Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 20:29:54 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (224) 1120 Value Destroyed (7220) 7220 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1603) 1603 TOTAL SCORE: 16363 Bonus ------- High Alert Combat Kills 731 Follower Combat Kills 474 Met Data Miner 300 Met Imprinter 300 Friendly Fire -202 Cogmind --------- Core Integrity 798/1000 Matter 283/300 Energy 125/125 System Corruption 2% Temperature Cool (75) Movement Treading (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (9) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating System Backup Module > --- WEAPON (2) ------- Compact Ion Cannon Compact Ion Cannon > --- INVENTORY (28) --- Improved Treads Armored Treads High-capacity Battery (400) High-capacity Battery (400) Hardened Medium Armor Plating Improved Thermal Shield Advanced Shield Generator Component Analysis Suite Hacking Drone Bay (1/1) Lightning Gun High-powered Shock Rifle Heavy Particle Gun EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Proton Cannon Long-range Proton Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon Advanced Plasma Cannon Neutron Cannon Heavy Rocket Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Thermal Shield > --- WEAPON ----------- High-powered Shock Rifle CR-A16's Behemoth Slayer > --- INVENTORY -------- Angular Momentum Engine Improved Treads Armored Treads Improved Cooling System Improved Cooling System High-capacity Battery High-capacity Battery Experimental Transmission Jammer Layered Medium Armor Plating Component Analysis Suite System Backup Module Hacking Drone Bay Lightning Gun High-powered Shock Rifle Heavy Particle Gun Heavy Particle Gun EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Proton Cannon Proton Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Neutron Cannon Advanced EMP Blaster Heavy Rocket Launcher [Rating: 88] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced EMP Blaster Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . Utility 7 | . . . 2 . 1 . 1 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 253 | 6 8 1 28 2 9 18 24 9 1 2 5 48 19 6 5 17 45 Power 12 | 1 . . 5 . . 1 1 . . . . 1 . . . 1 2 Engine 12 | 1 . . 5 . . 1 1 . . . . 1 . . . 1 2 Core . | . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 38 | 2 3 . 6 . 2 6 6 1 . . 2 2 . . . 2 6 Treads 38 | 2 3 . 6 . 2 6 6 1 . . 2 2 . . . 2 6 Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 87 | 1 2 1 10 . 3 . 4 4 1 2 1 20 10 5 4 6 13 Device 43 | . . . . . 1 . . 2 1 1 1 10 6 3 4 4 10 Storage 11 | 1 2 1 2 . . . 2 . . . . 3 . . . . . Processor 1 | . . . . . . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 32 | . . . 8 . 2 . 2 2 . 1 . 6 4 2 . 2 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 116 | 2 3 . 7 2 4 11 13 4 . . 2 25 9 1 1 8 24 Energy Gun 49 | . 1 . . . . 7 11 2 . . . 15 1 . . 3 9 Energy Cannon 25 | . . . . . 3 1 1 . . . 1 7 3 . . 1 8 Ballistic Gun 11 | 2 2 . 6 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 22 | . . . 1 1 1 1 1 1 . . 1 2 3 1 . 3 6 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 2 . 1 . . . 1 2 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 1 3 2 . . . . . . . 1 . 1 Parts Lost 9 | . . . 1 . . . . . . . . . . . . . 8 Power 3 | . . . 1 . . . . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . . . . 3 Weapon 3 | . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 4 | . . . 1 . . . . . . . . . . . . . 4 Average Slot Usage (%) 99 | . 98 100 99 100 100 100 100 100 100 100 100 99 100 100 100 100 96 Engine 10 | . 14 14 11 11 9 9 7 7 7 7 7 13 13 13 13 13 10 Treads 26 | . 28 28 22 22 27 27 30 30 30 30 30 26 26 26 26 26 23 Device 9 | . . . . . 