Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 21:05:14

Player: CONM

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (56)      280
Value Destroyed (1965)     1965
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (269)                269
              TOTAL SCORE: 5934

 Bonus
-------
High Alert Combat Kills    48
Follower Combat Kills      21
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     237/300
Energy                     13/100
System Corruption          8%
Temperature                Cool (24)
Movement                   Core (700) Ox13
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
   Improved Airjet
>           --- UTILITY (6) ------
   Improved Cooling System
      Large Storage Unit
   Improved Signal Interpreter
   Improved Light Armor Plating
  Makeshift System Shield
>           --- WEAPON (2) -------
            Phase Cannon
            Phase Cannon
>           --- INVENTORY (15) ---
  Makeshift Power Source
            Neutrino Core
    Compact Battery (0)
   Advanced ECM Suite
            Authchip [R/NC]
            Authchip [R/Combat]

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
            Gravmag System
   Improved Airjet
>           --- UTILITY ----------
      Large Storage Unit
    Compact Battery
            Structural Scanner
            Machine Analyzer
   Improved Signal Interpreter
            Melee Analysis Suite
>           --- WEAPON -----------
            Chainsword
            Chainsword
>           --- INVENTORY --------
  Makeshift Power Source
  Makeshift Power Source
   Improved Airjet
   Improved Airjet
   Improved Airjet
   Improved Cooling System
   Advanced ECM Suite
            Reaction Control System
   Improved Light Armor Plating
            Authchip [R/NC]
            Authchip [R/Combat]
            Relay Coupler [Swarmer]
            Phase Cannon
            Phase Cannon
            Shock Bomb Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             96   | 7   3   .   5   6   20  9   29  9   8   
  Power                    10   | 1   1   .   .   .   1   1   4   2   .   
    Engine                 5    | 1   1   .   .   .   .   1   .   2   .   
    Core                   5    | .   .   .   .   .   1   .   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   .   .   4   2   8   2   9   4   1   
    Treads                 5    | .   .   .   .   .   5   .   .   .   .   
    Leg                    6    | 2   .   .   .   2   .   2   .   .   .   
    Wheel                  3    | .   .   .   .   .   3   .   .   .   .   
    Hover                  18   | .   .   .   4   .   .   .   9   4   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 2   .   .   .   3   7   5   9   2   4   
    Device                 14   | 1   .   .   .   2   2   3   3   1   2   
    Storage                5    | 1   .   .   .   1   1   .   1   1   .   
    Processor              3    | .   .   .   .   .   .   .   3   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   1   
    Protection             8    | .   .   .   .   .   4   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   .   1   1   4   1   7   1   3   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   2   1   .   .   2   
    Ballistic Gun          4    | 1   .   .   1   .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   2   .   .   1   .   .   2   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   3   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   1   1   .   .   1   .   
Parts Lost                 35   | .   .   .   .   4   4   4   8   9   6   
  Power                    5    | .   .   .   .   .   1   1   1   1   1   
  Propulsion               18   | .   .   .   .   4   1   3   4   3   3   
  Utility                  8    | .   .   .   .   .   1   .   3   3   1   
  Weapon                   4    | .   .   .   .   .   1   .   .   2   1   
  Highest Loss Streak      9    | .   .   .   .   4   3   3   3   9   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 100 100 80  84  87  91  72  66  
  Engine                   5    | .   14  14  11  11  5   5   2   1   6   
  Core                     2    | .   .   .   .   .   3   2   4   .   .   
  Treads                   6    | .   .   .   .   .   8   20  2   .   .   
  Leg                      8    | .   28  28  1   18  11  4   5   .   .   
  Wheel                    1    | .   .   .   .   .   4   .   .   .   .   
  Hover                    9    | .   .   .   42  7   .   .   19  22  22  
  Device                   11   | .   14  14  11  11  11  11  11  7   9   
  Storage                  8    | .   14  14  11  11  9   9   7   11  7   
  Processor                4    | .   .   .   .   .   .   .   10  19  7   
  Hackware                 1    | .   .   .   .   .   .   .   2   .   5   
  Protection               8    | .   .   .   .   .   12  15  7   .   1   
  Energy Cannon            5    | .   .   .   .   .   5   18  3   .   3   
  Impact Weapon            7    | .   18  28  12  20  10  .   1   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   5   7   .   
