Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 15:21:44

Player: Venar246

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (69)      345
Value Destroyed (2161)     2161
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 4901

 Bonus
-------
High Alert Combat Kills    75

 Cogmind 
---------
Core Integrity             439/700
Matter                     158/300
Energy                     150/150
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
           Target Analyzer
  Improved Power Shielding
  Improved Power Shielding
           Backup Plating III
           Backup Plating III
>          --- WEAPON (2) -------
  Improved EM Shotgun
           Backup Laser III
>          --- INVENTORY (15) ---
     Light Nuclear Core
    Medium Storage Unit
    Medium Storage Unit
           Core Shielding
           Backup Plating I
           Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
           Recoil Stabilizer
           Recoil Stabilizer
  Improved Power Shielding
  Improved Power Shielding
>          --- WEAPON -----------
           EM Pulse Cannon
           Minigun
>          --- INVENTORY --------
    Medium Storage Unit
    Medium Storage Unit
           Core Shielding
           Backup Plating I
           Field Recycling Unit
  Improved EM Shotgun
           Beam Rifle
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Protection               Improved Power Shielding
Weapon                     EM Pulse Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             76   | 7   11  26  17  15  
  Power                    7    | 1   .   3   2   1   
    Engine                 5    | 1   .   3   1   .   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   2   5   6   .   
    Treads                 7    | .   2   5   .   .   
    Leg                    6    | 2   .   .   4   .   
    Wheel                  2    | .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | 1   2   1   5   8   
    Device                 4    | .   1   .   .   3   
    Storage                4    | 1   1   1   .   1   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   .   5   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   37   | 3   7   17  4   6   
    Energy Gun             12   | 1   4   2   1   4   
    Energy Cannon          7    | .   .   6   .   1   
    Ballistic Gun          6    | 2   .   2   1   1   
    Ballistic Cannon       3    | .   .   3   .   .   
    Launcher               9    | .   3   4   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 30   | .   1   8   12  9   
  Power                    3    | .   .   2   1   .   
  Propulsion               9    | .   .   3   4   2   
  Utility                  7    | .   .   .   4   3   
  Weapon                   11   | .   1   3   3   4   
  Highest Loss Streak      7    | .   1   4   5   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  91  74  75  
  Engine                   9    | .   14  10  5   .   
  Core                     1    | .   .   .   1   7   
  Treads                   12   | .   4   27  3   .   
  Leg                      10   | .   23  .   7   11  
  Wheel                    1    | .   .   .   7   .   
  Device                   10   | .   11  11  6   12  
  Storage                  16   | .   14  22  18  9   
  Protection               3    | .   .   .   7   17  
  Energy Gun               6    | .   10  4   5   4   
  Energy Cannon            2    | .   .   6   .   4   
  Ballistic Gun            6    | .   9   3   8   4   
  Ballistic Cannon         2    | .   .   5   3   .   
  Launcher                 3    | .   8   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 13  24  50  53  59  
  Greatest Support         69   | 20  46  69  50  25  
  Greatest Overweight (x)  15   | 1   7   1   15  12  
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         12   | 7   9   14  15  15  
  Most Carried             15   | 1   10  15  15  10  
  Average Carried          9    | .   6   12  13  6   
  Final Capacity           15   | 8   10  15  15  15  
  Final Carried            15   | 1   9   15  11  6   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1332 | 222 248 461 351 50  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2240 | .   428 809 724 279 
  Parts                    149  | .   27  64  38  20  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   2   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  54   | .   11  25  13  5   
  Guns                     25   | .   7   3   10  5   
  Cannons                  17   | .   .   16  1   .   
  AOE                      12   | .   4   6   2   .   
Classes Destroyed          14   | .   6   3   4   1   
  Worker                   5    | .   1   3   1   .   
  Builder                  3    | .   .   .   2   1   
  Recycler                 2    | .   1   .   1   .   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   1   1   1   .   
  Swarmer                  13   | .   2   11  .   .   
  Grunt                    24   | .   9   7   6   2   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   6   3   .   
  Hunter                   3    | .   .   .   2   1   
  Programmer               2    | .   .   .   .   2   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           7    | .   5   5   7   2   
  Combat Bots Only         4    | .   3   4   3   1   
Max Kills in Single Turn   4    | .   3   4   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   3   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        354  | .    55   126  116  57   
  Missed                   95   | .    17   37   27   14   
Damage Taken               4129 | .    458  1256 1722 693  
  Core                     876  | .    113  162  340  261  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  31   | .    .    .    22   9    
Core Remaining (%)         62   | 100  54   59   38   .    
Volleys Fired              185  | .    28   67   59   31   
  Largest                  2    | .    2    2    2    2    
  Hottest                  126  | .    112  126  81   101  
Shots Fired                326  | .    55   113  115  43   
  Gun                      224  | .    50   39   95   40   
  Cannon                   86   | .    .    66   17   3    
  Launcher                 16   | .    5    8    3    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  147  | .    30   37   74   6    
  Thermal                  86   | .    6    26   38   16   
  Explosive                16   | .    5    8    3    .    
