Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.27 @ 07:39:02 Player: ktur Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (194) 970 Value Destroyed (6422) 6422 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2970) 2970 TOTAL SCORE: 15582 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 292 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -96 Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Assembled Alloy Leg > --- UTILITY (9) ------ GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- GOLEM Unit Greatsword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Assembled Nanovents Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Assembled Biocell Array Advanced Targeting Computer GOLEM Unit > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Heavy Deuterium Engine Advanced Heat Sink Advanced Heat Sink Improved Energy Well Matter Compressor Long-range Terrain Scanner Surveybot 24 Chip Advanced Particle Charger Makeshift Transmission Jammer Improved Shield Generator Component Analysis Suite GOLEM Unit GOLEM Unit GOLEM Unit Improved EM Pulse Cannon Proton Cannon Flak Gun Greatsword [Rating: 73] Favorites ----------- Power Fission Core Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Launcher Missile Launcher Special Weapon Flamer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 7 | . . 2 1 2 . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 180 | 6 6 23 33 41 6 2 . 3 11 4 3 7 21 14 Power 19 | 1 1 4 9 1 . . . . 1 . . . . 2 Engine 15 | 1 1 4 6 1 . . . . . . . . . 2 Core 4 | . . . 3 . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 45 | 2 . 6 10 15 1 . . . 3 3 1 . 1 3 Treads 45 | 2 . 6 10 15 1 . . . 3 3 1 . 1 3 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 50 | 1 5 7 6 12 . . . . 7 . 1 3 5 3 Device 16 | . . 1 1 4 . . . . 3 . 1 2 2 2 Storage 11 | 1 4 2 . 3 . . . . 1 . . . . . Processor 5 | . . . 1 2 . . . . 2 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 18 | . 1 4 4 3 . . . . 1 . . 1 3 1 Artifact . | . . . . . . . . . . . . . . . Weapon 66 | 2 . 6 8 13 5 2 . 3 . 1 1 4 15 6 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . 2 . . . . . . . . 2 2 Ballistic Gun 41 | 2 . 6 6 8 3 1 . 2 . . . 2 8 3 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 15 | . . . 2 3 2 . . 1 . 1 1 1 3 1 Special Weapon 1 | . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 2 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 . . . . . Parts Lost 47 | . 1 7 9 3 . . . . 1 . 1 . 4 21 Power 7 | . 1 1 2 . . . . . . . . . . 3 Propulsion 16 | . . 3 4 2 . . . . . . . . 1 6 Utility 11 | . . 1 1 1 . . . . 1 . . . 2 5 Weapon 13 | . . 2 2 . . . . . . . 1 . 1 7 Highest Loss Streak 21 | . 1 4 4 2 . . . . 1 . 1 . 4 21 Average Slot Usage (%) 95 | . 98 96 98 99 99 99 100 100 92 93 93 92 91 80 Engine 5 | . 13 10 7 7 7 7 7 7 2 . . . . . Core 2 | . . . . . . . . . 3 6 6 6 6 4 Treads 22 | . 28 21 26 23 23 23 23 23 20 20 20 20 20 17 Device 4 | . . . 2 6 . . . . 5 6 10 13 6 5 Storage 26 | . 18 28 27 24 30 30 30 30 26 26 26 26 26 25 Processor 8 | . . . 8 15 15 15 15 15 13 13 8 6 6 5 Protection 7 | . 8 12 6 5 7 7 7 7 6 6 6 6 12 4 Ballistic Gun 14 | . 28 21 17 13 14 14 15 14 13 6 6 5 9 8 Launcher 1 | . . . . . . . . . . 5 6 5 . 2 Naked Turns 1 | . . . . . . . . . . . . . . 1 Heaviest Build 130 | 13 41 66 66 101 102 102 102 103 104 106 109 126 130 106 Greatest Support 84 | 40 40 40 60 73 62 62 62 62 68 68 62 62 68 84 Greatest Overweight (x) 2 | . 