Peak Build Rating          49   | 7   12  12  17  23  32  38  48  49  41  
  Average Rating           27   | 5   10  12  16  12  21  29  39  35  33  
  On Entrance              18   | .   7   12  12  17  12  31  31  36  28  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 14  18  18  18  23  53  62  58  32  45  
  Greatest Support         82   | 20  20  20  28  28  82  82  42  36  35  
  Greatest Overweight (x)  5    | .   .   .   .   5   3   2   5   3   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   10  15  15  15  15  15  
  Average Capacity         13   | 7   8   8   8   8   14  15  15  15  15  
  Most Carried             15   | 4   8   8   8   8   15  15  15  15  12  
  Average Carried          12   | 2   7   8   6   6   12  14  14  14  10  
  Final Capacity           15   | 8   8   8   8   10  15  15  15  15  15  
  Final Carried            15   | 4   8   8   8   7   15  15  14  12  6   

 Class Distribution 
--------------------
 65% | Mutant
 21% | Scavenger-Mutant
 11% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Matter Collected           1163 | 234 .   10  49  143 235 122 301 30  39  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2206 | 13  .   10  .   169 585 581 503 184 161 
  Parts                    104  | 4   .   .   .   6   32  17  28  7   10  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   2   9   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Combat Hostiles Destroyed  43   | .   .   .   .   7   7   12  10  1   6   
  Melee                    7    | .   .   .   .   2   .   1   3   1   .   
  Guns                     4    | .   .   .   .   1   3   .   .   .   .   
  Cannons                  15   | .   .   .   .   .   3   8   .   .   4   
  AOE                      5    | .   .   .   .   .   .   .   3   .   2   
Classes Destroyed          12   | 1   .   .   .   3   5   .   2   1   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   
  Builder                  5    | .   .   .   .   .   1   .   4   .   .   
  Tunneler                 3    | 1   .   1   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  13   | .   .   .   .   4   .   .   3   .   6   
  Grunt                    23   | .   .   .   .   2   5   10  5   1   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   2   2   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           7    | 1   .   1   .   4   7   4   5   1   6   
  Combat Bots Only         6    | .   .   .   .   4   3   4   5   1   6   
Max Kills in Single Turn   2    | 1   .   1   .   1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   1   
  Melee                    1    | .   .   .   .   1   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Low  Low  
Hostile Shots Fired        544  | .    3    .    12   80   54   95   165  37   98   
  Missed                   185  | .    .    .    4    17   16   20   78   13   37   
Damage Taken               5074 | .    33   .    66   584  590  1273 1123 623  782  
  Core                     1206 | .    .    .    28   76   117  281  357  202  145  
  Absorbed by Shields      19   | .    .    .    .    .    .    .    .    .    19   
  Regen/Repaired (Parts)   9    | .    .    .    .    .    .    .    9    .    .    
Core Remaining (%)         75   | 100  .    100  .    74   .    27   .    .    .    
Volleys Fired              107  | 1    .    .    7    8    26   49   4    .    12   
  Largest                  2    | 2    .    .    1    1    2    2    1    .    2    
  Hottest                  170  | 70   .    .    20   20   160  160  36   .    170  
Shots Fired                159  | 2    .    .    7    8    42   77   4    .    19   
  Gun                      37   | 2    .    .    7    8    20   .    .    .    .    
  Cannon                   113  | .    .    .    .    .    22   77   .    .    14   
  Launcher                 9    | .    .    .    .    .    .    .    4    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  36   | 1    .    .    7    8    20   .    .    .    .    
  Thermal                  114  | 1    .    .    .    .    22   77   .    .    14   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    .    .    4    .    5    
  Robot Hit Streak         15   | 1    .    .    1    1    14   15   5    .    3    
  Robot Miss Streak        6    | .    .    .    6    2    1    3    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           145  | 1    .    2    1    14   39   39   31   9    9    
  Core Hits                64   | 1    .    .    .    3    15   19   13   4    9    
  Critical Kills           3    | .    .    .    .    1    .    2    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    2    .    .    4    .    .    
  Critical Strikes         10   | .    .    .    .    3    .    2    5    .    .    
    Meltdown               2    | .    .    .    .    .    .    2    .    .    .    
    Smash                  7    | .    .    .    .    3    .    .    4    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              118  | .    .    4    4    23   1    .    73   13   .    
  Impact                   63   | .    .    4    4    23   1    .    31   .    .    
