Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.18 @ 00:37:43 Player: szymekc Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (279) 1395 Value Destroyed (12035) 12035 Prototype IDs (118) 2360 Alien Tech Used (4) 800 Bonus (15712) 15712 TOTAL SCORE: 44002 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3035 Follower Combat Kills 3177 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Win 3000 Cogmind --------- Core Integrity 61/1600 Matter 269/300 Energy 99/100 System Corruption 48% Temperature Cool (3) Movement Flying (109) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Medium Treads Medium Treads Spiked Medium Treads Armored Medium Treads Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Spectral Analyzer Experimental Melee Analysis Suite Zionite Weapon Casing Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Myomer Leg Myomer Leg Myomer Leg Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Experimental Energy Well Advanced Gravity Neutralizer Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Core Analyzer Nanoactuators Zionite Shade Armor Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Potential Cannon > --- INVENTORY -------- Impulse Thruster Array Advanced Transmission Jammer Improved Utility Shielding Graphene Brace Improved Point Defense System Hacking Suite Transdimensional Reconstructor Integrity Redistributor Firepult Plasma Sword Vortex Lance Vortex Lance Vortex Lance [Rating: 214] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled VTOL Module Utility Nanoactuators Device Nanoactuators Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Longsword +1 Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Special Weapon CPS Tube Impact Weapon Heavy Mace Slashing Weapon Longsword +1 Piercing Weapon Vortex Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . Utility 11 | . . . 1 . . . 1 2 . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 253 | 6 10 3 26 . 1 . 18 11 1 . 4 . 13 . 3 1 3 . . 5 . 2 2 . 23 . 2 14 . 4 2 11 10 10 47 21 Power 37 | 1 2 . 5 . . . 1 1 . . . . 2 . . . 2 . . 1 . 1 1 . 2 . 1 1 . . 1 2 1 3 5 4 Engine 8 | 1 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . . . . 1 1 . . . . 2 . . . 2 . . 1 . 1 . . 1 . . . . . . . . 1 . . Reactor 19 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . 1 2 1 2 5 4 Propulsion 61 | 2 . 1 8 . . . 10 1 . . 1 . 3 . . . . . . 2 . . . . 6 . . 3 . 1 1 5 1 3 6 7 Treads 22 | 2 . 1 7 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Flight 35 | . . . . . . . 4 1 . . 1 . 3 . . . . . . 2 . . . . 6 . . 2 . . 1 5 1 3 5 1 Utility 114 | 1 3 2 3 . . . 4 7 . . 2 . 7 . 3 . 1 . . 2 . 1 1 . 13 . 1 8 . 3 . 4 6 3 29 10 Device 47 | 1 1 2 . . . . 1 1 . . . . 3 . 1 . 1 . . 1 . . . . 6 . 1 3 . 2 . 2 4 1 14 2 Storage 8 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 1 . 1 1 Processor 14 | . . . 1 . . . . 2 . . . . 3 . 1 . . . . . . . . . 1 . . 2 . . . . 1 . 3 . Hackware 18 | . . . . . . . 2 2 . . 2 . . . . . . . . 1 . . . . 2 . . 1 . . . . . . 5 3 Protection 27 | . 1 . 2 . . . 1 2 . . . . 1 . 1 . . . . . . 1 . . 3 . . 2 . . . 1 . 2 6 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 5 . 10 . 1 . 3 2 1 . 1 . 1 . . 1 . . . . . . . . 2 . . 2 . . . . 2 1 7 . Energy Gun 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 7 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 3 . Ballistic Gun 12 | 2 1 . 6 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Special Weapon 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Piercing Weapon 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Special Melee Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . 1 4 . . . 1 3 . . . . 1 . . . . . . . . . 3 . 2 . . 10 . 1 1 3 3 5 9 3 Corrupted Parts 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 System Corruption 45 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Parts Lost 41 | . 2 2 2 . . . 3 . . . . . . . . . . . . . . . . 1 3 . . . . . . 3 1 2 2 20 Power 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 4 Propulsion 12 | . . 1 1 . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . 5 Utility 20 | . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 3 1 . 1 10 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 11 | . 1 2 1 . . . 2 . . . . . . . . . . . . . . . . 1 2 . . . . . . 2 1 1 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 1 9 14 14 15 14 14 12 4 4 4 4 4 3 4 4 4 4 4 4 3 3 3 3 4 4 3 3 3 4 4 8 9 12 12 12 10 Power . | . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . 2 . 2 2 2 1 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . . . . . . . . 2 1 . 1 Utility 2 | . 2 3 3 4 4 5 3 . . . . . . 2 1 1 1 1 1 1 1 1 1 1 . 1 1 . 1 1 4 3 3 2 4 5 Weapon 3 | . 5 7 8 7 6 6 4 2 3 3 3 3 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 2 2 2 2 2 3 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 48 | . . . 10 . 1 . 3 2 . . . . 1 1 2 . . . . . . . . . 1 . . 1 . 1 2 3 1 2 6 11 Power 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 15 | . . . 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . 1 . . . 8 Utility 19 | . . . . . . . 2 . . . . . . 1 1 . . . . . . . . . . . . 1 . 1 2 2 1 . 6 2 Weapon 10 | . . . 8 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 93 | . 97 96 98 100 90 100 89 93 93 100 93 86 92 93 93 98 93 93 93 91 94 94 88 89 91 89 89 88 89 89 90 84 94 94 93 85 Engine 4 | . 14 14 11 11 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 4 5 1 . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 6 8 6 8 7 Treads 10 | . 28 27 28 33 33 33 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . 1 30 30 30 30 30 33 33 33 33 33 33 33 32 29 29 29 29 34 26 26 26 26 23 23 23 30 32 29 27 Device 11 | . 7 2 2 . . . 3 4 7 7 7 7 12 13 13 13 13 13 13 11 11 11 11 11 20 26 26 25 25 26 23 18 19 21 17 15 Storage 5 | . 10 14 11 11 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . 4 4 5 6 5 4 Processor 10 | . . . 10 11 11 11 9 10 7 7 7 7 10 20 20 20 20 20 20 17 17 17 17 17 12 10 10 10 15 14 14 13 13 13 14 11 Hackware 3 | . . . . . . . . 24 23 23 23 23 10 . . . . . . 4 5 1 . . . . . . . . . . . . 6 6 Protection 8 | . 6 8 8 11 11 11 5 1 7 7 7 7 11 13 13 13 13 13 13 11 11 15 17 12 10 10 10 9 5 9 9 7 7 3 5 6 Ballistic Gun 5 | . 21 . 16 22 . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 6 27 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 2 | . . . . . . . 1 7 7 7 7 1 5 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 2 . Peak Build Rating 214 | 6 8 14 20 20 22 22 44 57 56 54 56 59 77 74 77 80 80 80 84 93 93 94 95 95 124 122 122 145 146 156 161 178 190 194 214 206 Average Rating 79 | 5 7 8 18 20 18 22 29 52 52 54 53 48 68 73 76 79 79 80 80 87 93 93 89 92 109 122 122 132 145 152 157 164 184 184 199 186 On Entrance 84 | . 6 8 9 20 20 22 22 41 52 54 54 55 47 74 74 77 80 80 80 80 93 93 94 95 92 122 122 122 145 146 154 160 177 190 183 200 Avg Prop Armor Cover (%) 4 | . . . 13 . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 9 34 34 41 41 41 39 49 18 19 19 21 18 23 23 23 24 24 22 22 29 29 31 35 31 40 40 40 46 38 49 50 72 71 71 70 83 Greatest Support 111 | 40 40 40 60 60 60 60 82 20 20 20 20 20 28 28 28 28 28 41 28 35 35 45 35 45 57 57 63 61 61 61 64 74 76 88 74 111 Greatest Overweight (x) 4 | . . . 4 . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 5 5 5 5 10 10 15 15 15 15 15 Average Capacity 10 | 5 12 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 5 5 5 5 5 10 11 15 15 14 12 Most Carried 15 | 3 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 8 5 5 5 5 8 10 11 15 15 15 15 Average Carried 9 | 1 9 14 14 15 14 15 13 4 4 5 5 4 4 4 4 5 5 5 4 4 4 4 4 5 5 5 5 4 5 5 9 10 14 14 14 11 Final Capacity 15 | 5 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 15 15 15 15 10 Final Carried 15 | 3 15 14 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 8 10 11 15 15 15 4 Class Distribution -------------------- 34% | Mutant 26% | Scout 15% | Hacker-Sprinter 6% | Scavenger-Scout 3% | Ninja 3% | Scavenger-Ninja 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Commander-Scout | -4/Warlord Scout | -3/Proximity Caves Ninja | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Scout | -2/Research Scavenger-Ninja | -2/Testing Ninja | -2/Section 7 Scavenger-Scout | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 6675 | 368 700 170 856 . . 