Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.21 @ 22:12:20 Player: Bean Result: Smashed by cave-in Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (87) 435 Value Destroyed (3554) 3554 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2306) 2306 TOTAL SCORE: 14815 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 85 Entered DSFs 1000 Aligned with FarCom 300 Friendly Fire -79 Cogmind --------- Core Integrity 0/1450 Matter 226/300 Energy 190/190 System Corruption 8% Temperature Cool (8) Movement Treading (160) Location -2/Quarantine Parts ------- > --- POWER (4) -------- Light Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads > --- UTILITY (7) ------ Advanced Terrain Scan Processor > --- WEAPON (6) ------- Nova Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Cycler Makeshift System Shield > --- WEAPON ----------- Quantum Rifle Advanced Plasma Cannon Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- (None) [Rating: 104] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Heavy Siege Treads Leg Aluminum Leg Hover Unit Antigrav Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift System Shield Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 . 2 . . 2 . 2 2 . Power 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . Propulsion 4 | . . . 1 . . . 1 1 . . 1 . . . . . . . . . Utility 5 | . . . . . . . . . . . . . 1 . . 2 . 1 1 . Weapon 4 | . . . 1 . . . 1 1 . . 1 . . . . . . . . . Parts Attached 121 | 6 5 3 5 2 1 7 1 13 8 . 5 8 10 9 3 6 3 16 7 3 Power 19 | 1 1 . . . . 1 . 2 1 . . 1 1 2 1 1 1 2 3 1 Engine 8 | 1 1 . . . . . . 2 . . . . . 2 . . 1 . 1 . Core 5 | . . . . . . 1 . . 1 . . 1 1 . 1 . . . . . Reactor 6 | . . . . . . . . . . . . . . . . 1 . 2 2 1 Propulsion 39 | 2 . . 3 . . 4 1 7 3 . 3 3 2 4 1 1 . 4 . 1 Treads 1 | . . . . . . . . . . . . . . . . . . . . 1 Leg 31 | 2 . . 3 . . 4 1 7 3 . 3 3 2 3 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . 1 1 1 . 4 . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 25 | 1 3 . 1 . 1 . . . 1 . 1 . 3 2 1 3 . 6 2 . Device 12 | . 1 . . . . . . . . . . . 1 2 1 2 . 3 2 . Storage 3 | 1 1 . . . . . . . . . . . 1 . . . . . . . Processor 8 | . 1 . 1 . 1 . . . . . 1 . 1 . . 1 . 2 . . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . Protection 1 | . . . . . . . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 38 | 2 1 3 1 2 . 2 . 4 3 . 1 4 4 1 . 1 2 4 2 1 Energy Gun 9 | 1 . . . . . . . 2 1 . . . 2 . . 1 . 1 1 . Energy Cannon 7 | . . . . . . . . . . . . . . . . . 2 3 1 1 Ballistic Gun 19 | 1 1 2 1 2 . 2 . 2 2 . . 3 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Lost 90 | . . . . . . 7 . 5 18 . . 1 1 23 . 1 9 7 16 2 Power 14 | . . . . . . 1 . . . . . 1 . 3 . 1 3 1 3 1 Propulsion 29 | . . . . . . 1 . 2 9 . . . 1 9 . . 2 2 3 . Utility 15 | . . . . . . . . . 2 . . . . 2 . . 2 3 5 1 Weapon 32 | . . . . . . 5 . 3 7 . . . . 9 . . 2 1 5 . Highest Loss Streak 13 | . . . . . . 6 . 4 7 . . 1 1 13 . 1 9 3 12 1 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . Average Backups 8 | 1 8 13 13 15 15 13 13 10 8 3 3 4 8 8 3 3 5 2 . 3 Power 1 | . 1 2 2 2 2 1 2 2 3 3 3 2 2 2 1 1 . . . 1 Propulsion 2 | . . 2 3 4 4 5 5 4 3 . . . 2 1 . . . . . . Utility 1 | . . 1 1 2 2 2 3 3 1 . . 1 2 2 2 2 4 1 . . Weapon 2 | 1 5 8 7 7 7 4 3 1 . . . . 1 1 . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 15 | . 