Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 15:50:35 Player: ILikeVoltron Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (887) 887 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1527) 1527 TOTAL SCORE: 6349 Bonus ------- Follower Combat Kills 927 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scan Processor Advanced ECM Suite Hacking Drone Bay Heavy Machine Gun Impact Mace Peak State ------------ > --- POWER ------------ Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Targeting Computer Improved Target Analyzer Zionite Weapon Casing > --- WEAPON ----------- Field Laser Plasma Rifle Coil Gun Impact Mace > --- INVENTORY -------- Light Angular Momentum Engine Medium Matter Pod Enhanced Optical Array Advanced Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Advanced ECM Suite Improved Light Armor Plating Hacking Drone Bay Gatling Laser Gauss Rifle Heavy Machine Gun Advanced Assault Cannon RU-N14's Throwing Claymores CR-A16's Pointy Stick [Rating: 76] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Combat Airjet Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Flamer Impact Weapon Impact Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 3 | . . . 1 . . . 2 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 77 | 1 . 1 20 8 2 8 36 1 Power 11 | . . . 2 3 . 1 5 . Engine 8 | . . . 2 3 . . 3 . Core 2 | . . . . . . 1 1 . Reactor 1 | . . . . . . . 1 . Propulsion 27 | . . 1 8 2 . 3 13 . Treads 2 | . . . . . . . 2 . Leg 17 | . . 1 6 . . 2 8 . Wheel . | . . . . . . . . . Hover 3 | . . . . 2 . 1 . . Flight 5 | . . . 2 . . . 3 . Utility 15 | 1 . . 3 . 1 . 10 . Device 7 | 1 . . 2 . . . 4 . Storage 1 | . . . . . 1 . . . Processor 4 | . . . 1 . . . 3 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 3 . Artifact . | . . . . . . . . . Weapon 24 | . . . 7 3 1 4 8 1 Energy Gun 6 | . . . 3 . . . 3 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 11 | . . . 3 2 . 3 3 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 3 | . . . 1 1 . . 1 . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 6 . Parts Lost 16 | . . 1 3 1 . 1 5 5 Power 3 | . . . 1 . . 1 1 . Propulsion 4 | . . 1 . . . . 2 1 Utility 4 | . . . 1 . . . 1 2 Weapon 5 | . . . 1 1 . . 1 2 Highest Loss Streak 5 | . . 1 2 1 . 1 3 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 97 94 80 100 99 93 55 Engine 9 | . 14 14 10 11 11 9 7 3 Leg 8 | . 28 25 21 19 . . 16 13 Hover 12 | . . . . 2 22 21 4 . Device 10 | . 14 14 11 11 11 11 7 . Storage 9 | . 14 14 11 11 11 11 6 3 Processor 11 | . . . 9 11 11 11 15 12 Energy Gun 3 | . 14 14 12 4 . . 6 6 Energy Cannon 1 | . . . . . . 4 . . Ballistic Gun 14 | . 14 14 16 3 22 17 6 3 Special Weapon 1 | . . . . 5 . . 1 . Impact Weapon 1 | . . . . . . . 5 . Piercing Weapon 6 | . . . . . 10 11 3 3 Peak Build Rating 76 | 8 8 8 19 25 27 38 76 75 Average Rating 32 | 6 7 7 14 16 26 33 64 38 On Entrance 23 | 6 8 8 8 13 25 27 36 76 Naked Turns 34 | . . . . . . . . 34 Heaviest Build 66 | 14 14 14 23 17 32 44 66 59 Greatest Support 91 | 20 20 20 30 30 24 24 91 91 Greatest Overweight (x) 3 | . . 1 3 1 1 3 3 . Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 12 | 8 8 8 8 8 14 15 15 10 Most Carried 15 | 8 8 8 8 8 13 15 15 15 Average Carried 12 | 6 7 7 7 7 12 14 14 10 Final Capacity 15 | 8 8 8 8 8 15 15 15 5 Final Carried 15 | 8 8 8 6 8 13 15 15 5 Class Distribution -------------------- 55% | Scavenger-Mutant 16% | Mutant 10% | Scavenger-Gunner 5% | Scavenger-Gladiator 3% | Gunner 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Matter Collected 1355 | 214 56 14 245 178 20 88 540 . Remotely 233 | . . . . . . . 233 . Salvage Created 1162 | 97 99 98 333 21 . . 514 . Parts 67 | 7 3 3 32 1 . . 21 . Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . 3 18 . . Prevented 5 | . . . . . . 