Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.29 @ 15:34:36 Player: Haraguro Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2097) 2097 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5120 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Small Storage Unit Improved ECM Suite Component Analysis Suite Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Improved ECM Suite Maneuvering Thrusters > --- WEAPON ----------- Arc Projector Particle Gun Heavy Laser > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Component Analysis Suite EMP Blaster [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 95 | 6 1 12 22 24 30 Power 16 | 1 . 1 4 7 3 Engine 4 | 1 . . 2 . 1 Core 12 | . . 1 2 7 2 Reactor . | . . . . . . Propulsion 31 | 2 . 4 7 8 10 Treads 4 | . . . 2 2 . Leg 22 | 2 . 4 5 1 10 Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . . 5 . Utility 27 | 1 1 5 7 5 8 Device 15 | . . 3 5 2 5 Storage 5 | 1 . . 1 1 2 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 6 | . 1 2 1 1 1 Artifact . | . . . . . . Weapon 21 | 2 . 2 4 4 9 Energy Gun 9 | 1 . 2 1 . 5 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 . . 3 4 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 47 | . . 1 10 7 29 Power 6 | . . . 1 . 5 Propulsion 13 | . . . 4 2 7 Utility 10 | . . . 2 2 6 Weapon 18 | . . 1 3 3 11 Highest Loss Streak 10 | . . 1 3 4 10 Average Slot Usage (%) 90 | . 96 97 95 91 83 Engine 2 | . 14 2 1 4 . Core 10 | . . 8 8 13 11 Leg 21 | . 28 32 31 9 19 Flight 3 | . . . . 14 . Device 13 | . . 15 19 8 15 Storage 12 | . 14 11 11 17 11 Processor 3 | . . . . 2 7 Protection 1 | . 11 6 . 1 . Energy Gun 7 | . 14 12 14 1 4 Ballistic Gun 10 | . 14 8 7 14 10 Naked Turns . | . . . . . . Heaviest Build 35 | 12 19 26 21 25 35 Greatest Support 47 | 20 20 30 40 40 47 Greatest Overweight (x) 7 | 1 . . 1 6 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 8 6 10 Average Capacity 6 | 5 6 6 6 6 7 Most Carried 7 | 1 6 6 6 6 7 Average Carried 5 | . 3 5 4 5 5 Final Capacity 8 | 6 6 6 6 6 8 Final Carried 6 | 1 6 6 6 6 3 Class Distribution -------------------- 57% | Scavenger-Mutant 21% | Scavenger-Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1572 | 110 122 267 338 270 465 Remotely . | . . . . . . Salvage Created 2797 | . 122 552 714 424 985 Parts 148 | . 12 29 34 33 40 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 5 | . . 1 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 57 | . 3 10 15 15 14 Guns 55 | . 3 10 15 15 12 AOE 1 | . . . . . 1 Classes Destroyed 9 | . 2 2 1 1 3 Worker 1 | . . . . . 1 Builder 4 | . 1 . . . 3 Hauler 1 | . . . . . 1 Recycler 4 | . . 1 1 1 1 Swarmer 14 | . . . 3 11 . Grunt 24 | . 3 6 4 . 11 Duelist 1 | . . . . . 1 Sentry 16 | . . 4 8 3 1 Hunter 2 | . . . . 1 1 Best Kill Streak 7 | . 3 3 5 7 6 Combat Bots Only 7 | . 2 2 5 7 4 Max Kills in Single Turn 2 | . 2 1 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 5188 | . 195 444 979 589 2981 Core 1055 | . 20 43 162 109 721 Absorbed by Shields 161 | . . 56 105 . . Core Remaining (%) 80 | 100 92 . 48 80 . Volleys Fired 212 | . 11 32 56 40 73 Largest 3 | . 2 2 2 2 3 Hottest 189 | . 60 96 96 79 189 Shots Fired 370 | . 22 55 98 59 136 Gun 358 | . 22 55 98 59 124 Cannon . | . . . . . . Launcher 7 | . . . . . 7 Special 5 | . . . . . 5 Kinetic 204 | . 11 27 56 54 56 Thermal 138 | . 11 28 42 5 52 Explosive . | . . . . . . Electromagnetic 28 | . . . . . 28 Robot Hit Streak 47 | . 17 44 29 28 47 Robot Miss Streak 3 | . 3 1 2 2 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 3 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 317 | . 17 50 86 48 116 Core Hits 151 | . 7 24 26 21 73 Critical Hits 4 | . . . 1 1 2 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4574 | . 210 608 1245 579 1932 Guns 4107 | . 210 608 1234 579 1476 Cannons . | . . . . . . Explosions 386 | . . . . . 386 Melee . | . . . . . . Ramming 70 | . . . 11 . 59 Kinetic 2246 | . 103 308 693 520 622 Thermal 1722 | . 107 300 541 59 715 Explosive . | . . . . . . Electromagnetic 536 | . . . . . 536 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 22 | . . . . . 22 Projectiles . | . . . . . . Explosions 22 | . . . . . 22 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 107 | . . . . . 107 Shots 7 | . . . . . 7 Rammed 55 | . . . . . 55 Targets Rammed 61 | . . . 2 . 59 Kicked 6 | . . . 2 . 4 Crushed . | . . . . . . Highest Temperature 234 | . 150 49 210 17 234 Average Temperature 53 | . 64 18 63 7 60 Received Heat Transfer 1846 | . 144 266 395 36 1005 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . . 2 5 . 5 Heat Transferred 4001 | . 250 686 1324 148 1593 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 441 | . 90 402 419 441 224 Average Influence 184 | . 44 218 275 298 75 Maximum Alert Level 2 | . . 2 2 2 1 Low Security (%) 55 | 100 100 43 14 17 97 Level 1 39 | . . 