  Slashing                 55   | .    .    .    .    .    .    .    42   13   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15   | .    .    2    .    .    .    .    7    6    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    1    .    .    3    2    .    
Damage Inflicted           5083 | 12   .    108  10   407  837  1052 1627 569  461  
  Guns                     365  | 12   .    .    10   28   315  .    .    .    .    
  Cannons                  1776 | .    .    .    .    .    487  1042 .    .    247  
  Explosions               360  | .    .    .    .    .    .    .    146  .    214  
  Melee                    2541 | .    .    108  .    379  32   .    1481 541  .    
  Ramming                  41   | .    .    .    .    .    3    10   .    28   .    
  Kinetic                  353  | .    .    .    10   28   315  .    .    .    .    
  Thermal                  1788 | 12   .    .    .    .    487  1042 .    .    247  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          360  | .    .    .    .    .    .    .    146  .    214  
  Impact                   1469 | .    .    108  .    379  32   .    950  .    .    
  Slashing                 1072 | .    .    .    .    .    .    .    531  541  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    3    8    8    
  Average Corruption       3    | .    .    .    .    .    .    .    2    3    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    7    1    6    
    Message Errors         3    | .    .    .    .    .    .    .    3    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    2    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    1    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            822  | .    .    50   .    102  10   .    458  196  6    
  Projectiles              6    | .    .    .    .    .    .    .    .    .    6    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    816  | .    .    50   .    102  10   .    458  196  .    
Knockbacks                 13   | .    .    .    .    4    .    .    9    .    .    
  Impact                   11   | .    .    .    .    3    .    .    8    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                2    | .    .    .    .    1    .    .    1    .    .    
Self-Inflicted Damage      42   | .    .    .    .    .    .    .    7    12   23   
  Shots                    3    | .    .    .    .    .    .    .    1    .    2    
  Rammed                   8    | .    .    .    .    .    .    4    .    4    .    
Targets Rammed             9    | .    .    .    .    .    1    4    .    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    .    
Highest Temperature        668  | 30   .    .    .    .    282  668  18   .    223  
  Average Temperature      134  | 18   .    .    .    .    78   162  7    .    111  
  Received Heat Transfer   1650 | .    18   .    .    54   297  711  423  99   48   
  Effects                  19   | .    .    .    .    .    .    19   .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    .    
    Interference           5    | .    .    .    .    .    .    5    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    2    .    .    .    
    Damage (major)         6    | .    .    .    .    .    .    6    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9    | .    .    .    .    4    .    .    5    .    .    
  Combat Hostiles          8    | .    .    .    .    4    .    .    4    .    .    
  Parts Fried              7    | .    .    1    .    4    .    .    2    .    .    
  Impact Corruptions       26   | .    .    2    .    8    1    .    15   .    .    
Robots Melted              4    | .    .    .    .    .    1    3    .    .    .    
  Combat Hostiles          4    | .    .    .    .    .    1    3    .    .    .    
  Parts Melted             8    | .    .    .    .    .    .    8    .    .    .    
  Heat Transferred         3282 | 37   .    .    .    .    950  1999 .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Peak Influence             506  | 5   18  11  97  322 172 440 506 .   .   
  Initial                  225  | .   3   6   3   37  51  111 225 .   .   
  Average                  163  | .   5   8   68  209 52  318 201 .   .   
Maximum Alert Level        2    | .   .   .   .   1   .   2   2   .   .   
  Low Security (%)         61   | 100 100 100 100 51  100 23  39  .   .   
  Level 1                  27   | .   .   .   .   48  .   35  45  .   .   
  Level 2                  11   | .   .   .   .   .   .   40  14  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   1   .   2   .   8   .   .   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   
  Reinforcement            7    | .   1   .   1   .   .   .   5   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Distress Signals           4    | .   .   .   .   .   3   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              129  | .   3   .   4   17  16  13  53  11  12  
  Peak Tracking Total      12   | .   2   .   3   4   4   5   12  9   9   
  Tactical Retreats        19   | .   .   .   .   3   2   1   9   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Traps Triggered            3    | .   .   .   .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Machines Accessed          20   | .   .   .   3   1   3   1   11  1   .   
  Terminals                10   | .   .   .   2   .   2   1   5   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   
Total Hacks                48   | .   .   .   10  1   6   3   27  1   .   
  Successful               25   | .   .   .   7   1   1   1   14  1   .   
