Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.03 @ 14:37:52 Player: CrossedViper Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (389) 1945 Value Destroyed (19759) 19759 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (11730) 11730 TOTAL SCORE: 41574 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 9493 Follower Combat Kills 600 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -663 Cogmind --------- Core Integrity 0/1300 Matter 174/300 Energy 214/240 System Corruption 19% Temperature Cool (0) Movement Treading (180) Ox1 Location -3/Testing Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (11) ----- Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Quantum Capacitor AEGIS Remote Shield > --- WEAPON (3) ------- Gamma Rifle Enhanced Nova Cannon Tactical Quantum Warhead > --- INVENTORY (28) --- Advanced Cooling System Experimental Coolant Injector Long-range Terrain Scanner Quantum Capacitor Advanced Weapon Cycler Experimental Field Recycling Unit (0) Phasing AFG Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Reinforced Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Quantum Capacitor Advanced Weapon Cycler Advanced Transmission Jammer Heavy Reflective Plating > --- WEAPON ----------- High-powered Disruptor Cannon Tesla Bomb Launcher > --- INVENTORY -------- Light Antimatter Reactor Heavy Siege Treads Advanced Cooling System Improved Coolant Injector Experimental Coolant Injector Zionite Biocell Matter Compressor Long-range Terrain Scanner Quantum Capacitor Quantum Capacitor Experimental Field Recycling Unit Phasing AFG Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Tactical Quantum Warhead Longsword +1 [Rating: 153] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 . . 2 . . . . 2 2 . . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Propulsion 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Utility 9 | . . . 2 . . . 2 . . . 1 . . . . 1 2 . . 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 332 | . 2 7 2 7 7 1 25 4 5 2 20 4 20 6 8 3 27 59 18 54 51 Power 33 | . . 1 . 1 . . 3 . 1 1 1 1 2 . . . 2 4 . 9 7 Engine 6 | . . . . . . . 2 . 1 1 1 1 . . . . . . . . . Core 9 | . . 1 . 1 . . 1 . . . . . 1 . . . 1 3 . 1 . Reactor 18 | . . . . . . . . . . . . . 1 . . . 1 1 . 8 7 Propulsion 58 | . 2 2 . . . . 3 2 1 1 3 1 4 . . 1 5 12 2 9 10 Treads 47 | . 2 2 . . . . 3 2 1 1 3 1 4 . . 1 2 10 2 8 5 Leg 8 | . . . . . . . . . . . . . . . . . . 2 . 1 5 Wheel 3 | . . . . . . . . . . . . . . . . . 3 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 119 | . . 2 . 4 5 . 7 2 . . 8 1 4 3 2 1 8 25 10 20 17 Device 57 | . . 1 . 2 . . 3 1 . . 2 1 1 1 1 . 2 13 6 14 9 Storage 17 | . . . . 2 2 . 1 . . . 1 . . 1 . . 2 3 . 1 4 Processor 7 | . . . . . 1 . 1 . . . 1 . . . 1 . 2 . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 38 | . . 1 . . 2 . 2 1 . . 4 . 3 1 . 1 2 9 4 4 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 122 | . . 2 2 2 2 1 12 . 3 . 8 1 10 3 6 1 12 18 6 16 17 Energy Gun 33 | . . . . . . . 3 . 1 . . . 8 3 1 . 2 3 1 5 6 Energy Cannon 18 | . . . . . . . . . . . 1 . . . . . 1 6 2 5 3 Ballistic Gun 39 | . . 2 1 1 1 . 5 . . . 6 1 2 . 3 1 7 3 2 4 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 22 | . . . 1 1 . 1 4 . 2 . . . . . 2 . . 2 1 2 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 . . . . . 1 . . . . . 2 4 . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . 1 . 2 1 . . 1 . . 1 . . 1 . 1 11 3 Parts Lost 122 | . . . . . . . 7 1 1 1 11 1 9 . 2 . 14 23 5 16 31 Power 21 | . . . . . . . 2 . . . . . 2 . . . 2 2 . 5 8 Propulsion 22 | . . . . . . . 1 . . . 3 . . . . . 4 6 1 2 5 Utility 39 | . . . . . . . 2 . . . 4 . 4 . 1 . 4 8 2 4 10 Weapon 40 | . . . . . . . 2 1 1 1 4 1 3 . 1 . 4 7 2 5 8 Highest Loss Streak 16 | . . . . . . . 2 1 1 1 4 1 9 . 2 . 7 7 3 3 16 Average Slot Usage (%) 83 | . 85 97 77 99 90 88 85 82 86 82 86 92 83 73 85 86 82 80 81 83 64 Engine 2 | . 14 2 . . . . 2 7 7 7 13 13 3 . . . . . . . . Core 5 | . . 11 11 11 11 11 5 . . . . . 3 6 6 5 4 6 10 3 . Reactor 3 | . . . . . . . . . . . . . 3 6 6 5 4 2 . 9 11 Treads 17 | . 26 28 22 22 22 22 17 21 23 23 20 20 19 20 20 23 12 12 10 10 7 Device 10 | . . 9 . 12 2 . 9 15 15 15 10 12 6 5 6 5 8 11 21 22 15 Storage 10 | . 14 14 11 20 13 11 8 7 7 7 6 6 6 6 6 5 6 12 15 14 12 Processor 5 | . . . . . 4 11 10 7 7 7 5 6 6 6 6 11 13 8 2 2 . Protection 9 | . . 