Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 17:23:18 Player: ZergFTW Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (3205) 3205 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 7306 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 0/700 Matter 193/300 Energy 107/160 System Corruption 3% Temperature Critical (542) Movement Hovering (102) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Airjet Improved Airjet Cooled Airjet > --- UTILITY (6) ------ Weight Redist. System Advanced Targeting Computer Target Analyzer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON (3) ------- Field Laser Autogun > --- INVENTORY (5) ---- Wheel Airjet Improved Airjet High-capacity Matter Pod (200) Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Advanced Targeting Computer Target Analyzer Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- EM Shotgun Field Laser Flak Gun > --- INVENTORY -------- Armored Wheel High-capacity Matter Pod Structural Scanner Target Analyzer Transmission Jammer [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Gun Armor Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Slots Evolved 6 | . . . . 4 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . . 3 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 132 | 7 7 4 16 38 24 2 33 1 Power 14 | 1 1 . 2 3 1 1 5 . Engine 10 | 1 1 . 2 2 . . 4 . Core 4 | . . . . 1 1 1 1 . Reactor . | . . . . . . . . . Propulsion 31 | 2 3 . 2 11 5 1 6 1 Treads 24 | . 3 . 2 11 5 1 2 . Leg . | . . . . . . . . . Wheel 3 | 2 . . . . . . 1 . Hover 4 | . . . . . . . 3 1 Flight . | . . . . . . . . . Utility 42 | 2 2 . 3 12 8 . 15 . Device 22 | 1 1 . 2 7 3 . 8 . Storage 3 | 1 1 . . . 1 . . . Processor 6 | . . . . 2 2 . 2 . Hackware 2 | . . . . . 1 . 1 . Protection 9 | . . . 1 3 1 . 4 . Artifact . | . . . . . . . . . Weapon 45 | 2 1 4 9 12 10 . 7 . Energy Gun 12 | 2 . 2 4 2 . . 2 . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 10 | . . . 2 4 2 . 2 . Ballistic Cannon 11 | . . . 1 4 3 . 3 . Launcher 3 | . . . . 1 2 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 3 | . . . . . 3 . . . Slashing Weapon 4 | . . 2 2 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 1 . 2 1 Corrupted Parts 2 | . . . 1 . . . 1 . System Corruption 3 | . . . 1 . . . 2 . Parts Lost 17 | . . . 1 3 1 9 3 . Power 2 | . . . . . . 1 1 . Propulsion 6 | . . . 1 1 . 4 . . Utility 6 | . . . . 2 1 3 . . Weapon 3 | . . . . . . 1 2 . Highest Loss Streak 9 | . . . 1 1 1 9 2 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 97 99 82 73 84 Engine 8 | . 14 14 13 4 6 . 3 . Core 1 | . . . . 2 . 6 2 7 Treads 22 | . 28 28 27 23 23 19 7 . Hover 1 | . . . . . . . 8 23 Device 11 | . 14 14 12 12 11 5 6 7 Storage 8 | . 14 14 13 7 8 5 . . Processor 4 | . . . . 2 10 12 13 15 Protection 7 | . . . 1 14 10 5 9 7 Energy Gun 8 | . 17 24 20 . . . 9 7 Ballistic Gun 7 | . . . 2 15 8 11 5 7 Ballistic Cannon 5 | . . . 1 11 11 . . . Special Weapon 1 | . 10 1 . . . . . . Slashing Weapon 1 | . . 2 5 . . . . . Naked Turns 11 | . . . . . . 11 . . Heaviest Build 61 | 14 29 30 40 59 56 41 61 31 Greatest Support 64 | 20 40 40 40 63 64 62 48 32 Greatest Overweight (x) 20 | 1 . . . 1 . 1 20 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 11 15 15 15 15 12 5 5 Most Carried 15 | 8 15 15 15 15 15 15 5 5 Average Carried 12 | 5 9 14 14 14 14 12 4 5 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 Final Carried 15 | 7 15 15 14 15 15 5 5 5 Class Distribution -------------------- 43% | Mutant 19% | Tank 9% | Scavenger-Mutant 6% | Gunner 5% | Derelict-Gunner 4% | Scavenger-Tank 3% | Skirmisher 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Tank | -7/Factory Scavenger-Mutant | -7/Waste Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Matter Collected 4155 | 270 316 40 312 1618 765 . 