2 . . 2 . 1 . 3 5 . . 1 1 . . . . . . . Power 7 | . . . . 1 . . . 3 1 . . 1 1 . . . . . . . Propulsion 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . 2 . . . . . . . . . . . Weapon 4 | . 2 . . . . . . . 2 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 97 100 99 100 100 99 99 97 58 38 48 82 97 86 44 54 42 41 49 8 Engine 4 | . 14 14 11 11 11 . . 5 4 . . . . 1 5 4 1 . . . Core 3 | . . . . . . 10 9 1 1 7 6 5 10 7 4 5 1 . . . Leg 23 | . 28 28 33 33 33 32 36 37 21 7 16 35 33 28 . . . . . . Hover 1 | . . . . . . . . . . . . . . . 11 13 8 5 11 . Device 2 | . 3 . . . . . . . 2 . . . 4 4 8 14 6 4 6 . Storage 5 | . 14 14 11 11 11 11 9 7 4 . . . 4 4 . . . . . . Processor 7 | . 7 14 11 11 11 11 9 7 1 . 2 6 5 5 5 9 10 11 7 4 Energy Gun 3 | . 6 . . . . . . 6 9 7 6 4 6 3 . . 1 . 5 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 5 11 6 . Ballistic Gun 18 | . 21 27 32 32 33 32 35 30 10 7 6 10 23 18 5 5 5 . . . Peak Build Rating 104 | 6 8 8 12 12 16 23 25 34 34 18 38 60 69 71 40 66 66 98 104 48 Average Rating 36 | 4 7 8 10 12 13 21 24 28 19 18 28 50 66 60 38 55 39 57 87 14 On Entrance 29 | . 6 8 8 12 12 16 23 25 34 18 18 38 60 69 25 40 66 34 95 11 Avg Prop Armor Cover (%) 8 | . . . . . . . . . 9 . . 2 . . . . . 7 . . Naked Turns 155 | . . . . . . . . . 155 . . . . . . . . . . . Heaviest Build 125 | 12 29 29 31 32 31 32 33 46 46 17 20 34 119 125 20 28 21 41 61 42 Greatest Support 106 | 20 20 20 33 33 33 43 53 63 55 20 74 106 106 103 22 32 21 72 66 80 Greatest Overweight (x) 3 | 1 1 1 1 . . . . 1 2 . . . 1 2 . . 2 3 1 3 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 5 5 5 25 25 5 5 5 5 5 5 Average Capacity 13 | 7 13 15 15 15 15 15 15 15 11 5 5 5 21 22 5 5 5 5 5 5 Most Carried 15 | 4 13 14 15 15 15 15 14 14 14 4 5 5 12 12 4 5 5 5 4 5 Average Carried 8 | 1 8 13 13 15 14 13 13 10 8 3 3 4 8 8 3 3 4 2 . 3 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 5 5 5 5 25 5 5 5 5 5 5 5 Final Carried 15 | 2 13 14 15 15 15 15 13 13 3 4 4 4 12 5 4 5 5 . 4 . Class Distribution -------------------- 22% | Mutant 17% | Scavenger-Skirmisher 13% | Skirmisher 13% | Gunner 9% | Scavenger-Executioner 4% | Executioner 3% | Scout 3% | Scavenger-Gunner 3% | Derelict-Scout 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Derelict-Skirmisher | -6/DSF Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Scout | -4/Factory Skirmisher | -4/DSF Skirmisher | -3/Research Skirmisher | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Matter Collected 3348 | 175 203 55 142 215 . 493 56 323 313 5 . 29 404 480 69 56 . 120 210 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3599 | . 177 52 74 228 . 686 70 451 417 . . 91 466 350 . 56 50 132 299 . Parts 172 | . 8 8 5 16 . 21 6 20 20 . . 9 18 14 . 3 2 11 11 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . 25 . . . . 13 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Combat Hostiles Destroyed 74 | . 4 4 2 9 . 14 . 6 10 . . 2 8 7 . 1 1 2 4 . Melee 4 | . . . . . . . . . . . . 2 . 2 . . . . . . Guns 55 | . 4 1 2 7 . 10 . 6 10 . . . 6 5 . 1 1 . 2 . Cannons 3 | . . . . . . . . . . . . . . . . . . 2 1 . AOE 11 | . . 3 . 2 . 4 . . . . . . 2 . . . . . . . Classes Destroyed 15 | . 1 1 . 2 . 2 1 3 . . . 1 1 . . . . 1 2 . Worker 1 | . . . . . . . . 1 . . . . . . . . . . . . Builder 3 | . . . . . . . . 