Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.01 @ 03:29:28 Player: DrTeflon Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2209) 2209 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 6364 Bonus ------- Follower Combat Kills 262 Friendly Fire -232 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 390/430 System Corruption 0% Temperature Cool (680) Location -6/Extension Parts ------- Power (4) Light Nuclear Core Micro Nuclear Core Fission Core Light Fission Core Propulsion (4) Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Utility (4) Small Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Weapon (4) Heavy Laser Plasma Cannon Plasma Cannon Autogun Inventory (6) Improved EM Pulse Cannon Proton Cannon Remote Datajack Peak State ------------ Power Light Nuclear Core Micro Nuclear Core Fission Core Light Fission Core Propulsion Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Utility Small Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Powered Armor Weapon Heavy Laser Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Inventory Improved Ion Engine Light Nuclear Core Heavy Particle Gun Remote Datajack [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cooled VTOL Module Utility Signal Interpreter Device Advanced Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Slots Evolved 9 | . 1 . 2 . 2 2 2 . Power 3 | . . . 1 . . 1 1 . Propulsion 2 | . . . 1 . . 1 . . Utility 2 | . . . . . 1 . 1 . Weapon 2 | . 1 . . . 1 . . . Parts Attached 85 | 4 2 8 8 16 23 5 7 12 Power 12 | . 1 1 1 2 3 1 . 3 Engine 5 | . 1 . 1 2 1 . . . Core 7 | . . 1 . . 2 1 . 3 Reactor . | . . . . . . . . . Propulsion 29 | 2 . . 2 8 9 . 4 4 Treads 10 | 2 . . 1 2 5 . . . Leg 15 | . . . . 3 4 . 4 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . 1 3 . . . . Utility 10 | . 1 2 1 . 4 1 . 1 Device 1 | . . . . . 1 . . . Storage 3 | . 1 1 . . 1 . . . Processor 2 | . . 1 . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . . 1 . 1 1 . 1 Artifact . | . . . . . . . . . Weapon 34 | 2 . 5 4 6 7 3 3 4 Energy Gun 10 | . . 1 1 2 4 . 1 1 Energy Cannon 10 | . . . 2 1 1 3 2 1 Ballistic Gun 8 | 2 . 2 . 1 2 . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . 2 1 2 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 3 1 . . . Parts Lost 15 | . . . 2 3 9 . . 1 Power 2 | . . . . . 2 . . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . . 1 1 . . 1 Weapon 8 | . . . 1 2 5 . . . Highest Loss Streak 4 | . . . 2 2 4 . . 1 Average Slot Usage (%) 87 | . 54 95 89 88 83 86 82 95 Engine 6 | . 4 4 6 15 5 7 6 2 Core 9 | . . 7 10 4 6 10 12 20 Treads 13 | . 25 25 22 11 9 . . . Leg 9 | . . . . 1 15 21 21 25 Flight 1 | . . . 1 11 . . . . Storage 6 | . . 12 1 . 5 7 6 6 Processor 7 | . . 8 10 10 8 7 6 6 Protection 4 | . . . 8 9 2 4 6 9 Energy Gun 6 | . . 7 2 5 12 3 2 6 Energy Cannon 4 | . . . 2 6 2 11 16 11 Ballistic Gun 10 | . 25 9 16 9 10 11 3 3 Launcher 6 | . . 19 7 2 . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 2 7 21 27 30 28 52 53 74 Greatest Support 65 | 40 40 40 60 60 60 45 50 65 Greatest Overweight (x) 5 | . . . 4 5 5 1 1 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 6 | 4 4 4 4 4 6 6 6 6 Average Capacity 4 | 4 4 4 4 4 5 6 6 6 Most Carried 6 | 3 1 4 4 4 6 5 6 6 Average Carried 2 | . . 2 3 2 2 3 4 3 Final Capacity 6 | 4 4 4 4 4 6 6 6 6 Final Carried 5 | . . 4 4 1 . 5 2 3 Class Distribution -------------------- 27% | Mutant 25% | Scavenger-Tank 22% | Gunner 12% | Scavenger-Gunner 6% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Tank | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Matter Collected 1698 | 101 128 265 200 222 389 109 26 258 Remotely . | . . . . . . . . . Salvage Created 2658 | . . 151 528 451 824 122 240 342 Parts 170 | . . 8 47 29 42 15 14 15 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | . . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Combat Hostiles Destroyed 51 | . . 8 8 9 14 3 4 5 Guns 26 | . . 3 2 7 13 . . 1 Cannons 12 | . . . 1 1 1 3 4 2 AOE 13 | . . 5 5 1 . . . 2 Classes Destroyed 12 | . . 2 7 . . 1 . 2 Worker 4 | . . . 2 . 1 . 1 . Builder 7 | . . . 5 . . . . 2 Hauler 1 | . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . Watcher 8 | . . . 2 2 3 1 . . Swarmer 12 | . . 