807 27 Remotely . | . . . . . . . . . Salvage Created 3823 | 142 369 74 320 1415 487 . 902 114 Parts 253 | 13 39 8 19 103 24 . 43 4 Haulers Intercepted 7 | . 2 . . 2 1 . 2 . Recyclers Shooed 4 | . 2 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . 6 . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Combat Hostiles Destroyed 77 | . 8 4 7 32 9 . 13 4 Guns 48 | . 6 4 6 17 . . 11 4 Cannons 27 | . . . 1 15 9 . 2 . AOE 2 | . 2 . . . . . . . Classes Destroyed 14 | 3 5 . 1 2 2 . 1 . Worker 11 | 2 . . . 4 1 . 4 . Builder 5 | . 1 . . 4 . . . . Tunneler 3 | 2 1 . . . . . . . Hauler 7 | . 2 . . 2 1 . 2 . Recycler 7 | 1 . . . . 2 . 4 . Operator 1 | . . . . . 1 . . . Watcher 7 | . 3 . . 4 . . . . Swarmer 25 | . 6 4 . 8 . . 3 4 Grunt 25 | . 2 . . 14 3 . 6 . Brawler 2 | . . . . 2 . . . . Sentry 14 | . . . . 8 4 . 2 . Hunter 1 | . . . . . . . 1 . Programmer 3 | . . . . . 2 . 1 . Subdweller 7 | . . . 7 . . . . . Best Kill Streak 7 | 2 4 4 4 7 2 . 3 4 Combat Bots Only 6 | . 3 4 4 6 2 . 3 4 Max Kills in Single Turn 2 | 1 2 1 1 2 1 . 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Hostile Shots Fired 590 | . 26 15 31 143 118 9 221 27 Missed 176 | . 10 5 9 33 47 . 65 7 Damage Taken 5241 | . 211 89 518 1083 655 430 1816 439 Core 1047 | . 8 . 75 177 56 336 249 146 Absorbed by Shields 356 | . . . . 300 56 . . . Redirected to Shielding 104 | . . . . 9 95 . . . Regen/Repaired (Parts) 93 | . . . . 93 . . . . Core Remaining (%) 77 | 100 . . 66 67 . . . . Volleys Fired 290 | 7 42 6 26 93 31 . 74 11 Largest 4 | 2 2 2 4 4 3 . 3 2 Hottest 160 | 80 140 80 137 160 106 . 136 86 Shots Fired 702 | 14 69 10 81 292 79 . 136 21 Gun 450 | 14 66 10 67 133 23 . 116 21 Cannon 247 | . . . 14 159 54 . 20 . Launcher 2 | . . . . . 2 . . . Special 3 | . 3 . . . . . . . Kinetic 495 | . . . 42 287 79 . 76 11 Thermal 85 | 7 27 . . 4 . . 37 10 Explosive . | . . . . . . . . . Electromagnetic 122 | 7 42 10 39 1 . . 23 . Robot Hit Streak 25 | 4 5 3 15 9 25 . 12 3 Robot Miss Streak 8 | 1 5 2 3 6 1 . 8 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 404 | 7 32 6 49 132 60 1 103 14 Core Hits 221 | 6 19 4 17 69 24 1 75 6 Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 16 | . 1 1 1 10 1 . 1 1 Burn 2 | . . . . . . . 1 1 Destroy 2 | . . . . 2 . . . . Blast 8 | . . . . 7 1 . . . Corrupt 4 | . 1 1 1 1 . . . . Melee Attacks 30 | . . 1 8 . 20 1 . . Impact 21 | . . . . . 20 1 . . Slashing 9 | . . 1 8 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8020 | 82 590 65 707 2834 1517 43 1955 227 Guns 4557 | 82 449 65 573 1417 214 . 1530 227 Cannons 2925 | . . . 134 1412 1022 . 357 . Explosions 254 | . 141 . . . 48 . 65 . Melee 271 | . . . . . 233 38 . . Ramming 13 | . . . . 5 . 5 3 . Kinetic 5689 | . . . 378 2720 1284 . 1166 141 Thermal 930 | 31 236 . . 67 . . 510 86 Explosive . | . . . . . . . . . Electromagnetic 1117 | 51 354 65 329 42 . . 276 . Impact 271 | . . . . . 233 38 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 1 8 . . 3 3 Average Corruption 4 | . . . 1 6 . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 97 | . . . 12 71 . . 12 2 Message Errors 34 | . . . 2 27 . . 4 1 Matter Fused 17 | . . . 2 13 . . 2 . Heat Flow Errors 16 | . . . 3 11 . . 1 1 Energy Discharges 9 | . . . 2 5 . . 2 . Data Loss (minor) 8 | . . . 2 6 . . . . Data Loss (major) 2 | . . . . 1 . . 1 . Misfires 3 | . . . 1 2 . . . . Alerts 2 | . . . . 1 . . 1 . Weapon Failures 6 | . . . . 5 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 199 | . . . . 43 137 . 19 . Projectiles 62 | . . . . 