3 . . . . . . . . . . . . Recycler 4 | . . . . 1 . 2 . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . Watcher 3 | . . . . . . . 2 1 . . . . . . . . . . . . Swarmer 20 | . . 3 . 7 . 4 . . 4 . . 1 . 1 . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . 2 . Grunt 32 | . 4 1 2 1 . 7 . 5 4 . . . 6 1 . 1 . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . Duelist 4 | . . . . . . 2 . . 1 . . . 1 . . . . . . . Sentry 6 | . . . . . . . . 1 1 . . . 1 1 . . . . 2 . Specialist 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Hunter 5 | . . . . . . 1 . . . . . . . 4 . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 7 | . 2 3 1 4 . 6 1 7 3 . . 1 3 2 . 1 1 1 2 . Combat Bots Only 6 | . 2 3 1 4 . 6 . 2 3 . . 1 3 2 . 1 1 1 2 . Max Kills in Single Turn 3 | . 1 2 1 2 . 3 1 2 1 . . 1 2 1 . 1 1 1 1 . Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploded 3 | . . 2 . 1 . 3 . . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Hostile Shots Fired 901 | . 24 5 11 26 . 97 . 64 147 . . 25 34 150 . 8 68 85 89 68 Missed 287 | . 6 3 2 8 . 21 . 25 50 . . 9 14 39 . 1 17 32 29 31 Hits 614 | . 18 2 9 18 . 76 . 39 97 . . 16 20 111 . 7 51 53 60 37 Melee 13 | . . . . . . 1 . . 10 . . . 1 . . . . . 1 . Projectile 601 | . 18 2 9 18 . 75 . 39 87 . . 16 19 111 . 7 51 53 59 37 AOE 1 | . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 13 | . . . . . . 4 . 1 3 . . . 1 1 . . . 1 2 . Damage Taken 12365 | . 224 38 103 229 . 1132 . 432 1868 . . 439 550 2157 . 130 696 1156 1995 1216 Core 3164 | . 29 17 . 49 . 126 . 45 641 . . 15 28 336 . 21 151 242 636 828 Absorbed by Shields 25 | . . . . . . . . . . . . . . . . . 25 . . . Core Remaining (%) 74 | 100 . 81 . . . 56 100 . . 2 . 98 . . 63 . 85 81 . . Volleys Fired 270 | . 16 3 9 19 . 43 3 18 40 . . . 18 39 . 8 6 18 25 5 Largest 6 | . 2 2 3 3 . 3 4 5 5 . . . 6 5 . 2 2 3 4 1 Hottest 421 | . 70 50 60 70 . 70 80 149 210 . . . 251 258 . 99 99 309 421 113 Shots Fired 755 | . 32 6 27 57 . 129 12 83 95 . . . 89 121 . 9 10 30 50 5 Gun 683 | . 32 4 27 55 . 126 12 83 95 . . . 88 121 . 9 10 1 20 . Cannon 64 | . . . . . . . . . . . . . . . . . . 29 30 5 Launcher 8 | . . 2 . 2 . 3 . . . . . . 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 561 | . 24 4 27 55 . 126 12 75 49 . . . 72 103 . 8 6 . . . Thermal 186 | . 8 . . . . . . 8 46 . . . 16 18 . 1 4 30 50 5 Explosive 8 | . . 2 . 2 . 3 . . . . . . 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 15 1 4 5 . 14 4 15 9 . . . 7 6 . 7 9 3 10 . Robot Miss Streak 7 | . 3 1 7 3 . 3 4 4 5 . . . 5 6 . 4 2 1 4 . Penetration Max 1 | . . . . . . . . . 1 . . . 1 . . . . . . . Secondary Targets 13 | . 1 . . 1 . 5 . . 3 . . . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . 1 . . . 1 1 . . . . . . Shots Hit Robots 440 | . 24 1 12 31 . 89 7 48 58 . . 2 43 74 . 8 8 8 27 . Core Hits 195 | . 9 6 4 18 . 37 4 22 22 . . 2 22 21 . 8 5 2 12 1 Critical Kills 3 | . . . . . . . . . . . . . 1 1 . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . . Critical Strikes 10 | . 1 . . . . . . 1 2 . . 1 1 3 . . . . 1 . Burn 3 | . 1 . . . . . . . 2 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 . Destroy 4 | . . . . . . . . 1 . . . . 1 2 . . . . . . Impale 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Melee Attacks 7 | . . . . . . . . . . . . 