Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.03 @ 23:01:42 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (321) 1605 Value Destroyed (17862) 17862 Prototype IDs (240) 4800 Alien Tech Used (1) 200 Bonus (19497) 19497 TOTAL SCORE: 53464 Bonus ------- High Alert Combat Kills 1097 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Cogmind --------- Core Integrity 1120/1600 Matter 250/300 Energy 318/340 System Corruption 13% Temperature Cool (12) Movement Treading (163) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (6) --- Armored Heavy Treads Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (14) ----- Experimental Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Thermal Barrier Improved System Backup Module > --- WEAPON (4) ------- Improved Matter Neutralizer Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY (42) --- Quantum Reactor Quantum Reactor Quantum Reactor Improved Quantum Reactor Zero-point Reactor Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Experimental Biometal Medium Treads Experimental Heat Sink Experimental Heat Sink Experimental Matter Compressor (436) Experimental Matter Compressor (0) Advanced Signal Interpreter Advanced Terrain Scanner Improved Kinecellerator Hardened Heavy Armor Plating Heavy Reactive Plating Heavy Reflective Plating Advanced Focal Shield Experimental Thermal Shield Dynamic Insulation System Long-range Tractor Beam KE Penetrator Linear Accelerator Compact Linear Accelerator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Thermal Barrier Improved System Backup Module > --- WEAPON ----------- Improved Matter Neutralizer Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Quantum Reactor Quantum Reactor Quantum Reactor Improved Quantum Reactor Zero-point Reactor Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Experimental Biometal Medium Treads Experimental Heat Sink Experimental Heat Sink Experimental Matter Compressor Experimental Matter Compressor Advanced Signal Interpreter Advanced Terrain Scanner Improved Kinecellerator Hardened Heavy Armor Plating Heavy Reactive Plating Heavy Reflective Plating Advanced Focal Shield Experimental Thermal Shield Dynamic Insulation System Long-range Tractor Beam KE Penetrator Linear Accelerator Compact Linear Accelerator Fusion Bomb Launcher [Rating: 197] Favorites ----------- Power Antimatter Reactor Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Coil Gun Energy Gun Shock Rifle Energy Cannon Improved Matter Neutralizer Ballistic Gun Coil Gun Launcher Shock Bomb Launcher Impact Weapon Makeshift Hammer Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . . . 2 2 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . 1 . . . . . 1 . . . Utility 12 | . . . 1 . . . 1 1 . . 2 . . . . 1 1 . . . . 1 2 2 . Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Parts Attached 676 | 8 6 15 31 1 . 2 10 49 16 2 42 14 5 16 9 33 30 6 24 4 19 140 16 50 128 Power 15 | 1 . 2 3 . . . 2 1 . . 1 . . 1 . . . . . . . 2 . . 2 Engine 8 | 1 . 2 3 . . . . 1 . . 1 . . . . . . . . . . . . . . Core 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 2 Propulsion 56 | 2 1 . 4 . . . . 5 2 . 7 2 . 3 1 2 1 . . 1 2 12 3 3 5 Treads 56 | 2 1 . 4 . . . . 5 2 . 7 2 . 3 1 2 1 . . 1 2 12 3 3 5 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 390 | 2 3 6 11 . . 2 2 24 7 2 23 6 3 7 3 23 21 5 13 3 10 75 8 33 98 Device 284 | 1 2 3 5 . . 1 1 13 4 1 18 6 3 5 2 16 14 5 12 2 10 60 5 23 72 Storage 23 | 1 1 . 1 . . . . 1 . . 1 . . . . 3 . . . 1 . 2 . 2 10 Processor 21 | . . . 1 . . . . 4 . 1 1 . . . . . 3 . . . . 1 2 3 5 Hackware 11 | . . . . . . . . . . . 1 . . . . 1 1 . . . . 4 1 1 2 Protection 51 | . . 3 4 . . 1 1 6 3 . 2 . . 2 1 3 3 . 1 . . 8 . 4 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 215 | 3 2 7 13 1 . . 6 19 7 . 11 6 2 5 5 8 8 1 11 . 7 51 5 14 23 Energy Gun 12 | 2 . . 4 1 . . 3 2 . . . . . . . . . . . . . . . . . Energy Cannon 21 | . . . . . . . . . . . . . . . . . 1 1 . . . 9 2 1 7 Ballistic Gun 105 | 1 2 3 2 . . . . 11 4 . 7 3 1 3 3 4 5 . 5 . . 27 1 7 16 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . 3 1 . . . . 1 . . . . . 1 1 1 . . 2 . 3 7 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 56 | . . 1 6 . . . 3 5 3 . 4 3 1 1 1 3 2 . 4 . 4 8 2 5 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 1 1 . . 1 . . . . . . . . 1 . . . . . Parts Lost 56 | . . . . . . . . 1 . . . . . . 1 1 . . 1 . 2 31 . 2 17 Power 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Propulsion 15 | . . . . . . . . 1 . . . . . . 1 1 . . . . 2 9 . . 1 Utility 21 | . . . . . . . . . . . . . . . . . . . 1 . . 10 . 2 8 Weapon 17 | . . . . . . . . . . . . . . . . . . . . . . 10 . . 7 Highest Loss Streak 8 | . . . . . . . . 1 . . . . . . 1 1 . . 1 . 2 8 . 1 8 Average Slot Usage (%) 95 | . 99 100 100 100 100 100 91 99 100 100 99 100 100 96 99 97 96 94 94 94 93 89 89 87 88 Engine 3 | . 