Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 03:02:25 Player: PraxLeonis Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (2814) 2814 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1164) 1164 TOTAL SCORE: 10598 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 468 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/1450 Matter 255/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Faulty Improved Q-thruster > --- UTILITY (10) ----- Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Hacking Suite Mini Drone Bay (3/3) Improved Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Large Storage Unit Structural Scanner Enhanced Optical Array Improved Maneuvering Thrusters Improved Propulsion Shielding Antimissile System Hacking Suite Experimental System Shield > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Power Sword > --- INVENTORY -------- Particle Reactor Field Propulsion Array Impulse Thruster Array Advanced Heat Sink Hacking Suite Mini Drone Bay Improved Remote Datajack Self-destruct Interrupter [Rating: 131] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Autogun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 6 2 2 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 4 | . . 2 . . . 1 . . 1 . Utility 8 | . . . . . . 4 1 1 1 1 Weapon 2 | . . . . . . . 1 1 . . Parts Attached 140 | 6 19 21 4 5 3 38 9 10 9 16 Power 21 | 1 2 2 . . 1 8 1 4 . 2 Engine 12 | 1 1 2 . . 1 5 1 1 . . Core 4 | . 1 . . . . . . 3 . . Reactor 5 | . . . . . . 3 . . . 2 Propulsion 52 | 2 8 13 2 2 . 12 2 4 1 6 Treads 4 | . . 2 . . . 1 . . . 1 Leg 26 | . 6 9 1 . . 8 1 1 . . Wheel 5 | 2 2 . . . . . 1 . . . Hover 4 | . . . . . . 2 . 1 . 1 Flight 13 | . . 2 1 2 . 1 . 2 1 4 Utility 32 | 1 3 3 . 1 . 12 1 1 6 4 Device 13 | . 1 2 . . . 5 . . 3 2 Storage 5 | 1 2 1 . . . . . . . 1 Processor 5 | . . . . . . 4 . . 1 . Hackware 5 | . . . . 1 . 1 1 . 1 1 Protection 4 | . . . . . . 2 . 1 1 . Artifact . | . . . . . . . . . . . Weapon 35 | 2 6 3 2 2 2 6 5 1 2 4 Energy Gun 8 | 2 3 . . . . 1 2 . . . Energy Cannon 3 | . 2 . . . . . . . 1 . Ballistic Gun 8 | . 1 3 . . . . . . 1 3 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . 1 . 1 3 1 . . 1 Piercing Weapon 2 | . . . . 1 . 1 . . . . Special Melee Weapon 5 | . . . 1 1 1 1 . 1 . . Unidentified Prototypes 7 | . . . . . . 3 . 1 1 2 Parts Lost 54 | . 6 5 . . 2 12 7 3 . 19 Power 12 | . 2 2 . . 1 2 . 2 . 3 Propulsion 21 | . . 2 . . 1 7 4 . . 7 Utility 9 | . . 1 . . . 2 . 1 . 5 Weapon 12 | . 4 . . . . 1 3 . . 4 Highest Loss Streak 16 | . 2 2 . . 2 7 4 3 . 16 Average Slot Usage (%) 86 | . 99 92 100 88 86 83 85 80 76 54 Engine 5 | . 8 7 11 11 9 1 5 4 . . Core 2 | . 5 3 . . . . . 1 9 3 Reactor 2 | . . . . . . 7 5 4 . 1 Leg 15 | . 21 36 22 . . 14 18 5 . . Wheel 1 | . 6 . . . . . 1 2 . . Flight 11 | . . 1 22 43 43 8 . 4 14 9 Device 7 | . 13 8 11 . . 8 5 5 11 10 Storage 8 | . 13 11 11 11 11 6 5 5 4 3 Processor 5 | . . . . . . 14 17 15 11 3 Hackware 5 | . . . . 10 11 5 9 9 8 6 Energy Gun 3 | . 17 . . . . 1 3 2 . . Energy Cannon 1 | . 5 . . . . . . . . . Ballistic Gun 5 | . 4 21 5 . . . . . . 6 Slashing Weapon 1 | . . . 8 . . 2 . 5 4 2 Special Melee Weapon 2 | . . . 8 11 11 2 . 1 4 1 Naked Turns 16 | . . . . . . . . . . 