Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 19:53:20 Player: Fleshy Vegetable Bird Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (245) 1225 Value Destroyed (15284) 15284 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (16453) 16453 TOTAL SCORE: 42782 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2780 Follower Combat Kills 6940 Entered Garrisons 1600 Used RIF Installer 4000 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -1867 Cogmind --------- Core Integrity 0/1600 Matter 36/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Biometal Heavy Treads Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Heavy Regenerative Plating Improved System Shield Relay Coupler [C] Relay Coupler [C] Relay Coupler [C] Relay Coupler [C] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Behemoth] > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Advanced Remote Datajack > --- INVENTORY -------- Reinforced Antimatter Reactor Biometal Heavy Treads Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Remote Force Field Antimissile System Relay Coupler [NC] Relay Coupler [C] Relay Coupler [C] Relay Coupler [C] Relay Coupler [C] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Behemoth] Enhanced Quantum Rifle Enhanced Quantum Rifle Compact Linear Accelerator Gamma Bomb Array Smartbomb Launcher Advanced Remote Datajack Gravity Flail Kinetic Spear SGEMP Prototype [Rating: 177] Favorites ----------- Power Reinforced Antimatter Reactor Engine Improved Ion Engine Power Core Light Fission Core Reactor Reinforced Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Relay Coupler [Sentry] Protection Heavy Regenerative Plating Weapon Enhanced Nova Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Chainsword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Slots Evolved 18 | . . 2 2 . . 2 2 . . . 2 . 2 . 2 . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . Utility 15 | . . 1 1 . . 2 2 . . . 1 . 2 . 2 . . 2 . . . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 359 | 6 5 12 14 11 7 16 11 27 5 16 13 10 19 19 10 25 23 14 25 20 24 27 Power 23 | 1 1 1 3 2 . 1 . 2 . 2 1 1 . 1 2 1 1 . 1 1 . 1 Engine 11 | 1 1 1 3 2 . 1 . . . 1 1 . . . . . . . . . . . Core 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Reactor 10 | . . . . . . . . 1 . . . 1 . 1 2 1 1 . 1 1 . 1 Propulsion 51 | 2 . 3 3 4 1 1 . 4 2 2 1 1 6 2 2 5 2 1 1 4 2 2 Treads 39 | . . 2 3 4 1 1 . 4 2 . 1 . 2 1 2 4 2 1 1 4 2 2 Leg 5 | . . . . . . . . . . 2 . 1 . 1 . 1 . . . . . . Wheel 4 | 2 . 1 . . . . . . . . . . 1 . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 142 | 2 2 2 5 1 2 4 6 9 1 6 8 5 7 6 3 9 11 6 11 6 15 15 Device 26 | . . . . . . . . . . 1 1 1 3 . 1 1 6 1 2 1 3 5 Storage 19 | 2 2 . 1 . . . 2 4 . . . . 3 . 1 . . 3 . . 1 . Processor 9 | . . . 3 1 . . 1 . . . . . 1 . . 1 1 . . . 1 . Hackware 71 | . . . . . 2 2 2 3 1 4 7 4 . 6 1 2 3 2 9 5 8 10 Protection 17 | . . 2 1 . . 2 1 2 . 1 . . . . . 5 1 . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 143 | 1 2 6 3 4 4 10 5 12 2 6 3 3 6 10 3 10 9 7 12 9 7 9 Energy Gun 15 | 1 . . . . . . . 1 1 . 1 . 1 3 . . 1 . 2 1 2 1 Energy Cannon 10 | . . . . . . 1 . 2 . 1 . . . . 1 . . . 3 1 1 . Ballistic Gun 26 | . 2 5 2 . 2 2 . 3 . 2 . . . 2 . 1 3 2 . . . . Ballistic Cannon 24 | . . 1 . 2 1 2 2 3 . . 1 . . . . 1 3 1 2 3 . 2 Launcher 10 | . . . . 1 . . . 2 . 1 . . . . . . . . 2 . 2 2 Special Weapon 23 | . . . . . . . . . 1 1 . 3 3 2 1 3 2 1 2 1 2 1 Impact Weapon 10 | . . . 1 1 1 1 . . . . . . . . . . . 1 1 2 . 2 Slashing Weapon 8 | . . . . . . 3 1 1 . 1 . . . . . 2 . . . . . . Piercing Weapon 14 | . . . . . . . . . . . 1 . 2 3 1 3 . 2 . 1 . 1 Special Melee Weapon 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . . . . . . . . . 1 1 2 . . . . 1 . Parts Lost 96 | . . 7 5 3 2 1 . 12 6 6 7 2 1 3 . 6 6 3 2 7 1 16 Power 11 | . . 1 1 1 . . . 2 1 . 2 . . . . 1 1 . . 1 . . Propulsion 25 | . . . 3 1 . . . 4 2 2 3 . . 2 . 3 1 1 1 1 . 1 Utility 34 | . . 2 1 . 2 1 . 4 2 2 . 2 1 . . 1 4 1 . 1 1 9 Weapon 26 | . . 4 . 1 . . . 2 1 2 2 . . 1 . 1 . 1 1 4 . 6 Highest Loss Streak 12 | . . 2 2 1 2 1 . 3 5 2 7 2 1 1 . 3 2 2 2 4 1 12 Average Slot Usage (%) 88 | . 99 95 92 99 97 93 95 95 95 78 83 56 92 91 93 91 84 85 85 85 84 82 Engine 2 | . 14 10 8 8 9 7 6 2 . 4 4 . . . . . . . . . . . Reactor 2 | . . . . . . . . 2 . . . . 5 5 4 3 4 4 4 3 4 3 Treads 11 | . . 18 22 27 27 23 20 18 18 2 . . 3 7 11 13 9 8 7 8 7 7 Leg 1 | . . . . . . . . . . 4 9 . 5 4 1 . . . . . . . Device 1 | . . . . . . . . . . . . . 6 . 2 1 5 7 7 4 1 2 Storage 16 | . 28 22 18 18 18 15 15 24 26 26 22 . 3 10 13 14 14 13 13 13 13 11 Processor 4 | . . . 14 17 13 . 5 6 6 6 4 . 4 4 . 2 4 . . . 3 . Hackware 26 | . . . . . 1 18 24 18 19 15 22 47 42 42 43 34 25 33 34 37 37 40 Protection 2 | . . 8 1 . . 5 2 1 . 1 . . . . . 4 4 4 4 4 3 3 Energy Gun 1 | . . . . . . . . 1 . . 4 . 4 7 . . . . 1 . 3 2 Energy Cannon 1 | . . . . . . . . . . 2 4 . . . . . . . 5 4 3 2 Ballistic Gun 4 | . 26 30 18 6 7 4 2 1 4 1 . . . 2 7 2 8 2 1 . . . Ballistic Cannon 4 | . . 2 8 11 16 13 8 13 12 . . . . . . . 2 . 1 1 . . Special Weapon 1 | . . . . . . . . . . 2 . 1 5 1 1 1 1 2 2 2 2 3 Piercing Weapon 1 | . . . . . . . . . . . . 5 5 3 4 6 1 4 . 1 . 1 Naked Turns 29 | . . . . . . . . . . . . . . . . . . . . . . 