Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.16 @ 02:54:46 Player: AngelSpirit Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (66) 330 Value Destroyed (1258) 1258 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 6604 Bonus ------- Aligned with FarCom 300 Friendly Fire -44 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Gravity Neutralizer Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hybrid Antimatter Reactor PSU Rigger Mini Grenade Launcher Fusion Bomb Launcher CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Gravity Neutralizer Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Hybrid Antimatter Reactor PSU Rigger Mini Grenade Launcher Fusion Bomb Launcher CPS Tube [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Advanced Melee Analysis Suite Device Structural Scanner Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . . . . 4 . . . 4 . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 8 | . . . . . 4 . . . 4 . . Weapon . | . . . . . . . . . . . . Parts Attached 65 | 3 5 4 . 3 23 5 3 3 1 2 13 Power 5 | . . . . 1 2 1 . . . . 1 Engine 2 | . . . . 1 1 . . . . . . Core 3 | . . . . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 11 | . 1 2 . 2 3 1 . 1 . 1 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 11 | . 1 2 . 2 3 1 . 1 . 1 . Utility 36 | 1 2 . . . 13 2 2 2 1 1 12 Device 11 | 1 1 . . . 4 1 . 1 . 1 2 Storage . | . . . . . . . . . . . . Processor 15 | . . . . . 4 1 1 . . . 9 Hackware 6 | . . . . . 2 . 1 1 1 . 1 Protection 4 | . 1 . . . 3 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 13 | 2 2 2 . . 5 1 1 . . . . Energy Gun 2 | 1 . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | 1 1 2 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . 1 . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . 1 Parts Lost 25 | . 3 . . 3 5 2 . 5 . . 7 Power 2 | . . . . . . 1 . . . . 1 Propulsion 8 | . 1 . . 1 3 . . 2 . . 1 Utility 10 | . 1 . . 1 . 1 . 3 . . 4 Weapon 5 | . 1 . . 1 2 . . . . . 1 Highest Loss Streak 5 | . 1 . . 2 2 1 . 5 . . 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 3 | . 2 2 4 4 4 5 5 4 4 3 5 Power . | . . . 2 2 . 1 1 . . . 1 Propulsion . | . . . . . 1 . . . . . . Utility 1 | . 1 1 . 1 1 3 3 3 2 1 1 Weapon 1 | . 1 1 1 . . 1 1 1 1 1 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 13 | . . . 1 2 4 . 1 1 . 1 3 Power 7 | . . . . 2 2 . 1 1 . . 1 Propulsion 1 | . . . . . 1 . . . . . . Utility 3 | . . . 1 . 1 . . . . 1 . Weapon 1 | . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 66 | . 35 65 85 72 74 93 98 91 26 28 57 Engine 1 | . . . . 2 4 3 . . . . . Core 1 | . . . . . . 4 9 8 . . 2 Flight 11 | . 1 14 28 23 16 16 18 15 . 1 . Device 15 | . 18 28 28 18 14 19 18 16 . . 6 Processor 11 | . . . . . 15 9 9 8 . . 32 Hackware 7 | . . . . . 2 18 25 26 20 20 8 Protection 2 | . . . . . 8 6 . . . . . Ballistic Gun 8 | . 11 22 28 22 6 . . . . . . Impact Weapon 3 | . . . . . 2 9 9 9 6 6 4 Slashing Weapon 1 | . . . . . . 6 9 8 . . . Peak Build Rating 59 | 2 3 6 8 8 26 29 28 37 13 26 59 Average Rating 18 | 1 2 4 7 6 16 23 27 28 13 17 41 On Entrance 12 | . 2 3 6 8 7 19 24 28 10 13 26 Avg Prop Armor Cover (%) 20 | . . . . . . . . . . 20 20 Naked Turns 1 | . 1 . . . . . . . . . . Heaviest Build 15 | 3 5 4 4 6 10 15 11 12 3 3 12 Greatest Support 18 | 3 4 8 8 8 11 15 15 18 3 3 15 Greatest Overweight (x) 2 | . 1 . . . 2 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 3 5 5 5 5 5 5 4 5 5 Average Carried 3 | . 