16 Heaviest Build 71 | 11 24 30 30 27 26 46 51 51 57 71 Greatest Support 95 | 20 20 43 23 26 26 95 95 46 69 69 Greatest Overweight (x) 10 | 1 1 1 1 1 . 10 2 2 . 1 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 14 | 6 10 14 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 10 10 10 8 Most Carried 10 | 4 8 10 8 10 10 10 10 10 10 10 Average Carried 8 | 2 6 9 7 9 9 8 9 9 8 8 Final Capacity 10 | 6 8 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 8 7 7 10 10 10 10 10 10 4 Class Distribution -------------------- 45% | Scavenger-Mutant 21% | Mutant 16% | Sprinter 13% | Hacker-Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Tank | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Matter Collected 2346 | 178 303 756 21 74 101 407 63 92 100 251 Remotely . | . . . . . . . . . . . Salvage Created 4379 | . 757 1198 . . . 855 202 110 373 884 Parts 226 | . 34 77 . . . 48 11 7 14 35 Haulers Intercepted 4 | . 1 1 . . . 1 . . . 1 Recyclers Shooed 5 | . . 4 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . . . Prevented 2 | . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 55 | . 16 21 . . . 7 3 2 . 6 Melee 10 | . . . . . . 7 1 2 . . Guns 40 | . 13 21 . . . . 1 . . 5 Cannons 2 | . 2 . . . . . . . . . AOE 2 | . 1 . . . . . 1 . . . Classes Destroyed 12 | . 6 3 . . . 2 . . . 1 Worker 7 | . 2 1 . . . . . . 1 3 Builder 2 | . . . . . . . . . . 2 Hauler 4 | . 1 1 . . . 1 . . . 1 Recycler 8 | . . 3 . . . 2 . . 2 1 Mechanic 1 | . . . . . . 1 . . . . Operator 8 | . 1 2 . . . 2 1 . 2 . Watcher 3 | . 2 1 . . . . . . . . Swarmer 6 | . 3 3 . . . . . . . . Grunt 33 | . 13 9 . . . 4 1 . . 6 Duelist 1 | . . 1 . . . . . . . . Sentry 10 | . . 8 . . . 2 . . . . Programmer 5 | . . . . . . 1 2 2 . . Best Kill Streak 6 | . 6 6 . . . 3 2 1 3 5 Combat Bots Only 5 | . 5 4 . . . 3 2 1 . 3 Max Kills in Single Turn 3 | . 1 1 . . . 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . . . 1 . . . Melee 1 | . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Damage Taken 8717 | . 805 952 . . 177 1470 982 280 86 3965 Core 2482 | . 120 116 . . 64 399 195 92 34 1462 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 52 . . . 55 53 80 92 97 . Volleys Fired 189 | . 68 92 . . . 2 9 1 2 15 Largest 3 | . 2 2 . . . 1 2 1 2 3 Hottest 149 | . 100 46 . . . 63 149 40 129 129 Shots Fired 372 | . 128 184 . . . 2 14 1 4 39 Gun 347 | . 111 184 . . . 2 12 . 2 36 Cannon 22 | . 17 . . . . . . . 2 3 Launcher . | . . . . . . . . . . . Special 3 | . . . . . . . 2 1 . . Kinetic 236 | . 14 184 . . . . . . 2 36 Thermal 105 | . 91 . . . . 2 12 . . . Explosive . | . . . . . . . . . . . Electromagnetic 28 | . 23 . . . . . . . 2 3 Robot Hit Streak 16 | . 16 14 . . . 1 5 1 5 8 Robot Miss Streak 6 | . 3 6 . . . 1 3 . . 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 311 | . 97 112 2 . 3 29 14 10 10 34 Core Hits 135 | . 36 42 . . . 16 5 3 7 26 Critical Hits 15 | . . 1 . . . 2 . . . 12 Critical Kills 6 | . . . . . . 2 . . . 4 Critical Parts Destroyed 9 | . . 1 . . . . . . . 8 Melee Attacks 89 | . . . 2 . 5 40 8 14 6 14 Impact . | . . . . . . . . . . . Slashing 54 | . . . . . 1 18 1 14 6 14 Piercing 26 | . . . . . . 19 7 . . . Sneak Attacks 24 | . . . 2 . . 10 1 1 5 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . Damage Inflicted 7159 | . 1374 1638 . . 