29 Heaviest Build 187 | 13 41 53 53 53 53 65 80 121 111 108 103 18 90 94 140 164 173 169 187 187 168 181 Greatest Support 150 | 20 20 40 60 60 60 60 60 60 70 50 30 20 103 103 135 140 140 140 145 150 150 150 Greatest Overweight (x) 59 | 1 2 2 2 1 . 1 1 2 2 33 34 1 1 4 1 1 2 1 59 1 2 1 Average Overweight (x) 1 | . . 1 . . . . . 1 1 4 3 . . . . . 1 1 1 1 . . Largest Inventory Capacity 30 | 8 16 16 16 16 16 16 18 30 30 30 30 4 20 20 28 28 28 28 28 28 28 28 Average Capacity 24 | 6 8 16 16 16 16 16 17 28 30 30 29 4 9 20 27 28 28 28 28 28 28 27 Most Carried 30 | 7 8 16 16 16 16 16 18 30 30 30 30 4 14 20 26 28 28 26 28 28 28 27 Average Carried 22 | 5 7 13 15 13 15 15 16 24 29 28 28 3 7 18 21 25 26 23 26 27 26 22 Final Capacity 30 | 8 16 16 16 16 16 16 18 30 30 30 4 4 20 20 28 28 28 28 28 28 28 4 Final Carried 30 | 7 7 14 15 16 16 15 18 29 30 30 4 3 14 20 26 25 27 25 28 28 28 4 Class Distribution -------------------- 40% | Botlord-Mutant 20% | Bothacker-Mutant 7% | Botlord-Gunner 7% | Hauler-Mutant 6% | Mutant 5% | Gunner 5% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Gunner | -8/Materials Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Gunner | -6/Factory Bothacker-Mutant | -6/Garrison Hauler-Mutant | -5/Factory Bothacker-Mutant | -5/Garrison Bothacker-Mutant | -4/Factory Botlord-Gunner | -4/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -3/Testing Botlord-Gunner | -3/Garrison Botlord-Mutant | -2/Research Botlord-Mutant | -2/Garrison Botlord-Mutant | -2/Research Botlord-Mutant | -2/Garrison Botlord-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Matter Collected 10811 | 260 56 926 541 399 210 199 548 1069 163 391 22 296 328 250 120 518 1146 128 831 594 806 1010 Remotely 146 | . . . . . . . . . . . . . . . . . . . . 146 . . Salvage Created 11799 | 145 56 1283 589 479 267 363 266 1743 230 307 429 67 284 503 142 954 1057 469 265 604 494 803 Parts 572 | 8 6 88 36 24 20 22 14 55 12 12 13 1 11 23 7 43 39 20 16 46 20 36 Haulers Intercepted 8 | . . 2 . . . 3 . . . . 1 . 1 . . . . . . . . 1 Recyclers Shooed 12 | . . 2 . . . 3 . . . . 2 . 1 . 1 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Combat Hostiles Destroyed 190 | . 3 29 16 19 5 5 5 22 4 7 4 1 . 6 . 12 14 5 5 11 8 9 Melee 16 | . . . . . . . . . . . . 1 . 4 . 8 . 2 . . . 1 Guns 71 | . 3 26 8 3 . 1 . 3 3 3 . . . 2 . 4 9 1 . 2 2 1 Cannons 68 | . . 2 8 5 5 4 5 10 . 1 2 . . . . . 5 . 5 9 3 4 AOE 30 | . . 1 . 11 . . . 9 1 3 2 . . . . . . . . . 3 . Classes Destroyed 21 | 2 2 5 1 2 1 . 1 . . . 1 . . . . 3 1 . . . . 2 Worker 8 | . . 2 . . . 3 1 . 1 . 1 . . . . . . . . . . . Builder 7 | . . 2 1 . . 1 . . 1 . . . . . 1 . . . . 1 . . Tunneler 3 | 2 . . . . . . 1 . . . . . . . . . . . . . . . Hauler 8 | . . 2 . . . 3 . . . . 1 . 1 . . . . . . . . 1 Recycler 7 | 1 . 2 . . . . 1 . . . 1 . 1 . 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 12 | . 1 3 . . 2 1 . . . 1 1 . 1 . . . . . 1 1 . . Swarmer 48 | . 3 14 4 4 . 4 . 6 . 5 . . . 2 . . . . . 4 1 1 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 65 | . . 9 6 9 1 . 3 9 2 2 . 1 . 5 . 3 6 4 . . 1 4 Brawler 6 | . . . . 2 . . . . 1 . . . . . . . 3 . . . . . Duelist 4 | . . . . 2 . . . . . . . . . 1 . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 20 | . . 6 4 2 4 . . 4 . . . . . . . . . . . . . . Demolisher 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Hunter 19 | . . . 2 . . 1 1 2 1 . . . . . . 4 2 . 1 1 4 . Programmer 24 | . . . . . . . 1 1 . . 2 . . . . 4 1 2 3 6 1 3 Behemoth 4 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 2 3 11 5 6 2 5 3 5 3 3 3 1 1 3 1 3 3 2 2 6 2 3 Combat Bots Only 7 | . 3 7 5 6 2 4 3 5 3 3 2 1 . 3 . 3 3 2 2 5 2 3 Max Kills in Single Turn 4 | 1 1 2 1 4 1 2 1 3 1 1 3 1 1 1 1 2 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 3 . . . 3 1 1 2 . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . 1 . 1 . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Damage Taken 30713 | . 64 1019 1178 622 516 644 518 2168 1056 989 966 541 731 349 91 3682 2589 1648 1759 1819 1981 5783 Core 4425 | . 23 51 141 42 50 100 41 207 177 155 262 418 100 17 . 363 132 146 178 95 105 1622 Absorbed by Shields 657 | . . . . . . . . 70 . . . 77 . . . 61 73 . 96 34 143 103 Reduced by Siege Mode 322 | . . . . . . . . . . . . . . . . 15 90 36 53 57 48 23 Core Remaining (%) 69 | 100 90 87 . . 57 85 . . . 31 . 32 . 89 . . 61 . . . 63 . Volleys Fired 819 | 15 21 69 46 30 14 11 20 103 25 39 22 11 12 18 . 35 58 14 36 46 52 122 Largest 3 | 1 2 3 3 3 3 3 2 3 3 2 2 1 1 3 . 2 3 3 3 3 3 2 Hottest 315 | 40 46 90 92 113 111 120 96 162 142 75 138 30 65 213 . 70 136 136 315 274 308 214 Shots Fired 1445 | 15 42 200 131 69 38 25 40 182 46 50 37 11 12 32 . 43 135 28 59 61 62 127 Gun 677 | 15 42 196 88 22 14 7 . 44 21 21 15 . 9 25 . 20 88 14 8 5 16 7 Cannon 545 | . . 4 43 36 24 18 40 129 24 15 22 . . . . 3 39 7 43 40 23 35 Launcher 40 | . . . . 11 . . . 9 . 8 . . . . . . . . . . 7 5 Special 183 | . . . . . . . . . 1 6 . 11 3 7 . 20 8 7 8 16 16 80 Kinetic 969 | . 42 200 131 58 38 21 40 122 33 21 6 . . 5 . 23 127 21 29 27 . 25 Thermal 131 | . . . . . . . . . . . 15 . . 20 . . . . 22 18 39 17 Explosive 27 | . . . . 11 . . . 9 . . . . . . . . . . . . 5 2 Electromagnetic 135 | 15 . . . . . 