Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 11:45:21 Player: Elxavo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1781) 1781 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4841 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Improved Targeting Computer Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Signal Interpreter Improved Targeting Computer Actuator Array ECM Suite Heavy Assault Rifle Maul Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Powered Hammer > --- INVENTORY -------- Improved Signal Interpreter Improved Targeting Computer Melee Analysis Suite Actuator Array ECM Suite Heavy Assault Rifle Flail Maul [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Improved Weapon Shielding Weapon Powered Hammer Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 2 | . . 2 . . . . Weapon 1 | . . . . 1 . . Parts Attached 48 | 8 2 8 17 7 5 1 Power 6 | 1 . 1 2 2 . . Engine 3 | 1 . 1 1 . . . Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 16 | 2 . 1 10 2 1 . Treads 3 | 2 . 1 . . . . Leg 12 | . . . 10 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 12 | 2 1 4 1 2 1 1 Device 3 | 1 . 2 . . . . Storage 2 | 1 1 . . . . . Processor 5 | . . 2 1 . 1 1 Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 14 | 3 1 2 4 1 3 . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 1 1 1 1 . Ballistic Cannon 3 | . 1 1 1 . . . Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . . . 8 3 10 4 Power 3 | . . . 1 . 2 . Propulsion 10 | . . . 4 1 5 . Utility 4 | . . . 1 1 1 1 Weapon 8 | . . . 2 1 2 3 Highest Loss Streak 5 | . . . 5 3 4 2 To Critical Strikes 1 | . . . . . 1 . Average Backups 9 | 3 7 14 13 9 7 6 Power . | . 1 1 1 . . . Propulsion 1 | 1 2 5 3 . . . Utility 3 | . . 3 4 5 4 4 Weapon 3 | . 2 3 4 3 3 2 Tool/Special . | . . . . . . . Unused Backups 11 | . . 5 1 . . 5 Power . | . . . . . . . Propulsion 3 | . . 3 . . . . Utility 6 | . . 1 1 . . 4 Weapon 1 | . . . . . . 1 Tool/Special 1 | . . 1 . . . . Average Slot Usage (%) 75 | . 100 99 98 95 59 39 Engine 4 | . 14 11 6 4 . . Core 2 | . . . 2 9 2 . Treads 6 | . 28 22 2 . . . Leg 6 | . . . 32 26 . . Flight 1 | . . . . . 2 . Device 4 | . 14 13 8 . . . Storage 8 | . 14 11 9 7 7 7 Processor 17 | . . 19 18 15 20 21 Protection 1 | . . . . 6 2 . Ballistic Gun 7 | . 17 11 5 10 5 4 Ballistic Cannon 3 | . 10 11 8 . . . Launcher 2 | . . . . 3 3 . Impact Weapon 7 | . . . 3 7 12 5 Peak Build Rating 40 | 7 8 14 32 40 40 17 Average Rating 18 | 4 7 12 23 35 19 11 On Entrance 16 | . 7 8 14 27 40 17 Avg Prop Armor Cover (%) 6 | . . . 8 . 2 . Naked Turns . | . . . . . . . Heaviest Build 46 | 15 31 36 35 46 43 29 Greatest Support 74 | 40 40 40 71 74 56 3 Greatest Overweight (x) 12 | . . . 1 . 12 9 Average Overweight (x) 2 | . . . . . 8 7 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 Most Carried 15 | 5 13 15 15 12 10 7 Average Carried 9 | 3 7 14 13 9 7 6 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 13 15 11 8 7 6 Class Distribution -------------------- 65% | Mutant 31% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1664 | 296 191 227 610 162 168 10 Remotely . | . . . . . . . Salvage Created 1532 | 36 185 359 695 89 168 . Parts 112 | 4 22 21 47 4 14 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 46 | . 5 5 25 4 7 . Guns 21 | . 4 3 4 3 7 . Cannons 12 | . 1 1 10 . . . AOE 12 | . . 1 11 . . . Classes Destroyed 12 | 1 5 2 4 . . . Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Tunneler 2 | 2 . . . . . . Hauler 1 | . 1 . . . . . Recycler 1 | . . 1 . . . . Operator 2 | . 1 1 . . . . Watcher 2 | . 1 1 . . . . Swarmer 17 | . 3 . 4 4 6 . Grunt 19 | . 2 1 16 . . . Duelist 1 | . . . 1 . . . Sentry 7 | . . 4 3 . . . Hunter 2 | . . . 1 . 1 . Best Kill Streak 15 | 1 2 2 15 3 3 . Combat Bots Only 13 | . 2 2 13 3 3 . Max Kills in Single Turn 3 | 1 1 1 3 1 2 . Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 405 | . 20 19 157 54 91 64 Missed 117 | . 10 5 44 15 21 22 Hits 288 | . 10 14 113 39 70 42 Melee 5 | . . . 1 . . 4 Projectile 283 | . 10 14 112 39 70 38 Critical Strikes 11 | . . 2 4 . 3 2 Actively Blocked 1 | . . . . . 1 . Damage Taken 4342 | . 100 255 1689 621 1040 637 Core 967 | . 31 18 217 72 175 454 Absorbed by Shields . | . . . . . . . Redirected to Shielding 103 | . . . . 15 88 . Core Remaining (%) 85 | 100 87 95 60 . . . Volleys Fired 172 | 8 24 21 85 11 23 . Largest 2 | 2 2 2 2 2 2 . Hottest 60 | 60 50 56 56 53 48 . Shots Fired 282 | 16 48 42 115 22 39 . Gun 172 | 16 29 21 46 21 39 . Cannon 99 | . 19 21 59 . . . Launcher 11 | . . . 10 1 . . Special . | . . . . . . . Kinetic 263 | 8 48 42 105 21 39 . Thermal 8 | 8 . . . . . . Explosive 11 | . . . 