43 . . 19 . Explosions . | . . . . . . . . . Melee 137 | . . . . . 137 . . . Knockbacks 27 | . . . 2 15 8 . 2 . Impact 1 | . . . . . 1 . . . Kinetic 24 | . . . 2 14 6 . 2 . Secondary 2 | . . . . 1 1 . . . Self-Inflicted Damage 51 | . 11 . . . . 2 38 . Shots 2 | . 1 . . . . . 1 . Rammed 6 | . . . . 2 . 3 1 . Targets Rammed 6 | . . . . 2 . 3 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 636 | 36 115 54 180 636 425 . 504 572 Average Temperature 146 | 13 39 25 39 154 63 . 198 380 Received Heat Transfer 1302 | . 36 . 69 461 196 . 540 . Effects 67 | . . . . 33 4 . 22 8 Shutdowns 12 | . . . . 6 . . 5 1 Energy Bleed 12 | . . . . 3 1 . 5 3 Interference 21 | . . . . 8 3 . 9 1 Matter Decay 4 | . . . . 3 . . . 1 Short Circuit 7 | . . . . 5 . . 2 . Damage (minor) 4 | . . . . 2 . . 1 1 Damage (major) 5 | . . . . 5 . . . . Damage (core) 2 | . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . 2 . 3 1 2 . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 . . 1 . . 1 2 Heat Transferred 1993 | 75 375 . . 148 . . 1136 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . 1 . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Peak Influence 636 | 25 211 91 . 636 348 73 263 . Initial 272 | . 16 . . . 272 43 . . Average 195 | 9 59 72 . 324 202 45 112 . Maximum Alert Level 2 | . 1 . . 2 1 . 1 . Low Security (%) 68 | 100 97 100 . 40 64 100 93 . Level 1 16 | . 2 . . 19 35 . 6 . Level 2 14 | . . . . 39 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . . 3 2 . 7 . Investigation 1 | . . . . 1 . . . . Extermination 4 | . . . . . 2 . 2 . Reinforcement 2 | . . . . . . . 2 . Assault 1 | . . . . 1 . . . . Garrison 4 | . . . . 1 . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Distress Signals 4 | . . . . 2 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 11 3 9 46 11 4 32 4 Peak Tracking Total 5 | . 3 3 2 5 3 4 4 4 Tactical Retreats 14 | . . . 1 3 1 . 9 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Traps Triggered 6 | . 1 . . 3 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Machines Disabled 14 | . 3 . 2 8 1 . . . Max in Single Turn 1 | . 1 . 1 1 1 . . . Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Machines Accessed 31 | . 10 . 1 10 7 . 3 . Terminals 18 | . 7 . . 6 4 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 5 | . 2 . . 1 1 . 1 . Scanalyzers 2 | . . . . 1 1 . . . Garrison Access 3 | . . . . 1 1 . 1 . Total Hacks 75 | . 25 . 1 31 15 . 3 . Successful 31 | . 9 . 1 13 6 . 2 . Failed 44 | . 16 . . 18 9 . 1 . Catastrophic 11 | . 5 . . 3 2 . 1 . Database Lockouts . | . . . . . . . . . Manual 37 | . 16 . . 17 3 . 1 . Terminals 50 | . 19 . . 20 10 . 1 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . . 2 . . . . Recycling Units 7 | . 4 . . 1 1 . 1 . Scanalyzers 10 | . . . . 7 3 . . . Garrison Access 3 | . . . . 1 1 . 1 . Terminal Hacks 14 | . 6 . 1 5 1 . 1 . Robot Analysis 2 | . 2 . . . . . . . Branch Access Points 3 | . 1 . . 1 . . 1 . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 3 | . 1 . . 1 1 . . . Alert Level 3 | . 2 . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 6 | . 3 . . 1 1 . 1 . Report Inventory 5 | . 2 . . 1 1 . 1 . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 7 | . . . . 4 3 . . . Insert Component 3 | . . . . 2 1 . . . Analyze 4 | . . . . 2 2 . . . Garrison Access Hacks 2 | . . . . 1 1 . . . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 23 | . 8 . . 7 6 . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . . Part Schematics Acquired 3 | . . . . 2 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 4 | . . 1 2 . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Turns Passed 9778 | 113 1532 315 1822 2862 1798 120 1160 56 Spaces Moved 5238 | 76 834 178 981 1357 920 86 747 59 Core 110 | 3 . . . . . 23 84 . Treads 4421 | . 834 178 981 1357 920 63 88 . Legs . | . . . . . . . . . Wheels 264 | 73 . . . . . . 191 . Hover 443 | . . . . . . . 384 59 Flight . | . . . . . . . . . Fastest Speed 42 | 50 160 160 160 160 153 50 42 42 Average Speed 148 | 82 160 160 160 160 157 129 103 43 Slowest Speed 1050 | 100 160 160 160 240 163 160 1050 102 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 98 24 37 77 19 66 19 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . 2 1 . . . . 1 Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . Scrap Searched 11 | . . 1 10 . . . . . Spaces Dug 14 | . . 1 . 1 12 . . . Terrain Destroyed 83 | . 13 1 . 36 31 . 2 . Melee 13 | . . 1 . . 12 . . . Projectile 38 | . 1 . . 36 1 . . . AOE 32 | . 12 . . . 18 . 2 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Total 6619 | 112 961 196 1165 1833 1169 91 1021 71 Wait 730 | 7 47 2 121 285 150 . 118 . Move 5231 | 75 833 177 980 1356 920 85 746 59 Hop . | . . . . . . . . . Pick Up 112 | 15 19 3 9 30 12 . 24 . Fast Attach 19 | . . . . 5 3 2 9 . Attach 48 | 7 . 1 6 9 4 . 21 . Detach 6 | . . . . . . . 6 . Swap 65 | . 7 3 10 24 17 . 3 1 Drop 82 | 1 13 3 5 29 12 . 19 . Fire 290 | 7 42 6 26 93 31 . 74 11 Melee 30 | . . 1 8 . 20 1 . . Ram 3 | . . . . . . 3 . . Kick . | . . . . . . . . . Crush 3 | . . . . 2 . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 13) 583 | -10/Materials | Discovered new exit (range 15) 606 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Identified exit to Mines 1318 | -10/Materials | Discovered new exit (range 16) 1646 | -10/Materials | Entered Mines 1647 | -10/Mines | Learned location of Storage (-7) 1668 | -10/Mines | Met a Derelict bent on vengeance 1672 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1676 | -10/Mines | Found Prototype Device 1734 | -10/Mines | Learned location of Zion (-6) 1806 | -10/Mines | Discovered new exit (range 9) 1883 | -10/Mines | Assembled infested the area 1888 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1961 | -10/Mines | Entered Subcaves 2400 | -10/Subcaves | Identified exit to Materials 2957 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3038 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3310 | -10/Subcaves | Visited 4L-MR0's lab 3332 | -10/Subcaves | Found Gun Armor 3575 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 3577 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 3587 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3783 | -10/Subcaves | Entered Materials 3783 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4314 | -8/Materials | Garrison activated, responded to threat 4333 | -8/Materials | Build established: Scavenger-Tank 5014 | -8/Materials | Build established: Derelict-Gunner 5294 | -8/Materials | Discovered new exit (range 10) 5527 | -8/Materials | Build established: Tank 5988 | -8/Materials | Repaired Assault Cannon 6531 | -8/Materials | Discovered new exit (range 8) 6583 | -8/Materials | First assault squad dispatched 6645 | -8/Materials | Entered Factory 6645 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6956 | -7/Factory | Identified Exp. Sensor Array 8399 | -7/Factory | Discovered new exit (range 8) 8403 | -7/Factory | Build established: Scavenger-Mutant 8413 | -7/Factory | Identified exit to Factory 8443 | -7/Factory | Sucked down chute 8443 | -7/Factory | Entered Waste 8478 | -7/Waste | Spotted C-40 Crusher 8505 | -7/Waste | Spotted C-40 Crusher 8505 | -7/Waste | Spotted C-40 Crusher 8505 | -7/Waste | Spotted C-40 Crusher 8517 | -7/Waste | Spotted C-40 Crusher 8538 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8541 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8541 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8544 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8544 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8547 | -7/Waste | Crushed by Compactor (1 part destroyed) 8550 | -7/Waste | Crushed by Compactor (1 part destroyed) 8551 | -7/Waste | Core integrity fell below 50% 8553 | -7/Waste | Crushed by Compactor (1 part destroyed) 8559 | -7/Waste | Discovered new exit (range 10) 8563 | -7/Waste | Entered Factory 8584 | -7/Factory | Lost 9 parts (1p4n3u1w) 8980 | -7/Factory | Core integrity fell below 20% 9133 | -7/Factory | Build established: Gunner 9260 | -7/Factory | Garrison activated, responded to threat 9617 | -7/Factory | Build established: Scavenger-Mutant 9701 | -7/Factory | Identified exit to Storage 9701 | -7/Factory | Identified exit to Lower Caves 9723 | -7/Factory | Entered Lower Caves 9737 | -7/Lower Caves | Spotted B-75 Beast 9780 | -7/Lower Caves | Core destroyed Last Messages --------------- 09752_ Overheating: Energy bleed (-28). 09757_ S-27 Virus destroyed. 09763_ Power failure, Lgt. Nuclear Core shutdown. 09763_ Autogun fries itself beyond repair. 09766_ S-27 Virus suffers critical hit (Burn). 09766_ VTOL Module melted. 09766_ S-27 Virus destroyed. 09766_ Switching to secondary target: S-27 Virus. 09768_ 8:QNECA8RS/1BIPSK0XCZI 09774_ Overheating: Adv. Targeting Computer damaged (-2). 09775_ Overheating: System interference. 09775_ Weight Redist. System temporarily disabled. 09776_ Overheating: Energy bleed (-8). 09777_ Overheating: Matter decay (-42). 09777_ Lgt. Nuclear Core fries itself beyond repair. 09777_ VTOL Module melted. 09777_ S-27 Virus destroyed. 09778_ Overheating: Energy bleed (-10). 09779_ Acquired 27 matter. 09780_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# # # #?????????????????? | | ??????????????????????## # #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# # #?????????????????? | | ??????????????????????# # # #?????????????????? | | ??????????????????????# # # # ###?###???????????? | | ??????????????????????# ## ### ##??????????? | | ??????????????????????## ## ##?????????? | | ??????????????????????#%##### ###???????? | | ?????????????????????## ### ?? | | ????????????????????## [@% ### | | ????????????????????# #### ## | | ???????????????????# # #??# ######## | | ??????????????????? # #?## #??????## | | ??????????????????#?? ##?# #????????### | | ????????????????????###???# ##?????????? | | ??????????????????????????# ##?????????? | | ??????????????????????????## #?????????? | | ???????????????????????????# #??????????? | | ??????????????????????????# #??????????? # | | ????????????????????????? #??????????? #?? | | ???????????????????????? ??????????????? | | ??????????????????????? ##### ????????????? | | ?????????????????????# ?????##### ??????????? | | ????????????????????# ??????????? ????????? | | ???????????????????# ????????????? ???????? | | ???????????????????# ??????????????? ????????? | | ??????????????????? ????????????????? ????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Armor Coverage 1200 Weapon Shielding 66 Evasion (%) 56 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Exp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponNullShifter Manual? 0 Play Time 02:00:38 Cumulative 40.6 hours Start 2024.06.27 @ 15:16:39 End 2024.06.27 @ 17:23:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 31 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85f4a5bf-90be-4509-b9e7-f4b4f36bdc82