Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.05 @ 21:37:03 Player: triibiis Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (2235) 2235 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5015 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 109/300 Energy 418/480 System Corruption 2% Temperature Critical (796) Movement Hovering (116) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Gravmag System Gravmag System > --- UTILITY (3) ------ Weight Redist. System Improved Salvage Targeting Computer Target Analyzer > --- WEAPON (4) ------- Particle Gun Heavy Particle Cannon Axe > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Particle Gun Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Weight Redist. System Improved Salvage Targeting Computer Target Analyzer > --- WEAPON ----------- Particle Gun Particle Gun Gauss Rifle Flak Gun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Gauss Rifle Piercing Trap [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Cooled VTOL Module Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Target Analyzer Protection Scrap Shield Weapon Flamer Energy Gun Subdweller Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Slashing Weapon Axe Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 2 | . . . 1 1 Parts Attached 74 | 7 4 13 12 38 Power 14 | 2 1 2 2 7 Engine 10 | 2 1 2 2 3 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 18 | 2 . 4 2 10 Treads 4 | . . 2 1 1 Leg . | . . . . . Wheel 5 | 2 . 2 1 . Hover 3 | . . . . 3 Flight 6 | . . . . 6 Utility 15 | 1 2 1 3 8 Device 8 | . 1 . 2 5 Storage 3 | 1 1 . 1 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 27 | 2 1 6 5 13 Energy Gun 8 | 2 . 1 1 4 Energy Cannon 3 | . . . 2 1 Ballistic Gun 3 | . . 1 . 2 Ballistic Cannon 1 | . . . . 1 Launcher 6 | . 1 . 2 3 Special Weapon 5 | . . 4 . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 38 | . . 10 10 18 Power 7 | . . 2 2 3 Propulsion 9 | . . 2 3 4 Utility 5 | . . 1 1 3 Weapon 17 | . . 5 4 8 Highest Loss Streak 7 | . . 6 7 5 To Critical Strikes . | . . . . . Average Backups 3 | 2 4 5 2 1 Power 1 | . 1 1 1 . Propulsion 1 | 1 2 1 1 . Utility . | . . . . . Weapon . | . 1 . . . Tool/Special . | . . . . . Unused Backups 7 | 1 . 1 . 5 Power 2 | . . . . 2 Propulsion 1 | 1 . . . . Utility . | . . . . . Weapon 4 | . . 1 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 79 | . 87 82 58 79 Engine 10 | . 14 13 9 6 Core 2 | . . . . 6 Treads 5 | . . 8 9 . Wheel 8 | . 28 13 . . Hover 1 | . . . . 5 Flight 6 | . . . . 17 Device 7 | . 2 5 10 9 Storage 7 | . 14 12 4 1 Processor 2 | . . . . 7 Protection 1 | . . 1 1 . Energy Gun 10 | . 15 11 6 9 Ballistic Gun 3 | . . 3 . 5 Launcher 3 | . 12 1 9 4 Special Weapon 5 | . . 10 1 . Peak Build Rating 48 | 6 7 13 18 48 Average Rating 18 | 4 6 8 12 37 On Entrance 7 | . 6 7 12 14 Naked Turns . | . . . . . Heaviest Build 36 | 14 31 31 36 36 Greatest Support 40 | 26 26 40 40 33 Greatest Overweight (x) 3 | . 1 1 2 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 Average Capacity 10 | 6 12 13 7 6 Most Carried 9 | 5 6 9 6 5 Average Carried 4 | 2 4 6 4 2 Final Capacity 15 | 8 15 5 10 5 Final Carried 6 | 4 6 5 6 5 Class Distribution -------------------- 53% | Mutant 17% | Scavenger-Gunner 14% | Gunner 7% | Subdweller-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1599 | 197 126 249 201 826 Remotely . | . . . . . Salvage Created 2344 | . 165 124 600 1455 Parts 125 | . 14 5 41 65 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . 11 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 54 | . 8 5 15 26 Guns 17 | . 1 5 . 11 Cannons 5 | . . . 3 2 AOE 28 | . 7 . 11 10 Classes Destroyed 11 | . 4 1 4 2 Worker 5 | . . . 4 1 Builder 5 | . 2 . 1 2 Tunneler 1 | . . . 1 . Hauler 3 | . . . 1 2 Watcher 4 | . 2 . . 2 Swarmer 13 | . 6 . 7 . Grunt 27 | . 2 . 6 19 Sentry 6 | . . . 2 4 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Subdweller 5 | . . 5 . . Best Kill Streak 9 | . 5 2 9 5 Combat Bots Only 8 | . 5 2 8 5 Max Kills in Single Turn 4 | . 