Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 14:39:25

Player: Shimmyarah

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (33)      165
Value Destroyed (961)      961
Prototype IDs (7)          140
Alien Tech Used (3)        600
Bonus (7034)               7034
              TOTAL SCORE: 16000

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      1481
Met Imprinter              300
Was Imprinted              300
Used Core Reset Matrix     3000
Met Sigix                  2000
Friendly Fire              -77

 Cogmind 
---------
Core Integrity             0/1600
Matter                     89/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (9) ---
        (None)
>   --- UTILITY (8) ------
    Hacking Suite
>   --- WEAPON (6) -------
        (None)
>   --- INVENTORY (5) ----
    Z-Drone Bay (1/2)
    Sigix Containment Pod
    Sigix Containment Pod

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Enhanced Armored Medium Treads
  Enhanced Armored Medium Treads
  Enhanced Armored Medium Treads
           Biometal Leg
           Centrium Leg
           Centrium Leg
  Improved Gyrokinetic Inverter
           Antigrav Array
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Enhanced Optical Array
           Melee Analysis Suite
  Advanced Melee Analysis Suite
  Improved Hacking Suite
  Advanced Hacking Suite
           System Shield
           Z-Drone Bay
>          --- WEAPON -----------
           Nanosword
>          --- INVENTORY --------
           Hacking Suite
           Sigix Containment Pod
           Sigix Containment Pod
[Rating: 123]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Improved VTOL Module
  Treads                   Enhanced Armored Medium Treads
  Leg                      Centrium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Improved VTOL Module
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Power Maul
  Energy Gun               Heavy Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Slots Evolved              18   | .   .   2   .   .   .   6   .   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   2   .   .   .   2   .   .   .   1   .   .   2   
  Utility                  6    | .   .   .   .   .   .   1   .   2   2   .   1   .   .   
  Weapon                   4    | .   .   .   .   .   .   2   .   .   .   1   1   .   .   
Parts Attached             123  | 1   4   10  .   2   1   11  21  15  6   12  27  3   10  
  Power                    9    | .   .   2   .   .   .   .   4   .   .   2   1   .   .   
    Engine                 7    | .   .   2   .   .   .   .   4   .   .   .   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | .   2   6   .   .   .   1   6   9   2   1   13  .   4   
    Treads                 8    | .   .   .   .   .   .   .   2   1   .   1   4   .   .   
    Leg                    9    | .   .   .   .   .   .   1   3   2   .   .   2   .   1   
    Wheel                  5    | .   .   .   .   .   .   .   .   4   1   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 19   | .   2   6   .   .   .   .   1   2   1   .   7   .   .   
  Utility                  40   | 1   2   1   .   .   .   4   6   2   3   4   9   2   6   
    Device                 13   | 1   2   .   .   .   .   .   1   1   .   2   3   1   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   1   .   .   .   1   1   .   1   1   1   .   3   
    Hackware               7    | .   .   .   .   .   .   .   .   1   .   .   4   1   1   
    Protection             11   | .   .   .   .   .   .   3   4   .   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | .   .   1   .   2   1   6   5   4   1   5   4   1   .   
    Energy Gun             8    | .   .   .   .   .   .   3   2   2   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   1   .   1   .   .   .   2   2   .   .   
    Slashing Weapon        11   | .   .   .   .   1   .   2   2   1   .   2   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   .   .   2   .   .   1   2   1   2   .   
Parts Lost                 46   | .   .   1   .   .   .   1   9   1   .   2   14  2   16  
  Power                    5    | .   .   .   .   .   .   .   2   1   .   1   1   .   .   
  Propulsion               17   | .   .   .   .   .   .   .   5   .   .   .   4   1   7   
  Utility                  21   | .   .   .   .   .   .   1   2   .   .   1   8   1   8   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      16   | .   .   1   .   .   .   1   5   1   .   2   10  2   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   99  96  88  96  100 61  61  73  70  77  57  56  57  
  Engine                   6    | .   14  11  11  11  11  6   8   10  5   3   .   .   .   
  Treads                   3    | .   .   .   .   .   .   .   3   .   .   2   5   17  9   
  Leg                      4    | .   25  .   .   .   .   4   7   1   .   .   1   8   8   
  Wheel                    2    | .   .   .   .   .   .   .   .   15  15  14  4   .   .   