2 1 4 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . 2 1 4 . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 1 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9407 | . 304 138 147 598 . 1249 86 1081 1044 . . 118 1259 1486 . 182 216 401 1083 15 Guns 6729 | . 304 15 147 411 . 1030 86 661 1044 . . . 846 1358 . 182 216 . 429 . Cannons 1050 | . . . . . . . . . . . . . . . . . . 396 654 . Explosions 1290 | . . 123 . 187 . 219 . 420 . . . . 341 . . . . . . . Melee 318 | . . . . . . . . . . . . 118 72 128 . . . . . . Ramming 20 | . . . . . . . . . . . . . . . . . . 5 . 15 Kinetic 5142 | . 202 15 147 411 . 1030 86 602 553 . . . 656 1108 . 160 172 . . . Thermal 2927 | . 102 . . . . . . 59 491 . . . 480 250 . 22 44 396 1083 . Explosive 1000 | . . 123 . 187 . 219 . 420 . . . . 51 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 318 | . . . . . . . . . . . . 118 72 128 . . . . . . Highest Corruption 8 | . . . . . . . . . 8 8 . . . . . . . 5 . 5 Average Corruption 5 | . . . . . . . . . 8 8 . . . . . . . 4 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 24 | . . . . . . . . . 11 1 . . . . . . . 12 . . Message Errors 8 | . . . . . . . . . 5 . . . . . . . . 3 . . Matter Fused 7 | . . . . . . . . . 3 1 . . . . . . . 3 . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . . . 3 . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . Overload Shots 1 | . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 223 | . . . . 11 . . . 87 . . . . 103 . . . . 8 14 . Projectiles 22 | . . . . . . . . . . . . . . . . . . 8 14 . Explosions 201 | . . . . 11 . . . 87 . . . . 103 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 224 | . . 22 . 44 . 23 . . . . . . 126 . . . . 2 . 7 Shots 7 | . . 1 . 2 . 1 . . . . . . 3 . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 624 | . 138 . 3 15 . 159 6 291 624 . . . 491 378 . . 57 336 568 23 Average Temperature 142 | . 67 . 3 7 . 67 4 86 230 . . . 205 155 . . 32 106 187 23 Received Heat Transfer 2290 | . 126 . 54 48 . 612 . 204 249 . . . 144 210 . 39 286 84 189 45 Effects 34 | . . . . . . . . . 15 . . . 7 1 . . . . 11 . Shutdowns 10 | . . . . . . . . . 4 . . . 2 . . . . . 4 . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . Interference 12 | . . . . . . . . . 3 . . . 5 1 . . . . 3 . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . 3 . Short Circuit 3 | . . . . . . . . . 2 . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . . 3 . . . . . . . . . . . Damage (core) 2 | . . . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 6 | . 1 . . . . . . . 1 . . . 3 . . . . . 1 . Heat Transferred 4200 | . 370 . . . . . . 111 1184 . . . 533 346 . 50 100 359 1147 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Maximum Alert Level 5 | . . . . . . . . 1 . . . . 1 . . . . . . 5 Low Security (%) 91 | 100 100 100 100 100 . 100 100 60 . . 100 100 79 . . 100 100 100 100 1 Level 1 6 | . . . . . . . . 39 . . . . 20 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . 99 Peak Influence 1611 | . 40 98 41 170 . 115 38 354 . . 18 60 228 . . 20 20 50 49 1611 Initial 38 | . . . 26 . . . 38 . . . 18 . 31 . . . 7 2 11 . Average 81 | . 5 37 10 106 . 27 12 129 . . 3 27 163 . . . 7 9 12 1583 Influence Increases 2787 | . 90 128 66 320 . 301 42 456 276 15 . 70 389 185 . 20 35 213 160 21 Destroy 0b10 Robot/C 1456 | . 80 80 40 240 . 