Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 20:35:52 Player: 277 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1512) 1512 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (995) 995 TOTAL SCORE: 5642 Bonus ------- High Alert Combat Kills 194 Follower Combat Kills 101 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 700/700 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Wheel > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Relay Coupler [Grunt] (28) Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Salvage Targeting Computer Improved Targeting Computer System Shield > --- WEAPON ----------- Heavy Particle Gun Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink High-powered Shotgun [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion VTOL Module Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility System Shield Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 3 | . . 1 1 . . 1 Utility 3 | . . 1 1 . . 1 Weapon . | . . . . . . . Parts Attached 35 | 4 5 6 10 1 8 1 Power 3 | . 1 . 2 . . . Engine 3 | . 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 2 4 4 . 4 1 Treads 2 | 2 . . . . . . Leg 4 | . 2 1 1 . . . Wheel 1 | . . . . . . 1 Hover 2 | . . . . . 2 . Flight 8 | . . 3 3 . 2 . Utility 9 | 1 1 2 3 . 2 . Device 2 | 1 . . 1 . . . Storage 1 | . . 1 . . . . Processor 5 | . 1 1 1 . 2 . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 1 1 . 1 1 2 . Energy Gun 2 | 1 . . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 16 | . . . 2 3 11 . Power 1 | . . . . . 1 . Propulsion 9 | . . . 1 1 7 . Utility 1 | . . . . . 1 . Weapon 5 | . . . 1 2 2 . Highest Loss Streak 6 | . . . 2 1 6 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 91 96 83 95 75 35 Engine 6 | . 11 11 6 9 1 . Leg 4 | . 22 7 1 . . . Hover 1 | . . . . . 3 . Flight 20 | . . 25 31 32 18 . Device 3 | . 14 11 7 . . . Processor 22 | . 12 18 18 27 26 15 Hackware 5 | . . . . 9 9 7 Energy Gun 9 | . 14 11 9 9 8 . Ballistic Gun 3 | . . . . . 8 . Launcher 5 | . 10 11 9 8 . . Naked Turns . | . . . . . . . Heaviest Build 17 | 3 12 17 17 12 11 3 Greatest Support 39 | 3 26 39 18 18 13 3 Greatest Overweight (x) 1 | . . 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 8 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 4 Average Carried 4 | 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 3 5 4 4 Class Distribution -------------------- 52% | Mutant 47% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Matter Collected 915 | 240 33 . 61 370 211 . Remotely . | . . . . . . . Salvage Created 1258 | 195 101 . 104 348 510 . Parts 88 | 7 15 . 6 21 39 . Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 28 | . 1 . 5 13 9 . Melee 1 | . . . . . 1 . Guns 10 | . . . . 2 8 . AOE 17 | . 1 . 5 11 . . Classes Destroyed 10 | 3 5 . 1 1 . . Worker 4 | 2 . . 1 . 1 . Builder 2 | . 2 . . . . . Tunneler 4 | 4 . . . . . . Hauler 3 | . 1 . . . 2 . Recycler 2 | 1 . . . . 1 . Operator 2 | . 1 . . . 1 . Watcher 2 | . 1 . . . 1 . Swarmer 11 | . . . 3 4 4 . Grunt 12 | . 1 . 2 8 1 . Sentry 5 | . . . . 1 4 . Best Kill Streak 8 | 5 3 . 5 8 6 . Combat Bots Only 8 | . 1 . 5 8 5 . Max Kills in Single Turn 3 | 1 2 . 2 3 1 . Gunslinging . | . . . . . . . Exploded 3 | . 1 . 2 3 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Damage Taken 1364 | . 67 . 327 243 727 . Core 464 | . 14 . 88 56 306 . Absorbed by Shields 17 | . . . . 17 . . Core Remaining (%) 78 | 100 94 100 . . 18 . Volleys Fired 130 | 50 7 1 15 29 28 . Largest 2 | 1 1 1 1 1 2 . Hottest 80 | 50 50 33 50 55 80 . Shots Fired 158 | 50 7 1 15 29 56 . Gun 128 | 50 1 . 7 14 56 . Cannon . | . . . . . . . Launcher 30 | . 6 1 8 15 . . Special . | . . . . . . . Kinetic 28 | . . . . . 28 . Thermal 100 | 50 1 . 7 14 28 . Explosive 30 | . 6 1 8 15 . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 10 2 . 