4 . 51 12 23 16 . 9 . . . . . . . 2 3 Robot Hit Streak 56 | 4 4 15 29 11 8 11 11 27 8 13 7 4 7 17 . 13 56 10 18 23 11 24 Robot Miss Streak 15 | 4 4 4 2 5 8 4 2 5 7 15 4 2 2 2 . 2 1 4 1 2 2 3 Penetration Max 2 | . . . . . . . . . 1 . . . . . . 1 2 1 1 . . . Secondary Targets 10 | . . 7 . . . . . . . 1 . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . . . . . 1 . . . . . . Shots Hit Robots 1101 | 8 19 132 97 40 23 34 33 127 33 29 24 12 12 24 3 71 110 40 43 44 43 100 Core Hits 509 | 3 4 53 32 38 12 15 12 85 18 17 11 2 7 11 2 27 38 9 11 17 23 62 Critical Hits 50 | . . 2 1 . . . . 6 2 1 5 . 1 . . 10 16 3 1 1 . 1 Critical Kills 19 | . . 1 1 . . . . 2 1 . 3 . 1 . . 5 4 1 . . . . Critical Parts Destroyed 30 | . . 1 . . . . . 4 1 1 2 . . . . 5 12 2 . 1 . 1 Melee Attacks 216 | . . . 2 2 5 21 10 2 . 2 4 26 6 12 6 56 . 31 2 15 2 12 Impact 65 | . . . 2 2 5 11 . . . . . . . . . . . 23 2 12 2 6 Slashing 23 | . . . . . . 5 8 2 . 2 2 . . . . 4 . . . . . . Piercing 121 | . . . . . . . . . . . 2 26 6 12 6 52 . 8 . 3 . 6 Sneak Attacks 26 | . . . . . . 9 3 . . . 1 2 2 4 2 . . 2 1 . . . Combat Hostiles 5 | . . . . . . . . . . . . 2 . 3 . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . 9 . 1 . 1 . . Damage Inflicted 31011 | 146 204 2181 1683 1968 521 1164 935 4244 1089 614 1218 217 446 882 245 1929 2146 1424 1395 1483 1790 3087 Guns 7772 | 107 204 1880 1081 283 87 129 . 807 350 117 154 . 96 246 . 163 1239 143 167 147 233 139 Cannons 11129 | . . 74 602 593 394 347 620 2257 399 242 448 . . . . . 875 148 1118 1206 698 1108 Explosions 6249 | 39 . 227 . 1092 . . . 1148 330 242 544 . . . . . . . . . 859 1768 Melee 5749 | . . . . . 40 680 315 32 . . 72 217 350 636 245 1766 . 1130 110 111 . 45 Ramming 112 | . . . . . . 8 . . 10 13 . . . . . . 32 3 . 19 . 27 Kinetic 13995 | . 204 1954 1683 876 481 402 620 1925 558 117 85 . . . . 163 2114 291 849 770 . 903 Thermal 3730 | 39 . . . . . . . 76 330 47 698 . . 246 . . . . 436 583 931 344 Explosive 3954 | . . 227 . 1092 . . . 1072 . . . . . . . . . . . . 769 794 Electromagnetic 3471 | 107 . . . . . 74 . 1139 191 437 363 . 96 . . . . . . . 90 974 Impact 1706 | . . . . . 40 680 . . . . . . . . . . . 799 110 77 . . Slashing 516 | . . . . . . . 315 32 . . . . . . . 169 . . . . . . Piercing 3527 | . . . . . . . . . . . 72 217 350 636 245 1597 . 331 . 34 . 45 Highest Corruption 22 | . . . . . 6 . . 13 13 13 2 2 2 2 . 8 14 8 10 18 20 22 Average Corruption 10 | . . . . . 6 . . 13 13 13 2 2 2 2 . 6 12 7 9 13 18 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 581 | . . . . . 4 . . 30 27 69 1 4 6 7 . 27 88 12 74 67 143 22 Message Errors 119 | . . . . . 2 . . 6 2 16 . . 4 4 . 4 19 3 17 8 27 7 Matter Fused 118 | . . . . . 1 . . 3 7 13 . . . . . 6 15 3 24 12 31 3 Heat Flow Errors 58 | . . . . . . . . 5 3 11 . 1 1 . . 4 6 1 5 5 15 1 Energy Discharges 46 | . . . . . . . . 2 2 7 1 1 1 . . 3 5 1 5 5 11 2 Parts Rejected 5 | . . . . . . . . . . . . . . . . 1 2 . . . 2 . Data Loss (minor) 63 | . . . . . 1 . . 2 2 6 . 2 . 1 . 3 12 1 7 4 19 3 Data Loss (major) 18 | . . . . . . . . 2 . 2 . . . . . . 2 1 3 3 5 . Misfires 15 | . . . . . . . . 3 1 4 . . . . . . 1 . 3 2 . 1 Alerts 9 | . . . . . . . . . 1 3 . . . . . . 1 . . 1 3 . Misdirections 39 | . . . . . . . . 3 . 1 . . . . . . 5 . 5 11 14 . Targeting Errors 69 | . . . . . . . . 4 8 5 . . . 2 . 6 11 2 3 12 12 4 Weapon Failures 22 | . . . . . . . . . 1 1 . . . . . . 9 . 2 4 4 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1211 | . . 44 2 24 22 188 18 42 105 . 222 35 84 22 72 34 . 144 . 43 55 55 Projectiles 172 | . . . 2 8 4 21 18 3 16 . 34 . . . . . . 9 . 20 . 37 Explosions 371 | . . 44 . 16 . . . 13 89 . 136 . . . . . . . . . 55 18 Melee 668 | . . . . . 18 167 . 26 . . 52 35 84 22 72 34 . 135 . 23 . . Knockbacks 67 | . . . 6 1 2 9 3 14 . . 1 . . . . . 5 6 1 12 . 7 Impact 7 | . . . . . 1 3 . . . . . . . . . . . 2 . 1 . . Kinetic 55 | . . . 6 1 1 4 3 13 . . 1 . . . . . 5 4 1 9 . 7 Secondary 5 | . . . . . . 2 . 1 . . . . . . . . . . . 2 . . Self-Inflicted Damage 473 | . . . . 23 . . . 151 . 21 116 . . . . . . . . . 15 147 Shots 12 | . . . . 1 . . . 4 . 1 2 . . . . . . . . . 2 2 Rammed 15 | . . . . . . 1 . . 1 4 . . . . . . 3 1 . 1 . 4 Targets Rammed 15 | . . . . . . 1 . . 1 4 . . . . . . 3 1 . 1 . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 464 | . 12 112 146 149 92 216 210 390 354 230 117 152 206 222 . 268 464 167 390 300 456 252 Average Temperature 91 | . 6 28 50 60 36 86 95 100 134 86 38 94 51 73 . 87 169 33 94 83 131 64 Received Heat Transfer 4049 | . . 237 297 288 126 36 90 594 159 126 12 116 54 45 . 246 354 189 314 . 105 661 Effects 13 | . . . . . . . . 1 . . . . . . . . 8 . . . 4 . Shutdowns 4 | . . . . . . . . 1 . . . . . . . . 2 . . . 1 . Energy Bleed 5 | . . . . . . . . . . . . . . . . . 5 . . . . . Interference 4 | . . . . . . . . . . . . . . . . . 1 . . . 3 . Siege Activations 31 | . . . . . . . . . . . . . . 2 . 3 7 1 6 4 6 2 Total Turns 661 | . . . . . . . . . . . . . . 10 . 46 190 23 100 43 241 8 Longest Duration 206 | . . . . . . . . . . . . . . 7 . 18 66 23 42 17 206 7 Robots Corrupted 12 | . . . . . . . . 8 . . 1 . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 22 | . . . . . 1 2 . 3 2 5 3 . . . . . . 2 . 2 . 