Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 13:28:52 Player: Footbal Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1582) 1582 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3597 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 138/300 Energy 62/250 System Corruption 4% Temperature Critical (672) Movement Walking (112) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Particle Gun Shotgun Gauss Rifle > --- INVENTORY (10) --- Aluminum Leg Improved Heat Sink Trap Scanner Improved Terrain Scanner Light Armor Plating Heavy Particle Gun Plasma Cannon Mini Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Gauss Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Heat Sink Trap Scanner Improved Terrain Scanner Light Armor Plating Plasma Cannon Shotgun Mini Grenade Launcher Powered Hammer [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 45 | 7 8 14 16 Power 5 | 1 . 3 1 Engine 5 | 1 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 3 4 3 Treads . | . . . . Leg 12 | 2 3 4 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 2 . 5 Device 3 | 1 . . 2 Storage 2 | 1 1 . . Processor 3 | . 1 . 2 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 19 | 2 3 7 7 Energy Gun 7 | 1 1 3 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 7 | 1 1 3 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . 1 . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 1 3 3 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 3 | . 1 2 . Highest Loss Streak 3 | . 1 1 3 To Critical Strikes 1 | . . 1 . Average Backups 9 | 4 9 9 9 Power . | . 1 . . Propulsion 2 | 2 3 2 1 Utility 3 | . 3 4 3 Weapon 2 | . 1 2 3 Tool/Special . | . . . . Unused Backups 14 | 1 5 4 4 Power . | . . . . Propulsion 7 | 1 4 1 1 Utility 6 | . . 3 3 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 98 99 Engine 10 | . 14 10 9 Leg 28 | . 28 32 26 Device 4 | . 4 . 8 Storage 10 | . 14 11 9 Processor 13 | . 9 11 17 Energy Gun 9 | . 13 8 8 Energy Cannon 3 | . . 4 4 Ballistic Gun 12 | . 13 16 9 Special Weapon 1 | . 1 2 . Impact Weapon 1 | . . . 3 Peak Build Rating 30 | 9 10 14 30 Average Rating 16 | 6 8 11 25 On Entrance 8 | . 9 9 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 31 | 15 20 27 31 Greatest Support 35 | 20 20 30 35 Greatest Overweight (x) 2 | 2 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 6 10 10 10 Average Carried 9 | 4 9 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 10 10 9 Class Distribution -------------------- 28% | Mutant 28% | Scavenger-Gunner 25% | Scavenger-Skirmisher 15% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1390 | 289 180 522 399 Remotely . | . . . . Salvage Created 2545 | 104 319 1310 812 Parts 133 | 10 18 67 38 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 4 | . 1 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 6 22 10 Guns 32 | . 6 19 7 Cannons 4 | . . 3 1 AOE 2 | . . . 2 Classes Destroyed 12 | 2 5 3 2 Worker 4 | . . 4 . Builder 5 | . . 2 3 Tunneler 4 | 2 . 1 1 Hauler 3 | . 1 2 . Recycler 8 | 1 . 3 4 Operator 1 | . . . 1 Watcher 4 | . 3 1 . Swarmer 9 | . 2 7 . Grunt 19 | . 3 9 7 Sentry 8 | . . 6 2 Hunter 1 | . . . 1 Subdweller 1 | . 1 . . Best Kill Streak 5 | 2 2 5 4 Combat Bots Only 4 | . 2 4 2 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 205 | . 45 84 76 Missed 53 | . 14 18 21 Hits 152 | . 31 66 55 Projectile 152 | . 31 66 55 Critical Strikes 7 | . . 3 4 Damage Taken 2389 | . 381 782 1226 Core 685 | . 10 105 570 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 100 | . . . 100 Core Remaining (%) 89 | 100 96 73 . Volleys Fired 188 | 10 35 94 49 Largest 3 | 2 2 3 3 Hottest 163 | 70 100 147 163 Shots Fired 414 | 20 65 221 108 Gun 341 | 20 62 173 86 Cannon 47 | . . 33 14 Launcher 8 | . . . 8 Special 18 | . 3 15 . Kinetic 198 | 10 32 121 35 Thermal 208 | 10 33 100 65 Explosive 8 | . . . 8 Electromagnetic . | . . . . Robot Hit Streak 21 | 5 8 21 10 Robot Miss Streak 6 | 3 4 2 6 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 223 | 12 33 126 52 Core Hits 109 | 4 17 58 30 Critical Kills 2 | . 1 1 . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 12 | 1 5 3 3 Burn 8 | 1 4 2 1 Destroy 4 | . 1 1 2 Melee Attacks 10 | . . . 