Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.08 @ 14:08:05 Player: Cowslanlr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1616) 1616 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (698) 698 TOTAL SCORE: 6569 Bonus ------- Follower Combat Kills 138 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Cooling System Improved Signal Interpreter Advanced Targeting Computer Particle Charger Makeshift Armor Plating Relay Coupler [Programmer] (70) System Restoration Module Heavy Rocket Launcher Remote Datajack Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Weapon Cycler Improved Weapon Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- EM Pulse Cannon Barrage Gun > --- INVENTORY -------- Improved Cooling System Improved Signal Interpreter Advanced Targeting Computer Particle Charger Makeshift Armor Plating Relay Coupler [Programmer] System Restoration Module Heavy Particle Gun Gauss Cannon Heavy Rocket Launcher Remote Datajack Greatsword [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Makeshift Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . 2 . . . . . 1 Utility 4 | . . . 2 . 1 . . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 85 | 7 5 3 7 12 13 5 1 10 16 6 Power 11 | 1 . . 2 1 2 2 . . 3 . Engine 9 | 1 . . 2 . 2 1 . . 3 . Core 2 | . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 2 . 2 8 3 2 . . 6 2 Treads 8 | . 2 . 2 . . . . . 4 . Leg 16 | 2 . . . 8 3 1 . . 1 1 Wheel 2 | . . . . . . 1 . . 1 . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 23 | . 2 . 2 1 3 1 . 6 6 2 Device 12 | . 1 . 1 . 1 . . 4 5 . Storage 2 | . 1 . . . . . . . . 1 Processor 3 | . . . 1 . 1 . . 1 . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . 1 1 1 . 1 1 1 Artifact . | . . . . . . . . . . . Weapon 24 | 4 1 3 1 2 5 . 1 4 1 2 Energy Gun 8 | 1 . . . 1 3 . . 2 . 1 Energy Cannon 4 | . . 1 . . 1 . 1 1 . . Ballistic Gun 4 | 3 . . . . . . . . 1 . Ballistic Cannon 4 | . . 2 . . 1 . . . . 1 Launcher 2 | . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 26 | . . . . 2 2 3 . . 4 15 Power 4 | . . . . . 1 . . . 2 1 Propulsion 8 | . . . . . . 2 . . . 6 Utility 8 | . . . . . 1 1 . . 2 4 Weapon 6 | . . . . 2 . . . . . 4 Highest Loss Streak 11 | . . . . 1 2 2 . . 2 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 93 100 99 98 93 98 100 98 98 67 Engine 8 | . 14 14 11 1 5 14 7 7 6 4 Core 4 | . . . . 7 5 . 7 7 6 . Treads 3 | . 15 28 22 . . . . . 9 16 Leg 20 | . 12 . . 35 30 23 23 23 13 . Wheel 5 | . . . . . . 5 7 7 6 3 Device 17 | . 8 14 21 18 15 15 15 20 14 12 Storage 7 | . 13 14 11 9 7 7 7 7 7 6 Processor 2 | . . . 10 1 4 3 . 2 5 . Protection 7 | . . . . 6 6 10 15 6 7 10 Energy Gun 5 | . . . . 2 10 7 7 6 3 1 Energy Cannon 6 | . . 7 11 6 1 7 7 6 7 3 Ballistic Gun 1 | . 16 6 . . . . . . 3 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 124 | 7 29 35 34 39 60 64 55 54 52 124 Greatest Support 68 | 20 40 40 40 45 61 61 38 38 68 68 Greatest Overweight (x) 30 | . 1 . . . . 2 1 1 14 30 Average Overweight (x) . | . . . . . . . 1 1 . 1 Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 15 15 15 25 Average Capacity 15 | 5 14 15 15 15 15 15 15 15 15 24 Most Carried 15 | 5 13 15 15 15 15 15 15 15 15 13 Average Carried 13 | 2 9 13 10 12 14 14 14 14 14 11 Final Capacity 25 | 5 15 15 15 15 15 15 15 15 15 25 Final Carried 15 | 5 13 15 11 13 15 14 15 15 12 11 Class Distribution -------------------- 70% | Scavenger-Mutant 19% | Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1275 | 282 20 41 51 250 121 81 12 100 234 83 Remotely . | . . . . . . . . . . . Salvage Created 1721 | 39 20 97 30 442 163 272 . . 545 113 Parts 85 | 3 3 7 2 27 8 11 . . 20 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 8 . 2 13 . Prevented 18 | . . . . . . 6 . . 12 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 33 | 1 . 2 . 9 3 7 . . 8 3 Guns 13 | 1 . 1 . 2 1 3 . . 3 2 Cannons 12 | . . . . 3 1 4 . . 3 1 AOE 5 | . . 1 . 3 1 . . . . . Classes Destroyed 8 | 1 1 1 1 1 . 2 . . 1 . Worker 1 | . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 4 | . 1 . 