2 Impact Corruptions 14 | . . . . . 1 7 . . . . . . . . . . . 3 . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 1 . 1 . . 1 . . . . 1 1 . . Heat Transferred 3654 | 50 . . . . . . . 100 250 50 633 . . 548 . . . . 396 518 813 296 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 . . . . . . . 2 . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Peak Influence 2785 | 15 128 734 635 1040 711 340 127 624 417 500 504 201 109 742 417 633 914 633 1035 913 1313 2785 Average Influence 601 | 4 83 347 489 795 606 220 81 405 328 407 283 131 48 412 360 514 696 540 736 724 1026 1538 Maximum Alert Level 5 | . . 3 2 3 3 1 . 2 2 2 2 1 . 3 2 2 3 2 3 3 4 5 Low Security (%) 14 | 100 100 23 . . . 25 100 6 . 5 2 97 100 32 . 5 . . . . . . Level 1 20 | . . 44 15 6 . 74 . 43 97 27 92 2 . 9 33 2 . . 14 . . . Level 2 33 | . . 30 84 22 88 . . 50 2 67 4 . . 50 66 91 40 100 26 36 10 . Level 3 22 | . . 1 . 70 11 . . . . . . . . 7 . . 59 . 58 63 47 31 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . 42 30 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 1 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . 35 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 1 . 3 . 2 4 2 . 3 . 4 . 2 . . 10 . 2 . 4 . 38 Investigation 4 | . . . . . . . 1 . . . . . . . . 1 . . . 1 . 1 Extermination 13 | . . . . . . 1 1 . . . 2 . 1 . . 1 . . . 3 . 4 Reinforcement 20 | . 1 . 2 . 1 2 . . 2 . 2 . 1 . . 6 . 1 . . . 2 Assault 29 | . . . . . 1 1 . . . . . . . . . 2 . . . . . 25 Garrison 9 | . . . 1 . . . . . 1 . . . . . . . . 1 . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . . 1 . 2 . . . . 2 . . . . . . Haulers Reinforced 6 | . . . . . . 2 . . . . . . 1 . . . . 1 . . . 2 Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Distress Signals 18 | . . 4 2 . 2 3 . . . . 1 . 1 . . 2 . 2 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 668 | . 9 42 35 31 16 16 8 37 15 20 17 17 6 21 1 38 34 11 22 30 31 211 Peak Tracking Total 38 | . 3 7 6 7 6 4 3 7 6 5 7 5 4 4 1 6 6 3 5 5 5 38 Tactical Retreats 59 | . . . 1 12 . 1 . 13 4 . 1 3 . . . . 4 1 2 2 6 9 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Traps Triggered 45 | . . . . . . 2 1 6 . 3 2 3 1 6 . 1 4 . 8 . 6 2 Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 3 . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Machines Disabled 48 | . . 3 . 3 . 1 1 3 4 2 6 1 . 4 . 3 2 . 8 . 5 2 Max in Single Turn 5 | . . 2 . 1 . . 1 1 4 1 5 1 . 1 . 1 1 . 1 . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Relay 23 | . . . . 2 . . . 3 . 2 . 1 . 4 . . 2 . 5 . 4 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Machines Accessed 56 | . 2 5 2 . 3 6 5 . 1 . 5 . 4 . 4 5 . 1 . 8 . 5 Terminals 33 | . 2 3 1 . 2 4 1 . . . 3 . 3 . 2 4 . . . 5 . 3 Fabricators 5 | . . . . . . . 1 . . . 1 . . . 1 . . . . 1 . 1 Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 6 | . . 2 . . 1 . 1 . . . . . . . 1 . . . . 1 . . Garrison Access 10 | . . . 1 . . 1 1 . 1 . 1 . 1 . . 1 . 1 . 1 . 1 Total Hacks 157 | . 7 16 5 . 9 15 9 . 1 . 16 . 13 . 15 25 . 1 . 15 . 10 Successful 77 | . 3 12 4 . 6 6 7 . 1 . 5 . 6 . 6 11 . 1 . 7 . 2 Failed 80 | . 4 4 1 . 3 9 2 . . . 11 . 7 . 9 14 . . . 8 . 8 Catastrophic 16 | . 1 . . . 1 . 1 . . . . . 2 . 1 4 . . . 3 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . 7 12 4 . 7 9 3 . . . 11 . 11 . 6 12 . . . 6 . 8 Terminals 114 | . 7 12 4 . 7 12 2 . . . 10 . 12 . 10 20 . . . 11 . 7 Fabricators 12 | . . . . . . . 2 . . . 5 . . . 2 . . . . 2 . 1 Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers 12 | . . 4 . . 2 . 2 . . . . . . . 3 . . . . 1 . . Garrison Access 15 | . . . 1 . . 1 1 . 1 . 1 . 1 . . 5 . 1 . 1 . 2 Terminal Hacks 16 | . . 2 . . 2 1 . . . . . . 2 . 2 6 . . . 1 . . Record 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Part Schematic 3 | . . 1 . . 1 . . . . . . . . . . 1 . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . . . . . . . . . . 1 . 1 1 . . . . . . Fabricator Hacks 8 | . . . . . . . 2 . . . 2 . . . 2 . . . . 2 . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 4 | . . . . . . . 1 . . . 1 . . . 1 . . . . 1 . . Build 3 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 9 | . . 4 . . 2 . 2 . . . . . . . 1 . . . . . . . Insert Component 5 | . . 2 . . 1 . 1 . . . . . . . 1 . . . . . . . Analyze 4 | . . 2 . . 1 . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . 1 . . 1 1 . 1 . 1 . 1 . . 2 . 1 . 1 . . Unlock Access 9 | . . . 1 . . 1 1 . 1 . 1 . 1 . . 1 . 1 . 1 . . Coupler Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 103 | . 9 14 6 . 5 12 4 . . . 11 . 11 . 6 9 . . . 7 . 9 Terminals 30 | . 3 6 3 . 2 4 . . . . 2 . 3 . 1 1 . . . 3 . 2 Track 9 | . 1 3 1 . 1 2 . . . . . . 1 . . . . . . . . . Botnet 19 | . 2 3 1 . 1 2 . . . . 2 . 1 . 1 1 . . . 3 . 2 Operators 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 2 5 1 . 3 6 2 . . . 4 . 3 . 4 5 . 1 . 7 . 5 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 3 . . 2 . 1 . . . . . . . . 1 . . . . . . Parts Built 3 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . Matter 350 | . . . . . . . 102 . . . . . . . 102 . . . . 146 . . Time 141 | . . . . . . . 51 . . . . . . . 17 . . . . 73 . . Total Part Build Rating 5 | . . . . . . . 1 . . . . . . . 1 . . . . 3 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . . 1 . 1 . . . . . . . 1 . . . . . . . Part Schematics Acquired 4 | . . 2 . . 1 . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Used RIF Installer 8 | . . . . 1 . . . 1 . 1 . 1 . 1 . . 1 . 1 . 1 . Coupler Efficiency 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Crosswire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked 193 | . . . . . . 2 2 . 1 5 . 6 2 9 1 12 10 3 9 9 16 106 Non-combat 7 | . . . . . . . 1 . . . . . 1 . . . . 1 . 3 . 1 Combat 186 | . . . . . . 2 1 . 1 5 . 6 1 9 1 12 10 2 9 6 16 105 Autooverrided 37 | . . . . . . . . . . . . . . 2 . 3 4 2 2 . 2 22 Autoassimilated 62 | . . . . . . . . . . . . . . 6 1 1 1 . . . 5 48 Robot Hacks Applied 108 | . . . . . . 3 2 . 1 5 . 6 3 1 . 9 5 4 7 11 9 42 parse_system 4 | . . . . . . . . . . . . . . . . . . 1 . . . 3 ignore_parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . map_route 6 | . . . . . . . 1 . . . . . . . . . . 2 . 3 . . relay_feed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . disable_scanner 1 | . . . . . . . . . . . . . . . . 1 . . . . . . locate_prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . report_prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . find_garrison 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . scatter_targeting 1 | . . . . . . . . . . . . . . . . . . . . . . 1 wipe_record 1 | . . . . . . . . . . . . . . . . . . . . 1 . . disable_weapons 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . streamctrl_high 4 | . . . . . . . . . . 1 . . . . . 2 . . . . . 1 formatsys_low 1 | . . . . . . . . . . . . . . . . 1 . . . . . . formatsys_high 82 | . . . . . . 1 1 . 1 4 . 6 1 1 . 3 5 . 7 6 9 37 Relay Couplers Released 102 | . . . . 10 . 5 . 13 . 7 . 4 . 15 . . 7 . 20 4 17 . Machine Destruction 95 | . . . . 10 . 2 . 13 . 7 . 4 . 15 . . 7 . 20 . 17 . Programmers 7 | . . . . . . 3 . . . . . . . . . . . . . 4 . . Attached 65 | . . . . . 1 2 . 3 1 4 5 4 . 6 . 2 3 2 9 5 8 10 Crosswired 12 | . . . . . . . . . . . . . . . . . . . . . 12 . Robots Rewired 21 | . . . . . . . . 6 . . . . . 9 . . . . 6 . . . Allies Hacked 12 | . . . . . . . . . . . . . . . . 2 1 . . 3 1 5 Hacks Repelled 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Total Allies 207 | . . . . . . 4 1 6 1 5 . 6 1 18 1 12 10 2 15 6 16 103 Largest Group 20 | . . . . . . 3 1 6 1 2 . 3 1 9 5 7 4 1 8 6 9 20 Highest-Rated Group 1185 | . . . . . . 93 32 96 32 76 . 82 49 371 248 345 239 69 400 340 573 1185 Highest-Rated Ally 222 | . . . . . . 31 32 32 32 47 . 41 49 56 64 64 64 69 64 64 69 222 Total Orders 39 | . . . . . . . 1 2 . . . 2 . . . . . . 5 7 5 17 STAY 5 | . . . . . . . . . . . . . . . . . . . 1 1 1 2 GOTO 17 | . . . . . . . 1 1 . . . 1 . . . . . . 3 3 3 5 FOLLOW 17 | . . . . . . . . 1 . . . 1 . . . . . . 1 3 1 10 Ally Attacks 1089 | . . . . . . 46 2 39 1 20 . 30 2 83 1 97 53 4 81 61 51 518 Total Damage 41196 | . . . . . . 624 17 613 46 692 . 506 29 3405 49 3311 1924 195 2904 1864 2085 22932 Kills 193 | . . . . . . 6 . 2 . 7 . 2 . 17 1 15 6 . 13 8 9 107 Allies Corrupted 12 | . . . . . . . . . . . . . . . . . . . . 1 . 11 Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Turns Passed 24901 | 87 263 1004 794 1190 483 888 963 2403 469 1535 1233 428 649 1355 601 1099 1683 440 1779 1058 2420 2077 Spaces Moved 11167 | 45 238 444 287 640 232 417 465 993 184 438 520 292 431 633 300 388 651 163 715 485 1059 1147 Core 440 | 5 . . . . . . . . . 29 64 271 . . . . . . 3 . . 68 Treads 9282 | . . 323 287 640 232 417 465 993 184 159 2 . 145 598 300 388 651 163 712 485 1059 1079 Legs 929 | . . . . . . . . . . 250 454 21 169 35 . . . . . . . . Wheels 400 | 40 238 121 . . . . . . . . . . 1 . . . . . . . . . Hover 116 | . . . . . . . . . . . . . 116 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 50 80 100 160 166 166 166 170 186 180 200 50 50 42 160 150 145 165 172 172 165 145 50 Average Speed 171 | 77 80 158 169 166 166 181 180 188 181 305 213 61 121 172 168 165 169 172 183 169 164 155 Slowest Speed 3000 | 90 100 180 200 185 166 190 190 210 200 1700 1750 120 160 240 180 172 185 172 3000 175 185 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . 1 1 . 1 . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 4 38 52 45 78 28 17 11 72 4 66 17 49 13 74 9 39 66 5 97 13 98 30 Regions Visited 22 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 50 | . . . 3 . 4 5 3 . . . 3 1 1 . 2 7 1 1 2 8 . 9 Terrain Destroyed 384 | 6 . 8 11 39 7 6 9 27 45 5 54 1 1 . 2 7 21 4 6 20 59 46 Melee 41 | . . . 1 . 4 5 3 . . . 3 1 1 . 2 7 . 1 . 8 . 5 Projectile 95 | . . . 10 . 3 1 6 9 11 . . . . . . . 21 3 6 12 4 9 AOE 248 | 6 . 8 . 39 . . . 18 34 5 51 . . . . . . . . . 55 32 Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Gar Res Gar Acc Total 15544 | 82 274 603 491 707 291 490 536 1363 279 590 609 497 537 852 383 726 1121 257 1130 657 1693 1376 Wait 2127 | . 4 55 118 6 22 7 9 136 59 56 17 109 15 51 45 202 359 27 232 75 491 32 Move 11135 | 44 237 443 286 638 230 416 464 991 183 436 519 290 430 631 299 387 649 162 713 484 1057 1146 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 373 | 15 4 19 17 13 7 10 14 33 3 19 12 9 36 31 14 18 18 6 25 13 32 5 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . Attach 173 | 6 1 8 6 5 2 3 3 12 2 11 11 10 9 5 2 12 11 4 5 12 14 19 Detach 6 | . . . . . . . . . 