Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 21:55:42 Player: Occam Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (1917) 1917 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 3955 Bonus ------- High Alert Combat Kills 153 Cogmind --------- Core Integrity 173/400 Matter 240/300 Energy 265/265 System Corruption 8% Temperature Cool (0) Movement Rolling (165) Ox5 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Structural Scanner Hardened Light Armor Plating Shield Generator > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (20) --- Cooled Ion Engine Improved Treads Armored Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Matter Pod (200) ECM Suite Improved Utility Shielding Hardened Light Armor Plating Hacking Suite Improved Trap Extractor (4/6 Shock) Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Structural Scanner Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Compact Wheel Improved Heat Sink High-capacity Matter Pod Improved Sensor Array ECM Suite Improved Utility Shielding Improved Trap Extractor Improved EM Shotgun Improved Medium Laser Beam Cannon Beam Cannon Heavy Assault Rifle Autogun Rocket Launcher Rocket Launcher Rocket Launcher Datajack [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 84 | 1 15 8 59 1 Power 8 | . 3 . 5 . Engine 8 | . 3 . 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 31 | . 4 2 24 1 Treads 20 | . 3 1 15 1 Leg . | . . . . . Wheel 10 | . 1 1 8 . Hover . | . . . . . Flight 1 | . . . 1 . Utility 26 | 1 2 4 19 . Device 18 | 1 1 4 12 . Storage 3 | . 1 . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 19 | . 6 2 11 . Energy Gun 1 | . 1 . . . Energy Cannon 8 | . 2 1 5 . Ballistic Gun 6 | . 2 . 4 . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 1 . Unidentified Prototypes 2 | . . . 2 . Parts Lost 16 | . 6 . 10 . Power 2 | . 1 . 1 . Propulsion 3 | . 2 . 1 . Utility 7 | . 1 . 6 . Weapon 4 | . 2 . 2 . Highest Loss Streak 8 | . 5 . 8 . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 100 97 100 Engine 12 | . 13 14 10 11 Treads 13 | . 17 14 11 11 Wheel 9 | . 6 14 10 11 Device 17 | . 14 14 20 22 Storage 12 | . 14 14 11 11 Processor 1 | . . . 2 . Protection 4 | . . . 7 11 Energy Gun 1 | . 4 . . . Energy Cannon 10 | . 4 27 9 . Ballistic Gun 11 | . 15 . 11 22 Ballistic Cannon 1 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 61 | 13 54 56 61 61 Greatest Support 40 | 20 40 16 40 12 Greatest Overweight (x) 5 | . 3 3 5 5 Average Overweight (x) 2 | . 1 3 3 5 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 8 13 20 20 20 Most Carried 20 | 6 17 20 20 20 Average Carried 16 | 6 8 19 19 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 17 20 20 20 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1978 | 230 704 96 948 . Remotely . | . . . . . Salvage Created 3042 | 145 717 131 2049 . Parts 230 | 8 48 22 152 . Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 4 | . 2 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 52 | . 12 3 37 . Guns 24 | . 9 . 15 . Cannons 28 | . 3 3 22 . Classes Destroyed 13 | 2 6 . 5 . Worker 4 | . 1 1 2 . Builder 5 | . 1 3 1 . Tunneler 8 | 3 . 1 4 . Hauler 5 | . 1 . 4 . Recycler 5 | 1 2 . 2 . Operator 2 | . . . 2 . Watcher 8 | . 3 . 5 . Swarmer 14 | . 3 3 8 . Grunt 26 | . 9 . 17 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Protector 1 | . . . 1 . Sentry 9 | . . . 9 . Best Kill Streak 8 | 2 3 3 8 . Combat Bots Only 7 | . 3 3 7 . Max Kills in Single Turn 2 | 1 2 1 2 . Gunslinging 1 | . 1 . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 257 | . 96 6 155 . Missed 53 | . 20 2 31 . Damage Taken 2716 | . 888 35 1793 . Core 334 | . 107 . 227 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 142 | . . . 142 . Core Remaining (%) 78 | 100 . 57 . . Volleys Fired 219 | 10 74 16 119 . Largest 2 | 2 2 2 2 . Hottest 136 | 40 80 120 136 . Shots Fired 431 | 20 146 32 232 1 Gun 244 | 20 123 . 