2 2 4 4 4 5 4 4 4 3 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 2 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 47% | Mutant 15% | Scavenger-Mutant 12% | Scavenger-Scout 11% | Hacker-Mutant 8% | Hacker-Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Scout | -8/Materials Hacker-Scout | -8/Storage Hacker-Scout | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Matter Collected 1350 | 236 272 106 10 67 345 60 50 45 10 . 149 Remotely . | . . . . . . . . . . . . Salvage Created 1946 | 29 545 116 . 33 653 170 . 107 25 . 268 Parts 98 | 6 37 8 . 1 35 6 . 3 . . 2 Haulers Intercepted 7 | . 2 . . . 3 2 . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 37 | . 12 3 . 4 12 2 . 1 . . 3 Melee 6 | . . . . . 1 2 . 1 . . 2 Guns 12 | . 2 1 . 1 8 . . . . . . AOE 16 | . 10 2 . 3 1 . . . . . . Classes Destroyed 14 | 1 8 . . 1 1 . . 2 . . 1 Worker 5 | . 3 1 . . . . . . . . 1 Builder 4 | . 1 . . . 1 . . . . . 2 Tunneler 5 | 2 . . . . . . . . 1 . 2 Hauler 7 | . 2 . . . 3 2 . . . . . Recycler 4 | . 3 1 . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . Watcher 4 | . 2 . . . . . . . . . 2 Swarmer 16 | . 6 3 . 2 5 . . . . . . Grunt 13 | . 6 . . . 4 2 . . . . 1 Sentry 4 | . . . . . 3 . . . . . 1 Programmer 1 | . . . . . . . . . . . 1 Bolteater 1 | . . . . . . . . 1 . . . Tinkerer 1 | . . . . . . . . 1 . . . Assembled 2 | . . . . 2 . . . . . . . Best Kill Streak 15 | 1 15 3 . 2 3 3 . 1 1 . 3 Combat Bots Only 6 | . 6 3 . 2 3 2 . 1 . . 1 Max Kills in Single Turn 4 | 1 4 2 . 2 2 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 2 . 2 1 . . . . . . Melee 1 | . . . . . 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 341 | . 38 6 . 32 61 18 . 44 . . 142 Missed 125 | . 9 4 . 17 23 9 . 19 . . 44 Hits 216 | . 29 2 . 15 38 9 . 25 . . 98 Melee 14 | . . . . . . . . 12 . . 2 Projectile 202 | . 29 2 . 15 38 9 . 13 . . 96 Critical Strikes 5 | . . . . . 1 . . 1 . . 3 Damage Taken 2623 | . 366 16 . 141 588 135 . 233 . . 1144 Core 1407 | . 147 . . 74 242 15 . 78 . . 851 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 9 | . . . . . 9 . . . . . . Regen/Repaired (Parts) 2 | . . . . . . 2 . . . . . Core Remaining (%) 50 | 100 . . . 11 . . . 39 . . . Volleys Fired 148 | 6 73 14 . 5 49 . 1 . . . . Largest 2 | 2 1 2 . 2 2 . 1 . . . . Hottest 70 | 70 30 40 . 40 70 . 30 . . . . Shots Fired 182 | 12 73 20 . 6 70 . 1 . . . . Gun 165 | 12 64 19 . 2 68 . . . . . . Cannon . | . . . . . . . . . . . . Launcher 17 | . 9 1 . 4 2 . 1 . . . . Special . | . . . . . . . . . . . . Kinetic 135 | 6 64 19 . 2 44 . . . . . . Thermal 6 | 6 . . . . . . . . . . . Explosive 15 | . 9 1 . 4 . . 1 . . . . Electromagnetic 26 | . . . . . 26 . . . . . . Robot Hit Streak 16 | 4 10 6 . 7 16 . . . . . . Robot Miss Streak 7 | 4 7 4 . . 3 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 157 | 6 34 12 . 1 66 10 . 3 1 . 24 Core Hits 83 | 3 30 9 . 5 29 3 . 1 . . 3 Critical Kills 2 | . . . . . . 1 . 1 . . . Critical Parts Destroyed 3 | . . . . . 2 . . . . . 1 Critical Strikes 5 | . . . . . 2 1 . 1 . . 1 Smash 5 | . . . . . 2 1 . 1 . . 1 Melee Attacks 79 | . . . . . 13 18 1 11 1 . 35 Impact 73 | . . . . . 13 14 . 10 1 . 35 Slashing 6 | . . . . . . 4 1 1 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . . 2 2 . 2 1 . 4 Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5205 | 64 1378 210 . 161 1325 574 . 147 64 . 1282 Guns 1100 | 64 254 105 . 10 667 . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1498 | . 1124 105 . 151 118 . . . . . . Melee 2600 | . . . . . 540 574 . 147 64 . 1275 Ramming 7 | . . . . . . . . . . . 7 Kinetic 633 | 14 254 105 . 10 250 . . . . . . Thermal 106 | 50 . . . . 56 . . . . . . Explosive 1380 | . 1124 105 . 151 . . . . . . . Electromagnetic 479 | . . . . . 479 . . . . . . Impact 2600 | . . . . . 540 574 . 147 64 . 1275 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . 7 8 Average Corruption 7 | . . . . . . . . . . 7 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 26 | . . . . . . . . . . 1 25 Message Errors 5 | . . . . . . . . . . . 5 Matter Fused 5 | . . . . . . . . . . 1 4 Heat Flow Errors 7 | . . . . . . . . . . . 7 Energy Discharges 3 | . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1018 | . 181 . . 13 119 83 . 86 44 . 492 Projectiles . | . . . . . . . . . . . . Explosions 196 | . 181 . . 13 2 . . . . . . Melee 822 | . . . . . 117 83 . 86 44 . 492 Knockbacks 7 | . . . . . 1 . . 1 . . 5 Impact 7 | . . . . . 1 . . 1 . . 5 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 118 | . 61 . . 15 39 . . . . . 3 Shots 4 | . 2 . . 1 1 . . . . . . Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 295 | 40 8 . . . 51 . . . . . 295 Average Temperature 53 | 20 4 . . . 17 . . . . . 104 Received Heat Transfer 1033 | . 150 . . 20 189 54 . 60 . . 560 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 2 1 . . . . 5 Combat Hostiles 3 | . . . . . 2 . . . . . 1 Parts Fried 20 | . . . . . 3 1 . . 2 . 14 Impact Corruptions 25 | . . . . . 3 3 . 2 1 . 16 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 248 | 148 . . . . 100 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Maximum Alert Level 1 | . 1 . . . 1 . . . . . . Low Security (%) 78 | 100 16 100 . 100 64 100 100 . 100 100 100 Level 1 21 | . 83 . . . 35 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 388 | 5 388 140 . 75 345 181 167 . 23 4 73 Initial 143 | . . 118 . . 13 143 3 . . 4 . Average 106 | 1 275 95 . 31 135 146 111 . 9 1 14 Influence Increases 2094 | 10 534 92 . 175 666 96 224 . 23 . 274 Destroy 0b10 Robot/C 680 | . 240 60 . 40 240 40 . . . . 60 Destroy 0b10 Robot/NC 155 | 10 60 10 . . 25 10 . . 5 . 35 Destroy Leader 152 | . 48 10 . . 66 4 . . . . 24 Allied During Kill 1 | . . 1 . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . 10 . . . . . Successful Hack 103 | . 15 . . . 53 . 5 . 18 . 12 Select Force Hacks 210 | . . . . . . . 210 . . . . Disable Machine 120 | . 75 . . . 15 30 . . . . . Destroy Structure 108 | . 36 11 . 30 12 2 9 . . . 8 Partial Spotted 120 | . 60 . . 30 30 . . . . . . Lose Combat Pursuer 435 | . . . . 75 225 . . . . . 135 Influence Decreases 2094 | 10 228 348 50 140 362 426 66 167 10 13 274 Entered New Map 638 | . . 188 50 . 22 196 6 167 . 9 . Time Decay 1093 | 10 198 160 . 110 300 70 60 . 10 4 171 Lost Part 150 | . 30 . . 30 40 20 . . . . 30 Lost Ally 140 | . . . . . . 140 . . . . . Purge Threat 73 | . . . . . . . . . . . 73 Squads Dispatched 9 | . 2 . . . 1 2 . . . . 4 Investigation 5 | . 1 . . . . 2 . . . . 2 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 3 | . 1 . . . 1 . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Distress Signals 11 | . 3 . . 1 5 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 121 | . 24 3 . 18 29 5 . 11 . 6 25 Peak Tracking Total 15 | . 6 3 . 7 7 3 . 15 . 6 8 Tactical Retreats 17 | . . . . 4 7 . . . . . 6 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 5 | . 2 . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 3 | . . . . . . 3 . . . . . Reused 1 | . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Objects Rigged 4 | . . . . . 3 . . 1 . . . Exploded 4 | . . . . . 3 . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 11 | . 5 . . . 1 2 . 3 . . . Max in Single Turn 2 | . 2 . . . 1 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 36 | . 2 . 2 . 12 4 10 . 1 . 5 Terminals 21 | . 2 . . . 9 3 3 . . . 4 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 8 | . . . . . . . 7 . 1 . . Scanalyzers 3 | . . . . . 2 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 110 | . 