9 9 7 14 15 15 15 12 12 12 13 12 18 Storage 23 | . 26 28 32 33 27 27 23 23 23 23 23 20 20 20 20 20 17 Processor 2 | . . . . . . . . . . . . 5 6 6 6 6 5 Protection 7 | . . . 11 11 9 9 15 7 7 7 7 7 6 6 6 6 6 Energy Gun 5 | . 10 . . . . 13 14 3 . . . 10 3 . . 2 5 Energy Cannon 1 | . . . . . 17 4 . . . . . 1 1 . . . 3 Ballistic Gun 5 | . 17 28 22 21 . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 5 7 7 6 . 3 6 6 3 1 Slashing Weapon 1 | . . . . . . . . 5 7 7 7 . 3 6 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 11 41 57 81 81 90 89 116 116 109 116 109 149 149 143 137 147 154 Greatest Support 109 | 40 40 40 40 40 60 60 96 96 96 96 96 96 96 96 96 96 109 Greatest Overweight (x) 2 | . 1 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 2 1 1 . 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 6 16 18 24 24 24 24 26 26 26 26 26 28 28 28 28 28 28 Average Capacity 24 | 5 14 16 23 24 24 24 24 26 26 26 26 26 28 28 28 28 28 Most Carried 28 | 4 16 18 24 24 24 24 26 26 26 26 26 28 28 28 28 28 28 Average Carried 24 | 2 11 16 21 24 23 23 24 26 26 26 26 26 28 28 27 27 26 Final Capacity 28 | 6 16 18 24 24 24 24 26 26 26 26 26 28 28 28 28 28 28 Final Carried 28 | 4 16 18 24 24 24 24 26 26 26 26 26 28 28 28 28 27 28 Class Distribution -------------------- 84% | Hauler-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 3754 | 270 165 56 611 134 90 122 289 106 75 . 85 510 137 153 40 200 711 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10138 | 94 296 89 1100 243 397 752 1085 117 233 . 57 1183 206 396 . 488 3402 Parts 512 | 2 25 9 82 22 17 33 32 6 13 . 1 47 9 19 . 26 169 Haulers Intercepted 12 | . 1 . 2 . 2 2 1 . . . . 1 . . . . 3 Recyclers Shooed 21 | . 2 . 2 . 2 3 2 . . . . 4 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 3 7 . 1 . 2 7 1 12 . Prevented 29 | . . . . . . . . 3 2 . 2 . 1 9 . 12 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 154 | . 10 4 16 13 2 7 13 2 5 . 1 11 7 7 . 7 49 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 68 | . 10 4 16 10 . 3 8 2 . . . 4 . . . 1 10 Cannons 8 | . . . . . 2 3 . . . . . 2 . . . . 1 AOE 54 | . . . . 3 . 1 2 . 5 . 1 2 7 6 . 3 24 Classes Destroyed 18 | 1 3 1 3 1 1 . 3 . . . . 1 . 1 . 1 2 Worker 14 | . . . 3 . . 1 1 . . . . 2 . . . . 7 Builder 12 | . . . . . . . . . . . . 1 . . . . 11 Tunneler 2 | . . 1 . . . . . . . . . 1 . . . . . Hauler 12 | . 1 . 2 . 2 2 1 . . . . 1 . . . . 3 Recycler 18 | 1 . . 4 . 2 2 3 . . . . 2 . . . . 4 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . 1 . . . . 1 . . . . . Watcher 6 | . . . 1 . . 1 . . . . . 2 . . . . 2 Swarmer 50 | . 6 3 4 10 . . . . 4 . . . 7 3 . . 13 Saboteur 2 | . . . . . . . . . . . . . . . . . 2 Grunt 61 | . 4 1 3 2 . 6 8 1 1 . 1 6 . 4 . 4 20 Brawler 2 | . . . . 1 . . . . . . . 1 . . . . . Duelist 2 | . . . . . . . 1 . . . . 1 . . . . . Sentry 15 | . . . 9 . 1 1 1 1 . . . 1 . . . . 1 Hunter 15 | . . . . . 1 1 1 . . . . . . . . 2 10 Programmer 7 | . . . . . . . 2 . . . . 2 . . . . 3 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 28 | 1 3 3 5 4 1 4 4 1 4 . 1 5 7 4 . 4 28 Combat Bots Only 11 | . 3 3 3 4 1 3 3 1 4 . 1 4 7 4 . 4 11 Max Kills in Single Turn 4 | 1 1 1 2 2 1 2 1 1 4 . 1 2 3 2 . 1 4 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . 1 Exploded 4 | . . . . 1 . 1 1 . 4 . 1 1 3 2 . 1 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 6587 | . 147 33 766 182 100 158 569 33 80 . 110 347 163 268 . 376 3255 Core 430 | . 17 8 64 20 . . 26 . . . . . 16 42 . 35 202 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 . 90 . 79 . 100 . . . . 96 . . . . 89 . Volleys Fired 396 | 5 24 6 55 17 14 36 46 3 11 . 8 50 4 6 . 