Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.06 @ 20:36:48 Player: Sanctumkeeper Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (7) 3500 Regions Visited (30) 6000 Robots Destroyed (112) 560 Value Destroyed (3287) 3287 Prototype IDs (248) 4960 Alien Tech Used (2) 400 Bonus (9083) 9083 TOTAL SCORE: 27790 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 550 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 1000 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Terrain Scan Processor System Mapper > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Potential Cannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Terrain Scan Processor Reaction Control System System Mapper Deep Network Scanner Deep Network Scanner Quantum Router > --- WEAPON ----------- Vibroblade Plasma Lance > --- INVENTORY -------- Neutrino Core Fusion Reactor Improved VTOL Module Advanced Energy Well Zionite Light Carapace Medium Regenerative Plating Advanced Force Field Ghost Barrier Core Expander Integrated Reactor Matter Neutralizer Potential Cannon [Rating: 143] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Guided Remote Datajack Slashing Weapon Vibroblade Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Slots Evolved 14 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . Utility 10 | . . . 1 . . . 2 . 1 . . . . . . 2 . . . . 2 . . . . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 149 | 6 2 6 17 2 3 4 15 17 16 2 4 2 . 1 2 2 3 1 1 4 2 1 1 1 2 7 10 7 2 6 Power 17 | 1 . 2 3 . . . 1 4 3 . . . . . . . . . . . . . . . . 1 . . . 2 Engine 10 | 1 . 2 3 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Propulsion 43 | 2 . 1 5 . . 2 5 6 5 . 3 . . 1 . . 1 . 1 1 1 . . . . 2 3 . 1 3 Treads 19 | 1 . . 5 . . 2 5 6 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . . . 5 . 3 . . 1 . . 1 . 1 1 1 . . . . 2 3 . 1 3 Utility 38 | 1 2 . 1 . 2 . 6 1 5 1 1 . . . . 2 . 1 . 2 1 1 1 1 . 1 5 2 1 . Device 8 | . . . . . . . . . 1 1 . . . . . 1 . . . 1 . 1 1 . . . 2 . . . Storage 12 | 1 2 . 1 . 2 . 3 . 1 . . . . . . . . . . . 1 . . . . . . . 1 . Processor 7 | . . . . . . . . . 2 . 1 . . . . 1 . 1 . . . . . . . 1 1 . . . Hackware 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 2 . . Protection 6 | . . . . . . . 3 1 . . . . . . . . . . . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 . 3 8 2 1 2 3 6 3 1 . 2 . . 2 . 2 . . 1 . . . . 2 3 2 5 . 1 Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Cannon 7 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 1 1 . 1 Ballistic Gun 22 | 1 . 3 7 1 . 2 3 5 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . Piercing Weapon 8 | . . . . . . . . . 1 1 . 1 . . 1 . 1 . . 1 . . . . 1 . . 1 . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 1 . . 1 1 . . . . . . . . . . . . 1 . . 1 2 . . Parts Lost 52 | . . 4 7 . . 2 6 11 . . . . . . . . 4 . . 3 . . . . . 2 1 . . 12 Power 4 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 18 | . . 1 4 . . 2 2 4 . . . . . . . . 1 . . 1 . . . . . . . . . 3 Utility 17 | . . . . . . . 2 2 . . . . . . . . 3 . . 1 . . . . . 1 1 . . 7 Weapon 13 | . . 2 3 . . . 2 3 . . . . . . . . . . . 1 . . . . . 1 . . . 1 Highest Loss Streak 12 | . . 2 2 . . 2 3 3 . . . . . . . . 4 . . 2 . . . . . 2 1 . . 12 Average Slot Usage (%) 89 | . 92 100 98 100 100 100 98 99 75 83 85 92 92 87 84 84 73 72 73 81 66 72 75 78 82 77 80 88 80 80 Engine 4 | . 14 14 11 11 11 11 9 8 . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . 6 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 2 . . . . Treads 11 | . 14 14 25 33 33 33 26 26 1 . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 14 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . 27 30 29 30 30 26 23 20 19 20 20 20 17 17 17 17 17 14 15 15 13 12 Device 6 | . . . . . . . . . 6 6 7 7 7 7 7 13 13 13 13 18 11 13 16 17 17 15 15 15 14 13 Storage 18 | . 20 28 31 33 33 33 36 36 10 7 7 7 7 7 7 6 6 6 6 5 2 5 5 5 5 5 5 5 4 8 Processor 9 | . . . . . . . . . 7 15 17 23 23 23 23 24 18 19 20 20 17 17 17 17 17 20 15 19 14 14 Hackware 2 | . . . . . . . . . 5 7 7 7 7 7 7 6 2 . . . . . . . . . 8 11 19 18 Protection 3 | . . . . . . . 7 8 . . . . . . . . . . . . 5 5 5 7 11 10 8 4 . . Ballistic Gun 9 | . 14 27 21 21 20 22 17 17 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 4 7 7 5 7 7 7 6 5 6 6 9 5 5 5 5 4 1 . . 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 13 41 41 61 61 62 61 117 118 100 24 24 24 24 24 24 25 31 25 25 28 28 29 31 32 32 39 50 50 57 59 Greatest Support 81 | 10 10 10 60 60 60 60 66 66 66 24 24 24 24 32 32 32 32 32 32 32 32 32 32 32 32 52 60 60 81 81 Greatest Overweight (x) 7 | 1 4 4 5 1 1 1 1 1 7 . 