4 2 . 2 2 1 1 Grunt 23 | . . 4 4 4 7 . 2 2 Brawler 4 | . . . 1 . 1 . 1 1 Duelist 1 | . . . . . . . . 1 Sentry 10 | . . . 1 5 4 . . . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 8 | . . 4 8 2 4 3 3 2 Combat Bots Only 4 | . . 4 4 2 3 1 2 2 Max Kills in Single Turn 3 | . . 1 3 1 2 1 2 2 Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . 1 1 1 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Damage Taken 3992 | . . 185 335 511 1435 51 193 1282 Core 1311 | . . 12 . 62 334 . 93 810 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 . 95 . 84 39 100 . . Volleys Fired 185 | . . 19 22 50 60 10 6 18 Largest 4 | . . 3 3 3 4 4 4 4 Hottest 265 | . . 132 133 151 208 206 263 265 Shots Fired 394 | . . 28 54 74 132 33 20 53 Gun 275 | . . 15 38 56 115 22 2 27 Cannon 88 | . . . 8 13 17 11 18 21 Launcher 31 | . . 13 8 5 . . . 5 Special . | . . . . . . . . . Kinetic 163 | . . . 32 40 60 18 2 11 Thermal 181 | . . 15 8 29 59 15 18 37 Explosive 23 | . . 10 8 . . . . 5 Electromagnetic 27 | . . 3 6 5 13 . . . Robot Hit Streak 51 | . . 18 51 39 26 9 10 16 Robot Miss Streak 3 | . . 1 3 1 2 1 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 291 | . . 18 39 57 106 20 11 40 Core Hits 131 | . . 12 29 20 36 8 10 16 Critical Hits 5 | . . . . 2 2 . 1 . Critical Kills 4 | . . . . 2 1 . 1 . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5976 | . . 621 1056 808 1701 338 359 1093 Guns 2845 | . . 202 244 472 1364 177 . 386 Cannons 1424 | . . . 102 123 325 132 359 383 Explosions 1568 | . . 419 707 145 . . . 297 Melee . | . . . . . . . . . Ramming 139 | . . . 3 68 12 29 . 27 Kinetic 1410 | . . . 199 270 642 140 . 159 Thermal 2659 | . . 202 102 325 892 169 359 610 Explosive 1390 | . . 386 707 . . . . 297 Electromagnetic 378 | . . 33 45 145 155 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 2 2 4 . . . Average Corruption 2 | . . . 2 2 3 . . . Corruption Purged . | . . . . . . . . . Effects 14 | . . . 1 5 8 . . . Message Errors 5 | . . . 1 1 3 . . . Matter Fused 3 | . . . . . 3 . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 2 | . . . . 2 . . . . Targeting Errors 3 | . . . . 1 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 72 | . . 37 6 20 3 . . 6 Projectiles 23 | . . . . 20 3 . . . Explosions 49 | . . 37 6 . . . . 6 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 147 | . . 47 15 60 1 3 . 21 Shots 9 | . . 2 1 5 . . . 1 Rammed 14 | . . 1 2 6 1 1 . 3 Targets Rammed 25 | . . 1 2 6 8 2 . 6 Kicked 11 | . . . . . 7 1 . 3 Crushed . | . . . . . . . . . Highest Temperature 777 | . . 252 440 560 695 342 710 777 Average Temperature 225 | . . 113 189 199 299 115 259 273 Received Heat Transfer 1338 | . . 39 87 264 786 . 36 126 Effects 153 | . . . 5 16 35 5 21 71 Shutdowns 55 | . . . 2 4 13 1 6 29 Energy Bleed 12 | . . . 2 1 5 1 1 2 Interference 27 | . . . . 5 8 2 2 10 Matter Decay 12 | . . . 1 1 . . 3 7 Short Circuit 8 | . . . . 1 . 1 3 3 Damage (minor) 11 | . . . . 2 3 . 1 5 Damage (major) 19 | . . . . 2 4 . 4 9 Damage (core) 9 | . . . . . 2 . 1 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . 1 2 2 . 1 2 Heat Transferred 5215 | . . 444 185 666 1702 324 700 1194 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Peak Influence 234 | . . 219 160 234 213 103 105 178 Average Influence 53 | . . 13 70 77 111 21 60 73 Maximum Alert Level 1 | . . 1 . 1 1 . . . Low Security (%) 98 | . . . . . . . . . Level 1 1 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . 1 2 1 1 1 . 5 Investigation 4 | . . 1 1 . 1 . . 1 Extermination 1 | . . . . . . 1 . . Reinforcement 6 | . . . 1 1 . . . 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Distress Signals 13 | . . . 2 5 4 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . . 8 18 13 20 11 5 16 Peak Tracking Total 4 | . . 2 4 4 4 4 3 4 Tactical Retreats 4 | . . . 1 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Traps Triggered 6 | . . . 3 2 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Machines Disabled 8 | . . 1 2 1 . . . 4 Max in Single Turn 2 | . . 1 1 1 . . . 2 Energy Cycler 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Machines Accessed 15 | . 3 1 1 2 2 3 1 2 Terminals 12 | . 3 . . 2 2 2 1 2 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 38 | . 