Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 16:54:34 // Halloween2019/Abominations Player: Minty Result: Destroyed by Minor Abomination with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (4414) 4414 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7879 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 140/300 Energy 100/100 System Corruption 8% Temperature Cool (43) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Particle Charger Gauss Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Advanced Treads Wheel Wheel > --- UTILITY ---------- Coolant Injector Weapon Cycler Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Gauss Rifle Grenade Launcher > --- INVENTORY -------- Wheel Matter Compressor Particle Charger Arc Projector Heavy Rocket Launcher [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . . 2 1 1 Weapon 2 | . . 2 . . . Parts Attached 55 | . 8 13 16 6 12 Power 5 | . 1 1 1 1 1 Engine 5 | . 1 1 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . 1 1 6 1 3 Treads 8 | . 1 1 6 . . Leg . | . . . . . . Wheel 4 | . . . . 1 3 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 1 4 3 2 5 Device 5 | . 1 . 2 1 1 Storage . | . . . . . . Processor 6 | . . 4 1 1 . Hackware 1 | . . . . . 1 Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 23 | . 5 7 6 2 3 Energy Gun 8 | . . 5 . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 11 | . 3 2 6 . . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 2 | . . 2 . . . Corrupted Parts 1 | . . . 1 . . System Corruption 12 | . . . 12 . . Parts Lost 29 | . 5 . . 3 21 Power 4 | . 1 . . 1 2 Propulsion 7 | . 1 . . . 6 Utility 6 | . . . . 1 5 Weapon 12 | . 3 . . 1 8 Highest Loss Streak 12 | . 4 . . 1 12 To Critical Strikes . | . . . . . . Average Backups 5 | . 7 5 4 4 4 Power . | . . . . . . Propulsion 1 | . 3 . 1 1 . Utility 2 | . 1 3 1 1 1 Weapon 1 | . 1 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 14 | . 4 2 2 3 3 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 7 | . . 2 2 1 2 Weapon 6 | . 4 . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 87 96 97 94 60 Engine 7 | . 14 11 8 6 . Treads 15 | . 7 21 16 14 9 Leg 1 | . 19 . . . . Wheel 3 | . . . . 6 9 Device 8 | . 10 . 8 10 14 Storage 1 | . 14 . . . . Processor 19 | . . 20 27 24 4 Energy Gun 7 | . . 25 5 . 2 Ballistic Gun 21 | . 17 10 30 27 9 Launcher 1 | . . 5 . 1 3 Peak Build Rating 48 | . 7 22 38 43 48 Average Rating 27 | . 6 11 33 38 31 On Entrance 18 | 6 6 6 22 36 36 Naked Turns 4 | . . . . . 4 Heaviest Build 47 | 12 15 17 24 31 47 Greatest Support 44 | 20 20 40 44 42 26 Greatest Overweight (x) 4 | . 1 1 1 3 4 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | . 8 8 5 5 5 Average Capacity 5 | . 8 5 5 5 5 Most Carried 8 | . 8 8 5 5 5 Average Carried 5 | . 7 5 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 6 8 5 5 5 3 Class Distribution -------------------- 59% | Gunner 21% | Scavenger-Gunner 12% | Mutant 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2900 | 200 52 369 790 831 658 Remotely . | . . . . . . Salvage Created 3208 | . 174 374 901 1282 477 Parts 173 | . 9 19 67 62 16 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 73 | . 6 10 19 24 14 Guns 51 | . 3 2 19 22 5 AOE 21 | . 3 7 . 2 9 Classes Destroyed 11 | . 1 2 5 3 . Worker 2 | . . . 1 . 1 Builder 1 | . . . . 1 . Hauler 1 | . . . 1 . . Grunt 19 | . 6 3 2 . 8 Brawler 2 | . . 1 1 . . Duelist 1 | . . . 1 . . Protector 1 | . . . 1 . . Sentry 2 | . . . 1 . 1 Assembled 3 | . . . . 3 . Abomination 45 | . . 6 13 21 5 Anomaly 3 | . . . . 2 1 Best Kill Streak 7 | . 4 2 6 5 7 Combat Bots Only 7 | . 4 2 6 4 7 Max Kills in Single Turn 3 | . 1 1 2 2 3 Gunslinging 1 | . . . 1 1 . Exploded 3 | . 1 1 . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 697 | . 53 90 74 176 304 Missed 221 | . 13 29 23 66 90 Hits 476 | . 40 61 51 110 214 Melee 16 | . . 2 7 6 1 Projectile 460 | . 40 59 44 104 213 AOE 11 | . . . . 11 . Critical Strikes 10 | . 1 . 1 1 7 Damage Taken 8258 | . 649 503 1054 2081 3971 Core 1582 | . 123 103 159 338 859 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 50 74 71 51 . Volleys Fired 214 | . 19 28 35 61 71 Largest 4 | . 2 4 4 4 3 Hottest 150 | . 40 150 131 123 149 Shots Fired 542 | . 27 85 134 198 98 Gun 481 | . 23 72 134 186 66 Cannon 1 | . . . . . 1 Launcher 60 | . 4 13 . 12 31 Special . | . . . . . . Kinetic 378 | . 