2 11 11 15 11 12 7 7 7 14 13 11 13 11 9 6 5 4 3 2 Energy Gun 3 | . . . . . . . 10 7 9 5 . . 9 7 8 . 1 2 2 3 2 Energy Cannon 1 | . . . . . . . . . . . 2 1 . . . . . 2 4 4 1 Ballistic Gun 8 | . 28 28 17 21 19 13 6 7 1 . 9 17 9 . 9 15 12 2 6 4 2 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 202 | 9 9 17 17 28 98 95 103 104 113 111 132 130 133 136 135 136 166 190 190 200 202 Greatest Support 140 | 20 40 40 40 40 40 40 40 60 60 60 60 62 72 72 72 100 100 140 140 140 140 Greatest Overweight (x) 10 | . . . . . 2 2 2 2 1 1 2 2 2 1 1 1 8 10 1 3 5 Average Overweight (x) 1 | . . . . . 1 2 2 1 1 1 1 1 1 1 1 1 5 2 1 1 . Largest Inventory Capacity 52 | . 6 6 6 10 30 24 24 24 24 24 44 24 24 24 24 24 32 52 28 28 28 Average Capacity 23 | . 6 6 6 9 21 24 23 24 24 24 24 24 24 24 24 24 26 29 28 28 25 Most Carried 28 | . 6 6 6 10 18 18 24 24 24 24 24 24 24 20 24 23 27 28 28 28 27 Average Carried 19 | . 5 5 6 7 13 18 20 23 23 24 20 23 19 18 21 22 23 21 24 25 17 Final Capacity 32 | 6 6 6 6 10 24 24 24 24 24 24 24 24 24 24 24 24 32 28 28 28 28 Final Carried 28 | 6 6 6 6 10 18 18 24 24 24 24 24 24 17 20 24 23 27 28 20 27 8 Class Distribution -------------------- 53% | Scavenger-Mutant 23% | Scavenger-Tank 12% | Hauler-Mutant 4% | Scavenger-Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Matter Collected 8565 | 200 41 141 11 175 170 30 532 38 231 55 712 301 611 . 277 329 865 983 597 911 1355 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21626 | . 41 248 25 134 170 29 1231 79 620 128 1066 148 1172 . 265 520 1497 1642 1364 4540 6707 Parts 862 | . 3 14 6 13 12 5 74 4 24 6 34 12 43 . 5 25 58 53 68 202 201 Haulers Intercepted 6 | . . . . . . . 2 . . . 1 . . . . . 1 . . 1 1 Recyclers Shooed 4 | . . . . . . . 2 . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . . . 11 7 . 12 39 . 15 . . . . . . Prevented 21 | . . . . . . . . . 9 2 . . 4 . 6 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Combat Hostiles Destroyed 328 | . 1 2 3 6 . 7 25 1 15 2 17 6 19 . 11 8 13 27 20 54 91 Melee 4 | . . . . . . . . . . . . . 1 . . . . 3 . . . Guns 112 | . 1 2 . 3 . . 13 1 5 . 13 4 17 . 5 8 10 7 6 7 10 Cannons 40 | . . . . . . . . . . . 1 2 . . . . . 1 10 24 2 AOE 95 | . . . 3 3 . 7 12 . 7 2 . . . . 6 . . 14 3 2 36 Classes Destroyed 21 | . 1 2 1 1 . . 8 1 . . . . 3 . . . . . 1 . 3 Worker 14 | . . 1 . . . . 2 . . . . . . . . . 1 . . 4 6 Builder 12 | . . . . 1 . . 2 . . . . . . . . 1 1 . 1 3 3 Tunneler 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . Hauler 6 | . . . . . . . 2 . . . 1 . . . . . 1 . . 1 1 Recycler 8 | . . 1 . 1 . . 1 . . . . . . . . . 3 . . 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Watcher 8 | . . . . . . . 1 1 . . . . . . . 1 . . 1 2 2 Swarmer 56 | . . . 3 6 . 7 3 . 7 . 3 6 3 . 4 2 . 4 . 4 4 Saboteur 5 | . . . . . . . . . . . . . 1 . . . . . . 1 3 Grunt 155 | . 1 2 . . . . 15 . 7 1 10 . 6 . 6 5 5 12 11 19 55 Brawler 19 | . . . . . . . 1 . 1 1 . . 1 . . . . 1 3 2 9 Duelist 13 | . . . . . . . 1 . . . . . 4 . . . . 1 . 3 4 Protector 10 | . . . . . . . . . . . . . . . . . . . 1 3 6 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . 3 Sentry 18 | . . . . . . . 4 . . . 1 . 2 . 1 1 1 3 1 4 . Hunter 21 | . . . . . . . 1 . . . 2 . . . . . 2 2 . 8 6 Programmer 24 | . . . . . . . . 1 . . 1 . . . . . 5 1 4 8 4 Behemoth 6 | . . . . . . . . . . . . . 1 . . . . 3 . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 53 | . 1 2 3 3 . 4 10 1 4 2 5 3 14 . 9 9 5 11 7 10 53 Combat Bots Only 39 | . 1 2 3 3 . 4 9 1 4 2 4 3 14 . 9 6 4 11 7 7 39 Max Kills in Single Turn 4 | . 1 1 3 2 . 3 2 1 2 1 1 1 2 . 3 1 1 3 3 2 4 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . . . . Exploded 4 | . . . 3 2 . 3 2 . 2 1 . . . . 3 . . 3 3 1 4 Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Damage Taken 30405 | . 156 171 129 166 . 124 1296 31 658 83 1868 287 1525 . 656 744 2882 4909 3215 4458 7047 Core 2642 | . 29 17 31 9 . 6 136 16 39 13 154 24 75 . 47 40 227 245 221 310 1003 Absorbed by Shields 670 | . . . . . . . . . . . . . 216 . . . . . . . 454 Reduced by Siege Mode 931 | . . . . . . . . . . . . . . . . . . 18 223 99 591 Core Remaining (%) 79 | 100 . 81 . . . 88 75 . . 90 . . . . 64 96 . . 39 . . Volleys Fired 1101 | . 12 19 4 17 13 4 83 9 27 8 47 10 61 . 16 29 60 142 96 256 188 Largest 3 | . 2 2 2 2 2 1 2 2 3 1 3 3 3 . 3 3 3 3 3 3 1 Hottest 226 | . 40 43 43 43 40 30 116 89 144 36 136 136 189 . 