10 Impact 10 | . . . 10 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3858 | 158 470 1884 1346 Guns 3032 | 158 440 1591 843 Cannons 418 | . . 266 152 Explosions 323 | . . . 323 Melee . | . . . . Ramming 85 | . 30 27 28 Kinetic 1619 | 84 203 1025 307 Thermal 1831 | 74 237 832 688 Explosive 323 | . . . 323 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 9 | . . . 9 Projectiles 9 | . . . 9 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 19 | . . . 19 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed 15 | . 6 5 4 Kicked 15 | . 6 5 4 Crushed . | . . . . Highest Temperature 691 | 36 88 301 691 Average Temperature 86 | 16 27 78 157 Received Heat Transfer 834 | . 108 267 459 Effects 21 | . . . 21 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Interference 5 | . . . 5 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (major) 3 | . . . 3 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | 1 2 4 . Heat Transferred 4703 | 296 962 2035 1410 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 91 | 100 100 83 91 Level 1 8 | . . 16 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 357 | 5 67 282 357 Initial 117 | . . 20 117 Average 57 | 1 11 109 53 Influence Increases 1498 | 15 188 717 578 Destroy 0b10 Robot/C 740 | . 100 440 200 Destroy 0b10 Robot/NC 145 | 15 20 65 45 Destroy Leader 204 | . 28 126 50 Successful Hack 62 | . 21 6 35 Disable Machine 105 | . 15 . 90 Destroy Structure 92 | . 4 20 68 Lose Combat Pursuer 150 | . . 60 90 Influence Decreases 1134 | 15 139 488 492 Entered New Map 190 | . . 29 161 Time Decay 884 | 15 139 429 301 Lost Part 60 | . . 30 30 Squads Dispatched 10 | . 2 2 6 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 6 | . 1 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 2 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 13 32 24 Peak Tracking Total 5 | . 3 4 5 Tactical Retreats 7 | . 1 2 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 1 . 6 Max in Single Turn 1 | . 1 . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 19 | . 5 5 9 Terminals 14 | . 5 4 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . . . 1 Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 59 | . 13 14 32 Successful 26 | . 4 5 17 Failed 33 | . 9 9 15 Catastrophic 4 | . 1 3 . Database Lockouts . | . . . . Manual 24 | . 5 8 11 Terminals 45 | . 13 12 20 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 2 | . . . 2 Scanalyzers 6 | . . 2 4 Garrison Access 2 | . . . 2 Terminal Hacks 12 | . 4 3 5 Prototype ID Bank 2 | . . 1 1 Branch Access Points 1 | . . . 1 Terminal Index 2 | . 1 1 . Locate Traps 2 | . 1 1 . Transport Status 1 | . 1 . . Recall Investigation 1 | . . . 1 Registered Components 2 | . 1 . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer 4 | . . 1 3 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 2 | . . 1 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 4 | . . 1 3 Terminals 3 | . . 1 2 Track 3 | . . 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Reject 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 17 | . 5 4 8 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 1 1 Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2115 | 59 320 . 1736 Optics 1735 | . . . 1735 Sensors 1677 | . . . 1677 Terrain 379 | 59 320 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4342 | 153 1129 1319 1741 Spaces Moved 2533 | 88 771 715 959 Core 7 | 7 . . . Treads . | . . . . Legs 2526 | 81 771 715 959 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 105 105 Average Speed 121 | 120 120 107 132 Slowest Speed 175 | 150 120 175 175 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 5 76 47 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 29 | . 1 16 12 Terrain Destroyed 82 | . 2 16 64 Melee 9 | . . . 9 Projectile 25 | . 2 16 7 AOE 48 | . . . 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3402 | 112 907 1071 1312 Wait 523 | . 67 214 242 Move 2530 | 87 770 714 959 Hop . | . . . . Pick Up 29 | 7 9 7 6 Fast Attach 12 | 7 1 2 2 Attach 7 | . . 4 3 Detach . | . . . . Swap 55 | . 9 18 28 Drop 33 | 1 10 13 9 Fire 188 | 10 35 94 49 Melee 10 | . . . 10 Ram . | . . . . Kick 15 | . 