Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.24 @ 18:27:19 Player: Grimbling Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (61) 305 Value Destroyed (1793) 1793 Prototype IDs (76) 1520 Alien Tech Used (7) 1400 Bonus (8538) 8538 TOTAL SCORE: 21256 Bonus ------- Follower Combat Kills 438 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1500 Cogmind --------- Core Integrity 0/1300 Matter 30/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Experimental System Shield Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Integrated Reactor Modified EM Gauss Rifle Heavy Neutron Cannon Improved Remote Datajack Guided Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Impulse Thruster Diametric Drive Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Improved Reaction Control System Centrium Medium Armor Plating Makeshift Hacking Suite Advanced Hacking Suite Deep Network Scanner System Shield Experimental System Shield > --- WEAPON ----------- Improved Remote Datajack Advanced Remote Datajack > --- INVENTORY -------- Heavy Antimatter Reactor Advanced Coolant Injector Advanced Gravity Neutralizer Improved Focal Shield Transdimensional Reconstructor Modified EM Gauss Rifle Guided Remote Datajack [Rating: 148] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Fission Core Reactor Graviton Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Surge Thruster Utility Hacking Suite Device Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Artifact Core Physics Calibrator Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Neutron Cannon Launcher Gamma Bomb Array Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Slots Evolved 15 | . 1 2 2 2 . 2 . . . . 2 . . . . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . . . 1 . . . . 1 . . . . . Utility 10 | . 1 1 1 2 . 1 . . . . 1 . . . . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 177 | . 1 8 15 28 9 7 . . 3 1 6 2 . 5 . 7 9 28 24 7 17 Power 25 | . . 1 3 2 2 1 . . 1 . 1 . . 2 . . 4 1 3 3 1 Engine 11 | . . 1 3 1 . 1 . . 1 . 1 . . 1 . . 2 . . . . Core 6 | . . . . 1 2 . . . . . . . . . . . 1 . 2 . . Reactor 8 | . . . . . . . . . . . . . . 1 . . 1 1 1 3 1 Propulsion 66 | . . 2 7 12 4 1 . . . 1 2 . . . . 3 4 12 9 2 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . . 2 5 . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hover 6 | . . . . 4 . . . . . . . . . . . . . 2 . . . Flight 52 | . . . 2 8 4 1 . . . 1 2 . . . . 3 4 10 9 2 6 Utility 57 | . 1 2 1 9 2 4 . . 1 . 3 2 . 2 . 3 1 9 10 2 5 Device 24 | . 1 1 1 2 1 1 . . . . 2 . . . . 1 1 5 5 1 2 Storage 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Processor 11 | . . 1 . 2 . 2 . . . . . 1 . . . . . . 4 . 1 Hackware 9 | . . . . 2 . 1 . . 1 . 1 . . 1 . . . 2 1 . . Protection 10 | . . . . 2 1 . . . . . . 1 . 1 . 1 . 2 . 1 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon 29 | . . 3 4 5 1 1 . . 1 . . . . 1 . 1 . 6 2 . 4 Energy Gun 14 | . . 3 4 3 . . . . . . . . . . . . . 2 1 . 1 Energy Cannon 4 | . . . . . . . . . . . . . . . . . . 2 . . 2 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 5 | . . . . . . . . . 1 . . . . 1 . . . 2 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 1 1 . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 3 . 2 . . . 1 . . 1 . 3 . . 1 13 1 3 2 Parts Lost 52 | . . . . 6 3 . . . . 1 1 . . . . . 3 7 2 7 22 Power 8 | . . . . 1 1 . . . . . . . . . . . 1 1 1 1 2 Propulsion 21 | . . . . 3 2 . . . . 1 . . . . . . . 3 1 3 8 Utility 21 | . . . . 1 . . . . . . 1 . . . . . 2 3 . 3 11 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Highest Loss Streak 10 | . . . . 4 2 . . . . 