211 91 143 226 210 185 120 Shots Fired 1717 | . 24 38 6 31 26 4 141 18 39 8 105 28 127 . 29 87 164 195 135 323 189 Gun 1227 | . 24 38 4 29 26 1 124 18 25 . 84 20 127 . 22 87 164 120 52 143 119 Cannon 352 | . . . . . . . . . . . 11 8 . . . . . 58 80 174 21 Launcher 138 | . . . 2 2 . 3 17 . 14 8 10 . . . 7 . . 17 3 6 49 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 750 | . 24 38 4 29 26 1 50 9 6 . 84 20 85 . 11 87 130 35 44 67 . Thermal 456 | . . . . . . . 74 9 13 . 11 8 14 . 8 . . 102 80 121 16 Explosive 60 | . . . 2 2 . 3 17 . . . . . . . 7 . . 17 3 . 9 Electromagnetic 449 | . . . . . . . . . 20 8 10 . 28 . 3 . 34 41 8 133 164 Phasic 2 | . . . . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 40 | . 9 9 1 4 10 12 13 3 5 3 9 5 25 . 11 18 13 16 26 40 35 Robot Miss Streak 5 | . 1 2 3 3 1 1 3 4 4 1 5 3 2 . 2 4 4 3 3 5 3 Penetration Max 1 | . . . . . . . 1 . 1 . . . . . . . 1 . . 1 . Secondary Targets 16 | . . . . . . . 1 . 1 . 2 1 4 . 3 . 2 . 2 . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . 1 1 1 . 1 . 1 . 1 . . Capacitor 503 | . . . . . . . . . . . . . . . . . . 94 53 217 139 Shots Hit Robots 1237 | . 20 26 2 15 17 2 88 9 19 6 78 13 101 . 18 68 127 169 97 221 141 Core Hits 830 | . 4 12 7 11 5 8 67 4 22 3 56 6 54 . 40 42 58 81 45 102 203 Critical Hits 41 | . . . . . 1 . 2 . . . 1 1 4 . . 4 7 7 7 6 1 Critical Kills 15 | . . . . . 1 . 2 . . . 1 1 . . . 2 3 . 3 2 . Critical Parts Destroyed 21 | . . . . . . . . . . . . . 4 . . 1 3 5 3 4 1 Melee Attacks 51 | . . . . . . . . . . . 1 . . . . . 5 44 . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . . . . . 1 . . . . . 5 44 . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . Damage Inflicted 52647 | . 161 302 170 391 206 482 2758 229 1031 129 1895 232 1980 . 1573 1074 3092 7592 4486 9092 15772 Guns 17659 | . 161 296 11 232 206 . 1454 207 256 . 1193 132 1906 . 348 1003 2889 1664 924 2072 2705 Cannons 10790 | . . . . . . . . . . . 135 100 . . . . . 1098 2538 6090 829 Explosions 21619 | . . . 154 134 . 482 1304 . 775 129 486 . 74 . 1225 71 . 2712 1024 811 12238 Melee 2309 | . . . . . . . . . . . . . . . . . 191 2118 . . . Ramming 270 | . . 6 5 25 . . . 22 . . 81 . . . . . 12 . . 119 . Kinetic 9731 | . 161 296 11 232 206 . 506 92 62 . 1193 132 1291 . 191 1003 2385 442 782 746 . Thermal 12432 | . . . . . . 111 978 115 251 . 135 100 298 . 115 . . 1928 3077 4335 989 Explosive 11532 | . . . 154 134 . 371 1274 . . . . . . . 1225 71 . 2650 485 . 5168 Electromagnetic 16335 | . . . . . . . . . 718 129 486 . 391 . 42 . 504 454 142 3854 9615 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2309 | . . . . . . . . . . . . . . . . . 191 2118 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 38 | . . . . . . . . . . . . . . . . . . . . 38 . Highest Corruption 21 | . . . . . . . . . 1 3 2 2 12 12 . . 11 20 21 7 19 Average Corruption 9 | . . . . . . . . . 1 1 1 2 9 12 . . 7 17 20 5 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 412 | . . . . . . . . . . 2 7 8 41 5 . . 29 140 84 44 52 Message Errors 59 | . . . . . . . . . . 1 1 . 6 2 . . 4 18 10 11 6 Matter Fused 50 | . . . . . . . . . . . . . 6 . . . 3 21 9 6 5 Heat Flow Errors 31 | . . . . . . . . . . . 2 2 4 1 . . . 13 6 3 . Energy Discharges 39 | . . . . . . . . . . . 3 1 4 1 . . 2 14 4 6 4 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . 1 1 1 2 Data Loss (minor) 29 | . . . . . . . . . . 1 1 3 3 . . . 2 8 5 5 1 Data Loss (major) 8 | . . . . . . . . . . . . . 1 . . . 2 2 1 . 2 Misfires 11 | . . . . . . . . . . . . . . . . . . 5 2 1 3 Alerts 4 | . . . . . . . . . . . . . 1 . . . . 1 1 . 1 Misdirections 29 | . . . . . . . . . . . . . 3 1 . . . 13 10 . 2 Targeting Errors 132 | . . . . . . . . . . . . 2 11 . . . 16 40 28 11 24 Weapon Failures 15 | . . . . . . . . . . . . . 2 . . . . 4 7 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1151 | . . . . 5 . 48 7 . 1 3 14 . . . 36 . . 249 148 238 402 Projectiles 429 | . . . . . . . . . . . . . . . . . . . 130 187 112 Explosions 520 | . . . . 5 . 48 7 . 1 3 6 . . . 36 . . 79 18 27 290 Melee 202 | . . . . . . . . . . . 8 . . . . . . 170 . 24 . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . . . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1618 | . . . . . . 80 31 . 180 70 38 . . . . 85 . 200 341 17 576 Shots 56 | . . . . . . 2 1 . 11 4 5 . . . . 1 . 5 5 1 21 Rammed 18 | . . 2 3 3 . . 1 1 . . 3 . . . . . 