  Flight                   18   | .   2   44  44  44  44  26  16  .   .   .   4   4   .   
  Device                   6    | .   14  16  11  11  11  .   1   8   10  6   3   3   2   
  Processor                8    | .   .   5   11  11  11  12  6   .   2   6   9   13  13  
  Hackware                 2    | .   .   .   .   .   .   .   .   4   5   3   3   8   12  
  Protection               3    | .   .   .   .   .   .   4   7   5   10  9   4   .   .   
  Energy Gun               3    | .   13  .   .   .   .   2   5   15  6   3   .   .   .   
  Ballistic Gun            1    | .   14  11  11  3   .   .   1   .   .   .   .   .   .   
  Special Weapon           1    | .   .   8   .   .   6   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   7   11  .   .   .   .   5   5   .   .   
  Slashing Weapon          4    | .   .   .   .   7   4   .   2   5   5   10  9   1   3   
Peak Build Rating          123  | 8   9   25  23  30  31  56  65  80  79  101 115 98  123 
  Average Rating           53   | 6   8   19  23  27  30  41  46  71  78  91  77  85  102 
  On Entrance              46   | 6   8   8   23  23  30  31  56  51  71  79  87  81  90  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 12  12  9   7   12  12  27  54  65  76  77  51  3   6   
  Greatest Support         105  | 20  20  20  20  20  20  20  45  84  84  84  105 3   38  
  Greatest Overweight (x)  19   | .   2   .   .   .   .   1   5   19  .   .   5   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 8   7   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 6   7   4   5   4   5   3   2   4   4   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 8   5   5   5   5   5   2   5   5   4   5   5   5   5   

 Class Distribution 
--------------------
 31% | Sprinter
 15% | Hacker-Mutant
 13% | Mutant
 12% | Scavenger-Tank
 11% | Gladiator
  8% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
       Sprinter | -9/Materials
       Sprinter | -9/Mines
       Sprinter | -7/Zion
       Sprinter | -6/Proximity Caves
         Mutant | -6/Factory
           Tank | -6/Extension
 Scavenger-Tank | -5/Factory
 Scavenger-Tank | -4/Factory
      Gladiator | -3/Research
      Gladiator | -2/Research
  Hacker-Mutant | -2/Quarantine
  Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Matter Collected           1372 | 220 42  .   .   126 6   70  414 130 .   155 143 .   66  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1559 | 141 139 .   .   .   .   .   604 .   .   355 261 .   59  
  Parts                    89   | 15  12  .   .   .   .   .   31  .   .   10  16  .   5   
Haulers Intercepted        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Combat Hostiles Destroyed  17   | .   5   .   .   .   .   .   3   .   .   4   5   .   .   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   2   5   .   .   
  Guns                     8    | .   5   .   .   .   .   .   3   .   .   .   .   .   .   
Classes Destroyed          12   | 2   1   .   .   .   .   .   6   .   .   1   1   .   1   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Tunneler                 5    | 4   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 3    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  9    | .   5   .   .   .   .   .   .   .   .   .   4   .   .   
  Grunt                    4    | .   .   .   .   .   .   .   1   .   .   2   1   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           4    | 3   4   .   .   .   .   .   3   .   .   3   4   .   1   
  Combat Bots Only         4    | .   3   .   .   .   .   .   2   .   .   3   4   .   .   
Max Kills in Single Turn   2    | 1   1   .   .   .   .   .   2   .   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Fac  Res  Res  Qua  Acc  
Hostile Shots Fired        900   | .    22   17   2    .    .    27   252  5    2    113  155  91   214  
  Missed                   359   | .    6    12   1    .    .    17   95   1    .    52   60   40   75   
Damage Taken               11716 | .    228  59   11   .    .    151  2226 324  53   844  3256 1245 3319 
  Core                     3194  | .    39   12   .    .    .    13   779  .    .    39   526  168  1618 
  Absorbed by Shields      200   | .    .    .    .    .    .    .    200  .    .    .    .    .    .    
  Redirected to Shielding  226   | .    .    .    .    .    .    .    112  .    .    .    114  .    .    
Core Remaining (%)         78    | 100  84   .    .    .    97   .    6    100  100  97   .    47   .    