59 643 236 36 20 30 20 210 . 60 10 30 . . 128 5 29 69 5 232 64 61 236 40 60 28 220 177 244 937 692 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14808 | 190 660 77 1043 . . . 991 263 143 . . 30 772 . 440 159 148 . . 537 . . 346 124 1030 50 . . 515 430 349 1301 346 443 2532 1889 Parts 650 | 12 43 7 68 . . . 45 11 2 . . 1 26 . 8 4 5 . . 20 . . 3 9 43 4 . . 29 15 22 53 16 18 116 70 Haulers Intercepted 28 | . 2 . 4 . . . 1 2 . . . . 4 . 1 . . . . 2 . . . . 2 . . . . 1 1 2 1 . 5 . Recyclers Shooed 6 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . 1 . . 1 . . . 15 6 . . . . . 1 9 . 2 . . 24 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 185 | . 18 4 25 . . . 26 1 . . . 1 . . 1 3 3 . . 2 . . . 5 12 5 . . 7 . 3 12 2 4 27 24 Melee 104 | . . . . . . . . 1 . . . 1 . . 1 3 3 . . 2 . . . 5 10 . . . 7 . 3 12 2 4 27 23 Guns 46 | . 10 . 17 . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 13 | . 8 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 21 | . . . 7 . . . 7 . . . . . . . . . . . . . . . . . 2 5 . . . . . . . . . . Classes Destroyed 19 | 3 4 . 3 . . . 3 . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 1 1 Worker 5 | 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 28 | . 2 . 4 . . . 1 2 . . . . 4 . 1 . . . . 2 . . . . 2 . . . . 1 1 2 1 . 5 . Recycler 18 | 1 1 . . . . . . 2 . . . . 2 . 2 . . . . 1 . . . . . . . . . 2 . 1 . . 2 4 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 12 | . 1 . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 1 3 2 Watcher 23 | . . . 1 . . . 2 . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . 3 1 5 2 . 2 2 Swarmer 50 | . 5 2 8 . . . 3 1 . . . 1 . . . 1 . . . . . . . 5 2 5 . . . . . 4 . . 9 4 Grunt 63 | . 13 2 8 . . . 15 . . . . . . . 1 2 . . . . . . . . 5 . . . 3 . . 3 2 . 5 4 Brawler 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protector 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 24 | . . . 8 . . . 4 . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . 1 4 4 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . 2 2 . Programmer 28 | . . . . . . . . . . . . . . . . . 3 . . 2 . . . . 2 . . . . . 3 4 . . 7 7 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 5 3 1 7 . . . 9 2 . . . 1 2 . 2 2 2 . . 2 . . . 5 4 5 . . 4 3 4 10 2 3 5 7 Combat Bots Only 7 | . 3 1 6 . . . 7 1 . . . 1 . . 1 2 2 . . 2 . . . 5 4 5 . . 4 . 3 5 2 3 5 7 Max Kills in Single Turn 4 | 1 2 1 4 . . . 3 1 1 . . 1 1 . 1 1 1 . . 1 . . . 1 3 3 . . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . 3 . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . 1 . . 1 1 1 . . 1 . . . 1 1 . . . 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 1060 | . 95 16 89 . . . 73 15 . . . 1 12 . 3 1 6 1 3 25 . 4 . 41 89 17 6 . 10 . 10 51 10 42 103 337 Missed 428 | . 32 5 26 . . . 18 11 . . . . 7 . 2 1 3 1 3 12 . 3 . 20 45 11 5 . 5 . 6 20 6 18 42 126 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Hits 632 | . 63 11 63 . . . 55 4 . . . 1 5 . 1 . 3 . . 13 . 1 . 21 44 6 1 . 5 . 4 31 4 24 61 211 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Projectile 631 | . 63 11 63 . . . 55 4 . . . 1 5 . 1 . 3 . . 13 . 1 . 21 44 6 1 . 5 . 4 31 4 24 61 210 AOE 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 Critical Strikes 34 | . . 1 3 . . . 3 . . . . . . . . . . . . 2 . . . . 2 . . . 3 . . 2 . 1 1 16 Actively Blocked 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 16 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 12680 | . 653 125 777 . . 21 976 53 . . . 12 42 . 20 . 46 . . 217 . 17 . 340 689 120 18 . 88 74 87 752 184 636 1112 5621 Core 2055 | . 53 25 89 . . . 131 13 . . . . 6 . . . 15 . . 21 . . . 41 158 . 18 . 39 38 . 133 45 26 87 1117 Absorbed by Shields 255 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 215 Redirected to Shielding 455 | . . . . . . . . . . . . . . . . . . . . 17 . . . 70 64 35 . . . . . . . 98 28 143 Ignored by Resistances 461 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 252 Regen/Repaired (Parts) 2023 | . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . 83 . . . . . . 916 994 Core Remaining (%) 79 | 100 . 68 . . . 77 76 . . . . 98 . . . . . . 97 . . . . 93 . . . . 81 . 97 . . 85 . 3 Volleys Fired 313 | 27 79 11 74 . . . 59 3 4 . . 1 5 . . . 2 . 1 16 2 . . 9 1 3 . 2 . . . . 5 2 1 6 Largest 2 | 2 2 2 2 . . . 2 1 1 . . 1 1 . . . 1 . 1 1 1 . . 1 1 1 . 1 . . . . 1 1 1 1 Hottest 250 | 40 100 60 91 . . . 50 30 30 . . 90 30 . . . . . 30 90 30 . . 90 49 49 . 49 . . . . 58 58 200 250 Shots Fired 539 | 54 153 22 135 . . . 112 3 4 . . 1 5 . . . 2 . 1 15 2 . . 10 1 3 . 2 . . . . 5 2 1 6 Gun 368 | 54 83 2 123 . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 153 | . 68 20 10 . . . . 3 4 . . 1 5 . . . . . 1 15 2 . . 10 . . . . . . . . 5 2 1 6 Launcher 14 | . . . 2 . . . 6 . . . . . . . . . . . . . . . . . 1 3 . 2 . . . . . . . . Special 4 | . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Kinetic 463 | 54 151 22 123 . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . Thermal 60 | . 2 . 10 . . . . 3 4 . . 1 5 . . . . . 1 15 2 . . 10 . . . . . . . . . . 1 6 Explosive 14 | . . . 2 . . . 6 . . . . . . . . . . . . . . . . . 1 3 . 2 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 5 10 5 21 . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Miss Streak 5 | 4 4 3 3 . . . 5 . . . . . . . . . 2 . . . . . . . . 3 . . . . . . . . . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 729 | 27 93 11 97 . . . 84 9 2 . . 1 17 . 16 6 4 1 . 19 . . 8 8 48 6 . . 14 10 10 38 16 25 88 71 Core Hits 387 | 10 36 6 47 . . . 67 5 1 . . 1 7 . 5 3 3 . . 6 . . 2 4 39 6 . 2 9 4 6 21 7 11 35 44 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 67 | 1 2 . 2 . . . . 1 . . . . . . 1 2 . . . 2 . . . . 11 . . . 3 . . 4 1 4 19 14 Destroy 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 28 | . . . . . . . . 1 . . . . . . 1 2 . . . 2 . . . . 11 . . . 2 . . 2 1 4 2 . Sunder 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 17 14 Melee Attacks 758 | . . . 1 . . 2 2 17 7 3 1 10 30 . 25 9 7 1 15 39 3 1 8 24 73 14 . 3 20 16 18 76 45 38 146 104 Impact 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 527 | . . . . . . . 2 17 7 3 1 10 29 . 25 9 7 1 15 39 3 1 8 24 73 14 . 3 15 11 15 63 36 38 58 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 227 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 3 13 9 . 88 104 Sneak Attacks 83 | . . . 1 . . . 1 4 2 . . . 8 . 5 1 . 1 . 4 . . . . 4 . . . 1 5 3 6 3 3 19 12 Combat Hostiles 25 | . . . . . . . 1 . . . . . . . 1 1 . . . . . . . . 2 . . . 1 . . 2 . 1 8 8 Follow-up Attacks 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 4 4 . 6 9 Damage Inflicted 41753 | 327 1462 226 2152 . . . 2460 645 178 . . 54 1231 . 1138 379 231 117 . 1201 . . 790 432 3287 1219 . 343 965 1031 797 2406 1112 1422 8539 7609 Guns 4253 | 327 661 . 1471 . . . 1794 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1225 | . 795 202 144 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Explosions 2780 | . . . 411 . . . 566 . . . . . . . . . . . . . . . . . 527 612 . 343 . . . . . . . 321 Melee 33459 | . . . 126 . . . 94 645 178 . . 54 1231 . 1138 379 231 117 . 1201 . . 790 432 2760 607 . . 965 1031 797 2406 1112 1422 8539 7204 Ramming 36 | . 