Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.29 @ 18:45:30

Player: Plexion

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (94)      470
Value Destroyed (2699)     2699
Prototype IDs (240)        4800
Alien Tech Used (0)        0
Bonus (5658)               5658
              TOTAL SCORE: 18827

 Bonus
-------
High Alert Combat Kills    213
Follower Combat Kills      1339
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Built Enhanced Grunts      300
Met R17 at Cetus           500
Friendly Fire              -294

 Cogmind 
---------
Core Integrity             623/850
Matter                     300/300
Energy                     150/150
System Corruption          11%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Archives

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
           Centrium Heavy Treads
>          --- UTILITY (8) ------
  Improved Signal Interpreter
           Targeting Computer
  Improved Melee Analysis Suite
  Hardened Light Armor Plating
           Centrium Medium Armor Plating
           Hacking Suite
           Hacking Suite
           Quantum Router
>          --- WEAPON (2) -------
     Heavy Plasma Cannon
           Coil Gun
>          --- INVENTORY (5) ----
           Hacking Suite
           Magnetic Acceleration Cannon
      Mini Grenade Launcher
           Ripper
           Phasing Sabre

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Centrium Heavy Treads
>          --- UTILITY ----------
  Improved Signal Interpreter
           Targeting Computer
  Improved Melee Analysis Suite
  Hardened Light Armor Plating
           Centrium Medium Armor Plating
           Hacking Suite
           Hacking Suite
           Quantum Router
>          --- WEAPON -----------
     Heavy Plasma Cannon
           Coil Gun
>          --- INVENTORY --------
           Hacking Suite
           Magnetic Acceleration Cannon
      Mini Grenade Launcher
           Ripper
           Phasing Sabre
[Rating: 72]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   2   2   .   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             97   | 7   9   2   20  3   .   1   15  13  4   .   1   1   3   11  7   .   
  Power                    10   | 2   .   .   2   1   .   .   1   .   .   .   1   .   .   2   1   .   
    Engine                 9    | 2   .   .   2   1   .   .   1   .   .   .   1   .   .   1   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   .   4   2   .   1   5   3   .   .   .   .   1   2   3   .   
    Treads                 15   | 2   1   .   3   .   .   1   3   .   .   .   .   .   .   2   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   1   .   .   .   1   3   .   .   .   .   1   .   .   .   
  Utility                  25   | 1   2   .   3   .   .   .   5   9   .   .   .   .   2   1   2   .   
    Device                 3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
    Storage                3    | 1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   2   .   .   .   2   4   .   .   .   .   1   1   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
    Protection             5    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   6   2   11  .   .   .   4   1   4   .   .   1   .   6   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          5    | 1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       9    | .   4   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   2   1   5   .   .   .   .   .   2   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   1   1   2   .   .   .   .   4   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   
Parts Lost                 23   | .   .   .   2   3   .   .   5   .   1   1   .   1   .   9   1   .   
  Power                    6    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   3   .   .   
  Propulsion               8    | .   .   .   1   2   .   .   1   .   .   .   .   .   .   3   1   .   
  Utility                  6    | .   .   .   .   1   .   .   2   .   .   1   .   .   .   2   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Highest Loss Streak      5    | .   .   .   2   2   .   .   3   .   1   1   .   1   .   5   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   95  100 99  84  77  88  89  83  84  84  82  84  89  74  83  93  
  Engine                   8    | .   14  14  11  11  11  11  5   7   .   .   5   7   6   1   5   6   
  Treads                   13   | .   28  28  32  6   .   11  12  .   .   .   .   .   .   5   13  20  
  Wheel                    6    | .   .   .   .   19  22  22  13  .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   23  23  23  23  23  26  14  3   .   
  Device                   3    | .   .   .   .   .   .   .   4   14  15  15  7   7   6   2   .   .   
  Storage                  8    | .   22  14  11  11  11  11  9   .   .   .   .   .   .   .   .   .   
