Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 18:05:33 Player: Player Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (710) 710 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3230 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 284/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Recycling Unit (0) Heavy Particle Gun Light Assault Rifle Assault Cannon Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Advanced Treads Aluminum Leg High-capacity Matter Pod Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Improved Power Shielding Improved Power Shielding Field Recycling Unit Assault Rifle Mining Laser Mace [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 53 | 7 3 9 34 . Power 7 | 1 . 2 4 . Engine 6 | 1 . 2 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 2 . 2 8 . Treads 4 | . . . 4 . Leg 8 | 2 . 2 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 1 3 5 . Device 5 | 1 . 3 1 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 23 | 2 2 2 17 . Energy Gun 5 | 1 . . 4 . Energy Cannon . | . . . . . Ballistic Gun 9 | 1 2 1 5 . Ballistic Cannon 4 | . . . 4 . Launcher . | . . . . . Special Weapon 3 | . . . 3 . Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . 1 . 19 . Power 3 | . . . 3 . Propulsion 7 | . . . 7 . Utility 7 | . . . 7 . Weapon 3 | . 1 . 2 . Highest Loss Streak 7 | . 1 . 7 . To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 90 | . 100 99 84 . Engine 8 | . 14 11 6 . Core 1 | . . . 1 . Treads 3 | . . . 6 . Leg 28 | . 28 33 27 . Device 13 | . 14 21 10 . Storage 10 | . 14 11 8 . Hackware 1 | . . . 2 . Protection 3 | . . . 5 . Energy Gun 5 | . 8 . 6 . Ballistic Gun 10 | . 20 18 4 . Ballistic Cannon 1 | . . . 1 . Special Weapon 1 | . . . 2 . Impact Weapon 1 | . . 4 . . Peak Build Rating 30 | 8 8 16 30 . Average Rating 16 | 6 7 12 21 . On Entrance 6 | . 8 8 16 1 Naked Turns 27 | . . . 27 . Heaviest Build 42 | 15 30 31 42 . Greatest Support 40 | 20 20 30 40 . Greatest Overweight (x) 2 | 1 1 1 2 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 . Average Capacity 13 | 7 13 15 14 . Most Carried 15 | 8 12 15 15 . Average Carried 11 | 4 9 10 14 . Final Capacity 15 | 8 15 15 5 5 Final Carried 15 | 8 12 15 5 5 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1281 | 303 239 80 659 . Remotely . | . . . . . Salvage Created 1024 | 79 309 80 556 . Parts 73 | 16 20 5 32 . Haulers Intercepted . | . . . . . Recyclers Shooed 5 | 1 3 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 19 | . 5 2 12 . Melee 2 | . . . 2 . Guns 16 | . 5 2 9 . Cannons 1 | . . . 1 . Classes Destroyed 9 | 1 4 . 4 . Worker 1 | . . . 1 . Builder 1 | . . . 1 . Tunneler 6 | 5 . 1 . . Recycler 3 | . 2 . 1 . Watcher 2 | . 1 . 1 . Swarmer 7 | . 3 . 4 . Grunt 9 | . 2 2 5 . Brawler 1 | . . . 1 . Sentry 2 | . . . 2 . Best Kill Streak 4 | 3 3 1 4 . Combat Bots Only 4 | . 3 1 4 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 279 | . 47 10 222 . Missed 96 | . 18 1 77 . Damage Taken 2542 | 32 275 90 2145 . Core 487 | . 87 21 379 . Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . 51 . Regen/Repaired (Parts) 148 | . . . 148 . Core Remaining (%) 72 | 100 65 94 31 . Volleys Fired 118 | 11 27 14 66 . Largest 2 | 2 2 2 2 . Hottest 110 | 60 60 40 110 . Shots Fired 212 | 22 54 23 113 . Gun 199 | 22 54 23 100 . Cannon 5 | . . . 5 . Launcher . | . . . . . Special 8 | . . . 8 . Kinetic 136 | 11 40 23 62 . Thermal 51 | . . . 51 . Explosive . | . . . . . Electromagnetic 25 | 11 14 . . . Robot Hit Streak 12 | 8 5 5 12 . Robot Miss Streak 4 | 2 4 3 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 132 | 14 27 14 77 . Core Hits 53 | 6 14 5 28 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . . . 2 . Burn 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks 19 | . . 5 14 . Impact 19 | . . 5 14 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . 1 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2232 | 222 396 231 1383 . Guns 1723 | 202 396 163 962 . Cannons 52 | . . . 52 . Explosions 20 | 20 . . . . Melee 386 | . . 68 318 . Ramming 3 | . . . 3 . Kinetic 1047 | 81 262 163 541 . Thermal 541 | 20 . . 521 . Explosive . | . . . . . Electromagnetic 255 | 121 134 . . . Impact 386 | . . 68 318 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . 13 . Average Corruption 8 | . . . 8 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . . 32 . Message Errors 10 | . . . 10 . Matter Fused 4 | . . . 4 . Heat Flow Errors 4 | . . . 4 . Energy Discharges 3 | . . . 