Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.26 @ 21:22:52 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (148) 740 Value Destroyed (5871) 5871 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (3472) 3472 TOTAL SCORE: 15723 Bonus ------- High Alert Combat Kills 332 Follower Combat Kills 40 Entered Garrisons 800 Used RIF Installer 2000 Aligned with FarCom 300 Cogmind --------- Core Integrity 660/850 Matter 24/300 Energy 254/310 System Corruption 1% Temperature Cool (172) Movement Treading (200) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (7) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Light Armor Plating Relay Coupler [Grunt] (29) > --- WEAPON (3) ------- Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Advanced Coolant Injector Advanced Coolant Injector Matter Compressor (104) Long-range Terrain Scanner Long-range Terrain Scanner Weapon Cycler Advanced ECM Suite Cloaking Device Relay Coupler [Hunter] (19) Dynamic Insulation System Long-range Tractor Beam Heavy Plasma Cannon Coil Gun Coil Gun Long-range Missile Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Treads Combat Airjet > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Relay Coupler [Grunt] > --- WEAPON ----------- Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Cooled Deuterium Engine Advanced Coolant Injector Matter Compressor Long-range Terrain Scanner Long-range Terrain Scanner Weapon Cycler Advanced ECM Suite Cloaking Device Relay Coupler [Hunter] Dynamic Insulation System Long-range Tractor Beam Coil Gun Coil Gun Gauss Cannon Magnetic Acceleration Cannon Proton Missile Launcher Heavy Missile Launcher Long-range Missile Launcher Remote Datajack Katana [Rating: 61] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Relay Coupler [Grunt] Protection Improved Weapon Shielding Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . Utility 5 | . . . 1 . . . 2 . 1 . . . 1 . Weapon 1 | . . . . . . . . . 1 . . . . . Parts Attached 277 | 7 20 2 36 5 . 3 48 2 41 25 20 19 31 18 Power 13 | 1 1 1 2 . . . 4 . . 1 1 . 1 1 Engine 11 | 1 1 1 2 . . . 3 . . 1 1 . . 1 Core 1 | . . . . . . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 38 | 2 . 1 8 2 . . 8 . 6 2 3 . 5 1 Treads 37 | 2 . 1 8 2 . . 8 . 6 2 3 . 4 1 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . Utility 123 | 2 7 . 16 2 . 2 23 2 17 10 9 14 12 7 Device 82 | 1 2 . 14 2 . 2 13 1 10 6 5 13 8 5 Storage 7 | 1 2 . 1 . . . 2 . . . . . 1 . Processor 4 | . . . . . . . 1 . 2 . 1 . . . Hackware 5 | . . . . . . . 1 . 1 . . . 3 . Protection 25 | . 3 . 1 . . . 6 1 4 4 3 1 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 103 | 2 12 . 10 1 . 1 13 . 18 12 7 5 13 9 Energy Gun 12 | 1 1 . 3 1 . . 3 . . . 2 1 . . Energy Cannon 28 | . 6 . 3 . . 1 4 . 4 4 1 . 1 4 Ballistic Gun 10 | 1 1 . 1 . . . . . 2 1 1 2 1 . Ballistic Cannon 15 | . . . . . . . 1 . 2 2 1 1 5 3 Launcher 12 | . . . . . . . 1 . 3 2 . 1 3 2 Special Weapon 8 | . 4 . 3 . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . 3 . 7 3 2 . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 1 . 1 . . . 2 . Parts Lost 17 | . . . 1 1 . 1 . . 2 . 3 1 2 6 Power 1 | . . . 1 . . . . . . . . . . . Propulsion 7 | . . . . . . . . . . . 2 . 2 3 Utility 2 | . . . . . . . . . 1 . . 1 . . Weapon 7 | . . . . 1 . 1 . . 1 . 1 . . 