Volleys Fired              69    | 20   13   6    .    .    1    .    27   1    .    1    .    .    .    
  Largest                  4     | 2    2    1    .    .    1    .    3    1    .    4    .    .    .    
  Hottest                  288   | 70   70   100  .    .    5    .    250  81   .    288  .    .    .    
Shots Fired                130   | 40   26   6    .    .    1    .    52   1    .    4    .    .    .    
  Gun                      121   | 40   26   .    .    .    .    .    52   1    .    2    .    .    .    
  Cannon                   2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  7     | .    .    6    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  49    | 20   13   .    .    .    .    .    14   .    .    2    .    .    .    
  Thermal                  80    | 20   13   6    .    .    .    .    38   1    .    2    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9     | 6    9    .    .    .    1    .    6    .    .    1    .    .    .    
  Robot Miss Streak        6     | 3    3    .    .    .    .    .    6    .    .    2    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           108   | 19   15   .    .    .    1    .    42   .    .    13   13   1    4    
  Core Hits                61    | 9    8    .    .    .    .    .    32   .    .    5    5    1    1    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    4    1    .    .    
  Critical Strikes         9     | .    .    .    .    .    .    .    1    .    .    6    2    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Smash                  6     | .    .    .    .    .    .    .    .    .    .    5    1    .    .    
    Sever                  2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    
Melee Attacks              101   | .    .    .    .    .    .    .    8    6    3    21   44   8    11   
  Impact                   37    | .    .    .    .    .    .    .    .    .    .    15   22   .    .    
  Slashing                 64    | .    .    .    .    .    .    .    8    6    3    6    22   8    11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        13    | .    .    .    .    .    .    .    .    .    .    4    9    .    .    
Damage Inflicted           3706  | 202  155  .    .    .    .    .    1767 .    .    495  711  72   304  
  Guns                     1937  | 202  154  .    .    .    .    .    1569 .    .    12   .    .    .    
  Cannons                  29    | .    .    .    .    .    .    .    .    .    .    29   .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1690  | .    .    .    .    .    .    .    198  .    .    454  694  49   295  
  Ramming                  50    | .    1    .    .    .    .    .    .    .    .    .    17   23   9    
  Kinetic                  359   | 88   64   .    .    .    .    .    178  .    .    29   .    .    .    
  Thermal                  1607  | 114  90   .    .    .    .    .    1391 .    .    12   .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   489   | .    .    .    .    .    .    .    .    .    .    331  158  .    .    
  Slashing                 1201  | .    .    .    .    .    .    .    198  .    .    123  536  49   295  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    .    .    .    .    .    .    .    20   24   18   
  Average Corruption       16    | .    .    .    .    .    .    .    .    .    .    .    16   19   11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40    | .    .    .    .    .    .    .    .    .    .    .    25   11   4    
    Message Errors         10    | .    .    .    .    .    .    .    .    .    .    .    7    3    .    
    Matter Fused           13    | .    .    .    .    .    .    .    .    .    .    .    5    6    2    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            424   | .    .    .    .    .    .    .    9    .    .    162  154  .    99   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    424   | .    .    .    .    .    .    .    9    .    .    162  154  .    99   
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    2    2    .    1    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    2    2    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      22    | .    .    .    .    .    .    .    .    .    .    .    8    10   4    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11    | .    .    .    .    .    .    .    .    .    .    .    3    7    1    
Targets Rammed             12    | .    1    .    .    .    .    .    .    .    .    .    3    7    1    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        736   | 190  120  168  2    .    2    .    736  47   .    159  148  70   .    
  Average Temperature      149   | 77   56   73   2    .    2    .    218  30   .    77   76   70   .    
  Received Heat Transfer   1074  | .    .    33   6    .    .    .    666  .    9    54   117  36   153  
  Effects                  31    | .    .    .    .    .    .    .    31   .    .    .    .    .    .    