3 . Parts Rejected 2 | . . . 2 . Parts Fused 1 | . . . 1 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Misdirections 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 60 | . . 46 14 . Projectiles . | . . . . . Explosions . | . . . . . Melee 60 | . . 46 14 . Knockbacks 2 | . . . 2 . Impact 1 | . . . 1 . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 34 | 33 . . 1 . Shots 1 | 1 . . . . Rammed 1 | . . . 1 . Targets Rammed 2 | . . . 2 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 190 | 12 36 . 190 . Average Temperature 39 | 12 29 . 41 . Received Heat Transfer 825 | . 45 42 738 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 3 . . Impact Corruptions 2 | . . 1 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1149 | 50 . . 1099 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 274 | 25 189 157 274 . Initial 79 | . 16 79 12 62 Average 80 | 12 93 106 75 . Maximum Alert Level 1 | . . . 1 . Low Security (%) 91 | 100 100 100 85 . Level 1 8 | . . . 14 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 1 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 9 7 34 . Peak Tracking Total 9 | . 4 2 9 . Tactical Retreats 8 | . 1 . 7 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 2 3 1 . Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 4 7 5 . Successful 13 | . 3 5 5 . Failed 3 | . 1 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . 1 5 . . Terminals 9 | . 2 7 . . Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 3 . . Record 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 2 . . Terminals 3 | . 1 2 . . Botnet 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 3 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2156 | 158 350 438 1210 . Spaces Moved 998 | 94 164 184 556 . Core 90 | 12 . . 78 . Treads . | . . . . . Legs 908 | 82 164 184 478 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 50 . Average Speed 153 | 111 156 190 148 . Slowest Speed 260 | 120 190 190 260 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 43 19 49 . Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . 2 8 . Terrain Destroyed 13 | 3 . 2 8 . Melee 2 | . . 2 . . Projectile 8 | . . . 8 . AOE 3 | 3 . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1362 | 123 209 241 789 . Wait 109 | . 3 18 88 . Move 994 | 93 163 183 555 . Hop . | . . . . . Pick Up 44 | 12 8 8 16 . Fast Attach 10 | 3 . 1 6 . Attach 25 | 4 1 2 18 . Detach 5 | . . . 5 . Swap 18 | . 2 6 10 . Drop 18 | . 5 4 9 . Fire 118 | 11 27 14 66 . Melee 19 | . . 5 14 . Ram 1 | . . . 1 . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 3) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 907 | -9/Materials | Discovered new exit (range 13) 947 | -9/Materials | Entered another Materials area 947 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -8/Materials | Lost 4 parts (1p2u1w) 1355 | -8/Materials | Build established: Scavenger-Mutant 1478 | -8/Materials | Repaired Aluminum Leg 1506 | -8/Materials | Repaired Aluminum Leg 1594 | -8/Materials | System corruption reached 10% 1632 | -8/Materials | Lost 4 parts (1p2n1u) 2117 | -8/Materials | Core integrity fell below 50% 2150 | -8/Materials | Discovered new exit (range 16) 2154 | -8/Materials | Lost 7 parts (4n2u1w) 2157 | -8/Materials | Entered Factory 2157 | -7/Factory | Evolved 2 slots: Utility x2 2157 | -7/Factory | Self-destructed Last Messages --------------- 02108_ Critical hit (Destroy). 02108_ Aluminum Leg destroyed. 02108_ Critical hit (Burn: +37). 02109_ Dropped Lrg. Storage Unit. 02110_ System corrupted: Substantial component data lost. 02110_ Dropped Lgt. Deuterium Engine. 02111_ Slug penetrates Wall. 02114_ Penetrated by Slug. 02114_ Adv. Treads destroyed. 02123_ Imp. Terrain Scanner destroyed. 02130_ System corrupted: Heat flow error (+108). 02137_ Slammed into W-25 Informer. 02146_ System corrupted: Matter fused (-9). 02150_ EXIT=FOUND 02156_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????? ?????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????+ +????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????+ +????????????????????? | | ?????????????# @ #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????#######????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderImprovedAutogun Manual? 0 Play Time 00:36:17 Cumulative 71.0 hours Start 2025.04.15 @ 05:48:21 End 2025.04.15 @ 18:05:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90c5af96-c528-4cf0-a6c0-1ebca49455f5