1 . . 1 . . . 1 . . . . 3 . Swap 187 | . 4 5 8 6 5 13 8 15 3 5 2 . 10 14 8 13 12 10 20 8 10 8 Drop 198 | 2 3 4 8 7 5 8 7 9 1 8 17 2 19 16 9 10 6 4 8 6 21 18 Fire 819 | 15 21 69 46 30 14 11 20 103 25 39 22 11 12 18 . 35 58 14 36 46 52 122 Melee 199 | . . . 2 2 5 21 10 2 . 2 4 26 6 12 6 45 . 29 2 12 2 11 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . . 1 . . 1 4 . . . . . . 3 1 . 1 . 2 Escape Stasis 111 | . . . . . 1 . . 10 . 10 5 37 . 12 . 2 4 . 14 . 6 10 Rewire 201 | . . . . . . . 1 52 1 . . 2 . 62 . 1 1 . 75 . 5 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -3/Garrison (discovered 2 exits: *Res x2) -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Garrison (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 11) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 723 | -9/Materials | Build established: Tank 822 | -9/Materials | Discovered new exit (range 8) 1158 | -9/Materials | Destroyed 7 combat bots 1180 | -9/Materials | Discovered new exit (range 15) 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1950 | -8/Materials | Discovered new exit (range 19) 2076 | -8/Materials | Garrison activated, responded to threat 2129 | -8/Materials | Discovered new exit (range 12) 2147 | -8/Materials | Identified exit to Garrison 2149 | -8/Materials | Entered Garrison 2226 | -8/Garrison | Triggered checkpoint 2228 | -8/Garrison | Triggered checkpoint 2290 | -8/Garrison | Discovered new exit (range 9) 2399 | -8/Garrison | Triggered checkpoint 2477 | -8/Garrison | Discovered new exit (range 19) 2686 | -8/Garrison | Discovered new exit (range 12) 2688 | -8/Garrison | Triggered checkpoint 2739 | -8/Garrison | Installed Relay Interface Framework 2872 | -8/Garrison | Triggered checkpoint 2931 | -8/Garrison | Garrison Relay disabled 3086 | -8/Garrison | Triggered checkpoint 3124 | -8/Garrison | Garrison Relay disabled 3211 | -8/Garrison | Build established: Mutant 3339 | -8/Garrison | Entered Materials 3712 | -8/Materials | Crushed by falling debris 3739 | -8/Materials | First assault squad dispatched 3773 | -8/Materials | Discovered new exit (range 9) 3822 | -8/Materials | Entered Factory 3822 | -7/Factory | Evolved 2 slots: Utility x2 3822 | -7/Factory | Discovered new exit (range 15) 4195 | -7/Factory | Allied Derelicts emerged from ambush trap array 4462 | -7/Factory | Build established: Bothacker-Mutant 4611 | -7/Factory | Crushed by falling debris 4680 | -7/Factory | Discovered new exit (range 5) 4695 | -7/Factory | Identified exit to Garrison 4710 | -7/Factory | Entered another Factory area 4710 | -6/Factory | Evolved 2 slots: Utility x2 5134 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 5648 | -6/Factory | Identified exit to Garrison 5673 | -6/Factory | Entered Garrison 5673 | -6/Garrison | Accompanied by 1 ally 5784 | -6/Garrison | Triggered checkpoint 5788 | -6/Garrison | Triggered checkpoint 5842 | -6/Garrison | Lost 3 parts (2n1u) 5951 | -6/Garrison | Triggered checkpoint 6336 | -6/Garrison | Triggered checkpoint 6386 | -6/Garrison | Triggered checkpoint 6564 | -6/Garrison | Discovered new exit (range 10) 6596 | -6/Garrison | Expanded RIF knowledge: Robot Detection 6622 | -6/Garrison | Triggered checkpoint 7043 | -6/Garrison | Garrison Relay disabled 7356 | -6/Garrison | Triggered checkpoint 7426 | -6/Garrison | Garrison Relay disabled 7556 | -6/Garrison | Crushed by falling debris 7556 | -6/Garrison | System corruption reached 10% 7587 | -6/Garrison | Lost 3 parts (1p1u1w) 7673 | -6/Garrison | Triggered checkpoint 7724 | -6/Garrison | Garrison Relay disabled 7876 | -6/Garrison | Triggered checkpoint 7975 | -6/Garrison | Build established: Bothacker-Gunner 8076 | -6/Garrison | Entered Factory 8136 | -6/Factory | Identified exit to Garrison 8496 | -6/Factory | Garrison activated, responded to threat 8545 | -6/Factory | Entered Garrison 8552 | -6/Garrison | Lost 5 parts (1p1n2u1w) 8629 | -6/Garrison | Core integrity fell below 50% 8708 | -6/Garrison | Triggered checkpoint 8753 | -6/Garrison | Garrison Relay disabled 8851 | -6/Garrison | Triggered checkpoint 8924 | -6/Garrison | Triggered checkpoint 8971 | -6/Garrison | Build established: Bothacker-Mutant 8998 | -6/Garrison | Triggered checkpoint 9170 | -6/Garrison | Garrison Relay disabled 9596 | -6/Garrison | Discovered new exit (range 13) 9638 | -6/Garrison | Expanded RIF knowledge: Structural Interface 9756 | -6/Garrison | Build established: Hauler-Mutant 9780 | -6/Garrison | Triggered checkpoint 9956 | -6/Garrison | Discovered new exit (range 9) 10080 | -6/Garrison | Entered Factory 10080 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11097 | -5/Factory | Assembled infested ambush trap array 11166 | -5/Factory | Lost 7 parts (2p3n2w) 11308 | -5/Factory | Discovered new exit (range 13) 11313 | -5/Factory | Identified exit to Garrison 11313 | -5/Factory | Entered Garrison 11316 | -5/Garrison | Expanded RIF knowledge: Autoassimilate 11338 | -5/Garrison | Spotted B-75 Beast 11358 | -5/Garrison | Triggered checkpoint 11396 | -5/Garrison | Garrison Relay disabled 11562 | -5/Garrison | Triggered checkpoint 11636 | -5/Garrison | Triggered checkpoint 11638 | -5/Garrison | Core