Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.11.04 @ 19:19:21 Player: Luigi Panache Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (186) 930 Value Destroyed (6326) 6326 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (675) 675 TOTAL SCORE: 11471 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 335 Friendly Fire -95 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 340/340 System Corruption 1% Temperature Cool (0) Movement Walking (180) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Makeshift Cloaking Device > --- WEAPON (4) ------- Battle Cannon Axe > --- INVENTORY (22) --- Cooled Ion Engine Light Angular Momentum Engine Light Treads Medium Treads Flexi-carbon Leg Improved Heat Sink Medium Storage Unit Medium Matter Pod (100) Advanced Sensor Array Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor Transmission Jammer Utility Shielding Light Armor Plating Improved Light Armor Plating Improved Reclamation Unit Hacking Drone Bay (1/1) Missile Launcher Heavy Rocket Launcher Rocket Array Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Hacking Drone Bay > --- WEAPON ----------- Heavy EM Pulse Gun Shock Rifle Heavy Assault Rifle Rocket Array > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Medium Treads Medium Treads Improved Heat Sink Improved Heat Sink Improved Cooling System Medium Storage Unit Medium Matter Pod Advanced Sensor Array Signal Interpreter Transmission Jammer Utility Shielding Light Armor Plating Advanced Beam Rifle EM Pulse Cannon Heavy Assault Rifle Improved Assault Rifle Assault Cannon Missile Launcher Heavy Rocket Launcher Katana [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . 2 1 . . . . . . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 160 | 7 6 16 17 46 16 . 3 11 38 Power 19 | 1 . 2 2 5 2 . . . 7 Engine 17 | 1 . 2 1 5 2 . . . 6 Core 2 | . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 32 | 2 2 4 1 11 3 . . . 9 Treads 27 | 2 2 2 1 11 3 . . . 6 Leg 3 | . . . . . . . . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . 2 . . . . . . . Utility 41 | 2 1 6 6 10 3 . . 6 7 Device 21 | 1 . . 3 7 1 . . 5 4 Storage 8 | 1 1 4 2 . . . . . . Processor 3 | . . 1 . . 2 . . . . Hackware . | . . . . . . . . . . Protection 9 | . . 1 1 3 . . . 1 3 Artifact . | . . . . . . . . . . Weapon 68 | 2 3 4 8 20 8 . 3 5 15 Energy Gun 27 | . 3 3 3 7 5 . 1 . 5 Energy Cannon 2 | . . . . 1 . . . . 1 Ballistic Gun 22 | 2 . 1 2 10 2 . . 3 2 Ballistic Cannon 6 | . . . 1 1 1 . . . 3 Launcher 5 | . . . . 1 . . 2 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon 4 | . . . 2 . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 5 . . . 3 . Parts Lost 49 | . 1 8 2 5 1 1 . . 31 Power 6 | . . . . 1 . . . . 5 Propulsion 10 | . . 2 1 1 . . . . 6 Utility 8 | . . 2 . . . 1 . . 5 Weapon 25 | . 1 4 1 3 1 . . . 15 Highest Loss Streak 9 | . 1 4 1 1 1 1 . . 9 Average Slot Usage (%) 95 | . 100 89 98 98 97 98 92 99 90 Engine 11 | . 14 11 6 8 15 15 15 15 9 Core 1 | . . . 2 . . . . . 4 Treads 16 | . 28 21 18 17 15 15 15 15 12 Device 7 | . 14 2 10 13 5 5 . 4 7 Storage 22 | . 14 19 21 27 23 23 23 23 23 Processor 4 | . . 11 5 . 6 7 7 7 . Protection 2 | . . 2 6 4 . . . 2 4 Energy Gun 10 | . 25 18 10 7 6 7 9 11 5 Ballistic Gun 10 | . 2 3 8 14 14 15 12 14 6 Ballistic Cannon 2 | . . . 4 2 6 7 5 . . Slashing Weapon 1 | . . . 2 . . . . . 8 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 13 20 45 73 73 80 79 81 81 82 Greatest Support 50 | 40 46 46 46 43 50 50 50 50 50 Greatest Overweight (x) 22 | . . 