Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 19:09:16

Player: celerysam

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (47)      235
Value Destroyed (1657)     1657
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (223)                223
              TOTAL SCORE: 5255

 Bonus
-------
High Alert Combat Kills    23
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     10/300
Energy                     92/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (4) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Ion Engine
         Light Nuclear Core
  Experimental Sensor Array
               Relay Coupler [Hunter] (16)
               Datajack

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
               Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
      Improved Light Armor Plating
>              --- WEAPON -----------
               Ion Cannon
               Flak Cannon
>              --- INVENTORY --------
         Light Ion Engine
         Light Ion Engine
               Disposable Heat Sink
  Experimental Sensor Array
         Heavy EM Pulse Gun
               Field Laser
               Field Laser
               Datajack
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Surge Thruster
Utility                    Small Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Blade Saw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             85   | 6   2   1   37  2   2   29  .   6   
  Power                    11   | 1   .   .   4   .   .   6   .   .   
    Engine                 9    | 1   .   .   4   .   .   4   .   .   
    Core                   2    | .   .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 4   .   .   19  .   .   9   .   3   
    Treads                 3    | .   .   .   1   .   .   2   .   .   
    Leg                    16   | 2   .   .   11  .   .   3   .   .   
    Wheel                  4    | 2   .   .   2   .   .   .   .   .   
    Hover                  6    | .   .   .   5   .   .   .   .   1   
    Flight                 6    | .   .   .   .   .   .   4   .   2   
  Utility                  10   | 1   .   .   3   .   1   5   .   .   
    Device                 4    | .   .   .   1   .   1   2   .   .   
    Storage                3    | 1   .   .   2   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   2   1   11  2   1   9   .   3   
    Energy Gun             6    | .   .   .   2   .   .   3   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   .   
    Ballistic Gun          9    | .   2   .   6   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   .   
    Launcher               5    | .   .   1   2   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   .   1   2   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   
Parts Lost                 24   | .   .   .   2   .   .   9   4   9   
  Power                    2    | .   .   .   1   .   .   1   .   .   
  Propulsion               14   | .   .   .   1   .   .   6   4   3   
  Utility                  4    | .   .   .   .   .   .   1   .   3   
  Weapon                   4    | .   .   .   .   .   .   1   .   3   
  Highest Loss Streak      9    | .   .   .   1   .   .   6   4   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  85  94  100 84  84  70  27  
  Engine                   9    | .   14  14  8   11  9   8   9   .   
  Treads                   4    | .   .   .   .   11  9   11  .   .   
  Leg                      23   | .   28  28  41  .   .   11  .   .   
  Hover                    2    | .   .   .   .   33  27  .   .   .   
  Flight                   4    | .   .   .   .   .   .   10  34  9   
  Device                   8    | .   .   .   8   11  12  12  9   3   
  Storage                  10   | .   14  14  11  11  9   9   9   7   
  Protection               1    | .   .   .   .   .   .   4   9   3   
  Energy Gun               2    | .   .   .   4   11  6   1   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   5   .   .   
  Ballistic Gun            9    | .   28  27  15  .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   .   .   
  Launcher                 1    | .   .   .   2   11  9   .   .   .   
Peak Build Rating          25   | 4   6   7   20  20  21  25  23  17  
  Average Rating           16   | 2   5   6   16  20  20  20  22  12  
  On Entrance              12   | .   4   6   7   20  20  20  23  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 10  12  14  27  20  20  33  12  10  
  Greatest Support         46   | 32  20  20  46  21  21  40  14  9   
  Greatest Overweight (x)  3    | 3   .   .   1   .   .   3   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  8   8   8   8   8   
  Average Capacity         8    | 7   8   8   8   8   8   8   8   8   
  Most Carried             10   | 8   7   8   10  8   8   8   8   8   
  Average Carried          7    | 5   6   7   8   8   8   7   8   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 8   7   8   8   8   8   8   8   5   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 42% | Mutant
 11% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
 Scavenger-Sprinter | -8/Materials
             Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Matter Collected           1090 | 213 .   67  422 78  .   310 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1307 | .   .   27  886 .   49  315 .   30  
  Parts                    89   | .   .   6   48  .   5   28  .   2   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Combat Hostiles Destroyed  38   | .   .   3   19  .   1   14  .   1   
  Guns                     15   | .   .   .   13  .   1   .   .   1   
  Cannons                  12   | .   .   .   .   .   .   12  .   .   