3 1 4 3 Gunslinging . | . . . . . Exploded 3 | . 3 . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 462 | . 15 34 112 301 Missed 149 | . 4 10 19 116 Hits 313 | . 11 24 93 185 Projectile 313 | . 11 24 93 185 AOE 6 | . . 6 . . Critical Strikes 13 | . . 1 3 9 Damage Taken 4368 | . 163 758 1274 2173 Core 1430 | . 21 152 507 750 Absorbed by Shields . | . . . . . Ignored by Resistances 1089 | . 51 172 309 557 Core Remaining (%) 45 | 100 . 30 7 . Volleys Fired 149 | . 14 29 30 76 Largest 4 | . 2 2 3 4 Hottest 228 | . 70 180 228 190 Shots Fired 298 | . 25 51 47 175 Gun 175 | . 14 31 8 122 Cannon 41 | . . . 23 18 Launcher 59 | . 11 . 13 35 Special 23 | . . 20 3 . Kinetic 68 | . . 8 . 60 Thermal 120 | . . 39 33 48 Explosive 37 | . 11 . 6 20 Electromagnetic 73 | . 14 4 8 47 Robot Hit Streak 33 | . 4 33 18 16 Robot Miss Streak 4 | . 2 1 2 4 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 207 | . 14 35 37 121 Core Hits 136 | . 14 10 31 81 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 9 | . . 2 1 6 Burn 3 | . . . . 3 Meltdown 1 | . . . 1 . Destroy 4 | . . 2 . 2 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6264 | . 781 514 1443 3526 Guns 2330 | . 136 403 156 1635 Cannons 596 | . . . 330 266 Explosions 3191 | . 638 . 928 1625 Melee . | . . . . . Ramming 14 | . 7 . 7 . Kinetic 878 | . . 47 . 831 Thermal 1444 | . . 423 505 516 Explosive 2184 | . 638 . 411 1135 Electromagnetic 1744 | . 136 44 520 1044 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 4 | . . . . 4 Matter Fused 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 116 | . 26 . 69 21 Projectiles 7 | . . . . 7 Explosions 109 | . 26 . 69 14 Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 126 | . 88 . 36 2 Shots 6 | . 4 . 1 1 Rammed 4 | . 1 . 3 . Targets Rammed 4 | . 1 . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 836 | . 36 60 836 796 Average Temperature 175 | . 12 33 373 168 Received Heat Transfer 1785 | . 36 60 594 1095 Effects 64 | . . . 23 41 Shutdowns 17 | . . . 5 12 Energy Bleed 8 | . . . 3 5 Interference 12 | . . . 1 11 Matter Decay 5 | . . . 1 4 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . . . 3 1 Damage (major) 10 | . . . 7 3 Damage (core) 6 | . . . 3 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Fried 7 | . . . 2 5 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . . . 1 2 Heat Transferred 3411 | . . 1175 1026 1210 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 2 2 Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 1 | . . . 1 1 Low Security (%) 60 | 100 100 . 58 53 Level 1 39 | . . . 41 46 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 301 | . 198 . 301 289 Initial 101 | . . . . 101 Average 160 | . 135 . 140 179 Influence Increases 1599 | . 262 . 486 851 Destroy 0b10 Robot/C 980 | . 160 . 300 520 Destroy 0b10 Robot/NC 90 | . 20 . 35 35 Destroy Leader 214 | . 24 . 62 128 Successful Hack 34 | . . . 31 3 Disable Machine 45 | . 27 . 9 9 Destroy Structure 191 | . 31 . 49 111 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 30 | . . . . 30 Influence Decreases 1567 | . 110 152 225 1080 Entered New Map 244 | . . 84 . 160 Time Decay 1093 | . 110 68 175 740 Lost Part 230 | . . . 50 180 Squads Dispatched 15 | . . . 5 10 Investigation 7 | . . . 2 5 Extermination 3 | . . . . 3 Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 11 5 22 42 Peak Tracking Total 6 | . 6 2 5 4 Tactical Retreats 5 | . . . . 5 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 6 | . . 4 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 1 | . . . . 1 Triggered . | . . . . . Most Traps Carried 1 | . . 1 1 1 Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 5 | . 3 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 8 | . . . 3 5 Terminals 6 | . . . 3 3 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . . . 8 17 Successful 15 | . . . 7 8 Failed 10 | . . . 1 9 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 5 | . . . 3 2 Terminals 21 | . . . 8 13 Fabricators 3 | . . . . 