9 1 3 1 1 1 1 22 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 22 | 6 8 20 22 22 22 22 22 22 22 Average Capacity 19 | 5 7 12 18 22 22 22 22 22 22 Most Carried 22 | 6 8 13 20 22 22 22 22 22 22 Average Carried 18 | 2 7 8 15 21 21 22 22 21 19 Final Capacity 22 | 6 8 16 22 22 22 22 22 22 22 Final Carried 22 | 6 7 13 20 22 22 22 22 22 22 Class Distribution -------------------- 20% | Hauler-Skirmisher 19% | Hauler-Gunner 18% | Mutant 12% | Scavenger-Mutant 10% | Hauler-Tank 5% | Scavenger-Tank 4% | Scavenger-Skirmisher 4% | Hauler-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hauler-Tank | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Matter Collected 3996 | 286 204 161 503 1270 529 83 178 . 782 Remotely 300 | . . . 300 . . . . . . Salvage Created 7446 | 115 279 745 962 2631 853 265 275 . 1321 Parts 354 | 5 18 37 47 136 41 13 10 . 47 Haulers Intercepted 12 | . 1 2 2 6 1 . . . . Recyclers Shooed 3 | . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 99 | . . . . . . 16 18 4 61 Prevented 14 | . . . . . . . 2 . 12 Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 150 | . 8 16 19 49 17 7 7 . 27 Melee 6 | . . . . . . . . . 6 Guns 106 | . 8 16 17 34 8 3 4 . 16 Cannons 25 | . . . 2 12 6 2 . . 3 AOE 10 | . . . . 2 3 2 3 . . Classes Destroyed 16 | 2 4 1 2 4 3 . . . . Worker 1 | . . . . 1 . . . . . Builder 2 | . . . . . 2 . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 12 | . 1 2 2 6 1 . . . . Recycler 8 | 1 . . 3 4 . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . . . 1 1 . . . . Watcher 9 | . 2 2 2 2 1 . . . . Swarmer 36 | . 6 3 6 8 2 2 . . 9 Grunt 72 | . 2 11 6 23 10 4 6 . 10 Brawler 9 | . . . 2 1 . 1 1 . 4 Duelist 6 | . . . 1 4 . . . . 1 Sentry 19 | . . 2 4 12 . . . . 1 Demolisher 1 | . . . . 1 . . . . . Hunter 3 | . . . . . 1 . . . 2 Programmer 4 | . . . . . 4 . . . . Best Kill Streak 12 | 2 3 4 5 12 4 3 3 . 6 Combat Bots Only 8 | . 3 3 3 8 4 3 3 . 6 Max Kills in Single Turn 4 | 1 1 1 2 2 4 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . 1 2 2 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Damage Taken 8946 | . 220 1072 512 2113 585 83 224 . 4137 Core 1208 | . 39 175 58 232 76 11 31 . 586 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 71 | 100 84 56 . 47 . . . . . Volleys Fired 393 | 4 26 51 53 123 34 8 19 . 75 Largest 4 | 2 2 2 3 3 4 4 4 . 4 Hottest 236 | 40 112 112 165 189 155 140 153 . 236 Shots Fired 1022 | 8 51 99 136 343 131 32 50 . 172 Gun 851 | 8 51 99 112 269 97 24 39 . 152 Cannon 162 | . . . 24 71 34 8 5 . 20 Launcher 9 | . . . . 3 . . 6 . . Special . | . . . . . . . . . . Kinetic 587 | 8 10 11 80 223 102 24 20 . 109 Thermal 349 | . 41 88 56 117 13 . . . 34 Explosive 9 | . . . . 3 . . 6 . . Electromagnetic 77 | . . . . . 16 8 24 . 29 Robot Hit Streak 62 | 3 16 13 44 45 25 8 27 . 62 Robot Miss Streak 7 | 1 3 3 7 4 2 1 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 20 | . . 7 3 4 . . . . 6 Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 Shots Hit Robots 811 | 5 36 71 100 261 97 21 38 . 182 Core Hits 359 | 3 14 30 56 125 45 13 15 . 58 Critical Hits 7 | . . . 1 2 1 . . . 3 Critical Kills 3 | . . . . 1 . . . . 2 Critical Parts Destroyed 4 | . . . 1 1 1 . . . 1 Melee Attacks 35 | . . . . . . . . . 35 Impact 10 | . . . . . . . . . 10 Slashing 25 | . . . . . . . . . 25 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 5 Damage Inflicted 14861 | 56 523 1164 1636 4748 1707 492 1110 . 3425 Guns 10016 | 56 523 1164 1316 3234 1033 295 406 . 1989 Cannons 2319 | . . . 320 1051 422 64 25 . 437 Explosions 1524 | . . . . 460 252 133 679 . . Melee 999 | . . . . . . . . . 999 Ramming 3 | . . . . 3 . . . . . Kinetic 6880 | 56 85 134 1017 2689 1169 247 132 . 1351 Thermal 4848 | . 438 1030 619 1596 407 133 74 . 551 Explosive 1065 | . . . . 460 . . 605 . . Electromagnetic 1066 | . . . . . 131 112 299 . 524 Impact 223 | . . . . . . . . . 223 Slashing 776 | . . . . . . . . . 776 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 1 Average Corruption 1 | . . . . . . . . 3 1 Corruption Purged . | . . . . . . . . . . Effects 21 | . . . . . . . . 