32 1351 358 392 794 1220 Guns 3131 | . 1035 1638 . . . 18 117 . 47 276 Cannons 422 | . 264 . . . . . . . 74 84 Explosions 75 | . 75 . . . . . . . . . Melee 3491 | . . . . . 32 1333 209 392 673 852 Ramming 40 | . . . . . . . 32 . . 8 Kinetic 2109 | . 148 1638 . . . . . . 47 276 Thermal 1096 | . 961 . . . . 18 117 . . . Explosive . | . . . . . . . . . . . Electromagnetic 423 | . 265 . . . . . . . 74 84 Impact . | . . . . . . . . . . . Slashing 2669 | . . . . . 32 680 40 392 673 852 Piercing 822 | . . . . . . 653 169 . . . Highest Corruption 5 | . . . . . 1 2 3 5 . . Average Corruption 2 | . . . . . 1 1 2 4 . . Corruption Purged . | . . . . . . . . . . . Effects 10 | . . . . . 1 5 1 3 . . Message Errors 4 | . . . . . 1 1 1 1 . . Heat Flow Errors 3 | . . . . . . 2 . 1 . . Energy Discharges 1 | . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 421 | . . . . . . 96 71 71 96 87 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 421 | . . . . . . 96 71 71 96 87 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 71 | . 68 . . . . . . . . 3 Shots 2 | . 2 . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 7 | . . . . . . . 5 . . 2 Kicked 5 | . . . . . . . 5 . . . Crushed . | . . . . . . . . . . . Highest Temperature 535 | . 237 39 . . 8 227 535 156 147 373 Average Temperature 85 | . 71 9 . . 1 59 165 47 92 127 Received Heat Transfer 2076 | . 339 399 . . 66 453 243 . 18 558 Effects 8 | . 1 . . . . . 4 . . 3 Shutdowns 3 | . . . . . . . 2 . . 1 Energy Bleed 2 | . 1 . . . . . 1 . . . Interference 2 | . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 6 . . . . . 1 . . . Heat Transferred 2551 | . 2316 . . . . 37 198 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Peak Influence 687 | . 358 687 237 . . 133 92 127 327 441 Initial 237 | . . 90 237 . . 84 27 . . 183 Average 190 | . 172 411 237 . . 70 43 40 147 289 Maximum Alert Level 2 | . 1 2 1 . . . . . 1 2 Low Security (%) 63 | 100 65 18 . . . 100 100 100 77 14 Level 1 22 | . 34 22 100 . . . . . 22 79 Level 2 13 | . . 59 . . . . . . . 6 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 5 3 . . . 3 2 1 1 4 Investigation 8 | . 4 1 . . . 1 1 . 1 . Extermination 3 | . . . . . . 1 1 1 . . Reinforcement 5 | . 1 2 . . . 1 . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Distress Signals 8 | . 3 3 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 30 36 . . 16 16 8 6 6 28 Peak Tracking Total 11 | . 7 5 . . 8 4 4 4 4 11 Tactical Retreats 15 | . 3 1 . . 4 1 1 1 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Traps Triggered 6 | . 3 . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Machines Disabled 6 | . 2 3 . . . . . . 1 . Max in Single Turn 1 | . 1 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Machines Accessed 17 | . 6 10 . . . . . . . 1 Terminals 13 | . 5 8 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 59 | . 21 35 . . . . . . . 3 Successful 41 | . 12 28 . . . . . . . 1 Failed 18 | . 9 7 . . . . . . . 2 Catastrophic 3 | . 1 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 59 | . 16 18 . 1 . 13 . 4 5 2 Terminals 46 | . 19 27 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 2 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . 6 . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 Terminal Hacks 10 | . 