Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.07 @ 21:18:45 Player: Henry Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (148) 740 Value Destroyed (5431) 5431 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 11551 Bonus ------- High Alert Combat Kills 345 Follower Combat Kills 355 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Core (1400) Ox27 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Armored Huge Wheel Improved Coolant Injector Energy Well (500) Large Matter Pod (150) Improved Weapon Cycler Mobile Refinery Mk. CCLXVII Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Recoil Nullifier Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Force Rifle Heavy Beamcaster Flak Gun Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Medium Treads Medium Treads Heavy Treads Advanced Heat Sink High-capacity Storage Unit Energy Well Large Matter Pod Improved Weapon Cycler Improved Field Recycling Unit Tesla Rifle Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Flak Gun Coil Gun Heavy Rocket Launcher Power Sword [Rating: 75] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . . Utility 4 | . . . . 1 1 . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 164 | 6 14 . 14 12 17 . 28 12 25 9 9 3 15 Power 16 | 1 . . 2 1 3 . 2 1 3 . . . 3 Engine 11 | 1 . . 2 . 1 . 2 1 2 . . . 2 Core 4 | . . . . 1 2 . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 36 | 2 . . 2 3 5 . 8 6 6 . 1 . 3 Treads 24 | 1 . . 1 1 3 . 5 6 3 . 1 . 3 Leg . | . . . . . . . . . . . . . . Wheel 12 | 1 . . 1 2 2 . 3 . 3 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 23 | 1 4 . . 1 2 . 3 . 3 4 2 3 . Device 10 | . . . . . . . 2 . . 3 2 3 . Storage 6 | 1 4 . . . . . . . 1 . . . . Processor 3 | . . . . . . . 1 . 1 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . . 1 2 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 89 | 2 10 . 10 7 7 . 15 5 13 5 6 . 9 Energy Gun 19 | . 4 . 6 1 3 . 2 . . . 2 . 1 Energy Cannon 6 | . . . . . . . 2 . 1 . . . 3 Ballistic Gun 44 | 2 6 . 3 6 3 . 6 4 6 3 2 . 3 Ballistic Cannon 6 | . . . 1 . 1 . 4 . . . . . . Launcher 10 | . . . . . . . 1 1 3 2 2 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 3 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . 1 . . . . 1 . Parts Lost 48 | . . . 8 2 . . 5 7 . 1 3 . 22 Power 5 | . . . 1 . . . . 1 . . . . 3 Propulsion 14 | . . . 2 1 . . 3 3 . . 1 . 4 Utility 7 | . . . . . . . 1 . . 1 1 . 4 Weapon 22 | . . . 5 1 . . 1 3 . . 1 . 11 Highest Loss Streak 21 | . . . 8 1 . . 2 3 . 1 2 . 21 Average Slot Usage (%) 92 | . 89 100 82 96 99 100 96 90 98 91 86 85 62 Engine 3 | . 14 14 5 3 . 7 7 6 4 . . . 1 Core 3 | . . . . 5 6 . . . 1 6 6 6 3 Treads 13 | . 14 14 8 9 15 15 15 23 19 13 7 6 5 Wheel 8 | . 14 14 8 16 14 15 12 . 5 6 6 6 3 Device 7 | . . . . . . . 1 7 6 10 21 25 19 Storage 15 | . 18 28 22 18 15 15 15 15 13 13 13 13 13 Processor 4 | . . . . . . . . 7 13 12 3 . . Protection 5 | . . . . 9 15 15 11 . 6 1 . . . Energy Gun 4 | . 1 . 15 . 6 7 1 . . . 9 13 5 Ballistic Gun 20 | . 26 28 16 30 23 15 15 27 22 25 16 13 5 Ballistic Cannon 2 | . . . 4 3 . 7 10 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 102 | 11 71 71 82 85 95 95 101 93 102 96 98 101 98 Greatest Support 100 | 20 20 10 20 26 28 28 56 88 100 28 70 28 98 Greatest Overweight (x) 27 | 1 7 7 22 8 5 3 9 3 4 3 3 3 27 Average Overweight (x) 3 | . 