10 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 9 5 10 11 2 8 . Robot Miss Streak 4 | 1 4 2 2 4 4 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 197 | 13 25 29 95 10 25 . Core Hits 108 | 3 12 14 57 7 15 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 2 4 . . . Destroy 1 | . . 1 . . . . Blast 5 | . . 1 4 . . . Melee Attacks 4 | . . . 1 1 1 1 Impact 4 | . . . 1 1 1 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4468 | 146 369 512 2739 253 449 . Guns 1753 | 146 221 214 527 196 449 . Cannons 1429 | . 148 227 1054 . . . Explosions 1183 | . . 71 1112 . . . Melee 103 | . . . 46 57 . . Ramming . | . . . . . . . Kinetic 3108 | 72 369 441 1581 196 449 . Thermal 74 | 74 . . . . . . Explosive 1112 | . . . 1112 . . . Electromagnetic 71 | . . 71 . . . . Impact 103 | . . . 46 57 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 . . 4 Average Corruption 1 | . . . 1 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 46 | . 1 . 29 16 . . Projectiles 1 | . 1 . . . . . Explosions 13 | . . . 13 . . . Melee 32 | . . . 16 16 . . Knockbacks 15 | . 3 . 12 . . . Impact . | . . . . . . . Kinetic 15 | . 3 . 12 . . . Secondary . | . . . . . . . Self-Inflicted Damage 86 | . . 29 17 40 . . Shots 3 | . . 1 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 20 | . 11 20 18 . . . Average Temperature 5 | . 5 7 5 . . . Received Heat Transfer 945 | . 39 96 810 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried . | . . . . . . . Impact Corruptions 3 | . . . 1 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 175 | 175 . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 86 | 100 100 100 57 100 . . Level 1 13 | . . . 42 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 378 | 5 70 65 378 138 . . Initial 138 | . . . . 138 . . Average 68 | . 26 9 156 89 . . Influence Increases 1396 | 10 225 207 685 99 170 . Destroy 0b10 Robot/C 920 | . 100 100 500 80 140 . Destroy 0b10 Robot/NC 50 | 10 15 15 10 . . . Destroy Leader 226 | . 24 52 110 10 30 . Successful Hack 64 | . 7 24 29 4 . . Disable Machine 30 | . 15 15 . . . . Destroy Structure 46 | . 4 1 36 5 . . Lose Combat Pursuer 60 | . 60 . . . . . Influence Decreases 1396 | 10 225 207 379 358 217 . Entered New Map 187 | . . . . 168 19 . Time Decay 1049 | 10 225 207 299 160 148 . Lost Part 160 | . . . 80 30 50 . Squads Dispatched 6 | . 1 1 4 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 1 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 15 14 36 4 7 2 Peak Tracking Total 7 | . 4 3 7 4 3 1 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 2 | . . 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 2 | . 1 1 . . . . Max in Single Turn 1 | . 1 1 . . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 21 | . 1 7 10 3 . . Terminals 13 | . 1 5 7 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units 2 | . . . . 2 . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access 1 | . . . 1 . . . Total Hacks 57 | . 7 14 26 10 . . Successful 28 | . 3 6 12 7 . . Failed 26 | . 4 7 13 2 . . Catastrophic 2 | . . 1 . 1 . . Database Lockouts 3 | . . 1 1 1 . . Manual 1 | . . 1 . . . . Terminals 33 | . 7 8 18 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . 2 1 . . . Recycling Units 4 | . . . . 4 . . Scanalyzers 15 | . . 4 5 6 . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 15 | . 3 4 8 . . . Record 2 | . . . 2 . . . Prototype ID Bank 2 | . . 1 1 . . . Branch Access Points 3 | . 1 1 1 . . . Emergency Access Points 2 | . 1 . 1 . . . Alert Level 2 | . . 1 1 . . . Locate Traps 3 | . 1 1 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks 3 | . . . . 3 . . Report Inventory 2 | . . . . 2 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 8 | . . 1 3 4 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Retrieve Study 6 | . . 1 3 2 . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . Used . | . . . . . . . Hacking Detections 18 | . 1 6 9 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . 1 3 2 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 167 | . . . . . . 167 Highest-Rated Ally 167 | . . . . . . 167 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 2603 | 20 565 1052 966 . . . Structural 255 | . . 255 . . . . Seismic 2490 | 20 565 939 966 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 6760 | 158 565 1052 1019 321 3288 357 Spaces Moved 2323 | 74 299 557 456 249 603 85 Core 512 | 2 . . . . 425 85 Treads 928 | 72 299 557 . . . . Legs 743 | . . . 456 249 38 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 140 | . . . . . 