  Processor                11   | .   .   .   7   11  11  11  21  16  15  15  15  15  16  16  20  20  
  Hackware                 7    | .   .   .   .   .   .   .   .   12  23  23  23  23  26  22  20  20  
  Protection               4    | .   1   14  14  3   .   .   3   .   .   .   .   .   .   .   5   13  
  Energy Cannon            3    | .   .   .   3   11  11  11  5   .   .   .   .   .   .   .   6   6   
  Ballistic Gun            4    | .   2   .   2   11  11  11  8   .   .   .   .   .   .   .   2   6   
  Ballistic Cannon         6    | .   22  27  13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   4   6   6   7   7   7   6   7   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 13  36  34  37  35  32  32  35  12  12  7   15  15  15  19  36  36  
  Greatest Support         120  | 40  40  40  60  24  24  24  40  15  15  15  15  15  20  43  120 120 
  Greatest Overweight (x)  4    | .   .   .   1   1   1   1   2   3   2   .   .   .   .   4   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   
  Average Capacity         11   | 7   13  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 2   12  15  15  15  12  12  15  15  5   5   5   5   4   5   5   5   
  Average Carried          9    | .   7   13  13  12  11  11  13  5   5   5   4   4   2   4   5   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 2   12  15  15  11  12  12  15  5   5   5   5   5   3   5   5   5   

 Class Distribution 
--------------------
 60% | Mutant
 16% | Hacker-Sprinter
 14% | Hacker-Mutant
  4% | Scavenger-Mutant
  3% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
        Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner
 Hacker-Sprinter | -6/Proximity Caves
 Hacker-Sprinter | -6/Factory
   Hacker-Mutant | -6/Extension
   Hacker-Mutant | -6/Cetus
   Hacker-Mutant | -6/Archives

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  
Matter Collected           1994 | 236  290  144  483  76   .    10   222  162  44   16   10   29   .    145  119  8    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3195 | .    295  134  1017 276  .    47   631  93   222  .    27   41   .    337  .    75   
  Parts                    176  | .    20   13   63   17   .    1    33   7    2    .    3    4    .    10   .    3    
Haulers Intercepted        4    | .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc 
Combat Hostiles Destroyed  67   | .   10  5   27  5   .   1   8   .   .   .   .   4   .   6   .   1   
  Melee                    12   | .   .   .   .   .   .   .   6   .   .   .   .   1   .   5   .   .   
  Guns                     4    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Cannons                  24   | .   7   2   9   4   .   1   1   .   .   .   .   .   .   .   .   .   
  AOE                      27   | .   3   3   17  .   .   .   .   .   .   .   .   3   .   1   .   .   
Classes Destroyed          12   | .   4   1   6   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   1   1   2   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   2   .   2   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   2   3   4   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Grunt                    46   | .   8   2   21  5   .   .   6   .   .   .   .   .   .   4   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   4   7   4   .   1   3   1   .   .   1   4   .   4   .   1   
  Combat Bots Only         6    | .   4   3   6   3   .   1   1   .   .   .   .   4   .   4   .   1   
Max Kills in Single Turn   3    | .   2   1   3   2   .   1   1   1   .   .   1   2   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   3   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  
Damage Taken               2982 | .    405  91   454  262  .    .    549  69   43   42   .    139  .    721  181  26   
  Core                     532  | .    60   16   36   .    .    .    69   53   13   12   .    46   .    200  27   .    
  Absorbed by Shields      34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   17   .    
Core Remaining (%)         85   | 100  .    69   .    .    .    91   87   .    .    .    .    82   .    .    .    .    
Volleys Fired              169  | .    27   10   46   17   2    4    39   .    2    .    .    3    .    3    14   2    
  Largest                  2    | .    2    2    2    2    1    1    2    .    1    .    .    1    .    1    1    1    
  Hottest                  91   | .    70   70   91   91   68   68   68   .    30   .    .    30   .    30   90   30   
Shots Fired                264  | .    52   16   73   34   2    4    55   .    2    .    .    3    .    3    18   2    
  Gun                      72   | .    4    .    10   17   .    .    32   .    .    .    .    .    .    .    7    2    
  Cannon                   164  | .    46   12   49   17   2    4    23   .    .    .    .    .    .    .    11   .    
  Launcher                 28   | .    2    4    14   .    .    .    .    .    2    .    .    3    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  162  | .    48   12   44   17   .    .    32   .    .    .    .    .    .    .    7    2    
  Thermal                  72   | .    .    .    15   17   2    4    23   .    .    .    .    .    .    .    11   .    
  Explosive                28   | .    2    4    14   .    .    .    .    .    2    .    .    3    .    3    .    .    
