Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 03:17:08 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3088) 3088 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6973 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 38/300 Energy 150/150 System Corruption 46% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Cooling System Cloaking Device > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (5) ---- Improved Heat Sink Small Storage Unit Faulty Antimatter Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Cloaking Device Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- HERF Cannon Flak Gun Heavy Machine Gun > --- INVENTORY -------- Improved Heat Sink Small Storage Unit Antimatter Cannon [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon HERF Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 . . 2 . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 156 | 7 2 9 35 62 15 5 21 Power 20 | 1 . . 4 8 3 . 4 Engine 11 | 1 . . 1 4 2 . 3 Core 9 | . . . 3 4 1 . 1 Reactor . | . . . . . . . . Propulsion 32 | 2 . 1 5 17 3 1 3 Treads 11 | 2 . 1 5 3 . . . Leg 12 | . . . . 9 . . 3 Wheel 6 | . . . . 3 3 . . Hover 2 | . . . . 2 . . . Flight 1 | . . . . . . 1 . Utility 62 | 2 2 4 17 21 6 2 8 Device 32 | . . 1 7 14 4 2 4 Storage 5 | 2 1 . . 2 . . . Processor 4 | . . . 1 2 . . 1 Hackware 4 | . . . 3 1 . . . Protection 17 | . 1 3 6 2 2 . 3 Artifact . | . . . . . . . . Weapon 42 | 2 . 4 9 16 3 2 6 Energy Gun 14 | 2 . 3 2 3 3 1 . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 15 | . . 1 2 10 . . 2 Ballistic Cannon 5 | . . . 2 2 . . 1 Launcher 1 | . . . 1 . . . . Special Weapon 2 | . . . . 1 . 1 . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Corrupted Parts 4 | . . . . . 3 1 . System Corruption 17 | . . . . . 13 4 . Parts Lost 71 | . . . 11 26 20 4 10 Power 9 | . . . . 4 4 . 1 Propulsion 21 | . . . 3 9 5 1 3 Utility 22 | . . . 2 7 7 2 4 Weapon 19 | . . . 6 6 4 1 2 Highest Loss Streak 16 | . . . 5 7 16 4 4 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 79 | . 100 99 89 83 60 22 36 Engine 5 | . 14 11 5 3 7 . 1 Core 4 | . . . 2 7 1 . . Treads 11 | . 28 33 24 . . . . Leg 4 | . . . . 9 9 . 3 Wheel 1 | . . . . 3 5 1 . Hover 1 | . . . . 2 . . . Device 10 | . . 2 15 10 16 15 9 Storage 6 | . 20 11 8 4 3 . . Processor 4 | . . . . 9 . . 5 Hackware 3 | . . . . 7 . . . Protection 5 | . 7 19 8 1 1 1 2 Energy Gun 8 | . 28 18 15 1 7 . . Ballistic Gun 7 | . . 2 2 15 1 . 3 Ballistic Cannon 1 | . . . 4 1 2 . . Naked Turns 2 | . . . 2 . . . . Heaviest Build 60 | 13 29 43 47 60 60 15 38 Greatest Support 60 | 40 40 60 60 48 40 16 45 Greatest Overweight (x) 13 | . . . 2 13 6 . 9 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 Average Capacity 11 | 7 10 15 14 11 10 5 5 Most Carried 15 | 4 9 15 15 15 15 5 5 Average Carried 10 | 2 6 14 14 10 10 4 4 Final Capacity 15 | 8 15 15 5 15 5 5 5 Final Carried 15 | 4 9 15 5 15 5 5 3 Class Distribution -------------------- 31% | Mutant 20% | Scavenger-Mutant 18% | Scavenger-Tank 13% | Scavenger-Gunner 10% | Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Matter Collected 2839 | 285 28 125 580 1567 141 . 113 Remotely 332 | . . . 53 279 . . . Salvage Created 3820 | 98 28 137 1177 1997 156 . 227 Parts 180 | 3 2 11 62 91 1 . 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . . . 1 5 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 63 | . . 4 25 27 3 . 4 Melee 4 | . . . 4 . . . . Guns 49 | . . 4 15 24 2 . 4 Cannons 5 | . . . 2 3 . . . AOE 2 | . . . 2 . . . . Classes Destroyed 15 | 2 1 3 6 3 . . . Worker 7 | 1 . . 4 2 . . . Builder 2 | . . . . 2 . . . Recycler 12 | 1 . . 1 10 . . . Mechanic 2 | . . . 1 1 . . . Operator 1 | . . . 1 . . . . Watcher 2 | . 1 . . 1 . . . Swarmer 11 | . . 2 3 6 . . . Grunt 27 | . . 1 11 11 2 . 2 Brawler 3 | . . . 2 . 1 . . Duelist 1 | . . . 1 . . . . Sentry 8 | . . 1 5 2 . . . Specialist 6 | . . . 2 2 . . 2 Hunter 2 | . . . 1 1 . . . Programmer 4 | . . . . 