5 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 21 | . . 2 10 2 . . 7 . Guns 19 | . . 2 10 1 . . 6 . Cannons 2 | . . . . 1 . . 1 . Classes Destroyed 13 | 2 . 1 4 1 . . 5 . Worker 1 | . . . 1 . . . . . Builder 3 | . . . 1 . . . 2 . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . . . . . . 1 . Recycler 2 | 1 1 . . . . . . . Mechanic 1 | . . . . . . . 1 . Watcher 1 | . . . . . . . 1 . Swarmer 6 | . . . 5 1 . . . . Saboteur 1 | . . . . . . . 1 . Grunt 7 | . . 2 2 . . . 3 . Sentry 5 | . . . 3 . . . 2 . Programmer 1 | . . . . . . . 1 . Assembled 1 | . . . . 1 . . . . Best Kill Streak 6 | 2 1 1 6 1 . . 4 . Combat Bots Only 6 | . . 1 6 1 . . 3 . Max Kills in Single Turn 2 | 1 1 1 1 1 . . 2 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Hostile Shots Fired 275 | . 1 14 96 42 . 3 101 18 Missed 94 | . 1 4 39 18 . 1 31 . Damage Taken 2834 | . . 161 591 261 . 95 845 881 Core 1096 | . . 51 94 60 . . 167 724 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 257 | . . . . . 257 . . . Core Remaining (%) 80 | 100 . 79 . . . 61 . . Volleys Fired 112 | 4 6 9 32 28 . 2 31 . Largest 3 | 2 2 2 3 1 . 2 3 . Hottest 168 | 70 70 70 135 100 . 93 168 . Shots Fired 208 | 8 12 18 77 28 . 4 61 . Gun 191 | 8 12 18 73 20 . 2 58 . Cannon 2 | . . . . . . 2 . . Launcher . | . . . . . . . . . Special 15 | . . . 4 8 . . 3 . Kinetic 92 | 4 6 9 44 . . 2 27 . Thermal 113 | 4 6 9 33 28 . 2 31 . Explosive 3 | . . . . . . . 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 9 | 5 8 6 9 4 . 2 8 . Robot Miss Streak 4 | . 3 3 3 3 . 2 4 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 126 | 5 7 11 41 16 . 2 41 3 Core Hits 51 | 4 2 6 16 4 . . 18 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | 1 . 1 3 3 . . 4 1 Burn 9 | 1 . 1 3 3 . . 1 . Sever 2 | . . . . . . . 2 . Impale 2 | . . . . . . . 1 1 Melee Attacks 36 | . . . . . 10 . 23 3 Impact 18 | . . . . . . . 18 . Slashing . | . . . . . . . . . Piercing 18 | . . . . . 10 . 5 3 Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2764 | 58 59 109 514 226 . 45 1589 164 Guns 1651 | 58 59 109 514 148 . 17 746 . Cannons 28 | . . . . . . 28 . . Explosions 349 | . . . . . . . 349 . Melee 443 | . . . . . . . 394 49 Ramming 115 | . . . . . . . . 115 Kinetic 690 | 8 9 46 215 . . 17 395 . Thermal 1067 | 50 50 63 299 226 . 28 351 . Explosive 349 | . . . . . . . 349 . Electromagnetic . | . . . . . . . . . Impact 246 | . . . . . . . 246 . Slashing 100 | . . . . . . . 100 . Piercing 197 | . . . . . . . 148 49 Highest Corruption 12 | . . . . . . . 1 12 Average Corruption 7 | . . . . . . . 1 9 Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 78 | . . . . . . . 78 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 78 | . . . . . . . 78 . Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 49 | . . . . . . . . 49 Shots . | . . . . . . . . . Rammed 37 | . . . . . . . . 37 Targets Rammed 37 | . . . . . . . . 37 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 362 | 50 90 184 178 190 . 18 362 . Average Temperature 86 | 24 37 93 59 88 . 10 120 . Received Heat Transfer 490 | . . 90 99 40 . 18 243 . Effects 5 | . . . . . . . 5 . Energy Bleed 1 | . . . . . . . 1 . Interference 2 | . . . . . . . 2 . Matter Decay 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 2 1 . . . . Heat Transferred 3562 | 222 148 259 962 1072 . 37 862 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Peak Influence 384 | 15 14 45 307 149 . . 384 127 Initial 127 | . 9 5 17 51 . . 58 127 Average 120 | 9 10 36 135 50 . . 177 93 Maximum Alert Level 1 | . . . 1 . . . 1 . Low Security (%) 76 | 100 100 100 68 100 . . 60 100 Level 1 23 | . . . 31 . . . 39 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . 2 . . . 5 . Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . . . 2 . . . 1 . Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Distress Signals 6 | . 