9 102 Largest 2 | 2 2 2 2 2 2 2 2 2 1 . 1 2 1 1 . 1 2 Hottest 180 | 40 60 40 46 46 136 136 110 110 36 . 63 136 36 36 . 63 180 Shots Fired 687 | 10 48 12 109 30 28 70 83 6 11 . 8 91 4 6 . 9 162 Gun 481 | 10 48 12 108 26 . 56 77 6 . . . 70 . . . 2 66 Cannon 128 | . . . . . 28 13 2 . . . 3 17 . . . 1 64 Launcher 78 | . . . 1 4 . 1 4 . 11 . 5 4 4 6 . 6 32 Special . | . . . . . . . . . . . . . . . . . . Kinetic 191 | 10 35 12 108 26 . . . . . . . . . . . . . Thermal 175 | . . . . . 28 13 40 2 . . . 38 . . . . 54 Explosive 18 | . . . 1 4 . . . . . . . . . . . . 13 Electromagnetic 303 | . 13 . . . . 57 43 4 11 . 8 53 4 6 . 9 95 Robot Hit Streak 27 | 5 5 6 16 12 27 10 27 10 2 . 4 17 1 4 . 9 18 Robot Miss Streak 5 | 1 4 3 3 1 1 5 2 1 3 . 2 2 2 . . 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 1 . 3 2 . . 1 . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . . . . . . 1 Shots Hit Robots 476 | 7 26 6 77 19 20 55 68 6 5 . 5 65 1 5 . 8 103 Core Hits 364 | 2 15 6 40 19 7 35 34 6 9 . 2 48 9 11 . 7 114 Critical Hits 11 | . . . 1 . 3 3 . . . . . 2 . . . . 2 Critical Kills 5 | . . . 1 . 1 1 . . . . . 2 . . . . . Critical Parts Destroyed 5 | . . . . . 2 2 . . . . . . . . . . 1 Melee Attacks 15 | . . . . . . 1 . . 3 . . 1 2 1 1 4 2 Impact . | . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . 1 . . 3 . . 1 2 1 . . . Piercing 7 | . . . . . . . . . . . . . . . 1 4 2 Sneak Attacks 2 | . . . . . . . . . 1 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17924 | 51 396 112 1154 626 467 1213 1750 121 498 . 257 2277 343 510 . 532 7617 Guns 6443 | 51 383 103 1131 319 . 718 1252 121 . . . 1080 . . . 23 1262 Cannons 2198 | . . . . . 434 163 53 . . . 44 241 . . . 26 1237 Explosions 8784 | . . . 11 261 . 264 425 . 342 . 213 956 343 413 . 451 5105 Melee 285 | . . . . . . . . . 156 . . . . 97 . 32 . Ramming 214 | . 13 9 12 46 33 68 20 . . . . . . . . . 13 Kinetic 1904 | 51 300 103 1131 319 . . . . . . . . . . . . . Thermal 4061 | . . . . . 434 278 658 41 . . . 656 26 . . . 1968 Explosive 2323 | . . . 11 261 . . . . . . . 341 . . . . 1710 Electromagnetic 9137 | . 83 . . . . 867 1072 80 342 . 257 1280 317 413 . 500 3926 Impact . | . . . . . . . . . . . . . . . . . . Slashing 253 | . . . . . . . . . 156 . . . . 97 . . . Piercing 32 | . . . . . . . . . . . . . . . . 32 . Highest Corruption 4 | . . . . . . . . . 1 1 . . . 1 1 . 4 Average Corruption 1 | . . . . . . . . . 1 1 . . . 1 1 . 3 Corruption Purged 3 | . . . . . . . . . . 1 . . . . . . 2 Effects 21 | . . . . . . . . . 4 1 . . . 1 2 . 13 Message Errors 8 | . . . . . . . . . 3 1 . . . 1 1 . 2 Matter Fused 4 | . . . . . . . . . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . . Targeting Errors 3 | . . . . . . . . . 1 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 543 | . . . . . 3 . 9 . 135 . . 27 3 . . . 366 Projectiles 58 | . . . . . . . 2 . . . . 6 . . . . 50 Explosions 376 | . . . . . . . 7 . 29 . . 21 3 . . . 316 Melee 109 | . . . . . 3 . . . 106 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 263 | . . . . . . . . . 80 . 21 24 . 106 . 21 11 Shots 9 | . . . . . . . . . 2 . 1 1 . 3 . 1 1 Rammed 21 | . 2 1 1 6 1 6 1 . . . . . . . . . 3 Targets Rammed 25 | . 2 2 2 6 1 6 3 . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 1 . . . 2 . . . . . . . . . . Highest Temperature 405 | . . . 5 2 135 174 120 . . . . 6 . 27 . 74 405 Average Temperature 79 | . . . 3 2 43 55 30 . . . . 3 . 16 . 23 120 Received Heat Transfer 1098 | . 24 . 183 6 9 54 162 6 . . 36 90 . 51 . 81 396 Effects 3 | . . . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 24 | . . . . . . . 3 . . . . 3 . 1 . 2 15 Combat Hostiles 21 | . . . . . . . 3 . . . . 3 . 1 . 