  Electromagnetic          77   | .    14   42   .    21   
  Robot Hit Streak         11   | .    4    9    8    11   
  Robot Miss Streak        6    | .    3    6    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           185  | .    27   61   67   30   
  Core Hits                129  | .    28   37   47   17   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    1    2    1    1    
    Burn                   2    | .    .    1    1    .    
    Destroy                1    | .    1    .    .    .    
    Blast                  1    | .    .    1    .    .    
    Corrupt                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4687 | .    735  2018 1488 446  
  Guns                     1875 | .    282  294  895  404  
  Cannons                  1015 | .    .    836  140  39   
  Explosions               1726 | .    391  882  453  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  71   | .    62   6    .    3    
  Kinetic                  1278 | .    111  393  707  67   
  Thermal                  839  | .    58   265  328  188  
  Explosive                1663 | .    391  819  453  .    
  Electromagnetic          836  | .    113  535  .    188  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    .    .    6    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            42   | .    .    30   12   .    
  Projectiles              1    | .    .    1    .    .    
  Explosions               41   | .    .    29   12   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    1    2    .    .    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  2    | .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      320  | .    .    192  86   42   
  Shots                    7    | .    .    4    2    1    
  Rammed                   4    | .    1    3    .    .    
Targets Rammed             13   | .    9    3    .    1    
  Kicked                   8    | .    7    .    .    1    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        283  | .    232  234  283  57   
  Average Temperature      72   | .    94   70   87   22   
  Received Heat Transfer   990  | .    207  279  414  90   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    2    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    2    2    2    
  Heat Transferred         2296 | .    148  742  925  481  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             500  | .   125 500 459 197 
  Initial                  197  | .   .   37  197 165 
  Average                  177  | .   64  256 310 156 
Maximum Alert Level        2    | .   .   2   2   .   
  Low Security (%)         64   | 100 100 39  .   100 
  Level 1                  23   | .   .   32  84  .   
  Level 2                  12   | .   .   27  15  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   1   5   2   
  Investigation            1    | .   1   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            7    | .   1   1   4   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   2   1   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              86   | .   18  40  21  7   
  Peak Tracking Total      7    | .   4   7   6   2   
  Tactical Retreats        5    | .   2   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   1   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          13   | .   1   6   .   6   
  Max in Single Turn       6    | .   1   2   .   6   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   
  Successful               3    | .   3   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Record                   1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Process                  1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          161  | .   161 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3995 | 83   1408 1419 550  535  
Spaces Moved               2043 | 67   830  708  239  199  
  Core                     22   | 13   4    .    1    4    
  Treads                   893  | .    129  708  56   .    
  Legs                     1010 | 54   697  .    64   195  
  Wheels                   118  | .    .    .    118  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  110  190  
  Average Speed            161  | 107  153  164  148  220  
  Slowest Speed            800  | 120  400  240  800  650  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 4    84   47   17   4    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    8    .    .    .    
Terrain Destroyed          191  | .    60   65   26   40   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      191  | .    60   65   26   40   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2391 | 74  907 839 323 248 
  Wait                     15   | .   .   15  .   .   
  Move                     2039 | 66  829 707 238 199 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 1   18  16  4   .   
  Fast Attach              28   | 6   3   7   6   6   
  Attach                   27   | .   3   7   9   8   
  Detach                   4    | .   1   .   1   2   
  Swap                     21   | 1   5   12  2   1   
  Drop                     20   | .   11  5   4   .   
  Fire                     185  | .   28  67  59  31  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     8    | .   7   .   .   1   
  Crush                    5    | .   2   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Discovered new exit (range 13)
  313 | -10/Materials | Build established: Mutant
  689 | -10/Materials | Discovered new exit (range 14)
  978 | -10/Materials | Discovered new exit (range 10)
 1492 | -10/Materials | Entered another Materials area
 1492 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1731 | -9/Materials  | Discovered new exit (range 10)
 2175 | -9/Materials  | Discovered new exit (range 7)
 2417 | -9/Materials  | Lost 4 parts (1p2n1w)
 2911 | -9/Materials  | Entered another Materials area
 2911 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3143 | -8/Materials  | Lost 3 parts (1p1u1w)
 3358 | -8/Materials  | Lost 3 parts (1n2u)
 3409 | -8/Materials  | Discovered new exit (range 10)
 3434 | -8/Materials  | Garrison activated, responded to threat
 3456 | -8/Materials  | Core integrity fell below 50%
 3461 | -8/Materials  | Entered Factory
 3461 | -7/Factory    | Evolved 2 slots: Utility x2
 3487 | -7/Factory    | Lost 5 parts (2n1u2w)
 3864 | -7/Factory    | Lost 7 parts (1n3u3w)
 3996 | -7/Factory    | Self-destructed