1 . 3 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 1 2 22 16 . 11 22 3 Peak Tracking Total 14 | . 3 2 7 14 . 4 5 3 Tactical Retreats 15 | . . . 8 6 . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Traps Triggered 4 | . . . 3 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Machines Accessed 6 | . 1 . 1 . 1 1 2 . Terminals 3 | . 1 . 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 13 | . 2 . 2 . 3 1 5 . Successful 7 | . 1 . 1 . 3 1 1 . Failed 6 | . 1 . 1 . . . 4 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . . . 1 . 11 4 4 . Terminals 5 | . 2 . 2 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . . 5 . Terminal Hacks 6 | . 1 . 1 . 3 1 . . Record 1 | . . . . . . 1 . . Part Schematic 3 | . . . . . 3 . . . Prototype ID Bank 1 | . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . 1 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Total Allies 11 | . . . . 2 6 . 3 . Largest Group 6 | . . . . 2 6 6 3 1 Highest-Rated Group 344 | . . . . 41 344 344 210 70 Highest-Rated Ally 96 | . . . . 31 96 96 88 70 Zionite Dispatches 1 | . . . . . . . 1 . Light 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 194 | . . . . 10 . 83 88 13 Total Damage 4837 | . . . . 188 . 2539 1857 253 Kills 25 | . . . . 3 . 12 10 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Turns Passed 5136 | 67 92 64 500 576 1712 1028 1016 81 Spaces Moved 3235 | 14 57 28 290 437 1146 673 563 27 Core . | . . . . . . . . . Treads 3 | . . . . . . . 3 . Legs 1167 | 14 57 28 285 367 . . 389 27 Wheels . | . . . . . . . . . Hover 2050 | . . . . 70 1146 673 161 . Flight 15 | . . . 5 . . . 10 . Fastest Speed 77 | 120 120 120 112 77 77 147 120 120 Average Speed 131 | 120 120 127 121 113 129 147 138 120 Slowest Speed 330 | 120 120 190 275 150 147 290 330 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 18 8 30 85 91 80 13 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . 1 3 4 . . Spaces Dug 17 | . . . 4 . . . 13 . Terrain Destroyed 32 | . . . 4 . . . 28 . Melee 13 | . . . . . . . 13 . Projectile 4 | . . . 4 . . . . . AOE 15 | . . . . . . . 15 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Total 3866 | 56 71 40 375 489 1360 706 701 68 Wait 281 | 36 3 1 16 . 190 13 22 . Move 3228 | 13 56 27 289 436 1145 672 563 27 Hop . | . . . . . . . . . Pick Up 31 | 2 3 1 5 7 8 2 3 . Fast Attach 52 | 1 . 1 8 6 1 7 28 . Attach 6 | . . . 5 . . . 1 . Detach 6 | . . . 2 . . 2 2 . Swap 20 | . . . 7 2 1 1 8 1 Drop 59 | . 3 1 11 10 5 7 22 . Fire 112 | 4 6 9 32 28 . 2 31 . Melee 34 | . . . . . 10 . 21 3 Ram 37 | . . . . . . . . 37 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 68 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 6) 160 | -10/Materials | Entered Mines 177 | -10/Mines | Met a Derelict bent on vengeance 205 | -10/Mines | Discovered new exit (range 16) 224 | -10/Mines | Entered Materials 224 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 708 | -9/Materials | Discovered new exit (range 10) 724 | -9/Materials | Entered Mines 741 | -9/Mines | Assembled infested the area 746 | -9/Mines | Assisted by a Guerilla fighting off Assembled 952 | -9/Mines | Learned location of 1 exit from Lower Caves 1000 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1001 | -9/Mines | Build established: Mutant 1202 | -9/Mines | Learned location of 1 exit from Lower Caves 1296 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1300 | -9/Mines | Entered Zion 1312 | -7/Zion | Found CR-A16's Pointy Stick 1362 | -7/Zion | Discovered new exit (range 14) 1387 | -7/Zion | Found Prototype Special Weapon 1389 | -7/Zion | Found Prototype Special Weapon 1433 | -7/Zion | Given A8's code to call for help 1570 | -7/Zion | Given the Hacking Drone Bay 1570 | -7/Zion | Found Prototype Device 1611 | -7/Zion | Build established: Scavenger-Mutant 