Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 20:13:45 Player: UnsuspectingSawblade Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (493) 493 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1513 Bonus ------- None Cogmind --------- Core Integrity 363/400 Matter 203/300 Energy 265/265 System Corruption 0% Temperature Warm (117) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Seismic Detector Light Armor Plating > --- WEAPON (2) ------- Particle Cannon Shotgun > --- INVENTORY (25) --- Ion Engine Ion Engine Light Treads Improved Aluminum Leg Cooling System Small Storage Unit Improved Terrain Scanner Light Armor Plating Hacking Suite EM Pulse Gun Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector Light Armor Plating > --- WEAPON ----------- Particle Cannon Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Improved Aluminum Leg Small Storage Unit Improved Terrain Scanner Light Armor Plating EM Pulse Gun Mining Laser [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 24 | 7 8 9 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 11 | 2 5 4 Treads 4 | . . 4 Leg 7 | 2 5 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 2 1 1 Device 1 | 1 . . Storage 2 | 1 . 1 Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun . | . . . Energy Cannon 1 | . . 1 Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 7 | 4 7 8 Power 1 | . 1 1 Propulsion 1 | 1 2 1 Utility 2 | . 1 3 Weapon 1 | 1 2 2 Tool/Special . | . . . Unused Backups 8 | . . 8 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 4 | . . 4 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 99 | . 100 99 Engine 12 | . 14 11 Treads 15 | . . 28 Leg 14 | . 28 3 Device 10 | . 8 11 Storage 12 | . 14 11 Protection 8 | . 5 11 Energy Cannon 4 | . . 7 Ballistic Gun 20 | . 28 13 Peak Build Rating 13 | 7 8 13 Average Rating 9 | 5 7 11 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) 5 | . . 5 Naked Turns . | . . . Heaviest Build 98 | 14 16 98 Greatest Support 60 | 20 20 60 Greatest Overweight (x) 3 | 3 . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 8 25 Average Capacity 15 | 7 8 23 Most Carried 11 | 7 8 11 Average Carried 7 | 4 7 8 Final Capacity 25 | 8 8 25 Final Carried 11 | 6 8 11 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 813 | 310 334 169 Remotely . | . . . Salvage Created 815 | 127 508 180 Parts 54 | 9 35 10 Haulers Intercepted 1 | . 1 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 16 | . 12 4 Guns 14 | . 12 2 Cannons 2 | . . 2 Classes Destroyed 9 | 2 4 3 Tunneler 3 | 3 . . Hauler 1 | . 1 . Recycler 2 | 1 1 . Operator 1 | . . 1 Watcher 1 | . 1 . Swarmer 6 | . 5 1 Grunt 8 | . 7 1 Brawler 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 4 | 2 4 1 Combat Bots Only 4 | . 4 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 110 | . 68 42 Missed 25 | . 15 10 Hits 85 | . 53 32 Melee 2 | . . 2 Projectile 83 | . 53 30 Critical Strikes 2 | . 1 1 Damage Taken 923 | . 530 393 Core 199 | . 162 37 Absorbed by Shields . | . . . Core Remaining (%) 67 | 100 35 . Volleys Fired 92 | 10 63 19 Largest 2 | 2 2 2 Hottest 100 | 40 40 100 Shots Fired 179 | 20 126 33 Gun 163 | 20 126 17 Cannon 11 | . . 11 Launcher . | . . . Special 5 | . . 5 Kinetic 163 | 20 126 17 Thermal 16 | . . 16 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | 5 9 9 Robot Miss Streak 5 | 4 5 2 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 108 | 11 75 22 Core Hits 45 | 6 30 9 Critical Kills . | . . . Critical Parts Destroyed 2 | . 1 1 Critical Strikes 2 | . 1 1 Destroy 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1273 | 129 781 363 Guns 1092 | 129 766 197 Cannons 166 | . . 166 Explosions . | . . . Melee . | . . . Ramming 15 | . 15 . Kinetic 1092 | 129 766 197 Thermal 166 | . . 166 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 7 | . 7 . Kicked 7 | . 7 . Crushed . | . . . Highest Temperature 117 | . 36 117 Average Temperature 21 | . 7 36 Received Heat Transfer 294 | . 204 90 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 296 | . . 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 153 | 10 153 61 Initial 34 | . . 34 Average 37 | 1 78 8 Influence Increases 535 | 20 357 158 Destroy 0b10 Robot/C 320 | . 240 80 Destroy 0b10 Robot/NC 40 | 20 15 5 Destroy Leader 74 | . 54 20 Successful Hack 9 | . 3 6 Destroy Structure 2 | . . 