100 1 Cannon 186 | . 23 32 131 . Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 237 | 20 116 . 100 1 Thermal 193 | . 30 32 131 . Explosive 1 | . . . 1 . Electromagnetic . | . . . . . Robot Hit Streak 25 | 13 9 7 25 . Robot Miss Streak 7 | 3 7 3 3 . Penetration Max . | . . . . . Secondary Targets 7 | . 4 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 280 | 15 87 19 159 . Core Hits 122 | 7 39 8 68 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4451 | 118 984 372 2977 . Guns 2058 | 118 720 . 1220 . Cannons 2393 | . 264 372 1757 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2053 | 118 715 . 1220 . Thermal 2398 | . 269 372 1757 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 8 8 Average Corruption 7 | . . . 7 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 50 | . . . 47 3 Message Errors 11 | . . . 11 . Matter Fused 13 | . . . 12 1 Heat Flow Errors 6 | . . . 6 . Energy Discharges 7 | . . . 6 1 Data Loss (minor) 5 | . . . 5 . Data Loss (major) 3 | . . . 3 . Misfires 3 | . . . 2 1 Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 31 | . . . 31 . Projectiles 31 | . . . 31 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 264 | . 222 132 264 . Average Temperature 61 | . 54 40 69 . Received Heat Transfer 993 | . 477 . 516 . Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . 3 . Heat Transferred 4395 | . 610 777 3008 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 592 | 20 265 80 592 234 Initial 234 | . 13 15 13 234 Average 239 | 11 61 52 398 234 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 52 | 100 92 100 16 . Level 1 13 | . 7 . 18 100 Level 2 34 | . . . 64 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . 6 . Investigation 4 | . 2 . 2 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 7 | . 1 . 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 17 2 52 . Peak Tracking Total 10 | . 3 2 10 . Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts 10 | . . 9 1 . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed 3 | . . 2 1 . Reused . | . . . . . Traps Extracted 3 | . . 2 1 . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 4 | . . 3 4 4 Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 23 | . 9 1 13 . Terminals 17 | . 8 . 9 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 82 | . 32 1 49 . Successful 49 | . 21 1 27 . Failed 32 | . 10 . 22 . Catastrophic 3 | . 1 . 2 . Database Lockouts 1 | . 1 . . . Manual 49 | . 17 . 32 . Terminals 66 | . 28 . 38 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 4 | . 4 . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 26 | . 12 1 13 . Part Schematic 3 | . 1 . 2 . Robot Schematic 2 | . 1 . 1 . Robot Analysis 3 | . . . 3 . Prototype ID Bank 4 | . 3 . 1 . Open Door 1 | . . 1 . . Terminal Index 2 | . 1 . 1 . Alert Level 2 | . . . 2 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . . . 1 . Hauler Manifests 3 | . 2 . 1 . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 7 . 5 . Terminals 12 | . 7 . 5 . Assimilate 3 | . 3 . . . Botnet 7 | . 3 . 4 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 8 . 12 . Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 2 | . 1 . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . 1 . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 80 | . . . 80 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 2 | . 2 . . . Largest Group 2 | . 2 2 1 . Highest-Rated Group 20 | . 20 20 10 . Highest-Rated Ally 10 | . 10 10 10 . Total Orders 6 | . 2 . 4 . STAY 3 | . 1 . 2 . FOLLOW 3 | . 1 . 2 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total 3 | . . . 3 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 5305 | 79 1581 791 2795 59 Spaces Moved 2879 | 22 880 490 1453 34 Core . | . . . . . Treads 309 | . 301 . 8 . Legs 126 | 22 104 . . . Wheels 2444 | . 