2 12 Parts Fried 63 | . . . . . . 5 9 1 2 . . 8 1 2 . 6 29 Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 11 | . . . . . 1 . 4 . . . . 3 . . . . 3 Heat Transferred 6016 | . . . . . 777 496 1049 74 . . . 1125 50 . . . 2445 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 22 | . . . . . . 2 1 . 1 . . 3 3 1 . . 11 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1374 | 5 123 70 192 339 160 413 214 . . . . 529 . . . . 1374 Initial 150 | . 3 18 27 39 53 67 150 . . . . . . . . . 31 Average 162 | 1 64 23 86 195 132 176 117 . . . . 105 . . . . 477 Maximum Alert Level 4 | . . . . 1 . 2 1 . . . . 2 . . . . 4 Low Security (%) 80 | 100 100 100 100 64 100 53 96 . . . . 80 . . . . 32 Level 1 11 | . . . . 35 . 43 3 . . . . 13 . . . . 27 Level 2 3 | . . . . . . 2 . . . . . 5 . . . . 12 Level 3 1 | . . . . . . . . . . . . . . . . . 10 Level 4 2 | . . . . . . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . . . . 6 5 . . . . 3 . . . . 12 Investigation 4 | . 1 . . . . 1 1 . . . . . . . . . 1 Extermination 7 | . . . . . . . 3 . . . . 2 . . . . 2 Reinforcement 10 | . 1 . . . . 2 1 . . . . 1 . . . . 5 Assault 4 | . . . . . . . . . . . . . . . . . 4 Garrison 3 | . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 12 | . 2 . 2 . . 3 . . . . . 2 . . . . 3 Communications Jammed 7 | . . . . . . . . . . . . 3 . . . . 4 Distress Signals 7 | . . . . . . . . . . . . 3 . . . . 4 Times Spotted 234 | . 16 4 29 13 6 31 22 2 6 . 7 21 7 6 . 7 57 Peak Tracking Total 8 | . 5 2 5 3 2 6 5 1 4 . 4 4 5 3 . 4 8 Tactical Retreats 20 | . . . 1 2 . 4 3 . 3 . . 4 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 . 2 . . 2 . . . . . 1 . . . . 1 Indirectly 1 | . . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 10 | . . . . . . 10 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 48 | . . . . . . 4 4 . . . . 31 . . . . 9 Max in Single Turn 8 | . . . . . . 1 3 . . . . 8 . . . . 3 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 41 | . 4 . 4 1 1 6 8 . . 4 . 7 . . . . 6 Terminals 29 | . 4 . 3 1 1 4 7 . . . . 5 . . . . 4 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . . . . . . . . . 1 Total Hacks 128 | . 11 . 8 1 2 23 22 . . 27 . 22 . . . . 12 Successful 70 | . 5 . 1 . 1 11 9 . . 27 . 14 . . . . 2 Failed 58 | . 6 . 7 1 1 12 13 . . . . 8 . . . . 10 Catastrophic 5 | . . . . 1 . 2 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 61 | . 8 . 5 1 1 15 16 . . . . 8 . . . . 7 Terminals 78 | . 11 . 7 1 2 16 19 . . . . 15 . . . . 7 Fabricators 7 | . . . . . . . . . . . . 7 . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . 1 Recycling Units 4 | . . . . . . 4 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 3 3 . . . . . . . . . 4 Terminal Hacks 48 | . 4 . 1 . 1 8 2 . . 27 . 5 . . . . . Record 11 | . . . . . . . . . . 11 . . . . . . . Part Schematic 7 | . . . . . 1 . . . . 6 . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . 1 . . . 3 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 6 | . . . 1 . . 2 . . . . . 3 . . . . . Locate Traps 2 | . . . . . . 1 . . . . . 1 . . . . . Disarm Traps 2 | . . . . . . 2 . . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 5 . . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . . Build 3 | . . . . . . . . . . . . 3 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 1 . . . . 3 7 . . . . 4 . . . . 2 Terminals 14 | . 1 . . . . 2 7 . . . . 2 . . . . 2 Track 1 | . . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 Botnet 9 | . 1 . . . . 2 3 . . . . 2 . . . . 1 Operators 3 | . . . . . . . 3 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Report 1 | . . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 4 1 1 6 8 . . . . 