Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 19:24:13 // AFD2020/Player2 Player: Delirus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (139) 695 Value Destroyed (4804) 4804 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3659) 3659 TOTAL SCORE: 13918 Bonus ------- High Alert Combat Kills 1746 Follower Combat Kills 2865 Friendly Fire -952 Cogmind --------- Core Integrity 188/1150 Matter 300/300 Energy 14/100 System Corruption 36% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer Leg Myomer Leg > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (5) ---- Armored Huge Wheel Energy Well (0) Ion Cannon Power Maul Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit Enhanced Optical Array Improved Light Armor Plating Layered Medium Armor Plating Shield Generator Sensor Drone Bay > --- WEAPON ----------- Ion Cannon Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Advanced Treads Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Compact Battery Energy Well Energy Filter Quantum Capacitor Improved Light Armor Plating Improved Light Armor Plating Proton Cannon Proton Cannon Ion Cannon Improved Proton Missile Launcher Power Maul [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 1 1 . . . 1 Utility 7 | . . . 1 1 1 1 2 1 Weapon 1 | . . . . . . 1 . . Parts Attached 129 | 1 9 4 23 23 19 18 6 26 Power 13 | . 2 . 2 1 4 1 . 3 Engine 12 | . 2 . 2 1 3 1 . 3 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 30 | . 4 1 7 7 4 1 1 5 Treads 16 | . . 1 5 5 1 1 1 2 Leg 3 | . 1 . . . . . . 2 Wheel 11 | . 3 . 2 2 3 . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 51 | . 2 . 6 9 9 12 5 8 Device 28 | . . . 1 4 8 8 2 5 Storage 4 | . 1 . . 1 . . . 2 Processor 4 | . 1 . 1 . . . 2 . Hackware . | . . . . . . . . . Protection 15 | . . . 4 4 1 4 1 1 Artifact . | . . . . . . . . . Weapon 35 | 1 1 3 8 6 2 4 . 10 Energy Gun 4 | . . . 2 . 1 1 . . Energy Cannon 15 | . . . . 4 1 3 . 7 Ballistic Gun 12 | 1 1 3 5 1 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 1 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 4 1 1 1 . . Corrupted Parts 4 | . . . . . . . . 4 System Corruption 36 | . . . . . . . . 36 Parts Lost 46 | . 1 . 4 4 8 6 . 23 Power 10 | . . . 1 1 3 . . 5 Propulsion 11 | . 1 . 1 1 2 1 . 5 Utility 19 | . . . 2 2 3 3 . 9 Weapon 6 | . . . . . . 2 . 4 Highest Loss Streak 23 | . 1 . 2 3 3 2 . 23 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 97 100 99 98 91 92 94 82 Engine 11 | . 13 14 10 8 10 13 11 8 Treads 14 | . . 5 22 21 14 12 11 12 Leg 1 | . 12 8 . . . . . . Wheel 9 | . 15 14 10 14 7 6 5 4 Device 14 | . . . 1 10 23 25 23 21 Storage 8 | . 14 14 11 9 7 6 5 5 Processor 5 | . 13 14 11 6 . . 4 4 Protection 6 | . . . 9 8 6 6 11 8 Energy Gun 2 | . . . . . 5 9 . . Energy Cannon 6 | . . . . 8 8 9 17 12 Ballistic Gun 9 | . 27 28 21 9 . . . . Naked Turns 6 | . . . . . . . . 6 Heaviest Build 112 | 14 29 31 47 78 95 102 112 107 Greatest Support 83 | 20 26 20 60 83 28 28 28 62 Greatest Overweight (x) 21 | . 2 1 3 7 8 3 3 21 Average Overweight (x) 2 | . 1 1 2 3 2 3 3 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 Average Capacity 17 | 8 14 15 15 18 20 20 20 19 Most Carried 20 | 8 14 15 15 20 20 20 20 20 Average Carried 16 | 6 10 14 14 16 19 18 19 16 Final Capacity 20 | 8 15 15 15 20 20 20 20 5 Final Carried 20 | 8 12 14 14 19 18 20 19 5 Class Distribution -------------------- 40% | Scavenger-Mutant 30% | Mutant 16% | Scavenger-Tank 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 2497 | 240 346 211 724 363 192 170 40 211 Remotely . | . . . . . . . . . Salvage Created 5744 | 85 386 188 1119 534 1092 911 138 1291 Parts 304 | 4 32 20 76 37 52 34 4 45 Haulers Intercepted 3 | . . . 