  Electromagnetic          2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    4    4    18   13   .    15   16   .    .    .    .    .    .    5    6    2    
  Robot Miss Streak        5    | .    4    3    3    1    .    2    5    .    .    .    .    .    .    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           206  | .    23   7    44   25   .    2    60   3    6    .    1    1    .    20   12   2    
  Core Hits                115  | .    17   7    42   9    .    1    19   .    1    .    .    4    .    10   4    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    2    1    1    .    .    .    .    .    1    .    .    .    .    2    .    1    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  4    | .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
Melee Attacks              159  | .    .    .    .    .    .    .    24   27   40   .    26   5    .    37   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 159  | .    .    .    .    .    .    .    24   27   40   .    26   5    .    37   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    .    .    .    .    3    2    .    .    1    .    .    7    .    .    
    Combat Hostiles        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Damage Inflicted           8028 | .    623  346  2027 488  .    40   1372 247  408  .    84   306  .    1659 383  45   
  Guns                     847  | .    18   .    90   201  .    .    381  .    .    .    .    .    .    .    112  45   
  Cannons                  1975 | .    400  90   598  287  .    40   289  .    .    .    .    .    .    .    271  .    
  Explosions               2341 | .    199  256  1337 .    .    .    .    .    .    .    .    255  .    294  .    .    
  Melee                    2857 | .    .    .    .    .    .    .    702  247  408  .    84   51   .    1365 .    .    
  Ramming                  8    | .    6    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1671 | .    400  90   442  201  .    .    381  .    .    .    .    .    .    .    112  45   
  Thermal                  1133 | .    .    .    246  287  .    40   289  .    .    .    .    .    .    .    271  .    
  Explosive                2341 | .    199  256  1337 .    .    .    .    .    .    .    .    255  .    294  .    .    
  Electromagnetic          18   | .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2857 | .    .    .    .    .    .    .    702  247  408  .    84   51   .    1365 .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    11   .    .    .    .    .    .    11   11   11   
  Average Corruption       10   | .    .    .    .    .    .    .    10   .    .    .    .    .    .    11   11   11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    .    .    9    .    .    .    .    .    .    17   15   1    
    Message Errors         14   | .    .    .    .    .    .    .    4    .    .    .    .    .    .    4    5    1    
    Matter Fused           3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      11   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    6    3    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    
    Misfires               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            751  | .    .    .    33   .    .    .    43   162  181  .    74   11   .    247  .    .    
  Projectiles              11   | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
  Explosions               44   | .    .    .    33   .    .    .    .    .    .    .    .    11   .    .    .    .    
  Melee                    696  | .    .    .    .    .    .    .    32   162  181  .    74   .    .    247  .    .    
Knockbacks                 12   | .    8    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    8    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      76   | .    6    .    47   .    .    .    .    .    .    .    .    23   .    .    .    .    
  Shots                    4    | .    1    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   3    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             3    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        402  | .    114  60   261  244  44   44   402  .    .    .    .    .    .    205  183  .    
  Average Temperature      72   | .    42   21   54   117  26   22   131  .    .    .    .    .    .    114  44   .    
  Received Heat Transfer   1157 | .    228  6    231  168  .    .    279  6    27   18   .    .    .    172  22   .    
  Effects                  4    | .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         1929 | .    .    .    444  518  .    74   518  .    .    .    .    .    .    .    375  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc 
Peak Influence             802  | .   201 240 802 406 .   152 144 196 .   .   .   .   74  166 436 150 
  Initial                  291  | .   .   61  15  291 .   .   .   .   .   .   .   .   50  35  32  94  
  Average                  165  | .   84  76  583 378 .   37  82  76  .   .   .   .   58  53  238 120 
Maximum Alert Level        3    | .   1   1   3   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Low Security (%)         77   | 100 93  88  11  .   .   100 100 100 .   .   .   .   100 100 45  100 
  Level 1                  6    | .   6   11  11  43  .   .   .   .   .   .   .   .   .   .   20  .   
  Level 2                  9    | .   .   .   32  56  .   .   .   .   .   .   .   .   .   .   33  .   
  Level 3                  6    | .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   7   .   .   .   1   3   .   .   .   .   .   3   .   .   