140 . Fastest Speed 50 | 50 160 160 112 105 113 350 Average Speed 256 | 157 160 160 137 108 533 415 Slowest Speed 755 | 160 160 160 190 118 755 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 48 47 49 6 79 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 3 | . . . . . 2 1 Spaces Dug 4 | . . . . 4 . . Terrain Destroyed 55 | . . 1 50 4 . . Melee . | . . . . . . . Projectile 3 | . . 1 2 . . . AOE 52 | . . . 48 4 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2850 | 99 338 682 730 277 635 89 Wait 220 | . 4 62 154 . . . Move 2317 | 73 298 556 455 248 602 85 Hop . | . . . . . . . Pick Up 57 | 10 9 19 9 6 3 1 Fast Attach 2 | 1 . . 1 . . . Attach 31 | 6 . 4 8 7 4 2 Detach . | . . . . . . . Swap 21 | 1 2 4 10 2 2 . Drop 26 | . 1 16 7 2 . . Fire 172 | 8 24 21 85 11 23 . Melee 4 | . . . 1 1 1 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 159 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 542 | -10/Materials | Identified exit to Mines 674 | -10/Materials | Discovered new exit (range 8) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Utility x2 810 | -9/Materials | Central database locked down 1333 | -9/Materials | Discovered new exit (range 15) 1601 | -9/Materials | Identified exit to Mines 1747 | -9/Materials | Identified exit to Materials 1776 | -9/Materials | Entered another Materials area 1776 | -8/Materials | Evolved 2 slots: Propulsion x2 2157 | -8/Materials | Central database locked down 2397 | -8/Materials | Destroyed 13 combat bots 2773 | -8/Materials | Lost 5 parts (3n1u1w) 2788 | -8/Materials | Discovered new exit (range 7) 2794 | -8/Materials | Identified exit to Factory 2795 | -8/Materials | Entered Factory 2795 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2853 | -7/Factory | Central database locked down 3024 | -7/Factory | Lost 3 parts (1n1u1w) 3108 | -7/Factory | Discovered new exit (range 7) 3114 | -7/Factory | Identified exit to Lower Caves 3116 | -7/Factory | Entered Lower Caves 3239 | -7/Lower Caves | Lost 4 parts (1p3n) 4009 | -7/Lower Caves | Encountered a Warlord checkpoint 4325 | -7/Lower Caves | Lost 3 parts (1n2w) 4578 | -7/Lower Caves | Build established: Gladiator 6254 | -7/Lower Caves | Learned Factory emergency access door positions 6319 | -7/Lower Caves | Discovered new exit (range 9) 6394 | -7/Lower Caves | Identified exit to Lower Caves 6404 | -7/Lower Caves | Entered another Lower Caves area 6676 | -7/Lower Caves | Core integrity fell below 50% 6716 | -7/Lower Caves | Build established: Mutant 6733 | -7/Lower Caves | Core integrity fell below 20% 6761 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06319_ EXIT=FOUND 06394_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 06415_ Rocket Launcher destroyed. 06415_ Adv. Targeting Computer destroyed. 06418_ Flail ripped off. 06486_ Searching scrap... 06486_ Found Autogun. 06486_ Found Imp. Targeting Computer. 06486_ Found Particle Gun. 06486_ Found Remote Datajack. 06486_ Found 54 Matter. 06487_ Acquired 10 matter. 06504_ Acquired Imp. Targeting Computer. 06650_ Powered Hammer+ destroyed. 06657_ Hvy. Assault Rifle destroyed. 06682_ P-60 Hacker hacks DE-Q1B(S), rebooting. 06698_ DE-Q1B(S) system terminally corrupted. A strange signal echoes through the caves. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ???????????????????????????? | | ??????????????????## #??????????????????????????? | | ??????????????????# #???###?????####??????##### | | ??????????????????# #?## ####### ######## | | ????????????????## ## ## | | ????????????????# p | | ????????????????# ## | | ?????????????? ## ###### | | ???????????????? ??????## ########????## | | ????????????????????????## #####????????## | | ????????????????????????#@ #?????????## | | ??????????????????????? #??????????## %! | | ????????????????????? #???????????# | | ???????????????????# ##???????????## | | ???????????????????## #?????????##### | | ??????????????????? ##?????????# | | ?????????????????? ## ##??????????# | | ?????????????????# ####?## ##?????????# ### | | ?????????????????# ??????# #??????????# #???# # | | ?????????????????# ???????# #????????????????## # | | ?????????????????#????????? ?????????????????### | | ???????????????????????????## ???????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Weapon Shielding | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Powered Hammer | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceRecoilBuckler Manual? 0 Play Time 01:06:14 Cumulative 46.8 hours Start 2026.03.25 @ 10:24:42 End 2026.03.25 @ 11:45:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 1aa56e1c-1893-4641-b810-2dada5ccfd3e