11 10 Message Errors 8 | . . . . . . . . 3 5 Matter Fused 5 | . . . . . . . . 5 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . 2 2 Data Loss (minor) 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 271 | . . . . 22 50 35 105 . 59 Projectiles 30 | . . . . 15 15 . . . . Explosions 182 | . . . . 7 35 35 105 . . Melee 59 | . . . . . . . . . 59 Knockbacks 21 | . . . 7 6 4 . 1 . 3 Impact 2 | . . . . . . . . . 2 Kinetic 18 | . . . 7 5 4 . 1 . 1 Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 297 | . . . . 147 91 47 12 . . Shots 6 | . . . . 3 1 1 1 . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 456 | . 351 456 306 408 325 134 258 271 348 Average Temperature 102 | . 111 105 86 121 93 56 87 145 92 Received Heat Transfer 3201 | . 45 573 162 918 189 . 117 . 1197 Effects 15 | . 2 4 1 6 . . 1 . 1 Shutdowns 2 | . 1 . . 1 . . . . . Energy Bleed 4 | . . 1 1 1 . . . . 1 Interference 5 | . . 2 . 2 . . 1 . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 2 | . . 1 . 1 . . . . . Damage (minor) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . . 5 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 13 | . 1 3 2 6 . . . . 1 Heat Transferred 10255 | . 1110 2331 1517 3478 620 150 50 . 999 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 1 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Peak Influence 752 | 10 199 212 332 752 323 . . . . Initial 217 | . 5 . 39 93 217 . . . . Average 251 | 6 68 86 194 532 190 . . . . Maximum Alert Level 3 | . . 1 1 3 1 . . . . Low Security (%) 54 | 100 100 98 43 12 54 . . . . Level 1 23 | . . 1 56 11 45 . . . . Level 2 14 | . . . . 50 . . . . . Level 3 7 | . . . . 26 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . 2 . 10 7 . . . 1 Investigation 3 | . . 1 . . 2 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 6 | . . 1 . 3 2 . . . . Assault 5 | . . . . 4 . . . . 1 Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Distress Signals 8 | . 1 3 . 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 229 | . 16 30 26 74 22 10 11 . 40 Peak Tracking Total 10 | . 4 6 5 9 3 4 4 . 10 Tactical Retreats 18 | . 1 2 . 5 1 . 3 . 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Traps Triggered 6 | . 2 . . 3 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Machines Disabled 6 | . 2 . . 2 2 . . . . Max in Single Turn 2 | . 1 . . 2 2 . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Machines Accessed 38 | . 8 4 7 14 3 . 2 . . Terminals 30 | . 7 4 7 11 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 110 | . 21 13 22 36 9 . 9 . . Successful 65 | . 12 7 13 19 5 . 9 . . Failed 45 | . 9 6 9 17 4 . . . . Catastrophic 8 | . . 2 1 3 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 68 | . 18 6 19 23 2 . . . . Terminals 85 | . 20 13 22 28 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . 2 4 . . . . Recycling Units 6 | . 1 . . 5 . . . . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 33 | . 5 5 7 7 . . 9 . . Record 10 | . . . 1 1 . . 8 . . Part Schematic 4 | . 1 . 1 2 . . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 3 | . . . . 2 . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . . Fabricator Index 1 | . . . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 3 | . . 2 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 4 . . . . Scan Component 3 | . . . . 1 2 . . . . Repair 3 | . . . . 1 2 . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . . . Report Inventory 2 | . 1 . . 1 . . . . . Retrieve Components 2 | . . . . 2 . . . . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 20 | . 6 2 6 6 . . . . . Terminals 20 | . 6 2 6 6 . . . . . Track 1 | . 1 . . . . . . . . Botnet 19 | . 5 2 6 6 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 7 4 6 12 3 . . . . Full Trace Events 5 | . 1 2 . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . 2 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 1 2 . . . . Time 70 | . . . . 38 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 14 | . . . . 14 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Total Allies 23 | . . . . 12 3 . 2 2 4 Largest Group 10 | . . . . 10 3 3 3 2 2 Highest-Rated Group 173 | . . . . 173 93 93 93 42 62 Highest-Rated Ally 31 | . . . . 31 31 31 31 28 31 Total Orders 2 | . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . 1 . RETURN 1 | . . . . . . . . 1 . Ally Attacks 98 | . . . . 34 9 26 7 . 22 Total Damage 1517 | . . . . 478 122 486 124 . 307 Kills 12 | . . . . 2 1 4 1 . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 1 1 Drone Launches 1 | . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Turns Passed 11202 | 123 775 997 1154 1693 1265 722 901 1538 2034 Spaces Moved 4871 | 65 412 467 479 639 615 398 482 618 696 Core 11 | 8 . 1 . . . . . . 2 Treads 4741 | 57 412 463 479 639 615 398 482 618 578 Legs 116 | . . . . . . . . . 116 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . 3 . . . . . . . Fastest Speed 50 | 50 160 160 180 180 172 172 172 172 172 Average Speed 174 | 146 160 162 180 181 173 172 172 172 188 Slowest Speed 1150 | 160 160 600 180 220 180 172 172 172 1150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 6 75 44 34 79 13 69 64 87 82 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 3 . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 3 | . . . . . . . 1 . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 128 | . . . . 40 24 6 57 . 1 Melee . | . . . . . . . . . . Projectile 5 | . . . . 1 2 1 . . 1 AOE 123 | . . . . 39 22 5 57 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Total 6799 | 83 485 604 666 966 741 416 515 1094 1229 Wait 1150 | . 21 54 80 102 57 11 12 455 358 Move 4862 | 64 411 466 478 638 614 397 481 617 696 Hop . | . . . . . . . . . . Pick Up 84 | 7 9 11 20 20 5 . . 3 9 Fast Attach 70 | 7 2 7 7 16 6 . . 5 20 Attach 33 | . 1 4 6 7 1 . . 1 13 Detach 10 | . . . 4 2 2 . . 1 1 Swap 57 | . 3 5 4 23 9 . 3 5 5 Drop 89 | 1 12 6 14 34 13 . . 7 2 Fire 393 | 4 26 51 53 123 34 8 19 . 75 Melee 28 | . . . . . . . . . 28 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 22 | . . . . . . . . . 22 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 14) 619 | -10/Materials | Discovered new exit (range 7) 634 | -10/Materials | Discovered new exit (range 16) 853 | -10/Materials | Discovered new exit (range 16) 899 | -10/Materials | Entered another Materials area 899 | -9/Materials | Evolved 2 slots: Utility x2 1174 | -9/Materials | Lost 4 parts (2u2w) 1231 | -9/Materials | Discovered new exit (range 4) 1822 | -9/Materials | Discovered new exit (range 16) 1896 | -9/Materials | Entered another Materials area 1896 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2370 | -8/Materials | Discovered new exit (range 12) 2410 | -8/Materials | Build established: Tank 2601 | -8/Materials | Discovered new exit (range 13) 3023 | -8/Materials | Identified exit to Storage 3050 | -8/Materials | Entered Storage 3337 | -8/Storage | Build established: Hauler-Skirmisher 3342 | -8/Storage | Garrison activated, responded to threat 3421 | -8/Storage | Destroyed 8 combat bots 3691 | -8/Storage | Build established: Hauler-Tank 3883 | -8/Storage | Destroyed 7 combat bots 4102 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4250 | -8/Storage | First assault squad dispatched 4282 | -8/Storage | Repaired Adv. Sensor Array 4341 | -8/Storage | Destroyed 8 combat bots 4370 | -8/Storage | Discovered new exit (range 16) 4520 | -8/Storage | Met a pair of Derelict thieves 4651 | -8/Storage | Core integrity fell below 50% 4679 | -8/Storage | Build established: Scavenger-Skirmisher 4743 | -8/Storage | Entered Factory 