3 Highest Loss Streak 6 | . . . 1 1 . 1 . . 1 . 1 1 2 6 Average Slot Usage (%) 99 | . 100 100 99 100 100 100 99 100 99 100 99 100 99 97 Engine 8 | . 14 14 10 11 11 11 8 9 7 7 7 7 2 2 Treads 26 | . 28 28 33 33 33 33 27 27 22 23 22 23 24 19 Device 10 | . 6 . 10 11 11 11 16 12 14 12 14 14 8 5 Storage 18 | . 19 28 22 22 22 22 18 18 15 15 15 15 16 20 Processor 8 | . . . . . . . 9 9 13 15 15 15 13 13 Hackware 1 | . . . . . . . . . . . . . 7 6 Energy Gun 5 | . 5 . 8 22 22 11 7 . . . 4 7 1 . Energy Cannon 9 | . 11 28 11 . . 10 9 18 13 10 6 . . 7 Ballistic Gun 4 | . 9 . . . . . . . 1 4 3 10 11 2 Slashing Weapon 2 | . . . . . . . . . 6 5 5 . 2 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 79 | 12 27 27 55 55 55 58 67 58 67 64 62 61 74 79 Greatest Support 90 | 40 40 40 60 60 60 60 60 60 62 62 62 60 80 90 Greatest Overweight (x) 1 | . . . . . . . 1 . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 12 12 16 16 16 16 18 16 16 16 16 16 20 20 Average Capacity 14 | 5 9 12 12 16 16 16 16 16 16 16 16 16 18 20 Most Carried 20 | 4 12 12 16 16 16 16 17 16 16 16 16 16 20 20 Average Carried 14 | 2 9 11 12 15 15 15 15 16 15 15 15 15 17 19 Final Capacity 20 | 6 12 12 16 16 16 16 16 16 16 16 16 16 20 20 Final Carried 19 | 4 12 12 16 16 16 16 16 16 16 16 16 16 19 17 Class Distribution -------------------- 23% | Mutant 19% | Assassin 17% | Scavenger-Mutant 15% | Scavenger-Skirmisher 6% | Skirmisher 6% | Scavenger-Assassin 4% | Hauler-Assassin 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Assassin | -7/Factory Assassin | -7/Garrison Assassin | -7/Factory Skirmisher | -7/Garrison Scavenger-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Matter Collected 4541 | 294 261 76 370 65 . 25 670 46 690 355 132 587 495 475 Remotely 981 | . . . . . . . . . 330 . . 207 196 248 Salvage Created 6018 | 124 316 72 822 117 . 58 1188 46 763 561 238 515 471 727 Parts 309 | 9 28 3 67 6 . 3 48 1 45 29 14 20 11 25 Haulers Intercepted 7 | . 1 . 1 . . . 3 . 2 . . . . . Recyclers Shooed 11 | . . . 3 . . . 2 . 1 . 1 . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 116 | . 9 5 19 2 . 3 17 1 13 12 5 10 6 14 Guns 30 | . 4 . 8 1 . 2 4 . 1 2 1 7 . . Cannons 45 | . 5 5 11 . . 1 5 . 1 4 3 1 1 8 AOE 31 | . . . . . . . 8 . 10 2 . 2 4 5 Classes Destroyed 14 | 2 4 1 4 . . . . . 2 . . . . 1 Worker 5 | . . . . . . . . . 3 . 2 . . . Builder 3 | . . . 1 . . . 1 . 1 . . . . . Tunneler 4 | 3 . . . . . . 1 . . . . . . . Hauler 7 | . 1 . 1 . . . 3 . 2 . . . . . Recycler 9 | 1 . . 1 . . . 2 . 3 . . . 2 . Watcher 7 | . 1 . . . . . 1 . 2 . 1 1 1 . Swarmer 31 | . 5 2 6 . . 3 . . 8 3 3 . 1 . Grunt 53 | . 4 . 8 . . . 12 1 2 4 . 8 4 10 Brawler 4 | . . . 1 . . . . . . 2 . . . 1 Duelist 3 | . . . 1 . . . . . . . . 1 . 1 Sentry 17 | . . . 3 2 . . 5 . 2 1 1 1 1 1 Programmer 4 | . . . . . . . . . 1 2 1 . . . Behemoth 1 | . . . . . . . . . . . . . . 1 Assembled 3 | . . 3 . . . . . . . . . . . . Best Kill Streak 15 | 4 3 3 7 2 . 3 7 1 15 6 5 3 5 9 Combat Bots Only 9 | . 3 3 7 2 . 3 6 1 8 6 3 3 5 9 Max Kills in Single Turn 4 | 1 1 1 2 1 . 2 3 1 4 2 2 2 3 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 3 | . . . . . . . 2 . 3 2 . 2 3 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Damage Taken 6069 | . 535 151 420 110 . 63 562 77 822 321 769 405 310 1524 Core 670 | . 