1 7 7 4 3 3 4 1 2 3 2 3 3 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 10 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 8 8 19 20 20 19 20 20 20 20 20 20 20 Average Carried 17 | 2 4 8 11 17 19 19 18 17 19 19 19 19 14 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 8 19 20 19 19 20 16 20 20 19 20 8 Class Distribution -------------------- 28% | Hauler-Gunner 28% | Hauler-Tank 16% | Scavenger-Gunner 16% | Hauler-Skirmisher 5% | Hauler-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Waste Hauler-Tank | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Zion Hauler-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Matter Collected 5199 | 187 101 30 336 629 490 . 1163 1024 422 201 586 20 10 Remotely . | . . . . . . . . . . . . . . Salvage Created 6074 | . 131 . 868 756 564 . 1216 889 396 148 912 . 194 Parts 299 | . 9 . 43 38 38 . 58 42 23 7 36 . 5 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . Recyclers Shooed 5 | . . . 2 . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . . 6 34 . 4 Prevented 5 | . . . . . . . . . . . 1 . 4 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 120 | . 5 . 13 13 9 . 22 18 12 7 17 . 4 Melee 1 | . . . . . . . . . . . . . 1 Guns 77 | . 5 . 10 12 9 . 7 15 5 2 12 . . Cannons 16 | . . . 3 1 . . 11 . . . . . 1 AOE 24 | . . . . . . . 3 3 7 5 4 . 2 Classes Destroyed 14 | . 2 . 3 3 1 . 3 . 1 . 1 . . Worker 8 | . . . 1 . . . 5 . 2 . . . . Builder 3 | . . . . 1 1 . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . Recycler 12 | . . . 3 1 1 . 4 2 1 . . . . Carrier 1 | . . . . . . . . . 1 . . . . Watcher 2 | . . . . 1 . . 1 . . . . . . Swarmer 32 | . 3 . . . . . 5 6 10 4 2 . 2 Grunt 56 | . 2 . 7 9 8 . 11 7 . 3 9 . . Brawler 3 | . . . . . . . 1 . . . 2 . . Duelist 3 | . . . . . . . . . . . 2 . 1 Sentry 19 | . . . 6 4 . . 2 4 . . 2 . 1 Hunter 1 | . . . . . . . 1 . . . . . . Programmer 6 | . . . . . 1 . 2 1 2 . . . . Best Kill Streak 11 | . 3 . 3 4 4 . 9 6 11 4 4 . 2 Combat Bots Only 6 | . 3 . 3 3 3 . 6 6 6 4 4 . 2 Max Kills in Single Turn 4 | . 1 . 1 2 2 . 3 4 3 3 3 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 3 3 3 3 . 2 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Damage Taken 10965 | . 246 . 755 880 283 . 1614 1752 302 442 814 . 3877 Core 1598 | . 55 . 126 92 16 . 128 305 50 30 77 . 719 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 78 68 83 . . . 35 . . . . . Volleys Fired 270 | . 25 . 44 35 23 . 56 29 13 7 33 . 5 Largest 4 | . 2 . 4 4 4 . 4 4 4 4 4 . 4 Hottest 230 | . 40 . 158 108 93 . 218 132 129 127 219 . 230 Shots Fired 928 | . 50 . 123 138 90 . 210 110 45 24 126 . 12 Gun 767 | . 50 . 110 123 90 . 99 108 40 18 122 . 7 Cannon 143 | . . . 13 15 . . 110 1 . . . . 4 Launcher 18 | . . . . . . . 1 1 5 6 4 . 1 Special . | . . . . . . . . . . . . . . Kinetic 767 | . 50 . 71 138 70 . 190 109 40 18 80 . 1 Thermal 115 | . . . 45 . 20 . 2 . . . 42 . 6 Explosive 18 | . . . . . . . 1 1 5 6 4 . 1 Electromagnetic 28 | . . . 7 . . . 17 . . . . . 4 Robot Hit Streak 25 | . 6 . 13 10 7 . 8 11 9 5 25 . 10 Robot Miss Streak 10 | . 3 . 10 4 3 . 7 6 3 3 6 . . Penetration Max 1 | . . . . . . . 1 . 1 . . . . Secondary Targets 5 | . . . . . 2 . . 1 . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . 1 . . Shots Hit Robots 597 | . 29 . 77 87 55 . 123 99 22 10 84 . 11 Core Hits 359 | . 13 . 33 37 22 . 64 87 25 14 58 . 6 Critical Hits 5 | . . . . 1 1 . 1 . 1 . 1 . . Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . 1 1 . 1 . . . 1 . . Melee Attacks 14 | . . . . . . . . . 9 . . . 5 Impact . | . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . 9 . . . 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13502 | . 241 . 977 1318 775 . 3203 1809 1724 829 2201 . 425 Guns 7874 | . 241 . 809 1188 772 . 1177 1381 499 95 1652 . 60 Cannons 1824 | . . . 154 130 . . 1443 . . . . . 97 Explosions 3542 | . . . . . . . 539 407 1225 734 549 . 