475 490 1445 34 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 145 145 165 Average Speed 148 | 120 147 145 150 165 Slowest Speed 240 | 120 160 145 240 165 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 2 95 76 96 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 10 | . . . 10 . Melee . | . . . . . Projectile . | . . . . . AOE 10 | . . . 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3516 | 58 1041 536 1843 38 Wait 190 | 26 36 4 124 . Move 2875 | 21 879 489 1452 34 Hop . | . . . . . Pick Up 71 | . 24 6 40 1 Fast Attach 16 | 1 . 1 14 . Attach 24 | . 8 . 16 . Detach 5 | . 2 . 3 . Swap 44 | . 7 7 29 1 Drop 62 | . 11 4 45 2 Fire 219 | 10 74 16 119 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 10 | . . 9 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: [*Mat x3] / [*Min x2] / *Sto x2) -9/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 80 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 15) 327 | -10/Materials | Build established: Mutant 600 | -10/Materials | Central database locked down 854 | -10/Materials | Discovered new exit (range 9) 862 | -10/Materials | Lost 5 parts (1p2n2w) 999 | -10/Materials | Discovered new exit (range 12) 1160 | -10/Materials | Discovered new exit (range 10) 1308 | -10/Materials | Discovered new exit (range 8) 1661 | -10/Materials | Entered Mines 1661 | -10/Mines | Accompanied by 2 allies 1772 | -10/Mines | Learned location of Storage (-9) 1807 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1920 | -10/Mines | Discovered new exit (range 7) 2002 | -10/Mines | Found a hidden stash of uninstalled traps 2253 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2284 | -10/Mines | Discovered new exit (range 8) 2452 | -10/Mines | Entered Materials 2452 | -9/Materials | Accompanied by 1 ally 2452 | -9/Materials | Evolved 2 slots: Utility x2 2453 | -9/Materials | Identified exit to Storage 2868 | -9/Materials | Build established: Scavenger-Mutant 2966 | -9/Materials | Destroyed 7 combat bots 3062 | -9/Materials | Discovered new exit (range 10) 3231 | -9/Materials | Discovered new exit (range 14) 3343 | -9/Materials | Discovered exit to Storage (range 15) 3538 | -9/Materials | Discovered new exit (range 15) 3652 | -9/Materials | First assault squad dispatched 3741 | -9/Materials | Core integrity fell below 50% 3765 | -9/Materials | Lost 8 parts (1p1n4u2w) 3978 | -9/Materials | Repaired Autogun 3992 | -9/Materials | Repaired Lgt. Treads 4205 | -9/Materials | Discovered new exit (range 10) 4744 | -9/Materials | Discovered new exit (range 5) 5247 | -9/Materials | Entered Storage 5306 | -9/Storage | Self-destructed Last Messages --------------- 05197_ Acquired Imp. Sensor Array. 05198_ Dropped Imp. Sensor Array. 05201_ Acquired Imp. Flight Unit. 05202_ Dropped Med. Armor Plating. 05204_ Acquired Imp. Flight Unit. 05205_ Dropped Imp. EM Shotgun. 05207_ Acquired Imp. Flight Unit. 05207_ R-06 Scavenger collects Com. Wheel. 05208_ System corrupted: Heat flow error (+106). 05213_ R-06 Scavenger collects Imp. Sensor Array. 05229_ System corrupted: Heat flow error (+113). LOCATION=STORAGE GOAL=ESCAPE 05256_ System corrupted: Matter fused (-10). 05264_ Dropped Lgt. Treads. 05267_ Acquired Imp. Treads. 05276_ System corrupted: Energy discharge (-63). 05305_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 05305_ System corrupted: Hvy. Assault Rifle misfires. 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Armor Plating | -9/Materials | Hacked Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelGammaLance Manual? 0 Play Time 01:12:18 Cumulative 328.4 hours Start 2024.05.20 @ 23:39:15 End 2024.05.22 @ 21:55:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 53 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 66 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: abbf6a6a-d387-4958-a832-976246a6e44f