1 . . 1 . . 1 . . . . . . . . 1 . . . 1 Average Overweight (x) . | . 2 3 3 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | 6 16 16 22 22 22 22 32 32 32 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 16 Average Capacity 16 | 5 10 16 21 22 22 22 30 32 12 10 10 10 10 10 10 10 10 10 10 9 6 10 10 10 10 10 10 10 10 15 Most Carried 32 | 4 9 16 22 22 22 22 32 32 32 10 10 10 10 10 10 10 10 9 10 10 4 4 7 10 10 10 10 10 11 16 Average Carried 15 | 2 6 10 19 22 22 21 27 31 12 9 9 10 10 9 10 9 9 9 9 9 4 4 5 8 10 9 9 9 9 12 Final Capacity 32 | 6 16 16 22 22 22 22 32 32 10 10 10 10 10 10 10 10 10 10 10 4 10 10 10 10 10 10 10 10 16 4 Final Carried 32 | 4 9 16 22 22 22 21 32 32 10 10 10 10 10 10 10 10 9 9 10 4 4 4 7 10 10 10 9 10 11 4 Class Distribution -------------------- 37% | Scout 23% | Hauler-Mutant 13% | Scavenger-Mutant 10% | Mutant 4% | Wizard-Scout 4% | Hacker-Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Sprinter | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Ninja | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Hacker-Scout | -4/Armory Hacker-Scout | -4/Lab Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Matter Collected 3407 | 260 62 124 455 63 . 45 694 876 150 . 70 20 . 10 31 20 . . 27 44 . 22 49 . 40 40 . . 245 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5321 | . 441 223 921 37 . 45 1265 1558 201 . 141 . 26 . 36 . . . 27 . . . . . . 103 . . 297 . Parts 285 | . 27 14 53 . . 4 58 98 7 . 9 . . . 3 . . . 5 . . . . . . 3 . . 4 . Haulers Intercepted 18 | . 1 . 2 . . . 2 5 2 . 3 . . . . . . . . . . . . . . 1 . . 2 . Recyclers Shooed 4 | . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Combat Hostiles Destroyed 85 | . 7 7 18 2 . 1 23 24 . . . . . . 2 . . . . . . . . . . . . . 1 . Melee 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 80 | . 7 6 18 1 . 1 23 24 . . . . . . . . . . . . . . . . . . . . . . AOE 3 | . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Classes Destroyed 12 | . 4 1 2 1 . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 1 . 2 . . . 2 5 2 . 3 . . . . . . . . . . . . . . 1 . . 2 . Recycler 7 | . 2 . 1 . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 19 | . 3 3 3 . . . 6 2 . . . . . . 2 . . . . . . . . . . . . . . . Grunt 33 | . 4 3 8 . . . 9 9 . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 5 | . . . 2 . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Sentry 25 | . . 1 5 . . . 7 11 . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 7 4 4 1 . 1 4 4 2 . 2 . . . 2 . . . 1 . . . . . . 1 . . 2 . Combat Bots Only 5 | . 5 3 3 1 . 1 4 3 . . . . . . 2 . . . . . . . . . . . . . 1 . Max Kills in Single Turn 2 | . 2 2 2 1 . 1 1 1 1 . 1 . 1 . 2 . . . 1 . . . . . . 1 . . 1 . Gunslinging 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Damage Taken 9471 | . 188 344 1351 22 37 186 1575 2185 68 . . . . . 17 . 342 . 89 417 . . 73 . 62 123 59 . 252 2081 Core 2418 | . 38 74 208 . 19 29 184 304 14 . . . . . . . 78 . 43 115 . . . . 11 . . . 80 1221 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . 55 . . . 36 . 11 . . . . . . 98 . . . . 72 . . . . 98 . . 92 . . Volleys Fired 383 | . 19 25 80 1 1 4 92 114 . . . 10 . . 1 . 5 . . . . . . . 4 3 17 3 . 4 Largest 2 | . 2 2 2 2 1 2 2 2 . . . 1 . . 1 . 1 . . . . . . . 1 1 1 1 . 1 Hottest 105 | . 60 60 46 46 33 46 48 48 . . . 80 . . 33 . 90 . . . . . . . 105 105 105 40 . 105 Shots Fired 711 | . 38 50 157 2 1 8 184 224 . . . 10 . . 1 . 5 . . . . . . . 4 3 17 3 . 4 Gun 660 | . 38 50 154 2 . 8 184 223 . . . . . . . . . . . . . . . . . 1 . . . . Cannon 42 | . . . . . . . . . . . . 10 . . . . 5 . . . . . . . 4 2 17 . . 4 Launcher 6 | . . . 3 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Kinetic 637 | . 19 47 154 2 . 8 184 223 . . . . . . . . . . . . . . . . . . . . . . Thermal 43 | . . . . . . . . . . . . 10 . . . . 5 . . . . . . . 4 3 17 . . 4 Explosive 6 | . . . 3 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Electromagnetic 22 | . 19 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 7 11 16 5 . 4 16 20 . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 3 4 . . 3 2 3 . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 2 2 3 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 519 | . 23 36 122 3 . 4 136 179 3 . 4 . 1 . . . . . 1 . . . . . . 1 . . 6 . Core Hits 201 | . 12 12 46 3 . 2 49 61 3 . 3 . 1 . 3 . . . 1 . . . . . . 1 . . 4 . Critical Hits 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 162 | . . . . 6 . . . . 17 . 21 1 6 . 1 14 4 . 18 4 12 1 . . 1 11 . 