1 1 1 . . . Recyclers Shooed 5 | . 1 . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 95 | . 7 3 23 12 19 15 2 14 Guns 45 | . 7 3 22 4 5 4 . . Cannons 30 | . . . . 4 12 8 2 4 AOE 10 | . . . 1 4 1 . . 4 Classes Destroyed 18 | 2 4 1 4 2 3 1 1 . Worker 10 | . 4 . 1 1 . 3 . 1 Builder 9 | . . . 1 1 4 . . 3 Tunneler 7 | 1 3 2 . . 1 . . . Hauler 3 | . . . 1 1 1 . . . Recycler 7 | 1 . . 1 1 3 . . 1 Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . . 1 . . . Drone 1 | . . . . . . . 1 . Watcher 6 | . 2 . 1 1 1 1 . . Swarmer 16 | . 4 . 2 3 6 1 . . Grunt 44 | . 3 1 12 6 8 6 1 7 Brawler 5 | . . . . 1 . 3 1 . Duelist 3 | . . . 3 . . . . . Protector 3 | . . . 2 . . 1 . . Sentry 10 | . . 2 4 . 1 3 . . Specialist 2 | . . . . 2 . . . . Hunter 8 | . . . . . 1 . . 7 Programmer 4 | . . . . . 3 1 . . Best Kill Streak 10 | 2 4 2 3 6 8 5 2 10 Combat Bots Only 7 | . 3 2 3 5 6 4 2 7 Max Kills in Single Turn 3 | 1 2 1 2 2 3 2 1 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . 1 2 1 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Damage Taken 7727 | . 281 80 953 855 1375 1077 20 3086 Core 913 | . 105 25 136 65 92 85 . 405 Absorbed by Shields 304 | . . . . . . 135 . 169 Core Remaining (%) 65 | 100 . 39 51 72 50 50 96 . Volleys Fired 368 | 5 40 8 82 37 68 46 10 72 Largest 3 | 2 2 2 2 2 2 3 3 3 Hottest 239 | 40 40 46 46 105 160 239 230 230 Shots Fired 733 | 10 80 16 161 70 128 135 28 105 Gun 417 | 10 80 16 158 34 57 62 . . Cannon 303 | . . . . 32 71 73 28 99 Launcher 13 | . . . 3 4 . . . 6 Special . | . . . . . . . . . Kinetic 298 | 10 80 16 158 34 . . . . Thermal 392 | . . . . 32 128 135 28 69 Explosive 7 | . . . 3 4 . . . . Electromagnetic 36 | . . . . . . . . 36 Robot Hit Streak 16 | 3 10 11 13 14 16 14 4 11 Robot Miss Streak 6 | 3 4 . 3 4 5 6 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 . 4 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Capacitor 50 | . . . . . . . . 50 Shots Hit Robots 479 | 5 47 11 115 38 92 94 15 62 Core Hits 273 | 3 23 9 52 32 55 61 9 29 Critical Kills 3 | . . . . . . 2 . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 5 | . 1 . . . . 2 . 2 Meltdown 3 | . . . . . . 2 . 1 Destroy 1 | . 1 . . . . . . . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12328 | 62 634 148 2163 1323 2452 2473 482 2591 Guns 5152 | 62 634 148 1762 326 1070 1150 . . Cannons 5317 | . . . . 536 1106 1319 482 1874 Explosions 1845 | . . . 401 461 266 . . 717 Melee . | . . . . . . . . . Ramming 14 | . . . . . 10 4 . . Kinetic 2932 | 62 634 148 1762 326 . . . . Thermal 7112 | . . . . 681 2176 2469 482 1304 Explosive 983 | . . . 401 316 266 . . . Electromagnetic 1287 | . . . . . . . . 1287 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 36 | . . . 3 5 . . . 36 Average Corruption 5 | . . . 3 5 . . . 18 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . 2 4 . . . . Message Errors 2 | . . . . 2 . . . . Matter Fused 2 | . . . 1 1 . . . . Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 187 | . . . . 37 70 18 . 62 Projectiles 55 | . . . . 3 20 18 . 14 Explosions 132 | . . . . 34 50 . . 48 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 22 | . . . . . 22 . . . Shots 1 | . . . . . 1 . . . Rammed 3 | . . . . 1 2 . . . Targets Rammed 4 | . . . . 1 2 1 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 363 | . 7 8 248 201 363 198 182 192 Average Temperature 79 | . 2 7 60 56 71 101 75 83 Received Heat Transfer 1893 | . 117 36 387 222 321 309 9 492 Effects 2 | . . . . . 2 . . . Energy Bleed 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . 5 Parts Fried 20 | . . . . . . . . 20 Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . . . . 1 4 . 1 Combat Hostiles 5 | . . . . . 1 3 . 1 Parts Melted 24 | . . . . 1 10 12 1 . Heat Transferred 12460 | . . . . 1150 4343 4334 705 1928 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 1485 | 10 297 239 1228 1258 1485 1250 802 760 Initial 690 | . 6 115 92 518 529 690 612 347 Average 693 | 7 67 202 726 966 881 935 683 443 Maximum Alert Level 4 | . 1 1 4 4 4 4 3 3 Low Security (%) 13 | 100 85 49 6 . . . . . Level 1 10 | . 14 50 7 . . . . 57 Level 2 25 | . . . 34 16 32 14 59 37 Level 3 36 | . . . 30 54 46 69 40 4 Level 4 14 | . . . 20 28 21 16 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 42 | . 1 . 8 8 13 5 1 6 Investigation 11 | . 1 . 3 2 3 1 1 . Extermination 4 | . . . . . 2 1 . 1 Reinforcement 16 | . . . 2 5 5 . . 4 Assault 7 | . . . 3 1 . 3 . . Garrison 4 | . . . . . 3 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 5 | . . . . . 3 . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 5 | . . . . 3 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 229 | . 17 4 57 37 41 37 9 27 Peak Tracking Total 8 | . 3 2 5 8 7 6 3 7 Tactical Retreats 5 | . . . 1 1 3 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . 2 . 2 2 1 . . 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 21 | . . 1 1 5 11 . . 3 Max in Single Turn 4 | . . 1 1 2 4 . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 21 | . 4 1 5 4 4 1 1 1 Terminals 16 | . 3 . 4 4 3 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 52 | . 9 1 11 13 11 3 2 2 Successful 22 | . 6 1 5 6 3 1 . . Failed 30 | . 3 . 6 7 8 2 2 2 Catastrophic 12 | . . . 1 2 5 2 1 1 Database Lockouts . | . . . . . . . . . Manual 40 | . 5 . 11 11 10 2 1 . Terminals 45 | . 8 . 10 13 9 3 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 2 . 2 . Terminal Hacks 15 | . 4 1 3 5 1 1 . . Part Schematic 2 | . . . 2 . . . . . Robot Analysis 2 | . 2 . . . . . . . Open Door 1 | . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 2 | . . . . 1 . 1 . . Unreport Threat 4 | . . . . 3 1 . . . Zone Layout 3 | . 2 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 . 2 1 2 . . . Terminals 5 | . 1 . 1 1 2 . . . Assimilate 2 | . . . . . 2 . . . Botnet 1 | . . . . 1 . . . . Operators 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Tunnel 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 . 4 4 4 1 1 1 Full Trace Events 3 | . . . . . 1 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Total Allies 2 | . 1 . . . 1 . . . Largest Group 2 | . 1 1 1 1 2 1 1 1 Highest-Rated Group 148 | . 57 58 68 79 110 106 132 148 Highest-Rated Ally 148 | . 57 58 68 79 85 106 132 148 Total Orders 12 | . . . 2 4 3 2 1 . EXPLORE 4 | . . . 1 . . 2 1 . RETURN 8 | . . . 1 4 3 . . . Ally Attacks 287 | . 26 4 48 41 53 58 18 39 Total Damage 13727 | . 249 45 1832 2704 3739 2524 1034 1600 Kills 142 | . 5 1 31 26 36 21 9 13 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 20 | . . . 2 4 6 4 4 . Drone Recoveries 14 | . . . 2 4 4 1 3 . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 6618 | 38 713 330 1295 694 1482 1068 470 528 Spaces Moved 3681 | 17 475 238 664 370 821 581 275 240 Core 14 | . . . . . . . . 14 Treads 104 | . . 1 82 15 . . . 6 Legs 71 | 17 45 . . . . . . 9 Wheels 3492 | . 430 237 582 355 821 581 275 211 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 105 115 105 95 130 145 145 50 Average Speed 136 | 120 112 115 140 137 143 145 145 145 Slowest Speed 1100 | 120 260 240 240 246 200 145 145 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 32 | 2 83 41 61 45 27 19 8 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . 1 . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 96 | . . . 14 35 18 6 1 22 Melee . | . . . . . . . . . Projectile 27 | . . . . 10 5 6 1 5 AOE 69 | . . . 14 25 13 . . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Total 4615 | 24 575 280 871 483 989 698 326 369 Wait 251 | . 37 16 72 30 34 18 23 21 Move 3673 | 16 474 237 663 369 820 580 274 240 Hop . | . . . . . . . . . Pick Up 106 | 2 9 7 14 14 26 21 7 6 Fast Attach 20 | . 4 1 4 3 1 2 . 5 Attach 46 | . 1 . 6 5 10 8 3 13 Detach 1 | . . . . . 1 . . . Swap 63 | 1 4 3 13 15 8 8 3 8 Drop 83 | . 6 8 17 9 19 14 6 4 Fire 368 | 5 40 8 82 37 68 46 10 72 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . 1 2 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 3) 39 | -11/Junkyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 15) 198 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 5) 749 | -10/Materials | Core integrity fell below 50% 752 | -10/Materials | Entered Mines 791 | -10/Mines | Found the Drone Emporium 795 | -10/Mines | Found Prototype Device 970 | -10/Mines | Discovered new exit (range 9) 1062 | -10/Mines | Discovered new exit (range 5) 1082 | -10/Mines | Entered Materials 1082 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1311 | -9/Materials | Discovered new exit (range 15) 1482 | -9/Materials | First assault squad dispatched 1554 | -9/Materials | Build established: Scavenger-Mutant 1642 | -9/Materials | Identified Sensor Drone Bay 2324 | -9/Materials | Discovered new exit (range 11) 2377 | -9/Materials | Entered another Materials area 2377 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2777 | -8/Materials | First assault squad dispatched 2884 | -8/Materials | Crushed by falling debris 2915 | -8/Materials | Lost 3 parts (1n2u) 3040 | -8/Materials | Discovered new exit (range 10) 3071 | -8/Materials | Entered Factory 3071 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3536 | -7/Factory | Discovered new exit (range 10) 3551 | -7/Factory | Identified exit to Factory 4220 | -7/Factory | Garrison activated, responded to threat 4281 | -7/Factory | Lost 3 parts (1p1n1u) 4513 | -7/Factory | Build established: Mutant 4553 | -7/Factory | Entered another Factory area 4553 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4837 | -6/Factory | Build established: Tank 4903 | -6/Factory | First assault squad dispatched 5120 | -6/Factory | Spotted B-75 Beast 5122 | -6/Factory | Allies destroyed B-75 Beast 5608 | -6/Factory | Discovered new exit (range 9) 5621 | -6/Factory | Entered another Factory area 5621 | -5/Factory | Accompanied by 1 ally 5621 | -5/Factory | Evolved 2 slots: Utility x2 5937 | -5/Factory | Build established: Scavenger-Tank 6074 | -5/Factory | Discovered new exit (range 10) 6089 | -5/Factory | Identified exit to Factory 6091 | -5/Factory | Entered another Factory area 6091 | -4/Factory | Accompanied by 1 ally 6091 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6380 | -4/Factory | Found Quantum Capacitor 6410 | -4/Factory | Garrison activated, responded to threat 6519 | -4/Factory | Core integrity fell below 50% 6572 | -4/Factory | Destroyed 7 combat bots 6591 | -4/Factory | Core integrity fell below 20% 6593 | -4/Factory | Released all parts (7) 6600 | -4/Factory | System corruption reached 10% 6612 | -4/Factory | System corruption reached 30% 6619 | -4/Factory | Self-destructed Last Messages --------------- 06604_ Integrated Corrupted Myomer Leg (+10). 06606_ Acquired 20 matter. 06606_ K-01 Serf collects debris. 