1 2 1 1 1 1 1 1 1 1 1 2 2 1 Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 28 | 6 16 22 22 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 23 | 5 10 18 22 23 28 28 28 28 28 28 28 28 28 26 Most Carried 28 | 6 15 22 22 28 28 28 28 28 28 28 28 28 28 28 Average Carried 22 | 4 9 17 21 22 27 27 28 27 27 27 27 27 24 25 Final Capacity 28 | 6 16 22 22 28 28 28 28 28 28 28 28 28 28 4 Final Carried 28 | 6 15 22 21 27 28 28 28 28 27 28 27 28 28 4 Class Distribution -------------------- 63% | Hauler-Mutant 19% | Scavenger-Mutant 14% | Mutant 3% | Hauler-Golem Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Hauler-Golem | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Matter Collected 6157 | 272 373 1219 1070 1351 193 28 . 140 392 150 108 50 707 104 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8641 | 97 469 1601 1842 2018 432 . . 151 237 200 126 . 985 483 Parts 426 | 1 34 105 90 113 12 . . 6 18 15 2 . 12 18 Haulers Intercepted 22 | . 2 6 5 8 . . . . 1 . . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . 4 . . 12 . 5 1 . . 21 Prevented 24 | . . . . . 6 . . 4 . 14 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 186 | . 14 29 33 26 7 . . 2 2 3 5 . 48 17 Melee 5 | . . . . . . . . . . . . . 5 . Guns 97 | . 14 29 29 13 1 . . 1 2 . . . 4 4 Cannons 4 | . . . . 3 . . . . . . . . . 1 AOE 77 | . . . 4 9 5 . . 1 . 3 5 . 38 12 Classes Destroyed 17 | 1 4 5 . 3 . . . . . . . . 4 . Worker 8 | . . 2 2 4 . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . Hauler 22 | . 2 6 5 8 . . . . 1 . . . . . Recycler 8 | 1 . . 1 6 . . . . . . . . . . Operator 6 | . 3 3 . . . . . . . . . . . . Watcher 5 | . . 1 . 3 . . . . 1 . . . . . Swarmer 35 | . 9 6 3 8 . . . . . . . . . 9 Grunt 68 | . 5 14 21 9 6 . . 2 . . 4 . . 7 Brawler 2 | . . . . 1 1 . . . . . . . . . Duelist 6 | . . 1 1 2 . . . . . . 1 . . 1 Sentry 19 | . . 8 8 2 . . . . 1 . . . . . Hunter 4 | . . . . 1 . . . . . 3 . . . . Programmer 4 | . . . . 3 . . . . 1 . . . . . Z-Light 2 | . . . . . . . . . . . . . 2 . Assembler 2 | . . . . . . . . . . . . . 2 . Assembled 39 | . . . . . . . . . . . . . 39 . Golem 6 | . . . . . . . . . . . . . 6 . Best Kill Streak 38 | 1 4 4 5 6 4 . . 1 1 2 3 . 38 9 Combat Bots Only 36 | . 3 4 5 4 4 . . 1 1 2 3 . 36 9 Max Kills in Single Turn 29 | 1 2 2 2 3 2 . . 1 1 1 2 . 29 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 27 | . . . 2 2 2 . . 1 . 1 2 . 27 4 Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Damage Taken 13124 | . 412 1582 2378 1957 214 . . 208 174 375 187 . 1535 4102 Core 1595 | . 38 196 252 208 16 . . 21 30 20 19 . 174 621 Absorbed by Shields 152 | . . . . . . . . . . . 5 . 147 . Core Remaining (%) 70 | 100 84 51 54 . . . . 65 . . . . . . Volleys Fired 533 | 2 54 125 132 116 10 . . 12 9 12 6 . 28 27 Largest 2 | 2 2 2 2 2 2 . . 2 2 1 1 . 2 2 Hottest 144 | 40 40 46 50 132 53 . . 53 56 39 36 . 144 75 Shots Fired 978 | 4 107 239 260 223 11 . . 21 18 12 6 . 44 33 Gun 882 | 4 107 239 256 199 2 . . 18 18 . . . 21 18 Cannon 33 | . . . . 16 . . . . . . . . 10 7 Launcher 63 | . . . 4 8 9 . . 3 . 12 6 . 13 8 Special . | . . . . . . . . . . . . . . . Kinetic 882 | 4 107 239 256 199 2 . . 18 18 . . . 21 18 Thermal . | . . . . . . . . . . . . . . . Explosive 39 | . . . 4 8 . . . . . . 6 . 13 8 Electromagnetic 57 | . . . . 16 9 . . 3 . 12 . . 10 7 Robot Hit Streak 29 | 3 10 29 27 19 11 . . 6 7 6 7 . 15 19 Robot Miss Streak 8 | . 3 4 2 4 . . . 3 5 1 . . 8 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 15 | . 3 2 6 3 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . 1 Shots Hit Robots 742 | 3 73 175 208 154 10 . . 17 16 3 6 . 50 27 Core Hits 539 | 2 28 69 83 79 14 . . 18 24 8 12 . 135 67 Critical Hits 7 | . . 2 3 . . . . . . . . . 2 . Critical Kills 4 | . . 1 1 . . . . . . . . . 2 . Critical Parts Destroyed 3 | . . 1 2 . . . . . . . . . . . Melee Attacks 44 | . . . . . . . . . . . . 6 38 . Impact . | . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . . . . . 6 38 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21044 | 36 962 2773 3468 4129 540 . . 503 427 349 978 . 4833 2046 Guns 10612 | 36 944 2756 3068 2393 19 . . 315 419 . . . 260 402 Cannons 722 | . . . . 