2 19 24 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 27 | . . . . 6 . . . . 6 . . . . . . . . . . . . . . . . 9 . 2 3 1 Piercing 135 | . . . . . . . . . 11 . 21 1 6 . 1 14 4 . 18 4 12 1 . . 1 2 . . 16 23 Sneak Attacks 10 | . . . . . . . . . 3 . 3 . 1 . . . . . 1 . . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 8719 | . 295 475 1469 73 . 66 2029 2812 287 . 362 . 94 . 92 . . . 106 . . . . . . 116 . . 443 . Guns 6921 | . 267 378 1399 28 . 66 2004 2779 . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 287 | . 28 97 70 . . . . . . . . . . . 92 . . . . . . . . . . . . . . . Melee 1453 | . . . . 45 . . . . 287 . 362 . 94 . . . . . 106 . . . . . . 116 . . 443 . Ramming 58 | . . . . . . . 25 33 . . . . . . . . . . . . . . . . . . . . . . Kinetic 6770 | . 126 368 1399 28 . 66 2004 2779 . . . . . . . . . . . . . . . . . . . . . . Thermal 125 | . 28 97 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 162 | . . . 70 . . . . . . . . . . . 92 . . . . . . . . . . . . . . . Electromagnetic 151 | . 141 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 96 | . . . . 45 . . . . . . . . . . . . . . . . . . . . . . . . 51 . Piercing 1357 | . . . . . . . . . 287 . 362 . 94 . . . . . 106 . . . . . . 116 . . 392 . Highest Corruption 18 | . . . . . . . . 3 2 2 2 2 2 2 . . 15 15 15 18 . . . . . . . . . 12 Average Corruption 5 | . . . . . . . . 3 1 2 2 2 2 2 . . 15 15 15 15 . . . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 87 | . . . . . . . . 24 . 1 1 3 6 . . . 7 14 13 15 . . . . . . . . . 3 Message Errors 15 | . . . . . . . . 3 . . 1 1 2 . . . 1 4 2 1 . . . . . . . . . . Matter Fused 10 | . . . . . . . . 5 . . . . . . . . . 2 1 2 . . . . . . . . . . Heat Flow Errors 11 | . . . . . . . . 3 . . . . 1 . . . 1 . 3 2 . . . . . . . . . 1 Energy Discharges 8 | . . . . . . . . 3 . . . 1 2 . . . 1 1 . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 9 | . . . . . . . . 2 . 1 . 1 . . . . 1 . 2 2 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Misdirections 21 | . . . . . . . . . . . . . . . . . 3 7 1 8 . . . . . . . . . 2 Targeting Errors 9 | . . . . . . . . 6 . . . . 1 . . . . . 2 . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 1 . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 18 12 331 . . . 19 177 . . . 360 257 . . . 167 . 188 211 . . . . 24 12 133 . . 216 Average Temperature 45 | . 11 9 43 . . . 6 26 . . . 181 251 . . . 88 . 78 92 . . . . 15 7 40 . . 105 Received Heat Transfer 2083 | . 36 120 447 40 . 18 594 720 . . . . . . . . . . 12 30 . . 12 . 9 18 . . 27 . Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 200 | . 50 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Peak Influence 626 | . 237 197 412 144 . 45 360 514 155 88 173 . . . . 152 . . . . 75 . . . . 92 199 . 433 626 Initial 243 | . . 92 36 129 . . 17 130 67 10 61 . . . . 124 . . . . . . . . . . 39 . . 243 Average 171 | . 128 117 237 136 . 3 167 251 90 29 136 . . . . 138 . . . . 33 . . . . 30 130 . 148 426 Maximum Alert Level 2 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . 2 2 Low Security (%) 66 | 100 51 100 34 100 . 100 64 30 100 100 100 . . . . 100 . . . . 100 . . . . 100 100 . 66 . Level 1 28 | . 48 . 62 . . . 35 59 . . . . . . . . . . . . . . . . . . . . 19 43 Level 2 5 | . . . 3 . . . . 9 . . . . . . . . . . . . . . . . . . . . 14 56 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 3 . . . 1 3 1 . . . . . . 1 . . . . . . . . . . 1 . 3 3 Investigation 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Extermination 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reinforcement 7 | . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Distress Signals 13 | . 1 . 4 . . . 2 4 . . . . . . . . . . . . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 230 | . 13 9 34 2 5 3 35 38 2 6 3 1 . . 4 1 . 1 4 12 4 . 2 . 2 6 8 1 15 19 Peak Tracking Total 13 | . 8 3 5 1 9 3 9 5 2 6 3 3 . . 4 3 . 1 4 13 2 . 2 . 2 6 5 1 10 8 Tactical Retreats 28 | . 1 . 1 . . . 1 7 . . . 3 . . . . . 1 . . 1 . 2 . . 1 2 . 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Traps Triggered 10 | . 1 . . . . . . 1 5 . . . . . . . . . . . . . . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Machines Disabled 14 | . 2 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 2 1 1 3 Max in Single Turn 1 | . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Garrison Access 5 | . . . . . . . 1 1 2 . 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Machines Accessed 50 | . 5 . 4 . 2 . 6 4 8 . 5 1 1 . . 1 1 1 4 . . . 1 4 . . 1 1 . . Terminals 23 | . 5 . 4 . . . 4 3 3 . 3 . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 1 3 . 