23 16 118 186 35 Thermal 44 | . . . 16 . 28 Explosive 60 | . 4 13 . 12 31 Electromagnetic 60 | . . 56 . . 4 Robot Hit Streak 32 | . 10 22 24 23 32 Robot Miss Streak 4 | . 2 4 4 3 3 Penetration Max 1 | . . . 1 1 . Secondary Targets 8 | . 2 . 4 2 . Max Gunslinging Chain 2 | . 1 . 2 1 . Shots Hit Robots 392 | . 22 61 97 148 64 Core Hits 237 | . 13 42 51 78 53 Critical Kills 4 | . 1 . 2 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 1 2 3 1 2 Burn 3 | . . . 1 . 2 Destroy 4 | . 1 . 2 1 . Corrupt 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11291 | . 646 1259 2045 3640 3701 Guns 6458 | . 238 296 2027 2862 1035 Cannons . | . . . . . . Explosions 4796 | . 408 954 . 778 2656 Melee . | . . . . . . Ramming 37 | . . 9 18 . 10 Kinetic 5529 | . 238 107 1805 2862 517 Thermal 1414 | . . 335 222 . 857 Explosive 4114 | . 408 619 . 778 2309 Electromagnetic 197 | . . 189 . . 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . 7 20 7 8 Average Corruption 6 | . . 6 8 3 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . 14 13 3 9 Message Errors 6 | . . 1 2 . 3 Matter Fused 9 | . . 4 1 2 2 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 5 | . . 2 2 1 . Parts Fused 1 | . . 1 . . . Data Loss (minor) 3 | . . 1 2 . . Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . 1 1 . . Alerts 1 | . . . 1 . . Weapon Failures 8 | . . 4 2 . 2 Overload Shots . | . . . . . . Overflow Damage 317 | . 26 68 . 66 157 Projectiles . | . . . . . . Explosions 317 | . 26 68 . 66 157 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 706 | . 64 57 . 125 460 Shots 17 | . 3 2 . 5 7 Rammed 10 | . . 3 4 . 3 Targets Rammed 10 | . . 3 4 . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 655 | . . 264 265 655 345 Average Temperature 100 | . . 105 66 129 91 Received Heat Transfer 2032 | . 336 60 108 553 975 Effects 8 | . . . . 8 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 725 | . . 198 173 . 354 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 6 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 96 | . 100 100 100 100 76 Level 1 3 | . . . . . 23 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 257 | . 78 137 69 30 257 Initial 47 | . . 13 47 30 . Average 34 | . 34 42 10 3 116 Influence Increases 1208 | . 181 251 154 63 559 Destroy 0b10 Robot/C 480 | . 120 80 100 . 180 Destroy 0b10 Robot/NC 25 | . . . 15 5 5 Destroy Leader 102 | . 30 10 22 . 40 Successful Hack 57 | . 13 . 14 . 30 Disable Machine 225 | . . 30 . 15 180 Destroy Structure 304 | . 18 116 3 43 124 Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 1063 | . 148 171 198 132 414 Entered New Map 125 | . . 20 66 39 . Time Decay 640 | . 98 151 132 75 184 Lost Part 278 | . 50 . . 18 210 Lost Ally 20 | . . . . . 20 Squads Dispatched 65 | . 4 6 16 22 17 Investigation 16 | . 3 2 4 3 4 Extermination . | . . . . . . Reinforcement 9 | . . . 1 5 3 Assault 22 | . 1 4 9 5 3 Garrison 18 | . . . 2 9 7 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 6 | . . . . 3 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 25 | . 4 6 7 3 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 11 11 21 26 16 Peak Tracking Total 6 | . 6 5 4 4 6 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 4 | . 4 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 16 | . . 3 . 1 12 Max in Single Turn 5 | . . 2 . 1 5 Garrison Access 3 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 4 1 3 2 4 Terminals 11 | . 4 . 3 2 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 9 5 11 5 9 Successful 14 | . 3 2 6 1 2 Failed 25 | . 6 3 5 4 7 Catastrophic 4 | . . . 1 2 1 Database Lockouts . | . . . . . . Manual 14 | . 9 . 5 . . Terminals 30 | . 9 . 11 5 5 Fabricators 3 | . . . . . 3 Repair Stations 1 | . . . . . 1 Recycling Units 5 | . . 5 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 . 6 1 1 Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Terminal Index 1 | . . . . . 1 Alert Level 2 | . . . 2 . . Locate Traps 1 | . . . 1 . . Dispatch Records 2 | . 1 . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Detonate 1 | . 1 . . . . Search 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 1 3 2 3 Full Trace Events 6 | . . 1 1 1 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 4 | . . 4 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . 4 1 2 Machine Destruction 7 | . . . 