6 24 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5250 | 327 1456 202 1471 . . . 1794 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 549 | . . . 144 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405 Explosive 2111 | . . . 411 . . . 566 . . . . . . . . . . . . . . . . . 179 612 . 343 . . . . . . . . Electromagnetic 348 | . . . . . . . . . . . . . . . . . . . . . . . . . 348 . . . . . . . . . . . Impact 126 | . . . 126 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18204 | . . . . . . . 94 645 178 . . 54 1231 . 1138 379 231 117 . 1201 . . 790 432 2760 607 . . 694 629 699 2235 1031 1422 1637 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 15129 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 402 98 171 81 . 6902 7204 Highest Corruption 48 | . 1 1 5 5 5 5 . . . . . . . . . . 1 1 1 12 8 8 8 8 . . . . . 3 3 4 4 4 . 48 Average Corruption 3 | . 1 1 5 5 5 5 . . . . . . . . . . 1 1 1 8 8 8 8 8 . . . . . 2 3 3 4 4 . 6 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 126 | . 8 5 32 8 11 1 . . . . . . . . . . 1 . . 11 7 6 4 4 . . . . . 1 5 5 6 . . 11 Message Errors 30 | . 1 3 6 1 3 . . . . . . . . . . . . . . 2 1 2 2 . . . . . . 1 1 2 2 . . 3 Matter Fused 35 | . 4 . 9 5 2 . . . . . . . . . . . 1 . . 4 1 1 1 1 . . . . . . 1 . . . . 5 Heat Flow Errors 14 | . . 1 3 1 2 . . . . . . . . . . . . . . 1 1 2 1 . . . . . . . . 1 1 . . . Energy Discharges 11 | . . . 6 . . 1 . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Data Loss (minor) 15 | . 1 1 4 1 1 . . . . . . . . . . . . . . 1 2 . . 1 . . . . . . 1 1 1 . . . Data Loss (major) 7 | . 1 . 1 . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 5 | . 1 . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . 2 . . . . . . . . . . . . Overflow Damage 4872 | . . . 142 . . . 44 . 75 . . . 198 . 257 37 3 . . 167 . . 231 64 189 248 . . 74 329 40 135 199 70 1251 1119 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 56 | . . . 16 . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . Melee 4816 | . . . 126 . . . 44 . 75 . . . 198 . 257 37 3 . . 167 . . 231 64 189 208 . . 74 329 40 135 199 70 1251 1119 Knockbacks 14 | . 13 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . 12 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 458 | . 166 126 266 245 241 . 18 6 . . . 50 8 1 1 1 1 151 1 120 249 241 88 158 221 6 1 15 26 . . 134 141 162 30 458 Average Temperature 41 | . 45 24 77 124 107 . 6 4 . . . 19 1 1 1 1 1 31 1 37 136 133 55 90 57 4 1 1 16 . . 20 15 39 15 142 Received Heat Transfer 1694 | . 261 60 309 . . . 486 15 . . . . 9 . 9 . . . . 9 . . . 12 73 9 9 . 37 . 21 63 27 72 78 135 Effects 7 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 6 Heat Transferred 2496 | . . . 259 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2237 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Maximum Alert Level 5 | . 1 . 1 . . . 2 . . . . . . . 2 . . . . . . . . . 3 . . . . . . 2 1 1 5 5 Low Security (%) 53 | 100 76 100 45 100 . 100 3 100 . . . . 100 100 3 . . . . 100 . . . . 55 . . . . 100 100 35 . 36 6 . Level 1 21 | . 23 . 54 . . . 39 . . . . . . . 31 . . . . . . . . . 3 . . . . . . 44 100 63 11 . Level 2 9 | . . . . . . . 57 . . . . . . . 64 . . . . . . . . . 9 . . . . . . 20 . . 24 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . 26 11 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 40 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2659 | 10 261 102 286 106 . 32 607 145 . . . . 72 14 475 . . . . 95 . . . . 1024 . . . . 153 154 471 305 285 1656 2659 Initial 1059 | . . 77 . 106 . . 4 111 . . . . . . . . . . . . . . . . 147 . . . . 124 85 86 264 163 170 1059 Average 349 | 1 99 25 158 37 . 18 411 107 . . . . 16 2 390 . . . . 49 . . . . 437 . . . . 115 117 248 281 221 849 1800 Influence Increases 12614 | 30 596 155 760 . . 32 971 223 . . . 20 181 31 805 223 150 . . 350 . 120 5 335 1257 110 30 114 235 89 159 625 207 242 2038 2521 Destroy 0b10 Robot/C 5480 | . 360 80 500 . . 20 620 20 . . . 20 . . 300 140 120 . . 100 . . . 100 360 100 . 100 140 . 60 300 40 100 820 1080 Destroy 0b10 Robot/NC 510 | 30 25 5 35 . . . 25 20 . . . . 45 . 25 . . . . 25 . . 5 . 30 . . . . 30 10 45 20 5 75 55 Destroy Leader 1170 | . 74 10 140 . . 10 146 4 . . . . 12 . 64 20 30 . . 36 . . . 10 78 10 . . 20 8 4 74 16 20 188 196 Allied During Kill 1149 | . . . . . . 2 63 . . . . . . . 119 63 . . . 16 . . . . 30 . . 14 . . . 41 . . 190 611 Successful Hack 187 | . 11 . 26 . . . . 35 . . . . 6 . . . . . . 40 . . . . 16 . . . . . . . 2 . 51 . Select Force Hacks 60 | . 30 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 330 | . 15 . . . . . 15 15 . . . . . . . . . . . 15 . . . . 105 . . . . 45 15 . 45 45 . 15 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . . . . . Destroy Structure 783 | . 6 . 29 . . . 42 9 . . . . 13 31 37 . . . . 58 . . . . 98 . . . . 6 10 60 54 27 189 114 Partial Spotted 555 | . . . . . . . . 75 . . . . 15 . 15 . . . . 30 . . . . 45 . . . . . 15 75 30 30 120 105 Lose Combat Pursuer 2190 | . 75 60 . . . . 60 45 . . . . 90 . 45 . . . . 30 . 120 . 225 495 . 30 . 75 . 45 30 . 15 405 345 Influence Decreases 10016 | 30 397 354 486 274 . 20 738 445 23 . . 20 181 31 410 327 339 102 . 276 74 30 95 100 468 470 157 651 50 121 158 308 387 248 667 1579 Entered New Map 3242 | . . 122 . 168 . . 8 134 9 . . . . . . 147 57 102 . . 29 . 90 . 88 380 127 537 . 61 68 68 207 128 115 597 Time Decay 4639 | 30 367 212 472 106 . 20 310 170 14 . . 20 181 27 230 160 222 . . 176 45 30 5 90 230 90 30 48 50 60 90 170 170 100 452 262 Lost Part 404 | . 20 20 14 . . . 30 . . . . . . . . . . . . . . . . 10 30 . . . . . . 30 10 20 20 200 Lost Ally 1290 | . 10 . . . . . 90 . . . . . . 4 180 20 60 . . 100 . . . . 120 . . 66 . . . 40 . . 80 520 Purge Threat 441 | . . . . . . . 300 141 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 94 | . 4 . 2 1 . . 12 4 . . . . 3 . 7 . . . . 3 . . . . 14 . . . . 1 2 5 3 2 14 17 Investigation 16 | . 3 . 1 . . . 2 . . . . . 1 . 1 . . . . 1 . . . . 3 . . . . 1 1 . 1 . 1 . Extermination 22 | . . . . . . . . 1 . . . . 2 . 1 . . . . 1 . . . . 2 . . . . . 1 2 2 1 6 3 Reinforcement 24 | . 1 . 1 . . . 6 1 . . . . . . 1 . . . . 1 . . . . 4 . . . . . . 3 . 1 4 1 Assault 21 | . . . . 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 13 Garrison 11 | . . . . . . . 2 . . . . . . . 4 . . . . . . . . . 5 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 7 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 23 | . 1 . 2 . . . 8 . . . . . . . 1 . . . . 1 . . . . 3 . . 1 . . 2 1 . . 1 2 Communications Jammed 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 22 Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 22 Times Spotted 557 | . 35 8 37 . . 1 56 5 . 3 . 7 12 5 7 9 9 4 1 14 . 11 . 20 62 12 6 9 11 6 13 24 7 16 65 82 Peak Tracking Total 19 | . 5 3 6 . . 1 9 3 . 3 . 1 6 5 2 3 3 4 1 3 . 5 . 8 19 7 3 4 5 9 6 8 2 7 8 18 Tactical Retreats 57 | . 3 3 . . . . 2 3 . . . . 2 1 2 . . . . 2 . 3 . 3 7 . 2 . 1 . 1 4 . 1 9 8 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 23 | . 1 . . . . . 1 2 . . . . 1 . 1 . . . . 3 . . . . 1 . . . . 3 1 . 1 . 1 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . . 3 3 3 3 3 3 3 3 3 3 3 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 25 | . 1 . . . . . 1 1 1 . . . . . . . . . . 1 . . . 2 7 . . . . 3 1 . 3 3 . 1 Max in Single Turn 6 | . 1 . . . . . 1 1 1 . . . . . . . . . . . . . . 1 6 . . . . 1 1 . 1 1 . 1 Garrison Access 6 | . . . . . . . 1 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 84 | . 10 1 11 . 1 . 1 10 2 . . . 6 . 2 . 1 4 . 5 1 . 4 . 5 . . 2 . 2 3 2 2 . 8 1 Terminals 30 | . 7 . 9 . . . 1 6 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 1 Fabricators 8 | . . . . . . . . 2 . . . . 1 . . . . . . 2 . . . . 3 . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 7 | . 2 . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . Scanalyzers 10 | . . . 1 . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . 2 2 1 . 1 . Garrison Access 12 | . . . . . . . . 1 . . . . 2 . 1 . . . . 2 . . . . 1 . . . . 1 1 . 1 . 2 . Total Hacks 218 | . 29 1 35 . 1 . 5 26 5 . . . 13 . 3 . 1 31 . 9 1 . 17 . 11 . . 2 . 4 4 3 5 . 9 3 Successful 136 | . 12 1 17 . 1 . 2 15 5 . . . 7 . 2 . 1 31 . 4 1 . 17 . 9 . . 2 . . . . 3 . 5 1 Failed 81 | . 17 . 17 . . . 3 11 . . . . 6 . 1 . . . . 5 . . . . 2 . . . . 4 4 3 2 . 4 2 Catastrophic 14 | . 1 . 1 . . . 2 . . . . . 1 . . . . . . 3 . . . . . . . . . 1 1 1 1 . 2 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 309 | . 19 . 18 . 1 . 5 9 . . . . 16 . 38 . . . . 31 . . . . 20 . . 1 . 3 29 21 20 9 28 41 Terminals 86 | . 23 . 31 . . . 5 13 4 . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 3 Fabricators 19 | . . . . . . . . 5 . . . . 3 . . . . . . 4 . . . . 7 . . . . . . . . . . . Repair Stations 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Recycling Units 16 | . 4 . 1 . . . . 6 . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . 2 . Scanalyzers 21 | . . . 3 . . . . . . . . . 6 . 1 . . . . . . . . . . . . . . . 3 3 4 . 1 . Garrison Access 16 | . . . . . . . . 2 . . . . 3 . 2 . . . . 3 . . . . 1 . . . . 1 1 . 1 . 2 . Terminal Hacks 81 | . 3 1 6 . 1 . 2 6 5 . . . . . . . 1 31 . . 1 . 17 . . . . 2 . . . . . . 4 1 Record 20 | . . . . . . . . . 4 . . . . . . . . 11 . . . . 5 . . . . . . . . . . . . . Part Schematic 17 | . . . . . . . . . . . . . . . . . . 13 . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . 1 . . . . 1 . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 10 | . . 1 . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . 2 . . . . . . 4 . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 10 | . . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . 4 . . . . . . . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . Build 5 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 2 . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . 3 . 1 . Insert Component 4 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 6 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Unauthorized Hacks 28 | . 8 . 9 . . . . 5 . . . . 1 . 1 . . . . 1 . . . . 3 . . . . . . . . . . . Terminals 16 | . 7 . 8 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 9 . 10 . . . 1 8 . . . . 4 . 2 . . . . 4 . . . . 1 . . . . 2 3 2 2 . 5 1 Full Trace Events 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 4 . . . . . . 4 . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 120 | . . . . . . . . . . . 15 . 13 . 23 . . 13 . . . . 4 . . . . . . . . . . 3 . 49 Parts Built 6 | . . . . . . . . 2 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Time 333 | . . . . . . . . 164 . . . . . . . . . . . 69 . . . . 100 . . . . . . . . . . . Total Part Build Rating 38 | . . . . . . . . 12 . . . . . . . . . . . 18 . . . . 8 . . . . . . . . . . . Part Studies Acquired 6 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 91 | . 1 . . 1 . . 6 . . . 4 . . 19 4 . . . . 5 . . . . 6 . . 5 . . . 2 . . 5 33 Largest Group 19 | . 1 . . 1 1 1 1 . . . 4 . . 19 18 6 5 1 . 3 . . . . 3 . . 5 . . . 2 . . 3 17 Highest-Rated Group 1406 | . 10 . . 31 31 31 31 . . . 155 . . 684 643 214 168 29 . 170 . . . . 274 . . 275 . . . 244 . . 513 1406 Highest-Rated Ally 269 | . 10 . . 31 31 31 31 . . . 40 . . 50 50 46 46 29 . 85 . . . . 103 . . 64 . . . 122 . . 269 269 Zionite Dispatches 12 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . . . 1 . . 4 . Heavy 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . 1 . Fire 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 17 | . . . . . . . 5 . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . 4 3 STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 2 FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 DROP 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . EXPLORE 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 589 | . . . . . . 4 88 . . . . . . 71 87 45 54 1 . 9 . . . . 15 . . 19 . . . 12 . . 49 135 Total Damage 24454 | . . . . . . 84 573 . . . . . . 2799 2370 1064 818 57 . 524 . . . . 1258 . . 554 . . . 1177 . . 4663 8513 Kills 111 | . . . . . . 1 7 . . . . . . 8 15 6 7 . . 3 . . . . 7 . . 5 . . . 4 . . 15 33 Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 6 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Active Infowar (turns) 11129 | 106 881 168 392 . . . . 231 443 146 285 297 659 136 487 326 476 36 92 424 227 176 70 184 491 192 77 780 147 139 194 348 358 219 1136 806 Optics 7797 | . . . . . . . . . . . . . 276 136 487 326 476 36 92 424 227 176 70 184 491 192 77 780 147 139 194 348 358 219 1136 806 Sensors 8538 | . . . . . . . . 231 443 146 285 297 659 136 487 326 476 36 92 424 227 176 70 184 491 192 77 780 129 135 194 348 358 145 994 . Terrain 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 1 . Seismic 1548 | 106 881 168 392 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cloaking 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Jamming 1381 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284 142 391 564 ECM 248 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 169 74 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 20 | . . 2 . . . . . . 1 1 3 2 . . . 1 1 . 3 . 2 1 . 1 . 1 1 . . . . . . . . . Drone Launches 54 | . . . . . . . 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 47 | . . . . . . . 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 54 | . . . . . . . . . . . . . 3 . 8 . . . . 5 . . . . 2 . . . . . 8 4 6 2 4 12 Main Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Guard Positions 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . 1 Component Stockpiles 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Component Schematics 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Prototype Schematics 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 2 . . 2 Trap Installations 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 Active Terminals 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 Active Garrisons 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . . 1 Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 15637 | 262 1792 875 1464 325 449 56 689 361 443 146 285 297 659 136 487 326 476 36 92 424 227 176 70 184 491 192 77 780 147 139 194 348 358 219 1136 819 Spaces Moved 28748 | 113 727 506 768 81 275 28 295 1007 894 537 1048 624 1790 250 1161 1015 1213 98 293 1214 726 673 184 267 1375 595 289 1292 403 429 676 786 1033 491 3294 2298 Core 6 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Treads 2497 | 108 727 506 515 81 275 28 251 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 253 | . . . 253 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25992 | . . . . . . . 44 1007 894 537 1048 624 1790 250 1161 1015 1213 98 293 1214 726 673 184 267 1375 595 289 1291 403 429 676 786 1033 491 3294 2292 Fastest Speed 5 | 50 160 160 125 160 160 160 26 26 26 26 26 26 23 23 23 23 23 5 23 23 24 11 24 11 18 25 15 23 23 23 23 18 18 5 15 7 Average Speed 34 | 155 160 160 148 160 160 160 137 26 26 26 26 26 23 23 23 23 23 20 23 23 24 23 24 22 19 25 24 24 23 23 23 22 18 16 16 17 Slowest Speed 170 | 160 160 160 160 160 160 160 160 26 26 26 94 26 23 23 23 23 23 23 23 26 24 24 24 24 25 25 25 150 23 23 24 24 19 20 19 170 Overloaded Moves 106 | . . . . . . . . . . . . . . . . . . 13 . . . 6 . 28 . . 2 . . . . . . 12 . 45 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 81 | . . . . . . . . 1 . . . 1 27 2 3 . . . . 2 3 . . . 3 . . 3 . 