2 . . . . 1 . . . . . . . . . . . . . . Total Hacks 127 | . 11 . 9 . 2 . 19 10 14 . 11 1 1 . . 2 1 1 28 . . . 1 13 . . 2 1 . . Successful 93 | . 6 . 6 . 2 . 11 7 6 . 6 1 1 . . . 1 1 28 . . . 1 13 . . 2 1 . . Failed 34 | . 5 . 3 . . . 8 3 8 . 5 . . . . 2 . . . . . . . . . . . . . . Catastrophic 5 | . . . 1 . . . 1 . . . 1 . . . . 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . 8 . 7 . 1 . 11 1 3 . 6 . . . . . . . . . 6 . . . . 14 10 . 8 25 Terminals 56 | . 11 . 9 . . . 14 9 5 . 7 . 1 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . . . 2 1 7 . 4 . . . . 2 . . . . . . . . . . . . . . Terminal Hacks 69 | . 3 . 3 . 2 . 5 5 2 . 2 1 1 . . . 1 1 28 . . . 1 13 . . . 1 . . Record 19 | . . . . . 1 . . . . . . . 1 . . . . . 11 . . . . 5 . . . 1 . . Part Schematic 12 | . . . . . . . . . . . . . . . . . . . 8 . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . Open Door 5 | . . . . . . . . 1 . . . 1 . . . . 1 1 . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 1 2 . 1 . . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . 1 1 2 . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 . 3 . . . 2 1 . . 3 . . . . . . . . . . . . . . . . . . . Terminals 12 | . 3 . 3 . . . 2 1 . . 3 . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 3 . . . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 4 . . . 6 2 6 . 3 . . . . 1 . . . . . . . . . . 1 . . . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 8 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . . . . . . 1 . . . . . . . . . . . 8 . . . . 4 . 14 10 . 9 14 Parts Built 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Matter 530 | . . . . . . . . . 212 . . . . . . . . . . . . . . . . . 318 . . . Time 119 | . . . . . . . . . 35 . . . . . . . . . . . . . . . . . 84 . . . Total Part Build Rating 18 | . . . . . . . . . 12 . . . . . . . . . . . . . . . . . 6 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Total Allies 36 | . . 3 . . . . . . . 19 . . . 4 . . . . . . 3 . . . . . 2 . 5 . Largest Group 19 | . . 3 3 . . . . . . 19 . . . 4 4 . . . . . 3 . . . . . 2 . 5 . Highest-Rated Group 494 | . . 40 40 . . . . . . 487 . . . 149 149 . . . . . 84 . . . . . 206 . 494 . Highest-Rated Ally 103 | . . 16 16 . . . . . . 35 . . . 39 39 . . . . . 28 . . . . . 103 . 103 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 114 | . . 25 17 . . . . . . 19 . . . . 15 . . . . . 5 . . . . . 2 . 31 . Total Damage 3456 | . . 301 184 . . . . . . 1025 . . . . 217 . . . . . 79 . . . . . 106 . 1544 . Kills 29 | . . 2 4 . . . . . . 4 . . . . 6 . . . . . 1 . . . . . . . 12 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Robot Analysis Total 115 | . . . . . . . . . . . . . . . . . . . 115 . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 2 . . . . . . . . 1 1 . . 2 2 . 1 . 2 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . 1 7 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Turns Passed 11945 | 54 318 731 943 413 520 191 1330 1095 424 133 250 236 249 482 176 294 178 130 261 162 174 104 260 53 1332 194 270 379 199 410 Spaces Moved 12795 | 48 216 569 433 218 286 97 565 403 684 216 553 497 622 879 417 680 470 371 162 351 364 299 478 149 545 327 406 475 319 696 Core 37 | 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 34 Treads 1695 | . . . 117 218 286 97 565 403 9 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1147 | 46 216 569 316 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9916 | . . . . . . . . . 674 216 553 497 622 879 417 680 470 371 162 351 364 299 478 149 545 327 406 475 319 662 Fastest Speed 26 | 50 90 110 120 160 180 180 165 165 26 26 26 26 26 26 30 30 30 30 30 29 29 30 30 30 30 30 32 32 32 34 Average Speed 56 | 86 103 110 137 179 180 180 169 167 29 26 26 26 26 31 30 30 30 30 30 29 29 30 30 30 30 31 32 32 35 36 Slowest Speed 400 | 90 120 120 180 180 180 180 180 170 400 26 94 26 26 102 30 30 109 30 30 30 30 30 30 30 30 109 32 32 37 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . 3 . 3 . . . . . . 1 1 5 . . . . . 1 1 . 2 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 54 | 4 48 93 53 45 68 30 59 56 18 89 26 72 76 90 67 13 67 70 82 57 13 59 64 61 66 14 42 100 15 68 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 36 | . . . . 1 1 . . . . . . . . 1 . . 1 . 28 . . 1 . 3 . . . . . . Known Exits Taken 12 | . . . . . . . 1 . . . 1 1 1 1 1 1 . . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . 1 . . . . . . . . 1 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 25 | . . 1 . 1 . . . . . . . . 3 5 4 . 3 1 . 4 . 2 1 . . . . . . . Spaces Dug 172 | . . . 16 . . . . 