  Investigation            5    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   .   .   4   .   .   .   1   2   .   .   .   .   .   2   .   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc 
Distress Signals           10   | .   1   .   3   2   .   .   2   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              140  | .   16  5   43  5   .   1   17  6   5   7   1   4   .   15  13  2   
  Peak Tracking Total      9    | .   5   3   5   3   9   1   4   2   5   6   1   4   .   4   5   .   
  Tactical Retreats        5    | .   .   .   1   1   .   .   .   1   1   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc 
Traps Triggered            5    | .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Most Traps Carried         4    | .   .   4   4   4   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc 
Machines Disabled          8    | .   1   .   2   .   2   1   .   .   .   .   .   .   .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc 
Machines Accessed          41   | .   5   .   1   .   2   .   1   7   1   .   4   .   3   17  .   .   
  Terminals                32   | .   5   .   1   .   .   .   1   6   .   .   .   .   2   17  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Total Hacks                129  | .   9   .   2   .   2   .   3   15  1   .   30  .   12  55  .   .   
  Successful               97   | .   7   .   1   .   2   .   1   5   1   .   30  .   8   42  .   .   
  Failed                   31   | .   1   .   1   .   .   .   2   10  .   .   .   .   4   13  .   .   
    Catastrophic           6    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   2   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   8   .   2   .   1   .   3   10  .   .   .   .   8   22  1   .   
  Terminals                92   | .   9   .   2   .   .   .   3   12  .   .   .   .   11  55  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
Terminal Hacks             84   | .   5   .   1   .   2   .   .   2   1   .   30  .   7   36  .   .   
  Record                   13   | .   .   .   .   .   1   .   .   .   .   .   11  .   .   1   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   3   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                10   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   8   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reprogram Traps          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Maintenance Status       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Security Status          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              8    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Unauthorized Hacks         10   | .   2   .   .   .   .   .   1   2   .   .   .   .   .   5   .   .   
  Terminals                10   | .   2   .   .   .   .   .   1   2   .   .   .   .   .   5   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   1   .   .   .   1   6   .   .   .   .   1   6   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  
Total Allies               34   | .    .    1    .    3    .    .    .    1    .    .    .    .    .    24   5    .    
  Largest Group            10   | .    .    1    .    3    3    3    2    1    .    .    .    .    .    10   10   7    
  Highest-Rated Group      673  | .    .    31   .    40   40   40   24   26   .    .    .    .    .    429  673  673  
  Highest-Rated Ally       159  | .    .    31   .    16   16   16   16   26   .    .    .    .    .    159  159  159  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               243  | .    .    5    .    .    .    20   13   .    .    .    .    .    .    109  93   3    
  Total Damage             5298 | .    .    64   .    .    .    177  133  .    .    .    .    .    .    2378 2448 98   
  Kills                    38   | .    .    .    .    .    .    5    2    .    .    .    .    .    .    15   16   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc 
Robot Analysis Total       134  | .   3   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   2   .   .   .   .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  
Turns Passed               7533 | 75   727  657  934  264  293  1124 830  530  486  42   133  222  39   731  424  22   
Spaces Moved               6625 | 45   383  385  450  187  258  478  512  1203 767  144  131  689  135  659  188  11   
  Core                     32   | 7    .    .    .    .    .    .    .    1    17   .    .    .    .    7    .    .    
  Treads                   2185 | 38   383  385  450  4    .    443  82   .    .    .    .    .    .    201  188  11   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   906  | .    .    .    .    183  258  35   430  .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3502 | .    .    .    .    .    .    .    .    1202 750  144  131  689  135  451  .    .    
  Fastest Speed            26   | 50   160  160  160  105  105  105  105  29   29   29   29   29   26   26   160  160  
  Average Speed            90   | 142  160  160  172  107  105  230  117  29   31   29   29   29   26   70   182  160  
  Slowest Speed            250  | 160  160  160  240  240  105  240  240  200  150  29   29   29   26   250  240  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    .    .    .    .    .    3    1    .    .    .    .    6    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       51   | 3    65   66   51   44   69   84   31   38   61   43   80   83   6    68   62   28   
  Regions Visited          16
    Branch Regions         11
  Pre-discovered Areas     27   | .    .    .    .    .    1    .    .    .    .    1    25   .    .    .    .    .    
  Known Exits Taken        9    | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    .    .    .    .    2    .    .    8    1    .    2    .    .    .    .    
Spaces Dug                 124  | .    .    .    20   .    .    .    .    22   55   .    .    14   .    13   .    .    