224 . 96 196 . . 40 160 140 . 20 20 40 80 . Destroy 0b10 Robot/NC 55 | . . . . 5 . 8 8 24 . . . . 5 . . . . . 5 . Destroy Leader 290 | . 10 20 20 40 . 48 4 18 20 . . . 40 30 . . . 10 30 . Allied During Kill 7 | . . . . 7 . . . . . . . . . . . . . . . . Successful Hack 47 | . . . 5 . . . 18 . . . . . . . . . . 24 . . Disable Machine 369 | . . 15 . . . . . 264 . . . . 90 . . . . . . . Destroy Structure 266 | . . 13 1 13 . 21 . 54 . . . . 94 . . . . 34 30 6 Lose Combat Pursuer 297 | . . . . 15 . . 12 . 60 15 . 30 . 15 . . 15 105 15 15 Influence Decreases 2786 | . 90 60 134 242 78 202 139 180 522 17 30 10 325 270 38 11 40 198 180 20 Entered New Map 406 | . . . 42 . 78 . 61 2 104 7 12 . 29 47 8 1 3 3 9 . Time Decay 1933 | . 90 60 92 222 . 162 78 142 304 10 18 . 286 177 30 10 . 146 106 . Lost Part 427 | . . . . . . 40 . 36 114 . . 10 10 46 . . 37 49 65 20 Lost Ally 20 | . . . . 20 . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . 1 3 . . . . . . . . . 3 . . . . 2 4 . Investigation 3 | . . 1 1 . . . . . . . . . 1 . . . . . . . Extermination 3 | . . . . . . . . . . . . . . . . . . 2 1 . Reinforcement 7 | . . . 2 . . . . . . . . . 2 . . . . . 3 . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Distress Signals 10 | . 2 . 5 . . . 1 . . . . . 1 . . . . 1 . . Communications Jammed 26 | . . . . . . . . . . . . . . . . 26 . . . . Distress Signals 26 | . . . . . . . . . . . . . . . . 26 . . . . Times Spotted 136 | . 11 3 4 12 . 14 2 7 17 3 . 5 12 8 . 3 3 11 13 8 Peak Tracking Total 9 | . 5 3 2 5 . 5 2 3 9 4 . 4 4 3 . 2 1 4 8 8 Tactical Retreats 15 | . . . . 1 . . 1 . 1 1 . 2 . 1 . . 1 5 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Traps Triggered 4 | . . . . . . . . . . . . 1 . . . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Machines Disabled 29 | . . 1 . . . . . 22 . . . . 6 . . . . . . . Max in Single Turn 10 | . . 1 . . . . . 10 . . . . 5 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Machines Accessed 17 | . . 1 2 . 1 . 2 4 . . 1 . 1 . . 1 . 4 . . Terminals 12 | . . 1 1 . . . 2 3 . . 1 . 1 . . 1 . 2 . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Total Hacks 41 | . . 4 8 . 1 . 5 9 . . 3 . 3 . . 1 . 7 . . Successful 16 | . . 1 3 . 1 . 3 3 . . 1 . 1 . . 1 . 2 . . Failed 25 | . . 3 5 . . . 2 6 . . 2 . 2 . . . . 5 . . Catastrophic 4 | . . . . . . . . 2 . . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 15 | . . . 2 . 1 . 5 4 . . . . . . . . . 3 . . Terminals 32 | . . 4 7 . . . 5 6 . . 3 . 3 . . 1 . 3 . . Fabricators 3 | . . . . . . . . . . . . . . . . . . 3 . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . 3 . . . . . . . . . . . . Terminal Hacks 10 | . . 1 2 . 1 . 1 1 . . 1 . 1 . . 1 . 1 . . Record 2 | . . 1 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Open DSF 4 | . . . . . . . . . . . 1 . 1 . . 1 . 1 . . Zone Layout 2 | . . . . . . . 1 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . . 2 1 . . . . . . . . . 1 . . Terminals 3 | . . . . . . . 2 1 . . . . . . . . . . . . Botnet 3 | . . . . . . . 2 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 1 . . . 1 3 . . . . 1 . . 1 . 2 . . Full Trace Events 3 | . . 1 1 . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Total Allies 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . 13 . . . . 2 . . . . . . . . . . . Total Damage 204 | . . . . 