78 32 42 . . 9 33 13 44 29 160 40 40 150 Absorbed by Shields 90 | . . . . . . . . . . . . 90 . . Core Remaining (%) 79 | 100 . 56 . . . 87 . 91 . . . 61 . . Volleys Fired 342 | 8 70 9 57 5 . 4 47 7 18 22 12 32 18 33 Largest 3 | 2 2 2 2 2 . 2 2 2 3 3 3 3 3 3 Hottest 255 | 70 120 120 120 90 . 108 108 126 195 160 152 133 108 255 Shots Fired 694 | 16 128 18 104 10 . 8 88 12 34 39 27 91 35 84 Gun 293 | 16 77 . 38 10 . 7 29 . 6 8 14 70 18 . Cannon 339 | . 39 18 56 . . 1 56 12 20 23 13 19 6 76 Launcher 39 | . . . . . . . 2 . 8 8 . 2 11 8 Special 23 | . 12 . 10 . . . 1 . . . . . . . Kinetic 214 | 8 46 . 6 . . . 11 . 8 12 9 57 24 33 Thermal 209 | 8 82 18 66 . . . 2 . . . . . . 33 Explosive 17 | . . . . . . . 2 . 5 1 . 2 4 3 Electromagnetic 254 | . . . 32 10 . 8 73 12 21 26 18 32 7 15 Robot Hit Streak 15 | 5 6 5 14 13 . 9 15 5 13 10 9 13 13 13 Robot Miss Streak 10 | 1 10 2 4 1 . 2 5 2 1 1 2 1 1 2 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 Secondary Targets 2 | . . . . . . 1 . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . 1 . . Shots Hit Robots 453 | 10 55 11 65 10 . 7 67 6 29 24 17 69 24 59 Core Hits 253 | 5 15 7 37 3 . 3 47 3 30 15 9 25 21 33 Critical Hits 12 | . . . 1 . . . 2 . 1 . . 1 2 5 Critical Kills 3 | . . . . . . . 1 . 1 . . . 1 . Critical Parts Destroyed 8 | . . . 1 . . . . . . . . 1 1 5 Melee Attacks 51 | . . . . . . . 3 . 23 4 9 . 9 3 Impact . | . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . 3 . 23 4 9 . 9 3 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 2 . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15134 | 138 676 178 1223 178 . 107 2405 245 2294 1030 539 1834 1788 2499 Guns 3461 | 138 335 . 428 178 . 38 514 . 109 87 213 1154 267 . Cannons 5574 | . 338 178 738 . . 25 1052 159 408 336 238 333 117 1652 Explosions 5638 | . . . 35 . . 44 836 86 1556 607 . 330 1297 847 Melee 401 | . . . . . . . . . 221 . 84 . 96 . Ramming 60 | . 3 . 22 . . . 3 . . . 4 17 11 . Kinetic 2700 | 38 150 . 80 . . . 176 . 146 183 165 942 384 436 Thermal 3398 | 100 523 178 773 . . 44 444 86 272 . . . . 978 Explosive 3237 | . . . . . . . 392 . 1017 182 . 330 805 511 Electromagnetic 5338 | . . . 348 178 . 63 1390 159 638 665 286 545 492 574 Impact . | . . . . . . . . . . . . . . . Slashing 401 | . . . . . . . . . 221 . 84 . 96 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . 2 2 Message Errors 2 | . . . . . . . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 582 | . . 5 14 . . . 127 8 227 26 . 19 84 72 Projectiles 216 | . . 5 14 . . . 106 8 27 . . 7 1 48 Explosions 234 | . . . . . . . 21 . 134 26 . 12 17 24 Melee 132 | . . . . . . . . . 66 . . . 66 . Knockbacks 8 | . . . . . . . 1 . . 1 1 1 . 4 Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . 1 . . 1 1 1 . 4 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 541 | . . . 10 . . . 147 . 188 31 . . 2 163 Shots 15 | . . . 1 . . . 4 . 3 2 . . 1 4 Rammed 14 | . 3 . 3 . . . 1 . . . 1 3 3 . Targets Rammed 14 | . 3 . 3 . . . 1 . . . 1 3 3 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 368 | 54 360 217 199 125 . 92 197 196 193 195 190 188 5 368 Average Temperature 80 | 27 85 85 70 71 . 47 71 94 75 56 59 93 3 119 Received Heat Transfer 1583 | . 111 20 93 36 . . 180 45 138 90 84 192 105 489 Effects 3 | . 3 . . . . . . . . . . . . . Energy Bleed 3 | . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . 1 . . 1 1 2 4 1 . 1 1 Combat Hostiles 10 | . . . . 1 . . . 1 1 4 1 . 1 1 Parts Fried 38 | . . . 1 2 . 1 11 2 5 6 3 2 3 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | 1 2 . 2 . . . . . . . . . . 3 Heat Transferred 5741 | 296 1258 370 1617 . . 50 350 100 300 . . . . 1400 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . 1 . . 1 6 1 2 . . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Peak Influence 768 | 20 173 93 366 155 . 76 737 417 491 768 421 643 354 473 Initial 403 | . 13 15 . 110 . . 29 381 218 343 403 186 337 104 Average 238 | 8 57 12 176 143 . 73 257 399 302 597 324 420 206 207 Maximum Alert Level 3 | . . . 1 . . . 3 2 2 3 2 2 1 2 Low Security (%) 49 | 100 100 100 52 100 . 100 50 . 18 . . 11 61 55 Level 1 28 | . . . 47 . . . 28 49 41 8 74 28 38 38 Level 2 18 | . . . . . . . 8 50 39 62 25 59 . 6 Level 3 3 | . . . . . . . 11 . . 29 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 2 . . . 3 . 6 . 1 . 3 . Investigation 7 | . . . 2 . . . 3 . 1 . . . 1 . Extermination 4 | . . . . . . . . . 2 . 1 . 1 . Reinforcement 5 | . 1 . . . . . . . 3 . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Distress Signals 10 | . . 1 5 . . . 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 186 | . 23 6 29 2 . 3 30 2 20 13 10 16 15 17 Peak Tracking Total 8 | . 4 3 7 2 . 3 7 2 8 4 4 3 6 7 Tactical Retreats 15 | . 1 . 1 . . . 3 1 . 2 . 5 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Traps Triggered 6 | . . . . . . . 2 . 1 . . 1 2 . Indirectly 2 | . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Machines Disabled 16 | . 3 . 1 . . . 4 . 2 2 . 3 . 1 Max in Single Turn 2 | . 1 . 1 . . . 1 . 2 1 . 1 . 1 Garrison Access 4 | . . . . . . . . . 2 . 1 . 1 . Garrison Relay 5 | . . . . . . . . . . 2 . 2 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Machines Accessed 58 | . 8 . 6 . 1 . 11 . 17 . 6 . 9 . Terminals 40 | . 7 . 6 . . . 7 . 11 . 4 . 5 . Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 4 | . . . . . . . 2 . 1 . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . 1 . Garrison Access 8 | . . . . . . . 1 . 3 . 2 . 2 . Total Hacks 174 | . 29 . 26 . 1 . 30 . 54 . 14 . 20 . Successful 105 | . 18 . 15 . 1 . 18 . 32 . 9 . 12 . Failed 66 | . 10 . 10 . . . 12 . 21 . 5 . 8 . Catastrophic 5 | . . . 1 . . . . . 2 . . . 2 . Database Lockouts 3 | . 1 . 1 . . . . . 1 . . . . . Manual 105 | . 25 . 21 . 1 . 21 . 27 . 5 . 5 . Terminals 143 | . 27 . 26 . . . 23 . 41 . 12 . 14 . Fabricators 7 | . . . . . . . . . 7 . . . . . Repair Stations 9 | . . . . . . . 4 . 3 . . . 2 . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . . . . . 2 . Garrison Access 8 | . . . . . . . 1 . 3 . 2 . 2 . Terminal Hacks 46 | . 9 . 7 . 1 . 5 . 15 . 4 . 5 . Part Schematic 2 | . 1 . . . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . . . . . . . . 1 . Robot Analysis 10 | . 4 . 3 . . . 1 . 2 . . . . . Prototype ID Bank 7 | . 1 . 2 . . . 1 . 3 . . . . . Machine Index 1 | . . . . . . . . . 1 . . . . . Terminal Index 4 | . 1 . . . . . 1 . . . 1 . 1 . Garrison Index 1 | . . . . . . . . . . . 1 . . . Unreport Threat 8 | . 1 . 1 . . . 1 . 3 . 1 . 1 . Locate Traps 7 | . 1 . 1 . . . 1 . 2 . 1 . 1 . Recall Extermination 1 | . . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . 2 . . . . . Repair Station Hacks 7 | . . . . . . . 4 . 2 . . . 1 . Scan Component 4 | . . . . . . . 2 . 1 . . . 1 . Repair 3 | . . . . . . . 2 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 . . . . . 2 . Insert Component 2 | . . . . . . . 1 . . . . . 1 . Analyze 2 | . . . . . . . 1 . . . . . 1 . Garrison Access Hacks 8 | . . . . . . . 1 . 3 . 2 . 2 . Unlock Access 4 | . . . . . . . 1 . 1 . 1 . 1 . Seal Access 4 | . . . . . . . . . 2 . 1 . 1 . Unauthorized Hacks 37 | . 9 . 8 . . . 6 . 9 . 3 . 2 . Terminals 33 | . 7 . 8 . . . 6 . 7 . 3 . 2 . Track 10 | . 2 . 4 . . . 3 . 1 . . . . . Assimilate 3 | . 2 . 1 . . . . . . . . . . . Botnet 16 | . 2 . 2 . . . 2 . 5 . 3 . 2 . Operators 4 | . 1 . 1 . . . 1 . 1 . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 47 | . 7 . 5 . . . 9 . 15 . 4 . 7 . Full Trace Events 2 | . . . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . 1 . 1 . . . 1 . Parts Built 4 | . . . . . . . . . 4 . . . . . Matter 402 | . . . . . . . . . 402 . . . . . Time 100 | . . . . . . . . . 100 . . . . . Total Part Build Rating 22 | . . . . . . . . . 22 . . . . . Parts Repaired 3 | . . . . . . . 2 . 1 . . . . . Time 108 | . . . . . . . 89 . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . 1 . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 4 | . . . . . . . . 1 . 1 . 1 . 1 Hotswap 1 | . . . . . . . . . . . . . . 1 Watcher Feeds 1 | . . . . . . . . . . . . 1 . . Structural Interface 1 | . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . . . . . 8 . 8 . 3 Machine Destruction 19 | . . . . . . . . . . 8 . 8 . 3 Attached 1 | . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Total Allies 4 | . 1 3 . . . . . . . . . . . . Largest Group 3 | . 1 3 2 . . . . . . . . . . . Highest-Rated Group 40 | . 10 40 23 . . . . . . . . . . . Highest-Rated Ally 16 | . 10 16 16 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 22 | . . 14 8 . . . . . . . . . . . Total Damage 154 | . . 73 81 . . . . . . . . . . . Kills 3 | . . 2 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total 10 | . 4 . 3 . . . 1 . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Turns Passed 9785 | 89 1104 730 764 376 472 117 1166 158 1498 527 583 795 1108 298 Spaces Moved 5004 | 39 519 437 313 218 295 62 565 79 834 265 313 396 586 83 Core 11 | 11 . . . . . . . . . . . . . . Treads 4993 | 28 519 437 313 218 295 62 565 79 834 265 313 396 586 83 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 155 155 155 163 162 162 Average Speed 160 | 128 160 160 160 160 160 160 160 160 155 156 156 167 165 179 Slowest Speed 183 | 160 160 160 160 160 160 160 180 160 175 175 163 183 183 183 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 95 85 37 53 68 21 54 34 37 63 15 69 27 34 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . Spaces Dug 64 | . 12 . 10 . . . 5 . 20 . 7 . 10 . Terrain Destroyed 235 | . 12 . 13 . . 1 29 1 72 14 7 34 28 24 Melee 38 | . . . . . . . 3 . 20 . 7 . 8 . Projectile 31 | . 12 . 10 . . . 3 . . . . 2 2 2 AOE 166 | . . . 3 . . 1 23 1 52 14 . 32 18 22 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Total 5959 | 60 637 451 449 234 296 71 733 98 962 326 361 460 670 151 Wait 89 | . 3 1 2 6 . 2 19 12 27 5 . 5 . 7 Move 4987 | 38 518 436 312 217 294 61 564 77 833 263 312 394 585 83 Hop . | . . . . . . . . . . . . . . . Pick Up 100 | 7 13 1 18 . 