  AOE                      11   | .   .   3   6   .   .   2   .   .   
Classes Destroyed          11   | .   .   1   9   .   .   1   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   
  Swarmer                  10   | .   .   3   3   .   .   3   .   1   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   
  Grunt                    17   | .   .   .   13  .   .   4   .   .   
  Brawler                  3    | .   .   .   1   .   .   2   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   4    | .   .   .   1   .   1   2   .   .   
Best Kill Streak           8    | .   .   3   8   .   1   7   .   1   
  Combat Bots Only         7    | .   .   3   3   .   1   7   .   1   
Max Kills in Single Turn   4    | .   .   2   4   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  
Hostile Shots Fired        328  | .    2    7    72   .    8    106  13   120  
  Missed                   107  | .    1    1    24   .    1    40   1    39   
Damage Taken               3471 | .    12   61   686  .    105  1163 198  1246 
  Core                     961  | .    .    7    59   .    33   124  35   703  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    97   .    85   .    .    65   .    
Volleys Fired              83   | .    .    2    47   .    4    28   .    2    
  Largest                  2    | .    .    2    2    .    1    2    .    1    
  Hottest                  108  | .    .    50   95   .    65   108  .    65   
Shots Fired                147  | .    .    4    86   .    4    51   .    2    
  Gun                      91   | .    .    2    78   .    4    5    .    2    
  Cannon                   44   | .    .    .    .    .    .    44   .    .    
  Launcher                 12   | .    .    2    8    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  83   | .    .    2    61   .    .    20   .    .    
  Thermal                  47   | .    .    .    17   .    4    26   .    .    
  Explosive                12   | .    .    2    8    .    .    2    .    .    
  Electromagnetic          5    | .    .    .    .    .    .    3    .    2    
  Robot Hit Streak         9    | .    .    1    9    .    6    8    .    3    
  Robot Miss Streak        8    | .    .    1    8    .    3    5    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           103  | .    .    1    56   .    4    38   .    4    
  Core Hits                99   | .    .    3    51   .    6    38   .    1    
  Critical Kills           2    | .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    3    .    .    .    .    .    
    Destroy                3    | .    .    .    3    .    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    .    1    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2785 | .    .    120  1542 .    47   1001 .    75   
  Guns                     886  | .    .    .    751  .    47   46   .    42   
  Cannons                  716  | .    .    .    .    .    .    716  .    .    
  Explosions               1150 | .    .    120  791  .    .    239  .    .    
  Melee                    29   | .    .    .    .    .    .    .    .    29   
  Ramming                  4    | .    .    .    .    .    .    .    .    4    
  Kinetic                  981  | .    .    .    609  .    .    372  .    .    
  Thermal                  566  | .    .    .    142  .    47   377  .    .    
  Explosive                1150 | .    .    120  791  .    .    239  .    .    
  Electromagnetic          55   | .    .    .    .    .    .    13   .    42   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    .    .    .    .    29   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    4    2    
  Average Corruption       3    | .    .    .    .    .    .    3    4    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    22   .    1    
    Message Errors         4    | .    .    .    .    .    .    4    .    .    
    Matter Fused           6    | .    .    .    .    .    .    5    .    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    5    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    6    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            25   | .    .    .    25   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               25   | .    .    .    25   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      235  | .    .    18   78   .    .    138  .    1    
  Shots                    7    | .    .    1    3    .    .    3    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        242  | .    .    20   135  .    152  242  160  .    
  Average Temperature      74   | .    .    12   37   .    79   81   114  .    
  Received Heat Transfer   750  | .    6    .    276  .    45   315  108  .    