88 Melee 180 | . . . . . . . . . . . . . 180 Ramming 82 | . . . 14 . 3 . 44 21 . . . . . Kinetic 7856 | . 241 . 480 1318 538 . 2310 1381 499 95 994 . . Thermal 1753 | . . . 423 . 234 . 341 . . . 658 . 97 Explosive 3239 | . . . . . . . 236 407 1225 734 549 . 88 Electromagnetic 392 | . . . 60 . . . 272 . . . . . 60 Impact . | . . . . . . . . . . . . . . Slashing 180 | . . . . . . . . . . . . . 180 Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . 2 . 7 7 14 14 1 1 1 1 . Average Corruption 4 | . . . 2 . 6 7 9 14 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . Effects 167 | . . . 5 . 28 6 73 40 4 7 4 . . Message Errors 27 | . . . 3 . 8 2 5 2 3 3 1 . . Matter Fused 19 | . . . . . 2 3 10 4 . . . . . Heat Flow Errors 14 | . . . 1 . 1 1 8 3 . . . . . Energy Discharges 16 | . . . . . 6 . 4 2 1 1 2 . . Data Loss (minor) 13 | . . . . . 3 . 5 3 . 2 . . . Data Loss (major) 3 | . . . . . . . 3 . . . . . . Misfires 4 | . . . . . 2 . 2 . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . 2 . . . . . Targeting Errors 62 | . . . 1 . 6 . 32 21 . 1 1 . . Weapon Failures 6 | . . . . . . . 4 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 240 | . . . . . . . 58 53 84 3 42 . . Projectiles 54 | . . . . . . . 54 . . . . . . Explosions 186 | . . . . . . . 4 53 84 3 42 . . Melee . | . . . . . . . . . . . . . . Knockbacks 12 | . . . 1 1 . . 10 . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . . 1 1 . . 9 . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . Self-Inflicted Damage 352 | . . . 6 . . . 246 . 35 27 30 . 8 Shots 7 | . . . . . . . 3 . 1 1 1 . 1 Rammed 9 | . . . 3 . 1 . 2 3 . . . . . Targets Rammed 10 | . . . 3 . 1 . 2 4 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . Highest Temperature 693 | . 18 . 313 275 231 199 693 219 6 144 674 . 93 Average Temperature 126 | . 9 . 79 86 73 103 177 67 4 63 203 . 28 Received Heat Transfer 2646 | . 99 . 315 432 144 . 276 462 . 69 273 . 576 Effects 42 | . . . . . . . 17 3 . . 22 . . Shutdowns 7 | . . . . . . . 4 . . . 3 . . Energy Bleed 5 | . . . . . . . 4 . . . 1 . . Interference 7 | . . . . . . . 1 3 . . 3 . . Matter Decay 5 | . . . . . . . 1 . . . 4 . . Short Circuit 5 | . . . . . . . 4 . . . 1 . . Damage (minor) 2 | . . . . . . . 1 . . . 1 . . Damage (major) 11 | . . . . . . . 2 . . . 9 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 3 | . . . 1 . 1 . . . . . 1 . . Heat Transferred 2876 | . . . 972 . 444 . 274 . . . 1036 . 150 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Peak Influence 854 | . 165 64 199 239 192 29 485 854 491 . . . . Average Influence 202 | . 120 64 70 88 57 25 284 560 261 . . . . Maximum Alert Level 3 | . . . . 1 . . 2 3 2 . . . . Low Security (%) 54 | 100 100 100 100 79 100 100 17 . 28 . . . . Level 1 33 | . . . . 20 . . 60 26 66 . . . . Level 2 9 | . . . . . . . 21 48 5 . . . . Level 3 1 | . . . . . . . . 24 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 34 | . . . 3 2 4 . 11 7 5 . 1 . 1 Investigation 6 | . . . 2 . . . 2 . 2 . . . . Extermination 5 | . . . . . 1 . 2 . 2 . . . . Reinforcement 13 | . . . 1 1 3 . 4 3 1 . . . . Assault 2 | . . . . . . . . . . . 1 . 1 Garrison 8 | . . . . 1 . . 3 4 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced 4 | . . . . . . . 2 2 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Distress Signals 8 | . 1 . . 2 1 . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 184 | . 8 . 17 17 18 6 29 30 14 7 22 . 16 Peak Tracking Total 13 | . 3 . 3 5 4 6 5 10 4 4 5 . 13 Tactical Retreats 14 | . . . . 1 . . 1 2 . 1 6 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Traps Triggered 10 | . . . 2 . 4 . 