 Last Messages 
---------------
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
System corrupted: Component data lost.
U-05 Engineer destroyed.
K-01 Serf collects debris.
P-60 Hacker destroyed.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Shock Rifle.
R-06 Scavenger collects Terrain Scan Processor.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
| ###########??????????????????????????????????????? |
| #         #??"???"??????????????#?????????#??????? |
| #  """"   #??????? ????????????#?????????????????? |
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| #  """"   #?????? ?????##############????????????? |
| #  """"   #?????"??"???#       =    #????????????? |
| #         # ?  ? ??????#            #????????????? |
| #  """"   #??????"???"?#  """""""   #????????????? |
| #  """"   #??  ???   ? #  """""""   #????????????? |
| #  """"   #########+####  """""""   #????????????? |
| #  """"   #            +  """""""   #????????????? |
| #         #            #            #????????????? |
| #  """"   #            +  """""""   #?????#??#???? |
| #  """"   +            #  """""""   #???#????????? |
| #  """"   #            #  """""""   #????????????? |
| #  """"   #     ####   #  """""""   #?#??????????? |
| #         #     #??#   #            #?????#??????? |
| #+#########     ####+#+#####+########????????????? |
| #               #            #??????????#????????? |
| +               #            #?????????#?#???????? |
| #               #            ##### #?????????????? |
| ###########     #            +     #?????????????? |
| #??#??????#     #            #######?????????????? |
| ##????#?###            k     ;  #????????#???????? |
| #??????##                    #"############??????? |
| #???????#                @   #=    !      #??????? |
| #???????#                    #*""         #??????? |
| ????????#                    # **         #??????? |
| ????????#                    # ""         #??????? |
| ????????#                   !# "" """ """ #??????? |
| ????????#            #|=     #    """ ""?????????? |
| ????????            [ r#     #    """????????????? |
| ???????            *% %#   ### !     ????????????? |
| ???????""""   """ """rr#####?#    """ "??????????? |
| ??????""T""   """ """  ??????#    """ "??????????? |
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| ???????       """ """  ??????#       ????????????? |
| ??????????             #??????###+###??#?????????? |
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| ???????????"" """???"?  ???????????????? ????????? |
| ????????????? "?????"?   ????????????????????????? |
| ????????????? ?????????  ????????????????????????? |
| ????????????????????????  ?? ????????????????????? |
| ???????????? ?? ? ?????#?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            66
Evasion (%)                55
Target Analysis            5
Recoil Reduction           8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralLightpackSheargun
  Manual?         0
Play Time         00:42:59
  Cumulative      4.1 hours
  Start           2024.07.07 @ 15:13:28
  End             2024.07.09 @ 15:21:44
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c12c394-490a-41f3-a80e-e45efe325557