Terrain Destroyed          285  | .    2    27   108  .    .    .    .    22   55   .    .    38   .    30   3    .    
  Melee                    73   | .    .    .    .    .    .    .    .    22   34   .    .    4    .    13   .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  AOE                      209  | .    2    27   108  .    .    .    .    .    21   .    .    34   .    17   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  
Total                      7632 | 52   444  410  533  216  278  498  650  1333 934  143  179  698  138  860  253  13   
  Wait                     440  | .    11   9    4    6    18   15   44   63   123  .    20   .    .    84   43   .    
  Move                     6592 | 44   382  384  449  186  257  477  511  1196 764  143  130  688  134  649  187  11   
  Hop                      6    | .    .    .    .    .    .    .    .    3    1    .    .    .    .    2    .    .    
  Pick Up                  36   | 1    8    4    5    .    1    1    8    3    .    .    1    1    1    2    .    .    
  Fast Attach              42   | 6    4    .    4    .    .    .    7    6    .    .    1    .    .    8    6    .    
  Attach                   20   | .    1    .    3    1    .    1    4    5    .    .    .    1    3    1    .    .    
  Detach                   15   | .    4    .    2    .    .    .    3    3    .    .    .    .    .    3    .    .    
  Swap                     35   | 1    4    2    13   2    .    .    4    2    4    .    .    .    .    2    1    .    
  Drop                     32   | .    2    1    6    4    .    .    6    8    .    .    1    .    .    2    2    .    
  Fire                     169  | .    27   10   46   17   2    4    39   .    2    .    .    3    .    3    14   2    
  Melee                    155  | .    .    .    .    .    .    .    24   27   40   .    26   5    .    33   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    .    17   .    .    .    .    .    1    .    .    
  Rewire                   69   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
   76 | -11/Scrapyard      | Entered Materials
  187 | -10/Materials      | Discovered new exit (range 15)
  305 | -10/Materials      | Build established: Mutant
  471 | -10/Materials      | Discovered new exit (range 14)
  552 | -10/Materials      | Discovered new exit (range 19)
  664 | -10/Materials      | Central database locked down
  803 | -10/Materials      | Entered Mines
  861 | -10/Mines          | Discovered new exit (range 8)
  864 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 1026 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1176 | -10/Mines          | Found a hidden stash of uninstalled traps
 1460 | -10/Mines          | Entered Materials
 1460 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1860 | -9/Materials       | First assault squad dispatched
 1916 | -9/Materials       | Discovered new exit (range 9)
 2207 | -9/Materials       | Discovered new exit (range 12)
 2394 | -9/Materials       | Entered Mines
 2396 | -9/Mines           | Met a Derelict bent on vengeance
 2458 | -9/Mines           | Learned 8 Materials zone layouts
 2571 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 2649 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 2649 | -9/Mines           | Discovered new exit (range 5)
 2658 | -9/Mines           | Entered Exiles
 2658 | -9/Exiles          | Accompanied by 3 allies
 2672 | -9/Exiles          | Discovered new exit (range 15)
 2685 | -9/Exiles          | Met 8R-AWN
 2702 | -9/Exiles          | Met EX-HEX
 2740 | -9/Exiles          | Met EX-DEC
 2759 | -9/Exiles          | Learned location of Zion (-6)
 2781 | -9/Exiles          | Met EX-BIN
 2796 | -9/Exiles          | Aligned with FarCom system
 2797 | -9/Exiles          | Given EX-Vault access code
 2823 | -9/Exiles          | Opened EX-Vault
 2833 | -9/Exiles          | Found 0b10 Alert Chip
 2854 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2924 | -9/Exiles          | Attacked by the Exiles
 2939 | -9/Exiles          | Discovered new exit (range 10)
 2951 | -9/Exiles          | Left Exiles lab with 0b10 Alert Chip
 2951 | -9/Exiles          | Entered Mines