2 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Machines Disabled 13 | . . . . 2 . . 4 1 6 . . . . Max in Single Turn 3 | . . . . 1 . . 3 1 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Machines Accessed 28 | . . . 3 5 1 . 8 3 6 1 . 1 . Terminals 22 | . . . 3 5 1 . 6 3 4 . . . . Fabricators 3 | . . . . . . . 2 . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 68 | . . . 10 15 2 . 21 4 13 1 . 2 . Successful 35 | . . . 2 10 1 . 12 . 7 1 . 2 . Failed 33 | . . . 8 5 1 . 9 4 6 . . . . Catastrophic 8 | . . . 3 2 . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 52 | . . . 10 15 2 . 13 4 8 . . . . Terminals 57 | . . . 10 15 2 . 16 4 10 . . . . Fabricators 7 | . . . . . . . 5 . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 16 | . . . 2 4 1 . 4 . 2 1 . 2 . Part Schematic 3 | . . . . . 1 . . . . . . 2 . Open Door 1 | . . . . . . . . . . 1 . . . Unreport Threat 8 | . . . 1 4 . . 2 . 1 . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . Recall Investigation 3 | . . . 1 . . . 1 . 1 . . . . Fabricator Hacks 4 | . . . . . . . 3 . 1 . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . Build 2 | . . . . . . . 1 . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . . 6 . . 5 . 3 . . . . Terminals 14 | . . . . 6 . . 5 . 3 . . . . Track 5 | . . . . 1 . . 2 . 2 . . . . Botnet 9 | . . . . 5 . . 3 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . . . 3 2 . . 7 2 5 . . . . Full Trace Events 4 | . . . . 1 . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . 2 . Parts Built 4 | . . . . . . . 2 . 2 . . . . Matter 380 | . . . . . . . 168 . 212 . . . . Time 190 | . . . . . . . 84 . 106 . . . . Total Part Build Rating 20 | . . . . . . . 8 . 12 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Total Allies 14 | . . . . . . . . 10 . . . 4 . Largest Group 9 | . . . . . . . . 9 . . . 4 3 Highest-Rated Group 157 | . . . . . . . . 157 . . . 109 81 Highest-Rated Ally 29 | . . . . . . . . 29 . . . 28 28 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 84 | . . . . . . . . 76 . . . . 8 Total Damage 1208 | . . . . . . . . 1113 . . . . 95 Kills 12 | . . . . . . . . 11 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Turns Passed 8744 | 51 315 111 680 536 833 157 1184 447 1588 997 661 998 186 Spaces Moved 5043 | 44 216 75 274 282 535 126 658 171 1011 416 406 757 72 Core 11 | 2 . . 7 . . . . . . . . . 2 Treads 701 | 2 3 . 7 18 64 . 12 171 421 . 2 . 1 Legs . | . . . . . . . . . . . . . . Wheels 4331 | 40 213 75 260 264 471 126 646 . 590 416 404 757 69 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 150 140 110 115 125 125 180 125 130 130 130 120 Average Speed 137 | 87 99 150 178 134 133 125 134 182 144 130 130 130 161 Slowest Speed 1400 | 160 160 150 1150 240 220 125 220 220 225 130 180 130 1400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 32 20 34 33 15 70 19 31 25 64 55 77 12 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . . 1 2 . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . . . . . 2 2 4 1 Spaces Dug 26 | . . . . . . . . . 9 . . . 17 Terrain Destroyed 337 | . . . . 4 . . 64 19 94 80 59 . 17 Melee 9 | . . . . . . . . . 9 . . . . Projectile 24 | . . . . 4 . . 14 1 2 1 . . 2 AOE 304 | . . . . . . . 50 18 83 79 59 . 15 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Low Low Zio Pro Total 6276 | 53 274 74 371 375 611 125 836 231 1100 855 472 772 127 Wait 583 | . 6 . 15 27 5 . 51 13 . 417 16 6 27 Move 5031 | 43 215 74 273 281 535 125 657 170 1010 415 405 756 72 Hop . | . . . . . . . . . . . . . . Pick Up 81 | 4 6 . 15 6 10 . 12 1 16 2 5 3 1 Fast Attach 53 | 6 3 . 9 4 9 . 8 3 4 4 . 2 1 Attach 54 | . 1 . 4 5 4 . 10 8 5 . 4 . 