2 8 . . . . . . . . Record 2 | . . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . . . Scan Component 2 | . 1 1 . . . . . . . . Repair 2 | . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . Analyze 3 | . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . 1 Unauthorized Hacks 20 | . 8 12 . . . . . . . . Terminals 20 | . 8 12 . . . . . . . . Assimilate 11 | . 4 7 . . . . . . . . Botnet 9 | . 4 5 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 13 | . 6 6 . . . . . . . 1 Full Trace Events 5 | . 2 3 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . Time 52 | . 26 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 6 | . . . 1 . 1 1 2 1 . . Non-combat 3 | . . . 1 . . 1 1 . . . Combat 3 | . . . . . 1 . 1 1 . . Robot Hacks Applied 8 | . . . 2 . 1 2 2 1 . . parse_system 4 | . . . 1 . 1 . 1 1 . . no_distress 3 | . . . 1 . . 1 1 . . . check_alert 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Total Allies 11 | . . . . 4 . 3 . 1 3 . Largest Group 4 | . . . . 4 4 3 . 1 3 3 Highest-Rated Group 288 | . . . . 145 145 210 . 31 288 288 Highest-Rated Ally 96 | . . . . 39 39 70 . 31 96 96 Zionite Dispatches 3 | . . . . . . 1 . 1 1 . Light 2 | . . . . . . 1 . . 1 . Kinetic Resupply 1 | . . . . . . . . 1 . . Total Orders 7 | . . . . . . 1 . 2 2 2 FOLLOW 1 | . . . . . . 1 . . . . DROP 2 | . . . . . . . . 2 . . EXPLORE 4 | . . . . . . . . . 2 2 Ally Attacks 72 | . . . . . 18 17 . . 19 18 Total Damage 2540 | . . . . . 469 366 . . 1038 667 Kills 10 | . . . . . 2 2 . . 4 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 9 | . . . . . . 2 . . 2 5 Drone Recoveries 7 | . . . . . . 2 . . 2 3 Zionite Intel Received 2 | . . . . . . 2 . . . . Prototype Stockpiles 1 | . . . . . . 1 . . . . Trap Installations 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Turns Passed 5911 | 47 1054 1097 76 852 147 1057 465 410 225 481 Spaces Moved 5786 | 44 694 600 44 1333 427 633 314 550 487 660 Core 145 | 3 . . . . . 20 . . . 122 Treads . | . . . . . . . . . . . Legs 1980 | . 487 600 44 16 . 504 314 15 . . Wheels 344 | 41 207 . . . . . . 96 . . Hover 77 | . . . . . . 2 . 46 . 29 Flight 3240 | . . . . 1317 427 107 . 393 487 509 Fastest Speed 31 | 50 80 120 150 31 31 34 120 37 34 34 Average Speed 71 | 79 108 123 150 33 31 127 127 64 34 38 Slowest Speed 550 | 100 150 150 150 150 34 550 180 180 34 114 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 97 74 21 90 60 15 10 16 18 23 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 4 | . . . 1 3 . . . . . . Spaces Dug 2 | . . . . . . . . 2 . . Terrain Destroyed 6 | . 4 . . . . . . 2 . . Melee 2 | . . . . . . . . 2 . . Projectile . | . . . . . . . . . . . AOE 4 | . 4 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Total 7099 | 53 876 809 53 1748 437 823 348 590 536 826 Wait 735 | . 58 66 . 389 . 83 1 2 20 116 Move 5773 | 43 693 599 43 1332 426 632 313 549 486 657 Hop 1 | . . . . . . . . . . 1 Pick Up 67 | 4 21 11 . 8 . 11 2 3 7 . Fast Attach 68 | 6 5 9 1 4 1 19 3 6 3 11 Attach 47 | . 7 4 2 . 1 15 4 4 5 5 Detach 28 | . 2 1 3 4 2 8 1 3 2 2 Swap 27 | . 7 8 1 1 1 6 2 . 1 . Drop 69 | . 15 19 1 10 1 8 . 8 4 3 Fire 189 | . 68 92 . . . 2 9 1 2 15 Melee 88 | . . . 2 . 5 39 8 14 6 14 Ram 2 | . . . . . . . . . . 2 Kick 5 | . . . . . . . 