Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.23 @ 09:52:46

Player: Demise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (38)      190
Value Destroyed (676)      676
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (34)                 34
              TOTAL SCORE: 1340

 Bonus
-------
High Alert Combat Kills    34

 Cogmind 
---------
Core Integrity             0/250
Matter                     252/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (27)
Movement                   Rolling (95) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Wheel
        Wheel
>       --- UTILITY (2) ------
  Large Storage Unit
  Light Armor Plating
>       --- WEAPON (2) -------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY (15) ---
        Wheel
        Wheel
        Wheel
        Wheel
        Wheel
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
        Signal Interpreter
        Seismic Detector
  Light Armor Plating
        Hacking Suite
  Light Assault Rifle
        Datajack

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Wheel
         Wheel
>        --- UTILITY ----------
  Medium Storage Unit
   Light Armor Plating
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
         Flight Unit
         Flight Unit
         Flight Unit
         Flight Unit
   Light Armor Plating
   Light Armor Plating
   Light Armor Plating
         EM Pulse Gun
   Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 2   29  1   
  Power                    3    | .   3   .   
    Engine                 3    | .   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | .   8   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  8    | .   8   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  11   | .   10  1   
    Device                 3    | .   3   .   
    Storage                3    | .   3   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   3   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   8   .   
    Energy Gun             4    | 2   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | .   6   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   6   .   
  Power                    .    | .   .   .   
  Propulsion               3    | .   3   .   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      5    | .   5   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   88  100 
  Engine                   10   | .   10  14  
  Wheel                    24   | .   24  28  
  Device                   5    | .   5   9   
  Storage                  14   | .   14  14  
  Protection               6    | .   6   4   
  Energy Gun               8    | .   8   .   
  Ballistic Gun            18   | .   17  28  
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 3   29  26  
  Greatest Support         20   | 3   20  20  
  Greatest Overweight (x)  8    | .   8   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         11   | 5   12  15  
  Most Carried             15   | 5   15  15  
  Average Carried          9    | 4   9   15  
  Final Capacity           15   | 5   15  15  
  Final Carried            15   | 5   15  15  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Scr  Mat  Min  
Matter Collected           686  | 220  466  .    
  Remotely                 .    | .    .    .    
Salvage Created            1285 | 190  1095 .    
  Parts                    76   | 12   64   .    
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           .    | .    .    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  24   | .   24  .   
  Guns                     23   | .   23  .   
Classes Destroyed          7    | 2   5   .   
  Worker                   3    | .   3   .   
  Tunneler                 5    | 5   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | 1   2   .   
  Operator                 1    | .   1   .   
  Swarmer                  9    | .   9   .   
  Grunt                    15   | .   15  .   
Best Kill Streak           6    | 6   4   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   2    | 1   2   .   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               947  | .    918  29   
  Core                     253  | .    240  13   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   42   | .    42   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              149  | 12   135  2    
  Largest                  2    | 2    2    2    
  Hottest                  90   | 90   90   40   
Shots Fired                265  | 24   237  4    
  Gun                      265  | 24   237  4    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  164  | .    160  4    
  Thermal                  101  | 24   77   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 7    10   1    
  Robot Miss Streak        5    | 2    5    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           161  | 15   144  2    
  Core Hits                65   | 7    57   1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | 1    5    .    
    Burn                   6    | 1    5    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1635 | 179  1440 16   
  Guns                     1635 | 179  1440 16   
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  892  | .    876  16   
  Thermal                  743  | 179  564  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        270  | 80   270  18   
  Average Temperature      35   | 33   35   12   
  Received Heat Transfer   336  | .    318  18   
  Effects                  1    | .    1    .    
    Interference           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             5    | 3    2    .    
  Heat Transferred         2390 | 545  1845 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             466  | 30  466 175 
  Initial                  160  | .   19  160 
  Average                  279  | 10  300 174 
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         27   | 100 20  100 
  Level 1                  51   | .   55  .   
  Level 2                  21   | .   23  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   7   .   
  Investigation            6    | .   6   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   40  2   
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          10   | .   10  .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   35  .   
  Successful               19   | .   19  .   
  Failed                   15   | .   15  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   29   | .   29  .   
  Terminals                28   | .   28  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Retrieve Components      3    | .   3   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   9   .   
  Terminals                7    | .   7   .   
    Botnet                 7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        5    | .   5   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1235 | 78   1128 29   
Spaces Moved               818  | 51   745  22   
  Core                     123  | 51   72   .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   695  | .    673  22   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   50   95   
  Average Speed            84   | 50   86   95   
  Slowest Speed            450  | 50   450  95   
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 4    98   8    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1130 | 81   1021 28   
  Wait                     69   | 7    59   3    
  Move                     816  | 50   744  22   
  Hop                      .    | .    .    .    
  Pick Up                  35   | 8    27   .    
  Fast Attach              13   | 1    12   .    
  Attach                   11   | 1    10   .    
  Detach                   6    | .    6    .    
  Swap                     8    | .    7    1    
  Drop                     23   | 2    21   .    
  Fire                     149  | 12   135  2    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 12)
  350 | -10/Materials | Discovered new exit (range 15)
  643 | -10/Materials | Core integrity fell below 50%
  662 | -10/Materials | Discovered new exit (range 7)
  705 | -10/Materials | Discovered new exit (range 15)
  783 | -10/Materials | Core integrity fell below 20%
  821 | -10/Materials | Lost 5 parts (2n1u2w)
  884 | -10/Materials | Repaired Lgt. Assault Rifle
  909 | -10/Materials | Central database locked down
  921 | -10/Materials | Discovered new exit (range 9)
  981 | -10/Materials | Identified exit to Mines
 1030 | -10/Materials | Identified exit to Materials
 1207 | -10/Materials | Entered Mines
 1208 | -10/Mines     | Assembled infested the area
 1213 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1220 | -10/Mines     | Learned 2 Materials zone layouts
 1236 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01045_ Acquired 30 matter.
01074_ Dropped Wheel.
01076_ Dropped Lgt. Armor Plating. <x2>
01077_ Acquired Wheel. <x2>
01081_ Dropped Sml. Laser. <x3>
01083_ Acquired Wheel. <x3>
01096_ K-01 Serf destroyed.
01114_ Dropped Lgt. Ion Engine.
01151_ K-01 Serf collects debris.
01157_ K-01 Serf cleans the Pressure Siphon.
01162_ K-01 Serf collects debris.
LOCATION=MINES
GOAL=ESCAPE
01208_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
01213_ A derelict emerges from the shadows: "You need to get out of here! I've
  been tracking a group of Assembled to figure out where they're coming from, and
  they're closing on this area, come on!"
01214_ 5Y-O6E(h): "I'll hold them off! Go on ahead or try to find another way!"
01220_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipLargeSuperbattery
  Manual?         0
Play Time         00:11:35
  Cumulative      636.4 hours
  Start           2022.06.23 @ 09:41:27
  End             2022.06.23 @ 09:52:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          510
  Rogue           510
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             74
Gallery%          86
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78d5c234-1dd0-4cd8-b12a-e257344ae3a5