412 . . . . . . . . 208 102 Explosions 8287 | . . . 372 1238 521 . . 188 . 349 978 . 3099 1542 Melee 1266 | . . . . . . . . . . . . . 1266 . Ramming 157 | . 18 17 28 86 . . . . 8 . . . . . Kinetic 10612 | 36 944 2756 3068 2393 19 . . 315 419 . . . 260 402 Thermal 141 | . . . . 106 . . . . . 35 . . . . Explosive 7123 | . . . 372 1132 . . . . . . 978 . 3099 1542 Electromagnetic 1745 | . . . . 412 521 . . 188 . 314 . . 208 102 Impact . | . . . . . . . . . . . . . . . Slashing 1266 | . . . . . . . . . . . . . 1266 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . 2 . . 4 4 4 4 4 1 1 1 1 . . Average Corruption 2 | . 2 . . 2 4 4 4 4 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 79 | . 5 . . 31 19 7 2 12 . 2 1 . . . Message Errors 24 | . 2 . . 11 5 2 1 1 . 1 1 . . . Matter Fused 16 | . . . . 7 6 1 . 2 . . . . . . Heat Flow Errors 8 | . 1 . . . 2 1 1 3 . . . . . . Energy Discharges 10 | . . . . 4 2 1 . 2 . 1 . . . . Data Loss (minor) 9 | . . . . 2 2 2 . 3 . . . . . . Targeting Errors 10 | . 1 . . 6 2 . . 1 . . . . . . Weapon Failures 2 | . 1 . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 139 | . . . . 5 . . . . . . 21 . 83 30 Projectiles . | . . . . . . . . . . . . . . . Explosions 139 | . . . . 5 . . . . . . 21 . 83 30 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 384 | . . . . 85 . . . . . 21 . . 48 230 Shots 15 | . . . . 3 . . . . . 1 . . 2 9 Rammed 21 | . 4 5 4 7 . . . . 1 . . . . . Targets Rammed 21 | . 4 5 4 7 . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 240 | . 169 199 73 198 154 226 177 177 26 . . . 240 173 Average Temperature 37 | . 77 36 10 22 43 123 96 45 18 . . . 92 61 Received Heat Transfer 3956 | . 78 534 1026 666 108 . . 78 30 . 87 . 374 975 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 1 . . . . . . . 1 . Combat Hostiles 3 | . . . . 1 1 . . . . . . . 1 . Parts Fried 17 | . . . . 4 5 . . 1 . 6 . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . 100 . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 2 . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Peak Influence 713 | 5 257 299 713 425 . . . . 510 . . . . . Initial 217 | . 3 1 126 217 . . . . 22 . . . . . Average 214 | 1 96 105 365 234 . . . . 378 . . . . . Maximum Alert Level 3 | . 1 1 3 2 . . . . 2 . . . . . Low Security (%) 56 | 100 98 86 16 44 . . . . 18 . . . . . Level 1 29 | . 1 13 45 46 . . . . 19 . . . . . Level 2 14 | . . . 36 9 . . . . 62 . . . . . Level 3 . | . . . 2 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 2 6 7 . . . . 2 . . . . 1 Investigation 3 | . . 1 2 . . . . . . . . . . . Extermination 4 | . . . . 3 . . . . 1 . . . . . Reinforcement 10 | . 3 1 4 1 . . . . 1 . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Distress Signals 15 | . 3 6 4 2 . . . . . . . . . . Communications Jammed 11 | . . . 5 6 . . . . . . . . . . Distress Signals 7 | . . . 3 4 . . . . . . . . . . Times Spotted 284 | . 35 47 57 42 9 . . 7 4 3 6 . 46 28 Peak Tracking Total 37 | . 5 5 6 5 3 . . 4 2 2 4 . 37 12 Tactical Retreats 11 | . 1 2 1 3 1 . . . . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Traps Triggered 5 | . 1 . 2 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Machines Disabled 22 | . . . . . . . . . 20 . . . 2 . Max in Single Turn 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Machines Accessed 33 | . 6 10 3 7 . . 4 . 2 1 . . . . Terminals 20 | . 5 7 2 5 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . . . . Recycling Units 4 | . 1 . . 2 . . . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 100 | . 15 29 10 12 . . 26 . 7 1 . . . . Successful 62 | . 8 15 6 2 . . 26 . 4 1 . . . . Failed 38 | . 7 14 4 10 . . . . 3 . . . . . Catastrophic 6 | . 2 1 . 3 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 10 14 4 1 . . . . 4 . . . . . Terminals 53 | . 14 18 6 9 . . . . 