6 5 4 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Sto) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 15) 557 | -10/Materials | Identified exit to Subcaves 700 | -10/Materials | Discovered new exit (range 11) 730 | -10/Materials | Identified exit to Materials 754 | -10/Materials | Derelicts attacked the area 1129 | -10/Materials | Identified exit to Mines 1181 | -10/Materials | Discovered exit to Mines (range 15) 1263 | -10/Materials | Discovered exit to Materials (range 10) 1283 | -10/Materials | Entered another Materials area 1283 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1623 | -9/Materials | Build established: Scavenger-Gunner 2539 | -9/Materials | Discovered new exit (range 16) 2557 | -9/Materials | Identified exit to Materials 2602 | -9/Materials | Entered another Materials area 2602 | -8/Materials | Evolved 2 slots: Utility x2 3298 | -8/Materials | Build established: Scavenger-Assassin 3392 | -8/Materials | Identified exit to Storage 3556 | -8/Materials | Repaired Aluminum Leg+ 3584 | -8/Materials | Repaired Aluminum Leg+ 3719 | -8/Materials | Build established: Scavenger-Skirmisher 4145 | -8/Materials | Discovered new exit (range 16) 4327 | -8/Materials | Core integrity fell below 50% 4336 | -8/Materials | Core integrity fell below 20% 4344 | -8/Materials | Core destroyed Last Messages --------------- 04335_ Destroyed Aluminum Leg. 04337_ Power failure, Ion Engine shutdown. 04337_ Imp. Sensor Array broken. 04337_ Overheating: Short circuit. 04337_ Broken Imp. Sensor Array destroyed. 04337_ Slug penetrates G-47 Trooper. 04337_ U-05 Engineer builds a Wall. 04338_ Overheating: System interference. 04338_ Visual Processing Unit temporarily disabled. 04338_ Gauss Rifle temporarily disabled. 04338_ R-06 Scavenger collects Lgt. Nuclear Core. 04339_ System corrupted: Heat flow error (+201). 04340_ Overheating: Imp. Signal Interpreter damaged (-14). 04341_ Critical hit (Burn: +37). 04342_ Aluminum Leg+ destroyed. 04343_ G-47 Trooper destroyed. 04344_ Overheating: Core damaged (-88). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????"????????????????????????????????????????????? | | ???""" ??????????????????????????????????????????? | | ?# """ "?????????###########?????????????????????? | | ?# """ " ????##??# """ #?????????????????????? | | ## ?####### """ #?????????????????????? | | ### # #?????????????????????? | | # #?????????????????????? | | ==/ #?????????????????????? | | *#[ #?????????????????????? | | ## % # ## # #?????????????????????? | | ?### ##### ##= #?????????????????????? | | ???# # !#### ##########????????????????? | | ???# [=! # %#??##### ! #????????????????? | | #### = =! + *#??????# """ #??####??????????? | | # =! # #??????# """ #? ???????????? | | "" # # #??????#/ """ # ?????????????? | | "S #+######## #??????# / ???????????????? | | " # ### # #??????# " # ???????????????? | | # #"" # #??????# #????????????????? | | + #"Y # #??????# " #????????????????? | | # #"" # %###+####[=% ] #????????????????? | | # / # ##########????????????????? | | # # / ##;########???????????????? | | #### # # # =[ #???????????????? | | #### # # #### #g@ [[ #???????????????? | | # # #??? # [ #???????????????? | | ###### #??# #% #???????*???????? | | #????# #??# +% #???????????????? | | ###+####????# #??# #g #???????????????? | | # #????# #??# # #???????????????? | | # ! #????+ #??# ?# #???????????????? | | # ""= #????## ##??# ?###########???????????????? | | # "Y= #?????# #???# ????????????????????????????? | | # "" #?????# #???# ????????????????????????????? | | # #?????# #???#?????????????????????????????? | | ########?????#+#?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ??????????????" ?????????????????????????????????? | | ??????????????" ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Trap Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 25% | -8/Materials Aluminum Leg | 63% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FirePitchforkLink Manual? 0 Play Time 01:04:30 Cumulative 37.3 hours Start 2026.01.19 @ 12:10:27 End 2026.01.19 @ 13:28:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 22 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29193186-8b25-4537-a959-960ca8160345