1 1 . . . . . 1 Swarmer 5 | . . . . . . 4 . . . 1 Grunt 20 | 1 . 2 . 7 1 2 . . 5 2 Brawler 2 | . . . . . . 1 . . 1 . Sentry 5 | . . . . 2 2 . . . 1 . Hunter 1 | . . . . . . . . . 1 . Best Kill Streak 5 | 1 1 2 1 3 1 4 . . 5 2 Combat Bots Only 5 | 1 . 1 . 3 1 4 . . 5 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . 1 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Damage Taken 5772 | 10 . 185 50 640 405 832 . . 1130 2520 Core 1279 | 10 . . . 94 28 111 . . 169 867 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 79 | . . . . . . . . . 33 46 Core Remaining (%) 86 | 96 . 96 100 82 . . . . 56 . Volleys Fired 132 | 2 1 13 5 40 9 15 . . 22 25 Largest 2 | 2 1 1 2 1 2 2 . . 2 2 Hottest 149 | 40 20 30 107 65 149 149 . . 91 103 Shots Fired 203 | 4 1 13 6 40 16 30 . . 44 49 Gun 100 | 4 1 12 . 10 11 15 . . 22 25 Cannon 93 | . . . 6 25 1 15 . . 22 24 Launcher 10 | . . 1 . 5 4 . . . . . Special . | . . . . . . . . . . . Kinetic 65 | 4 1 12 1 . . . . . 22 25 Thermal 55 | . . . . 10 11 15 . . . 19 Explosive 10 | . . 1 . 5 4 . . . . . Electromagnetic 73 | . . . 5 25 1 15 . . 22 5 Robot Hit Streak 10 | 2 2 4 6 9 10 7 . . 10 7 Robot Miss Streak 6 | 1 . 2 1 2 2 3 . . 2 6 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 144 | 3 1 8 8 34 10 24 . . 28 28 Core Hits 86 | 2 1 5 2 31 9 13 . . 13 10 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 2 Blast 2 | . . . . . . . . . . 2 Melee Attacks 6 | . . . 3 2 . . . 1 . . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . 1 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3642 | 41 12 171 254 1089 240 523 . . 663 649 Guns 1226 | 38 12 90 . 161 177 264 . . 213 271 Cannons 1729 | . . . 141 476 26 259 . . 450 377 Explosions 660 | . . 78 113 432 37 . . . . . Melee . | . . . . . . . . . . . Ramming 27 | 3 . 3 . 20 . . . . . 1 Kinetic 762 | 38 12 90 . . . . . . 213 409 Thermal 962 | . . . 113 213 177 264 . . . 195 Explosive 495 | . . 78 . 380 37 . . . . . Electromagnetic 1396 | . . . 141 476 26 259 . . 450 44 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 1 1 . 2 Average Corruption 1 | . . . . . . 1 1 1 . 2 Corruption Purged 1 | . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . 4 5 . . . Message Errors 4 | . . . . . . 2 2 . . . Energy Discharges 2 | . . . . . . 1 1 . . . Data Loss (minor) 3 | . . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 56 | . . 9 . 13 . . . . . 34 Projectiles 34 | . . . . . . . . . . 34 Explosions 22 | . . 9 . 13 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . 6 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . 5 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 40 | . . . 40 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed 3 | . . 1 . . . . . . . 2 Targets Rammed 7 | 2 . 1 . 2 . . . . . 2 Kicked 4 | 2 . . . 2 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 299 | . . 5 48 34 112 299 . . 184 122 Average Temperature 61 | . . 5 27 9 27 105 . . 68 39 Received Heat Transfer 2097 | 6 . 108 6 378 153 153 . . 357 936 Effects 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . 2 . Combat Hostiles 3 | . . . . 1 . . . . 2 . Parts Fried 7 | . . . . 2 . 1 . . 4 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 1688 | . . . 150 195 373 600 . . . 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 294 | 20 24 82 96 294 214 . . . . 81 Initial 100 | . 13 9 . 40 100 . . . . 4 Average 67 | 2 16 77 46 111 111 . . . . 15 Maximum Alert Level 1 | . . . . 1 1 . . . . . Low Security (%) 91 | 100 100 100 100 84 72 . . . . 100 Level 1 8 | . . . . 15 27 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 1 1 2 1 . . . . 3 Investigation 4 | . 1 1 1 . . . . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . . 2 1 . . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 2 | . . . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 71 | 1 1 3 7 17 7 11 . . 11 13 Peak Tracking Total 5 | 1 2 2 3 5 4 4 . . 5 5 Tactical Retreats 10 | . . . . 3 . 3 . . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . 2 1 . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 7 | . 