Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 21:25:16 // Halloween2020/ForbiddenLore Player: alisan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (780) 780 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 2884 Bonus ------- Follower Combat Kills 99 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 275/275 System Corruption 8% Temperature Cool (62) Movement Treading (200) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Integration Mediator > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Flail > --- INVENTORY (16) --- Improved Ion Engine Light Deuterium Engine Light Treads Light Treads Light Treads Armored Treads Aerolev Unit Aerolev Unit Compact Matter Pod (12) Advanced Targeting Computer Improved ECM Suite Bomb Drone Bay (1/16) Shock Rifle Shock Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Bomb Drone Bay > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Light Treads Armored Treads Titanium Leg Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Compact Matter Pod Improved Signal Interpreter Maneuvering Thrusters Integration Mediator Heavy Flail [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 68 | 6 13 9 3 37 Power 9 | 1 1 1 . 6 Engine 8 | 1 1 1 . 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 19 | 2 4 4 . 9 Treads 11 | . . 4 . 7 Leg 5 | 2 2 . . 1 Wheel 2 | . 2 . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 18 | 1 3 2 3 9 Device 9 | . 1 . 1 7 Storage 4 | 1 2 1 . . Processor 4 | . . 1 2 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 22 | 2 5 2 . 13 Energy Gun 9 | 2 1 . . 6 Energy Cannon 3 | . 1 1 . 1 Ballistic Gun 7 | . 3 1 . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 22 | . 4 1 1 16 Power 5 | . . . 1 4 Propulsion 5 | . 1 . . 4 Utility 2 | . . . . 2 Weapon 10 | . 3 1 . 6 Highest Loss Streak 9 | . 3 1 1 9 Average Slot Usage (%) 91 | . 97 100 86 81 Engine 11 | . 14 14 8 6 Treads 17 | . . 27 22 13 Leg 4 | . 23 . . 2 Device 4 | . 6 1 11 6 Storage 22 | . 21 26 22 18 Processor 6 | . . . . 18 Energy Gun 4 | . 11 . . 7 Energy Cannon 7 | . 3 14 11 2 Ballistic Gun 9 | . 12 14 11 3 Naked Turns . | . . . . . Heaviest Build 55 | 10 38 39 40 55 Greatest Support 46 | 20 20 40 40 46 Greatest Overweight (x) 12 | . 3 1 . 12 Average Overweight (x) . | . 1 . . 1 Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 15 | 5 13 15 16 16 Most Carried 16 | 6 10 16 16 16 Average Carried 10 | 3 8 12 15 9 Final Capacity 16 | 6 10 16 16 16 Final Carried 16 | 6 10 16 16 15 Class Distribution -------------------- 93% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 945 | 229 166 127 20 403 Remotely . | . . . . . Salvage Created 1086 | . 252 166 42 626 Parts 58 | . 16 21 4 17 Haulers Intercepted 3 | . 1 . . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 26 | . 6 10 1 9 Melee 1 | . . . . 1 Guns 13 | . 6 3 . 4 Cannons 8 | . . 7 1 . AOE 3 | . . . . 3 Classes Destroyed 9 | . 4 1 . 4 Tunneler 1 | . . 1 . . Hauler 3 | . 1 . . 2 Recycler 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 13 | . 3 10 . . Grunt 10 | . 3 . 1 6 Brawler 1 | . . . . 1 Sentry 1 | . . . . 1 Hunter 1 | . . . . 1 Best Kill Streak 3 | . 3 3 1 3 Combat Bots Only 3 | . 3 3 1 3 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3339 | . 511 465 14 2349 Core 693 | . 105 38 . 550 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 42 100 . Volleys Fired 132 | . 41 29 8 54 Largest 2 | . 2 2 2 2 Hottest 126 | . 90 80 80 126 Shots Fired 247 | . 78 57 16 96 Gun 201 | . 75 28 8 90 Cannon 46 | . 3 29 8 6 Launcher . | . . . . . Special . | . . . . . Kinetic 132 | . 35 28 8 61 Thermal 100 | . 43 29 8 20 Explosive . | . . . . . Electromagnetic 15 | . . . . 15 Robot Hit Streak 17 | . 7 7 7 17 Robot Miss Streak 4 | . 4 3 2 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 177 | . 46 25 11 95 Core Hits 53 | . 14 12 2 25 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 30 | . . . . 30 Impact 30 | . . . . 30 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2374 | . 476 321 137 1440 Guns 1229 | . 458 75 34 662 Cannons 439 | . 18 246 103 72 Explosions 20 | . . . . 20 Melee 686 | . . . . 686 Ramming . | . . . . . Kinetic 529 | . 132 75 34 288 Thermal 956 | . 344 246 103 263 Explosive . | . . . . . Electromagnetic 203 | . . . . 203 Impact 686 | . . . . 686 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Effects 43 | . . . . 43 Message Errors 8 | . . . . 8 Matter Fused 4 | . . . . 4 Heat Flow Errors 4 | . . . . 4 Energy Discharges 2 | . . . . 2 Parts Rejected 2 | . . . . 2 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Targeting Errors 14 | . . . . 14 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 37 | . . . . 37 Projectiles . | . . . . . Explosions . | . . . . . Melee 37 | . . . . 37 Knockbacks 8 | . . . . 8 Impact 6 | . . . . 6 Kinetic . | . . . . . Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 364 | . 364 200 67 160 Average Temperature 67 | . 99 67 27 42 Received Heat Transfer 1071 | . 225 . 9 837 Effects 3 | . 