1 1 24 . 11 2 2 3 14 3 Fast Attach 16 | 4 1 . 1 . . . 1 . 1 . 3 . 4 1 Attach 40 | 3 1 1 5 1 . 1 10 . 5 . 3 2 5 3 Detach 6 | . 1 . . . . . 1 . . . 3 . 1 . Swap 222 | . 18 1 31 4 . 2 37 2 35 25 14 17 22 14 Drop 90 | . 9 2 20 1 1 . 26 . 9 5 2 2 9 4 Fire 342 | 8 70 9 57 5 . 4 47 7 18 22 12 32 18 33 Melee 51 | . . . . . . . 3 . 23 4 9 . 9 3 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 14 | . 3 . 3 . . . 1 . . . 1 3 3 . Escape Stasis 2 | . . . . . . . . . . . . 2 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Fac / [Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 5 exits: [*Fac x2] / [*Low x2] / Gar) -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 6) 551 | -10/Materials | Discovered new exit (range 3) 686 | -10/Materials | Discovered new exit (range 10) 823 | -10/Materials | Discovered new exit (range 16) 1032 | -10/Materials | Discovered new exit (range 16) 1058 | -10/Materials | Central database locked down 1194 | -10/Materials | Entered Mines 1195 | -10/Mines | Assembled infested the area 1211 | -10/Mines | Met a Derelict bent on vengeance 1358 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1474 | -10/Mines | Learned location of 1 exit from Materials 1495 | -10/Mines | Learned Materials interactive machine intel 1827 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1914 | -10/Mines | Discovered new exit (range 4) 1924 | -10/Mines | Entered Materials 1924 | -9/Materials | Accompanied by 2 allies 1924 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1925 | -9/Materials | Identified exit to Mines 1926 | -9/Materials | Loaded intel: 18 interactive machine locations 2247 | -9/Materials | Destroyed 7 combat bots 2265 | -9/Materials | Discovered new exit (range 8) 2314 | -9/Materials | Build established: Scavenger-Mutant 2316 | -9/Materials | Central database locked down 2588 | -9/Materials | Discovered new exit (range 3) 2688 | -9/Materials | Entered Mines 2732 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2961 | -9/Mines | Discovered new exit (range 6) 3057 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3057 | -9/Mines | Discovered new exit (range 5) 3064 | -9/Mines | Entered Exiles 3104 | -9/Exiles | Met 8R-AWN 3128 | -9/Exiles | Met EX-HEX 3205 | -9/Exiles | Met EX-DEC 3317 | -9/Exiles | Met EX-BIN 3340 | -9/Exiles | Aligned with FarCom system 3341 | -9/Exiles | Given EX-Vault access code 3378 | -9/Exiles | Opened EX-Vault 3388 | -9/Exiles | Found Chronowheel 3421 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3524 | -9/Exiles | Discovered new exit (range 10) 3536 | -9/Exiles | Left Exiles lab with Chronowheel 3536 | -9/Exiles | Entered Mines 3647 | -8/Mines | Discovered new exit (range 5) 3653 | -8/Mines | Entered Materials 3653 | -8/Materials | Evolved 2 slots: Utility x2 3827 | -8/Materials | Build established: Scavenger-Skirmisher 4078 | -8/Materials | Repaired Adv. Terrain Scanner 4480 | -8/Materials | Repaired Hvy. Ion Engine? 