Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 15:37:38

Player: arcadus

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (47)      235
Value Destroyed (1553)     1553
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4868

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             560/700
Matter                     12/300
Energy                     150/150
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>            --- POWER (2) --------
       Micro Nuclear Core
>            --- PROPULSION (4) ---
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (5) ------
       Large Storage Unit
             Structural Scanner
             Terrain Scan Processor
             Tractor Beam
>            --- WEAPON (2) -------
    Improved Assault Rifle
             Grenade Launcher
>            --- INVENTORY (15) ---
             Flight Unit
    Improved VTOL Module
             Transport Network Coupler
  Long-range Tractor Beam
    Improved Trap Extractor (0/6)
    Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
  Improved VTOL Module
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
     Large Storage Unit
           Terrain Scan Processor
           Melee Analysis Suite
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Flight Unit
           Structural Scanner
           Transport Network Coupler
           Tractor Beam
  Improved Trap Extractor
  Improved Assault Rifle
  Improved Assault Rifle
           Rocket Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Cloak of Protection
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             50   | .   10  1   1   .   18  20  
  Power                    5    | .   .   1   .   .   3   1   
    Engine                 2    | .   .   .   .   .   2   .   
    Core                   3    | .   .   1   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | .   4   .   .   .   5   12  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    12   | .   2   .   .   .   4   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 9    | .   2   .   .   .   1   6   
  Utility                  11   | .   3   .   1   .   4   3   
    Device                 5    | .   1   .   1   .   1   2   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | .   3   .   .   .   6   4   
    Energy Gun             1    | .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   3   .   .   .   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   2   1   
Parts Lost                 18   | .   3   .   .   .   4   11  
  Power                    3    | .   .   .   .   .   1   2   
  Propulsion               7    | .   2   .   .   .   .   5   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   4    | .   1   .   .   .   1   2   
  Highest Loss Streak      3    | .   3   .   .   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 100 97  88  
  Engine                   6    | .   14  1   .   .   6   .   
  Core                     7    | .   .   12  14  14  11  9   
  Leg                      18   | .   6   28  28  28  25  12  
  Flight                   9    | .   21  .   .   .   .   14  
  Device                   11   | .   11  14  14  14  10  2   
  Storage                  12   | .   14  14  14  14  9   7   
  Processor                3    | .   .   .   .   .   8   13  
  Protection               3    | .   2   .   .   .   7   11  
  Ballistic Gun            23   | .   27  28  28  28  14  7   
  Launcher                 1    | .   .   .   .   .   2   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 13  36  32  39  39  52  48  
  Greatest Support         40   | 20  20  20  20  20  30  40  
  Greatest Overweight (x)  9    | .   9   1   1   1   2   3   
  Average Overweight (x)   1    | .   2   1   1   1   1   1   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  
  Average Capacity         14   | .   14  15  15  15  15  15  
  Most Carried             15   | .   15  15  15  15  15  15  
  Average Carried          13   | .   13  14  13  15  13  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   14  14  15  15  15  6   