10 1 4 2 10 8 1 2 Successful 35 | . 8 1 4 2 9 8 1 2 Failed 3 | . 2 . . . 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 32 | . 10 . . 2 10 7 1 2 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 8 1 . 2 9 7 1 2 Record 12 | . 5 . . . 3 4 . . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 6 | . . 1 . 2 . . 1 2 Alert Level 2 | . 1 . . . 1 . . . Locate Traps 2 | . 1 . . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . . Dispatch Records 3 | . 1 . . . 1 1 . . Recall Investigation 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 1 . 2 1 1 . Full Trace Events 3 | . . . 1 . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . 3 . . Matter 252 | . . . . . . 252 . . Time 67 | . . . . . . 67 . . Total Robot Build Rating 12 | . . . . . . 12 . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Total Allies 10 | . . . . . . 3 . 7 Largest Group 6 | . . . . . . 3 3 6 Highest-Rated Group 193 | . . . . . . 90 90 193 Highest-Rated Ally 37 | . . . . . . 30 30 37 Total Orders . | . . . . . . . . . Ally Attacks 65 | . . . . . . . 6 59 Total Damage 1123 | . . . . . . . 124 999 Kills 9 | . . . . . . . 1 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Turns Passed 4853 | 55 265 1227 507 616 802 617 175 589 Spaces Moved 2508 | 36 164 702 229 340 343 382 98 214 Core 11 | 10 . . . . 1 . . . Treads 1399 | 26 164 702 211 148 148 . . . Legs 913 | . . . . 25 194 382 98 214 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 185 | . . . 18 167 . . . . Fastest Speed 50 | 50 160 160 160 94 120 120 120 150 Average Speed 147 | 129 160 160 178 125 137 133 142 150 Slowest Speed 400 | 160 160 160 400 360 300 150 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 28 | 4 22 89 24 45 26 10 3 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 177 | . . 64 73 . 4 . . 36 Melee . | . . . . . . . . . Projectile 4 | . . . . . 4 . . . AOE 173 | . . 64 73 . . . . 36 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Ext Total 3341 | 45 167 778 285 468 568 466 123 441 Wait 421 | 2 . 35 15 32 105 59 . 173 Move 2500 | 35 163 701 228 339 342 381 97 214 Hop . | . . . . . . . . . Pick Up 73 | 4 2 10 6 9 19 8 5 10 Fast Attach 10 | . . . . 6 3 . 1 . Attach 44 | 4 2 3 3 8 15 3 2 4 Detach . | . . . . . . . . . Swap 31 | . . 5 5 2 5 2 4 8 Drop 52 | . . 4 4 16 11 1 8 8 Fire 185 | . . 19 22 50 60 10 6 18 Melee . | . . . . . . . . . Ram 5 | . . . . 5 . . . . Kick 16 | . . . . . 8 2 . 6 Crush 4 | . . 1 2 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 56 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Evolved 1 slot: Weapon x1 276 | -10/Materials | Identified exit to Mines 276 | -10/Materials | Discovered exit to Mines (range 15) 307 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 359 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 668 | -10/Mines | Build established: Gunner 731 | -10/Mines | Met a Derelict shopkeep closing up shop 1497 | -10/Mines | Identified exit to Materials 1497 | -10/Mines | Discovered exit to Materials (range 7) 1508 | -10/Mines | Discovered exit to Materials (range 6) 1548 | -10/Mines | Entered Materials 1548 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2004 | -9/Materials | Identified exit to Storage 2004 | -9/Materials | Discovered exit to Storage (range 13) 2028 | -9/Materials | Crushed by falling debris 2055 | -9/Materials | Entered Storage 2626 | -9/Storage | Identified exit to Materials 2626 | -9/Storage | Discovered exit to Materials (range 8) 2671 | -9/Storage | Entered Materials 2671 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2694 | -8/Materials | Build established: Mutant 3098 | -8/Materials | Lost 4 parts (1p1u2w) 3137 | -8/Materials | Core integrity fell below 50% 3391 | -8/Materials | Build established: Scavenger-Gunner 3454 | -8/Materials | Identified exit to Factory 3454 | -8/Materials | Discovered exit to Factory (range 15) 3473 | -8/Materials | Entered Factory 3473 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3965 | -7/Factory | Fabricated L-41 Fighter (x3) 4072 | -7/Factory | Identified exit to Factory 4072 | -7/Factory | Discovered exit to Factory (range 9) 4090 | -7/Factory | Entered another Factory area 4090 | -6/Factory | Accompanied