    Shutdowns              7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    5    2    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         2782  | 333  259  .    .    .    .    .    2165 .    .    25   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Peak Influence             624  | 25  195 182 130 .   .   176 624 297 161 225 337 358 273 
  Initial                  285  | .   16  81  70  .   .   .   86  285 140 84  120 153 208 
  Average                  165  | 14  93  106 117 .   .   102 195 292 140 109 167 213 204 
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   1   .   1   1   1   1   
  Low Security (%)         70   | 100 100 100 100 .   .   100 68  .   100 93  76  64  14  
  Level 1                  26   | .   .   .   .   .   .   .   12  100 .   6   23  36  85  
  Level 2                  3    | .   .   .   .   .   .   .   18  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   1   .   .   .   1   3   .   .   3   4   4   4   
  Investigation            11   | .   .   1   .   .   .   .   3   .   .   1   1   4   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Reinforcement            4    | .   1   .   .   .   .   .   .   .   .   1   1   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Distress Signals           9    | .   .   1   .   .   .   .   3   .   .   1   2   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   9   12  3   .   2   4   33  1   2   10  41  32  27  
  Peak Tracking Total      17   | .   4   10  3   .   1   2   8   1   2   6   9   15  17  
  Tactical Retreats        21   | .   1   1   1   .   .   .   5   .   .   1   8   3   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Traps Triggered            9    | .   .   1   .   .   .   .   2   .   .   1   3   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Machines Disabled          5    | .   .   .   .   .   .   .   4   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Machines Accessed          8    | .   1   .   .   .   .   1   2   .   .   .   .   4   .   
  Terminals                7    | .   1   .   .   .   .   .   2   .   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                23   | .   6   .   .   .   .   1   9   .   .   .   .   7   .   
  Successful               11   | .   4   .   .   .   .   1   1   .   .   .   .   5   .   
  Failed                   12   | .   2   .   .   .   .   .   8   .   .   .   .   2   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   6   .   .   .   .   8   2   7   3   11  16  4   4   
  Terminals                22   | .   6   .   .   .   .   .   9   .   .   .   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   .   .   .   1   .   .   .   .   5   .   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   .   .   2   .   .   .   .   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Fac  Res  Res  Qua  Acc  
Total Allies               28   | .    .    .    .    4    1    .    4    .    .    3    7    .    9    
  Largest Group            6    | .    .    .    .    4    5    5    4    1    .    2    3    .    6    
  Highest-Rated Group      244  | .    .    .    .    154  239  239  215  159  .    162  244  .    162  
  Highest-Rated Ally       159  | .    .    .    .    40   85   85   159  159  .    81   122  .    81   
Zionite Dispatches         8    | .    .    .    .    .    .    .    1    .    .    2    4    .    1    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Fire                     2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               182  | .    .    .    .    .    7    25   86   .    .    3    29   .    32   
  Total Damage             6580 | .    .    .    .    .    135  569  2947 .    .    96   2265 .    568  
  Kills                    40   | .    .    .    .    .    2    6    23   .    .    1    7    .    1    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Zionite Intel Received     5    | .   .   .   .   .   .   2   .   1   .   1   1   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guard Positions          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Fac  Res  Res  Qua  Acc  
Turns Passed               6268 | 127  358  151  108  766  874  397  896  363  219  362  856  350  441  
Spaces Moved               7429 | 26   287  335  413  1760 932  394  673  297  201  277  926  392  516  
  Core                     1278 | .    .    .    .    .    .    .    36   1    .    .    335  392  514  
  Treads                   44   | .    .    .    .    .    .    .    37   4    .    .    3    .    .    
  Legs                     525  | 26   235  .    .    .    .    219  45   .    .    .    .    .    .    
  Wheels                   1025 | .    .    .    .    .    .    .    .    291  201  277  256  .    .    
  Hover                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Flight                   4555 | .    52   335  413  1760 932  175  555  1    .    .    332  .    .    
  Fastest Speed            26   | 120  37   26   26   26   26   26   32   100  100  100  28   50   50   
  Average Speed            58   | 120  107  26   26   26   26   92   105  106  100  100  76   50   65   
  Slowest Speed            1000 | 120  210  31   26   26   26   190  385  1000 100  100  300  50   141  
  Overloaded Moves         64   | .    .    .    .    .    .    .    .    .    .    .    64   .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25   | .    1    12   2    .    2    2    3    .    .    .    3    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       34   | 3    41   23   72   89   76   10   52   8    5    8    34   45   23   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     8    | .    .    .    .    2    2    4    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    .    .    .    .    .    .    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    3    1    .    .    .    .    .    .    .    .    
