Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 12:01:21 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (370) 370 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 1357 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 368/400 Matter 189/300 Energy 265/265 System Corruption 0% Temperature Cool (36) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Seismic Detector ECM Suite > --- WEAPON (3) ------- EM Pulse Gun Light Cannon Grenade Launcher > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Hover Unit Hover Unit Hover Unit Visual Processing Unit Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector ECM Suite > --- WEAPON ----------- EM Shotgun Light Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Hover Unit Hover Unit Hover Unit Visual Processing Unit EM Pulse Gun Maul [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Light Cannon Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 17 | 6 3 8 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 3 | . 2 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon 1 | . 1 . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 97 100 Engine 12 | . 14 11 Leg 24 | . 28 22 Device 17 | . 11 22 Storage 12 | . 14 11 Energy Gun 6 | . . 10 Ballistic Gun 6 | . 14 . Ballistic Cannon 11 | . 13 11 Launcher 6 | . . 11 Naked Turns . | . . . Heaviest Build 24 | 13 15 24 Greatest Support 23 | 20 20 23 Greatest Overweight (x) 2 | 2 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 4 7 8 Average Carried 6 | 2 5 7 Final Capacity 8 | 8 8 8 Final Carried 7 | 4 7 7 Class Distribution -------------------- 58% | Gunner 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 527 | 170 88 269 Remotely 87 | . 87 . Salvage Created 384 | . 79 305 Parts 34 | . 6 28 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 10 | . 3 7 Guns 5 | . 2 3 Cannons 2 | . 1 1 AOE 3 | . . 3 Classes Destroyed 9 | . 2 7 Worker 1 | . . 1 Builder 1 | . . 1 Hauler 1 | . . 1 Operator 1 | . . 1 Watcher 3 | . 2 1 Swarmer 4 | . 3 1 Grunt 3 | . . 3 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 5 | . 5 5 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 66 | . 18 48 Missed 19 | . 4 15 Damage Taken 466 | . 115 351 Core 39 | . 7 32 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 97 . Volleys Fired 43 | . 16 27 Largest 3 | . 2 3 Hottest 110 | . 55 110 Shots Fired 88 | . 32 56 Gun 37 | . 16 21 Cannon 43 | . 16 27 Launcher 8 | . . 8 Special . | . . . Kinetic 59 | . 32 27 Thermal . | . . . Explosive 8 | . . 8 Electromagnetic 21 | . . 21 Robot Hit Streak 6 | . 3 6 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 46 | . 13 33 Core Hits 29 | . 7 22 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 1 1 Blast 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 971 | . 182 789 Guns 223 | . 48 175 Cannons 434 | . 134 300 Explosions 314 | . . 314 Melee . | . . . Ramming . | . . . Kinetic 482 | . 182 300 Thermal . | . . . Explosive 297 | . . 297 Electromagnetic 192 | . . 192 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 11 | . . 11 Projectiles 11 | . . 11 Explosions . | . . . Melee . | . . . Knockbacks 8 | . 4 4 Impact . | . . . Kinetic 6 | . 3 3 Secondary 2 | . 1 1 Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 112 | . 28 112 Average Temperature 24 | . 11 29 Received Heat Transfer 69 | . . 69 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 424 | . 132 424 Initial 55 | . . 55 Average 146 | . 73 214 Maximum Alert Level 2 | . . 2 Low Security (%) 71 | 100 100 49 Level 1 26 | . . 47 Level 2 1 | . . 3 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 7 17 Peak Tracking Total 5 | . 4 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 1 3 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 3 8 Successful 4 | . 1 3 Failed 7 | . 2 5 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 3 8 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 1 3 Robot Analysis 1 | . . 1 Hauler Manifests 1 | . 1 . Zone Layout 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 709 | 63 248 398 Spaces Moved 442 | 50 152 240 Core 17 | 17 . . Treads . | . . . Legs 425 | 33 152 240 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 102 120 122 Slowest Speed 190 | 150 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 5 32 26 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 52 | . . 52 Melee . | . . . Projectile . | . . . AOE 52 | . . 52 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 541 | 59 188 294 Wait 15 | . 13 2 Move 440 | 49 151 240 Hop . | . . . Pick Up 15 | 4 3 8 Fast Attach 9 | 6 3 . Attach 2 | . . 2 Detach . | . . . Swap 6 | . . 6 Drop 11 | . 2 9 Fire 43 | . 16 27 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 601 | -9/Materials | Build established: Gunner 710 | -9/Materials | Self-destructed Last Messages --------------- 00674_ U-05 Engineer lays Concrete. 00676_ U-05 Engineer builds a Wall. 00676_ U-05 Engineer lays Concrete. 00679_ G-34 Mercenary destroyed. 00679_ U-05 Engineer lays Concrete. 00682_ U-05 Engineer builds a Wall. 00683_ U-05 Engineer lays Concrete. 00684_ U-05 Engineer builds a Wall. 00684_ Acquired 22 matter. 00685_ Acquired 3 matter. 00686_ Acquired 33 matter. 00689_ Extracted 50 matter. 00696_ K-01 Serf collects debris. 00698_ U-05 Engineer destroyed. 00701_ K-01 Serf collects debris. 00701_ S-10 Pest knocked back. 00704_ K-01 Serf collects debris. 00704_ S-10 Pest destroyed. 00706_ U-05 Engineer destroyed. 00708_ K-01 Serf collects debris. 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