Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.17 @ 23:08:29 Player: Grimrest Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1765) 1765 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (675) 675 TOTAL SCORE: 4415 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 133/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Phasing AFG > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Small Storage Unit Minigun Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Phasing AFG > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Small Storage Unit Improved Sensor Array Light EM Pulse Cannon Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 52 | 6 2 22 3 5 14 Power 5 | 1 . 3 . . 1 Engine 4 | 1 . 3 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . 4 . . 1 Treads 4 | 1 . 2 . . 1 Leg . | . . . . . . Wheel 3 | 1 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 5 1 2 2 Device 5 | . . 1 1 2 1 Storage 4 | 1 1 1 . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 27 | 2 . 10 2 3 10 Energy Gun 4 | 1 . 2 . . 1 Energy Cannon 5 | . . 2 . . 3 Ballistic Gun 11 | 1 . 5 1 2 2 Ballistic Cannon 3 | . . 1 . . 2 Launcher 4 | . . . 1 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 19 | . 2 6 1 . 10 Power 3 | . 1 1 . . 1 Propulsion 4 | . 1 1 . . 2 Utility 4 | . . 1 1 . 2 Weapon 8 | . . 3 . . 5 Highest Loss Streak 5 | . 2 3 1 . 5 Average Slot Usage (%) 93 | . 90 87 99 99 79 Engine 9 | . 9 9 11 11 . Treads 10 | . 14 10 11 11 6 Wheel 9 | . 9 9 11 11 6 Device 15 | . . 9 17 22 12 Storage 12 | . 23 12 11 11 15 Processor 8 | . . 3 11 11 11 Protection 3 | . 4 12 4 . . Energy Gun 2 | . 14 4 . . . Energy Cannon 1 | . . 4 . . 6 Ballistic Gun 17 | . 14 10 21 21 10 Naked Turns . | . . . . . . Heaviest Build 33 | 11 19 31 26 24 33 Greatest Support 28 | 16 20 20 20 20 28 Greatest Overweight (x) 10 | . 1 9 1 1 10 Average Overweight (x) 1 | . . . 1 . 1 Largest Inventory Capacity 10 | 6 10 10 8 8 10 Average Capacity 8 | 4 9 8 8 8 8 Most Carried 8 | 4 3 8 8 8 8 Average Carried 6 | 1 2 6 7 7 5 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 2 3 8 8 7 4 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1271 | 269 71 583 159 50 139 Remotely . | . . . . . . Salvage Created 2609 | 75 424 1496 404 . 210 Parts 158 | 4 25 92 23 . 14 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 5 | . 1 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 4 15 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 47 | . 5 25 8 . 9 Guns 28 | . 5 15 6 . 2 Cannons 12 | . . 10 . . 2 AOE 7 | . . . 2 . 5 Classes Destroyed 10 | 1 3 5 1 . . Worker 2 | . . 2 . . . Builder 3 | . 1 2 . . . Tunneler 1 | . . . 1 . . Hauler 3 | . . 3 . . . Recycler 8 | 1 2 4 1 . . Watcher 3 | . 1 2 . . . Swarmer 12 | . . 6 . . 6 Grunt 27 | . 5 11 8 . 3 Brawler 2 | . . 2 . . . Sentry 6 | . . 6 . . . Best Kill Streak 5 | 1 4 5 4 . 4 Combat Bots Only 5 | . 2 5 3 . 4 Max Kills in Single Turn 3 | 1 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2714 | . 376 938 120 . 1280 Core 461 | . 45 82 42 . 292 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 172 | 3 33 90 17 . 29 Largest 2 | 2 2 2 2 . 2 Hottest 114 | 60 60 112 58 . 114 Shots Fired 326 | 6 66 176 30 . 48 Gun 223 | 6 66 105 28 . 18 Cannon 98 | . . 71 . . 27 Launcher 5 | . . . 2 . 3 Special . | . . . . . . Kinetic 205 | 3 33 104 28 . 37 Thermal . | . . . . . . Explosive 5 | . . . 2 . 3 Electromagnetic 116 | 3 33 72 . . 8 Robot Hit Streak 20 | 4 16 20 10 . 6 Robot Miss Streak 5 | 2 5 5 1 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 197 | 4 35 108 22 . 28 Core Hits 94 | 2 12 54 13 . 13 Critical Hits 2 | . . 2 . . . Critical Kills 2 | . . 2 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4193 | 63 581 1919 579 . 1051 Guns 2059 | 63 522 968 378 . 128 Cannons 1378 | . . 877 . . 501 Explosions 756 | . 59 74 201 . 422 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2157 | 38 208 1033 378 . 500 Thermal 133 | . 59 74 . . . Explosive 623 | . . . 201 . 422 Electromagnetic 1280 | 25 314 812 . . 129 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Effects 5 | . . 2 3 . . Message Errors 2 | . . . 2 . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 14 | . . . 14 . . Projectiles . | . . . . . . Explosions 14 | . . . 14 . . Melee . | . . . . . . Knockbacks 12 | . . 4 . . 8 Impact . | . . . . . . Kinetic 12 | . . 4 . . 8 Secondary . | . . . . . . Self-Inflicted Damage 71 | . 32 . . . 39 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 296 | . 60 296 41 . 183 Average Temperature 56 | . 24 67 14 . 65 Received Heat Transfer 780 | . 168 243 69 . 300 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . 100 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 2 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 500 | 5 155 500 320 . . Initial 195 | . 3 14 195 . . Average 189 | 2 81 250 166 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 58 | 100 100 39 63 . . Level 1 31 | . . 39 36 . . Level 2 10 | . . 21 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 12 37 7 . 12 Peak Tracking Total 6 | . 2 6 3 . 4 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 2 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . . 4 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 1 7 1 . . Terminals 8 | . 