14 14 11 11 11 11 2 1 7 7 6 6 6 5 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 6 5 5 5 5 5 5 3 4 4 4 Treads 24 | . 28 28 33 33 33 33 27 30 30 30 26 26 26 26 26 27 24 21 21 21 20 21 16 16 15 Device 11 | . 14 10 5 11 11 7 8 6 6 7 12 13 13 12 12 11 12 15 15 15 15 13 26 14 13 Storage 15 | . 14 14 11 11 11 11 9 15 15 15 13 13 13 13 13 15 15 15 15 15 15 14 13 17 20 Processor 11 | . . . 11 11 11 11 9 14 15 15 13 13 13 13 13 11 10 10 10 10 10 9 8 15 15 Protection 3 | . . 3 5 . . 3 1 . . . 6 6 6 6 6 1 1 5 5 5 5 2 . 3 4 Energy Gun 1 | . 7 . 5 7 11 11 11 3 . . . . . . . . . . . . . . . . . Ballistic Gun 15 | . 19 26 11 11 11 11 9 12 19 15 14 17 15 14 12 12 16 19 17 21 15 15 14 15 15 Impact Weapon 2 | . . . 4 3 . . 6 5 3 7 4 2 3 1 5 3 3 . 2 . 3 . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 226 | 14 26 30 49 46 46 50 54 74 74 71 94 94 94 103 111 137 149 147 146 142 145 161 156 196 226 Greatest Support 235 | 40 40 40 60 60 60 60 60 80 80 80 96 96 96 104 104 134 146 146 146 148 148 186 215 225 235 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . . 1 1 1 1 1 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 42 | 6 10 10 12 12 12 12 12 18 18 18 20 20 20 20 20 28 28 28 28 28 28 28 28 40 42 Average Capacity 24 | 4 7 10 10 12 12 12 12 17 18 18 18 20 20 20 20 26 28 28 28 28 28 28 28 36 41 Most Carried 42 | 4 10 10 10 12 12 12 12 18 18 18 20 20 20 20 20 27 28 28 28 28 28 28 27 40 42 Average Carried 22 | 3 6 9 9 10 11 12 11 15 17 17 18 19 20 19 19 23 26 27 27 27 27 25 24 32 39 Final Capacity 42 | 6 10 10 12 12 12 12 12 18 18 18 20 20 20 20 20 28 28 28 28 28 28 28 28 40 42 Final Carried 38 | 4 10 10 10 11 12 12 12 18 18 18 20 20 20 20 19 27 27 28 28 28 27 26 27 38 38 Class Distribution -------------------- 18% | Assassin 14% | Hauler-Assassin 13% | Mutant 11% | Scavenger-Skirmisher 9% | Scavenger-Gunner 6% | Hauler-Skirmisher 5% | Scavenger-Assassin 5% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Assassin | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Assassin | -5/Proximity Caves Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Hauler-Skirmisher | -4/Upper Caves Hauler-Assassin | -4/Upper Caves Hauler-Mutant | -4/Zhirov Scavenger-Assassin | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 18764 | 322 110 170 432 234 . 75 . 835 323 40 690 355 99 242 170 791 772 265 423 . 620 3424 303 1773 6296 Remotely 8251 | . . . . . . . . . 83 . 331 116 . 202 . 485 345 . 121 . 608 1909 . 994 3057 Salvage Created 21062 | 208 408 141 588 . . 224 60 1253 187 . 836 404 69 390 93 625 1145 180 384 . 761 4259 309 2218 6320 Parts 985 | 12 21 17 44 . . 12 . 70 15 . 45 19 3 26 7 24 51 16 23 . 18 210 13 96 243 Haulers Intercepted 6 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . Recyclers Shooed 20 | . 1 1 . . . . . . . . 3 . . . . 3 1 . . . . 3 . 4 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 93 | . . . . . . . . . 24 . . 16 3 . 4 . . 19 14 . 13 . . . . Prevented 8 | . . . . . . . . . . . . . . . 3 . . 1 . . 4 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 228 | . 4 8 16 . . 3 1 11 5 . 6 8 3 4 1 8 5 7 12 . 10 50 2 17 47 Guns 199 | . 2 2 13 . . 2 1 11 5 . 6 8 3 4 1 8 5 7 6 . 10 40 1 17 47 Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . AOE 25 | . 2 6 3 . . 1 . . . . . . . . . . . . 6 . . 7 . . . Classes Destroyed 21 | 2 3 1 1 . . 1 . 3 1 . . 1 . . 1 . . . . . 1 2 . . 4 Worker 17 | . . . . . . . . 2 . . 3 . . . . 1 3 . . . . 5 . 1 2 Builder 10 | . . . . . . . . 1 . . . . . . . . 1 . . . . 5 . 3 . Tunneler 10 | 5 . 1 . . . 2 . 1 . . . . . . . . . . . . . . 1 . . Hauler 6 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . Recycler 25 | 1 1 . 2 . . . . 5 . . 3 . . . . . 5 . . . . 2 . 3 3 Operator 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Watcher 21 | . 2 . 1 . . . . 4 . . 2 . . . . 1 2 . . . . 3 2 1 3 Swarmer 45 | . . 6 12 . . . . . 3 . . 3 3 . . . . 7 8 . . 3 . . . Grunt 45 | . 4 2 1 . . 2 1 3 . . 1 3 . . . 4 . . . . 5 11 . 4 4 Brawler 4 | . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 29 | . . . 3 . . . . 2 1 . 2 . . . . 1 . . . . 1 9 2 4 4 Hunter 19 | . . . . . . . . . 1 . 2 . . . . . 2 . 4 . 2 4 . 2 2 Programmer 49 | . . . . . . . . 6 . . 1 . . . . . 3 . . . . 11 . 7 21 Behemoth 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Enhanced Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tracker 5 | . . . . . . . . . . . . . . . . 1 . . . . . 4 . . . Combat Programmer 7 | . . . . . . . . . . . . . . . . 1 . . . . . 4 . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 13 | 3 4 3 5 . . 3 1 9 3 . 6 4 3 4 1 4 5 5 4 . 7 10 1 13 8 Combat Bots Only 9 | . 2 3 5 . . 3 1 4 3 . 2 4 3 4 1 4 2 5 4 . 7 5 1 9 7 Max Kills in Single Turn 4 | 1 2 3 2 . . 1 1 2 1 . 2 1 1 1 1 1 1 2 3 . 2 4 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 . . . Exploded 3 | . 