Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.25 @ 21:49:41 Player: Ecllection Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2305) 2305 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 7269 Bonus ------- Follower Combat Kills 66 Friendly Fire -37 Cogmind --------- Core Integrity 0/1000 Matter 89/300 Energy 99/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Armored Leg Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Kinecellerator Core Shielding Weapon Shielding > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle High-powered Shotgun Enhanced Coil Gun > --- INVENTORY -------- Light Treads Improved Heat Sink Light Armor Plating Disruptor Cannon Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Mass Driver EMP Blaster EMP Blaster [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 . . Power 2 | . . . . . 1 . 1 . . . Propulsion 2 | . . . . . . . 1 1 . . Utility 4 | . . . 2 . 1 1 . . . . Weapon 2 | . . . . . . 1 . 1 . . Parts Attached 89 | 4 4 2 12 7 15 21 2 16 . 6 Power 13 | 1 . 1 1 . 4 4 1 1 . . Engine 9 | 1 . 1 1 . 2 2 1 1 . . Core 4 | . . . . . 2 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . . 5 4 3 5 1 4 . 2 Treads 26 | 2 . . 5 4 3 5 1 4 . 2 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | . 4 . 2 . 2 6 . 5 . 1 Device 6 | . . . . . . 2 . 4 . . Storage 3 | . 2 . . . . 1 . . . . Processor 4 | . 2 . 2 . . . . . . . Hackware . | . . . . . . . . . . . Protection 7 | . . . . . 2 3 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 30 | 1 . 1 4 3 6 6 . 6 . 3 Energy Gun 9 | 1 . 1 2 1 1 2 . . . 1 Energy Cannon 4 | . . . . . 1 2 . 1 . . Ballistic Gun 12 | . . . 2 2 2 2 . 4 . . Ballistic Cannon 2 | . . . . . 1 . . 1 . . Launcher 3 | . . . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . 1 . . Parts Lost 34 | . . 1 2 1 4 5 . 11 6 4 Power 4 | . . . . . 1 . . 3 . . Propulsion 8 | . . . . . 1 2 . 1 3 1 Utility 8 | . . . . . . 1 . 4 2 1 Weapon 14 | . . 1 2 1 2 2 . 3 1 2 Highest Loss Streak 6 | . . 1 1 1 4 2 . 6 6 2 Average Slot Usage (%) 88 | . 83 83 97 99 96 96 100 87 48 7 Engine 9 | . 14 14 11 11 10 7 13 9 3 . Core 3 | . . . . . 5 7 6 3 . . Treads 17 | . 28 28 22 22 17 13 20 21 14 2 Device 3 | . . . . . . 6 6 9 3 . Storage 7 | . 11 14 11 11 9 7 6 5 3 . Processor 18 | . 15 14 33 33 20 15 13 5 3 . Protection 7 | . . . . . 15 14 13 7 2 . Energy Gun 4 | . 14 12 6 6 1 2 6 1 . . Energy Cannon 2 | . . . . . 2 3 6 4 2 . Ballistic Gun 9 | . . . 13 15 6 11 6 12 6 . Ballistic Cannon 1 | . . . . . 6 2 . . 3 . Naked Turns 170 | . . . . . . . . . 34 136 Heaviest Build 80 | 7 23 23 30 30 44 64 71 80 69 20 Greatest Support 92 | 40 40 40 40 40 40 46 66 92 92 50 Greatest Overweight (x) 14 | . . . . . 1 14 1 . 10 6 Average Overweight (x) . | . . . . . . 1 1 . . . Largest Inventory Capacity 12 | 4 10 10 10 10 10 12 12 12 12 4 Average Capacity 9 | 4 5 10 10 10 10 10 12 12 9 4 Most Carried 11 | 2 6 6 10 10 10 10 8 11 3 2 Average Carried 7 | 1 4 5 8 9 7 7 7 6 3 . Final Capacity 12 | 4 10 10 10 10 10 12 12 12 4 4 Final Carried 10 | 2 5 6 10 9 10 9 7 3 3 1 Class Distribution -------------------- 54% | Mutant 30% | Gunner 7% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Matter Collected 1769 | 240 18 42 305 211 329 446 . 178 . . Remotely . | . . . . . . . . . . . Salvage Created 2925 | 64 18 195 778 534 544 507 . 285 . . Parts 174 | 2 3 7 69 34 26 22 . 11 . . Haulers Intercepted 2 | . . . 1 . 1 . . . . . Recyclers Shooed 6 | . . 1 . 2 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 49 | . . 2 15 7 10 9 . 6 . . Guns 40 | . . 2 15 7 5 8 . 3 . . Cannons 7 | . . . . . 4 1 . 2 . . AOE 2 | . . . . . 1 . . 1 . . Classes Destroyed 12 | 1 1 2 4 . . 2 . 2 . . Worker 9 | . . 1 2 3 1 . . 2 . . Hauler 2 | . . . 1 . 1 . . . . . Recycler 5 | 1 . 1 . 1 . 2 . . . . Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . . Watcher 8 | . 1 . 5 1 1 . . . . . Swarmer 10 | . . . 