1 2 . . Interference 2 | . . 2 . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 5 | . . . . 5 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 2154 | . 846 518 222 568 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 230 | . 183 230 110 192 Initial 46 | . . . 7 46 Average 57 | . 58 70 37 52 Maximum Alert Level 1 | . . 1 . . Low Security (%) 95 | 100 100 88 100 100 Level 1 4 | . . 11 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 3 2 Investigation 4 | . 1 1 1 1 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 12 14 6 27 Peak Tracking Total 7 | . 3 3 2 7 Tactical Retreats 7 | . 2 2 . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . 4 2 2 2 Terminals 7 | . 3 . 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 8 2 5 4 Successful 14 | . 4 2 5 3 Failed 5 | . 4 . . 1 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 6 . 5 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 3 2 5 3 Record 3 | . . . 2 1 Open Door 2 | . . 2 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Recall Investigation 2 | . 1 . . 1 Recall Reinforcements 1 | . . . . 1 Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 2 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 2 Highest-Rated Group 45 | . . 45 45 45 Highest-Rated Ally 31 | . . 31 31 31 Total Orders 1 | . . . . 1 RETURN 1 | . . . . 1 Ally Attacks 28 | . . 7 5 16 Total Damage 188 | . . 63 83 42 Kills 5 | . . 2 2 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 20 | . . . . 20 Drone Recoveries 5 | . . . . 5 Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3134 | 80 533 1172 331 1018 Spaces Moved 1544 | 56 277 659 187 365 Core 10 | 6 . . . 4 Treads 1201 | . . 655 187 359 Legs 273 | 50 217 4 . 2 Wheels 60 | . 60 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 150 160 160 Average Speed 161 | 112 137 159 160 192 Slowest Speed 650 | 120 150 160 160 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 52 93 24 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1898 | 73 359 727 204 535 Wait 27 | . 4 11 4 8 Move 1540 | 55 276 658 186 365 Hop . | . . . . . Pick Up 71 | 12 16 13 2 28 Fast Attach 2 | . 1 . 1 . Attach 39 | 6 5 2 1 25 Detach 6 | . 1 . . 5 Swap 27 | . 7 7 1 12 Drop 24 | . 8 7 1 8 Fire 132 | . 41 29 8 54 Melee 30 | . . . . 30 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / *Sto) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Lost 3 parts (1n2w) 305 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 3) 516 | -10/Materials | Identified exit to Mines 614 | -10/Materials | Entered Mines 614 | -10/Mines | Discovered new exit (range 13) 665 | -10/Mines | Learned Materials trap positions 717 | -10/Mines | Identified exit to Materials 853 | -10/Mines | Core integrity fell below 50% 1049 | -10/Mines | Discovered exit to Materials (range 7) 1126 | -10/Mines | Learned Materials emergency access door positions 1149 | -10/Mines | Found the Drone Emporium 1159 | -10/Mines | Found Prototype Device 1384 | -10/Mines | Met a Derelict shopkeep closing up shop 1786 | -10/Mines | Entered Materials 1786 | -9/Materials | Accompanied by 2 allies 1786 | -9/Materials | Evolved 2 slots: Utility x2 1787 | -9/Materials | Loaded intel: 29 trap records 1791 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2036 | -9/Materials | Discovered new exit (range 16) 2115 | -9/Materials | Identified exit to Materials 2117 | -9/Materials | Entered another Materials area 2117 | -8/Materials | Accompanied by 2 allies 2117 | -8/Materials | Evolved 2 slots: Utility x2 2118 | -8/Materials | Identified Bomb Drone Bay 2126 | -8/Materials | Discovered new exit (range 17) 2153 | -8/Materials | Identified exit to Storage 2334 | -8/Materials | Core integrity fell below 50% 2356 | -8/Materials | Lost 9 parts (2p3n2u2w) 2405 | -8/Materials | Discovered new exit (range 5) 2497 | -8/Materials | Core integrity fell below 20% 2527 | -8/Materials | Lost 3 parts (2p1w) 2841 | -8/Materials | Discovered new exit (range 19) 2889 | -8/Materials | Identified exit to Factory 3135 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Lgt. Treads. Acquired 60 matter. Identified Aerolev Unit. Dropped Aerolev Unit. Acquired Imp. Ion Engine. Dropped Lgt. Treads. Dropped Aerolev Unit. Acquired Aerolev Unit. %ICMEQG4XBTS1&DCSCMBIFBLO#T5L,%F, 1 Acquired Aerolev Unit. Acquired Hvy. Assault Rifle. System corrupted: Matter fused (-9). 8:NSHYBZPKQ5QKXVPCJ=OVFUZ0DU G-47 Trooper knocked back. Destroyed Lgt. Nuclear Core. G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. G-47 Trooper system terminally corrupted. Acquired 57 matter. System corrupted: Heat flow error (+125). 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""" ?????????????????????? | | ??????????????????" ??? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed FireBladeBiocell Manual? 0 Play Time 00:45:00 Cumulative 18.6 hours Start 2020.11.01 @ 20:42:00 End 2020.11.01 @ 21:25:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e5649153-69c9-4707-b9fa-ffccdfa9445c