13 Detach 29 | . 3 . 3 5 3 . 7 2 2 2 1 . 1 Swap 57 | . 10 . 1 3 4 . 10 1 16 5 5 1 1 Drop 94 | . 5 . 4 9 17 . 23 . 25 3 3 4 1 Fire 270 | . 25 . 44 35 23 . 56 29 13 7 33 . 5 Melee 14 | . . . . . . . . . 9 . . . 5 Ram 5 | . . . 3 . . . 2 . . . . . . Kick . | . . . . . . . . . . . . . . Crush 5 | . . . . . 1 . . 4 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 351 | -10/Materials | Discovered new exit (range 11) 367 | -10/Materials | Entered Mines 421 | -10/Mines | Found a hidden stash of uninstalled traps 463 | -10/Mines | Discovered new exit (range 11) 478 | -10/Mines | Entered Materials 478 | -9/Materials | Evolved 2 slots: Weapon x2 705 | -9/Materials | Lost 8 parts (1p2n5w) 1104 | -9/Materials | Discovered new exit (range 15) 1158 | -9/Materials | Entered another Materials area 1158 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -8/Materials | Garrison activated, responded to threat 1628 | -8/Materials | Build established: Hauler-Tank 1661 | -8/Materials | Discovered new exit (range 15) 1694 | -8/Materials | Entered Factory 1694 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2527 | -7/Factory | Sucked down chute 2527 | -7/Factory | Entered Waste 2544 | -7/Waste | Spotted C-40 Crusher 2572 | -7/Waste | Spotted C-40 Crusher 2576 | -7/Waste | Spotted C-40 Crusher 2580 | -7/Waste | Spotted C-40 Crusher 2581 | -7/Waste | Spotted C-40 Crusher 2594 | -7/Waste | Spotted C-40 Crusher 2665 | -7/Waste | Discovered new exit (range 16) 2684 | -7/Waste | Entered Factory 2787 | -7/Factory | Local fabrication network quarantined 2862 | -7/Factory | Fabricated Med. Treads (x2) 3574 | -7/Factory | System corruption reached 10% 3581 | -7/Factory | Discovered new exit (range 15) 3586 | -7/Factory | Garrison activated, responded to threat 3868 | -7/Factory | Entered Storage 3936 | -7/Storage | Garrison activated, responded to threat 3975 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4021 | -7/Storage | Lost 3 parts (2n1w) 4067 | -7/Storage | Core integrity fell below 50% 4279 | -7/Storage | Garrison activated, responded to threat 4280 | -7/Storage | Lost 3 parts (1n2w) 4299 | -7/Storage | Discovered new exit (range 10) 4315 | -7/Storage | Entered Factory 4315 | -6/Factory | Evolved 2 slots: Utility x2 4389 | -6/Factory | Build established: Scavenger-Gunner 4392 | -6/Factory | Discovered new exit (range 5) 5108 | -6/Factory | Fabricated Hvy. Treads (x2) 5599 | -6/Factory | Discovered new exit (range 15) 5684 | -6/Factory | Build established: Hauler-Gunner 5903 | -6/Factory | Entered Lower Caves 5989 | -6/Lower Caves | Spotted B-75 Beast 6027 | -6/Lower Caves | Learned location of 1 exit from Factory 6453 | -6/Lower Caves | Discovered new exit (range 15) 6900 | -6/Lower Caves | Entered another Lower Caves area 6902 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7412 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7438 | -6/Lower Caves | Learned location of 1 exit from Factory 7515 | -6/Lower Caves | Build established: Hauler-Skirmisher 7518 | -6/Lower Caves | Encountered a Warlord checkpoint 7544 | -6/Lower Caves | Discovered new exit (range 12) 7561 | -6/Lower Caves | Entered Zion 7597 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7619 | -6/Zion | Given A8's code to call for help 7731 | -6/Zion | System corruption cleaned by Quarantine Array 7781 | -6/Zion | Discovered new exit (range 12) 7977 | -6/Zion | Gained Derelict followers 7992 | -6/Zion | Learned location of Warlord (-5) 8075 | -6/Zion | Learned location of Armory (-4) 8100 | -6/Zion | Visited the Megawrench Repair Shop 8104 | -6/Zion | Megawrench repaired 13 parts 