4720 | -8/Materials | Discovered new exit (range 16) 4818 | -8/Materials | Identified exit to Garrison 4819 | -8/Materials | Entered Garrison 4827 | -8/Garrison | Installed Relay Interface Framework 4872 | -8/Garrison | Triggered checkpoint 4962 | -8/Garrison | Discovered new exit (range 8) 4977 | -8/Garrison | Entered Factory 4977 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5209 | -7/Factory | Central database locked down 5286 | -7/Factory | Build established: Assassin 5366 | -7/Factory | Destroyed 8 combat bots 5431 | -7/Factory | Fabricated Adv. Coolant Injector (x2) 5636 | -7/Factory | Build established: Scavenger-Assassin 5778 | -7/Factory | Repaired Adv. Treads 5862 | -7/Factory | Local fabrication network quarantined 5878 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 6274 | -7/Factory | Build established: Assassin 6474 | -7/Factory | Identified exit to Garrison 6475 | -7/Factory | Entered Garrison 6536 | -7/Garrison | Triggered checkpoint 6595 | -7/Garrison | Discovered new exit (range 8) 6628 | -7/Garrison | Triggered checkpoint 6846 | -7/Garrison | Triggered checkpoint 6928 | -7/Garrison | Garrison Relay disabled 6970 | -7/Garrison | Discovered new exit (range 11) 6987 | -7/Garrison | Activated Chronowheel 6994 | -7/Garrison | Expanded RIF knowledge: Structural Interface 7002 | -7/Garrison | Entered Factory 7362 | -7/Factory | Discovered new exit (range 21) 7487 | -7/Factory | Discovered new exit (range 21) 7583 | -7/Factory | Identified exit to Garrison 7585 | -7/Factory | Entered Garrison 7730 | -7/Garrison | Triggered checkpoint 7812 | -7/Garrison | Discovered new exit (range 7) 7874 | -7/Garrison | Triggered checkpoint 7884 | -7/Garrison | Triggered checkpoint 7970 | -7/Garrison | Discovered new exit (range 15) 7978 | -7/Garrison | Build established: Skirmisher 8068 | -7/Garrison | Triggered checkpoint 8115 | -7/Garrison | Garrison Relay disabled 8142 | -7/Garrison | Discovered new exit (range 11) 8167 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 8250 | -7/Garrison | Garrison Relay disabled 8380 | -7/Garrison | Entered Factory 8380 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8504 | -6/Factory | Discovered new exit (range 22) 8689 | -6/Factory | Build established: Scavenger-Skirmisher 8736 | -6/Factory | Discovered new exit (range 19) 8762 | -6/Factory | Discovered new exit (range 21) 9200 | -6/Factory | Discovered new exit (range 21) 9478 | -6/Factory | Identified exit to Garrison 9488 | -6/Factory | Entered Garrison 9498 | -6/Garrison | Expanded RIF knowledge: Hotswap 9547 | -6/Garrison | Garrison Relay disabled 9596 | -6/Garrison | Spotted B-75 Beast 9611 | -6/Garrison | Triggered checkpoint 9640 | -6/Garrison | Destroyed B-75 Beast 9660 | -6/Garrison | Triggered checkpoint 9734 | -6/Garrison | Triggered checkpoint 9786 | -6/Garrison | Self-destructed Last Messages --------------- 09756_ G-67 Veteran suffers critical hit. 09756_ Destroyed Plasma Rifle. 09756_ G-67 Veteran destroyed. 09756_ Lgt. Treads destroyed. 09760_ Hvy. Plasma Cannon destroyed. 09760_ Gauss Cannon destroyed. 09762_ Arm. Treads destroyed. 09765_ G-50 Soldier destroyed. 09767_ C-30 ARC bursts open, deploying its payload. 09767_ G-67 Veteran unfolds itself. 09767_ G-50 Soldier unfolds itself. 09768_ G-50 Soldier destroyed. 09774_ Destroyed Plasma Rifle. 09775_ The unstable cave ceiling collapses. 09777_ G-67 Veteran knocked back. 09778_ G-67 Veteran misfires. 09781_ The unstable cave ceiling collapses. 09783_ Destroyed Flexi-carbon Leg. 09784_ G-67 Veteran system terminally corrupted. 