3 Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . . . 7 8 Record 3 | . . . 1 2 Robot Analysis 2 | . . . 2 . Prototype ID Bank 1 | . . . . 1 Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Investigation Status 1 | . . . . 1 Recall Investigation 3 | . . . 2 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . . 2 5 Full Trace Events 6 | . . . 2 4 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 1270 | . 40 817 . 413 Sensors 19 | . . . . 19 Structural 857 | . 40 817 . . ECM 413 | . . . . 413 Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 4281 | 76 241 2000 470 1494 Spaces Moved 3328 | 71 192 1491 214 1360 Core 206 | 2 . . 75 129 Treads 497 | . . 348 139 10 Legs . | . . . . . Wheels 1455 | 69 192 1143 . 51 Hover 433 | . . . . 433 Flight 737 | . . . . 737 Fastest Speed 17 | 50 90 105 50 17 Average Speed 106 | 86 99 123 171 79 Slowest Speed 240 | 90 105 160 240 240 Overloaded Moves 60 | . . . . 60 Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . . 2 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 32 63 20 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 9 | . . 9 . . Spaces Dug 9 | . 9 . . . Terrain Destroyed 200 | . 34 . 44 122 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 197 | . 34 . 44 119 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3754 | 82 215 1570 262 1625 Wait 115 | . . 17 . 98 Move 3320 | 70 191 1490 213 1356 Hop 2 | . . . . 2 Pick Up 25 | 4 1 11 2 7 Fast Attach 56 | 6 3 4 10 33 Attach 19 | . 1 10 2 6 Detach 3 | . 1 . 1 1 Swap 9 | 1 1 3 . 4 Drop 33 | 1 2 6 1 23 Fire 149 | . 14 29 30 76 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush 3 | . . . 3 . Escape Stasis 18 | . . . . 18 Rewire . | . . . . . Trap 1 | . . . . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Subcaves 463 | -10/Subcaves | Learned location of Zion (-7) 463 | -10/Subcaves | Met a Zionite searching for "candidates" 1125 | -10/Subcaves | Core integrity fell below 50% 1166 | -10/Subcaves | Lost 6 parts (1p1n1u3w) 1352 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1358 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2272 | -10/Subcaves | Discovered new exit (range 11) 2318 | -10/Subcaves | Entered Materials 2318 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2343 | -8/Materials | Identified exit to Factory 2360 | -8/Materials | Build established: Subdweller-Mutant 2420 | -8/Materials | Core integrity fell below 50% 2458 | -8/Materials | Lost 7 parts (1p2n1u3w) 2511 | -8/Materials | Core integrity fell below 20% 2547 | -8/Materials | Destroyed 8 combat bots 2788 | -8/Materials | Entered Factory 2788 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2841 | -7/Factory | Lost 3 parts (1p1u1w) 3477 | -7/Factory | Lost 5 parts (1n1u3w) 3564 | -7/Factory | Core integrity fell below 50% 3609 | -7/Factory | Lost 3 parts (1n1u1w) 3870 | -7/Factory | Core integrity fell below 20% 3885 | -7/Factory | Build established: Scavenger-Gunner 4283 | -7/Factory | Core destroyed Last Messages --------------- Gauss Rifle destroyed. Critical hit (Burn: +37). G-50 Soldier suffers critical hit (Burn). Destroyed Lgt. Angular Momentum Engine. G-50 Soldier overheating. Cld. VTOL Module destroyed. Carbon-fiber Leg melted. G-50 Soldier destroyed. Critical hit (Burn: +37). Power failure, Imp. Deuterium Engine shutdown. K-01 Serf collects debris. Overheating: Particle Gun damaged (-1). Overheating: Imp. Salvage Targeting Computer damaged (-17). Overheating: Axe damaged (-32). K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. Overheating: Core damaged (-91). 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"????????????????????# # | | ???????????????????????????????????????????????# ? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Close Call Challenges ------------ None Game ------ Seed XenonPointDisintegrator Manual? 0 Play Time 00:49:29 Cumulative 6.3 hours Start 2025.06.05 @ 20:40:36 End 2025.06.05 @ 21:37:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2318e67d-e72f-471f-a740-226fd3b0f2ca