4 . . . . 6 Full Trace Events 3 | . . . . . . 1 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 . . . . 6 . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . Matter 768 | . . . . . . . . . . . . 768 . . . . . Time 306 | . . . . . . . . . . . . 306 . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . 16 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 14 | . . . . . . 10 . . . . 1 . . . 2 . 1 Largest Group 10 | . . . . . . 10 2 . . . 1 1 . . 2 2 1 Highest-Rated Group 173 | . . . . . . 173 32 . . . 94 94 . . 45 45 26 Highest-Rated Ally 94 | . . . . . . 29 16 . . . 94 94 . . 31 31 26 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 133 | . . . . . . 98 12 . . . 16 5 . . . 2 . Total Damage 2308 | . . . . . . 1282 166 . . . 561 240 . . . 59 . Kills 18 | . . . . . . 15 . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . 2 . . 3 . 1 2 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 15654 | 132 983 778 1444 550 383 636 1821 473 620 453 463 1640 920 765 1332 696 1565 Spaces Moved 7223 | 71 495 370 648 231 174 256 935 251 321 82 244 673 488 368 733 286 597 Core 6 | 6 . . . . . . . . . . . . . . . . . Treads 7217 | 65 495 370 648 231 174 256 935 251 321 82 244 673 488 368 733 286 597 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 200 180 180 160 180 180 180 180 180 180 180 180 180 185 Average Speed 180 | 150 177 180 180 200 180 180 173 180 180 180 180 180 180 180 180 184 187 Slowest Speed 200 | 160 180 180 200 200 180 180 182 180 180 180 180 180 180 180 180 185 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 72 79 53 57 15 47 30 55 43 69 56 27 68 55 79 49 19 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 5 | . . 1 . 1 . . . 1 . 1 . . . . 1 . . Known Exits Taken 6 | . . . . . . . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . . . . . . Scrap Searched 9 | . . 2 . . . . . . 1 . 1 . 2 . 1 2 . Spaces Dug 46 | . . . 11 4 . . . . 9 . . 2 2 4 . 2 12 Terrain Destroyed 233 | . . . 11 16 . 12 1 . 9 . . 12 10 4 . 2 156 Melee 7 | . . . . . . . . . . . . 1 2 . . 2 2 Projectile 10 | . . . . . . . . . . . . 2 . . . . 8 AOE 216 | . . . 11 16 . 12 1 . 9 . . 9 8 4 . . 146 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9113 | 85 554 472 815 286 224 359 1050 263 348 387 261 998 514 460 742 433 862 Wait 985 | . . 87 49 27 . 12 14 . 11 304 1 199 . 80 1 110 90 Move 7207 | 70 494 369 648 230 173 255 934 250 320 81 243 672 487 367 732 285 597 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 104 | 4 17 4 12 2 13 9 12 . 1 . 1 12 1 . 1 2 13 Fast Attach 21 | 6 1 . 3 . 1 2 2 . . . . 2 . . 1 1 2 Attach 23 | . . . 4 . 3 . 2 . . . . 3 . . . . 11 Detach 1 | . . . . . . . . . . . . . . . . . 1 Swap 209 | . 7 1 21 2 5 16 20 9 1 2 5 43 19 6 4 16 32 Drop 124 | . 9 3 22 2 14 18 17 1 1 . 3 16 1 . 2 6 9 Fire 396 | 5 24 6 55 17 14 36 46 3 11 . 8 50 4 6 . 9 102 Melee 15 | . . . . . . 1 . . 3 . . 1 2 1 1 4 2 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 24 | . 2 2 1 6 1 6 3 . . . . . . . . . 3 Escape Stasis 4 | . . . . . . 4 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 16) 767 | -10/Materials | Discovered new exit (range 10) 1044 | -10/Materials | Discovered new exit (range 12) 1116 | -10/Materials | Entered Mines 1130 | -10/Mines | Met a Derelict bent on vengeance 1413 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1598 | -10/Mines | Learned location of Zion (-6) 1825 | -10/Mines | Discovered new exit (range 9) 1861 | -10/Mines | Discovered new exit (range 13) 1894 | -10/Mines | Entered Materials 1894 | -9/Materials | Evolved 2 slots: Utility x2 2521 | -9/Materials | Discovered new exit (range 16) 2780 | -9/Materials | Build established: Hauler-Mutant 