6 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . 2 4 . . . . . . . . . . . Recycling Units 5 | . 1 . . 3 . . . . 1 . . . . . Scanalyzers 9 | . . 9 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 41 | . 6 4 2 1 . . 26 . 1 1 . . . . Record 11 | . . . . . . . 11 . . . . . . . Part Schematic 7 | . . . . . . . 7 . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . Unreport Threat 6 | . 1 3 1 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . 2 3 . . . . . . . . . . . Scan Component 3 | . . 1 2 . . . . . . . . . . . Repair 2 | . . 1 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 . . . . 1 . . . . . Retrieve Components 3 | . 1 . . 1 . . . . 1 . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 1 1 . . . . . 2 . . . . . Terminals 5 | . 1 1 1 . . . . . 2 . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Operators 3 | . 1 1 . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 5 8 3 7 . . . . 1 . . . . . Full Trace Events 2 | . 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 4 . . . . 7 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . . . . Time 83 | . . 32 51 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 14 | . 3 . . 2 . . . . 9 . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Total Allies 1 | . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . 1 1 . . . . . Highest-Rated Group 94 | . . . . . . . . 94 94 . . . . . Highest-Rated Ally 94 | . . . . . . . . 94 94 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . 24 10 . . . . . Total Damage 2592 | . . . . . . . . 805 1787 . . . . . Kills 16 | . . . . . . . . 6 10 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 1 . . . 3 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Turns Passed 15116 | 88 1308 1918 1611 2767 950 354 146 430 496 728 494 1610 1744 472 Spaces Moved 7288 | 47 661 804 618 1299 524 200 84 224 244 381 267 888 803 244 Core 50 | 6 . . . . . . . . . . . . . 44 Treads 7238 | 41 661 804 618 1299 524 200 84 224 244 381 267 888 803 200 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 175 175 175 175 175 175 180 178 178 183 50 Average Speed 176 | 145 164 181 176 178 175 175 175 175 178 182 178 178 186 158 Slowest Speed 200 | 160 180 200 180 180 175 175 175 175 180 183 183 198 198 183 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 78 78 68 41 66 36 71 39 6 67 42 85 76 46 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . 1 1 . . . . 2 . 1 Known Exits Taken 2 | . . . . 1 . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 17 | . . . . . 4 2 . 2 . 2 4 2 . 1 Spaces Dug 3 | . . . . . . . . . . . . 2 1 . Terrain Destroyed 346 | . . . 42 58 4 . . . . 5 42 2 78 115 Melee 3 | . . . . . . . . . . . . 2 1 . Projectile 2 | . . . . . . . . . . . . . 2 . AOE 341 | . . . 42 58 4 . . . . 5 42 . 75 115 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Total 8532 | 60 770 1070 895 1571 543 205 83 243 289 401 279 906 931 286 Wait 201 | . 29 57 60 35 . . . . 7 . . . 13 . Move 7274 | 46 660 803 617 1298 523 199 83 223 243 380 266 887 802 244 Hop . | . . . . . . . . . . . . . . . Pick Up 130 | 6 11 30 22 33 2 1 . 2 7 2 2 1 10 1 Fast Attach 36 | 6 3 5 7 3 1 2 . . 4 1 . 3 . 1 Attach 65 | . . 7 11 9 1 . . 1 5 . 3 2 15 11 Detach 18 | . . . 2 2 . . . . 2 1 . 2 9 . Swap 79 | . 3 11 15 29 4 . . 2 2 3 . 2 6 2 Drop 131 | . 6 27 25 39 2 3 . 3 9 2 2 3 10 . Fire 533 | 2 54 125 132 116 10 . . 12 9 12 6 . 28 27 Melee 44 | . . . . . . . . . . . . 6 38 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 21 | . 4 5 4 7 . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Discovered new exit (range 13) 1071 | -10/Materials | Discovered new exit (range 10) 1359 | -10/Materials | Discovered new exit (range 16) 1397 | -10/Materials | Entered another Materials area 1397 | -9/Materials | Evolved 2 slots: Utility x2 1939 | -9/Materials | Discovered new exit (range 16) 2430 | -9/Materials | Build established: Hauler-Mutant 2503 | -9/Materials | Lost 4 parts (1p2n1w) 2805 | -9/Materials | Discovered new exit (range 15) 2889 | -9/Materials | Repaired Hrd. Light Armor Plating 3285 | -9/Materials | Discovered new exit (range 16) 3315 | -9/Materials | Entered another Materials area 3315 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3857 | -8/Materials | Build established: Scavenger-Mutant 4038 | -8/Materials | Repaired Imp. Assault Rifle 4361 | -8/Materials | Lost 4 parts (1p2n1w) 4852 | -8/Materials | Discovered new exit (range 16) 4926 | -8/Materials | Entered Factory 4926 | -7/Factory | Evolved 2 slots: Utility x2 4978 | -7/Factory | Found Prototype Launcher 5128 | -7/Factory | Identified Rocket Array 6452 | -7/Factory | Build established: Hauler-Mutant 7051 | -7/Factory | Discovered new exit (range 4) 7182 | -7/Factory | Garrison activated, responded to threat 7688 | -7/Factory | Identified exit to Lower Caves 7693 | -7/Factory | Entered Lower Caves 7979 | -7/Lower Caves | Encountered a Warlord checkpoint 8330 | -7/Lower Caves | Learned Factory garrison access intel 8562 | -7/Lower Caves | Spotted B-75 Beast 8620 | -7/Lower Caves | Discovered new exit (range 14) 8643 | -7/Lower Caves | Entered another Lower Caves area 8788 | -7/Lower Caves | Encountered a Warlord checkpoint 8987 | -7/Lower Caves | Discovered new exit (range 8) 8997 | -7/Lower Caves | Entered Data Miner 8997 | -7/Data Miner | Discovered new exit (range 6) 9031 | -7/Data Miner | Met Data Miner 9078 | -7/Data Miner | Learned location of Section 7 (-2) 9078 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9095 | -7/Data Miner | Received God Mode back door access code from Data Miner 9143 | -7/Data Miner | Entered Proximity Caves 9242 | -6/Proximity Caves | Escorted by Enhanced Grunt 9543 | -6/Proximity Caves | Discovered new exit (range 12) 9573 | -6/Proximity Caves | Entered Factory 9573 | -6/Factory | Accompanied by 1 ally 9573 | -6/Factory | Evolved 2 slots: Utility x2 9574 | -6/Factory | Loaded intel: 4 garrison access locations 9752 | -6/Factory | Spotted B-75 Beast 10049 | -6/Factory | Discovered new exit (range 4) 10065 | -6/Factory | Identified exit to Lower Caves 10069 | -6/Factory | Entered Lower Caves 10145 | -6/Lower Caves | Learned Factory security intel 10477 | -6/Lower Caves | Learned Factory garrison access intel 10594 | -6/Lower Caves | Learned Factory terminal intel 10772 | -6/Lower Caves | Discovered new exit (range 15) 10797 | -6/Lower Caves | Entered another Lower Caves area 10920 | -6/Lower Caves | Learned Factory terminal intel 11243 | -6/Lower Caves | Discovered new exit (range 11) 11291 | -6/Lower Caves | Entered Zion 11348 | -6/Zion | System corruption cleaned by Quarantine Array 11524 | -6/Zion | Discovered new exit (range 16) 11531 | -6/Zion | Given A8's code to call for help 11684 | -6/Zion | Learned Factory fabricator intel 11905 | -6/Zion | Learned location of 1 exit from Factory 11982 | -6/Zion | Discovered new exit (range 5) 11983 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12279 | -6/Zion | Learned location of Quarantine (-3) 12460 | -6/Zion | Received a visual enhancement algorithm 12494 | -6/Zion | Learned Factory terminal intel 12901 | -6/Zion | Entered Deep Caves 12972 | -6/Deep Caves | Found Surveybot 24 Chip 13261 | -6/Deep Caves | Attacked by Z-Imprinter 13297 | -6/Deep Caves | Destroyed Z-Imprinter 13327 | -6/Deep Caves | Lost 4 parts (1n2u1w) 13340 | -6/Deep Caves | Z-Facility disabled 14066 | -6/Deep Caves | Discovered new exit (range 6) 14270 | -6/Deep Caves | Spotted as-03502 14295 | -6/Deep Caves | Destroyed as-03502 14301 | -6/Deep Caves | Found GOLEM Unit 14359 | -6/Deep Caves | Triggered Deep Caves wall 14359 | -6/Deep Caves | Spotted AS-34320 14359 | -6/Deep Caves | Spotted AS-95922 14360 | -6/Deep Caves | Destroyed AS-95922 14367 | -6/Deep Caves | Destroyed AS-34320 14388 | -6/Deep Caves | Destroyed 36 combat bots 14389 | -6/Deep Caves | Exposed GOLEM chamber 14461 | -6/Deep Caves | Found GOLEM Unit 14488 | -6/Deep Caves | Found GOLEM Unit 14496 | -6/Deep Caves | Found GOLEM Unit 14645 | -6/Deep Caves | Entered Proximity Caves 14649 | -5/Proximity Caves | Learned location of Armory (-4) 14909 | -5/Proximity Caves | Build established: Hauler-Golem 14914 | -5/Proximity Caves | Spotted B-75 Beast 15031 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15063 | -5/Proximity Caves | Destroyed 9 combat bots 15064 | -5/Proximity Caves | Core integrity fell below 50% 15086 | -5/Proximity Caves | Core integrity fell below 20% 15094 | -5/Proximity Caves | Released all parts (7) 15117 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 15088_ Y-72 Warden IFF system glitched. 15088_ Slug penetrates G-50 Soldier. 15089_ Carbon-fiber Leg fries itself beyond repair. 15090_ Lgt. Nuclear Core fries itself beyond repair. 15091_ Penetrated by Slug. 15091_ Slug penetrates Wall. 15091_ Proton Cannon destroyed. 15094_ The unstable cave ceiling collapses. 15094_ Hvy. Deuterium Engine destroyed. 15094_ Lrg. Storage Unit destroyed. 15094_ Released Asb. Biocell Array. 15094_ Released Lrg. Storage Unit. 15094_ Released Adv. Targeting Computer. 15094_ Released Asb. Alloy Leg. 15094_ Released GOLEM Unit. 15095_ VTOL Module fries itself beyond repair. 15095_ The unstable cave ceiling collapses. 15095_ Acquired GOLEM Unit. 15096_ GOLEM Unit beginning Asb. Alloy Leg integration. 15103_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????? "" ???????????????????? | | ??????????????????????????""" ???????????????????? | | ??????????????????????????"" "???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????????## ####????????????????? | | ????????????????????????# ##???????????????? | | ???????????????????????## #???????????????? | | ??????????????????????## #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #????????????????? | | ????????????# ## ?????????????????? | | ?????????????????# #????????????????????? | | ??????????????????# ####@ ##????????????????????? | | ?????????????????## #### #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????? #### #?????????????????????? | | ????????????????????????# ##?????????????????????? | | # ????????????????????# ###????????????????????? | | ??????????????????????# ##???????????????????? | | ???????????????????????## ##??????????????????? | | ??????????????????????## ###????????????????? | | ?????????????????????## ##???????????????? | | ????????????????????## #???????????????? | | ????????????????????# ###???????????????? | | ???????????????? ???# ##?????????????????? | | ?????????????? ## #??????????????????? | | ?????????????? ##?????????????????? | | ?????????????? #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# ##?????????????????? | | ? #???????????# ## #??????????????????? | | #???????????? ?## ##?????????????????? | | #???????????????????## #?????????????????? | | #????????????????????# ##????????????????? | | #?????????????????????## #????????????????? | | #??????????????????????## #????????????????? | | ## ???????? ### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 825 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingModifiedBoregun Manual? 0 Play Time 01:26:08 Cumulative 264.2 hours Start 2021.10.26 @ 23:27:33 End 2021.10.27 @ 07:39:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 305 Adventurer 0 Explorer 0 Win Type - Total 14 Types 9/1/2/2/0/0/0/0/0 Lore% 88 Gallery% 85 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be9d4c69-ce2c-4797-ab62-0ec27d8bfce9