1 . . 4 . Targets Rammed 18 | . . 2 3 3 . . 1 1 . . 3 . . . . . 1 . . 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 441 | . 9 18 . . . 11 199 . 15 . 382 222 421 125 441 . 2 390 339 350 256 Average Temperature 111 | . 9 8 . . . 8 83 . 8 . 145 60 157 76 167 . 2 141 110 95 96 Received Heat Transfer 4876 | . 90 87 18 . . . 486 . 153 . 411 . 243 . 216 153 327 573 804 537 778 Effects 10 | . . . . . . . . . . . 2 . 2 . 1 . . 2 1 2 . Shutdowns 3 | . . . . . . . . . . . 2 . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Interference 4 | . . . . . . . . . . . . . . . . . . 1 1 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . 1 4 7 3 Total Turns 278 | . . . . . . . . . . . . . . . . . . 11 110 82 75 Longest Duration 66 | . . . . . . . . . . . . . . . . . . 11 66 23 55 Robots Corrupted 79 | . . . . . . . . . 3 . 4 . 1 . . . 3 2 . 22 44 Combat Hostiles 73 | . . . . . . . . . 3 . 3 . . . . . 2 2 . 20 43 Parts Fried 169 | . . . . . . . . . 7 . 7 . 4 . . . 5 3 . 39 104 Impact Corruptions 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Parts Melted 22 | . . . . . . . 3 1 . . . . . . 1 . 2 7 1 7 . Heat Transferred 13221 | . . . . . . 100 1863 185 396 . 250 200 420 . 185 . . 2796 2463 3582 781 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . 1 . . . 1 . . . . 1 1 1 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Peak Influence 3729 | . 90 99 124 228 . 227 734 346 . . 417 . . . . 554 485 1206 1099 1652 3729 Initial 1100 | . . 34 3 48 . . 88 273 . . 134 . . . . 189 270 312 632 540 1100 Average 692 | . 31 73 62 120 . 91 584 269 . . 275 . . . . 375 343 878 829 984 2130 Maximum Alert Level 5 | . . . . 1 . 1 3 1 . . 2 . . . . 2 2 4 3 5 5 Low Security (%) 17 | . 100 100 100 67 . 87 9 17 . . 13 . . . . 30 . . . . . Level 1 20 | . . . . 32 . 12 2 82 . . 83 . . . . 14 77 15 . . . Level 2 20 | . . . . . . . 76 . . . 3 . . . . 54 22 3 36 20 . Level 3 23 | . . . . . . . 11 . . . . . . . . . . 52 63 43 . Level 4 14 | . . . . . . . . . . . . . . . . . . 29 . 33 41 Level 5 . | . . . . . . . . . . . . . . . . . . . . 1 3 High Security 3 | . . . . . . . . . . . . . . . . . . . . . 54 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 2 . 1 1 . . 6 . . . 5 . 1 . . 4 5 . 9 16 25 Investigation 9 | . 1 . . 1 . . 1 . . . 2 . . . . . 1 . 1 . 2 Extermination 8 | . . . . . . . . . . . 1 . . . . . 2 . 2 3 . Reinforcement 18 | . 1 . 1 . . . 2 . . . 2 . . . . . 2 . 2 4 4 Assault 29 | . . . . . . . . . . . . . 1 . . 1 . . 4 6 17 Garrison 11 | . . . . . . . 3 . . . . . . . . 3 . . . 3 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 1 . . . . . 2 . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Distress Signals 10 | . . . 1 . . . 1 . . . . . . . . 1 1 . 1 1 4 Communications Jammed 65 | . . . . . . . . . . . . . . . . . . . 3 1 61 Distress Signals 64 | . . . . . . . . . . . . . . . . . . . 2 1 61 Times Spotted 497 | . 3 3 8 6 . 8 35 4 16 2 26 6 23 . 26 11 25 29 34 85 147 Peak Tracking Total 19 | . 2 2 5 3 . 4 4 2 4 2 4 3 14 . 13 5 10 8 6 6 19 Tactical Retreats 25 | . 1 . . . . . 3 . 1 . 2 . 4 . 3 1 . . 2 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Traps Triggered 8 | . . . . . . . 1 2 . . . . . . . . . 1 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Machines Disabled 39 | . . . 1 2 . 1 4 . 2 . . . 1 . 4 4 3 . 5 3 9 Max in Single Turn 4 | . . . 1 2 . 1 3 . 1 . . . 1 . 2 2 2 . 4 1 2 Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Machines Accessed 16 | . 1 . 1 1 1 . 4 3 . . 3 . . . . . 1 . 1 . . Terminals 6 | . . . 1 . . . 2 2 . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . 1 . 1 . . Total Hacks 34 | . 1 . 4 1 1 . 7 5 . . 12 . . . . . 2 . 1 . . Successful 22 | . 1 . 2 1 1 . 4 2 . . 9 . . . . . 1 . 1 . . Failed 12 | . . . 2 . . . 3 3 . . 3 . . . . . 1 . . . . Catastrophic 3 | . . . . . . . 1 . . . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 1 . 4 . 1 . 5 4 . . 6 . . . . . 3 . 3 8 . Terminals 17 | . . . 4 . . . 4 4 . . 5 . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 5 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 1 . . . 2 . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . . . . 2 . 1 . . Terminal Hacks 7 | . . . 2 1 1 . 1 . . . 2 . . . . . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . . . . 1 . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Unauthorized Hacks 7 | . 1 . . . . . 1 1 . . 