 2951 | -8/Mines           | Accompanied by 3 allies
 4054 | -8/Mines           | Discovered new exit (range 7)
 4075 | -8/Mines           | Entered Materials
 4075 | -8/Materials       | Accompanied by 2 allies
 4075 | -8/Materials       | Evolved 2 slots: Utility x2
 4076 | -8/Materials       | Identified exit to Factory
 4604 | -8/Materials       | System corruption reached 10%
 4634 | -8/Materials       | Lost 3 parts (1p1u1w)
 4905 | -8/Materials       | Entered Factory
 4905 | -7/Factory         | Evolved 2 slots: Utility x2
 4906 | -7/Factory         | Identified exit to Storage
 4985 | -7/Factory         | Discovered new exit (range 16)
 5068 | -7/Factory         | Discovered new exit (range 15)
 5076 | -7/Factory         | Identified exit to Factory
 5390 | -7/Factory         | Identified exit to Lower Caves
 5435 | -7/Factory         | Entered Lower Caves
 5440 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5906 | -7/Lower Caves     | Discovered new exit (range 7)
 5908 | -7/Lower Caves     | Identified exit to Lower Caves
 5921 | -7/Lower Caves     | Entered another Lower Caves area
 5921 | -7/Lower Caves     | Spotted V6-6B2(f)
 5922 | -7/Lower Caves     | Encountered a Master Thief
 5940 | -7/Lower Caves     | Spotted 55-WNW(f)
 5941 | -7/Lower Caves     | Encountered a Master Thief
 5949 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5959 | -7/Lower Caves     | Discovered new exit (range 15)
 5963 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5963 | -7/Lower Caves     | Identified exit to Data Miner
 5963 | -7/Lower Caves     | Entered Data Miner
 5963 | -7/Data Miner      | Discovered new exit (range 6)
 5969 | -7/Data Miner      | Met Data Miner
 5977 | -7/Data Miner      | Learned location of Section 7 (-2)
 5977 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5980 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5986 | -7/Data Miner      | Destroyed Data Miner
 5991 | -7/Data Miner      | Found Prototype Hackware
 5992 | -7/Data Miner      | Interfaced with the Data Conduit
 6095 | -7/Data Miner      | Identified exit to Proximity Caves
 6096 | -7/Data Miner      | Entered Proximity Caves
 6122 | -6/Proximity Caves | Learned Factory stockpile data
 6122 | -6/Proximity Caves | Spotted B-75 Beast
 6193 | -6/Proximity Caves | Build established: Hacker-Sprinter
 6215 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 6277 | -6/Proximity Caves | Learned location of 1 exit from Factory
 6318 | -6/Proximity Caves | Entered Factory
 6318 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6319 | -6/Factory         | Identified exit to Factory
 6319 | -6/Factory         | Identified Quantum Router
 6321 | -6/Factory         | Loaded intel: 267 machine locations
 6332 | -6/Factory         | Identified exit to Lower Caves
 6332 | -6/Factory         | Identified exit to Extension
 6357 | -6/Factory         | Entered Extension
 6358 | -6/Extension       | Loaded intel: 39 machine locations
 6559 | -6/Extension       | Rescued a captive Derelict
 6560 | -6/Extension       | Rescued a captive Derelict
 6631 | -6/Extension       | Spotted B-75 Beast
 6670 | -6/Extension       | Crushed by falling debris
 6671 | -6/Extension       | System corruption reached 10%
 6674 | -6/Extension       | Rescued A7
 6676 | -6/Extension       | Rescued a captive Derelict
 6677 | -6/Extension       | Rescued a captive Derelict
 6688 | -6/Extension       | Rescued a captive Derelict
 6701 | -6/Extension       | Lost 5 parts (1p2n2u)
 6876 | -6/Extension       | Rescued a captive Derelict
 6880 | -6/Extension       | Rescued a captive Derelict
 6925 | -6/Extension       | Rescued a captive Derelict
 6966 | -6/Extension       | Build established: Hacker-Mutant
 6970 | -6/Extension       | Rescued a captive Derelict
 6974 | -6/Extension       | Rescued a captive Derelict
 7048 | -6/Extension       | Discovered exit to Factory (range 10)
 7049 | -6/Extension       | Discovered new exit (range 6)
 7085 | -6/Extension       | Identified exit to Cetus
 7088 | -6/Extension       | Entered Cetus
 7088 | -6/Cetus           | Accompanied by 10 allies (A7)
 7089 | -6/Cetus           | Loaded intel: 24 machine locations