1 4 5 3 1 12 10 Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 6 88 97 82 11 69 7 91 29 81 74 90 81 47 88 34 88 81 82 45 38 89 86 63 53 45 70 47 95 63 14 86 18 74 26 53 58 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 36 | . 2 1 2 . . . . . . . 2 . . . . 1 . 1 2 13 . . 3 . 5 . . . . . 4 . . . . . Known Exits Taken 29 | . . 1 1 . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 24 | . . 1 . . . . . . 3 1 3 1 . . . 3 3 . 1 . 2 4 . . . 1 1 . . . . . . . . . Spaces Dug 274 | . 2 . . . . . 20 8 5 3 . 9 12 . 8 3 2 . 15 20 3 1 . 14 25 21 . 3 3 3 5 13 14 8 42 12 Terrain Destroyed 390 | . 2 . 24 . . . 43 10 7 3 . 10 13 . 8 3 2 . 16 26 4 1 . 17 25 35 . 36 3 3 5 13 19 8 42 12 Melee 221 | . . . . . . . 1 7 5 3 . 9 12 . 8 3 2 . 15 19 3 1 . 11 25 7 . 3 3 3 5 13 14 8 29 12 Projectile 30 | . 2 . . . . . . 3 2 . . 1 1 . . . . . 1 7 1 . . 6 . . . . . . . . 5 . 1 . AOE 139 | . . . 24 . . . 42 . . . . . . . . . . . . . . . . . . 28 . 33 . . . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 33348 | 148 1195 546 958 277 286 36 457 1084 1091 539 1056 747 1979 326 1362 1100 1406 112 310 1309 769 685 203 371 1564 627 294 1748 455 467 706 935 1170 608 3779 2643 Wait 2693 | . 357 17 35 197 2 7 53 16 180 . 1 109 142 77 167 76 179 14 . 29 42 9 . 72 60 16 2 354 35 9 1 54 57 36 158 130 Move 28555 | 112 726 505 767 80 274 27 294 1004 893 536 1047 621 1737 246 1154 1014 1212 97 292 1210 720 672 183 266 1368 594 288 1285 402 426 667 775 1026 488 3270 2277 Hop 76 | . . . . . . . . 1 . . . 1 26 1 3 . . . . 1 2 . . . 3 . . 3 . 1 4 5 3 1 11 10 Pick Up 170 | 3 14 1 20 . 3 . 7 5 . . . 1 4 1 2 . . . . 1 . . 2 . 11 . . 3 . 6 6 9 11 8 28 24 Fast Attach 129 | 6 1 1 5 . . . 5 7 2 . 2 . 6 . 2 1 . . . 2 . 1 2 . 12 . . 12 . 3 4 7 2 4 28 14 Attach 91 | . 3 2 2 . 2 . 4 . 1 . . 1 6 . . . . . 1 4 . . . . 9 . . . . 1 . 4 2 5 16 28 Detach 76 | . 1 1 1 . . . 1 3 1 . 1 1 9 . 1 . . . 1 3 . 1 . . 6 . . 2 . 1 . 2 1 3 13 23 Swap 231 | . 11 3 24 . 1 . 19 5 2 . 2 . 9 . 4 . 3 . . 2 . 1 5 . 6 . 2 9 3 2 4 5 15 14 70 10 Drop 226 | . 2 1 29 . 4 . 12 8 1 . 2 2 5 1 4 . 3 . . 2 . . 3 . 15 . 2 13 . 4 5 11 11 9 51 26 Fire 313 | 27 79 11 74 . . . 59 3 4 . . 1 5 . . . 2 . 1 16 2 . . 9 1 3 . 2 . . . . 5 2 1 6 Melee 704 | . . . 1 . . 2 2 17 7 3 1 10 30 . 25 9 7 1 15 39 3 1 8 24 73 14 . 3 15 14 15 63 37 38 133 94 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 263 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 12) 1156 | -10/Materials | Discovered new exit (range 16) 1467 | -10/Materials | Discovered new exit (range 13) 1577 | -10/Materials | Learned Storage emergency access door positions 1782 | -10/Materials | Identified exit to Materials 1913 | -10/Materials | Learned Storage trap positions 2031 | -10/Materials | Learned Storage emergency access door positions 2055 | -10/Materials | Entered Mines 2264 | -10/Mines | Found the Drone Emporium 2271 | -10/Mines | Found Prototype Device 2271 | -10/Mines | Identified Splice Drone Bay 2649 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2679 | -10/Mines | Learned location of Storage (-7) 2784 | -10/Mines | Learned Materials security intel 2930 | -10/Mines | Entered Materials 2930 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2931 | -9/Materials | Identified exit to Materials 3193 | -9/Materials | Identified exit to Mines 3274 | -9/Materials | Learned Storage emergency access door positions 3425 | -9/Materials | Central database locked down 3458 | -9/Materials | Learned location of Zion (-7) 3501 | -9/Materials | Learned Storage trap positions 3593 | -9/Materials | Build established: Scavenger-Mutant 3625 | -9/Materials | Learned location of 2 exits from Materials 3687 | -9/Materials | Learned Materials stockpile data 4083 | -9/Materials | Build established: Mutant 4394 | -9/Materials | Entered Mines 4396 | -9/Mines | Met a Derelict bent on vengeance 4460 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4460 | -9/Mines | Discovered new exit (range 5) 4490 | -9/Mines | Met a Derelict testing a Signal Generator 4719 | -9/Mines | Entered Exiles 4719 | -9/Exiles | Accompanied by 1 ally 4741 | -9/Exiles | Discovered new exit (range 15) 4764 | -9/Exiles | Met 8R-AWN 4788 | -9/Exiles | Met EX-HEX 4839 | -9/Exiles | Met EX-BIN 4864 | -9/Exiles | Aligned with FarCom system 4866 | -9/Exiles | Given EX-Vault access code 4903 | -9/Exiles | Opened EX-Vault 4924 | -9/Exiles | Found Longsword +1 4930 | -9/Exiles | Found Firepult 4941 | -9/Exiles | Found Supersonic Drone Bay 4974 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5026 | -9/Exiles | Met EX-DEC 5147 | -9/Exiles | Discovered new exit (range 14) 5168 | -9/Exiles | Stole three prototypes: Supersonic Drone Bay, Firepult, Longsword +1 5168 | -9/Exiles | Entered Mines 5168 | -8/Mines | Accompanied by 1 ally 5224 | -8/Mines | Entered Materials 5224 | -8/Materials | Accompanied by 1 ally 5224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5225 | -8/Materials | Identified exit to Factory 5236 | -8/Materials | Discovered exit to Factory (range 103) 5286 | -8/Materials | Destroyed 7 combat bots 5334 | -8/Materials | Garrison activated, responded to threat 5913 | -8/Materials | Entered Factory 5913 | -7/Factory | Evolved 2 slots: Utility x2 5915 | -7/Factory | FarCom data flow suspended 5947 | -7/Factory | Discovered new exit (range 11) 6049 | -7/Factory | Fabricated Shield Leg? 6078 | -7/Factory | Fabricated Imp. Hacking Suite? 6100 | -7/Factory | Identified exit to Storage 6100 | -7/Factory | Identified exit to Lower Caves 6174 | -7/Factory | Discovered new exit (range 15) 6177 | -7/Factory | Build established: Hacker-Sprinter 6178 | -7/Factory | Identified exit to Factory 6274 | -7/Factory | Entered Lower Caves 6294 | -7/Lower Caves | Identified exit to Lower Caves 6716 | -7/Lower Caves | Learned Armory terminal intel 6716 | -7/Lower Caves | Learned Armory stockpile data 6717 | -7/Lower Caves | Entered another Lower Caves area 6743 | -7/Lower Caves | Discovered exit to Factory (range 14) 6813 | -7/Lower Caves | Encountered a Warlord checkpoint 6816 | -7/Lower Caves | Learned location of 1 exit from Factory 6846 | -7/Lower Caves | Spotted 64-AQM(f) 6846 | -7/Lower Caves | Spotted UE-3AU(f) 6847 | -7/Lower Caves | Discovered new exit (range 11) 6847 | -7/Lower Caves | Spotted S7-KAN(f) 6848 | -7/Lower Caves | Encountered a Master Thief 6848 | -7/Lower Caves | Encountered a Master Thief 6858 | -7/Lower Caves | Encountered a Master Thief 6862 | -7/Lower Caves | Identified exit to Zion 6863 | -7/Lower Caves | Entered Zion 6867 | -7/Zion | Learned location of 1 exit from Proximity Caves 6893 | -7/Zion | Discovered new exit (range 15) 6905 | -7/Zion | Visited the Megawrench Repair Shop 6923 | -7/Zion | Found CR-A16's Pointy Stick 7019 | -7/Zion | Learned location of 1 exit from Proximity Caves 7037 | -7/Zion | Learned Factory security intel 7091 | -7/Zion | Met Imprinter 7095 | -7/Zion | Imprinted 7097 | -7/Zion | Declared Zion's savior 7139 | -7/Zion | Megawrench repaired 1 part 7148 | -7/Zion | Identified exit to Proximity Caves 7148 | -7/Zion | Entered Proximity Caves 7231 | -6/Proximity Caves | Learned Factory stockpile data 7254 | -6/Proximity Caves | Learned Factory security intel 7445 | -6/Proximity Caves | Entered Factory 7445 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7446 | -6/Factory | Identified exit to Lower Caves 7564 | -6/Factory | Retrieved Zion intel report: Trap Installations 7627 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7827 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7854 | -6/Factory | Discovered new exit (range 7) 7857 | -6/Factory | Identified exit to Factory 8014 | -6/Factory | Discovered exit to Factory (range 11) 8036 | -6/Factory | Discovered exit to Factory (range 14) 8104 | -6/Factory | Manually triggered Chute Trap 8104 | -6/Factory | Sucked down chute 