  Failed                   23   | .   .   .   3   .   5   2   13  .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   2   .   .   .   13  .   .   
  Terminals                31   | .   .   .   5   .   5   3   18  .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   
Terminal Hacks             7    | .   .   .   1   1   .   1   3   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   2   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         6    | .   .   .   1   .   .   .   5   .   .   
  Terminals                6    | .   .   .   1   .   .   .   5   .   .   
    Botnet                 5    | .   .   .   1   .   .   .   4   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   3   .   2   1   9   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   95  .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   
Total Orders               7    | .   .   .   .   .   .   4   3   .   .   
  EXPLORE                  7    | .   .   .   .   .   .   4   3   .   .   
Ally Attacks               10   | .   .   .   10  .   .   .   .   .   .   
  Total Damage             125  | .   .   .   125 .   .   .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   1   .   
Drone Launches             7    | .   .   .   .   .   .   4   3   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   1   2   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Low  Low  
Turns Passed               5881 | 137  117  203  123  642  1446 947  1756 258  252  
Spaces Moved               4658 | 101  89   159  184  434  645  313  1865 408  460  
  Core                     4    | 3    .    .    .    1    .    .    .    .    .    
  Treads                   543  | .    .    .    .    .    244  299  .    .    .    
  Legs                     1289 | 98   89   159  .    331  376  14   222  .    .    
  Wheels                   25   | .    .    .    .    .    25   .    .    .    .    
  Hover                    2797 | .    .    .    184  102  .    .    1643 408  460  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40   | 50   120  120  48   48   100  158  48   42   40   
  Average Speed            105  | 117  120  120  48   128  204  229  75   50   45   
  Slowest Speed            360  | 120  120  120  48   300  330  330  360  230  290  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    26   32   19   76   27   70   45   64   71   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             7    | .    .    .    .    1    .    .    .    2    4    
Spaces Dug                 37   | .    .    .    .    .    .    .    37   .    .    
Terrain Destroyed          44   | .    .    .    .    .    2    .    37   .    5    
  Melee                    37   | .    .    .    .    .    .    .    37   .    .    
  Projectile               7    | .    .    .    .    .    2    .    .    .    5    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Low  Low  
Total                      5275 | 113  99   165  202  472  734  462  2101 442  485  
  Wait                     209  | 1    .    4    1    1    14   73   108  5    2    
  Move                     4650 | 100  88   158  183  433  645  312  1864 407  460  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 4    5    .    2    2    15   5    12   5    1    
  Fast Attach              31   | 7    2    .    .    .    10   2    6    1    3    
  Attach                   30   | .    .    .    2    2    2    1    10   7    6    
  Detach                   3    | .    .    .    .    .    1    .    2    .    .    
  Swap                     36   | .    1    .    3    4    8    6    13   1    .    
  Drop                     38   | .    3    .    .    2    11   6    14   1    1    
  Fire                     107  | 1    .    .    7    8    26   49   4    .    12   
  Melee                    107  | .    .    3    4    20   1    .    68   11   .    
  Ram                      4    | .    .    .    .    .    .    .    .    4    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    1    4    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    4    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
  138 | -11/Scrapyard  | Entered Materials
  242 | -10/Materials  | Discovered new exit (range 6)
  255 | -10/Materials  | Entered Mines
  286 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  304 | -10/Mines      | Build established: Mutant
  411 | -10/Mines      | Found a hidden stash of uninstalled traps
  418 | -10/Mines      | Learned location of Zion (-6)
  437 | -10/Mines      | Discovered new exit (range 5)
  458 | -10/Mines      | Entered Materials
  458 | -9/Materials   | Accompanied by 1 ally
  458 | -9/Materials   | Evolved 2 slots: Propulsion x2
  563 | -9/Materials   | Discovered new exit (range 7)
  581 | -9/Materials   | Entered Mines
  619 | -9/Mines       | Found the Drone Emporium
  621 | -9/Mines       | Found Prototype Device
  622 | -9/Mines       | Identified Sensor Drone Bay
  724 | -9/Mines       | Lost 4 parts (4n)
 1211 | -9/Mines       | Discovered new exit (range 6)
 1223 | -9/Mines       | Entered Materials
 1223 | -8/Materials   | Evolved 2 slots: Utility x2
 2063 | -8/Materials   | Garrison activated, responded to threat
 2131 | -8/Materials   | Lost 3 parts (1p1n1w)
 2412 | -8/Materials   | Build established: Scavenger-Mutant
 2603 | -8/Materials   | Garrison activated, responded to threat
 2669 | -8/Materials   | Identified exit to Garrison
 2669 | -8/Materials   | Entered Garrison
 2695 | -8/Garrison    | Garrison Relay disabled
 2731 | -8/Garrison    | Triggered checkpoint
 2746 | -8/Garrison    | Discovered new exit (range 49)
 2779 | -8/Garrison    | Triggered checkpoint
 2795 | -8/Garrison    | Triggered checkpoint
 2803 | -8/Garrison    | Triggered checkpoint
 2943 | -8/Garrison    | Core integrity fell below 50%
 3040 | -8/Garrison    | Lost 3 parts (1p2n)
 3069 | -8/Garrison    | Triggered checkpoint
 3191 | -8/Garrison    | Triggered checkpoint
 3286 | -8/Garrison    | Build established: Mutant
 3462 | -8/Garrison    | Discovered new exit (range 11)
 3616 | -8/Garrison    | Entered Factory
 3616 | -7/Factory     | Evolved 2 slots: Utility x2
 3840 | -7/Factory     | Build established: Scavenger-Mutant
 3938 | -7/Factory     | Fabricated Phase Cannon?