1 1 . . . . . 2 7 1 7 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 99 98 88 89 87 87 87 87 87 91 88 88 91 94 90 83 72 79 84 62 Engine 6 | . 12 10 8 5 . 5 6 6 6 6 11 11 11 11 11 10 8 . . . . Leg 10 | . 25 30 29 . . . . . . . . . . . . . . . . . . Flight 13 | . . . 3 15 28 25 25 25 25 25 26 22 22 22 22 20 19 15 17 19 15 Device 12 | . 7 20 23 14 10 9 12 12 8 6 9 11 11 8 5 5 8 7 10 13 9 Storage 6 | . 12 10 8 7 7 6 6 6 6 6 5 5 5 5 5 4 5 5 4 4 2 Processor 7 | . . 1 8 6 7 12 12 12 12 12 11 11 11 11 11 10 10 10 10 9 7 Hackware 10 | . . . . 12 14 12 12 12 15 18 16 16 16 19 22 20 20 20 19 20 15 Protection 5 | . 12 8 . 6 10 8 6 6 6 6 5 5 5 3 5 9 2 1 2 . 2 Energy Gun 7 | . 25 20 16 5 . . . . . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . 3 5 5 5 1 4 6 . Slashing Weapon 1 | . . . . . 4 6 6 6 6 6 5 5 5 5 5 4 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 20 21 24 26 25 18 19 19 19 19 17 22 22 22 22 22 28 29 44 32 50 47 Greatest Support 62 | 20 20 33 47 39 18 19 19 19 19 19 26 26 26 26 26 38 38 55 53 53 62 Greatest Overweight (x) 1 | . 1 . . 1 . . . . . . . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 10 10 10 10 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 8 6 Most Carried 10 | 7 10 10 10 10 8 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 8 Average Carried 7 | 7 8 9 9 7 7 7 8 8 7 7 7 7 7 7 8 7 7 6 7 7 5 Final Capacity 10 | 10 10 10 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 10 | 7 10 10 10 7 6 8 8 8 8 7 8 7 7 8 8 8 6 8 8 8 5 Class Distribution -------------------- 41% | Hacker-Mutant 19% | Hacker-Sprinter 14% | Wizard-Sprinter 13% | Wizard-Scout 6% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Wizard-Scout | -5/Zhirov Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Armory Wizard-Sprinter | -4/Lab Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -3/Section 7 Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Matter Collected 1770 | 200 10 80 145 260 100 20 . 20 . 65 30 42 3 67 . 105 83 79 274 82 105 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2622 | . 319 489 765 335 135 . . . . . . . . 93 . 407 . 79 . . . Parts 117 | . 15 10 43 14 8 . . . . . . . . 2 . 15 . 10 . . . Haulers Intercepted 7 | . 2 . 2 . 1 . . . . . . . . . . 2 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Combat Hostiles Destroyed 41 | . 6 8 14 8 3 . . . . . . . . . . 1 . 1 . . . Melee 6 | . . . . 3 3 . . . . . . . . . . . . . . . . Guns 30 | . 5 6 14 5 . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . 1 . . . AOE 1 | . . . . . . . . . . . . . . . . 1 . . . . . Classes Destroyed 10 | . 4 3 1 . . . . . . . . . . . . 2 . . . . . Worker 1 | . . . . . . . . . . . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hauler 7 | . 2 . 2 . 1 . . . . . . . . . . 2 . . . . . Recycler 3 | . . 1 2 . . . . . . . . . . . . . . . . . . Watcher 8 | . 3 . 1 1 . . . . . . . . . . . 3 . . . . . Swarmer 16 | . 4 . 4 5 3 . . . . . . . . . . . . . . . . Grunt 9 | . 2 2 2 2 . . . . . . . . . . . 1 . . . . . Duelist 2 | . . 2 . . . . . . . . . . . . . . . . . . . Sentry 12 | . . 4 7 1 . . . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 4 | . 2 4 3 4 3 . . . . . . . . . . 4 . 1 . . . Combat Bots Only 4 | . 2 4 3 3 3 . . . . . . . . . . 1 . 1 . . . Max Kills in Single Turn 2 | . 1 1 2 1 1 . . . . . . . . . . 2 . 1 . . . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . 1 . . . . . Melee 1 | . . . . 1 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . . . A5 (-4/Lab) Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Damage Taken 7750 | . 111 330 277 485 436 90 118 . . 99 125 12 . . 