1 1 2 . 1 . . 1 . 1 Terminals 4 | . 1 . 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . 3 1 7 . 1 . . 4 . 2 Successful 16 | . 3 1 5 . 1 . . 4 . 2 Failed 2 | . . . 2 . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . . 1 . 1 Terminals 11 | . 3 . 7 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 3 1 5 . 1 . . 4 . . Record 3 | . . . 3 . . . . . . . Part Schematic 4 | . . . . . . . . 4 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . 2 . . . . . . 1 Full Trace Events 4 | . 1 . 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . 20 . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . 1 1 . . . . . . Non-combat 1 | . . . . 1 . . . . . . Combat 1 | . . . 1 . . . . . . . Robot Hacks Applied 2 | . . . 1 1 . . . . . . parse_system 1 | . . . 1 . . . . . . . no_distress 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . . 6 . . Largest Group 6 | . . . . . . . . 6 5 . Highest-Rated Group 349 | . . . . . . . . 349 253 . Highest-Rated Ally 96 | . . . . . . . . 96 96 . Total Orders . | . . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . 33 . Total Damage 1042 | . . . . . . . . . 1042 . Kills 3 | . . . . . . . . . 3 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10935 | 139 311 403 343 568 626 1590 1133 4522 808 492 Spaces Moved 5609 | 77 164 207 188 347 416 788 590 2334 352 146 Core 26 | 22 . . . . . . . . 2 2 Treads 785 | . 93 207 188 . . . . . 153 144 Legs 4797 | 55 71 . . 347 416 788 590 2334 196 . Wheels 1 | . . . . . . . . . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 120 190 190 135 166 Average Speed 176 | 100 168 160 160 120 120 182 190 190 182 256 Slowest Speed 1550 | 120 190 160 160 120 120 260 190 190 750 1550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 6 22 49 22 25 11 83 57 91 47 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 3 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . 4 4 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 102 | . . 6 9 35 45 . . . . 7 Melee . | . . . . . . . . . . . Projectile 8 | . . . 1 . . . . . . 7 AOE 94 | . . 6 8 35 45 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 6435 | 133 195 269 223 458 531 912 604 2424 478 208 Wait 464 | 36 18 32 17 40 58 94 10 60 74 25 Move 5600 | 77 163 206 187 346 415 787 589 2333 351 146 Hop . | . . . . . . . . . . . Pick Up 74 | 9 8 8 1 10 18 5 2 7 4 2 Fast Attach 16 | 2 2 . . . 2 1 1 1 5 2 Attach 28 | 3 . 1 2 6 2 2 . 5 4 3 Detach 7 | . . . . 2 . . . 4 . 1 Swap 41 | 2 3 2 5 6 9 2 . 4 7 1 Drop 60 | 1 . 6 3 4 18 5 2 9 11 1 Fire 132 | 2 1 13 5 40 9 15 . . 22 25 Melee 6 | . . . 3 2 . . . 1 . . Ram 2 | . . . . . . . . . . 2 Kick 3 | 1 . . . 2 . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 140 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 451 | -10/Materials | Entered Mines 503 | -10/Mines | Found a hidden stash of uninstalled traps 628 | -10/Mines | Met a Derelict shopkeep closing up shop 710 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 778 | -10/Mines | Discovered new exit (range 15) 854 | -10/Mines | Entered Materials 854 | -9/Materials | Evolved 2 slots: Utility x2 1153 | -9/Materials | Discovered new exit (range 8) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Propulsion x2 1753 | -8/Materials | Discovered new exit (range 10) 1765 | -8/Materials | Entered Factory 1765 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2329 | -7/Factory | Build established: Scavenger-Mutant 2372 | -7/Factory | Discovered new exit (range 14) 2391 | -7/Factory | Entered Lower Caves 3470 | -7/Lower Caves | Learned Factory stockpile data 3966 | -7/Lower Caves | Discovered new exit (range 8) 3981 | -7/Lower Caves | Entered another Lower Caves area 4124 | -7/Lower Caves | Encountered a Warlord checkpoint 5067 | -7/Lower Caves | Discovered new exit (range 15) 5114 | -7/Lower Caves | Entered Zion 5367 | -7/Zion | Discovered new exit (range 11) 5548 | -7/Zion | Given A8's code to call for help 6216 | -7/Zion | Imprinted 6218 | -7/Zion | Declared Zion's savior 6362 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6364 