 4407 | -7/Factory     | Repaired Lgt. Nuclear Core?
 4586 | -7/Factory     | Build established: Mutant
 4751 | -7/Factory     | Lost 3 parts (2n1u)
 4925 | -7/Factory     | Discovered new exit (range 5)
 4930 | -7/Factory     | Identified exit to Factory
 5133 | -7/Factory     | Build established: Gladiator
 5216 | -7/Factory     | Search patrols dispatched
 5333 | -7/Factory     | Discovered new exit (range 9)
 5372 | -7/Factory     | Core integrity fell below 50%
 5372 | -7/Factory     | Identified exit to Lower Caves
 5372 | -7/Factory     | Entered Lower Caves
 5386 | -7/Lower Caves | Lost 3 parts (1p1n1u)
 5487 | -7/Lower Caves | Encountered a Warlord checkpoint
 5542 | -7/Lower Caves | Learned Factory garrison access intel
 5587 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5614 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5617 | -7/Lower Caves | Lost 9 parts (1p3n3u2w)
 5624 | -7/Lower Caves | Discovered new exit (range 13)
 5629 | -7/Lower Caves | Identified exit to Lower Caves
 5630 | -7/Lower Caves | Entered another Lower Caves area
 5632 | -7/Lower Caves | Discovered exit to Factory (range 7)
 5701 | -7/Lower Caves | Encountered a Warlord checkpoint
 5762 | -7/Lower Caves | Spotted B-75 Beast
 5805 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5810 | -7/Lower Caves | Core integrity fell below 20%
 5882 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
  malfunctions.
05838_ Imp. Airjet destroyed.
05840_ Corrupted VTOL Module fries itself beyond repair.
05841_ Structural Scanner destroyed.
05842_ S-27 Virus destroyed. <x2>
05842_ S-27 Virus IFF system glitched.
05843_ VTOL Module fries itself beyond repair.
05845_ System corrupted: Matter fused (-8).
05845_ Corrupted VTOL Module fries itself beyond repair.
05845_ Corrupted Lgt. Nuclear Core fries itself beyond repair.
05846_ Destroyed VTOL Module.
05848_ Autogun fries itself beyond repair.
05850_ S-27 Virus IFF system glitched.
05852_ Acquired Com. Battery.
05853_ S-27 Virus destroyed.
05854_ Lgt. Nuclear Core fries itself beyond repair.
05855_ Imp. Airjet destroyed.
05861_ Mak. Power Source destroyed.
05864_ S-27 Virus destroyed.
05869_ VTOL Module fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ######                     ##    ###?????????????? |
| ######                   #####   ##??????????????? |
| ###   ###                ######  ##??????????????? |
| ##    ###                ######    ??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          15
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                64
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          11
Authchip Count             2

 Item Schematics 
-----------------
 Weight Redist. System | -9/Materials | Scanalyzed
                  Mace | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Phase Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldFortressShredder
  Manual?         0
Play Time         01:19:04
  Cumulative      82.7 hours
  Start           2024.09.13 @ 03:36:15
  End             2024.09.13 @ 21:05:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           111
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          38
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f023763f-438c-4b4a-889e-7c795da2dc6d