4743 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5092 | -7/Factory | Repaired Hvy. Assault Rifle 5109 | -7/Factory | Repaired Particle Gun 5130 | -7/Factory | Build established: Hauler-Skirmisher 5571 | -7/Factory | Build established: Hauler-Gunner 5892 | -7/Factory | Allied Derelicts emerged from ambush trap array 5901 | -7/Factory | Build established: Hauler-Skirmisher 5996 | -7/Factory | Discovered new exit (range 4) 6001 | -7/Factory | Identified exit to Lower Caves 6008 | -7/Factory | Entered Lower Caves 6008 | -7/Lower Caves | Accompanied by 3 allies 6574 | -7/Lower Caves | Learned 4 Factory zone layouts 6703 | -7/Lower Caves | Discovered new exit (range 14) 6724 | -7/Lower Caves | Identified exit to Lower Caves 6730 | -7/Lower Caves | Entered another Lower Caves area 6730 | -7/Lower Caves | Accompanied by 1 ally 6777 | -7/Lower Caves | Discovered new exit (range 15) 6799 | -7/Lower Caves | Identified exit to Factory 6889 | -7/Lower Caves | Build established: Hauler-Gunner 6909 | -7/Lower Caves | Encountered a Warlord checkpoint 6988 | -7/Lower Caves | Learned Factory emergency access door positions 7033 | -7/Lower Caves | A Commander dispatched an escort 7059 | -7/Lower Caves | Learned 8 Factory zone layouts 7059 | -7/Lower Caves | Learned Factory terminal intel 7059 | -7/Lower Caves | Learned Armory trap positions 7059 | -7/Lower Caves | Learned Research terminal intel 7592 | -7/Lower Caves | Discovered new exit (range 11) 7630 | -7/Lower Caves | Identified exit to Zion 7631 | -7/Lower Caves | Entered Zion 7671 | -7/Zion | Found Prototype Launcher 7671 | -7/Zion | Identified Rocket Array 7791 | -7/Zion | Given the Hacking Drone Bay 7791 | -7/Zion | Found Prototype Device 7791 | -7/Zion | Identified Hacking Drone Bay 8062 | -7/Zion | Discovered new exit (range 22) 8147 | -7/Zion | System corruption cleaned by Quarantine Array 8410 | -7/Zion | Learned location of Warlord (-5) 8477 | -7/Zion | Visited the Megawrench Repair Shop 8484 | -7/Zion | Megawrench repaired 12 parts 8513 | -7/Zion | Gained Derelict followers 8546 | -7/Zion | Learned location of Extension (-6) 8769 | -7/Zion | Build established: Hauler-Tank 8998 | -7/Zion | Identified exit to Proximity Caves 9169 | -7/Zion | Entered Proximity Caves 9169 | -6/Proximity Caves | Accompanied by 2 allies 9350 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9461 | -6/Proximity Caves | Lost 8 parts (1p2n1u4w) 9747 | -6/Proximity Caves | Lost 6 parts (1p1n4w) 10037 | -6/Proximity Caves | Build established: Scavenger-Mutant 10071 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10262 | -6/Proximity Caves | Core integrity fell below 50% 10305 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 10376 | -6/Proximity Caves | Learned Factory garrison access intel 10930 | -6/Proximity Caves | Core integrity fell below 20% 10992 | -6/Proximity Caves | Lost 9 parts (2p2n2u3w) 11028 | -6/Proximity Caves | Discovered exit to Factory (range 13) 11203 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11107_ Found 15 Matter. 11108_ Acquired 10 matter. 11111_ Acquired Mak. Cloaking Device. 11114_ Acquired 5 matter. 11117_ Acquired Battle Cannon. 11121_ Acquired Mak. Terrain Scan Processor. 11125_ Acquired Utility Shielding. 11144_ Searching scrap... 11144_ Found Lgt. Angular Momentum Engine. 11144_ Found Imp. Reclamation Unit. 11144_ Found Adv. Terrain Scanner. 11144_ Found Imp. Light Armor Plating. 11144_ Found 16 Matter. 11145_ Acquired 15 matter. 11148_ Acquired Adv. Terrain Scanner. 11151_ Acquired Imp. Reclamation Unit. 11155_ Acquired Lgt. Angular Momentum Engine. 11158_ Acquired Imp. Light Armor Plating. 11200_ C-30 ARC bursts open, deploying its payload. 11200_ S-27 Virus unfolds itself. 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