Spaces Dug                 37   | .    .    6    .    .    .    .    .    6    3    4    13   .    5    
Terrain Destroyed          37   | .    .    6    .    .    .    .    .    6    3    4    13   .    5    
  Melee                    31   | .    .    .    .    .    .    .    .    6    3    4    13   .    5    
  Projectile               6    | .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Fac  Res  Res  Qua  Acc  
Total                      9068 | 85   315  366  410  2069 1560 429  789  335  215  333  1025 536  601  
  Wait                     1216 | 37   .    15   .    302  627  15   12   .    .    17   22   115  54   
  Move                     7373 | 25   284  313  408  1759 928  390  667  296  200  276  920  391  516  
  Hop                      19   | .    1    9    2    .    1    1    2    .    .    .    3    .    .    
  Pick Up                  59   | 2    4    6    .    1    1    2    18   4    3    4    9    3    2    
  Fast Attach              58   | 1    .    .    .    2    .    6    2    8    1    8    18   4    8    
  Attach                   49   | .    1    3    .    .    .    5    17   2    4    1    8    6    2    
  Detach                   16   | .    .    .    .    .    .    4    4    .    1    .    5    .    2    
  Swap                     23   | .    3    7    .    .    1    .    2    5    1    3    1    .    .    
  Drop                     78   | .    8    7    .    5    1    6    7    13   2    9    13   2    5    
  Fire                     69   | 20   13   6    .    .    1    .    27   1    .    1    .    .    .    
  Melee                    72   | .    .    .    .    .    .    .    8    6    3    12   24   8    11   
  Ram                      10   | .    .    .    .    .    .    .    .    .    .    .    2    7    1    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    .    23   .    .    2    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Ext)
-6/Extension
-5/Factory
-4/Factory
-3/Research
-2/Research
-2/Quarantine
-1/Access

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 3)
  128 | -11/Scrapyard      | Entered Materials
  296 | -10/Materials      | Discovered new exit (range 16)
  305 | -10/Materials      | Build established: Mutant
  477 | -10/Materials      | Discovered new exit (range 16)
  486 | -10/Materials      | Entered another Materials area
  486 | -9/Materials       | Evolved 2 slots: Propulsion x2
  612 | -9/Materials       | Discovered new exit (range 15)
  615 | -9/Materials       | Identified exit to Mines
  637 | -9/Materials       | Entered Mines
  643 | -9/Mines           | Found a hidden stash of uninstalled traps
  672 | -9/Mines           | Learned Materials terminal intel
  688 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  688 | -9/Mines           | Discovered new exit (range 5)
  690 | -9/Mines           | Identified exit to Exiles
  700 | -9/Mines           | Discovered new exit (range 15)
  704 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  704 | -9/Mines           | Identified exit to Materials
  708 | -9/Mines           | Identified exit to Zion
  721 | -9/Mines           | Discovered exit to Materials (range 10)
  735 | -9/Mines           | Met a Derelict testing a Signal Generator
  745 | -9/Mines           | Entered Zion
  803 | -7/Zion            | Learned location of Quarantine (-2)
  840 | -7/Zion            | Build established: Sprinter
  876 | -7/Zion            | Learned location of Storage (-7)
  888 | -7/Zion            | Learned 4 Factory zone layouts
  908 | -7/Zion            | Found Prototype Energy Gun
  945 | -7/Zion            | Given A8's code to call for help
  991 | -7/Zion            | Met Imprinter
  998 | -7/Zion            | Imprinted
 1000 | -7/Zion            | Declared Zion's savior
 1179 | -7/Zion            | Discovered new exit (range 15)
 1182 | -7/Zion            | Identified exit to Proximity Caves
 1511 | -7/Zion            | Entered Proximity Caves
 1511 | -6/Proximity Caves | Accompanied by 4 allies
 1526 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1537 | -6/Proximity Caves | Spotted B-75 Beast
 1760 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 1890 | -6/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack
 2348 | -6/Proximity Caves | Discovered new exit (range 15)
 2357 | -6/Proximity Caves | Identified exit to Factory
 2385 | -6/Proximity Caves | Entered Factory
 2385 | -6/Factory         | Accompanied by 5 allies