9 . 2 . 37 13 39 . 1 . 9 Successful 71 | . 6 . 2 . 22 8 29 . 1 . 3 Failed 38 | . 3 . . . 15 5 9 . . . 6 Catastrophic 4 | . . . . . 3 1 . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . Manual 76 | . 8 . 1 . 25 12 28 . 1 . 1 Terminals 82 | . 9 . . . 30 12 23 . . . 8 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 17 | . . . . . . . 16 . 1 . . Scanalyzers 6 | . . . . . 5 . . . . . 1 Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 22 | . 1 . 2 . 5 5 7 . . . 2 Record 1 | . . . 1 . . . . . . . . Part Schematic 3 | . . . . . . 1 1 . . . 1 Robot Analysis 5 | . . . . . 1 1 3 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . Terminal Index 2 | . . . . . 1 . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . 1 Locate Traps 1 | . . . . . 1 . . . . . . Reprogram Traps 2 | . . . . . . 2 . . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 7 . . . . Retrieve Components 7 | . . . . . . . 7 . . . . Scanalyzer 5 | . . . . . 5 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Retrieve Study 3 | . . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 36 | . 5 . . . 11 3 15 . 1 . 1 Terminals 27 | . 5 . . . 11 2 8 . . . 1 Track 2 | . . . . . . 1 1 . . . . Assimilate 2 | . . . . . 2 . . . . . . Botnet 10 | . 2 . . . 4 . 3 . . . 1 Disrupt 2 | . . . . . . 1 1 . . . . Operators 1 | . 1 . . . . . . . . . . Skim 10 | . 2 . . . 5 . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Patch 1 | . . . . . . 1 . . . . . Recycling Units 8 | . . . . . . . 7 . 1 . . Recyclers 1 | . . . . . . . . . 1 . . Tunnel 7 | . . . . . . . 7 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 2 . . . 12 2 4 . 1 . 5 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 1 1 1 . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . 13 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Total Allies 3 | . . 2 . . 1 . . . . . . Largest Group 2 | . . 2 2 . 1 1 . . . . . Highest-Rated Group 49 | . . 49 49 . 10 10 . . . . . Highest-Rated Ally 31 | . . 31 31 . 10 10 . . . . . Total Orders 4 | . . . . . . 4 . . . . . EXPLORE 4 | . . . . . . 4 . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 2505 | 3 352 339 130 98 837 149 136 243 . . 218 Optics 157 | . . . . . . 140 17 . . . . Terrain 2 | . . . . . 2 . . . . . . Structural 1642 | . 262 232 . . 690 149 136 173 . . . Traps 218 | . . . . . . . . . . . 218 Seismic 918 | 3 348 339 130 98 . . . . . . . T.N.C. 600 | . . . . . 600 . . . . . . Machine Analysis 362 | . . . . . . . 119 243 . . . Robot Analysis Total 5 | . . . . . 1 1 3 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches 19 | . . . . . . 19 . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Turns Passed 3495 | 62 453 339 130 314 845 149 136 278 46 58 685 Spaces Moved 5241 | 51 560 609 291 596 908 188 357 692 84 104 801 Core 1773 | 51 456 235 . . 4 . . 38 84 104 801 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3468 | . 104 374 291 596 904 188 357 654 . . . Fastest Speed 32 | 50 40 37 37 37 37 34 34 32 50 50 50 Average Speed 41 | 50 49 42 37 38 38 34 34 33 50 50 50 Slowest Speed 150 | 50 100 50 37 40 150 40 34 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 21 | . . 3 . 8 1 6 3 . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 55 | 4 71 98 65 85 50 36 92 49 3 94 17 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 9 | . . . 1 . 1 . 7 . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . . . Scrap Searched 9 | . . 1 . 2 . . . 6 . . . Spaces Dug 56 | . 7 11 . 15 . 2 11 2 . . 8 Terrain Destroyed 108 | . 33 11 . 30 11 2 11 2 . . 8 Melee 13 | . . . . . . 2 1 2 . . 8 Projectile . | . . . . . . . . . . . . AOE 95 | . 33 11 . 30 11 . 