59 443 189 1013 539 668 2756 Core 1988 | . 18 71 41 68 81 16 45 . . 26 9 12 . . 11 56 28 254 124 220 908 Absorbed by Shields 50 | . . . . . 40 . . . . . . . . . . . . . . . 10 Redirected to Shielding 106 | . 6 31 . 19 1 . . . . . . . . . 7 24 . . 18 . . Regen/Repaired (Parts) 345 | . . . . . 29 55 20 15 . 19 13 10 . . . 108 57 19 . . . Core Remaining (%) 86 | 100 92 82 92 . 78 . . . . 89 . . . . 96 . . 62 . . . Volleys Fired 180 | . 25 31 33 21 . . . . . . . . . 6 . . 11 40 7 3 3 Largest 2 | . 2 2 2 2 . . . . . . . . . 1 . . 1 1 1 1 1 Hottest 130 | . 100 130 130 110 . . . . . . . . . 7 . . 7 100 40 10 110 Shots Fired 290 | . 50 62 66 42 . . . . . . . . . 6 . . 11 40 7 3 3 Gun 239 | . 50 62 66 42 . . . . . . . . . . . . . 17 2 . . Cannon 26 | . . . . . . . . . . . . . . . . . . 23 . . 3 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special 25 | . . . . . . . . . . . . . . 6 . . 11 . 5 3 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 246 | . 50 62 66 42 . . . . . . . . . . . . . 23 . . 3 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 19 | . . . . . . . . . . . . . . . . . . 17 2 . . Robot Hit Streak 44 | . 19 30 35 12 . . . . . . . . . 3 . . 13 33 40 43 44 Robot Miss Streak 3 | . 3 2 2 3 . . . . . . . . . 1 . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 273 | . 37 57 54 39 6 . . . . . . . . 8 . 16 10 35 7 3 1 Core Hits 145 | . 16 24 65 15 3 . . . . . . . . 1 . 12 . 8 1 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 4 4 1 . . . . . . . . . . . . 2 . . . . . Burn 9 | . 4 4 1 . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 60 | . . . . 15 9 . . . 5 . . . . 5 . 24 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 56 | . . . . 11 9 . . . 5 . . . . 5 . 24 2 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 3 1 . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5824 | . 472 726 998 791 249 . . . . . . . . 416 . 1219 . 905 2 . 46 Guns 2697 | . 459 726 987 523 . . . . . . . . . . . . . . 2 . . Cannons 798 | . . . . . . . . . . . . . . . . . . 757 . . 41 Explosions 403 | . . . . . . . . . . . . . . . . 403 . . . . . Melee 1749 | . . . . 268 249 . . . . . . . . 416 . 816 . . . . . Ramming 177 | . 13 . 11 . . . . . . . . . . . . . . 148 . . 5 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 3493 | . 459 726 987 523 . . . . . . . . . . . . . 757 . . 41 Explosive 403 | . . . . . . . . . . . . . . . . 403 . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1749 | . . . . 268 249 . . . . . . . . 416 . 816 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 2 2 . . . . . . . . . . 1 2 7 . 4 4 Average Corruption 2 | . . . . 1 2 . . . . . . . . . . 1 1 5 . 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . 2 . Effects 26 | . . . . 3 3 . . . . . . . . . . 1 1 5 . 1 12 Message Errors 5 | . . . . 2 . . . . . . . . . . . . . 1 . . 2 Matter Fused 8 | . . . . . 1 . . . . . . . . . . . 1 2 . . 4 Heat Flow Errors 4 | . . . . . 1 . . . . . . . . . . 1 . . . 1 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 . . . . . . . . . . . . 1 . . 1 Data Loss (major) 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 39 | . . . . . 9 . . . . . . . . . . 26 . 4 . . . Projectiles 4 | . . . . . . . . . . . . . . . . . . 4 . . . Explosions 26 | . . . . . . . . . . . . . . . . 26 . . . . . Melee 9 | . . . . . 9 . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 150 | . . . . . . . . . . . . . . . . . . 148 . . 2 Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 6 | . 2 . 3 . . . . . . . . . . . . . . . . . 1 Kicked 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 231 | . 231 69 99 102 141 . . . . . 