4 . . . . . . . . . . Terminals 4 | . . . . . . . . 1 . . 3 . . . . . . . . . . Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . Botnet 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . Operators 1 | . . . . . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . 1 . . . . . . . . . . Tunnel 3 | . 1 . . . . . 1 . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . 1 . . . 1 2 . . 2 . . . . . 1 . . . . Full Trace Events 3 | . . . 1 . . . . . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . Matter 204 | . . . . . . . . . . . 204 . . . . . . . . . . Time 50 | . . . . . . . . . . . 50 . . . . . . . . . . Total Part Build Rating 2 | . . . . . . . . . . . 2 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 4 | . . . . . 2 . . . . . . . 1 . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Total Allies 12 | . . . . . 2 . . . . . . . 1 4 . . . . . 4 1 Largest Group 4 | . . . . . 2 2 1 . . . . . 1 4 4 . . . . 4 1 Highest-Rated Group 412 | . . . . . 29 29 21 . . . . . 30 152 152 . . . . 412 42 Highest-Rated Ally 103 | . . . . . 21 21 21 . . . . . 30 39 39 . . . . 103 42 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 2 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 72 | . . . . . . 1 5 . . . . . 4 . 31 . . . . 23 8 Total Damage 2805 | . . . . . . 23 141 . . . . . 155 . 839 . . . . 1511 136 Kills 22 | . . . . . . 1 1 . . . . . 2 . 10 . . . . 8 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 1 . . 1 1 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 42 | . . . . . . . . . . . . . . . . 8 17 17 . . . Traps 7 | . . . . . . . . . . . . . . . . 3 1 3 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . Items 30 | . . . . . . . . . . . . . . . . 5 15 10 . . . Machines 1 | . . . . . . . . . . . . . . . . . 1 . . . . Patrols 2 | . . . . . . . . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Turns Passed 18195 | . 192 507 223 639 1454 166 1314 486 670 303 726 976 825 2365 675 350 771 1920 858 2081 694 Spaces Moved 8180 | 1 96 270 128 241 719 79 497 245 333 158 265 468 323 1322 346 139 319 782 368 885 196 Core 17 | . . . . . . . . . . . . . . . . . . . . . 17 Treads 7686 | . 90 270 128 241 719 79 497 245 333 158 265 468 323 1322 346 139 41 631 368 885 138 Legs 48 | 1 6 . . . . . . . . . . . . . . . . . . . 41 Wheels 429 | . . . . . . . . . . . . . . . . . 278 151 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 200 200 180 180 180 180 178 178 178 178 178 115 140 172 165 50 Average Speed 180 | 120 157 160 160 160 189 200 200 182 180 180 201 197 182 178 178 178 156 182 177 179 160 Slowest Speed 300 | 120 160 160 160 160 200 200 200 200 180 180 203 203 201 178 178 178 225 260 180 212 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 1 23 61 26 58 90 28 32 6 51 18 7 61 52 88 59 5 10 76 11 39 30 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 6 | . 1 . . . 1 . 1 . 1 . 1 . . 1 . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . 1 . . . . 1 1 . . 1 . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . 1 . . Scrap Searched 21 | . . . . 2 . 1 . . 4 . . 5 3 2 4 . . . . . . Spaces Dug 55 | . . . . . . . . . . . 1 . . . 4 . 2 26 21 1 . Terrain Destroyed 862 | . . . 7 8 . 24 160 1 5 . 2 1 6 . 25 33 8 72 117 25 368 Melee 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . Projectile 98 | . . . . . . . 2 1 1 . 1 1 6 . . 12 6 2 41 23 2 AOE 761 | . . . 7 8 . 24 158 . 4 . . . . . 25 21 . 70 76 2 366 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Gar Fac Res Tes Total 10523 | . 121 310 139 460 782 83 677 265 371 170 366 500 459 1333 377 176 446 1137 520 1310 521 Wait 424 | . . 6 1 186 . . 10 . . 1 16 2 22 . . 5 21 52 23 56 23 Move 8157 | . 95 269 127 240 718 78 496 244 332 157 264 467 322 1321 345 138 318 779 367 884 196 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 202 | . 6 1 1 4 8 . 46 2 3 . 12 4 9 3 7 1 9 30 7 25 24 Fast Attach 113 | . . 3 . 4 3 . 3 3 . . 5 2 1 3 . . 11 22 3 27 23 Attach 127 | . 2 . . . 1 . 11 1 1 . 13 1 11 . 2 2 6 28 14 12 22 Detach 12 | . . . . . 2 . . . . . . . . . . . . 3 2 4 1 Swap 93 | . . 4 2 3 3 1 11 1 4 2 2 1 8 3 6 1 10 9 1 15 6 Drop 155 | . 6 6 1 3 4 . 16 2 4 2 3 5 10 3 1 . 5 31 7 27 19 Fire 1101 | . 12 19 4 17 13 4 83 9 27 8 47 10 61 . 16 29 60 142 96 256 188 Melee 48 | . . . . . . . . . . . 1 . . . . . 5 41 . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 18 | . . 2 3 3 . . 1 1 . . 3 . . . . . 1 . . 