1 6 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 4 22 2 . . Successful 15 | . 1 12 2 . . Failed 13 | . 3 10 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . 6 . 1 . Terminals 27 | . 4 21 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 10 2 . . Record 1 | . . . 1 . . Prototype ID Bank 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Maintenance Status 2 | . . 2 . . . Patrol Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 5 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 2 Highest-Rated Group 149 | . . . . 149 74 Highest-Rated Ally 38 | . . . . 38 38 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 77 | . . . . . 77 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6638 | 88 477 1515 1083 2618 857 Spaces Moved 3527 | 72 305 754 577 1448 371 Core 102 | 13 . 5 . . 84 Treads 2838 | . 65 542 574 1448 209 Legs . | . . . . . . Wheels 587 | 59 240 207 3 . 78 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 90 110 160 110 Average Speed 170 | 90 119 157 179 179 203 Slowest Speed 550 | 100 160 500 180 180 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 4 54 71 98 91 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 74 | . 9 8 8 . 49 Melee . | . . . . . . Projectile . | . . . . . . AOE 74 | . 9 8 8 . 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3837 | 88 350 914 598 1463 424 Wait 17 | . 9 2 1 . 5 Move 3522 | 71 304 753 576 1447 371 Hop . | . . . . . . Pick Up 50 | 8 2 31 1 5 3 Fast Attach . | . . . . . . Attach 28 | 6 1 13 1 3 4 Detach . | . . . . . . Swap 24 | . 1 9 2 2 10 Drop 24 | . . 16 . 6 2 Fire 172 | 3 33 90 17 . 29 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 11) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Utility x2 887 | -9/Materials | Discovered new exit (range 13) 1106 | -9/Materials | Lost 3 parts (1p1u1w) 1440 | -9/Materials | Discovered new exit (range 7) 1520 | -9/Materials | Discovered new exit (range 14) 2054 | -9/Materials | Discovered new exit (range 10) 2081 | -9/Materials | Entered Mines 2372 | -9/Mines | Learned Materials security intel 2493 | -9/Mines | Discovered new exit (range 11) 2529 | -9/Mines | Discovered new exit (range 7) 2676 | -9/Mines | Learned location of 1 exit from Materials 3112 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3164 | -9/Mines | Entered Zion 3236 | -7/Zion | System corruption cleaned by Quarantine Array 3308 | -7/Zion | Discovered new exit (range 10) 3642 | -7/Zion | Found Prototype Launcher 3644 | -7/Zion | Identified Gui. Missile Launcher 3922 | -7/Zion | Found Prototype Device 3923 | -7/Zion | Identified Phasing AFG 3964 | -7/Zion | Learned Factory garrison access intel 5267 | -7/Zion | Imprinted 5269 | -7/Zion | Declared Zion's savior 5782 | -7/Zion | Entered Proximity Caves 5782 | -6/Proximity Caves | Accompanied by 2 allies 6199 | -6/Proximity Caves | Identified exit to Factory 6282 | -6/Proximity Caves | Core integrity fell below 50% 6321 | -6/Proximity Caves | Core integrity fell below 20% 6347 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 6575 | -6/Proximity Caves | Spotted B-75 Beast 6639 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 06289_ G-50 Soldier knocked back. 06291_ Minigun destroyed. 06295_ G-67 Veteran destroyed. 06297_ Adv. Assault Cannon destroyed. 06298_ G-50 Soldier knocked back. 06316_ Com. Wheel destroyed. 06321_ G-50 Soldier destroyed. 06496_ Searching scrap... 06496_ Found Drone Bay. 06496_ Found 22 Matter. 06496_ Found Hpw. Shock Rifle. 06496_ Found Remote Datajack. 06496_ Found 10 Matter. 06497_ Acquired 10 matter. 06499_ Acquired 22 matter. 06510_ Acquired Hpw. Shock Rifle. 06584_ Proton Cannon destroyed. 06584_ Hpw. Shock Rifle destroyed. 06630_ Lgt. EM Pulse Cannon destroyed. 06636_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##?????????????????????####??????????????????? | | ##???????????????????# #?????????????????? | | ###????????????????? #?????????????????? | | ##??????????????## #?????????????????? | | #?????????????# ##????????????????? | | #?????????#### $?????????????????? | | #????????? ????????######????? | | # #????????? ????????? #?? | | ??????# ??????????? #????????? #?? | | ?????## ???????????? #?????????? #?? | | ?????# ???????????? #????????? #?? | | ????? ???????????? #??????#? ??? | | ?????? ??????#?????# #?????? # ???? | | ?????? ????? #????## ???????? # BB #????? | | ?????? ????? ????## #???????? BB #?????? | | ??????? ###? ????## | ##??????# #?????? | | ??????? ## ????# ##???## #?????? | | #?????? ?????## ! #### #????????? | | #??????# ?????## ;;;; #????????? | | ##?????# ?????## @ ;;;;;;; #????????? | | #?????# #????## #; ;; #?????????? | | #?????? #????# ;;;"" #??????????? | | ##??????# #????# # #??????????? | | #??????## #????# ## #??????????? | | #??##### #????# ### ;#; #??????????? | | #### ###### #?##### ## #??????????? | | #?????#;;## ## ?????????? | | ## #?????###### #? ???????? | | ### ### #######??????????#; ##? #?????? | | #?## ##?# ##????????????????#####??? ##?????? | | #??###??#####?????????????????????????#####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed BiomechanicalGhostBeam Manual? 0 Play Time 00:54:07 Cumulative 7.5 hours Start 2021.11.17 @ 22:11:34 End 2021.11.17 @ 23:08:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8f60902-3425-403c-b71a-9eb954401ba8