2 3 2 . . 1 . . . . . . . . . . . . 3 . . 3 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 19622 | . 80 264 244 . . 162 11 558 198 . 210 249 166 361 417 545 276 89 389 . 182 6087 73 1207 7854 Core 999 | . 11 . 46 . . 26 . 70 26 . 8 71 35 25 . 13 15 . 28 . . 145 . 33 447 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1246 | . . . . . . . . . . . . . . . . . . . . . . 253 . 22 971 Core Remaining (%) 90 | 100 . 95 . . . 82 100 . . 86 . . . . 83 98 . . . . 96 88 100 . 70 Volleys Fired 876 | 14 20 17 34 1 . 14 5 41 9 . 25 17 6 10 10 32 31 11 21 . 22 164 9 60 303 Largest 4 | 2 2 2 2 2 . 2 3 3 3 . 3 3 3 1 3 3 4 4 4 . 4 4 4 4 4 Hottest 218 | 60 60 40 73 73 . 73 123 136 84 . 88 88 88 36 92 96 118 118 180 . 126 208 194 140 218 Shots Fired 2809 | 28 40 28 65 2 . 28 11 110 27 . 72 49 18 41 28 96 103 38 63 . 74 552 31 224 1081 Gun 2675 | 28 40 23 63 2 . 28 11 108 27 . 72 49 18 39 19 94 100 36 53 . 66 486 29 220 1064 Cannon 71 | . . . . . . . . . . . . . . . . . 3 2 7 . . 36 2 4 17 Launcher 63 | . . 5 2 . . . . 2 . . . . . 2 9 2 . . 3 . 8 30 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2563 | 14 20 23 38 1 . 14 4 77 27 . 72 49 18 39 19 94 100 36 53 . 66 486 29 220 1064 Thermal 67 | . . . . . . . . . . . . . . . . . 3 2 7 . . 34 . 4 17 Explosive 10 | . . 5 2 . . . . . . . . . . . . . . . 3 . . . . . . Electromagnetic 169 | 14 20 . 25 1 . 14 7 33 . . . . . 2 9 2 . . . . 8 32 2 . . Robot Hit Streak 91 | 7 16 17 29 8 . 12 15 34 17 . 25 21 9 32 31 27 38 6 25 . 18 78 6 64 91 Robot Miss Streak 4 | 2 1 1 3 . . 1 . 2 2 . 3 2 3 1 1 1 2 3 1 . 1 4 1 2 3 Penetration Max 2 | . . . . . . . . 1 . . 1 1 . . . 1 1 . . . 1 2 . 1 1 Secondary Targets 29 | . . . 2 . . . . . 1 . . 1 1 . . 2 . 1 . . 1 6 . 2 12 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . 1 1 . . 1 . 1 . . 1 1 . 1 1 Autonomous 43 | . . . . . . . . . . . . . . 31 12 . . . . . . . . . . Shots Hit Robots 2303 | 20 33 22 43 2 . 22 10 85 21 . 55 38 14 38 27 84 84 19 46 . 63 440 13 177 947 Core Hits 1045 | 6 16 12 28 . . 8 2 45 13 . 25 21 6 22 9 29 43 7 32 . 30 306 11 63 311 Critical Hits 143 | . . . 1 . . . . 2 1 . 3 . . 2 . 7 4 1 1 . 4 19 1 8 89 Critical Kills 30 | . . . 1 . . . . . . . 2 . . 2 . 2 2 1 . . 3 3 1 3 10 Critical Parts Destroyed 79 | . . . . . . . . 2 1 . 1 . . . . 4 2 . 1 . 1 9 . 5 53 Melee Attacks 188 | . . 2 7 . . . 12 40 4 2 34 3 2 . 3 26 16 . 3 . 3 13 4 14 . Impact 184 | . . 2 7 . . . 12 40 4 2 34 3 2 . 3 26 16 . 3 . 3 13 4 10 . Slashing 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59981 | 272 583 684 765 35 . 355 178 1891 388 . 1402 919 251 1064 691 2101 2278 315 1579 . 1810 12750 521 5510 23639 Guns 54984 | 272 446 243 610 35 . 294 178 1562 388 . 1402 919 251 1011 569 2083 2191 315 773 . 1433 10467 445 5510 23587 Cannons 929 | . . . . . . . . . . . . . . . . . . . 156 . . 645 76 . 52 Explosions 3681 | . 137 350 151 . . 61 . 124 . . . . . 53 122 18 . . 650 . 377 1638 . . . Melee 326 | . . 91 . . . . . 205 . . . . . . . . 30 . . . . . . . . Ramming 61 | . . . 4 . . . . . . . . . . . . . 57 . . . . . . . . Kinetic 53601 | 97 181 243 250 18 . 115 49 1304 388 . 1402 919 251 1011 569 2083 2191 315 773 . 1433 10467 445 5510 23587 Thermal 1345 | . 137 . . . . 61 . 93 . . . . . . . . . . 156 . 83 763 . . 52 Explosive 1151 | . . 350 151 . . . . . . . . . . . . . . . 650 . . . . . . Electromagnetic 3497 | 175 265 . 360 17 . 179 129 289 . . . . . 53 122 18 . . . . 294 1520 76 . . Impact 326 | . . 91 . . . . . 205 . . . . . . . . 30 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 1 . . 1 . . . . 2 1 . . . . 26 . 3 15 Average Corruption 5 | . . . . . . . . 1 . . 1 . . . . 1 1 . . . . 7 . 1 7 Corruption Purged 23 | . . . . . . . . 2 . . 1 . . . . 1 1 . . . . 8 . 3 7 Effects 180 | . . . . . . . . 1 . . 2 . . . . 2 2 . . . . 53 . 3 117 Message Errors 21 | . . . . . . . . . . . . . . . . 1 . . . . . 6 . 2 12 Matter Fused 19 | . . . . . . . . . . . . . . . . . . . . . . 7 . . 12 Heat Flow Errors 13 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 8 Energy Discharges 12 | . . . . . . . . 1 . . 2 . . . . 1 . . . . . 2 . . 6 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 4 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 Targeting Errors 81 | . . . . . . . . . . . . . . . . . 1 . . . . 21 . . 59 Weapon Failures 17 | . . . . . . . . . . . . . . . . . . . . . . 6 . . 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 270 | . 4 12 . . . . . 150 . . . . . . . . . . 67 . 15 22 . . . Projectiles 47 | . . . . . . . . 25 . . . . . . . . . . . . . 22 . . . Explosions 98 | . 4 12 . . . . . . . . . . . . . . . . 67 . 15 . . . . Melee 125 | . . . . . . . . 125 . . . . . . . . . . . . . . . . . Knockbacks 5 | . . 1 . . . . . 3 . . . . . . . . 1 . . . . . . . . Impact 4 | . . 1 . . . . . 2 . . . . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 193 | . . 72 . . . . . 18 . . . . . . . . . . . . 20 83 . . . Shots 14 | . . 3 . . . . . 1 . . . . . . . . . . . . 1 9 . . . Rammed 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Targets Rammed 3 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Highest Temperature 400 | . 30 2 147 6 . 167 219 141 36 . 142 93 80 14 144 136 153 130 182 . 40 400 53 83 238 Average Temperature 44 | . 16 1 41 4 . 75 113 30 13 . 44 31 42 9 68 46 41 51 42 . 20 49 34 51 46 Received Heat Transfer 1956 | . 63 75 48 . . 54 9 57 30 . 75 36 . 78 99 75 . . . . 24 612 9 117 495 Effects 9 | . . . . . . . 2 . . . . . . . . . . . . . . 7 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Interference 7 | . . . . . . . 2 . . . . . . . . . . . . . . 5 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 38 | . . . . . . . . . . . . . . . . . . . . . . 16 . 4 18 Total Turns 851 | . . . . . . . . . . . . . . . . . . . . . . 278 . 73 500 Longest Duration 90 | . . . . . . . . . . . . . . . . . . . . . . 48 . 36 90 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . 1 . . . . . . 3 . . . . . . . . . . . . 1 10 . . . Impact Corruptions 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1220 | . 150 . . . . 50 . 150 . . . . . . . . . . 100 . 100 633 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 2 . . . . 1 . 1 . . . . . . . 1 . . . . 1 3 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 728 | 30 157 173 457 . . 101 119 196 . . 151 . . . . 136 191 . . . . 728 367 476 529 Initial 267 | . 16 8 9 . . . 33 . . . . . . . . . . . . . . 41 267 102 90 Average 164 | 15 73 72 220 . . 74 50 50 . . 41 . . . . 35 47 . . . . 460 296 228 225 Maximum Alert Level 3 | . . . 2 . . . . . . . . . . . . . . . . . . 3 1 2 2 Low Security (%) 69 | 100 100 100 36 100 . 100 100 100 . . 100 . . . . 100 100 . . . . 15 14 44 49 Level 1 18 | . . . 51 . . . . . . . . . . . . . . . . . . 20 85 49 38 Level 2 10 | . . . 11 . . . . . . . . . . . . . . . . . . 54 . 5 11 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . . . 2 . . . . 7 . . 4 . . . . 3 1 . . . 1 19 1 6 9 Investigation 6 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 1 Extermination 18 | . . . . . . . . 3 . . 1 . . . . . 1 . . . . 4 . 2 7 Reinforcement 14 | . . . 2 . . . . 4 . . 2 . . . . . . . . . . 5 . . 1 Assault 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Intercept 8 | . . . . . . . . . . . . . . . . 2 . . . . . 6 . . . Construction Impeded 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 17 | . . . 4 . . . 1 2 . . 2 . . . . . . . . . . 2 . 1 5 Communications Jammed 74 | . . . . . . . . . . . . . . . . 7 . . . . . 67 . . . Distress Signals 68 | . . . . . . . . . . . . . . . . 7 . . . . . 61 . . . Times Spotted 310 | . 6 7 24 . . 4 4 23 5 . 13 9 3 4 4 10 15 7 9 . 14 73 5 20 51 Peak Tracking Total 8 | . 3 3 6 . . 3 2 3 3 . 3 3 3 4 3 5 4 4 4 . 7 8 1 5 4 Tactical Retreats 14 | . . . 1 . . 1 1 2 . . 1 1 . . . . . . . . 1 2 . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 11 | . . . . . . . . . . . 4 . . . . 1 1 . . . . . . 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 18 | . . . 1 . . . . . . . 2 1 . . . 1 2 . 1 . . 7 . 2 1 Max in Single Turn 1 | . . . 1 . . . . . . . 1 1 . . . 1 1 . 1 . . 1 . 1 1 Garrison Access 8 | . . . . . . . . 2 . . 1 . . . . 2 1 . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 72 | . 6 . 4 . 1 . 3 7 1 1 7 1 . 2 . 11 4 . 1 . . 7 2 6 8 Terminals 52 | . 6 . 4 . . . 3 4 . . 4 . . . . 9 2 . 1 . . 5 1 5 8 Fabricators 5 | . . . . . . . . 1 . . 2 . . . . . 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 2 . . 1 . . . . 2 1 . . . . 1 1 1 . Total Hacks 202 | . 28 . 18 . 1 . 15 19 1 1 21 1 . 18 . 32 9 . 1 . . 15 4 9 9 Successful 130 | . 15 . 15 . 1 . 13 14 1 1 13 1 . 18 . 20 7 . 1 . . 7 1 1 1 Failed 72 | . 13 . 3 . . . 2 5 . . 8 . . . . 12 2 . . . . 8 3 8 8 Catastrophic 12 | . . . . . . . . 1 . . . . . . . 2 . . . . . 2 . 5 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 19 . 14 . 1 . 13 14 . . 11 . . . . 26 5 . . . . 10 . 1 5 Terminals 158 | . 28 . 18 . . . 15 14 . . 16 . . . . 29 6 . 1 . . 12 3 7 9 Fabricators 11 | . . . . . . . . 3 . . 4 . . . . . 2 . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . 2 . . 1 . . . . 3 1 . . . . 1 1 2 . Terminal Hacks 72 | . 11 . 10 . 1 . 7 4 1 1 4 1 . 18 . 8 2 . 1 . . 1 . 1 1 Record 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Part Schematic 14 | . 1 . . . . . 2 1 . . . . . 8 . 2 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 4 | . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . Branch Access Points 5 | . 1 . 1 . . . . 1 . . 1 . . . . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . Alert Level 4 | . 1 . 2 . . . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 8 | . . . 3 . . . 1 1 . . . . . . . 1 1 . . . . . . 1 . Locate Traps 6 | . 2 . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 6 | . 3 . . . . . 2 . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 3 . . 4 . . . . . 2 . . . . 2 . . . Load Schematic 5 | . . . . . . . . 1 . . 2 . . . . . 1 . . . . 1 . . . Build 6 | . . . . . . . . 2 . . 2 . . . . . 1 . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . . 2 . . 1 . . . . 2 1 . . . . 1 1 . . Seal Access 8 | . . . . . . . . 2 . . 1 . . . . 2 1 . . . . 1 1 . . Unauthorized Hacks 39 | . 4 . 5 . . . 6 5 . . 4 . . . . 10 2 . . . . 3 . . . Terminals 39 | . 4 . 5 . . . 6 5 . . 4 . . . . 10 2 . . . . 3 . . . Track 11 | . 2 . 2 . . . 2 . . . 1 . . . . 4 . . . . . . . . . Assimilate 4 | . . . . . . . 1 2 . . . . . . . 1 . . . . . . . . . Botnet 15 | . 2 . 2 . . . 1 2 . . 2 . . . . 3 1 . . . . 2 . . . Disrupt 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Operators 7 | . . . 1 . . . 1 1 . . 1 . . . . 1 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 6 . 4 . . . 2 5 . . 5 . . . . 9 3 . 1 . . 5 1 6 8 Full Trace Events 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . . . . . 2 1 . . . . . 8 . 2 . . . . . . . . . Parts Built 7 | . . . . . . . . 2 . . 3 . . . . . 1 . . . . 1 . . . Matter 1110 | . . . . . . . . 270 . . 270 . . . . . 285 . . . . 285 . . . Time 302 | . . . . . . . . 67 . . 109 . . . . . 76 . . . . 50 . . . Total Part Build Rating 24 | . . . . . . . . 5 . . 9 . . . . . 5 . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 4 | . . . . . . . 1 2 . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . Highest-Rated Group 26 | . . . . . . . 10 26 . . . . . . . 10 . . . . . . . . . Highest-Rated Ally 26 | . . . . . . . 10 26 . . . . . . . 10 . . . . . . . . . Total Orders 13 | . . . . . . . 2 . . . . . . . . . . . . . . . 4 3 4 STAY 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 2 RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 115 | . . . . . . . . . . . . . . 115 . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . . 3 3 . . 2 . 1 . . . 1 . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 3 Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 20377 | 137 716 702 576 212 383 182 408 2279 701 737 1421 417 375 224 418 1243 930 411 543 183 509 2083 468 1163 2956 Spaces Moved 10024 | 60 393 392 250 128 239 86 218 1225 394 451 723 213 215 106 228 626 452 221 273 107 255 757 247 569 1196 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10008 | 44 393 392 250 128 239 86 218 1225 394 451 723 213 215 106 228 626 452 221 273 107 255 757 247 569 1196 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 162 162 160 160 162 160 160 162 162 162 162 162 162 160 157 148 143 Average Speed 158 | 130 160 160 160 160 160 160 160 160 162 162 160 160 162 164 162 162 162 166 162 162 162 161 162 148 148 Slowest Speed 185 | 160 160 160 160 160 160 160 160 162 162 162 180 162 162 185 182 182 182 182 162 162 162 182 165 157 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 44 | 3 63 96 37 39 68 31 22 38 70 57 29 37 38 82 61 24 13 53 57 58 66 34 13 18 50 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 31 | . . . . . . . . . 1 2 . . . 27 1 . . . . . . . . . . Known Exits Taken 12 | . 1 . 1 . . . 1 1 1 1 1 . . . 1 1 1 . . . . 1 1 . . Unknown Exits Taken 13 | 1 . 1 . 1 1 1 . . . . . 1 1 1 . . . 1 1 1 1 . . 1 . Scrap Searched 12 | . . 2 . . . . . . 1 1 . 1 4 . . . . 2 1 . . . . . . Spaces Dug 235 | . . 1 7 . . . 12 38 4 2 34 3 2 . 3 26 18 2 4 . 3 45 4 13 14 Terrain Destroyed 533 | . 5 23 9 . . 7 12 43 6 2 36 4 3 5 4 27 18 2 44 . 17 96 4 14 152 Melee 183 | . . 1 7 . . . 12 38 4 2 34 3 2 . 3 26 15 . 3 . 3 13 4 13 . Projectile 237 | . . . . . . . . 2 2 . 2 1 1 5 1 1 3 2 4 . . 60 . 1 152 AOE 113 | . 5 22 2 . . 7 . 3 . . . . . . . . . . 37 . 14 23 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total 12517 | 89 444 435 350 133 240 102 255 1404 428 455 898 251 227 145 256 746 551 242 328 116 299 1252 294 749 1828 Wait 353 | . 3 2 7 1 . 1 4 12 . . 54 . . . . 16 11 . . . . 108 1 11 122 Move 9996 | 59 392 391 249 127 238 85 217 1224 393 450 722 212 214 105 227 625 451 220 272 106 254 754 246 568 1195 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 217 | 7 12 3 6 2 1 . 3 21 2 1 10 2 . 6 4 11 5 3 3 2 1 39 9 22 42 Fast Attach 43 | 5 1 . 2 . . . 3 1 . . 2 . . 2 . 1 2 . 1 2 . 11 1 4 5 Attach 137 | 2 . . 4 . . . 3 8 1 . 5 1 . 4 4 4 3 1 1 1 2 38 8 13 34 Detach 43 | . 1 . 1 . . . . 2 . . 1 . . . . 1 2 . . . . 12 2 12 9 Swap 497 | 1 5 15 25 1 . 2 4 40 15 2 35 13 5 10 5 28 25 5 22 2 17 91 7 33 89 Drop 159 | 1 10 5 14 1 1 . 4 15 4 . 10 3 . 8 3 2 3 2 5 3 . 19 7 12 27 Fire 876 | 14 20 17 34 1 . 14 5 41 9 . 25 17 6 10 10 32 31 11 21 . 22 164 9 60 303 Melee 188 | . . 2 7 . . . 12 40 4 2 34 3 2 . 3 26 16 . 3 . 