4 . Escape Stasis 15 | . . . . . . . . 2 . . . . . . . . . . . . 13 Rewire 58 | . . . . . 30 . . . . . . 8 15 . . . . . . . 5 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 10) 193 | -10/Materials | Entered Mines 207 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Build established: Mutant 492 | -10/Mines | Learned Materials trap positions 590 | -10/Mines | Discovered new exit (range 3) 612 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 700 | -10/Mines | Entered Materials 700 | -9/Materials | Evolved 2 slots: Utility x2 701 | -9/Materials | Loaded intel: 11 trap records 819 | -9/Materials | Discovered new exit (range 15) 883 | -9/Materials | Discovered new exit (range 10) 923 | -9/Materials | Entered Mines 928 | -9/Mines | Build established: Scavenger-Mutant 1230 | -9/Mines | Met a Derelict shopkeep closing up shop 1369 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1369 | -9/Mines | Discovered new exit (range 5) 1562 | -9/Mines | Entered Exiles 1562 | -9/Exiles | Found Exiles lab destroyed 1702 | -9/Exiles | Learned location of Zion (-6) 2069 | -9/Exiles | Opened EX-Vault 2081 | -9/Exiles | Found Prototype Slashing Weapon 2082 | -9/Exiles | Identified Longsword +1 2141 | -9/Exiles | Build established: Hauler-Mutant 2682 | -9/Exiles | Discovered new exit (range 14) 2988 | -9/Exiles | Discovered new exit (range 14) 3016 | -9/Exiles | Entered Mines 3016 | -8/Mines | Accompanied by 2 allies 3158 | -8/Mines | Discovered new exit (range 9) 3182 | -8/Mines | Entered Materials 3182 | -8/Materials | Accompanied by 1 ally 3182 | -8/Materials | Evolved 2 slots: Utility x2 3360 | -8/Materials | Destroyed 9 combat bots 3554 | -8/Materials | Discovered new exit (range 5) 3586 | -8/Materials | Garrison activated, responded to threat 4302 | -8/Materials | Build established: Scavenger-Mutant 4496 | -8/Materials | Entered Factory 4496 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4958 | -7/Factory | Discovered new exit (range 13) 4982 | -7/Factory | Entered Lower Caves 5178 | -7/Lower Caves | Attracted the attention of an 0b10 base 5482 | -7/Lower Caves | Learned location of Extension (-4) 5639 | -7/Lower Caves | Discovered new exit (range 5) 5652 | -7/Lower Caves | Entered another Lower Caves area 5933 | -7/Lower Caves | Discovered new exit (range 3) 5955 | -7/Lower Caves | Entered Factory 5955 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6118 | -6/Factory | Identified exit to Lower Caves 6208 | -6/Factory | Lost 3 parts (1n1u1w) 6239 | -6/Factory | Fabricated Humpback (x1) 6325 | -6/Factory | Fabricated Humpback (x1) 6418 | -6/Factory | Lost 4 parts (2u2w) 6681 | -6/Factory | Entered Lower Caves 6817 | -6/Lower Caves | Build established: Scavenger-Tank 7355 | -6/Lower Caves | Discovered new exit (range 7) 7403 | -6/Lower Caves | Learned location of 1 exit from Factory 7657 | -6/Lower Caves | Entered another Lower Caves area 7672 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7737 | -6/Lower Caves | Discovered new exit (range 15) 7816 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7920 | -6/Lower Caves | System corruption reached 10% 7945 | -6/Lower Caves | Destroyed 14 combat bots 7950 | -6/Lower Caves | Lost 9 parts (2p4u3w) 8067 | -6/Lower Caves | Learned Factory emergency access door positions 8304 | -6/Lower Caves | Spotted B-75 Beast 8336 | -6/Lower Caves | Destroyed B-75 Beast 8408 | -6/Lower Caves | Discovered new exit (range 8) 8418 | -6/Lower Caves | Encountered a Warlord checkpoint 8482 | -6/Lower Caves | Entered Zion 8600 | -6/Zion | System corruption cleaned by Quarantine Array 8719 | -6/Zion | Found Prototype Device 8752 | -6/Zion | Build established: Scavenger-Mutant 8982 | -6/Zion | Given A8's code to call for help 8985 | -6/Zion | Learned 8 Factory zone layouts 9533 | -6/Zion | Learned location of Quarantine (-2) 9631 | -6/Zion | Imprinted 9633 | -6/Zion | Declared Zion's savior 10086 | -6/Zion | Discovered new exit (range 16) 10306 | -6/Zion | Build established: Scavenger-Tank 10560 | -6/Zion | Identified Phasing AFG 10584 | -6/Zion | Visited the Megawrench Repair Shop 10584 | -6/Zion | Megawrench repaired 12 parts 10847 | -6/Zion | Entered Proximity Caves 10847 | -5/Proximity Caves | Accompanied by 4 allies 10913 | -5/Proximity Caves | Learned location of 1 exit from Factory 11273 | -5/Proximity Caves | Discovered new exit (range 15) 11382 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11424 | -5/Proximity Caves | Destroyed 9 combat bots 11522 | -5/Proximity Caves | Entered Factory 11522 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11523 | -5/Factory | Identified exit to Factory 11523 | -5/Factory | Identified exit to Upper Caves 11653 | -5/Factory | Garrison activated, responded to threat 11810 | -5/Factory | Discovered exit to Factory (range 16) 11822 | -5/Factory | First assault squad dispatched 11872 | -5/Factory | Entered another Factory area 11872 | -4/Factory | Evolved 2 slots: Utility x2 12261 | -4/Factory | Lost 7 parts (2p1n2u2w) 12536 | -4/Factory | System corruption reached 10% 12586 | -4/Factory | Spotted B-86 Titan 12629 | -4/Factory | Identified exit to Garrison 12643 | -4/Factory | Entered Garrison 12649 | -4/Garrison | Attempted to install RIF, but system incompatible 12812 | -4/Garrison | Spotted B-86 Titan 12835 | -4/Garrison | Triggered checkpoint 12879 | -4/Garrison | Destroyed B-86 Titan 12920 | -4/Garrison | Triggered checkpoint 12953 | -4/Garrison | Triggered checkpoint 12990 | -4/Garrison | Destroyed 11 combat bots 12990 | -4/Garrison | Lost 6 parts (1n1u4w) 13136 | -4/Garrison | Triggered checkpoint 13178 | -4/Garrison | Discovered new exit (range 10) 13417 | -4/Garrison | Lost 3 parts (3u) 13428 | -4/Garrison | Build established: Scavenger-Mutant 13463 | -4/Garrison | Found Quantum Capacitor 13466 | -4/Garrison | Found Quantum Capacitor 13469 | -4/Garrison | Found Quantum Capacitor 13471 | -4/Garrison | Found Quantum Capacitor 13495 | -4/Garrison | Found Quantum Capacitor 13532 | -4/Garrison | Triggered checkpoint 13752 | -4/Garrison | Discovered new exit (range 10) 13789 | -4/Garrison | Spotted B-86 Titan 13789 | -4/Garrison | Spotted B-86 Titan 13801 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13884 | -4/Garrison | Destroyed B-86 Titan 13908 | -4/Garrison | Lost 7 parts (1p3n1u2w) 13984 | -4/Garrison | Destroyed B-86 Titan 14040 | -4/Garrison | Found Hvy. Reflective Plating 14052 | -4/Garrison | Terminal network hard line cut 14276 | -4/Garrison | Found Quantum Capacitor 14385 | -4/Garrison | Discovered new exit (range 13) 14406 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14563 | -4/Garrison | Entered Factory 14813 | -4/Factory | First assault squad dispatched 15108 | -4/Factory | Destroyed 7 combat bots 15178 | -4/Factory | Core integrity fell below 50% 15217 | -4/Factory | Discovered new exit (range 10) 15229 | -4/Factory | Lost 3 parts (1n1u1w) 15421 | -4/Factory | Entered Research 15421 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15538 | -3/Research | Build established: Scavenger-Tank 15669 | -3/Research | Zion Heavy squad teleported in 15671 | -3/Research | First assault squad dispatched 15748 | -3/Research | Zion Heavy squad teleported in 15945 | -3/Research | Found Prototype Protection 15945 | -3/Research | Identified Zio. Heavy Carapace 16013 | -3/Research | Lost 3 parts (1n2u) 16200 | -3/Research | Lost 3 parts (2p1u) 16280 | -3/Research | Found Prototype Launcher 16281 | -3/Research | Identified Tactical Quantum Warhead 16355 | -3/Research | Lost 3 parts (1p1n1w) 16613 | -3/Research | Build established: Scavenger-Mutant 16668 | -3/Research | Discovered new exit (range 21) 16705 | -3/Research | Identified exit to Research 16747 | -3/Research | Terminal network hard line cut 16848 | -3/Research | Spotted B-86 Titan 16861 | -3/Research | Destroyed B-86 Titan 17169 | -3/Research | Found Prototype Launcher 17169 | -3/Research | Identified Tesla Bomb Launcher 17185 | -3/Research | Spotted B-86 Titan 17202 | -3/Research | Destroyed B-86 Titan 17241 | -3/Research | Garrison activated, responded to threat 17286 | -3/Research | Found Hvy. Reflective Plating 17292 | -3/Research | Destroyed 7 combat bots 17480 | -3/Research | Discovered new exit (range 8) 17489 | -3/Research | High security lockdown imminent 17500 | -3/Research | Identified exit to Testing 17502 | -3/Research | Entered Testing 17580 | -3/Testing | Found Quantum Capacitor 17747 | -3/Testing | Found Prototype Energy Cannon 17749 | -3/Testing | Identified Hpw. Disruptor Cannon 17752 | -3/Testing | First assault squad dispatched 17760 | -3/Testing | Destroyed 8 combat bots 17815 | -3/Testing | High security lockdown imminent 17837 | -3/Testing | Scanned by Researcher 