52 83 62 2 Level 2 5 | . . 3 1 19 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 1 4 2 7 Investigation 2 | . . . 1 1 . Extermination 1 | . . . . . 1 Reinforcement 5 | . . 1 . 1 3 Assault . | . . . . . . Garrison 6 | . . . 3 . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 7 | . 3 . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 5 14 19 26 47 Peak Tracking Total 8 | . 5 5 7 8 8 Tactical Retreats 16 | . . 2 1 3 10 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 12 | . . 2 6 4 . Terminals 11 | . . 2 6 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . . 7 13 15 . Successful 23 | . . 4 8 11 . Failed 12 | . . 3 5 4 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . . 7 13 12 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . . 4 8 10 . Record 4 | . . 3 . 1 . Prototype ID Bank 4 | . . 1 1 2 . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Repair Station Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 2 | . . . . 2 . Dispatch Records 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 2 | . . . 1 1 . Zone Layout 3 | . . . 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 2 4 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . 2 . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 3060 | 55 140 353 651 721 1140 Spaces Moved 1705 | 41 78 184 362 440 600 Core 20 | 5 . . . . 15 Treads 29 | . . . 7 22 . Legs 1416 | 36 78 184 355 178 585 Wheels . | . . . . . . Hover . | . . . . . . Flight 240 | . . . . 240 . Fastest Speed 34 | 50 120 120 120 34 120 Average Speed 124 | 112 120 120 121 129 124 Slowest Speed 530 | 120 120 120 160 530 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 18 20 59 43 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . . 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . . . 4 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2224 | 47 102 262 471 538 804 Wait 73 | . 8 21 20 5 19 Move 1700 | 40 77 183 361 439 600 Hop . | . . . . . . Pick Up 39 | 1 5 4 3 12 14 Fast Attach 42 | 6 1 5 7 13 10 Attach 29 | . . 2 7 6 14 Detach 6 | . . 1 2 2 1 Swap 24 | . . 5 8 5 6 Drop 39 | . . 9 5 16 9 Fire 212 | . 11 32 56 40 73 Melee . | . . . . . . Ram 43 | . . . . . 43 Kick 17 | . . . 2 . 15 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 196 | -10/Materials | Entered another Materials area 196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 499 | -9/Materials | Discovered new exit (range 16) 549 | -9/Materials | Entered Storage 550 | -9/Storage | Build established: Scavenger-Mutant 781 | -9/Storage | Garrison activated, responded to threat 924 | -9/Storage | Lost 3 parts (1u2w) 971 | -9/Storage | Lost 3 parts (2n1u) 1073 | -9/Storage | Lost 3 parts (1p1n1w) 1152 | -9/Storage | Discovered new exit (range 20) 1177 | -9/Storage | Core integrity fell below 50% 1200 | -9/Storage | Entered Materials 1200 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1360 | -8/Materials | Lost 4 parts (2n2w) 1362 | -8/Materials | Destroyed 7 combat bots 1913 | -8/Materials | Discovered new exit (range 8) 1921 | -8/Materials | Entered Factory 1921 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2223 | -7/Factory | Build established: Scavenger-Gunner 2536 | -7/Factory | Lost 3 parts (1u2w) 2620 | -7/Factory | Garrison activated, responded to threat 2723 | -7/Factory | Lost 10 parts (1p3n1u5w) 2781 | -7/Factory | Lost 5 parts (2p1u2w) 2936 | -7/Factory | Lost 3 parts (1p2n) 2971 | -7/Factory | Core integrity fell below 50% 3025 | -7/Factory | System corruption reached 10% 3040 | -7/Factory | Core integrity fell below 20% 3061 | -7/Factory | Core destroyed Last Messages --------------- 03041_ Destabilizing: Short circuit. 03041_ U-05 Engineer lays Concrete. 03043_ Slammed into P-60 Hacker. 03043_ U-05 Engineer lays Concrete. 03046_ Slammed into P-60 Hacker. 03046_ U-05 Engineer lays Concrete. 03048_ L3F2,LDYXVH&MERZ WNYKWJ&BO 03050_ U-05 Engineer lays Concrete. 03050_ Slammed into P-60 Hacker. 03051_ U-05 Engineer lays Concrete. 03052_ Slammed into P-60 Hacker. 03052_ U-05 Engineer lays Concrete. 03055_ Slammed into P-60 Hacker. 03056_ U-05 Engineer lays Concrete. 03056_ Slammed into P-60 Hacker. 03059_ U-05 Engineer lays Concrete. 03059_ Slammed into P-60 Hacker. 03060_ U-05 Engineer lays Concrete. 03061_ Slammed into P-60 Hacker. 03061_ Destabilizing: Core damaged (-28). 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""" """ # # #??# + | | ???????""" G # #%%%#??# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 43 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteOverloadCannon Manual? 0 Play Time 00:42:14 Cumulative 75.3 hours Start 2020.05.29 @ 14:52:15 End 2020.05.29 @ 15:34:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 25 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c75d08d-6ec7-4b80-8123-b7969cb75d03