 Class Distribution 
--------------------
 73% | Mutant
 22% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           1303 | 200 408 .   .   70  467 158 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1517 | .   486 .   .   .   702 329 
  Parts                    81   | .   28  .   .   .   39  14  
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  42   | .   13  .   .   .   19  10  
  Guns                     33   | .   13  .   .   .   14  6   
  AOE                      9    | .   .   .   .   .   5   4   
Classes Destroyed          9    | .   5   .   .   .   3   1   
  Worker                   2    | .   1   .   .   .   .   1   
  Builder                  1    | .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  12   | .   3   .   .   .   7   2   
  Grunt                    25   | .   10  .   .   .   9   6   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   2   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   3   .   .   .   5   4   
  Combat Bots Only         5    | .   3   .   .   .   5   3   
Max Kills in Single Turn   3    | .   1   .   .   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        261  | .    58   .    .    .    105  98   
  Missed                   68   | .    19   .    .    .    20   29   
Damage Taken               2650 | .    457  .    .    .    1186 1007 
  Core                     468  | .    154  .    .    .    174  140  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    .    .    38   68   .    
Volleys Fired              169  | .    43   .    .    .    84   42   
  Largest                  2    | .    2    .    .    .    2    2    
  Hottest                  85   | .    46   .    .    .    85   53   
Shots Fired                266  | .    85   .    .    .    119  62   
  Gun                      246  | .    85   .    .    .    115  46   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    .    .    4    16   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  245  | .    85   .    .    .    114  46   
  Thermal                  1    | .    .    .    .    .    1    .    
  Explosive                20   | .    .    .    .    .    4    16   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    6    .    .    .    14   15   
  Robot Miss Streak        5    | .    5    .    .    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    3    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           201  | .    59   .    .    .    95   47   
  Core Hits                112  | .    31   .    .    .    51   30   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    .    1    
    Destroy                2    | .    1    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3642 | .    839  .    .    .    1615 1188 
  Guns                     2537 | .    839  .    .    .    1167 531  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1097 | .    .    .    .    .    448  649  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  8    | .    .    .    .    .    .    8    
  Kinetic                  2520 | .    839  .    .    .    1150 531  
  Thermal                  17   | .    .    .    .    .    17   .    
  Explosive                1097 | .    .    .    .    .    448  649  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    1    1    1    .    4    
  Average Corruption       1    | .    1    1    1    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  24   | .    2    2    4    8    .    8    
    Message Errors         8    | .    .    .    1    3    .    4    
    Matter Fused           6    | .    1    1    1    2    .    1    
    Heat Flow Errors       3    | .    .    .    .    1    .    2    
    Energy Discharges      2    | .    .    1    .    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    1    .    2    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            146  | .    .    .    .    .    7    139  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               146  | .    .    .    .    .    7    139  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      187  | .    .    .    .    .    25   162  
  Shots                    4    | .    .    .    .    .    1    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        248  | .    30   .    .    248  111  132  
  Average Temperature      28   | .    7    .    .    129  25   22   
  Received Heat Transfer   1158 | .    255  .    .    .    612  291  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             287  | .   150 52  .   .   252 287 
  Initial                  114  | .   .   52  .   .   .   114 
  Average                  54   | .   36  52  .   .   64  137 
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         93   | .   100 100 .   100 91  72  
  Level 1                  6    | .   .   .   .   .   8   27  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   5   .   .   .   1   9   
  Investigation            7    | .   4   .   .   .   1   2   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            3    | .   1   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              75   | .   31  .   .   .   26  18  
  Peak Tracking Total      6    | .   4   .   .   .   4   6   
  Tactical Retreats        1    | .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          6    | .   .   .   .   .   .   6   
  Max in Single Turn       4    | .   .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          21   | .   8   1   4   .   5   3   
  Terminals                14   | .   7   .   .   .   5   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                99   | .   28  1   49  .   11  10  
  Successful               61   | .   7   1   49  .   1   3   
  Failed                   38   | .   21  .   .   .   10  7   
    Catastrophic           16   | .   10  .   .   .   4   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   35   | .   18  .   1   .   11  5   
  Terminals                43   | .   25  .   .   .   11  7   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             58   | .   5   1   49  .   1   2   
  Record                   51   | .   1   .   49  .   .   1   
  Part Schematic           2    | .   1   .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   8   .   .   .   2   2   