17851 | -3/Testing | Spotted Striker 17853 | -3/Testing | System corruption reached 10% 17858 | -3/Testing | Destroyed Striker 17895 | -3/Testing | High security lockdown engaged 17904 | -3/Testing | Core integrity fell below 50% 17907 | -3/Testing | Destroyed 39 combat bots 17921 | -3/Testing | Core integrity fell below 20% 17963 | -3/Testing | Lost 16 parts (4p3n6u3w) 18034 | -3/Testing | Garrison activated, responded to threat 18034 | -3/Testing | Spotted Investigator 18038 | -3/Testing | Destroyed Investigator 18099 | -3/Testing | Destroyed 17 combat bots 18104 | -3/Testing | Lost 7 parts (1p2n4w) 18134 | -3/Testing | Found Prototype Device 18134 | -3/Testing | Identified AEGIS Remote Shield 18196 | -3/Testing | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 18185_ The unstable cave ceiling collapses. 18185_ Penetrated by Slug. 18188_ The unstable cave ceiling collapses. 18189_ Hvy. Armor Plating destroyed. 18189_ Penetrated by Slug. 18189_ Slug penetrates Wall. 18190_ Dropped Flexi-carbon Leg. 18191_ Penetrated by Slug. 18191_ Acquired 67 matter. 18191_ Penetrated by Slug. 18191_ Slug penetrates Wall. 18193_ M-36 Artificer destroyed. 18193_ Dropped Matter Compressor. 18194_ Extracted 177 matter. 18194_ The unstable cave ceiling collapses. 18194_ G-67 Veteran destroyed. 18194_ Destroyed Plasma Rifle. 18194_ B-74 Champion destroyed. 18195_ Penetrated by Slug. 18196_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????# ????" #?? ???????????? | | ????????????????????????# ""??" ? ##????????? | | ????????????????????????? ?? # +????????? | | ????????????????????????? ? #????????? | | ?????????????????????????? ? ??? ?????? | | ?????????????????????????? ? #?? ?????? | | ??????????????????????#???? ### # ## ##????? | | ??????????????????????# ?## ????? | | ??????????????????????# ### ?????? | | ?????????????????????## # # % ??????? | | ?????????????????????# # ## % ?????????? | | ?????????????????????# # #% #### ##?????? | | ??????????????????#??## ==! # # ?????? | | ??????????????## ### # #/%==!%C # # ??????? | | ?????????????? #% [=C[ # # #??????? | | ?????????????? != !## # #??????? | | ?????????? ! "" # /= %# # #??????? | | ?????????? % # =! == ### # # #??????? | | ????????? * " # = =%=# # # ???????? | | ????????? % %= = %%### # #?????????? | | ???????? ! g /!# # #####??????? | | ???????? =!= =! = #??????? | | ???????? = = g %*[|[ #??????? | | ???????? = % =%lb=== ## #??????? | | ???????? % %!! != %## #??????? | | ????????? = =@% / %#######+###??????? | | ????????? [ = %# #!###### #???????? | | ?????????? !! =###%%%%=| ??? | | ??????????] !/ #?#%###### #???????? | | ?????????? #?#!#????????????????? | | ??????????? ##+###?#%#????????????????? | | ??????????? ####?#=#???#%#????????????????? | | ???????????? ??????#%#####%#????????????????? | | ???????????? ???????#=!!%%!=##########???????? | | ????????????? " ????????#*#####/## ????? | | ??????????????"?????????#*# %==# ?????? | | ???????????????????????? # /=*# ? ????? | | ???????????????????????? # "S== # """ "" "???? | | ???????????????????????? # "" !%# [" "" "??? ? | | ????????????????????????# # ""[*/%""" "" """ ? | | ????????????????????????# # =# "" | | ???????###########??????# ######## "" ="""" | | ???????# #??????# #??????# =% | | ???????# !!! ######## #############+#+######?? | | ???????# !!! # [%! %%! #?????? | | ???????# """ !* # *==% [= %= ####### | | ???????# """ ! # =%[=*=% = | | ???????# """ / =!%%*%= ####### | | ???????# # ##########+###### #?????? | | ???????# # #??????? ???# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Coolant Potential 80 Energy Generation 65 Energy Capacity 760 Matter Stores 490 Matter Capacity 550 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1425 Resistance: TH 25 Reclamation Efficiency 10 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 45 Target Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Humpback | x1 | -6/Factory Humpback | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeDeepMicroactuators Manual? 0 Play Time 01:55:22 Cumulative 293.4 hours Start 2021.02.03 @ 12:40:26 End 2021.02.03 @ 14:37:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 246 Rogue 239 Adventurer 0 Explorer 7 Win Type - Total 9 Types 3/0/6/0/0/0/0/0/0 Lore% 75 Gallery% 91 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd9109b5-750d-4e32-8be1-4f22c6478645