7 6 11 . Robot Miss Streak 5 | 2 2 . 4 4 5 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 101 | 32 3 . 9 14 43 . Core Hits 74 | 8 12 . 11 21 22 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | 4 . . . . 1 . Burn 4 | 4 . . . . . . Destroy 1 | . . . . . 1 . Melee Attacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3470 | 412 359 . 715 1138 846 . Guns 1396 | 412 . . 62 111 811 . Cannons . | . . . . . . . Explosions 2039 | . 359 . 653 1027 . . Melee 34 | . . . . . 34 . Ramming 1 | . . . . . 1 . Kinetic 447 | . . . . . 447 . Thermal 949 | 412 . . 62 111 364 . Explosive 2039 | . 359 . 653 1027 . . Electromagnetic . | . . . . . . . Impact 34 | . . . . . 34 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 49 | . . . 28 7 14 . Projectiles . | . . . . . . . Explosions 35 | . . . 28 7 . . Melee 14 | . . . . . 14 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 74 | . 35 . 25 14 . . Shots 4 | . 2 . 1 1 . . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 94 | 25 10 . 26 94 56 . Average Temperature 20 | 25 5 . 15 24 18 . Received Heat Transfer 399 | . 6 . 90 105 198 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | 6 . . . 1 1 . Heat Transferred 2627 | 1517 . . 185 222 703 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Peak Influence 804 | 35 248 163 320 745 804 365 Initial 365 | . 22 104 68 208 358 365 Average 320 | 14 86 118 191 387 583 365 Maximum Alert Level 3 | . 1 . 1 3 3 1 Low Security (%) 37 | 100 84 100 50 . . . Level 1 25 | . 15 . 49 60 11 100 Level 2 24 | . . . . 36 51 . Level 3 12 | . . . . 2 37 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . . . 3 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 4 1 12 19 27 . Peak Tracking Total 10 | . 1 1 9 8 10 . Tactical Retreats 5 | . . . 1 1 3 . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Traps Triggered 8 | . 1 . . 6 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Disabled 11 | . 5 . 3 2 1 . Max in Single Turn 2 | . 2 . 1 1 1 . Garrison Access 1 | . . . . . 1 . Garrison Relay 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Accessed 22 | . 2 4 5 4 7 . Terminals 17 | . 2 3 2 4 6 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 72 | . 4 17 10 9 32 . Successful 34 | . 2 9 7 2 14 . Failed 38 | . 2 8 3 7 18 . Catastrophic 4 | . . . . 3 1 . Database Lockouts . | . . . . . . . Manual 28 | . 3 11 4 . 10 . Terminals 61 | . 4 15 5 9 28 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 5 | . . . 1 . 4 . Terminal Hacks 19 | . . 4 2 2 11 . Record 2 | . . . 2 . . . Robot Analysis 2 | . . . . . 2 . Prototype ID Bank 4 | . . 1 . . 3 . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . 1 . . . . Locate Traps 2 | . . 1 . . 1 . Hauler Manifests 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Zone Layout 3 | . . 1 . . 2 . Patrol Navigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . 2 3 2 . 2 . Terminals 8 | . 2 3 1 . 2 . Track 3 | . . 1 1 . 1 . Botnet 4 | . 1 2 . . 1 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 21 | . 2 4 5 3 7 . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time 51 | . . . 51 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . 8 . . Machine Destruction 8 | . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Total Allies 5 | . . . . 2 . 3 Largest Group 3 | . . . . 2 . 3 Highest-Rated Group 93 | . . . . 40 . 93 Highest-Rated Ally 31 | . . . . 20 . 31 Total Orders . | . . . . . . . Ally Attacks 10 | . . . . 10 . . Total Damage 297 | . . . . 297 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Robot Analysis Total 2 | . . . . . 2 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Turns Passed 1214 | 169 169 84 112 256 395 29 Spaces Moved 1630 | 97 151 184 205 372 568 53 Core 231 | 97 56 . . . 25 53 Treads . | . . . . . . . Legs 102 | . 