13 14 . 15 6 4 . 1 13 8 . . 4 12 . . . 5 11 15 . 11 24 Terrain Destroyed 200 | . 7 2 24 . 3 . . 13 14 . 15 6 4 . 9 13 8 . . 4 12 . . . 5 11 15 . 11 24 Melee 108 | . . . . . . . . . 14 . 15 1 4 . 1 13 3 . . 4 12 . . . 1 9 . . 11 20 Projectile 35 | . . . . . . . . . . . . 5 . . . . 5 . . . . . . . 4 2 15 . . 4 AOE 57 | . 7 2 24 . 3 . . 13 . . . . . . 8 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Total 16652 | 57 271 628 642 228 291 105 775 626 899 293 622 590 699 1088 463 749 491 387 346 399 417 311 593 156 1706 396 526 698 378 822 Wait 2893 | . 31 13 85 2 . . 66 65 108 69 44 81 72 205 43 51 10 17 157 41 39 11 112 1 1155 45 62 197 38 73 Move 12728 | 47 215 568 432 217 285 96 564 402 678 215 546 496 621 878 416 679 468 368 159 341 363 298 477 148 544 324 403 474 314 692 Hop 18 | . . . . . . . . . 3 . 3 . . . . . . 1 1 4 . . . . . 1 1 . 2 2 Pick Up 112 | 4 4 12 18 . . 1 23 14 6 3 1 . . 2 . 2 . . 4 . . . 2 4 . . 2 4 4 2 Fast Attach 54 | 6 1 . 3 . . 1 3 2 4 1 3 . . . . 1 . 1 1 2 2 1 1 2 . 5 6 5 1 2 Attach 55 | . . 4 8 . . 2 5 7 11 1 1 . . 1 . 1 1 . . 2 . . . . . 1 4 2 1 3 Detach 18 | . . . . . . . . . 6 . . . . . . . . . . . . . 1 . . 1 1 3 . 6 Swap 42 | . 1 2 6 2 3 1 7 8 1 . . 2 . . 2 . 2 . . . . . . . 2 1 1 . . 1 Drop 122 | . . 3 10 . 2 . 13 12 29 4 3 . . 2 . 1 . . 3 5 1 . . 1 . 4 5 8 2 14 Fire 383 | . 19 25 80 1 1 4 92 114 . . . 10 . . 1 . 5 . . . . . . . 4 3 17 3 . 4 Melee 158 | . . . . 6 . . . . 17 . 21 1 6 . 1 14 4 . 18 4 12 1 . . 1 11 . 2 16 23 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 61 | . . . . . . . . . 36 . . . . . . . 1 . . . . . . . . . 24 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Ext / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 9) 373 | -10/Materials | Entered Mines 431 | -10/Mines | Learned Materials non-interactive machine intel 585 | -10/Mines | Found a hidden stash of uninstalled traps 618 | -10/Mines | Discovered new exit (range 6) 845 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1090 | -10/Mines | Discovered new exit (range 8) 1097 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1104 | -10/Mines | Entered Materials 1104 | -9/Materials | Accompanied by 3 allies 1104 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Loaded intel: 39 non-interactive machine locations 1522 | -9/Materials | Build established: Hauler-Mutant 1681 | -9/Materials | Discovered new exit (range 16) 1949 | -9/Materials | Core integrity fell below 50% 2011 | -9/Materials | Discovered new exit (range 9) 2047 | -9/Materials | Entered Mines 2048 | -9/Mines | Met a Derelict bent on vengeance 2102 | -9/Mines | Excavation squad dispatched 2102 | -9/Mines | A large section of the Mines collapsed 2124 | -9/Mines | Build established: Scavenger-Mutant 2158 | -9/Mines | Discovered new exit (range 8) 2323 | -9/Mines | Learned Materials non-interactive machine intel 2334 | -9/Mines | Learned location of Zion (-7) 2384 | -9/Mines | Discovered new exit (range 7) 2453 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2453 | -9/Mines | Discovered new exit (range 5) 2460 | -9/Mines | Entered Exiles 2504 | -9/Exiles | Met 8R-AWN 2534 | -9/Exiles | Met EX-HEX 2601 | -9/Exiles | Met EX-DEC 2732 | -9/Exiles | Met EX-BIN 2757 | -9/Exiles | Aligned with FarCom system 2759 | -9/Exiles | Given EX-Vault access code 2802 | -9/Exiles | Opened EX-Vault 2841 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2939 | -9/Exiles | Attacked by the Exiles 2966 | -9/Exiles | Discovered new exit (range 10) 2980 | -9/Exiles | Entered Mines 3139 | -8/Mines | Discovered new exit (range 7) 3171 | -8/Mines | Entered Materials 3171 | -8/Materials | Evolved 2 slots: Utility x2 3172 | -8/Materials | Loaded intel: 34 non-interactive machine locations 3402 | -8/Materials | Lost 3 parts (1n1u1w) 3569 | -8/Materials | Identified exit to Storage 3730 | -8/Materials | Build established: Hauler-Mutant 3849 | -8/Materials | Discovered new exit (range 6) 4306 | -8/Materials | Discovered new exit (range 13) 4501 | -8/Materials | Entered Storage 4639 | -8/Storage | Core integrity fell below 50% 5143 | -8/Storage | Garrison activated, responded to threat 5226 | -8/Storage | Lost 3 parts (2n1u) 5484 | -8/Storage | Discovered new exit (range 16) 5511 | -8/Storage | Core integrity fell below 20% 5596 | -8/Storage | Entered Factory 5596 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5620 | -7/Factory | Lost 3 parts (1p1u1w) 5802 | -7/Factory | Fabricated Mic. Fission Core (x2) 5884 | -7/Factory | Build established: Sprinter 5907 | -7/Factory | Discovered new exit (range 16) 5907 | -7/Factory | Identified exit to Factory 6020 | -7/Factory | Sucked down chute 6020 | -7/Factory | Entered Waste 6022 | -7/Waste | Spotted C-40 Crusher 6059 | -7/Waste | Spotted C-40 Crusher 6064 | -7/Waste | Spotted C-40 Crusher 6078 | -7/Waste | Spotted C-40 Crusher 6104 | -7/Waste | Spotted C-40 Crusher 6104 | -7/Waste | Spotted C-40 Crusher 6140 | -7/Waste | Warlord forces began an assault 6143 | -7/Waste | Discovered new exit (range 11) 6153 | -7/Waste | Identified exit to Factory 6153 | -7/Waste | Entered Factory 6262 | -7/Factory | Identified exit to Lower Caves 6313 | -7/Factory | Build established: Scout 6403 | -7/Factory | Entered Lower Caves 6620 | -7/Lower Caves | Encountered a Warlord checkpoint 6632 | -7/Lower Caves | Spotted B-75 Beast 6637 | -7/Lower Caves | Discovered new exit (range 10) 6639 | -7/Lower Caves | Identified exit to Lower Caves 6639 | -7/Lower Caves | Entered another Lower Caves area 6663 | -7/Lower Caves | Discovered exit to Factory (range 14) 6732 | -7/Lower Caves | Learned Factory garrison access intel 6880 | -7/Lower Caves | Discovered new exit (range 2) 6880 | -7/Lower Caves | Identified exit to Zion 6888 | -7/Lower Caves | Entered Zion 6901 | -7/Zion | Discovered new exit (range 11) 6904 | -7/Zion | Received a visual enhancement algorithm 6918 | -7/Zion | System corruption cleaned by Quarantine Array 6952 | -7/Zion | Learned location of Warlord (-4) 6985 | -7/Zion | Learned 8 Factory zone layouts 7061 | -7/Zion | Given the Hacking Drone Bay 7094 | -7/Zion | Visited the Megawrench Repair Shop 7139 | -7/Zion | Megawrench repaired 4 parts 7172 | -7/Zion | Imprinted 7174 | -7/Zion | Declared Zion's savior 7293 | -7/Zion | Identified exit to Proximity Caves 7370 | -7/Zion | Entered Proximity Caves 7370 | -6/Proximity Caves | Accompanied by 4 allies 7408 | -6/Proximity Caves | Spotted B-75 Beast 7531 | -6/Proximity Caves | Discovered exit to Factory (range 3) 7546 | -6/Proximity Caves | Entered Factory 7546 | -6/Factory | Evolved 2 slots: Utility x2 7548 | -6/Factory | Loaded intel: 4 garrison access locations 7589 | -6/Factory | Discovered new exit (range 22) 7597 | -6/Factory | Identified exit to Lower Caves 7616 | -6/Factory | Spotted B-75 Beast 7840 | -6/Factory | Entered Lower Caves 7917 | -6/Lower Caves | Crushed by falling debris 7918 | -6/Lower Caves | System corruption reached 10% 7948 | -6/Lower Caves | Lost 4 parts (1n3u) 8013 | -6/Lower Caves | Discovered new exit (range 16) 8018 | -6/Lower Caves | Entered another Lower Caves area 8022 | -6/Lower Caves | Learned Factory security intel 8059 | -6/Lower Caves | Learned Factory interactive machine intel 8086 | -6/Lower Caves | Encountered a Warlord checkpoint 8145 | -6/Lower Caves | Discovered new exit (range 9) 8148 | -6/Lower Caves | Entered Data Miner 8148 | -6/Data Miner | Discovered new exit (range 6) 8152 | -6/Data Miner | Met Data Miner 8160 | -6/Data Miner | Learned location of Section 7 (-3) 8160 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8166 | -6/Data Miner | Received God Mode back door access code from Data Miner 8330 | -6/Data Miner | Destroyed Data Miner 8332 | -6/Data Miner | Interfaced with the Data Conduit 8333 | -6/Data Miner | Found Prototype Hackware 8334 | -6/Data Miner | Found Prototype Hackware 8336 | -6/Data Miner | Found Prototype Hackware 8337 | -6/Data Miner | Found Prototype Hackware 8409 | -6/Data Miner | Entered Proximity Caves 8415 | -5/Proximity Caves | Learned 4 Factory zone layouts 8475 | -5/Proximity Caves | Spotted B-75 Beast 8549 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8564 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8569 | -5/Proximity Caves | Discovered new exit (range 9) 8571 | -5/Proximity Caves | Entered Factory 8571 | -5/Factory | Evolved 2 slots: Utility x2 8572 | -5/Factory | Identified exit to Upper Caves 8575 | -5/Factory | Loaded intel: 274 machine locations 8576 | -5/Factory | Loaded intel: 44 interactive machine locations 8641 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8642 | -5/Factory | Zion Fire squad teleported in 8745 | -5/Factory | Entered Upper Caves 8837 | -5/Upper Caves | Learned location of 1 exit from Factory 8848 | -5/Upper Caves | Discovered new exit (range 5) 8849 | -5/Upper Caves | Entered another Upper Caves area 8850 | -5/Upper Caves | Discovered new exit (range 7) 8854 | -5/Upper Caves | Learned Factory interactive machine intel 8874 | -5/Upper Caves | Identified System Mapper 8911 | -5/Upper Caves | Identified Deep Network Scanner 8917 | -5/Upper Caves | Identified Ghost Barrier 8931 | -5/Upper Caves | Spotted B-75 Beast 8946 | -5/Upper Caves | Identified Quantum Router 9098 | -5/Upper Caves | Discovered new exit (range 13) 9099 | -5/Upper Caves | Encountered a Warlord checkpoint 9109 | -5/Upper Caves | Entered Zhirov 9110 | -5/Zhirov | Discovered new exit (range 3) 9116 | -5/Zhirov | Met Zhirov 9125 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9130 | -5/Zhirov | Found Alien Artifact 9130 | -5/Zhirov | Identified Integrated Dissipator 9130 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9135 | -5/Zhirov | Found Alien Artifact 9162 | -5/Zhirov | Entered Proximity Caves 9326 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9524 | -4/Proximity Caves | Learned Research trap positions 9541 | -4/Proximity Caves | Learned Research security intel 10489 | -4/Proximity Caves | Discovered new exit (range 14) 10494 | -4/Proximity Caves | Entered Factory 10494 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10495 | -4/Factory | Identified exit to Extension 10496 | -4/Factory | Loaded intel: 260 machine locations 10497 | -4/Factory | Loaded intel: 47 interactive machine locations 10634 | -4/Factory | Retrieved Zion intel report: Component Schematics 10641 | -4/Factory | Retrieved Zion intel report: Active Garrisons 10649 | -4/Factory | Retrieved Zion intel report: Emergency Access 10686 | -4/Factory | Discovered new exit (range 8) 10688 | -4/Factory | Identified exit to Armory 10688 | -4/Factory | Entered Armory 10689 | -4/Armory | Loaded intel: 77 machine locations 10713 | -4/Armory | Zion Heavy squad teleported in 10817 | -4/Armory | Fabricated Kinetic Spear? 10906 | -4/Armory | Retrieved Zion intel report: Prototype Schematics 10915 | -4/Armory | Found Vibroblade 10942 | -4/Armory | Discovered new exit (range 17) 10944 | -4/Armory | Discovered new exit (range 20) 10955 | -4/Armory | Identified Transdimensional Reconstructor 10955 | -4/Armory | Warped through subspace to slip node 10955 | -4/Armory | Identified exit to Lab 10958 | -4/Armory | Entered Lab 10958 | -4/Lab | Discovered new exit (range 9) 10961 | -4/Lab | Identified exit to Research 10962 | -4/Lab | Hidden lab's door opened automatically 10962 | -4/Lab | Sensor layout match revealed 10963 | -4/Lab | Gained access to the hidden lab's interior 10963 | -4/Lab | Detected by scanners 10969 | -4/Lab | Found Prototype Special Weapon 10969 | -4/Lab | Identified Gui. Remote Datajack 10975 | -4/Lab | Confronted by A5 10976 | -4/Lab | Destroyed A5 with decrypted code from the hidden lab 10983 | -4/Lab | Found Prototype Energy Cannon 10983 | -4/Lab | Identified Potential Cannon 10998 | -4/Lab | Decrypted terminal 11022 | -4/Lab | Decrypted terminal 11056 | -4/Lab | Decrypted terminal 11057 | -4/Lab | Decrypted terminal 11097 | -4/Lab | Decrypted terminal 11181 | -4/Lab | Build established: Hacker-Scout 11275 | -4/Lab | Found Deep Network Scanner 11287 | -4/Lab | Found Med. Regenerative Plating 11326 | -4/Lab | Found Alien Artifact 11329 | -4/Lab | Found Alien Artifact 11337 | -4/Lab | Entered Research 11337 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11338 | -3/Research | Loaded intel: 91 trap records 11340 | -3/Research | Loaded intel: 99 machine locations 11350 | -3/Research | Found Spectral Analyzer 11411 | -3/Research | Zion Heavy squad teleported in 11469 | -3/Research | Retrieved Zion intel report: Prototype Schematics 11470 | -3/Research | Zion Light squad teleported in 11529 | -3/Research | Discovered new exit (range 17) 11531 | -3/Research | Intercept squad dispatched 11535 | -3/Research | Identified exit to Quarantine 11536 | -3/Research | Entered Quarantine 11537 | -3/Quarantine | Loaded intel: 91 machine locations 11555 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 11657 | -3/Quarantine | Cryocooling Duct disabled 11660 | -3/Quarantine | Cryocooling Duct disabled 11670 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 11672 | -3/Quarantine | Ambient heat levels rising (+20) 11672 | -3/Quarantine | Non-combat units ordered to evacuate 11675 | -3/Quarantine | Ambient heat levels rising (+20) 11675 | -3/Quarantine | Combat units ordered to evacuate 11690 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 11698 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 11725 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 11727 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 11760 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 11775 | -3/Quarantine | Quarantine Guard activated 11826 | -3/Quarantine | Spotted Quarantine Guard 11858 | -3/Quarantine | Spotted