2 Lose Combat Pursuer 90 | . 45 45 Influence Decreases 474 | 20 274 180 Entered New Map 49 | . . 49 Time Decay 425 | 20 274 131 Squads Dispatched 3 | . 2 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 18 11 Peak Tracking Total 6 | . 4 6 Tactical Retreats 6 | . 3 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 2 3 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 4 6 Successful 4 | . 1 3 Failed 6 | . 3 3 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 8 | . 4 4 Terminals 8 | . 2 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . . 3 Robot Analysis 1 | . . 1 Emergency Access Points 1 | . . 1 Terminal Index 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Reject 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1202 | 25 421 756 Seismic 1202 | 25 421 756 Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1539 | 131 652 756 Spaces Moved 626 | 74 365 187 Core 10 | 10 . . Treads 156 | . . 156 Legs 460 | 64 365 31 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 149 | 115 120 221 Slowest Speed 320 | 200 120 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 36 17 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 2 | . . 2 Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile 2 | . . 2 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1045 | 99 466 480 Wait 255 | . 14 241 Move 624 | 73 364 187 Hop . | . . . Pick Up 16 | 9 2 5 Fast Attach 7 | 4 . 3 Attach 6 | 3 . 3 Detach 1 | . . 1 Swap 24 | . 9 15 Drop 13 | . 7 6 Fire 92 | 10 63 19 Melee . | . . . Ram . | . . . Kick 7 | . 7 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 660 | -10/Materials | Core integrity fell below 50% 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 846 | -9/Materials | Build established: Scavenger-Mutant 1360 | -9/Materials | Build established: Mutant 1520 | -9/Materials | Discovered new exit (range 6) 1540 | -9/Materials | Self-destructed Last Messages --------------- >>Analysis(S-10 Pest) Downloading analysis... S-10 Pest Tier: 1 S-series swarmers are small with a weak and exposed core, but as such are quick to manufacture and can quickly overwhelm targets with greater numbers and superior speed. The light assault rifle was designed specifically for the S-10 Pest, giving it respectable firepower at a low weight for maintaining high flight speeds. Swarmer squads are particularly susceptible to explosives. 01480_ Critical hit (Smash). 01483_ B-36 Bruiser destroyed. 01487_ Acquired 51 matter. 01505_ G-34 Mercenary destroyed. 01508_ Acquired 39 matter. 01520_ EXIT=FOUND 01531_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????#???????????????# | | ????????????????????????????????# ??????????????# | | ???????????????????????????????##+??????????????# | | ???????????????????????????????# ??############ | | ???????????????????????????????# ??# ### | | ???????????????????????????????# "?# # | | ???????????????????????????????# "## + | | ???????????????????????????????# T"# = # | | ???????????????????????????????# "## * ### | | ???????????????????????????????# "?# = #?? | | ???????????????????????????????# ??# #?? | | ???????????????????????????????# ??# #?? | | ???????????????????????????????###+############### | | ????????????????????????? | | ?????????????????????????##############+########## | | ???????????? ????????????# # #??????? | | ????????????? ?????#######[ |+ """ #??????? | | ?????????????? ##### # # """ #??????? | | ??????????????? # // # """ #??????? | | ????????????????? < + /// # #??????? | | ?????????????????? # // # #??????? | | ???????????????????# # ########??????? | | ?????????????????#### ## #?????????????? | | ????????????????##! *#####/######?????????????? | | ????????????????#! %Y !ss #?????????????????? | | ????????????????#! #@ "" #?????????????????? | | ????????????????#! # T" #?????????????????? | | ????????????????#! #] "" #?????????????????? | | ????????????????##! # s #?????????????????? | | ?????????????????#### #| [ #?????????????????? | | ???????????????????? ########?????????????????? | | ???????????????????## #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionSignalSpiker Manual? 0 Play Time 00:11:07 Cumulative 12.0 hours Start 2025.11.15 @ 20:03:53 End 2025.11.15 @ 20:13:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22452400-f8f9-4632-a90e-a4e0a2e65333