06607_ Player 2 attaches Myomer Leg. 06608_ K-01 Serf collects debris. 06609_ R-10 Processor collects Wheel. 06610_ K-01 Serf collects debris. 06611_ Acquired Corrupted Coil Gun. 06611_ Integrated Corrupted Coil Gun (+10). 06611_ K-01 Serf collects debris. 06612_ R-10 Processor collects Imp. Proton Missile Launcher. 06613_ ALERT: Cargo convoy en route, clear transfer corridor. 06613_ K-01 Serf collects debris. 06615_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06615_ R-10 Processor collects Coolant Injector. 06615_ K-01 Serf collects debris. 06615_ R-10 Processor collects Wheel. 06616_ Acquired 10 matter. 06617_ K-01 Serf collects debris. 06618_ R-10 Processor collects Com. Ion Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? !??????????????????????? | | ?????????????????/ ????? ^!! ???????????????????? | | ?????????????????# ????? !! ""?????????????????? | | ?????????????????# "???? ?????????????????? | | ?????????????????# ???? ??????????????????? | | ?????????????????? ?? ? = ???????????????????? | | ??????????????????= "? ? #???????????????????? | | ?????????????????? T" + %#???????????????????? | | ??????????????????? "" # #???????????????????? | | ??????????????????? # % #???????????????????? | | ??????????????????? %# %%#???????????????????? | | ????????????????####+### % #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????+ %%% #???????????????????? | | ????????????????# % #???????????????????? | | ????????????????# ##??????????????????? | | ????????????????#### ####????????????????? | | ???????????????????# !%###############?????? | | ???????????????????# !%R %% u ????? | | ???????????????????# @ ! ????? | | ?????#+#???????????#! ! %% [g= ????? | | ?????# #???????????#=k @%!= = ????? | | ?????# #???????#???#% * %* ????? | | ### #############%=k #########+########??????? | | !%/ % [=%%%!%===!= ###?????????????????????? | | !""# [*[%!!=!%! ##??????????????????????? | | ???# # =*=%!!=*!%! R ##??????????????????????? | | ###### * !%[=*%=!=! #???????????????????????? | | ! ### =[""!!%!! #???????????????????????? | | #?# """ ""= """" %########????????????????? | | #?# """ """ """ % % #????????????????? | | ### """ """" """ #????????????????? | | + """" """" ! #????????????????? | | ### ^!! #????????????????? | | #?# """" """" """" #????????????????? | | ??# """" """" """" "" #????????????????? | | +##### """" """" """" ^"" #????????????????? | | """" """" """" ^%Y" ???????????????? | | """" """" """" =%"" ??????????????? | | """" """" """" % "" ????????????? | | * ???????????? | | % % ??????????? | | +######+############ ###########/###?????????? | | ??????# ?????????# ####??????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 42 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 1 . Utility 6 | . . 1 . 2 1 1 1 . Weapon 2 | . . 1 1 . . . . . Parts Attached 127 | . 13 4 15 12 15 27 27 14 Parts Lost 34 | . 1 . . . 6 9 . 18 Damage Taken 7299 | . 150 42 438 725 1373 1860 188 2523 Core 1346 | . 22 . 59 85 258 333 32 557 Player 2/Cogmind (%) 59 | . 17 . 30 56 73 79 100 57 Absorbed by Shields 155 | . . . . . . 59 57 39 Damage Inflicted 13727 | . 249 45 1832 2704 3739 2524 1034 1600 Player 2/Cogmind (%) 52 | . 28 23 45 67 60 50 68 38 Combat Hostiles Destroyed 97 | . 4 1 21 21 20 18 6 6 Player 2/Cogmind (%) 50 | . 36 25 47 63 51 54 75 30 Game ------ Seed ReactiveDecoderProtomatter Manual? 0 Play Time 01:39:12 Cumulative 126.5 hours Start 2023.04.06 @ 16:21:53 End 2023.04.06 @ 19:24:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 45 Gallery% 64 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e2447c9-8acc-4995-acc9-3e4f83f2dcd3