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6724 | -7/Zion | Learned 4 Factory zone layouts 6961 | -7/Zion | Learned location of Recycling (-7) 7018 | -7/Zion | Given the Hacking Drone Bay 9180 | -7/Zion | Found Relay Coupler [Programmer] 9366 | -7/Zion | Build established: Derelict-Mutant 9636 | -7/Zion | Entered Proximity Caves 9636 | -6/Proximity Caves | Accompanied by 5 allies 9690 | -6/Proximity Caves | Learned Factory interactive machine intel 9924 | -6/Proximity Caves | Spotted B-75 Beast 10320 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10409 | -6/Proximity Caves | Build established: Scavenger-Mutant 10441 | -6/Proximity Caves | Discovered new exit (range 3) 10444 | -6/Proximity Caves | Entered Factory 10444 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10445 | -6/Factory | Identified exit to Extension 10448 | -6/Factory | Loaded intel: 54 interactive machine locations 10770 | -6/Factory | Lost 3 parts (1n2w) 10775 | -6/Factory | Garrison activated, responded to threat 10916 | -6/Factory | Core integrity fell below 50% 10926 | -6/Factory | Core integrity fell below 20% 10936 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10858_ Destroyed VTOL Module. 10859_ Hrd. Heavy Armor Plating destroyed. 10866_ Destroyed Lgt. Nuclear Core. 10866_ S-27 Virus knocked back. 10880_ Arm. Treads destroyed. 10880_ Slug penetrates Wall. 10888_ U-05 Engineer builds a Wall. 10896_ Carbon-fiber Leg destroyed. [Achievement: Storm Trooper] 10899_ Hvy. Particle Gun destroyed. 10899_ Gauss Cannon destroyed. 10901_ Acquired VTOL Module. 10902_ VTOL Module destroyed. 10903_ Slammed into Y-54 Guardian. 10904_ Acquired 23 matter. 10906_ Imp. Heat Sink destroyed. 10915_ Weapon Cycler destroyed. 10918_ Slammed into Y-54 Guardian. 10918_ Destabilizing: System corrupted (+2). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ??????????? ???? | | ?????????????????????????????? ??????????? | | ?????????????????????????????? ??????????+ | | ?????????????????????????????? ??????????# | | ?????????????????????????????? ??????????# | | ?????????????????????????????? ??????????# | | ?????????????????????????????# ??????????# | | ?????????????????????????????# ??????????# | | ?????????????????????????????# ??????????# | | ?????????????????????????????#/#??????????# | | ?????????????????????????????# #??????????# | | ?????????????????????????????# #??????????# | | ?????????????????????????????#%#??????????# # | | ?????????????????????????????#%#???######## ## | | ?????????????????????????????# #???# % #? | | ???????????????????########??# #???# ## | | ???????????????????# #??# ##??# | | ???????????????????# " ###" ##### ## | | ???????????????????# "G"YgY [%!% #? | | ???????????????????# " "@############+######## #? | | ???????????????????# ##?# # ## #? | | ???????????????????# ] #??#### """" """" ## #? | | ???????????????????########?????# """" """" ## #? | | ????????????????????????????????# """" """" ## #? | | ????????????????????????????????# """" """ ## #? | | ????????????????????????????????# ## #? | | ????????????????????????????????# """" ## ## | | ????????????????????????????????# """ ## | | ????????????????????????????????# """ " ##### | | ????????????????????????????????# """ """ #???? | | ????????????????????????????????# S" #???? | | ????????????????????????????????# #???? | | ????????????????????????????????##############???? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Mak. System Shield | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Hvy. Particle Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive I-25 Savior | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places Leap Before You Look Power Corrupts Safety First Storm Trooper The More The Merrier Challenges ------------ None Game ------ Seed PhysicsArmageddonFilter Manual? 0 Play Time 03:43:26 Cumulative 10.1 hours Start 2023.01.07 @ 03:29:30 End 2023.01.08 @ 14:08:05 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a3ed34a-f794-4170-8e3c-00b9f77fc18c