  Effects                  1    | .    .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         920  | .    .    .    236  .    55   629  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Peak Influence             617  | .   60  108 382 148 117 617 360 320 
  Initial                  300  | .   .   23  41  148 57  76  300 145 
  Average                  198  | .   26  25  154 148 78  360 325 193 
Maximum Alert Level        2    | .   .   .   1   .   .   2   1   1   
  Low Security (%)         60   | 100 100 100 68  100 100 23  .   68  
  Level 1                  22   | .   .   .   31  .   .   21  100 31  
  Level 2                  16   | .   .   .   .   .   .   54  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   1   .   .   .   2   1   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Distress Signals           4    | .   .   .   2   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   3   3   26  .   2   22  8   19  
  Peak Tracking Total      9    | .   2   3   4   .   4   7   7   9   
  Tactical Retreats        10   | .   1   .   2   .   1   3   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Traps Triggered            4    | .   .   .   2   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         26   | .   .   .   13  .   .   13  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   2   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Machines Disabled          6    | .   .   .   3   .   .   3   .   .   
  Max in Single Turn       2    | .   .   .   1   .   .   2   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Machines Accessed          11   | .   .   .   2   .   2   4   2   1   
  Terminals                10   | .   .   .   2   .   1   4   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                18   | .   .   .   3   .   2   6   4   3   
  Successful               3    | .   .   .   1   .   1   .   1   .   
  Failed                   15   | .   .   .   2   .   1   6   3   3   
    Catastrophic           5    | .   .   .   1   .   .   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   .   3   .   
  Terminals                17   | .   .   .   3   .   1   6   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             2    | .   .   .   1   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   .   4   1   1   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  
Turns Passed               2756 | 61   69   341  1019 121  90   849  66   140  
Spaces Moved               2697 | 37   56   227  650  156  113  1008 237  213  
  Core                     31   | 12   .    .    .    .    .    .    1    18   
  Treads                   269  | .    .    .    1    .    .    268  .    .    
  Legs                     895  | 16   56   227  589  .    .    7    .    .    
  Wheels                   29   | 9    .    .    20   .    .    .    .    .    
  Hover                    346  | .    .    .    40   156  113  17   .    20   
  Flight                   1127 | .    .    .    .    .    .    716  236  175  
  Fastest Speed            14   | 50   120  120  68   68   68   14   20   34   
  Average Speed            79   | 116  120  120  116  68   68   63   28   49   
  Slowest Speed            240  | 200  120  120  160  68   68   240  200  200  
  Overloaded Moves         228  | .    .    .    .    .    .    177  51   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    3    3    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    25   53   45   34   14   86   24   9    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          151  | .    .    15   32   .    .    104  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      151  | .    .    15   32   .    .    104  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  
Total                      3150 | 54   58   292  831  171  121  1159 233  231  
  Wait                     150  | .    .    58   41   12   .    38   .    1    
  Move                     2675 | 36   55   226  649  155  113  1000 230  211  
  Hop                      7    | .    .    .    .    .    .    3    3    1    
  Pick Up                  52   | 12   1    3    19   .    1    15   .    1    
  Fast Attach              19   | .    .    .    7    1    1    8    .    2    
  Attach                   27   | 4    2    .    7    .    .    10   .    4    
  Detach                   3    | .    .    .    .    .    .    2    .    1    
  Swap                     39   | 2    .    1    23   1    1    11   .    .    
  Drop                     42   | .    .    2    25   2    1    12   .    .    