8104 | -6/Factory | Entered Waste 8105 | -6/Waste | Spotted C-40 Crusher 8106 | -6/Waste | Spotted C-40 Crusher 8106 | -6/Waste | Spotted C-40 Crusher 8109 | -6/Waste | Spotted C-40 Crusher 8109 | -6/Waste | Spotted C-40 Crusher 8113 | -6/Waste | Discovered new exit (range 22) 8114 | -6/Waste | Spotted C-40 Crusher 8118 | -6/Waste | Build established: Scout 8125 | -6/Waste | Found Prototype Processor 8135 | -6/Waste | Warlord forces began an assault 8154 | -6/Waste | Allies destroyed C-40 Crusher 8164 | -6/Waste | Allies destroyed C-40 Crusher 8174 | -6/Waste | Identified exit to Factory 8240 | -6/Waste | Entered Factory 8240 | -6/Factory | Accompanied by 15 allies 8248 | -6/Factory | Garrison activated, responded to threat 8284 | -6/Factory | Retrieved Zion intel report: Active Terminals 8296 | -6/Factory | Zion Fire squad teleported in 8320 | -6/Factory | Identified Exp. Signal Interpreter 8328 | -6/Factory | Retrieved Zion intel report: Guard Positions 8330 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8330 | -6/Factory | Discovered exit to Factory (range 20) 8338 | -6/Factory | Retrieved Zion intel report: Component Schematics 8340 | -6/Factory | Discovered exit to Factory (range 5) 8342 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8343 | -6/Factory | Zion Trap Resupply teleported in 8343 | -6/Factory | Lost 3 allies 8354 | -6/Factory | Garrison activated, responded to threat 8395 | -6/Factory | Discovered exit to Lower Caves (range 14) 8401 | -6/Factory | Lost 4 allies 8406 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8423 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8471 | -6/Factory | Retrieved Zion intel report: Main Access 8541 | -6/Factory | Allied Derelicts emerged from ambush trap array 8727 | -6/Factory | Entered Lower Caves 8727 | -6/Lower Caves | Accompanied by 6 allies 8727 | -6/Lower Caves | Spotted 3T-RXR(f) 8729 | -6/Lower Caves | Spotted BJ-6PU(f) 8731 | -6/Lower Caves | Encountered a Master Thief 8770 | -6/Lower Caves | Allies destroyed BJ-6PU(f) 8805 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8807 | -6/Lower Caves | Identified exit to Data Miner 8961 | -6/Lower Caves | Discovered new exit (range 13) 8974 | -6/Lower Caves | Identified exit to Lower Caves 9053 | -6/Lower Caves | Entered another Lower Caves area 9053 | -6/Lower Caves | Accompanied by 5 allies 9053 | -6/Lower Caves | Spotted YD-9W2(f) 9053 | -6/Lower Caves | Spotted M6-SK9(f) 9053 | -6/Lower Caves | Spotted K5-XIV(f) 9055 | -6/Lower Caves | Encountered a Master Thief 9055 | -6/Lower Caves | Encountered a Master Thief 9055 | -6/Lower Caves | Encountered a Master Thief 9092 | -6/Lower Caves | Attached CPS modules to A3-NVV(b). 9179 | -6/Lower Caves | Discovered exit to Factory (range 16) 9181 | -6/Lower Caves | Found DCF Scrap (15 items) 9187 | -6/Lower Caves | Learned Factory non-interactive machine intel 9199 | -6/Lower Caves | Spotted B-75 Beast 9393 | -6/Lower Caves | Discovered exit to Data Miner (range 12) 9529 | -6/Lower Caves | Entered Data Miner 9529 | -6/Data Miner | Accompanied by 1 ally 9529 | -6/Data Miner | Discovered new exit (range 6) 9532 | -6/Data Miner | Met Data Miner 9540 | -6/Data Miner | Learned location of Section 7 (-2) 9540 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9542 | -6/Data Miner | Received God Mode back door access code from Data Miner 9564 | -6/Data Miner | Data Conduit disabled 9565 | -6/Data Miner | Identified exit to Proximity Caves 9565 | -6/Data Miner | Entered Proximity Caves 9653 | -5/Proximity Caves | Spotted B-75 Beast 9657 | -5/Proximity Caves | Entered Factory 9657 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9658 | -5/Factory | Loaded intel: 223 non-interactive machine locations 9673 | -5/Factory | Retrieved Zion intel report: Branch Access 9673 | -5/Factory | Identified exit to Upper Caves 9673 | -5/Factory | Identified exit to Extension 9694 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9710 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 9712 | -5/Factory | System corruption reached 10% 9761 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9762 | -5/Factory | Zion Heavy squad teleported in 9915 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9916 | -5/Factory | Zion Hacker squad teleported in 9930 | -5/Factory | Spotted B-75 Beast 10019 | -5/Factory | Discovered new exit (range 21) 10027 | -5/Factory | Fabricated Enh. Nova Cannon? 10042 | -5/Factory | Lost 3 allies 10081 | -5/Factory | Entered Upper Caves 10261 | -5/Upper Caves | Discovered new exit (range 13) 10266 | -5/Upper Caves | Identified exit to Upper Caves 10308 | -5/Upper Caves | Entered another Upper Caves area 10309 | -5/Upper Caves | Encountered a Warlord checkpoint 10310 | -5/Upper Caves | Discovered new exit (range 9) 10328 | -5/Upper Caves | Learned Factory interactive machine intel 10389 | -5/Upper Caves | Found DCF Scrap (12 items) 10464 | -5/Upper Caves | Spotted AA-4UX(f) 10464 | -5/Upper Caves | Spotted VL-TO0(f) 10464 | -5/Upper Caves | Spotted I3-8MD(f) 10471 | -5/Upper Caves | Spotted UI-WB2(f) 10472 | -5/Upper Caves | Encountered a Master Thief 10472 | -5/Upper Caves | Encountered a Master Thief 10472 | -5/Upper Caves | Encountered a Master Thief 10472 | -5/Upper Caves | Encountered a Master Thief 10483 | -5/Upper Caves | Discovered new exit (range 3) 10483 | -5/Upper Caves | Identified exit to Zhirov 10484 | -5/Upper Caves | Entered Zhirov 10484 | -5/Zhirov | Discovered new exit (range 3) 10485 | -5/Zhirov | Identified exit to Proximity Caves 10489 | -5/Zhirov | Met Zhirov 10494 | -5/Zhirov | Learned location of Quarantine (-3) 10494 | -5/Zhirov | Learned location of Testing (-2) 10494 | -5/Zhirov | Learned location of Command (-1) 10497 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10501 | -5/Zhirov | Found Alien Artifact 10501 | -5/Zhirov | Identified Integrated Reactor 10501 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10523 | -5/Zhirov | Found Alien Artifact 10554 | -5/Zhirov | Entered Proximity Caves 10570 | -4/Proximity Caves | Learned location of 1 exit from Research 10574 | -4/Proximity Caves | Spotted B-86 Titan 10627 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10738 | -4/Proximity Caves | Discovered new exit (range 2) 10738 | -4/Proximity Caves | Identified exit to Factory 10738 | -4/Proximity Caves | Entered Factory 10738 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10739 | -4/Factory | Loaded intel: 54 interactive machine locations 10760 | -4/Factory | Retrieved Zion intel report: Branch Access 10760 | -4/Factory | Identified exit to Upper Caves 10769 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 10770 | -4/Factory | Zion Heavy squad teleported in 10809 | -4/Factory | Found Prototype Protection 10820 | -4/Factory | Identified Zio. Weapon Casing 10871 | -4/Factory | Found Zio. Weapon Casing 10973 | -4/Factory | Zion Hacker squad teleported in 10988 | -4/Factory | Garrison activated, responded to threat 11029 | -4/Factory | Zion Heavy squad teleported in 11078 | -4/Factory | Garrison activated, responded to threat 11115 | -4/Factory | Discovered new exit (range 8) 11117 | -4/Factory | Identified exit to Research 11123 | -4/Factory | Fabricated Cld. VTOL Module (x1) 11123 | -4/Factory | Noticed a derelict Sapper rigging charges 11159 | -4/Factory | Fabricated Cld. VTOL Module? 