4 . . . Heavy 1 | . . . . 1 . . . Best Kill Streak 6 | 1 1 2 5 6 2 . 2 Combat Bots Only 5 | . . 2 5 3 2 . 2 Max Kills in Single Turn 2 | 1 1 1 2 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Damage Taken 9628 | . . 147 2693 3053 2077 97 1561 Core 1933 | . . 21 492 560 435 53 372 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 466 | . . 11 23 432 . . . Core Remaining (%) 64 | 100 100 94 10 20 . . . Volleys Fired 287 | 5 3 18 68 131 42 3 17 Largest 3 | 2 2 2 3 3 3 1 3 Hottest 154 | 90 90 90 153 154 154 69 146 Shots Fired 608 | 10 6 35 182 276 68 3 28 Gun 530 | 10 6 35 140 261 53 2 23 Cannon 73 | . . . 40 13 15 . 5 Launcher 2 | . . . 2 . . . . Special 3 | . . . . 2 . 1 . Kinetic 335 | . . 1 61 230 20 . 23 Thermal 257 | 10 6 34 119 38 48 2 . Explosive 2 | . . . 2 . . . . Electromagnetic 11 | . . . . 6 . . 5 Robot Hit Streak 20 | 3 1 4 10 10 20 7 6 Robot Miss Streak 9 | 1 2 3 4 8 9 . 9 Penetration Max 1 | . . . . 1 . . . Secondary Targets 3 | . . . . 2 . . 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 429 | 8 1 20 134 179 51 2 34 Core Hits 215 | 3 1 7 52 111 19 . 22 Critical Kills 4 | . . . 1 3 . . . Critical Parts Destroyed 5 | . . . 1 3 1 . . Critical Strikes 21 | 1 . . 9 7 2 . 2 Burn 7 | 1 . . 5 1 . . . Destroy 7 | . . . . 6 1 . . Blast 3 | . . . 2 . 1 . . Smash 2 | . . . 2 . . . . Sever 2 | . . . . . . . 2 Melee Attacks 55 | . . . 38 . . . 17 Impact 38 | . . . 38 . . . . Slashing 17 | . . . . . . . 17 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8603 | 107 13 236 2756 3427 1143 19 902 Guns 6276 | 107 13 236 1460 3235 857 19 349 Cannons 1124 | . . . 587 192 283 . 62 Explosions 129 | . . . 129 . . . . Melee 1071 | . . . 580 . . . 491 Ramming 3 | . . . . . 3 . . Kinetic 4340 | . . . 813 2843 335 . 349 Thermal 2932 | 107 13 236 1234 518 805 19 . Explosive 129 | . . . 129 . . . . Electromagnetic 128 | . . . . 66 . . 62 Impact 580 | . . . 580 . . . . Slashing 491 | . . . . . . . 491 Piercing . | . . . . . . . . Highest Corruption 46 | . 5 . 1 7 26 40 46 Average Corruption 14 | . 3 . 1 4 18 29 42 Corruption Purged 1 | . . . . . 1 . . Corruption Blocked . | . . . . . . . . Effects 96 | . 1 . 6 34 10 9 36 Message Errors 20 | . . . . 7 4 . 9 Matter Fused 18 | . . . 4 6 1 2 5 Heat Flow Errors 13 | . 1 . 1 5 . 3 3 Energy Discharges 8 | . . . . 4 . . 4 Parts Rejected 3 | . . . . . 1 . 2 Data Loss (minor) 8 | . . . . 3 2 . 3 Data Loss (major) 4 | . . . . 2 . . 2 Misfires 3 | . . . . 1 . . 2 Alerts 4 | . . . . 3 . . 1 Misdirections 7 | . . . . . 1 4 2 Weapon Failures 8 | . . . 1 3 1 . 3 Overload Shots . | . . . . . . . . Overflow Damage 113 | . . . 54 . . . 59 Projectiles 2 | . . . 2 . . . . Explosions . | . . . . . . . . Melee 111 | . . . 52 . . . 59 Knockbacks 15 | . . . 6 2 7 . . Impact . | . . . . . . . . Kinetic 13 | . . . 5 2 6 . . Secondary 2 | . . . 1 . 1 . . Self-Inflicted Damage 10 | . . . 10 . . . . Shots 1 | . . . 1 . . . . Rammed 2 | . . . . . 2 . . Targets Rammed 4 | . . . . 1 3 . . Kicked 2 | . . . . 1 1 . . Crushed . | . . . . . . . . Highest Temperature 448 | 60 262 264 360 448 76 258 198 Average Temperature 85 | 23 88 93 70 112 34 134 72 Received Heat Transfer 2443 | . . 57 855 648 657 . 226 Effects 9 | . . . 1 8 . . . Shutdowns 4 | . . . . 4 . . . Energy Bleed 2 | . . . 1 1 . . . Interference 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions 4 | . . . 4 . . . . Robots Melted 2 | . . . 1 . 1 . . Combat Hostiles 2 | . . . 1 . 1 . . Parts Melted 9 | . . 1 3 2 3 . . Heat Transferred 7063 | 347 37 620 3108 1252 1662 37 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Peak Influence 356 | 10 23 154 356 324 204 45 96 Initial 158 | . 6 9 . 143 158 45 10 Average 129 | 2 17 44 158 180 136 19 52 Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 70 | 100 100 100 64 46 99 100 100 Level 1 29 | . . . 35 53 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . . 2 8 13 2 . 