2834 | -9/Materials | Discovered new exit (range 5) 3196 | -9/Materials | Discovered new exit (range 6) 3338 | -9/Materials | Entered Mines 3721 | -9/Mines | Assembled infested the area 3872 | -9/Mines | Discovered new exit (range 10) 3888 | -9/Mines | Entered Materials 3888 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4219 | -8/Materials | Discovered new exit (range 6) 4271 | -8/Materials | Entered Storage 4550 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4605 | -8/Storage | Garrison activated, responded to threat 4889 | -8/Storage | Discovered new exit (range 5) 4907 | -8/Storage | Entered Factory 4907 | -7/Factory | Accompanied by 2 allies 4907 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6605 | -7/Factory | Identified exit to Lower Caves 6728 | -7/Factory | Entered Lower Caves 6801 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7073 | -7/Lower Caves | Learned 8 Factory zone layouts 7168 | -7/Lower Caves | Encountered a Warlord checkpoint 7181 | -7/Lower Caves | Discovered new exit (range 10) 7201 | -7/Lower Caves | Entered another Lower Caves area 7584 | -7/Lower Caves | Encountered a Warlord checkpoint 7803 | -7/Lower Caves | Discovered new exit (range 11) 7821 | -7/Lower Caves | Entered Data Miner 7821 | -7/Data Miner | Discovered new exit (range 6) 7856 | -7/Data Miner | Met Data Miner 7890 | -7/Data Miner | Learned location of Section 7 (-3) 7890 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7920 | -7/Data Miner | Received God Mode back door access code from Data Miner 8274 | -7/Data Miner | Entered Proximity Caves 8283 | -6/Proximity Caves | Learned Factory stockpile data 8308 | -6/Proximity Caves | Learned 4 Factory zone layouts 8431 | -6/Proximity Caves | Escorted by Enhanced Grunt 8431 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8522 | -6/Proximity Caves | Learned Factory trap positions 8711 | -6/Proximity Caves | Discovered new exit (range 14) 8737 | -6/Proximity Caves | Entered Factory 8737 | -6/Factory | Accompanied by 1 ally 8737 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8739 | -6/Factory | Loaded intel: 92 trap records 8801 | -6/Factory | Spotted B-75 Beast 8946 | -6/Factory | Discovered new exit (range 13) 9012 | -6/Factory | Identified exit to Factory 9330 | -6/Factory | Identified exit to Lower Caves 9330 | -6/Factory | Identified exit to Extension 9459 | -6/Factory | Fabricated Exp. Transmission Jammer (x1) 9565 | -6/Factory | Fabricated Exp. Transmission Jammer (x1) 10377 | -6/Factory | Entered Lower Caves 10429 | -6/Lower Caves | Learned 8 Factory zone layouts 10616 | -6/Lower Caves | Destroyed 7 combat bots 11261 | -6/Lower Caves | Discovered new exit (range 14) 11283 | -6/Lower Caves | Identified exit to Lower Caves 11297 | -6/Lower Caves | Entered another Lower Caves area 11514 | -6/Lower Caves | Learned 8 Factory zone layouts 12040 | -6/Lower Caves | Discovered new exit (range 12) 12060 | -6/Lower Caves | Identified exit to Zion 12062 | -6/Lower Caves | Entered Zion 12086 | -6/Zion | Given the Hacking Drone Bay 12090 | -6/Zion | Found Prototype Device 12104 | -6/Zion | Identified Hacking Drone Bay 12126 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12168 | -6/Zion | Discovered new exit (range 12) 12211 | -6/Zion | Given A8's code to call for help 12305 | -6/Zion | Found CR-A16's Pointy Stick 12335 | -6/Zion | System corruption cleaned by Quarantine Array 12460 | -6/Zion | Gained Derelict followers 12605 | -6/Zion | Learned Factory terminal intel 12616 | -6/Zion | Learned location of Armory (-4) 12798 | -6/Zion | Identified exit to Deep Caves 13391 | -6/Zion | Identified exit to Proximity Caves 