5 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 5) 264 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 13) 680 | -10/Materials | Build established: Scavenger-Mutant 915 | -10/Materials | Repaired Flight Unit 1039 | -10/Materials | Discovered new exit (range 11) 1068 | -10/Materials | Build established: Mutant 1102 | -10/Materials | Entered another Materials area 1102 | -9/Materials | Evolved 2 slots: Propulsion x2 1372 | -9/Materials | Discovered new exit (range 15) 1568 | -9/Materials | Build established: Scavenger-Mutant 1617 | -9/Materials | Repaired Aluminum Leg 1697 | -9/Materials | Discovered new exit (range 11) 1792 | -9/Materials | Discovered new exit (range 17) 1850 | -9/Materials | Discovered new exit (range 12) 2199 | -9/Materials | Entered Mines 2265 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2275 | -9/Mines | Entered Zion 2337 | -7/Zion | Discovered new exit (range 16) 2579 | -7/Zion | Found CR-A16's Pointy Stick 2594 | -7/Zion | Given the Hacking Drone Bay 2595 | -7/Zion | Found Prototype Device 2615 | -7/Zion | Build established: Sprinter 2858 | -7/Zion | Imprinted 2860 | -7/Zion | Declared Zion's savior 3127 | -7/Zion | Entered Proximity Caves 3127 | -6/Proximity Caves | Accompanied by 4 allies 3270 | -6/Proximity Caves | Discovered new exit (range 15) 3274 | -6/Proximity Caves | Entered Factory 3274 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3333 | -6/Factory | Identified Hacking Drone Bay 3358 | -6/Factory | Zion Light squad teleported in 3476 | -6/Factory | Found Prototype Protection 3619 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3721 | -6/Factory | Build established: Scavenger-Mutant 3921 | -6/Factory | Lost 7 parts (1p4n1u1w) 4273 | -6/Factory | Retrieved Zion intel report: Trap Installations 4319 | -6/Factory | Discovered new exit (range 13) 4330 | -6/Factory | Identified exit to Factory 4331 | -6/Factory | Entered another Factory area 4331 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4552 | -5/Factory | Lost 4 parts (2n2w) 4588 | -5/Factory | Discovered new exit (range 8) 4601 | -5/Factory | Identified exit to Factory 4757 | -5/Factory | Lost 3 parts (2n1w) 4796 | -5/Factory | Entered another Factory area 4796 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4825 | -4/Factory | Identified Zio. Weapon Casing 5080 | -4/Factory | Zion Kinetic Resupply teleported in 5141 | -4/Factory | Discovered new exit (range 19) 5193 | -4/Factory | Lost 3 parts (2p1u) 5206 | -4/Factory | Identified exit to Research 5206 | -4/Factory | Entered Research 5206 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5212 | -3/Research | Found Prototype Hackware 5212 | -3/Research | Identified Exp. System Shield 5255 | -3/Research | Zion Light squad teleported in 5258 | -3/Research | Discovered new exit (range 13) 5297 | -3/Research | Found Antimissile System 5302 | -3/Research | Identified exit to Testing 5420 | -3/Research | Discovered new exit (range 2) 5431 | -3/Research | Entered another Research area 5431 | -2/Research | Accompanied by 3 allies 5431 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5540 | -2/Research | Build established: Hacker-Mutant 5708 | -2/Research | Garrison activated, responded to threat 5761 | -2/Research | Core integrity fell below 50% 5790 | -2/Research | Lost 16 parts (3p4n5u4w) 5828 | -2/Research | Released all parts (5) 5882 | -2/Research | Core integrity fell below 20% 5912 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05870_ Slug penetrates Wall. 05871_ Slug penetrates Y-72 Warden. 