 7093 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 7110 | -6/Cetus           | Spotted Cetus Guard
 7110 | -6/Cetus           | Spotted Cetus Guard
 7113 | -6/Cetus           | Spotted Cetus Guard
 7114 | -6/Cetus           | Spotted Cetus Guard
 7130 | -6/Cetus           | Allies destroyed Cetus Guard
 7136 | -6/Cetus           | Allies destroyed Cetus Guard
 7137 | -6/Cetus           | Allies destroyed Cetus Guard
 7138 | -6/Cetus           | Allies destroyed Cetus Guard
 7222 | -6/Cetus           | Started Cetus Manufacturing Module
 7247 | -6/Cetus           | Manufactured an Enhanced Grunt
 7272 | -6/Cetus           | Manufactured an Enhanced Grunt
 7297 | -6/Cetus           | Manufactured an Enhanced Grunt
 7302 | -6/Cetus           | Discovered new exit (range 15)
 7322 | -6/Cetus           | Manufactured an Enhanced Grunt
 7324 | -6/Cetus           | Spotted Cetus Guard
 7328 | -6/Cetus           | Spotted Cetus Guard
 7329 | -6/Cetus           | Spotted Cetus Guard
 7336 | -6/Cetus           | Allies destroyed Cetus Guard
 7338 | -6/Cetus           | Allies destroyed Cetus Guard
 7339 | -6/Cetus           | Spotted Cetus Guard
 7344 | -6/Cetus           | Allies destroyed Cetus Guard
 7345 | -6/Cetus           | Allies destroyed Cetus Guard
 7347 | -6/Cetus           | Manufactured an Enhanced Grunt
 7387 | -6/Cetus           | Discovered exit to Factory (range 16)
 7395 | -6/Cetus           | Met Revision 17
 7510 | -6/Cetus           | Identified exit to Archives
 7512 | -6/Cetus           | Entered Archives
 7512 | -6/Archives        | Accompanied by 7 allies (A7)
 7513 | -6/Archives        | Loaded intel: 8 machine locations
 7534 | -6/Archives        | Self-destructed

 Last Messages 
---------------
Me? I'll be fine. I'm a master of hide and seek, and you...
You are a master decoy. Kudos. Now off with you.
07398_ System corrupted: Component data lost.
07413_ 15S3LKZRZSYDZKRWEJM<XBQE9RLI6/W VMHHOH
07435_ System corrupted: Heat flow error (+200).
07494_ Revision 17: "Shoo!"
07510_ EXIT=IDENTIFIED: ARCHIVES
LOCATION=ARCHIVES
GOAL=ESCAPE
Loading Archives machine intel (x8)...
07517_ A7: "Well, thanks for getting me out of there, but I have some
  important business to attend to!"
07517_ A7 warps through subspace.
07519_ Slug penetrates Y-64 Sentinel.
07520_ YHDVN<GKV /O6LBSPMHL|FWR0O
07521_ Slug penetrates Y-64 Sentinel.
07521_ Y-64 Sentinel suffers critical hit (Destroy).
07521_ Y-64 Sentinel destroyed.
07524_ AB-XO4(h) destroyed.
07532_ Acquired 8 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|           ????        ?""""????         """"?????? |
|           ???      """""""???????       """"?????? |
|           ??#"""""""""#"V??????????    ??????????? |
|           ??#"""""""""""""???????????  ??????????? |
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|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                64
Targeting Accuracy         14
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          35

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
           Scatter Rocket Array | -7/Data Miner | Free
            Nuclear Pulse Array | -7/Data Miner | Free
      Adv. Field Recycling Unit | -7/Data Miner | Free
             Adv. Plasma Cannon | -7/Data Miner | Free
             Imp. Weapon Cycler | -7/Data Miner | Free
         Field Propulsion Array | -7/Data Miner | Free
      Imp. Gyrokinetic Inverter | -6/Extension  | Hacked
             Adv. Medium Treads | -6/Extension  | Hacked
 Imp. Dynamic Insulation System | -6/Extension  | Hacked

 Robot Schematics 
------------------
    H-66 Slayer | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressLargeProcessor
  Manual?         0
Play Time         01:12:15
  Cumulative      274.1 hours
  Start           2022.11.27 @ 13:24:46
  End             2022.11.29 @ 18:45:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          384
  Rogue           297
  Adventurer      87
  Explorer        0
Win Type          -
  Total           9
  Types           4/0/3/1/1/0/0/0/0
Lore%             78
Gallery%          81
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6ae0728-8732-40c3-bfee-8cd310ef970e