11222 | -4/Factory | Found Quantum Capacitor 11229 | -4/Factory | Entered Upper Caves 11231 | -4/Upper Caves | Learned Research emergency access door positions 11260 | -4/Upper Caves | Encountered a Warlord checkpoint 11321 | -4/Upper Caves | Spotted B-86 Titan 11420 | -4/Upper Caves | Discovered new exit (range 5) 11421 | -4/Upper Caves | Identified exit to Upper Caves 11421 | -4/Upper Caves | Entered another Upper Caves area 11421 | -4/Upper Caves | Spotted KR-P8Z(f) 11421 | -4/Upper Caves | Spotted 6G-Q7M(f) 11422 | -4/Upper Caves | Identified exit to Warlord 11423 | -4/Upper Caves | Encountered a Master Thief 11423 | -4/Upper Caves | Encountered a Master Thief 11468 | -4/Upper Caves | Learned location of 1 exit from Research 11487 | -4/Upper Caves | Found DCF Scrap (14 items) 11498 | -4/Upper Caves | Entered Warlord 11728 | -4/Warlord | Opened Warlord's prototype stash 11734 | -4/Warlord | Found Prototype Device 11734 | -4/Warlord | Identified Exp. Cloaking Device 11739 | -4/Warlord | Found Prototype Device 11739 | -4/Warlord | Identified Thermal Barrier 11742 | -4/Warlord | Found Prototype Processor 11742 | -4/Warlord | Identified Spectral Analyzer 11751 | -4/Warlord | Found Prototype Hackware 11751 | -4/Warlord | Identified Ghost Barrier 11765 | -4/Warlord | Rebuked by Warlord 11790 | -4/Warlord | Warlord's base attacked by MAIN.C 11850 | -4/Warlord | Found Prototype Piercing Weapon 11851 | -4/Warlord | Identified Vortex Lance 11854 | -4/Warlord | Found Vortex Lance 11888 | -4/Warlord | Build established: Commander-Scout 11972 | -4/Warlord | Lost 3 allies 12006 | -4/Warlord | Opened side exit 12140 | -4/Warlord | Warlord forces counterattacked 12201 | -4/Warlord | Spotted Striker 12258 | -4/Warlord | Spotted Executioner 12258 | -4/Warlord | Spotted Executioner 12270 | -4/Warlord | Found Prototype Processor 12272 | -4/Warlord | Identified Exp. Core Analyzer 12277 | -4/Warlord | Discovered new exit (range 8) 12278 | -4/Warlord | Identified exit to Proximity Caves 12278 | -4/Warlord | Entered Proximity Caves 12290 | -3/Proximity Caves | Lost 12 allies 12331 | -3/Proximity Caves | Build established: Scout 12412 | -3/Proximity Caves | Spotted B-86 Titan 12413 | -3/Proximity Caves | Discovered exit to Research (range 14) 12425 | -3/Proximity Caves | Entered Research 12425 | -3/Research | Evolved 2 slots: Utility x2 12426 | -3/Research | Identified exit to Armory 12427 | -3/Research | Identified exit to Quarantine 12427 | -3/Research | Identified exit to Research 12564 | -3/Research | Entered Quarantine 12581 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 12586 | -3/Quarantine | Found Alien Artifact 12626 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 12649 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 12652 | -3/Quarantine | Retrieved Zion intel report: Main Access 12675 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 12687 | -3/Quarantine | Found Alien Artifact 12701 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 12707 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 12708 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 12758 | -3/Quarantine | Spotted Alpha 7 12758 | -3/Quarantine | Entered Research 12758 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12770 | -2/Research | Retrieved Zion intel report: Component Stockpiles 12771 | -2/Research | Zion Heavy squad teleported in 12843 | -2/Research | Build established: Scavenger-Scout 12852 | -2/Research | Retrieved Zion intel report: Active Garrisons 12902 | -2/Research | Found Prototype Protection 12902 | -2/Research | Identified Zio. Heavy Carapace 12965 | -2/Research | Discovered new exit (range 22) 12966 | -2/Research | Retrieved Zion intel report: Main Access 12966 | -2/Research | Identified exit to Access 12971 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 13087 | -2/Research | Discovered new exit (range 6) 13100 | -2/Research | Identified exit to Testing 13106 | -2/Research | Entered Testing 13109 | -2/Testing | Found Prototype Energy Cannon 13172 | -2/Testing | Retrieved Zion intel report: Emergency Access 13176 | -2/Testing | Retrieved Zion intel report: Active Terminals 13197 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 13208 | -2/Testing | Retrieved Zion intel report: Active Garrisons 13211 | -2/Testing | Discovered exit to Access (range 18) 13233 | -2/Testing | Found Exp. Signal Interpreter 13251 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 13267 | -2/Testing | Found Prototype Energy Gun 13267 | -2/Testing | Identified Tachyon Dispersion Ray 13285 | -2/Testing | Retrieved Zion intel report: Main Access 13374 | -2/Testing | Build established: Scavenger-Ninja 13438 | -2/Testing | Found Prototype Launcher 13448 | -2/Testing | Spotted Fortress 13463 | -2/Testing | Discovered new exit (range 5) 13463 | -2/Testing | Discovered new exit (range 6) 13463 | -2/Testing | Identified exit to Section 7 13464 | -2/Testing | Entered Section 7 13468 | -2/Section 7 | Identified Core Reset Matrix 13468 | -2/Section 7 | Identified Transdimensional Reconstructor 13468 | -2/Section 7 | Identified Subatomic Replicator 13468 | -2/Section 7 | Used Core Reset Matrix 13472 | -2/Section 7 | Detected hypermatrix surge 13472 | -2/Section 7 | Sensed 22 artifacts in vicinity 13479 | -2/Section 7 | Found Integrity Redistributor 13499 | -2/Section 7 | Spotted S7 Guard 13527 | -2/Section 7 | Destroyed S7 Guard 13558 | -2/Section 7 | Found Core Physics Calibrator 13565 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 13586 | -2/Section 7 | Spotted B-90 Cyclops 13641 | -2/Section 7 | Discovered exit to Access (range 19) 13650 | -2/Section 7 | Found Integrity Redistributor 13663 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 13671 | -2/Section 7 | Found Integrity Redistributor 13683 | -2/Section 7 | Entered Access 13683 | -1/Access | Evolved 2 slots: Utility x2 13698 | -1/Access | Identified Potential Cannon 13757 | -1/Access | Zion Experimental squad teleported in 13777 | -1/Access | Retrieved Zion intel report: Active Terminals 13859 | -1/Access | Build established: Ninja 13869 | -1/Access | Used Subatomic Replicator to replicate Vortex Lance 13929 | -1/Access | Retrieved Zion intel report: Trap Installations 13930 | -1/Access | Zion Heavy squad teleported in 13950 | -1/Access | Spotted B-99 Colossus 13976 | -1/Access | Found Prototype Protection 13976 | -1/Access | Identified Zio. Heavy Carapace 14028 | -1/Access | Found Zio. Heavy Carapace 14040 | -1/Access | Allies destroyed B-99 Colossus 14137 | -1/Access | Retrieved Zion intel report: Component Stockpiles 14138 | -1/Access | Zion Melee Resupply teleported in 14147 | -1/Access | Found Prototype Processor 14147 | -1/Access | Identified Exp. Melee Analysis Suite 14183 | -1/Access | First assault squad dispatched 14323 | -1/Access | Build established: Scavenger-Scout 14390 | -1/Access | Spotted B-99 Colossus 14441 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-102) 14478 | -1/Access | Zion Zionite Resupply teleported in 14483 | -1/Access | Found Prototype Protection 14483 | -1/Access | Identified Zio. Shade Armor 14656 | -1/Access | Discovered new exit (range 6) 14664 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-61) 14696 | -1/Access | Retrieved Zion intel report: Emergency Access 14818 | -1/Access | Discovered new exit (range 7) 14819 | -1/Access | Entered Command 14832 | -1/Command | Retrieved Zion intel report: Emergency Access 14836 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 14887 | -1/Command | Spotted B-99 Colossus 14921 | -1/Command | Retrieved Zion intel report: Unaware Analyses 14925 | -1/Command | Retrieved Zion intel report: Component Schematics 14929 | -1/Command | Retrieved Zion intel report: Component Schematics 15018 | -1/Command | Retrieved Zion intel report: Active Terminals 15022 | -1/Command | Destroyed 7 combat bots 15037 | -1/Command | Retrieved Zion intel report: Active Garrisons 15045 | -1/Command | Retrieved Zion intel report: Guard Positions 15049 | -1/Command | Build established: Hacker-Sprinter 15069 | -1/Command | First assault squad dispatched 15112 | -1/Command | Retrieved Zion intel report: Trap Installations 15118 | -1/Command | Spotted B-99 Colossus 15134 | -1/Command | Spotted Alpha 7 15134 | -1/Command | Spotted Striker 15135 | -1/Command | Retrieved Zion intel report: Prototype Schematics 15147 | -1/Command | Retrieved Zion intel report: Unaware Analyses 15189 | -1/Command | Retrieved Zion intel report: Component Schematics 15221 | -1/Command | Disengaged cave seal 15221 | -1/Command | Zionites emerged from the dark tunnel 15243 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-172) 15385 | -1/Command | High security lockdown imminent 15391 | -1/Command | Spotted M Guard 15393 | -1/Command | Spotted M Guard 15393 | -1/Command | Spotted Combat Programmer 15393 | -1/Command | Spotted Combat Programmer 15412 | -1/Command | Combat Programmer assimilated allied SE-NXS(i) 15418 | -1/Command | Combat Programmer assimilated allied KN-BDG(i) 15419 | -1/Command | Destroyed Combat Programmer 15422 | -1/Command | Destroyed Combat Programmer 15439 | -1/Command | Lost 4 allies 15453 | -1/Command | Lost 4 parts (2p1u1w) 15465 | -1/Command | High security lockdown engaged 15511 | -1/Command | Destroyed M Guard 15512 | -1/Command | Allies destroyed M Guard 15512 | -1/Command | All MAIN.C guards destroyed 15531 | -1/Command | Lost 5 parts (5u) 15539 | -1/Command | Lost 3 allies 15543 | -1/Command | Found Corrupted Prototype Device 15543 | -1/Command | Identified Exp. Weapon Cycler 15544 | -1/Command | System corruption reached 10% 15560 | -1/Command | Found Prototype Protection 15560 | -1/Command | Identified Zio. Shade Carapace 15570 | -1/Command | Found Zio. Heavy Carapace 15572 | -1/Command | Found Zio. Weapon Casing 15616 | -1/Command | Spotted Executioner 15616 | -1/Command | Spotted Alpha 7 15616 | -1/Command | Spotted Striker 15616 | -1/Command | Spotted Executioner 15616 | -1/Command | Spotted Executioner 15616 | -1/Command | Spotted Executioner 15617 | -1/Command | Spotted B-99 Colossus 15618 | -1/Command | Spotted B-99 Colossus 15620 | -1/Command | Core integrity fell below 50% 15625 | -1/Command | Emitted hypermatrix ping 15625 | -1/Command | Discovered new exit (range 9) 15628 | -1/Command | Core integrity fell below 20% 15630 | -1/Command | Assembled emerged from beneath the floor 15630 | -1/Command | Allies destroyed Executioner 15631 | -1/Command | System corruption reached 30% 15638 | *** | Heading to fleet! Last Messages --------------- 15634_ Slug penetrates Wall. 15634_ Striker evaded trap. 15634_ A bubble of rippling energy engulfs the area. 15635_ Field strength at 92. 15636_ Striker system corruption misinterpreted. 15636_ Striker triggered Stasis Trap. 15636_ A bubble of rippling energy engulfs the area. 15636_ Field strength at 92. 15636_ Penetrated by Slug. 15636_ Slug penetrates Wall. 15636_ Field strength at 84. 15637_ B-99 Colossus activates siege mode. 15637_ Exp. Weapon Cycler destroyed. 15637_ Penetrated by Slug. 15637_ Slug penetrates Wall. 15637_ Penetrated by Slug. 15637_ Slug penetrates Wall. 15637_ Slug penetrates Reinforced Barrier. 15637_ Field strength at 67. 15637_ Field strength at 76. Map ----- +----------------------------------------------------+ | ############ # """" % #??# | | ###############+## """" #### | | """" # | | # | | / | | """" # | | """" ########## % #######+########### # | | """" #????????# #?????# #???# # | | """" #???????##++++##????# #???# # | | #???????#^ ^^%^#????# "" #???# # | | #??????##^^^^^ ##???# """ #???# ### | | #??????#[^7!^ ^%#???# R" #???# #?? | | #??????##^^^! ^;#???# """ #???# #?? | | #??????#=^!^^=^!#???# "" ##### ##" | | #??????#;%^%^=^##???# + | | #??????#%E^7^E%!#???# ######### | | #??????##^^^m^^%#???# #???????? | | #??????#!^^!KK^!##??# #???????? | | ##?###??????###!^^%^^^=*##?#########???????? | | #???????????# BB %% %![BB#?????????????????? | | #???????????# BB %% % BB#?????????????????? | | #???????????#% ^^ ^^^^ #?????????????????? | | #???????????# ^ ^ #?????????????????? | | #??????????## ^ % ^ ##????????????????? | | ## #??????????#; ^ "" ^ ;#????????????????? | | ##+########?????## ^ "@ ^ ##????????????????? | | # #??????# ^ % ^ #?????????????????? | | !# #??????# ^ ^ #?????????????????? | | # "" #??????# ^^ ^^^ ^ #?????????????????? | | + """" #??????# #?????????????????? | | # """" #??????# #?????????????????? | | ## "" #??????##############?????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?###########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 57 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Additional Mass Support 16 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 30 Melee Speed Boost 50 Evasion (%) 78 Targeting Accuracy 16 Melee Accuracy 12 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 42 Defensive Hacking 26 Authchip Count 2 Trap Extractor Capacity 4 Item Schematics ----------------- Molecular Scythe | -2/Section 7 | Archive Exp. Terrain Scan Processor | -2/Section 7 | Archive Exp. Optical Array | -2/Section 7 | Archive Imp. Fusion Compressor | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Adv. Target Analyzer | -1/Command | Z-intel Adv. Sensor Array | -1/Command | Z-intel Biometal Medium Treads | -1/Command | Z-intel Adv. Reaction Control System | -1/Command | Z-intel Imp. Hardlight Generator | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Lyr. Heavy Armor Plating | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel EM Shield | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Dispersion Rifle | -1/Command | Z-intel Tesla Rifle | -1/Command | Z-intel Matter Filter | -1/Command | Z-intel Imp. Shock Absorption System | -1/Command | Z-intel Myomer Leg | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Gravmag Array | -1/Command | Z-intel Hvy. Pick | -1/Command | Z-intel Imp. Recalibrator | -1/Command | Z-intel Adv. Hardlight Generator | -1/Command | Z-intel Hvy. Treads | -1/Command | Z-intel Field Propulsion Drive | -1/Command | Z-intel Enh. Hardcell Cannon | -1/Command | Z-intel Neutron Missile Launcher | -1/Command | Z-intel Thunder Hammer | -1/Command | Z-intel Spectral Analyzer | -1/Command | Z-intel Adv. Myomer Leg | -1/Command | Z-intel Imp. Matter Neutralizer | -1/Command | Z-intel Shock Maul | -1/Command | Z-intel Tactical Quantum Warhead | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Med. Storage Unit | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Impulse Thruster | -1/Command | Z-intel Adv. Thermal Generator | -1/Command | Z-intel Linear Accelerator | -1/Command | Z-intel Adv. Remote Force Field | -1/Command | Z-intel Thunder Leg | -1/Command | Z-intel Field Propulsion Array | -1/Command | Z-intel Jamming Amplifier | -1/Command | Z-intel Adv. Terrain Scanner | -1/Command | Z-intel Imp. Phase Shifter | -1/Command | Z-intel Lance | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Shield Leg | x1 | -7/Factory | Preloaded Imp. Hacking Suite | x1 | -7/Factory | Preloaded Enh. Nova Cannon | x2 | -5/Factory | Preloaded Cld. VTOL Module | x1 | -4/Factory | Authchip Cld. VTOL Module | x1 | -4/Factory | Authchip Repaired ---------- Nothing Studied --------- Lgt. Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Subatomic Replicator Integrity Redistributor Achievements -------------- Morally Flexible Satisfying Challenges ------------ None Game ------ Seed WeldingPersonalBallwheel Manual? 0 Play Time 05:05:33 Cumulative 870.5 hours Start 2025.10.17 @ 18:47:44 End 2025.10.18 @ 00:37:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 274 Adventurer 2 Explorer 0 Win Type 2 Total 55 Types 17/9/14/1/1/0/11/1/0/1 Lore% 96 Gallery% 94 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6d3de71-e141-4d31-97d2-ae066baccf8b