05871_ Y-72 Warden suffers critical hit. 05873_ Slug penetrates Wall. 05873_ Penetrated by Slug. 05878_ Slug penetrates Wall. 05880_ Penetrated by Slug. 05880_ Biometal Heavy Treads destroyed. 05880_ Slug penetrates Wall. 05889_ Penetrated by Slug. 05889_ Slug penetrates Wall. 05905_ Penetrated by Slug. 05905_ Slug penetrates Wall. 05906_ Penetrated by Slug. 05906_ Cmb. Linear Gravjet destroyed. 05906_ Slug penetrates Wall. 05908_ Penetrated by Slug. 05909_ Slug penetrates Wall. 05909_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????# # #?????????? | | ??????????????????????# #"" #?????????? | | ??????????????????????# #"" #?????????? | | ??????????????????????# !! #"" ! #?????????? | | ??????????????????????# ! G #?????????? | | ??????????????????????# ! "" #?????????? | | ????###???????????????# "" #?????????? | | ???## ############????# "" #?????????? | | ???# [ # ########## # #?????????? | | ???# # ! #?????????? | | ???# !!! # #?????????? | | ???# !! " ########### ## #?????????? | | ???# !! # #?????????####"########?????????? | | ???# # #???????????# ????????????????? | | ???# # #?????????? / ???????????????? | | ???# # #?????????= # ""??????????????? | | ???# # #??????? # """?????????????? | | ############# #??????? ?# """???????? ??? | | # #??????" "??# ""???????? ??? | | # #????? "Y"??# ???????? #???? | | """"""" #h #????? "????#[ ??????? #???? | | """"""" # ######+#############w### #???? | | """"""" # +???? | | ; Y #???? | | # ! Y #???? | | """"""" # @ #???? | | """""" ###################### #####??????? | | """"""" #???????????# # #??????????? | | #???????????# # #??????????? | | #???????????#|]] + #??????????? | | #############???????????#|]| # #??????????? | | ????????????????????????#]]| # #??????????? | | ????????????????????????# ?# #??????????? | | ????????????????????????# ?# #??????????? | | ????????????????????????# ??# #??????????? | | ????????????????????????# ??# #??????????? | | ????????????????????????######???# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #?########?? | | ?????????????????????????????????# #? ] ! #?? | | ?????????????????????????????????# # #?# | | ?????????????????????????######### # + | | ???????????????????????# + + #?# | | ???????????????????????# % # # #?? | | ???????????????????????# """# # ] #?? | | ???????????????????????# = R?# % #? #?? | | ???????????????????????# ""?# #? #?? | | ???????????????????????#= ??# #?? #?? | | ???????????????????????# ??# ############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 49 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 Armor Coverage 400 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 73 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Deadly Force Challenges ------------ None Game ------ Seed AlloyExplosiveMultirail Manual? 0 Play Time 02:33:11 Cumulative 17.0 hours Start 2021.06.05 @ 00:25:40 End 2021.06.05 @ 03:02:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aec7796-fef4-4fa8-aa77-b13cf7a08320