4 1 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 446 | . . . 446 . . Structural 446 | . . . 446 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2662 | . 226 534 855 604 443 Spaces Moved 1363 | 1 110 217 425 307 303 Core 85 | . . . . . 85 Treads 696 | . 1 211 425 59 . Legs 116 | 1 109 6 . . . Wheels 466 | . . . . 248 218 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 160 145 95 50 Average Speed 132 | 120 147 160 155 123 82 Slowest Speed 240 | 120 190 190 225 240 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 25 39 43 15 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 377 | . 25 116 1 75 160 Melee . | . . . . . . Projectile 14 | . . . 1 13 . AOE 363 | . 25 116 . 62 160 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1753 | . 146 279 515 396 417 Wait 24 | . . 1 11 5 7 Move 1358 | . 109 216 424 306 303 Hop . | . . . . . . Pick Up 28 | . 5 4 9 6 4 Fast Attach 29 | . 3 6 6 6 8 Attach 23 | . 3 1 7 2 10 Detach 11 | . 1 1 . 2 7 Swap 27 | . 4 8 10 2 3 Drop 29 | . 2 11 9 6 1 Fire 214 | . 19 28 35 61 71 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 7 | . . 3 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Lost 4 parts (1p1n2w) 224 | -10/Materials | Discovered new exit (range 3) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Weapon x2 540 | -9/Materials | Build established: Gunner 595 | -9/Materials | Discovered new exit (range 6) 713 | -9/Materials | Discovered new exit (range 15) 761 | -9/Materials | Entered another Materials area 761 | -8/Materials | Evolved 2 slots: Utility x2 940 | -8/Materials | Garrison activated, responded to threat 1088 | -8/Materials | Garrison activated, responded to threat 1529 | -8/Materials | System corruption reached 10% 1608 | -8/Materials | Discovered new exit (range 7) 1616 | -8/Materials | Entered Factory 1616 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1676 | -7/Factory | Garrison activated, responded to threat 1734 | -7/Factory | Garrison activated, responded to threat 1798 | -7/Factory | Discovered new exit (range 12) 2016 | -7/Factory | Build established: Scavenger-Gunner 2073 | -7/Factory | Spotted AS-12509 2176 | -7/Factory | Garrison activated, responded to threat 2184 | -7/Factory | Garrison activated, responded to threat 2206 | -7/Factory | Discovered new exit (range 14) 2220 | -7/Factory | Entered another Factory area 2220 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2296 | -6/Factory | Garrison activated, responded to threat 2320 | -6/Factory | Garrison activated, responded to threat 2363 | -6/Factory | Destroyed 7 combat bots 2376 | -6/Factory | Garrison activated, responded to threat 2463 | -6/Factory | Garrison activated, responded to threat 2491 | -6/Factory | Lost 5 parts (1n1u3w) 2544 | -6/Factory | Garrison activated, responded to threat 2607 | -6/Factory | Core integrity fell below 50% 2637 | -6/Factory | Lost 12 parts (2p5n2u3w) 2660 | -6/Factory | Core integrity fell below 20% 2663 | -6/Factory | Destroyed by Minor Abomination with Gatling Laser Last Messages --------------- 02643_ Greater Abomination feeds off Hungry Anomaly, taking Hpw. Tractor Beam. 02643_ Hungry Anomaly eats Field Recycling Unit. 02648_ 4BOK34>Y5 02659_ Destroyed Wheel. 02659_ Lesser Abomination destroyed. 02659_ Power Conduit explodes. 02659_ Magnetic Acceleration Cannon destroyed. 02659_ Destroyed Magnetic Acceleration Cannon. 02659_ Destroyed Imp. Hardlight Generator. 02659_ Destroyed Adv. Heat Sink. 02659_ Power Conduit explodes. 02659_ Matter Anomaly destroyed. 02659_ Coolant Injector destroyed. 02659_ Destroyed Coolant Injector. 02659_ Weapon Cycler destroyed. 02660_ Greater Abomination absorbs Hpw. Tractor Beam. 02662_ Greater Abomination spits out Wheel. 02662_ Greater Abomination absorbs Com. Wheel. 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" """ #?? | | ?????#### # ! % # """ """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 29 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsMultitargetingDriver Manual? 0 Play Time 00:34:29 Cumulative 1024.2 hours Start 2025.05.08 @ 15:59:07 End 2025.05.08 @ 16:54:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 1257 Rogue 975 Adventurer 124 Explorer 158 Win Type - Total 44 Types 31/0/8/3/1/0/0/1/0/0 Lore% 91 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44612d93-6e11-4eaa-aea4-62c84db47eb3