13394 | -6/Zion | Entered Proximity Caves 13394 | -5/Proximity Caves | Accompanied by 2 allies 13612 | -5/Proximity Caves | Spotted B-75 Beast 13616 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13619 | -5/Proximity Caves | Destroyed B-75 Beast 14066 | -5/Proximity Caves | Discovered exit to Factory (range 14) 14090 | -5/Proximity Caves | Entered Factory 14090 | -5/Factory | Evolved 2 slots: Utility x2 14091 | -5/Factory | Identified exit to Upper Caves 14092 | -5/Factory | Identified exit to Factory 14093 | -5/Factory | Loaded intel: 20 terminal locations 14993 | -5/Factory | Incoming assault squad redirected 15153 | -5/Factory | Destroyed 9 combat bots 15290 | -5/Factory | First assault squad dispatched 15348 | -5/Factory | Destroyed 11 combat bots 15349 | -5/Factory | Lost 4 parts (2p1u1w) 15607 | -5/Factory | Incoming assault squad redirected 15655 | -5/Factory | Self-destructed Last Messages --------------- 15567_ Dropped Arm. Medium Treads. 15569_ Acquired Adv. Shield Generator. 15590_ ALERT: Significant disruption in Zone 6U, assault forces dispatched. 15593_ System corrupted: Matter fused (-5). 15607_ ALERT: Higher priority target reported, redirecting assault. 15615_ System corrupted: Matter fused (-7). 15624_ R-10 Processor collects Arm. Medium Treads. 15643_ U-05 Engineer builds a Wall. 15646_ System Backup Module purges 1% of system corruption (2%). 15648_ C-30 ARC bursts open, deploying its payload. 15648_ G-67 Veteran unfolds itself. 15648_ L-41 Fighter unfolds itself. 15648_ G-50 Soldier unfolds itself. 15648_ E-15 Imp unfolds itself. 15649_ Assembly Bed disabled. 15652_ Exp. Transmission Jammer blown off. 15652_ Arm. Medium Treads blown off. 15652_ Rnf. Deuterium Engine blown off. 15652_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ??????????????????? ?# # | | < ??????????????????"" ?# # | | ?????????????????"F" ?# # | | ??????????????? 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""" # #??????? | | ????T"????????????????????# """ # #??????? | | ????""???????????????????# ########## #??????? | | ????""????Y?k????????????##?????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????##################### #??????? | | ????????????????# # = u #k #??????? | | ????????????????######## @ u #u #??????? | | ???????????????????????# l!""""""u # #??????? | | ???????????????????????# % """"" u # #??????? | | ???????????????????????# g """"" # #??????? | | ???????????????????????# g g""""" + #??????? | | ???????????????????????# % #R #??????? | | ???????????????????????# """""" # #??????? | | ???????????????????????# """""" ### #+#??????? | | ???????????????????????# """""" #?? #????????? | | ???????????????????????# """""" #?? #""??????? | | ???????????????????????# #?? #""??????? | | ???????????????????????##############?? #"T??????? | | ??????????????????????????????????????? #""??????? | | ????????????????????????????????????????#""??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????""T""????????????????????????????????? | | ????????????"""""????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 450 Resistance: TH 25 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Exp. Transmission Jammer | x1 | -6/Factory Exp. Transmission Jammer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellLauncherElectrolaser Manual? 0 Play Time 01:10:23 Cumulative 599.1 hours Start 2020.09.20 @ 19:19:20 End 2020.09.20 @ 20:29:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 928 Rogue 928 Adventurer 0 Explorer 0 Win Type - Total 55 Types 35/1/7/9/3/0/0/0/0 Lore% 93 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c10dc896-346d-46ac-a265-dcec4a51126c