3 13 4 14 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / [*Zhi]) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 180 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 4) 854 | -10/Materials | Entered Mines 893 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 945 | -10/Mines | Learned Materials terminal intel 1143 | -10/Mines | Discovered new exit (range 15) 1467 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1497 | -10/Mines | Discovered new exit (range 16) 1556 | -10/Mines | Entered Materials 1556 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -9/Materials | Loaded intel: 12 terminal locations 2047 | -9/Materials | Identified exit to Mines 2047 | -9/Materials | Identified exit to Storage 2132 | -9/Materials | Entered Mines 2313 | -9/Mines | Discovered new exit (range 11) 2337 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2344 | -9/Mines | Entered Exiles 2384 | -9/Exiles | Met 8R-AWN 2412 | -9/Exiles | Met EX-HEX 2455 | -9/Exiles | Met EX-BIN 2472 | -9/Exiles | Aligned with FarCom system 2474 | -9/Exiles | Given EX-Vault access code 2511 | -9/Exiles | Opened EX-Vault 2524 | -9/Exiles | Found AWS/Gauss 2559 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2647 | -9/Exiles | Met EX-DEC 2712 | -9/Exiles | Discovered new exit (range 10) 2727 | -9/Exiles | Left Exiles lab with AWS/Gauss 2727 | -9/Exiles | Entered Mines 2900 | -8/Mines | Discovered new exit (range 8) 2909 | -8/Mines | Entered Materials 2909 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2994 | -8/Materials | Identified exit to Factory 3317 | -8/Materials | Entered Factory 3317 | -7/Factory | Accompanied by 1 ally 3317 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3588 | -7/Factory | Build established: Assassin 3778 | -7/Factory | Fabricated Enh. Optical Array (x1) 3816 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4700 | -7/Factory | Discovered new exit (range 6) 5234 | -7/Factory | Identified exit to Factory 5398 | -7/Factory | Identified exit to Lower Caves 5596 | -7/Factory | Entered Lower Caves 5598 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5624 | -7/Lower Caves | Identified exit to Lower Caves 6092 | -7/Lower Caves | Learned location of Zion (-7) 6286 | -7/Lower Caves | Learned Factory stockpile data 6297 | -7/Lower Caves | Entered another Lower Caves area 6362 | -7/Lower Caves | Spotted B-75 Beast 6536 | -7/Lower Caves | Learned Factory stockpile data 6568 | -7/Lower Caves | Encountered a Warlord checkpoint 6596 | -7/Lower Caves | Learned location of Extension (-4) 6639 | -7/Lower Caves | Discovered new exit (range 16) 6703 | -7/Lower Caves | Identified exit to Zion 7025 | -7/Lower Caves | Discovered exit to Factory (range 6) 7034 | -7/Lower Caves | Entered Factory 7034 | -6/Factory | Evolved 2 slots: Utility x2 7058 | -6/Factory | Found Prototype Processor 7058 | -6/Factory | Identified Exp. Targeting Computer 7793 | -6/Factory | Identified exit to Lower Caves 7960 | -6/Factory | Fabricated Med. Treads (x2) 8166 | -6/Factory | Discovered new exit (range 11) 8245 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 8455 | -6/Factory | Entered Lower Caves 8765 | -6/Lower Caves | Discovered new exit (range 17) 8781 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8872 | -6/Lower Caves | Entered another Lower Caves area 9007 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9234 | -6/Lower Caves | Discovered new exit (range 9) 9247 | -6/Lower Caves | Entered Data Miner 9247 | -6/Data Miner | Discovered new exit (range 7) 9269 | -6/Data Miner | Met Data Miner 9344 | -6/Data Miner | Received God Mode back door access code from Data Miner 9360 | -6/Data Miner | Interfaced with the Data Conduit 9429 | -6/Data Miner | Found Exp. Thermal Shield 9471 | -6/Data Miner | Entered Proximity Caves 9472 | -5/Proximity Caves | Identified exit to Factory 9527 | -5/Proximity Caves | Spotted B-75 Beast 9571 | -5/Proximity Caves | Destroyed B-75 Beast 9889 | -5/Proximity Caves | Entered Factory 9889 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9890 | -5/Factory | Identified exit to Upper Caves 9892 | -5/Factory | Loaded intel: 279 machine locations 9913 | -5/Factory | Build established: Hauler-Assassin 10324 | -5/Factory | Discovered exit to Upper Caves (range 17) 10407 | -5/Factory | Spotted B-75 Beast 10522 | -5/Factory | Destroyed B-75 Beast 10633 | -5/Factory | Intercept squad dispatched 10658 | -5/Factory | Spotted Tracker 10669 | -5/Factory | Destroyed Tracker 10723 | -5/Factory | Spotted Combat Programmer 10735 | -5/Factory | Destroyed Combat Programmer 10761 | -5/Factory | Identified exit to Factory 11132 | -5/Factory | Entered another Factory area 11132 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11133 | -4/Factory | Loaded intel: 278 machine locations 11237 | -4/Factory | Discovered new exit (range 13) 11304 | -4/Factory | Fabricated Exp. Terrain Scan Processor? 