integrity fell below 50% 11654 | -5/Garrison | Discovered new exit (range 12) 11741 | -5/Garrison | Entered Factory 11741 | -4/Factory | Evolved 2 slots: Utility x2 11955 | -4/Factory | Build established: Bothacker-Mutant 12318 | -4/Factory | Spotted B-86 Titan 12334 | -4/Factory | Spotted B-86 Titan 12388 | -4/Factory | Identified exit to Garrison 12390 | -4/Factory | Entered Garrison 12398 | -4/Garrison | Expanded RIF knowledge: Autooverride 12746 | -4/Garrison | Garrison Relay disabled 12784 | -4/Garrison | Triggered checkpoint 12878 | -4/Garrison | Triggered checkpoint 12888 | -4/Garrison | Triggered checkpoint 12950 | -4/Garrison | Triggered checkpoint 13070 | -4/Garrison | Discovered new exit (range 14) 13105 | -4/Garrison | Build established: Botlord-Gunner 13152 | -4/Garrison | Triggered checkpoint 13184 | -4/Garrison | Garrison Relay disabled 13332 | -4/Garrison | Triggered checkpoint 13404 | -4/Garrison | Garrison Relay disabled 13570 | -4/Garrison | Triggered checkpoint 13604 | -4/Garrison | Build established: Botlord-Mutant 13644 | -4/Garrison | Garrison Relay disabled 13681 | -4/Garrison | Discovered new exit (range 10) 13745 | -4/Garrison | Entered Research 13745 | -3/Research | Accompanied by 5 allies 13745 | -3/Research | Evolved 2 slots: Utility x2 13788 | -3/Research | Fabricated Hcp. Storage Unit (x1) 14219 | -3/Research | Identified exit to Armory 14219 | -3/Research | Identified exit to Testing 14346 | -3/Research | Entered Testing 14346 | -3/Testing | Accompanied by 4 allies 14628 | -3/Testing | Found Myomer Exoskeleton 14682 | -3/Testing | Identified exit to Garrison 14749 | -3/Testing | P-80 Master assimilated allied Sentinel 7b 14808 | -3/Testing | Spotted Striker 14810 | -3/Testing | Spotted Striker 14826 | -3/Testing | Destroyed Striker 14828 | -3/Testing | Spotted Alpha 7 14832 | -3/Testing | Allies destroyed Striker 14846 | -3/Testing | First assault squad dispatched 14879 | -3/Testing | Found Med. Regenerative Plating 14886 | -3/Testing | Found Hvy. Regenerative Plating 14906 | -3/Testing | Destroyed Alpha 7 14925 | -3/Testing | Found SHELL Armor 15014 | -3/Testing | Stole the SGEMP Prototype 15445 | -3/Testing | Entered Garrison 15469 | -3/Garrison | Lost 3 parts (2n1u) 15616 | -3/Garrison | Triggered checkpoint 15616 | -3/Garrison | Spotted B-86 Titan 15742 | -3/Garrison | Triggered checkpoint 15776 | -3/Garrison | System corruption reached 10% 15821 | -3/Garrison | Garrison Relay disabled 16053 | -3/Garrison | Build established: Botlord-Gunner 16163 | -3/Garrison | Triggered checkpoint 16215 | -3/Garrison | Destroyed B-86 Titan 16473 | -3/Garrison | Triggered checkpoint 16670 | -3/Garrison | Spotted B-86 Titan 16670 | -3/Garrison | Spotted B-86 Titan 16760 | -3/Garrison | Discovered new exit (range 10) 16789 | -3/Garrison | Expanded RIF knowledge: Coupler Efficiency 16834 | -3/Garrison | Triggered checkpoint 16894 | -3/Garrison | Garrison Relay disabled 17114 | -3/Garrison | Discovered new exit (range 3) 17128 | -3/Garrison | Entered Research 17128 | -2/Research | Accompanied by 1 ally 17128 | -2/Research | Evolved 2 slots: Utility x2 17163 | -2/Research | Build established: Botlord-Mutant 17518 | -2/Research | Garrison activated, responded to threat 17535 | -2/Research | Found Gamma Bomb Array 17566 | -2/Research | Identified exit to Garrison 17568 | -2/Research | Entered Garrison 17724 | -2/Garrison | Triggered checkpoint 17746 | -2/Garrison | Triggered checkpoint 17836 | -2/Garrison | Garrison Relay disabled 17892 | -2/Garrison | Garrison Relay disabled 18127 | -2/Garrison | Spotted B-90 Cyclops 18194 | -2/Garrison | System corruption reached 10% 18298 | -2/Garrison | Destroyed B-90 Cyclops 18332 | -2/Garrison | Triggered checkpoint 18437 | -2/Garrison | Discovered new exit (range 14) 18522 | -2/Garrison | Garrison Relay disabled 18595 | -2/Garrison | Triggered checkpoint 18603 | -2/Garrison | Triggered checkpoint 18698 | -2/Garrison | Triggered checkpoint 18727 | -2/Garrison | Garrison Relay disabled 18795 | -2/Garrison | Discovered new exit (range 10) 18823 | -2/Garrison | Expanded RIF knowledge: Coupler Efficiency 19046 | -2/Garrison | Discovered new exit (range 8) 19162 | -2/Garrison | Triggered checkpoint 19194 | -2/Garrison | Garrison Relay disabled 19347 | -2/Garrison | Entered Research 19347 | -2/Research | Accompanied by 3 allies 19629 | -2/Research | Fabricated Hacking Suite? 20002 | -2/Research | Lost 4 parts (1p1n1u1w) 20403 | -2/Research | Identified exit to Garrison 20405 | -2/Research | Entered Garrison 20518 | -2/Garrison | Triggered checkpoint 20545 | -2/Garrison | Garrison Relay disabled 20659 | -2/Garrison | Triggered checkpoint 20704 | -2/Garrison | Spotted B-90 Cyclops 21064 | -2/Garrison | Build established: Botlord-Gunner 21154 | -2/Garrison | Triggered checkpoint 21278 | -2/Garrison | Destroyed B-90 Cyclops 21388 | -2/Garrison | Found Unknown Device 21389 | -2/Garrison | Identified Quantum Capacitor 21414 | -2/Garrison | Build established: Botlord-Mutant 21452 | -2/Garrison | Discovered new exit (range 10) 21600 | -2/Garrison | Discovered new exit (range 12) 21692 | -2/Garrison | Triggered checkpoint 21736 | -2/Garrison | Triggered checkpoint 21796 | -2/Garrison | Triggered checkpoint 21831 | -2/Garrison | Garrison Relay disabled 21972 | -2/Garrison | Discovered new exit (range 13) 22006 | -2/Garrison | Expanded RIF knowledge: Crosswire 22174 | -2/Garrison | Triggered checkpoint 22284 | -2/Garrison | Garrison Relay disabled 22596 | -2/Garrison | Triggered checkpoint 22617 | -2/Garrison | Garrison Relay disabled 22825 | -2/Garrison | Entered Access 22825 | -1/Access | Accompanied by 9 allies 22825 | -1/Access | Evolved 2 slots: Utility x2 22862 | -1/Access | Found Antimissile System 23059 | -1/Access | Spotted B-99 Colossus 23061 | -1/Access | Assimilated Colossus 10a with formatsys_high 23076 | -1/Access | P-80 Master assimilated allied Plague 10d 23081 | -1/Access | Garrison activated, responded to threat 23575 | -1/Access | First assault squad dispatched 23740 | -1/Access | Spotted B-99 Colossus 23743 | -1/Access | Assimilated Colossus 10b with formatsys_high 24159 | -1/Access | High security lockdown imminent 24239 | -1/Access | High security lockdown engaged 24303 | -1/Access | Crushed by falling debris 24488 | -1/Access | P-80 Master assimilated allied Warden 10h 24497 | -1/Access | Garrison activated, responded to threat 24523 | -1/Access | Spotted Investigator 24568 | -1/Access | Spotted Investigator 24570 | -1/Access | Scanned by Researcher 24610 | -1/Access | Destroyed Investigator 24759 | -1/Access | Spotted B-99 Colossus 24759 | -1/Access | Spotted B-99 Colossus 24763 | -1/Access | Assimilated Colossus 10c with formatsys_high 24807 | -1/Access | Destroyed B-99 Colossus 24836 | -1/Access | P-80 Master assimilated allied D-83 Annihilator 24847 | -1/Access | P-80 Master assimilated allied G-73 Enforcer 24849 | -1/Access | System corruption reached 10% 24874 | -1/Access | Core integrity fell below 50% 24893 | -1/Access | Core integrity fell below 20% 24902 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 24889_ Knocked back. 24891_ Slammed into X-82 Rainmaker. 24891_ Destabilizing: System corrupted (+2). 24892_ C-30 ARC bursts open, deploying its payload. 24892_ G-73 Enforcer unfolds itself. 24892_ E-15 Imp unfolds itself. 24892_ Knocked back. 24893_ C-30 ARC bursts open, deploying its payload. 24893_ G-73 Enforcer unfolds itself. 24893_ E-15 Imp unfolds itself. 24894_ Door malfunctions. 24895_ P-80 Master resets X-82 Rainmaker, system corruption cleaned. 24895_ E-15 Imp destroyed. 24897_ Slug penetrates Door. 24897_ Door malfunctions. 24897_ Slug penetrates Wall. 24898_ Knocked back. 24900_ Slug penetrates Wall. 24901_ Penetrated by Slug. 24901_ Slug penetrates G-73 Enforcer. Map ----- +----------------------------------------------------+ | # %*!=%|=! + | | + [ ==%[!= = ####### | | # =%! %*!!! = #?????##+## | | # =%##################### ## #?????????? | | ### [*##? #????#### # ## #?????????? | | ?# *%!#? #???????########## #?????????? | | ## != # #????????????###?# #?????????? | | % %%[ # | #????????????????# #?????????? | | !*! + #????????????????# #?????????? | | # #????????????????# #?????????? | | ## # ##############???# #????#????? | | ?# #? # #???# #??? #????? | | ?### ###? # #???# #?? #????? | | ???# #???? # #???# ### #?????? | | ???# #????#### "" #???# #?????? | | ???# " ######### ! "" #???# #?????? | | ???#"%"## ## "" #???# ####?????? | | #### ""%" ## S #???# #????????? | | "% %= / "" #???# #????????? | | ??## /% ## "" #???# #????????? | | ???######% = ## "" #???# #????????? | | ????????### #### #???# ##+##/####?????? | | ??????????# #??# #???# # #?????? | | ??????????# #??##/####/######???# # #?????? | | ???######?# #???# g e######### # ####### | | ???# # #???#hg @ # " # | | ???# # #####gg g + """ # " | | ???# + gi m h # """ # "" | | ???# ####g##### g # " # " | | ???# ???# #???# + " # | | ???# ????# #???# g ###### "%" # | | ???######????# #???# #????######"### | | ?????????????#/###?# #?????????## ## | | ???????????? # R==#??????????## # | | ????????????? # !%#???????????### = | | ??????????# ? # !##????????????# | | ??????????# # / ?????# | | ??????????# " # i####### ??????####### | | ??????????# """ # #??????? ??????# | | ??????????# """ # #???????????????# | | ??????????#! " # #???????????????# | | ??????????# #" #????????????? / | | ??????????# %" #????????????? ##### | | ?????????## " #?????????????? % ?????? | | ?????????# ##########/#### ! ?????? | | ?????????# =% ?????? | | ?????????# ! ! ????? | | ?????????# %* % % ????? | | ??######## %" %* ?????? | | ??" %% ##### ## ## ###+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1200 Resistance: EM 15 Point Defense Rating 240 Reclamation Efficiency 20 Phase Shifting 15 Evasion (%) 61 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 36 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked System Shield | -6/Factory | Scanalyzed Lgt. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -3/Research Hacking Suite | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaLobotomyKit Manual? 0 Play Time 04:19:49 Cumulative 189.6 hours Start 2019.11.21 @ 20:17:03 End 2019.11.22 @ 19:53:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 256 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 71 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 375a001f-a5ac-42db-a00a-3d9c722d65d1