10 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Total 6254 | 75 670 668 313 669 1327 236 364 719 86 109 1018 Wait 630 | 15 16 42 18 63 289 23 . . . . 164 Move 5191 | 50 559 602 290 580 905 176 350 691 84 103 801 Hop 19 | . . 3 . 7 1 5 3 . . . . Pick Up 31 | . 3 . 4 5 10 . 2 5 . 2 . Fast Attach 55 | 3 5 3 . 2 17 6 2 1 . 2 14 Attach 13 | . 3 . . 1 8 . . . 1 . . Detach 12 | 1 2 . . . 9 . . . . . . Swap 21 | . 8 3 . 2 3 . 2 3 . . . Drop 45 | . 1 1 1 4 20 3 3 8 . 2 2 Fire 148 | 6 73 14 . 5 49 . 1 . . . . Melee 76 | . . . . . 13 16 1 10 1 . 35 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 4 | . . . . . 3 . . 1 . . . Miscellaneous 7 | . . . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 12) 144 | -10/Materials | Discovered new exit (range 12) 188 | -10/Materials | Discovered new exit (range 15) 234 | -10/Materials | Core integrity fell below 50% 263 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 516 | -10/Materials | Entered Mines 532 | -10/Mines | Discovered new exit (range 15) 555 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 610 | -10/Mines | Discovered new exit (range 7) 748 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 748 | -10/Mines | Discovered new exit (range 5) 855 | -10/Mines | Entered Exiles 855 | -10/Exiles | Accompanied by 2 allies 868 | -10/Exiles | Met 8R-AWN 885 | -10/Exiles | Led the pair of lost Derelicts to a safe place 895 | -10/Exiles | Met EX-HEX 910 | -10/Exiles | Met EX-DEC 912 | -10/Exiles | Learned location of Zion (-6) 925 | -10/Exiles | Met EX-BIN 930 | -10/Exiles | Aligned with FarCom system 931 | -10/Exiles | Given EX-Vault access code 939 | -10/Exiles | Opened EX-Vault 942 | -10/Exiles | Found PSU Rigger 951 | -10/Exiles | Warned to stay clear of 0b10 Research branches 981 | -10/Exiles | Discovered new exit (range 14) 985 | -10/Exiles | Left Exiles lab with PSU Rigger 985 | -10/Exiles | Entered Mines 986 | -9/Mines | Assembled infested the area 995 | -9/Mines | Build established: Scavenger-Mutant 1080 | -9/Mines | Learned location of 1 exit from Materials 1144 | -9/Mines | Core integrity fell below 20% 1173 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1269 | -9/Mines | Discovered new exit (range 6) 1284 | -9/Mines | Discovered new exit (range 16) 1299 | -9/Mines | Entered Materials 1299 | -8/Materials | Evolved 4 slots: Utility x4 1300 | -8/Materials | Identified exit to Storage 1301 | -8/Materials | Identified exit to Factory 2061 | -8/Materials | Discovered exit to Storage (range 16) 2144 | -8/Materials | Entered Storage 2144 | -8/Storage | Accompanied by 1 ally 2248 | -8/Storage | Used back door to open Recycling access 2248 | -8/Storage | Discovered new exit (range 6) 2293 | -8/Storage | Entered Recycling 2324 | -8/Recycling | Lost 11 allies 2401 | -8/Recycling | Discovered new exit (range 16) 2421 | -8/Recycling | Scanned before Scraplab entrance 2424 | -8/Recycling | Discovered new exit (range 11) 2425 | -8/Recycling | Entered Scraplab 2429 | -8/Recycling | Entered Scraptown 2483 | -8/Scraptown | Discovered new exit (range 11) 2499 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2514 | -8/Scraptown | Visited The Evicted 2520 | -8/Scraptown | Visited Bundlers 2552 | -8/Scraptown | Visited Comm Corps 2559 | -8/Scraptown | Visited Awakened 2567 | -8/Scraptown | Turned away by UFD registrar 2572 | -8/Scraptown | Visited IN-MT5's Study 2576 | -8/Scraptown | Visited CPS Storage 2578 | -8/Scraptown | Received an X-ray algorithm 2579 | -8/Scraptown | Visited SPCMW 2649 | -8/Scraptown | Attacked by Scraptown defenders 2687 | -8/Scraptown | Core integrity fell below 50% 2703 | -8/Scraptown | Lost 5 parts (2n3u) 2707 | -8/Scraptown | Entered Factory 2707 | -6/Factory | Evolved 4 slots: Utility x4 2753 | -6/Factory | Sucked down chute 2753 | -6/Factory | Entered Waste 2765 | -6/Waste | Spotted C-40 Crusher 2768 | -6/Waste | EMP discharged 2787 | -6/Waste | Spotted C-40 Crusher 2788 | -6/Waste | Spotted C-40 Crusher 2789 | -6/Waste | Spotted C-40 Crusher 2797 | -6/Waste | Spotted C-40 Crusher 2801 | -6/Waste | Spotted C-40 Crusher 2803 | -6/Waste | Discovered new exit (range 10) 2808 | -6/Waste | Found Corrupted Fusion Bomb Launcher 2811 | -6/Waste | Entered Factory 2881 | -6/Factory | Spotted B-75 Beast 2963 | -6/Factory | Core integrity fell below 50% 3239 | -6/Factory | Build established: Mutant 3341 | -6/Factory | Lost 3 parts (1p1u1w) 3482 | -6/Factory | Core integrity fell below 20% 3496 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- >>Alert(Purge) Purged threat record, alert level lowered. 03380_ Acquired Imp. Targeting Computer. 03402_ System corrupted: Matter fused (-5). 03420_ System corrupted: Matter fused (-9). 03451_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 03453_ System corrupted: Heat flow error (+100). 03453_ ALERT: Security rotation in progress. 03474_ Slug penetrates Door. 03474_ Penetrated by Slug. 03476_ U-05 Engineer builds a Door. 03479_ Slug penetrates Wall. 03479_ Slug penetrates G-50 Soldier. 03481_ Critical hit (Burn: +37). 03482_ Slug penetrates Wall. 03487_ Slammed into W-25 Informer. 03488_ Penetrated by Slug. 03491_ Slammed into W-25 Informer. 03491_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? !???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????#/#??????????????????????? | | ????????????????????????#h#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#h#??????????????????????? | | ??##############????????# #??????????????????????? | | ??# = #????????#@#??????????????????????? | | ??# #????????#w#??????????????????????? | | ??# """" """" #????????# #??????????????????????? | | ??# """" """" #????????# #??????????????????????? | | ??# """" """" #????????# #??????????????????????? | | ??# """" """" #????????# #??????????????????????? | | ??# #????????# #??????????????????????? | | ??# """" ]]] #????????# #??????????????????????? | | ??# """" ]]] #????????# #??????????????????????? | | ??# """" ]]] #????????# #??????????????????????? | | ??# """" #????????# #??????????????????????? | | ??# #????????# #??????????????????????? | | #########+#+####????????# #??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | ########+#######????????# #??????????????????????? | | ??# ########?# #??????????????????????? | | ??#"" # #?# #??????????????????????? | | ??#"" # #?# #??????????????????????? | | ??#"T """" # #?# #??????????????????????? | | ??#"" """" # #?# #??????????????????????? | | ??#"" """" # #?# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 150 Resistance: TH 10 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 56 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Utility Shielding | -8/Materials | Scanalyzed Hacking Suite | -8/Storage | Hacked Flak Cannon | -8/Recycling | Hacked IN-MT5's Pitchfork "Insurrection" | -8/Scraptown | Archive Enh. Optical Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Hvy. Mace | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorReflectiveAccelerator Manual? 0 Play Time 00:58:55 Cumulative 632.1 hours Start 2026.03.16 @ 01:57:11 End 2026.03.16 @ 02:54:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 22 Types 8/1/6/1/1/0/1/1/1/2 Lore% 92 Gallery% 86 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2619fcb3-d08d-4602-b147-7d0b7eea819b