8335 | -6/Zion | Learned Factory fabricator intel 8438 | -6/Zion | Found Prototype Device 8438 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8559 | -6/Zion | Entered Proximity Caves 8559 | -5/Proximity Caves | Accompanied by 3 allies 8573 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8616 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8698 | -5/Proximity Caves | Core integrity fell below 50% 8733 | -5/Proximity Caves | Core integrity fell below 20% 8745 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08704_ Hvy. Treads destroyed. 08706_ Adv. Terrain Scanner destroyed. 08713_ Y-72 Warden destroyed. 08715_ Lgt. Angular Momentum Engine destroyed. 08715_ Penetrated by Slug. 08715_ Adv. Heat Sink destroyed. 08717_ Coolant Injector destroyed. 08718_ Penetrated by Slug. 08720_ Med. Treads self-destruct mechanism malfunctions. 08721_ Slug penetrates Wall. 08724_ Penetrated by Slug. 08726_ Hvy. Plasma Cannon destroyed. 08726_ Penetrated by Slug. 08726_ Power Sword destroyed. 08728_ Med. Treads self-destruct mechanism malfunctions. 08728_ Particle Reactor self-destruct mechanism malfunctions. 08729_ Penetrated by Slug. 08730_ Unknown Energy Gun self-destruct mechanism malfunctions. 08732_ Slug penetrates Wall. 08733_ Acquired Particle Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ????##????????#????????????????????????????#?????? | | ??????????#?????????#???#???#????????????????????? | | ???????????????????#??????????#?#??#??????#?#????? | | ???????????????????????????????#??????#??????????? | | ??????????????????????#?????????????????#??#?????? | | ?????????????????#?????????#???????#?????????????? | | ??????????????#??????????????????????????????????? | | ???????????????????????#??????????#?#????#???????? | | ????????????##????????????????????????##?#???????? | | ??????#???### ####??#???????#??#????#???#??##????? | | ?????#????### #???#?????????????#?#??#??????#?? | | ????## ### ##????????#????????????????###?? | | ??#?# # #??#???###?????#??#??????? #?? | | ?????# | ####### #????#########??? ### | | ????## !% % ! #" ###### ## ###? ## | | ?????# %! !%! ## ### | | ????# %% |% # ### | | ???# == ###### #?# % | | ??# ??# ; ##?## ## [ | | ??## ?###### ##?### ###### | | ???# ?#; ;###;## ##?#?#### | | ???## ???## l ##?###### | | ????# ????# @g= ### ## | | ????## ? #;=##### | | ?????#### ####???## | | ??????????##### #??##??### | | ?????#?????#??# ### ### #????????## ### ##### | | ????????????#?# #" ?? #?????????######?####???? | | ??????????????# #" ?# ##???????????????#??????? | | ??????????????#?#" # ?? #???????#???????????????? | | ????????????#???#" ## ? ?? ???#?????#? ????????? | | ????????? ??????#" ?? ? ? ? ???????????????? ??? | | ????????????????#"???"?? ? ? ??#?????????????????? | | ???????????? ????????##? ? ????#???????? ????????? | | ????????????????????????????????????? ?????? ???? | | ??????????????????#????? ????#???????????????????? | | ??????????????????????? ???? ????????????????????? | | ??????????????#?????#???????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 8 Item Schematics ----------------- Med. Treads | -7/Factory | Hacked Hvy. Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory Hvy. Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Preemptive Strike Quantum Hacking Remodeling Challenges ------------ None Game ------ Seed VariableAssembledLance Manual? 0 Play Time 01:51:58 Cumulative 412.4 hours Start 2020.08.06 @ 14:11:02 End 2020.08.07 @ 21:18:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 44 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36dd70f1-2757-464f-9f9e-d053fa3c069b