5 . . 3 . 2 . . Grunt 22 | . . 2 5 2 8 2 . 3 . . Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . Sentry 14 | . . . 5 5 2 2 . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 7 | 1 1 3 7 6 6 3 . 5 . . Combat Bots Only 6 | . . 1 4 2 6 3 . 3 . . Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . 2 . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Damage Taken 6509 | . . 303 583 733 902 1150 . 1351 248 1239 Core 1378 | . . 29 71 165 50 61 . 158 109 735 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 85 | 100 . 88 . 41 90 91 100 . . . Volleys Fired 236 | 3 7 24 63 32 45 37 . 18 3 4 Largest 4 | 1 1 1 2 2 2 3 . 4 4 1 Hottest 187 | 50 50 50 80 79 119 150 . 187 186 81 Shots Fired 439 | 3 7 24 105 64 71 90 . 58 12 5 Gun 354 | 3 7 24 105 64 34 70 . 39 7 1 Cannon 80 | . . . . . 36 20 . 19 5 . Launcher 5 | . . . . . 1 . . . . 4 Special . | . . . . . . . . . . . Kinetic 277 | . . . 64 48 47 66 . 42 10 . Thermal 151 | 3 7 24 41 16 23 20 . 16 . 1 Explosive . | . . . . . . . . . . . Electromagnetic 11 | . . . . . 1 4 . . 2 4 Robot Hit Streak 41 | 3 5 8 41 31 16 10 . 13 8 9 Robot Miss Streak 3 | . 1 2 3 1 3 3 . 2 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . Shots Hit Robots 336 | 3 5 18 82 56 60 65 . 36 10 1 Core Hits 154 | 2 1 8 37 20 31 32 . 18 2 3 Critical Hits 3 | . . . . 1 . 2 . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5937 | 39 61 214 1106 825 1269 1011 . 1047 290 75 Guns 4055 | 39 61 214 1106 825 416 736 . 462 171 25 Cannons 1402 | . . . . . 714 269 . 300 119 . Explosions 459 | . . . . . 139 . . 285 . 35 Melee . | . . . . . . . . . . . Ramming 21 | . . . . . . 6 . . . 15 Kinetic 3469 | . . . 728 594 733 663 . 462 289 . Thermal 2018 | 39 61 214 378 231 472 298 . 300 . 25 Explosive 285 | . . . . . . . . 285 . . Electromagnetic 144 | . . . . . 64 44 . . 1 35 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . 2 2 . 2 1 13 22 22 Average Corruption 6 | . . . 2 2 . 1 1 9 20 22 Corruption Purged . | . . . . . . . . . . . Effects 72 | . . . 9 5 . 4 . 12 18 24 Message Errors 8 | . . . 3 1 . 1 . 1 2 . Matter Fused 2 | . . . . . . . . 1 . 1 Heat Flow Errors 14 | . . . 4 2 . 1 . 4 . 3 Energy Discharges 2 | . . . . . . . . . 1 1 Parts Rejected 4 | . . . . . . . . 2 1 1 Data Loss (minor) 7 | . . . 1 2 . 1 . 1 . 2 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 3 | . . . . . . . . . 1 2 Misdirections 14 | . . . . . . . . . 4 10 Targeting Errors 13 | . . . . . . 1 . 2 7 3 Weapon Failures 4 | . . . 1 . . . . 1 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 80 | . . . . . 27 1 . 52 . . Projectiles 28 | . . . . . 27 1 . . . . Explosions 52 | . . . . . . . . 52 . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . 4 2 . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . 4 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 225 | . . . . . 34 . . 147 . 44 Shots 7 | . . . . . 2 . . 2 . 3 Rammed 8 | . . . . . . 1 . . . 7 Targets Rammed 8 | . . . . . . 1 . . . 7 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 434 | 30 20 188 253 177 434 336 . 221 39 235 Average Temperature 113 | 16 9 77 55 72 185 148 . 59 26 104 Received Heat Transfer 1359 | . . 168 177 258 459 99 . 153 9 36 Effects 9 | . . . . . 5 4 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 3 | . . . . . 1 2 . . . . Interference 2 | . . . . . 2 . . . . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 4048 | 111 185 582 886 592 792 419 . 444 . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Peak Influence 369 | 5 55 71 369 369 329 152 12 245 15 110 Initial 105 | . 3 21 27 92 105 65 12 5 10 10 Average 108 | 2 33 48 190 222 166 65 12 72 5 46 Maximum Alert Level 1 | . . . 1 1 1 . . 1 . . Low Security (%) 80 | 100 100 100 52 38 68 100 100 90 100 100 Level 1 19 | . . . 47 61 31 . . 9 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . . . 1 1 . . . 