by 3 allies 4090 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4128 | -6/Factory | Build established: Scavenger-Tank 4256 | -6/Factory | Identified exit to Extension 4256 | -6/Factory | Discovered exit to Extension (range 5) 4265 | -6/Factory | Entered Extension 4265 | -6/Extension | Accompanied by 2 allies 4350 | -6/Extension | Rescued a captive Derelict 4399 | -6/Extension | Rescued a captive Derelict 4485 | -6/Extension | Found Powered Armor 4534 | -6/Extension | Core integrity fell below 50% 4680 | -6/Extension | Energy Cycler disabled 4680 | -6/Extension | Rescued a captive Derelict 4680 | -6/Extension | Rescued a captive Derelict 4681 | -6/Extension | Rescued a captive Derelict 4682 | -6/Extension | Rescued a captive Derelict 4683 | -6/Extension | Rescued a captive Derelict 4683 | -6/Extension | Rescued a captive Derelict 4683 | -6/Extension | Rescued a captive Derelict 4685 | -6/Extension | Core integrity fell below 20% 4689 | -6/Extension | Rescued a captive Derelict 4696 | -6/Extension | Rescued a captive Derelict 4696 | -6/Extension | Rescued a captive Derelict 4842 | -6/Extension | Spotted B-75 Beast 4855 | -6/Extension | Core destroyed Last Messages --------------- 04821_ Acquired Carbon-fiber Leg. 04824_ Dropped Carbon-fiber Leg. 04827_ Z1-C7V(h) destroyed. 04830_ Acquired Carbon-fiber Leg. 04834_ Dropped Carbon-fiber Leg. 04835_ Dropped Flexi-carbon Leg. 04836_ Dropped Carbon-fiber Leg. 04836_ Dropped Missile Launcher. 04842_ U-05 Engineer builds a Wall. 04844_ Acquired 40 matter. 04844_ Powered Armor destroyed. 04845_ U-05 Engineer destroyed. 04846_ Acquired 4 matter. 04852_ Power failure, Lgt. Nuclear Core shutdown. 04852_ Overheating: Matter decay (-72). 04852_ Destroyed Hvy. Laser. 04852_ G-50 Soldier destroyed. 04853_ Acquired 4 matter. 04855_ Power failure, Lgt. Fission Core shutdown. 04855_ Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | ^ ^ ^^ #?????????????????????????? | | #?????????????????????????? | | ^ #?????????????????????????? | | """""" #?????????????????????????? | | """"""" ^ #?????????????????????????? | | #?????????????????????????? | | %* ! = #?????????????????????????? | | = = %!] ####??????????????????????? | | * ! %%! #??????????????????????? | | ####" ###=#*###### ^ #??????????????????????? | | # ## T### #??????????????????????? | | # # ### ##?##### ^^ #??????????????????????? | | #######?# #??????# # ### #??????????????????????? | | ?#??????####??????# ###??o#??????????????????????? | | ??????????????????# #???# #??????????????????????? | | ??????????????????# #???# #??????????????????????? | | ??????????????????# #???# #??????????????????????? | | ??????????????????# #???# #??????????????????????? | | ??????????????????# #???# #??????????????????????? | | ?????????????????##+##### #??????????????????????? | | ?????????????????# *%!==# #??????????????????????? | | ?????????????????# %]%# #??????????????????????? | | ?????????????????# =%=/ #??????????????????????? | | ?????????????????# ==# #??????????????????????? | | ?????????????????# % =!#??????????????????????? | | ?????????????????# #@#??????????????????????? | | ?????????????????########]#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????*Y%??????????????????????? | | ????????????????????????"%!??????????????????????? | | ????????????????????????%==??????????????????????? | | ???????????????????????? = ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? BB?????????????????????? | | ???????????????????????? BB?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 50 Energy Capacity 480 Matter Stores 373 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 41 Recoil Reduction 3 Item Schematics ----------------- Com. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Librarian Loot Pinata Made in Tau Ceti IV My Command Is Your Wish Novice Programmer One Hack Too Far Risk Taker Serviceable Loadout Shopping List The More The Merrier Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed ParticleDecoderImmobilizer Manual? 0 Play Time 00:46:46 Cumulative 1.5 hours Start 2019.11.01 @ 02:46:42 End 2019.11.01 @ 03:29:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daafab10-39f6-4f5f-9cff-4ff861c323ad