09784_ Adv. Heat Sink fried. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#???????#???#?????????????? | | ????????????????????? ?????#???#???#?? ??????????? | | ???????????????????#??????##???##?#??????????????? | | ?????????????????????#??#???????#??#? ?? ????????? | | ????????????????????#?????#?##?###??? ???????????? | | ????????????????????##????###?????#??????????????? | | ???????????????#????#? ##?###???#?#?? #????????? | | ????????????????? #? ???? #?#??####? ?#?# ?????? | | ????????????????????#? ?#?# #?##?#?#??? + ???????? | | ??????????#??#?? ?#?# ???# ##??##### #??#?????? | | ?????????##????# ???? ##?# ### ## ##???##??? | | ????????#?#??##?? ####??###"# # ## #?#??????? | | ?????????#?????# #?###### ##??### ?? | | ???????????###?# ? ?? g +? ??????? | | ???????#?###?#?? ? ? ?? ! +?? ?? ?? | | ????#???#?######?#??#?#?## =% ###?????#? | | ??????####?####?##?#?##### *[#= # ###??????# | | ??##?#########?#?####### % % %= #??#???# | | ???#?##??#####?######### %!% ##??###? | | ###??######?#######?#### =% ??#??#??? | | #####################??# % ?###?#??# | | #??#################?##### ^ ##? #?#??##?#? | | ########################; % # # ########?# | | ########??###?## @ [ = | | #?#?#########?## ! | | ?##?############ ###+### ! | | ################ ### #?## ];# ##++####+#### | | ######?######### ### #?###* ## ##? ???? ##?#?? | | #?##?#####?##### ### ####" ;######? ??##???#?# | | ###### ? + " ###?#### ##?# #??# ? | | ###### ######### ##### ### ####?### ####?#??# ? | | #### ? ######### ##?## ### #?###??? ?#?#??#?##?? | | ##?# ? # ## #####+### ######## ?###???##?? | | #### " ###### ## ^ ##?##?##? ?? ? ?? ? | | ###### ?##### ## ######?# ?? ?#? | | ######?####?# ## ############?##?###?##?###???# ? | | ###?#? ###### ## ##?####################??####?? | | ##?### ###### ## ####??#################?##?##? ? | | ####?# ! " " ######?###?###?#?##?##???##?#??? | | ######## ! ##### ####################??#####??? | | ?######""" "#### ##################?#?###???????? | | ################ ######################?##?#?#??? | | ################ ########################??#????? | | #####?######?#?# #################?##?#?#?#???#?? | | ################ ######?##########?#?####?##????? | | ################ ###?#############??#????#??????? | | ####?## #####?###########??##?#???##???? | | #?#?### ###########?##?###?##???#??#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 100 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 EM Shielding 2 Armor Coverage 150 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 12 Relay Coupler Types 29 Relay Coupler Value 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. ECM Suite | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Hacked Weapon Cycler | -6/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Adv. Coolant Injector | x2 | -7/Factory | Preloaded Adv. Terrain Scan Processor | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupCooledEdition Manual? 0 Play Time 02:08:09 Cumulative 500.9 hours Start 2022.01.24 @ 21:54:52 End 2022.01.26 @ 21:22:52 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 113 Adventurer 125 Explorer 2 Win Type - Total 44 Types 37/3/2/0/1/0/0/0/1 Lore% 65 Gallery% 85 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2d45a88-25d9-47dd-8aed-a95aad430179