169 . . . . 35 . . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Active Infowar (turns) 2459 | . . . . . . . . . . . . . 600 454 47 252 66 750 290 . Optics 1324 | . . . . . . . . . . . . . . . . 218 66 750 290 . IFF 89 | . . . . . . . . . . . . . . . 47 42 . . . . Terrain 1533 | . . . . . . . . . . . . . 600 454 . 186 66 168 59 . Jamming 253 | . . . . . . . . . . . . . . . . 252 1 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . 1 . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Turns Passed 7329 | 61 443 249 357 466 259 467 200 566 865 24 133 132 626 842 70 252 66 840 311 100 Spaces Moved 4804 | 41 209 121 190 333 213 236 157 367 699 17 89 88 280 351 97 221 31 597 326 141 Core 565 | 9 . . . . . . . . 307 . . . . 71 . . . . 39 139 Treads 2 | . . . . . . . . . . . . . . . . . . . . 2 Legs 2992 | 32 209 121 190 333 213 236 157 367 392 17 89 88 280 268 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 1245 | . . . . . . . . . . . . . . 12 97 221 31 597 287 . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 190 120 120 120 120 120 120 50 140 125 113 108 50 56 45 46 52 50 50 Average Speed 117 | 109 176 190 162 120 120 120 120 121 102 140 131 118 169 157 56 49 110 117 52 53 Slowest Speed 280 | 120 190 190 190 120 120 120 120 190 260 140 140 125 190 262 56 56 200 280 110 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 4 29 25 18 88 60 57 17 13 84 3 4 79 6 54 17 6 50 23 13 22 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . . . 1 . . 1 . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 . . 1 . 1 . . 1 1 . Scrap Searched 12 | . . . . 1 . 1 . . 6 1 . . . 2 1 . . . . . Spaces Dug 24 | . . . . . . . . . . . . . . . . . . 14 5 5 Terrain Destroyed 197 | . . 13 . 15 . 26 . 52 . . . . 48 7 . . . 19 12 5 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 42 | . . . . . . . . . . . . . . 6 . . . 19 12 5 AOE 154 | . . 13 . 15 . 26 . 52 . . . . 48 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac DSF Res Res Qua Total 5934 | 57 254 133 219 358 217 325 161 439 776 17 105 111 383 553 112 355 52 714 432 161 Wait 510 | 3 1 6 7 . . 19 . 24 1 . 7 2 51 142 11 114 . 55 63 4 Move 4783 | 40 208 120 189 332 212 235 156 366 698 16 88 87 279 350 96 220 30 596 325 140 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 147 | 8 18 1 6 2 2 12 . 12 9 1 5 9 17 5 2 6 3 18 10 1 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . Attach 116 | 6 4 . 3 . 1 7 2 7 12 . 5 6 6 12 3 6 3 20 7 6 Detach 4 | . . . . . . . . . . . . . . . . 1 . 1 . 2 Swap 31 | . 1 3 2 3 . 4 . 7 3 . . 2 6 . . . . . . . Drop 44 | . 6 . 3 2 2 5 . 5 5 . . 3 5 1 . . . 5 2 . Fire 270 | . 16 3 9 19 . 43 3 18 40 . . . 18 39 . 8 6 18 25 5 Melee 7 | . . . . . . . . . . . . 2 1 4 . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . 10 . . . Rewire 10 | . . . . . . . . . 8 . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -4/DSF -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 15) 505 | -10/Materials | Entered Mines 739 | -10/Mines | Discovered new exit (range 9) 754 | -10/Mines | Entered Materials 754 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1029 | -9/Materials | Discovered new exit (range 8) 1055 | -9/Materials | Build established: Gunner 1091 | -9/Materials | Discovered new exit (range 8) 1111 | -9/Materials | Entered Mines 1117 | -9/Mines | Escorted by a lone wolf Derelict 1134 | -9/Mines | Discovered new exit (range 11) 1137 | -9/Mines | Learned location of Storage (-9) 1357 | -9/Mines | Discovered new exit (range 5) 1436 | -9/Mines | Learned location of 2 exits from Materials 1474 | -9/Mines | Learned location of Zion (-7) 1571 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1572 | -9/Mines | Discovered new exit (range 5) 1577 | -9/Mines | Entered Exiles 1605 | -9/Exiles | Met 8R-AWN 1628 | -9/Exiles | Met EX-HEX 1659 | -9/Exiles | Met EX-BIN 1676 | -9/Exiles | Aligned with FarCom system 1677 | -9/Exiles | Given EX-Vault access code 1707 | -9/Exiles | Opened EX-Vault 1718 | -9/Exiles | Found 0b10 Alert Chip 1746 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1779 | -9/Exiles | Met EX-DEC 1820 | -9/Exiles | Discovered new exit (range 14) 1836 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1836 | -9/Exiles | Entered Mines 1918 | -8/Mines | Lost 6 parts (1p1n4w) 2003 | -8/Mines | Build established: Skirmisher 2243 | -8/Mines | Discovered new exit (range 13) 2303 | -8/Mines | Entered Materials 2303 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2304 | -8/Materials | Identified exit to Factory 2344 | -8/Materials | Build established: Scavenger-Skirmisher 2503 | -8/Materials | Entered Factory 2503 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2861 | -7/Factory | Lost 4 parts (2n2w) 3048 | -7/Factory | Discovered new exit (range 14) 3069 | -7/Factory | Entered Lower Caves 3274 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3325 | -7/Lower Caves | Lost 3 parts (1u2w) 3464 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3501 | -7/Lower Caves | Core integrity fell below 50% 3552 | -7/Lower Caves | Lost 7 parts (4n3w) 3625 | -7/Lower Caves | Lost 6 parts (4n1u1w) 3716 | -7/Lower Caves | Learned 4 Factory zone layouts 3763 | -7/Lower Caves | Core integrity fell below 20% 3887 | -7/Lower Caves | Build established: Mutant 3915 | -7/Lower Caves | Discovered new exit (range 15) 3934 | -7/Lower Caves | Entered another Lower Caves area 3934 | -7/Lower Caves | Discovered new exit (range 7) 3958 | -7/Lower Caves | Entered Factory 3958 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4039 | -6/Factory | Discovered new exit (range 8) 4049 | -6/Factory | Identified exit to Factory 4091 | -6/Factory | Identified exit to DSF 4091 | -6/Factory | Entered DSF 4132 | -6/DSF | Additional patrols routed to DSF 4158 | -6/DSF | Discovered exit to Factory (range 13) 4223 | -6/DSF | Entered Factory 4223 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4611 | -5/Factory | Build established: Executioner 4831 | -5/Factory | Discovered new exit (range 7) 4849 | -5/Factory | Entered Upper Caves 5139 | -5/Upper Caves | Build established: Scavenger-Executioner 5216 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5337 | -5/Upper Caves | Lost 6 parts (1p2n1u2w) 5510 | -5/Upper Caves | Identified exit to Upper Caves 5562 | -5/Upper Caves | Spotted B-75 Beast 5633 | -5/Upper Caves | Lost 13 parts (2p5n6w) 5647 | -5/Upper Caves | Found DCF Scrap (14 items) 5691 | -5/Upper Caves | Entered another Upper Caves area 5692 | -5/Upper Caves | Identified exit to Warlord 5736 | -5/Upper Caves | Encountered a Warlord checkpoint 5758 | -5/Upper Caves | Discovered new exit (range 4) 5761 | -5/Upper Caves | Entered Factory 5761 | -4/Factory | Evolved 2 slots: Utility x2 6013 | -4/Factory | Identified exit to DSF 6013 | -4/Factory | Entered DSF 6035 | -4/DSF | Discovered new exit (range 21) 6055 | -4/DSF | Additional patrols routed to DSF 6072 | -4/DSF | Lost 9 parts (4p2n2u1w) 6079 | -4/DSF | Entered Research 6079 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6330 | -3/Research | Build established: Skirmisher 6667 | -3/Research | Spotted B-86 Titan 6803 | -3/Research | Spotted B-86 Titan 6830 | -3/Research | Lost 3 parts (1p1n1w) 6900 | -3/Research | Discovered new exit (range 9) 6919 | -3/Research | Entered another Research area 6919 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7223 | -2/Research | Discovered new exit (range 6) 7230 | -2/Research | Entered Quarantine 7231 | -2/Quarantine | Maximum security lockdown engaged 7232 | -2/Quarantine | Spotted Alpha 7 7245 | -2/Quarantine | Lost 12 parts (2p3n3u4w) 7250 | -2/Quarantine | Core integrity fell below 50% 7312 | -2/Quarantine | Core integrity fell below 20% 7322 | -2/Quarantine | Cryocooling Duct disabled 7330 | -2/Quarantine | Crushed by falling debris 7330 | -2/Quarantine | Smashed by cave-in Last Messages --------------- Attempting to rewire Alpha 7. Alpha 7 is dormant, system inaccessible. FARCOM_MSG: For science! Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. The Adv. Heavy Siege Treads can enter siege mode by activating it again. See Siege stat context help for more info. Slammed into W-44 Eye. Acquired Nova Cannon. Mak. System Shield destroyed. Slug penetrates Earth. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Quantum Reactor destroyed. System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ""# ?????????# "" "" #???? | | ############!! G# ????????# """ #??? | | #????#!! ""#? ????????# #?? " | | #????#! ""###+#############+###### " | | #????# " | | #????+ | | #????# | | #????# | | #????##+#############Y############+######+## | | #??????????????# Y ## #???? | | #??????????????# " ## #???? | | #??????????????# Yp"" ## #???? | | #??????????????#gg "" ## #???? | | #??????????????# "" ## #???? | | #######??????????????# " ## ""T"" #???? | | ?????????????????????# "" ## """"" #???? | | ?????????????????????# "" ## #???? | | ?????????????????????# "" ###""" ###???? | | ?????????????????????# " #?#"""S""#?????? | | ?????????????????????# #??""""""#?????? | | ?????????????????????# #??????????????? | | ?????????????????????##;"##########??????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????## #???????????????????????? | | ???????????????????????# ##??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????hhh????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 45 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 56 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Ghost 'Em Heavy Suspicion Hornet's Nest Hydra It Was An Accident, I Swear Organ Harvest Overwhelming Respectable Loadout Sixth Sense Spot Them First Throw Away The Key Well Done Window Shopping Challenges ------------ None Game ------ Seed GhostConceptSlayer Manual? 0 Play Time 01:12:45 Cumulative 39.4 hours Start 2025.10.21 @ 20:38:28 End 2025.10.21 @ 22:12:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f928299a-0952-4866-babf-1b743e467b77