2 Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . . . . . 1 . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Distress Signals 4 | . . . . 1 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 5 2 30 11 14 16 . 10 3 13 Peak Tracking Total 8 | . 2 2 4 4 8 5 . 6 3 6 Tactical Retreats 9 | . . . . . 3 2 . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Traps Triggered 3 | . . . 1 . . . 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Machines Disabled 11 | . . . . . 3 2 . 6 . . Max in Single Turn 4 | . . . . . 1 1 . 4 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Machines Accessed 1 | . . . . . . . . 1 . . Terminals 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 1 | . . . . . . . . 1 . . Successful 1 | . . . . . . . . 1 . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . 1 . . Record 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Total Allies 11 | . . . . 10 . . . . 1 . Largest Group 10 | . . . . 10 9 . . . 1 . Highest-Rated Group 88 | . . . . 88 80 . . . 31 . Highest-Rated Ally 31 | . . . . 16 16 . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 56 | . . . . 11 26 . . . 19 . Total Damage 699 | . . . . 101 267 . . . 331 . Kills 2 | . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Turns Passed 4492 | 76 226 95 808 436 576 1257 209 415 108 286 Spaces Moved 2283 | 41 89 27 372 188 232 585 116 199 101 333 Core 327 | 4 . . . . . 2 . . 63 258 Treads 1956 | 37 89 27 372 188 232 583 116 199 38 75 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 180 160 50 50 Average Speed 154 | 149 160 160 160 160 179 187 180 160 96 77 Slowest Speed 750 | 160 160 160 160 160 190 750 180 160 550 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 25 | 3 21 17 46 49 25 21 6 9 73 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 2 | . . . . . . . . 2 . . Terrain Destroyed 46 | . . . . . 4 2 . 40 . . Melee . | . . . . . . . . . . . Projectile 29 | . . . . . 2 2 . 25 . . AOE 17 | . . . . . 2 . . 15 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Was Fac Total 2839 | 53 165 54 484 262 319 672 117 255 103 355 Wait 119 | . 58 . 7 24 15 9 . 6 . . Move 2274 | 40 88 26 371 187 231 584 115 199 100 333 Hop . | . . . . . . . . . . . Pick Up 76 | 6 7 2 18 4 10 13 . 12 . 4 Fast Attach 2 | . . . 1 1 . . . . . . Attach 49 | 4 2 1 4 1 8 8 2 13 . 6 Detach . | . . . . . . . . . . . Swap 38 | . 2 1 7 5 7 13 . 3 . . Drop 37 | . 1 . 13 8 3 7 . 4 . 1 Fire 236 | 3 7 24 63 32 45 37 . 18 3 4 Melee . | . . . . . . . . . . . Ram 7 | . . . . . . . . . . 7 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 329 | -10/Mines | Discovered new exit (range 16) 398 | -10/Mines | Entered Materials 398 | -9/Materials | Evolved 2 slots: Utility x2 1175 | -9/Materials | Discovered new exit (range 11) 1206 | -9/Materials | Entered Storage 1443 | -9/Storage | Core integrity fell below 50% 1587 | -9/Storage | Discovered new exit (range 16) 1596 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1642 | -9/Storage | Entered Materials 1642 | -8/Materials | Accompanied by 9 allies 1642 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1795 | -8/Materials | Lost 4 parts (1p1n2w) 2174 | -8/Materials | Discovered new exit (range 14) 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2529 | -7/Factory | Build established: Gunner 3450 | -7/Factory | Discovered new exit (range 11) 3475 | -7/Factory | Entered another Factory area 3475 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3659 | -6/Factory | Discovered new exit (range 14) 3684 | -6/Factory | Entered another Factory area 3684 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3959 | -5/Factory | Crushed by falling debris 3959 | -5/Factory | System corruption reached 10% 3994 | -5/Factory | Lost 6 parts (2p3u1w) 4077 | -5/Factory | Lost 5 parts (1p1n1u2w) 4099 | -5/Factory | Sucked down chute 4099 | -5/Factory | Entered Waste 4100 | -5/Waste | Met a frightened Derelict 4114 | -5/Waste | EMP discharged 4125 | -5/Waste | Spotted C-40 Crusher 4151 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4154 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4159 | -5/Waste | Spotted C-40 Crusher 4167 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4170 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4173 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4186 | -5/Waste | Spotted C-40 Crusher 4187 | -5/Waste | Spotted C-40 Crusher 4198 | -5/Waste | Spotted C-40 Crusher 4199 | -5/Waste | Discovered new exit (range 15) 4204 | -5/Waste | Lost 6 parts (3n2u1w) 4207 | -5/Waste | Entered Factory 4437 | -5/Factory | Core integrity fell below 50% 4472 | -5/Factory | Core integrity fell below 20% 4485 | -5/Factory | Build established: Mutant 4493 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Construction Platform disabled. Slug penetrates Wall. Y-64 Sentinel IFF system glitched. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. System corrupted: Component data lost. K-01 Serf cleans the Assembly Bed. System corrupted: Heat flow error (+275). Slammed into S-27 Virus. Acquired Lyr. Heavy Armor Plating. Slammed into S-27 Virus. Acquired Wave Gun. System corrupted: Wave Gun targeting data glitched. Destroyed VTOL Module. Lyr. Heavy Armor Plating destroyed. System corrupted: Wave Gun failed to cycle. System corrupted: Matter fused (-10). Wave Gun destroyed. Slammed into S-27 Virus. Acquired Arm. Leg. Map ----- +----------------------------------------------------+ | ????????????????? | | #### #######+####### ?????????????????? | | ??# #?# #?????????????????????????? | | "" # #?# #?????????????????????????? | | R" + #?# """ ! #?????????????????????????? | | " # #?# """ #?????????????????????????? | | ??# #?# """ "#?????????????????????????? | | ???# #?# T#?????????????????????????? | | #+?# #?# "#?????????????????????????? | | # ?# #?# #?????????????????????????? | | # ?# #?####/######?????????????????????????? | | # ## #????# #??????????????????????????????? | | # ## #??### ###????????????????????????????? | | + #??# #????????????????????????????? | | # #??# "" #####????????????????????????? | | # #??# "T #????????????????????????? | | # #??# ### #????????????????????????? | | # #??# #?? ####?????????????????????? | | # #??###=###?? #?????????????????????? | | # #????# #????? ??????????????????????? | | #????# #?????Y ??????????????????????? | | ###### #????? ??????????????????????? | | # #????? ??????????????????????? | | ###########+#+####### #??????????????????????? | | #??????# # #??????????????????????? | | #####??????# """""" #@#??????????????????????? | | ???????????# """""" # #????????????????? ??? | | ???????????# """""" # #????????????????? ? | | ???????????# """""" # #????????????????? # | | ???????????# # #????????????????? # | | ???????????# # #????????????????# # | | ???????????# # #????????????????# # | | ???????????# # #????????????????# # | | ???????????# # #????????????????+ + | | ???????????# "Y" # #????????????????# # | | ???????????# """ # #????????????????# # | | ???????????#######+######s################## # | | ?????????????# / # # | | ?????????????# ###### # # | | ?????????????# #????# """"""" # # | | ?????????????# #????# """"""" + # | | ?????????????# #????# """"""" # # | | ??############## ########????# """"""" # # | | ??# # #???????????# # # | | ??# # #???????????# # # | | ??# + #???????????########### # | | ??# # #?????????????????????# # | | ??# # #?????????????????????# / | | ??# ?# #?????????????????????# # | | ??# ?# #?????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerMobileKinecellerator Manual? 0 Play Time 00:45:10 Cumulative 15.1 hours Start 2022.01.25 @ 21:06:49 End 2022.01.25 @ 21:49:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8d031bb-ee64-48d8-af4e-e9403da28b32