 2385 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2
 2386 | -6/Factory         | Identified exit to Factory
 2401 | -6/Factory         | Identified Storm Laser
 2523 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-5
 2625 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 2627 | -6/Factory         | Garrison activated, responded to threat
 2648 | -6/Factory         | Discovered new exit (range 11)
 2695 | -6/Factory         | Identified exit to Extension
 2782 | -6/Factory         | Entered Extension
 2782 | -6/Extension       | Accompanied by 4 allies
 2948 | -6/Extension       | Build established: Tank
 2975 | -6/Extension       | Spotted B-75 Beast
 2997 | -6/Extension       | Allies destroyed B-75 Beast
 3107 | -6/Extension       | Disrupted transfer network
 3169 | -6/Extension       | Spotted B-75 Beast
 3216 | -6/Extension       | Lost 4 allies
 3243 | -6/Extension       | Lost 5 parts (1p2n2u)
 3302 | -6/Extension       | Core integrity fell below 50%
 3353 | -6/Extension       | Zion Fire squad teleported in
 3359 | -6/Extension       | Rescued A7
 3382 | -6/Extension       | Core integrity fell below 20%
 3393 | -6/Extension       | Energy Cycler disabled
 3393 | -6/Extension       | Rescued a captive Derelict
 3393 | -6/Extension       | Rescued a captive Derelict
 3394 | -6/Extension       | Rescued a captive Derelict
 3397 | -6/Extension       | Rescued a captive Derelict
 3403 | -6/Extension       | Rescued a captive Derelict
 3404 | -6/Extension       | Lost 3 allies
 3405 | -6/Extension       | Rescued a captive Derelict
 3406 | -6/Extension       | Rescued a captive Derelict
 3557 | -6/Extension       | Destroyed B-75 Beast
 3567 | -6/Extension       | Discovered exit to Factory (range 15)
 3678 | -6/Extension       | Entered Factory
 3678 | -5/Factory         | Accompanied by 1 ally (A7)
 3678 | -5/Factory         | Evolved 2 slots: Utility x2
 3762 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 4008 | -5/Factory         | Build established: Scavenger-Tank
 4029 | -5/Factory         | Discovered new exit (range 9)
 4041 | -5/Factory         | Entered another Factory area
 4041 | -4/Factory         | Evolved 2 slots: Utility x2
 4255 | -4/Factory         | Discovered new exit (range 5)
 4260 | -4/Factory         | Entered Research
 4260 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 4334 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 4335 | -3/Research        | Zion Melee Resupply teleported in
 4541 | -3/Research        | Zion Hacker squad teleported in
 4564 | -3/Research        | Discovered new exit (range 20)
 4622 | -3/Research        | Entered another Research area
 4622 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 4765 | -2/Research        | Build established: Gladiator
 4938 | -2/Research        | Crushed by falling debris
 4938 | -2/Research        | System corruption reached 10%
 4989 | -2/Research        | Zion Heavy squad teleported in
 5047 | -2/Research        | Lost 10 parts (1p4n5u)
 5103 | -2/Research        | Zion Fire squad teleported in
 5176 | -2/Research        | Spotted B-90 Cyclops
 5314 | -2/Research        | Retrieved Zion intel report: Emergency Access
 5315 | -2/Research        | Zion Recon squad teleported in
 5326 | -2/Research        | Lost 3 allies
 5341 | -2/Research        | Zion Heavy squad teleported in
 5382 | -2/Research        | Spotted B-90 Cyclops
 5472 | -2/Research        | Discovered new exit (range 11)
 5478 | -2/Research        | Entered Quarantine
 5581 | -2/Quarantine      | Build established: Hacker-Mutant
 5666 | -2/Quarantine      | Found Alien Artifact
 5666 | -2/Quarantine      | Identified Transdimensional Reconstructor
 5666 | -2/Quarantine      | Warped through subspace
 5708 | -2/Quarantine      | Found Alien Artifact
 5708 | -2/Quarantine      | Identified Core Reset Matrix
 5708 | -2/Quarantine      | Used Core Reset Matrix
 5712 | -2/Quarantine      | Detected hypermatrix surge
 5712 | -2/Quarantine      | Sensed 12 artifacts in vicinity
 5734 | -2/Quarantine      | Found Subatomic Replicator
 5740 | -2/Quarantine      | Met incapacitated Sigix Warrior
 5740 | -2/Quarantine      | Lockdown squad dispatched
 5749 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 5757 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 5762 | -2/Quarantine      | Used Subatomic Replicator to replicate Sigix Containment Pod
 5764 | -2/Quarantine      | Found Sigix Containment Pod