95 7 . . . . Wheels . | . . . . . . . Hover 31 | . . . . . 31 . Flight 1266 | . . 177 205 372 512 . Fastest Speed 26 | 50 50 29 26 26 29 50 Average Speed 38 | 50 94 32 29 27 34 50 Slowest Speed 122 | 50 120 122 39 29 60 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 18 | . . 4 4 . 10 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 39 25 22 41 54 2 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . 9 . 4 . . Terrain Destroyed 158 | . 37 9 23 89 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 158 | . 37 9 23 89 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Total 2022 | 165 171 200 238 496 698 54 Wait 136 | 10 1 9 . 20 96 . Move 1591 | 96 150 175 197 371 549 53 Hop 16 | . . 4 4 . 8 . Pick Up 25 | 5 4 3 6 3 4 . Fast Attach 16 | 4 3 1 3 . 4 1 Attach 13 | . 2 2 5 1 3 . Detach . | . . . . . . . Swap 6 | . . 3 2 . 1 . Drop 15 | . 4 2 6 . 3 . Fire 130 | 50 7 1 15 29 28 . Melee 1 | . . . . . 1 . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 72 | . . . . 72 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 170 | -11/Junkyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 413 | -9/Materials | Discovered new exit (range 16) 423 | -9/Materials | Entered another Materials area 423 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 535 | -8/Materials | Identified exit to Garrison 535 | -8/Materials | Entered Garrison 540 | -8/Garrison | Rescued a captive Derelict 541 | -8/Garrison | Rescued a captive Derelict 604 | -8/Garrison | Triggered checkpoint 609 | -8/Garrison | Garrison Relay disabled 638 | -8/Garrison | Build established: Sprinter 688 | -8/Garrison | Discovered new exit (range 8) 704 | -8/Garrison | Installed Relay Interface Framework 743 | -8/Garrison | Garrison Relay disabled 744 | -8/Garrison | Destroyed 8 combat bots 778 | -8/Garrison | Triggered checkpoint 782 | -8/Garrison | Triggered checkpoint 791 | -8/Garrison | Identified exit to Materials 791 | -8/Garrison | Entered Materials 871 | -8/Materials | Discovered new exit (range 15) 1147 | -8/Materials | Core integrity fell below 50% 1168 | -8/Materials | Identified exit to Factory 1183 | -8/Materials | Core integrity fell below 20% 1186 | -8/Materials | Entered Factory 1186 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1201 | -7/Factory | Lost 6 parts (3n1u2w) 1209 | -7/Factory | Allied Derelicts emerged from ambush trap array 1215 | -7/Factory | Build established: Mutant 1215 | -7/Factory | Self-destructed Last Messages --------------- 01170_ Imp. Signal Interpreter destroyed. 01170_ Critical hit (Blast). 01172_ K-01 Serf destroyed. 01178_ Destroyed Flight Unit. 01178_ S-10 Pest system corrupted by crushing effect. 01178_ Lgt. Assault Rifle fried. 01178_ S-10 Pest destroyed. 01180_ Acquired 10 matter. 01182_ Slug penetrates Scanalyzer. 01182_ Scanalyzer disabled. 01182_ Knocked back. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 01194_ Acquired Wheel. 01209_ Triggered Ambush Trap. 01209_ W6-Z8T(g) emerges from a hatch in the floor. 01209_ VY-0E8(g) emerges from a hatch in the floor. 01209_ ED-6GJ(g) emerges from a hatch in the floor. 01215_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ???????# ! 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"" #????? | | ??????????# #????? | | ??????????# ##### #????? | | ??????????# #???###+###????? | | ??????????## ##??????????????? | | ???????????# #???????????????? | | ???????????# #???????????????? | | ???????????? ????????????????? | | ???????????? ????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 1 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalSpreadShearcannon Manual? 0 Play Time 00:55:23 Cumulative 289.4 hours Start 2023.03.18 @ 21:40:39 End 2023.03.30 @ 20:35:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfd5494c-aa61-4f87-82f4-c1f06ebbf6ff