11590 | -4/Factory | Identified exit to Extension 11689 | -4/Factory | Identified exit to Upper Caves 11689 | -4/Factory | Identified exit to Armory 12062 | -4/Factory | Entered Upper Caves 12444 | -4/Upper Caves | Discovered new exit (range 19) 12473 | -4/Upper Caves | Entered another Upper Caves area 12502 | -4/Upper Caves | Discovered new exit (range 20) 12917 | -4/Upper Caves | Discovered new exit (range 20) 13010 | -4/Upper Caves | Learned 8 Research zone layouts 13016 | -4/Upper Caves | Entered Zhirov 13016 | -4/Zhirov | Discovered new exit (range 3) 13046 | -4/Zhirov | Met Zhirov 13095 | -4/Zhirov | Found Alien Artifact 13095 | -4/Zhirov | Identified Integrated Dissipator 13095 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13199 | -4/Zhirov | Entered Proximity Caves 13368 | -3/Proximity Caves | Spotted B-86 Titan 13469 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 13568 | -3/Proximity Caves | Destroyed 7 combat bots 13682 | -3/Proximity Caves | Discovered new exit (range 15) 13708 | -3/Proximity Caves | Entered Research 13708 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13709 | -3/Research | Identified exit to Quarantine 13710 | -3/Research | Loaded intel: 107 machine locations 13934 | -3/Research | Fabricated Exp. Terrain Scanner (x1) 14374 | -3/Research | Garrison activated, responded to threat 14411 | -3/Research | Intercept squad dispatched 14442 | -3/Research | Spotted Tracker 14443 | -3/Research | Spotted Tracker 14453 | -3/Research | Destroyed Tracker 14458 | -3/Research | First assault squad dispatched 14462 | -3/Research | Destroyed Tracker 14534 | -3/Research | Spotted Combat Programmer 14543 | -3/Research | Destroyed Combat Programmer 14543 | -3/Research | Spotted Combat Programmer 14555 | -3/Research | Destroyed Combat Programmer 14875 | -3/Research | Build established: Scavenger-Tank 14967 | -3/Research | Lost 5 parts (1n1u3w) 15061 | -3/Research | Identified exit to Research 15280 | -3/Research | Intercept squad dispatched 15301 | -3/Research | Spotted Tracker 15301 | -3/Research | Spotted Tracker 15314 | -3/Research | Destroyed Tracker 15350 | -3/Research | Destroyed Tracker 15390 | -3/Research | Spotted Combat Programmer 15411 | -3/Research | Destroyed Combat Programmer 15419 | -3/Research | Spotted Combat Programmer 15426 | -3/Research | Destroyed Combat Programmer 15436 | -3/Research | Found Exp. Phase Shifter 15442 | -3/Research | Lost 3 parts (1u2w) 15484 | -3/Research | Crushed by falling debris 15487 | -3/Research | Crushed by falling debris 15488 | -3/Research | System corruption reached 10% 15518 | -3/Research | Lost 6 parts (1p2n2u1w) 15679 | -3/Research | Lost 8 parts (2n4u2w) 15725 | -3/Research | Found Fusion Bomb Launcher 15791 | -3/Research | Entered another Research area 15791 | -2/Research | Evolved 2 slots: Utility x2 15792 | -2/Research | Loaded intel: 105 machine locations 15923 | -2/Research | Discovered new exit (range 34) 16259 | -2/Research | Identified exit to Access 16259 | -2/Research | Entered Access 16259 | -1/Access | Evolved 2 slots: Utility x2 16260 | -1/Access | Loaded intel: 102 machine locations 16611 | -1/Access | Destroyed 9 combat bots 16771 | -1/Access | Build established: Scavenger-Gunner 17409 | -1/Access | Spotted B-99 Colossus 17409 | -1/Access | Spotted B-99 Colossus 17419 | -1/Access | Discovered new exit (range 3) 17422 | -1/Access | Entered Command 17423 | -1/Command | Loaded intel: 55 machine locations 17983 | -1/Command | Build established: Scavenger-Skirmisher 18230 | -1/Command | Discovered new exit (range 20) 18525 | -1/Command | Destroyed Striker 18548 | -1/Command | Spotted Alpha 7 18548 | -1/Command | Spotted Executioner 18557 | -1/Command | Destroyed Executioner 18621 | -1/Command | Destroyed Alpha 7 18686 | -1/Command | Found Exp. Core Analyzer 18764 | -1/Command | Destroyed 7 combat bots 18769 | -1/Command | Spotted Striker 18769 | -1/Command | Destroyed Striker 18789 | -1/Command | Spotted Executioner 18791 | -1/Command | Spotted Alpha 7 18793 | -1/Command | Destroyed Executioner 18895 | -1/Command | Build established: Scavenger-Gunner 18923 | -1/Command | Destroyed Executioner 18925 | -1/Command | Destroyed Alpha 7 19280 | -1/Command | Spotted M Guard 19280 | -1/Command | Spotted M Guard 19280 | -1/Command | Spotted Combat Programmer 19294 | -1/Command | Spotted Combat Programmer 19354 | -1/Command | Destroyed Combat Programmer 19361 | -1/Command | Destroyed Combat Programmer 19387 | -1/Command | Lost 8 parts (1p1n3u3w) 19453 | -1/Command | Destroyed M Guard 19509 | -1/Command | Destroyed M Guard 19509 | -1/Command | All MAIN.C guards destroyed 19555 | -1/Command | Found Thermal Barrier 19559 | -1/Command | Found Zero-point Reactor 19564 | -1/Command | Found Zero-point Reactor 19700 | -1/Command | Found Hvy. Reflective Plating 19780 | -1/Command | Found