  Full Trace Events        11   | .   8   .   .   .   1   2   
  Feedback Events          2    | .   1   .   .   .   .   1   
    Corruption             2    | .   1   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7560 | .    2706 226  1645 681  1456 846  
Spaces Moved               3127 | 1    982  118  856  353  541  276  
  Core                     1    | .    1    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2323 | 1    299  118  856  353  541  155  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   803  | .    682  .    .    .    .    121  
  Fastest Speed            120  | 120  120  190  190  190  190  120  
  Average Speed            209  | 120  251  190  190  190  200  179  
  Slowest Speed            600  | 120  600  190  190  190  260  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 2    98   24   94   51   42   10   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          85   | .    .    .    .    .    22   63   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      85   | .    .    .    .    .    22   63   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      3864 | .    1139 121  876  364  803  561  
  Wait                     471  | .    80   .    15   12   147  217  
  Move                     3121 | .    981  117  855  352  540  276  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  36   | .    18   1    3    .    11   3    
  Fast Attach              1    | .    1    .    .    .    .    .    
  Attach                   24   | .    3    .    .    .    9    12   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     25   | .    6    1    1    .    9    8    
  Drop                     16   | .    7    2    2    .    3    2    
  Fire                     169  | .    43   .    .    .    84   42   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 4)
  739 | -10/Materials | Discovered new exit (range 4)
  850 | -10/Materials | Discovered new exit (range 16)
 1408 | -10/Materials | Discovered new exit (range 10)
 1961 | -10/Materials | Identified exit to Mines
 2540 | -10/Materials | Core integrity fell below 50%
 2582 | -10/Materials | Lost 3 parts (2n1w)
 2707 | -10/Materials | Entered Mines
 2712 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2925 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2925 | -10/Mines     | Discovered new exit (range 5)
 2933 | -10/Mines     | Entered Exiles
 2960 | -10/Exiles    | Discovered new exit (range 15)
 3009 | -10/Exiles    | Met 8R-AWN
 3053 | -10/Exiles    | Met EX-HEX
 3120 | -10/Exiles    | Met EX-BIN
 3156 | -10/Exiles    | Aligned with FarCom system
 3158 | -10/Exiles    | Given EX-Vault access code
 3345 | -10/Exiles    | Opened EX-Vault
 3351 | -10/Exiles    | Found Prototype Device
 3361 | -10/Exiles    | Identified Cloak of Protection
 3431 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3644 | -10/Exiles    | Met EX-DEC
 3690 | -10/Exiles    | Learned location of Zion (-7)
 3790 | -10/Exiles    | Discovered new exit (range 14)
 3947 | -10/Exiles    | Visited The Gauntlet
 4578 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 4578 | -10/Exiles    | Entered Mines
 4621 | -9/Mines      | Discovered new exit (range 6)
 5259 | -9/Mines      | Entered Materials
 5259 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 5554 | -8/Materials  | Build established: Skirmisher
 5663 | -8/Materials  | Lost 3 parts (1p1u1w)
 5894 | -8/Materials  | Build established: Scavenger-Mutant
 6668 | -8/Materials  | Discovered new exit (range 5)
 6715 | -8/Materials  | Entered Factory
 6715 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7119 | -7/Factory    | Garrison activated, responded to threat
 7268 | -7/Factory    | Lost 3 parts (1n1u1w)
 7310 | -7/Factory    | Lost 3 parts (2n1w)
 7513 | -7/Factory    | Garrison activated, responded to threat
 7561 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07513_ Destroyed Lgt. Nuclear Core.
07513_ G-47 Trooper destroyed.
07515_ The unstable cave ceiling collapses.
07516_ U-05 Engineer builds a Wall.
07517_ G-47 Trooper destroyed.
07520_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
07522_ U-05 Engineer lays Concrete. <x2>
07524_ K-01 Serf collects debris.
07525_ Triggered Shock Trap.
07525_ The floor emits a surge of raw power.
07525_ System corrupted (+1).
07526_ U-05 Engineer lays Concrete.
07527_ U-05 Engineer builds a Wall.
07528_ K-01 Serf collects debris. <x2>
07531_ U-05 Engineer builds a Wall.
07533_ K-01 Serf collects debris. <x2>
07546_ System corrupted: Heat flow error (+120).
07556_ Slug penetrates Terminal.
07556_ Hrd. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????########## |
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| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ???????????######     ??????????????????#     """" |
| ???????????###########????###############     "    |
| ???????????##         ????                    "    |
| ???????????##       ?????          ^          "    |
| ???????????##       ?????          ^               |
| ???????????##      ?????            ^              |
| ???????????##                      ^^              |
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| ??????????###     #   R"#  !!  "     #    ""  "    |
| ??????????###     #  """#@     "     #   """  "    |
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| ???????????##     #   ] #      "     #        #### |
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| ##   ?????            ???????????????????????????? |
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| ?####### ???      ?     ##???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Cloak Strength             5
Armor Coverage             300
Evasion (%)                55
Melee Accuracy             5

 Item Schematics 
-----------------
           Flight Unit | -10/Materials | Hacked
 Weight Redist. System | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Tourist

 Challenges 
------------
None

 Game 
------
Seed              MomentumPointRecalibrator
  Manual?         0
Play Time         01:17:59
  Cumulative      11.7 hours
  Start           2024.04.13 @ 14:04:46
  End             2024.04.13 @ 15:37:38
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07edd0b7-3dc6-495e-bcd1-be77a466fd82