Quarantine Guard 11867 | -3/Quarantine | Found Alien Slashing Weapon 11897 | -3/Quarantine | Intercept squad dispatched 11897 | -3/Quarantine | Spotted Quarantine Guard 11906 | -3/Quarantine | Spotted Tracker 11907 | -3/Quarantine | Spotted Tracker 11919 | -3/Quarantine | Spotted Combat Programmer 11919 | -3/Quarantine | Spotted Combat Programmer 11930 | -3/Quarantine | System corruption reached 10% 11935 | -3/Quarantine | Core integrity fell below 50% 11943 | -3/Quarantine | Discovered new exit (range 15) 11943 | -3/Quarantine | Spotted Quarantine Guard 11943 | -3/Quarantine | Spotted Quarantine Guard 11945 | -3/Quarantine | Core integrity fell below 20% 11946 | -3/Quarantine | Destroyed by Tracker with Linked Autogun Last Messages --------------- 11926_ Penetrated by EMDS Slug. 11926_ Dropped Matter Neutralizer. 11927_ EMDS Slug penetrates Scanalyzer. 11927_ Dropped Lrg. Storage Unit. 11929_ Penetrated by EMDS Slug. 11929_ Impulse Thruster Array destroyed. 11931_ Lrn. Terrain Scanner destroyed. 11931_ Penetrated by EMDS Slug. 11934_ EMDS Slug penetrates Scanalyzer. 11939_ Penetrated by EMDS Slug. 11939_ Deep Network Scanner destroyed. 11942_ EMDS Slug penetrates Wall. 11943_ System corrupted: Heat flow error (+112). 11943_ Penetrated by EMDS Slug. 11943_ EXIT=FOUND 11943_ Plasma Lance destroyed. 11943_ Quantum Router destroyed. 11945_ Adv. Signal Interpreter destroyed. 11946_ Tracker heat spikes uncontrollably. 11946_ Knocked back. 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""? #!"=! # | | #?? ??""""""" + #?#????#??? ??? ""? #!/!!! # | | ?#??? # ##??????#???? ? ???? ##+###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 285 Cloak Strength 3 Armor Coverage 225 Core Shielding 40 Evasion (%) 75 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 70 Defensive Hacking 25 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Disruptor Cannon | -4/Factory | Z-intel Imp. Component Analysis Suite | -4/Factory | Z-intel Dynamic Insulation System | -4/Factory | Z-intel Core Analyzer | -4/Factory | Z-intel Adv. Hacking Suite | -4/Factory | Z-intel Railgun | -4/Factory | Z-intel Plasma Cutter | -4/Factory | Z-intel Microactuators | -4/Factory | Z-intel Adv. Shield Generator | -4/Factory | Z-intel Imp. Shield Generator | -4/Factory | Z-intel Myomer Leg | -4/Factory | Z-intel Imp. Kinecellerator | -4/Factory | Z-intel Matter Neutralizer | -4/Factory | Z-intel Neutrino Core | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Armory | Z-intel Plasma Sword | -4/Armory | Z-intel Cld. Plasma Rifle | -4/Armory | Z-intel Cld. Phase Gun | -4/Armory | Z-intel Exp. Cooling System | -4/Armory | Z-intel Exp. Field Recycling Unit | -4/Armory | Z-intel Vibroblade | -4/Armory | Z-intel Diametric Drive | -4/Armory | Z-intel Mni. Smartbomb Launcher | -4/Armory | Z-intel Enh. Fission Core | -4/Armory | Z-intel Inertial Stasis Machine | -3/Research | Z-intel Exp. Power Amplifier | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Molecular Scythe | -3/Research | Z-intel Imp. KE Penetrator | -3/Research | Z-intel Tactical Quantum Warhead | -3/Research | Z-intel Ionic Axe | -3/Research | Z-intel Exp. Target Analyzer | -3/Research | Z-intel Cld. Phase Cannon | -3/Research | Z-intel HERF Cannon | -3/Quarantine | Z-intel Lrn. Tractor Beam | -3/Quarantine | Z-intel Adv. Targeting Computer | -3/Quarantine | Z-intel Mni. Drone Bay | -3/Quarantine | Z-intel Field Propulsion Drive | -3/Quarantine | Z-intel Nanoactuators | -3/Quarantine | Z-intel Adv. System Shield | -3/Quarantine | Z-intel Imp. Shock Absorption System | -3/Quarantine | Z-intel Hcp. Storage Unit | -3/Quarantine | Z-intel Adv. Armor Integrity Analyzer | -3/Quarantine | Z-intel Reaction Control System | -3/Quarantine | Z-intel Linear Gravjet | -3/Quarantine | Z-intel Maneuvering Thrusters | -3/Quarantine | Z-intel Fusion Compressor | -3/Quarantine | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free M-36 Artificer | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel E-15 Imp | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel Fabricated ------------ Mic. Fission Core | x2 | -7/Factory | Preloaded Kinetic Spear | x1 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Anyone Home? Freeware Challenges ------------ None Game ------ Seed MissileStasisClaws Manual? 0 Play Time 02:21:48 Cumulative 182.8 hours Start 2021.08.04 @ 19:39:01 End 2021.08.06 @ 20:36:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/0/0/0/0/1/0 Lore% 81 Gallery% 71 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1cff56c-0def-44e4-ae7a-7f4d9c7d9ebe