 5800 | -2/Quarantine      | Spotted Lightning
 5800 | -2/Quarantine      | Spotted Lightning
 5807 | -2/Quarantine      | Core integrity fell below 50%
 5825 | -2/Quarantine      | Discovered new exit (range 5)
 5828 | -2/Quarantine      | Entered Access
 5828 | -1/Access          | Evolved 2 slots: Propulsion x2
 6164 | -1/Access          | Zion Hacker squad teleported in
 6174 | -1/Access          | Garrison activated, responded to threat
 6175 | -1/Access          | Crushed by falling debris
 6175 | -1/Access          | System corruption reached 10%
 6180 | -1/Access          | Spotted B-99 Colossus
 6245 | -1/Access          | Core integrity fell below 50%
 6248 | -1/Access          | Emitted hypermatrix ping
 6253 | -1/Access          | Assembled emerged from beneath the floor
 6259 | -1/Access          | Core integrity fell below 20%
 6269 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
06250_ Imp. Gyrokinetic Inverter destroyed.
06250_ Knocked back.
06250_ Slug penetrates Wall.
06250_ Slug penetrates Door.
06250_ Slug penetrates Wall. <x2>
06251_ System corrupted: Matter fused (-6).
06251_ Penetrated by Slug.
06254_ Slammed into T-07 Excavator.
06254_ T-07 Excavator knocked back.
06254_ Destabilizing: Core damaged (-32).
06254_ Slug penetrates Wall. <x5>
06261_ Slug penetrates Earth.
06261_ Slug penetrates B-99 Colossus.
06264_ Detected hypermatrix ping.
06264_ System Shield destroyed.
06264_ Critical hit (Blast).
06264_ Knocked back.
06264_ Penetrated by Slug. <x3>
06266_ Slug penetrates Wall.
06266_ Penetrated by Slug. <x4>

 Map 
-----
+----------------------------------------------------+
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| ?????#            ##      #        ??????????????? |
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| #######""###+#"####    #??# h        #???????????? |
|     %                  #??#          #???????????? |
|         %              #??#          #???????????? |
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|                       s#??#          +???????????? |
|                       s#??#          #???????????? |
|                      ss#??#          #???????????? |
|                       s;###          #???????????? |
| #####+########""                     #???????????? |
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|    =     #?????#   """""             #???????????? |
|          #?????#   """""             #???????????? |
|     """""#?????#   """"" @     t     #???????????? |
|     """""#?????#   """""             #???????????? |
|     """""#?????#   """""           k #???????????? |
|     """""#?????#                     #???????????? |
|     """""#?????#  u                     ?????????? |
|     """""#?????#      %     ########### ?????????? |
|     ???????????#""          ##???????????????#???? |
|     ???????????#""         =##???????????????#   ? |
|     ???????????#""        = ###??????????????# ""  |
|   !????????????#T          ! %#??????????????+ "T  |
|    ????????????#""    !!!     #??????????????#     |
|   ?????????????#""    !!!     ##?????????????????? |
| ##?????????????#"     !!      "##????????????????? |
| ???????????????#              "################### |
| ???????????????#              #=[          #       |
| ???????????????#              #%=!         #       |
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| ??????????????????????#       #=*          #     " |
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| ??????????????????????#       #            #       |
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| ??????????????????????#       #     "   "  #       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          31
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             1200
Weapon Shielding           66
Evasion (%)                74
Melee Accuracy             13
Recoil Reduction           2
Offensive Hacking          36
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Core Reset Matrix
Subatomic Replicator

 Achievements 
--------------
Alien Roots
False Reunion
Woof!

 Challenges 
------------
None

 Game 
------
Seed              GuidedColdCycler
  Manual?         0
Play Time         01:42:49
  Cumulative      119.5 hours
  Start           2024.12.10 @ 12:53:04
  End             2024.12.10 @ 14:39:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          51
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2c08719-c8f5-4270-9bbf-c15929fade85