Hvy. Reactive Plating 19853 | -1/Command | 0b10 Conduit disabled 19874 | -1/Command | Met MAIN.C 19883 | -1/Command | System corruption reached 10% 19957 | -1/Command | Destroyed MAIN.C Shell 19960 | -1/Command | MAIN.C activated Command garrisons 19960 | -1/Command | Surrendered to MAIN.C 19960 | -1/Command | Loaded intel: 54 machine locations 19960 | -1/Command | Loaded intel: 99 trap records 19960 | -1/Command | Identified exit to Surface 19960 | -1/Command | Discovered exit to Surface (range 73) 19960 | -1/Command | Discovered exit to Surface (range 50) 20182 | -1/Command | MAIN.C activated Command garrisons 20220 | -1/Command | Unknown forces attacked Command 20220 | -1/Command | Spotted EQ-009 20220 | -1/Command | Spotted EQ-000 20227 | -1/Command | Spotted EQ-001 20237 | -1/Command | Destroyed EQ-000 20260 | -1/Command | Destroyed EQ-001 20268 | -1/Command | Spotted EQ-002 20303 | -1/Command | Spotted EQ-019 20315 | -1/Command | Destroyed EQ-019 20333 | -1/Command | Destroyed EQ-002 20355 | -1/Command | Spotted EQ-011 20363 | -1/Command | Spotted EQ-029 20378 | *** | Escaped! Last Messages --------------- 20327_ Slug penetrates Wall. 20328_ Slug penetrates EQ-002. 20329_ Penetrated by Slug. 20329_ Slug penetrates Wall. 20331_ Slug penetrates EQ-002. 20331_ System corrupted: Helical Railgun targeting data glitched. 20331_ Slug penetrates EQ-002. 20332_ Penetrated by Slug. 20332_ Slug penetrates Wall. 20333_ System corrupted: Helical Railgun targeting data glitched. 20333_ Slug penetrates EQ-002. 20333_ EQ-002 destroyed. 20337_ Acquired 132 matter. 20337_ Acquired 112 matter. 20341_ Ended siege mode. 20346_ Acquired Imp. Quantum Reactor. 20353_ Slug penetrates Wall. 20355_ 8BJ70OOQMS#N SQTSE4LZJMUYXU1TLZ=HS 20374_ Imp. System Backup Module purges 1% of system corruption (13%). 20374_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ########## #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # # "" #????????????????????? | | # # = "" #??????????########### | | # + T" #??????????#?????????? | | + # "" #??????????#?######### | | ###### # "" #??????????#?#""""""" | | #????# # #??????????#?#"" | | ##???# # ######?????#?#""""" | | ###############"+########### #?????#?#"""""""" | | #?????????# #?????#?#" " | | ########### #?????#?#"" """" | | #####+####+#### # ## #?????#?#"" """" | | ###???# # # ## #?????#?# " """ | | #?????# # # ## #?????#?# " | | ####??# # # """" ## #?????#?# " | | #??# # + """" ####+#?????#?#"""""""" | | #?############ # """" + #?????#?#"" | | #?# #???# # """" #### #?????#?# | | " #?# #???# # #??# #?????#?# | | " ### #???# # #??# #???##### | | + + #???# ##########??# #???# | | ### ##### #???#####???# ##### "" | | #?# #""## #???# #???# " | | #########+###T"## ##### @ #####+######### """"" | | ## #??#?# " """ | | ! ## #??#?# """ | | [ ########;########### #??#?######### | | ########"#?????????# #??#?????????? | | " * =!! ##????????# #??########### | | [ #=!!! !! "#???#######+######????????????? | | " ! ""! "#???# // #????????????????? | | + """ ###### // #????????????????? | | !!###"!# "T !+ + // #????????????????? | | ###!!# """ ###### #????????????????? | | #!!# "" #????# #????????????????? | | " ##*# #????# #????????????????? | | " ####!# #????# #????????????????? | | ######## ##########????# #????????????????? | | #####!!!!=###??????????# #????????????????? | | ====! ################+#################???? | | ########[!! #???? | | ???????#=! ! T#???? | | #??????# #######+## ########/########"""##???? | | #########+##### # #???# ####"""##???? | | ## ## # #???# ! # #???? | | ## ## ==] !# #???#"" # #???? | | ## """"## == # #???#"" # #???? | | ## """"## =] |# #???#"T # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 41 Energy Capacity 380 Matter Stores 567 Matter Capacity 800 Sight Range 23 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 EM Shielding 2 Armor Coverage 1200 Resistance: KI 60 Resistance: TH 70 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Imp. Weapon Shielding | -8/Materials | Hacked Med. Treads | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Terrain Scan Processor | -5/Factory | Hacked Imp. Dynamic Insulation System | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Enh. Optical Array | x1 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -7/Factory Med. Treads | x2 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Exp. Terrain Scanner | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicAntigravBroadsword Manual? 0 Play Time 06:24:17 Cumulative 227.4 hours Start 2021.09.03 @ 00:17:42 End 2021.09.03 @ 23:01:42 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 94 Rogue 11 Adventurer 81 Explorer 2 Win Type 0 Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 71 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55c73be7-41af-44e3-a732-8b37624a4ccd