8 Investigation 2 | . . . 1 . . . 1 Extermination 5 | . . . . 4 . . 1 Reinforcement 16 | . . 2 4 5 2 . 3 Assault . | . . . . . . . . Garrison 10 | . . . 3 4 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Distress Signals 4 | . . . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 1 8 36 38 15 7 20 Peak Tracking Total 10 | . 1 3 5 4 10 6 8 Tactical Retreats 17 | . . . 4 4 4 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Traps Triggered 7 | . 3 . 1 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Machines Disabled 6 | . . . 4 2 . . . Max in Single Turn 2 | . . . 2 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Machines Accessed 16 | . 2 3 4 5 . . 2 Terminals 9 | . 2 2 3 1 . . 1 Fabricators 1 | . . . . 1 . . . Repair Stations 5 | . . 1 1 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 44 | . 9 6 11 15 . . 3 Successful 22 | . 3 2 6 11 . . . Failed 22 | . 6 4 5 4 . . 3 Catastrophic 6 | . . 1 4 . . . 1 Database Lockouts . | . . . . . . . . Manual 15 | . 5 3 4 1 . . 2 Terminals 28 | . 9 4 8 5 . . 2 Fabricators 1 | . . . . 1 . . . Repair Stations 14 | . . 2 3 9 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 8 | . 3 . 3 2 . . . Terminal Index 2 | . 1 . . 1 . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 2 | . . . 1 1 . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 13 | . . 2 3 8 . . . Scan Component 7 | . . 1 2 4 . . . Repair 6 | . . 1 1 4 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 2 4 4 . . 2 Full Trace Events 4 | . . 1 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . 1 1 4 . . . Time 154 | . . 26 26 102 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . 1 . 1 . Non-combat . | . . . . . . . . Combat 2 | . . . . 1 . 1 . Robot Hacks Applied 2 | . . . . 1 . 1 . parse_system 2 | . . . . 1 . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . . 10 . Total Damage 212 | . . . . . . 212 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Turns Passed 5605 | 173 249 554 1412 2205 295 121 596 Spaces Moved 2361 | 85 124 278 424 836 109 141 364 Core 362 | 4 . . 26 63 5 125 139 Treads 923 | 81 124 278 398 42 . . . Legs 483 | . . . . 385 34 . 64 Wheels 229 | . . . . 145 70 14 . Hover 201 | . . . . 201 . . . Flight 163 | . . . . . . 2 161 Fastest Speed 40 | 50 160 160 50 50 100 40 40 Average Speed 144 | 154 160 160 162 169 140 54 80 Slowest Speed 700 | 160 160 160 320 700 350 100 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 5 15 26 31 25 3 71 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 23 | . . . 21 . 1 . 1 Melee 1 | . . . . . . . 1 Projectile 5 | . . . 4 . 1 . . AOE 17 | . . . 17 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Total 3925 | 113 170 354 937 1386 171 182 612 Wait 924 | 13 32 28 331 328 2 29 161 Move 2355 | 84 123 277 423 835 109 140 364 Hop . | . . . . . . . . Pick Up 55 | 4 7 12 15 12 . 2 3 Fast Attach 102 | 7 . 5 17 44 12 1 16 Attach 20 | . . 2 2 5 3 3 5 Detach 16 | . . . . 8 . 2 6 Swap 34 | . 2 2 16 13 . 1 . Drop 55 | . 3 10 27 9 . 1 5 Fire 287 | 5 3 18 68 131 42 3 17 Melee 55 | . . . 38 . . . 17 Ram 2 | . . . . . 2 . . Kick 2 | . . . . 1 1 . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . . 18 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 16) 174 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 875 | -9/Materials | Repaired Heat Sink 925 | -9/Materials | Discovered new exit (range 15) 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1299 | -8/Materials | Build established: Tank 1564 | -8/Materials | Garrison activated, responded to threat 1927 | -8/Materials | Build established: Scavenger-Tank 2028 | -8/Materials | Repaired Heat Sink 2118 | -8/Materials | Lost 4 parts (1u3w) 2262 | -8/Materials | Discovered new exit (range 8) 2336 | -8/Materials | Core integrity fell below 50% 2371 | -8/Materials | Lost 5 parts (2n1u2w) 2383 | -8/Materials | Core integrity fell below 20% 2389 | -8/Materials | Entered Factory 2389 