1865 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2040 | -7/Zion | Visited the Megawrench Repair Shop 2040 | -7/Zion | Megawrench repaired 7 parts 2367 | -7/Zion | Met Imprinter 2397 | -7/Zion | Imprinted 2400 | -7/Zion | Declared Zion's savior 2535 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2537 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3012 | -7/Zion | Entered Proximity Caves 3012 | -6/Proximity Caves | Accompanied by 6 allies 3173 | -6/Proximity Caves | Spotted B-75 Beast 3191 | -6/Proximity Caves | Allies destroyed B-75 Beast 3828 | -6/Proximity Caves | Discovered new exit (range 9) 3951 | -6/Proximity Caves | Lost 3 allies 4040 | -6/Proximity Caves | Entered Factory 4040 | -6/Factory | Accompanied by 3 allies 4040 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4549 | -6/Factory | Garrison activated, responded to threat 4596 | -6/Factory | Lost 3 parts (2n1u) 4687 | -6/Factory | Zion Light squad teleported in 4710 | -6/Factory | Identified RU-N14's Throwing Claymores (x2) 4952 | -6/Factory | Found Prototype Protection 4952 | -6/Factory | Identified Zio. Weapon Casing 5056 | -6/Factory | Sucked down chute 5056 | -6/Factory | Entered Waste 5061 | -6/Waste | 1 allies followed down the chute 5068 | -6/Waste | Spotted C-40 Crusher 5071 | -6/Waste | EMP discharged 5084 | -6/Waste | Spotted C-40 Crusher 5086 | -6/Waste | Spotted C-40 Crusher 5090 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5093 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5096 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5100 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5101 | -6/Waste | System corruption reached 10% 5103 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5116 | -6/Waste | Core integrity fell below 50% 5131 | -6/Waste | Core integrity fell below 20% 5134 | -6/Waste | Lost 5 parts (1n2u2w) 5137 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05127_ System corrupted: Energy discharge (-21). 05127_ 3 Matter crushed. 05127_ 2 Matter crushed. 05127_ Slammed into C-40 Crusher. 05129_ Destabilizing: System corrupted (+2). 05130_ 11 Matter crushed. 05130_ Slammed into C-40 Crusher. 05132_ 9 Matter crushed. 05133_ 2 Matter crushed. 05133_ 5 Matter crushed. 05133_ Slammed into C-40 Crusher. 05134_ Zio. Light DM Reactor crushed. 05134_ Angular Momentum Engine crushed. 05134_ Phase Shifter crushed. 05134_ Slammed into C-40 Crusher. 05136_ 3 Matter crushed. 05136_ Prototype Hover Unit crushed. 05136_ RU-N14's Throwing Claymores crushed. 05136_ Slammed into C-40 Crusher. 05137_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# ! #??????????????????????? | | ???????# CC #??????????????????????? | | ???????### ########CC !#??????????????????????? | | #######??# #??????# CC=#??????????????????????? | | #??# #??????# CC@#??????????????????????? | | #??# #??????# CC#??????????????????????? | | #### ! ######## CC#??????????????????????? | | ! ??????????????????????? | | ?????????????????????? | | ????????????????????? | | ???????????????????? | | #### ######## #####??????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ????????? #??????# #??????????????????????? | | ????????? #??????# #??????????????????????? | | ????????? #??????# ???????????????????????? | | ????????? #???????? ???????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????? #??????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 40 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaActuatorStripper Manual? 0 Play Time 00:54:24 Cumulative 155.5 hours Start 2024.08.24 @ 14:02:24 End 2024.08.25 @ 15:50:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 272 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Proggy Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c2bdfa88-33bb-4a09-8702-1b1529e291bc