  Fire                     83   | .    .    2    47   .    4    28   .    2    
  Melee                    7    | .    .    .    .    .    .    1    .    6    
  Ram                      2    | .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    18   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     26   | .    .    .    13   .    .    13   .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 14)
   62 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Discovered new exit (range 6)
  131 | -10/Materials | Entered Mines
  154 | -10/Mines     | Learned Materials stockpile data
  196 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  199 | -10/Mines     | Found Prototype Device
  207 | -10/Mines     | Learned Materials terminal intel
  239 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  303 | -10/Mines     | Build established: Mutant
  460 | -10/Mines     | Discovered new exit (range 5)
  472 | -10/Mines     | Entered Materials
  472 | -9/Materials  | Evolved 2 slots: Propulsion x2
  474 | -9/Materials  | Loaded intel: 12 terminal locations
 1039 | -9/Materials  | Build established: Scavenger-Mutant
 1485 | -9/Materials  | Discovered new exit (range 9)
 1491 | -9/Materials  | Entered Mines
 1512 | -9/Mines      | Discovered new exit (range 3)
 1590 | -9/Mines      | Discovered new exit (range 15)
 1607 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1612 | -9/Mines      | Entered Materials
 1612 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1702 | -8/Materials  | Identified exit to Garrison
 1702 | -8/Materials  | Entered Garrison
 1763 | -8/Garrison   | Lost 6 parts (1p4n1w)
 1768 | -8/Garrison   | Destroyed 7 combat bots
 1904 | -8/Garrison   | Phase Generator disabled
 1986 | -8/Garrison   | Triggered checkpoint
 2079 | -8/Garrison   | Garrison Relay disabled
 2357 | -8/Garrison   | Discovered new exit (range 10)
 2400 | -8/Garrison   | Triggered checkpoint
 2404 | -8/Garrison   | Triggered checkpoint
 2419 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2443 | -8/Garrison   | Discovered new exit (range 12)
 2482 | -8/Garrison   | Discovered new exit (range 11)
 2520 | -8/Garrison   | Triggered checkpoint
 2551 | -8/Garrison   | Entered Materials
 2584 | -8/Materials  | Build established: Scavenger-Sprinter
 2606 | -8/Materials  | Discovered new exit (range 16)
 2617 | -8/Materials  | Entered Factory
 2617 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2647 | -7/Factory    | Lost 4 parts (4n)
 2739 | -7/Factory    | Core integrity fell below 50%
 2750 | -7/Factory    | Core integrity fell below 20%
 2757 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02685_ Imp. Light Armor Plating destroyed.
02693_ Acquired Imp. Hover Unit.
02696_ Slammed into S-27 Virus.
02703_ S-27 Virus destroyed.
02706_ R-06 Scavenger collects VTOL Module.
02707_ Imp. Hover Unit destroyed.
02709_ Xenon Bombardment Thruster destroyed.
02723_ Surge Thruster destroyed.
02727_ W-25 Informer sends out distress signal.
02734_ Blade Saw destroyed.
02737_ S-27 Virus destroyed.
02743_ R-06 Scavenger collects Corrupted VTOL Module.
02743_ Acquired Autogun.
02744_ Tesla Rifle destroyed.
02747_ K-01 Serf collects debris.
02748_ Autogun destroyed.
02749_ System corrupted: Matter fused (-5).
02752_ K-01 Serf collects debris.
02752_ Slammed into S-27 Virus.
02757_ Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????? #????????????????????????????????? |
| ??????????????# #????????????????????????????????? |
| ###############+#######??????????????????????????? |
|              #        #??????????????????????????? |
|              #        #??????????????????????????? |
|              #        #??????????????????????????? |
|      ^       #        #??????????????????????????? |
|              #!       #??????????????????????????? |
| ########     #        #??????????????????????????? |
| #      #     #       w######?????????????????????? |
| #      #     #%    ss s  @ + "???????????????????? |
| #     %+     s    p s ###### ????????????????????? |
| #  """"#     ##########??????????????????????????? |
| #  """"#     #???????????????????????????????????? |
| +  """"#     #???????????????????????????????????? |
| #  """"#     #???????????????????????????????????? |
| #  """"#     #???????????????????????????????????? |
| #  """"#       ??????????????????????????????????? |
| #      #        ?????????????????????????????????? |
| #  !  ]#         ????????????????????????????????? |
| #      #          ???????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                73
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              MicrodissipatorVoltaicBeam
  Manual?         0
Play Time         00:46:00
  Cumulative      142.7 hours
  Start           2024.09.01 @ 18:24:23
  End             2024.09.01 @ 19:09:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           202
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          59
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f379115-02c1-4c67-918b-43759bde3751