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2650 | -7/Factory | Build established: Hacker-Mutant 2817 | -7/Factory | Lost 4 parts (1p1n1u1w) 2994 | -7/Factory | Repaired Hrd. Medium Armor Plating 3021 | -7/Factory | Repaired Tractor Beam 3134 | -7/Factory | Repaired Autogun 3254 | -7/Factory | Garrison activated, responded to threat 3372 | -7/Factory | Lost 3 parts (1n1u1w) 3372 | -7/Factory | Garrison activated, responded to threat 3570 | -7/Factory | Build established: Scavenger-Mutant 3804 | -7/Factory | Repaired Flak Gun 3959 | -7/Factory | Core integrity fell below 50% 3995 | -7/Factory | Lost 4 parts (1p2n1u) 4397 | -7/Factory | Discovered new exit (range 10) 4454 | -7/Factory | Lost 7 parts (1p2n2u2w) 4594 | -7/Factory | Entered another Factory area 4594 | -6/Factory | Evolved 2 slots: Propulsion x2 4742 | -6/Factory | System corruption reached 10% 4800 | -6/Factory | Lost 16 parts (3p4n6u3w) 4885 | -6/Factory | Core integrity fell below 50% 4889 | -6/Factory | Sucked down chute 4889 | -6/Factory | Entered Waste 4890 | -6/Waste | Met a frightened Derelict 4903 | -6/Waste | Spotted C-40 Crusher 4904 | -6/Waste | EMP discharged 4904 | -6/Waste | System corruption reached 30% 4914 | -6/Waste | Lost 4 parts (1p1n1u1w) 4929 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4945 | -6/Waste | Spotted C-40 Crusher 4950 | -6/Waste | Spotted C-40 Crusher 4952 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4955 | -6/Waste | Spotted C-40 Crusher 4955 | -6/Waste | Spotted C-40 Crusher 4983 | -6/Waste | Lost 4 parts (1n2u1w) 5000 | -6/Waste | Discovered new exit (range 12) 5001 | -6/Waste | Spotted C-40 Crusher 5004 | -6/Waste | EMP discharged 5010 | -6/Waste | Entered Factory 5197 | -6/Factory | Build established: Mutant 5366 | -6/Factory | Garrison activated, responded to threat 5402 | -6/Factory | Core integrity fell below 20% 5582 | -6/Factory | Lost 4 parts (1n1u2w) 5606 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05569_ Matter Pump disabled. 05569_ Slug penetrates Matter Pump. 05575_ K-01 Serf collects debris. 05578_ Slug penetrates Terminal. 05578_ Terminal disabled. 05579_ System corrupted: Matter fused (-5). 05584_ Slug penetrates Wall. 05586_ Slug penetrates G-50 Soldier. 05586_ Slug penetrates Terminal. 05592_ H-61 Shepherd IFF system glitched. 05592_ Angular Momentum Engine destroyed. 05593_ System corrupted: Flak Gun jammed. 05594_ Carbon-fiber Leg destroyed. 05595_ System corrupted: Imp. VSS Leg rejected. 05597_ Penetrated by Slug. 05597_ Imp. Light Armor Plating destroyed. 05597_ Knocked back. 05599_ G-50 Soldier destroyed. 05599_ Critical hit (Burn: +37). 05602_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????"???????######?????? | | ?????????????????????????" "?"" ?????# ?????? | | ?????????????????????????" 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"## | | ??????????????????? ?? ? ?###### " " # | | ??????????????????#?????? ???????# # % ### | | ???????????????????????#?+???????# %+ %#?? | | ??????????????????????? ??????#??# # % "#? | | ??????????????????????? ?????????# ###########? | | ??????????????????????#????? ????# ############ | | ???????????????????? ????????????# ## | | ???????????#??????????#????????#?# ## | | ???????????#?#????? ?????????????# T# | | ???????????#????? ?????????#####?# # """ | | ???????????#??????????#?#?## ### ## """"" | | ??????????????????? ??#????# # """"" | | ???????????#?????? ? ????## ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 28 Energy Capacity 350 Matter Stores 368 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 450 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallCoolingExpander Manual? 0 Play Time 01:08:11 Cumulative 166.8 hours Start 2023.10.07 @ 00:09:12 End 2023.10.07 @ 03:17:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 255 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cb2da95-cea9-4e65-b38a-41aa4ea036b3