6 . . . . 144 . 199 . 113 78 Average Temperature 45 | . 60 31 27 30 58 . . . . . 3 . . . . 72 . 119 . 60 37 Received Heat Transfer 1166 | . 60 150 144 156 253 42 . . . 9 27 . . . . 72 18 . 9 9 217 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . 6 8 3 3 . . . . . . . . . . . . . . . . . Heat Transferred 7463 | . 1665 2332 1652 999 . . . . . . . . . . . . . 815 . . . Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . 6 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Peak Influence 381 | . 101 248 368 355 293 126 . . . . 190 . . . . 376 207 . 381 193 301 Initial 160 | . . . 1 16 45 . . . . . 50 . . . . 21 140 . . 160 18 Average 89 | . 38 58 132 115 124 66 . . . . 48 . . . . 72 139 . 89 55 118 Maximum Alert Level 1 | . . 1 1 1 1 . . . . . . . . . . 1 1 . 1 . 1 Low Security (%) 88 | 100 100 98 82 84 71 100 . . . . 100 . . . . 85 96 . 83 100 69 Level 1 11 | . . 1 17 15 28 . . . . . . . . . . 14 3 . 16 . 30 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . . 1 . 8 3 1 . . . . . . . . . 3 2 . 3 4 12 Investigation 10 | . . . . 4 2 1 . . . . . . . . . 1 1 . . . 1 Extermination 4 | . . . . . . . . . . . . . . . . . 1 . 1 . 2 Reinforcement 10 | . . 1 . 1 1 . . . . . . . . . . 2 . . . 1 4 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . 3 . . . . . . . . . . . . . . . . 3 Intercept 7 | . . . . . . . . . . . . . . . . . . . 2 3 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Distress Signals 15 | . 1 . 1 2 2 1 . . . . 1 . . . . 2 2 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 317 | . 13 10 19 24 33 6 7 1 . 9 22 5 1 . 4 36 25 1 33 17 51 Peak Tracking Total 21 | . 4 4 3 10 15 4 6 1 . 7 11 5 2 . 4 17 13 1 19 10 21 Tactical Retreats 46 | . 2 . 2 6 6 2 2 1 . 3 2 . 1 . 1 7 . . 5 1 5 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Traps Triggered 9 | . . . . 1 3 1 . . . . . . . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 10 | . 4 . . . 2 . . . . . . . . . . . . . . 4 . Reprogrammed 18 | . . 6 4 . . 4 . . . . . . . . . . . . . . 4 Reused 4 | . . . . . . . . . . . . . . . . . . . . . 4 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 1 . . . . 2 . . . . . . . 4 Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Machines Disabled 11 | . . . . . 2 . . . . . . . . . . 6 1 1 . . 1 Max in Single Turn 3 | . . . . . 1 . . . . . . . . . . 3 1 1 . . 1 Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Machines Accessed 93 | . 8 6 4 8 11 3 . 1 . . 5 1 . 4 . 16 6 2 4 6 8 Terminals 60 | . 7 5 3 5 10 3 . . . . 3 . . . . 6 3 . 3 5 7 Fabricators 8 | . . . . 2 . . . . . . . . . . . 4 2 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . 1 1 . . . . Scanalyzers 8 | . . 1 1 1 . . . . . . 1 . . . . 2 . . . 1 1 Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . 2 . . 1 . . Total Hacks 371 | . 23 23 18 22 24 14 . 1 . . 22 10 . 17 . 77 19 19 14 30 38 Successful 307 | . 17 14 13 16 16 9 . 1 . . 18 10 . 17 . 63 19 19 12 30 33 Failed 64 | . 6 9 5 6 8 5 . . . . 4 . . . . 14 . . 2 . 5 Catastrophic 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 190 | . 16 16 10 9 12 11 . . . . 8 . . . . 42 11 1 10 20 24 Terminals 256 | . 21 19 16 14 23 14 . . . . 12 . . . . 50 11 . 12 27 37 Fabricators 22 | . . . . 4 . . . . . . . . . . . 11 7 . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . 4 . . . . . Recycling Units 6 | . 2 . . . . . . . . . . . . . . 3 1 . . . . Scanalyzers 29 | . . 4 2 4 . . . . . . 8 . . . . 7 . . . 3 1 Garrison Access 7 | . . . . . 1 . . . . . 2 . . . . 2 . . 2 . . Terminal Hacks 165 | . 10 4 9 4 14 6 . 1 . . 3 10 . 17 . 26 7 19 6 15 14 Record 36 | . 1 . . . . . . 1 . . . 10 . 5 . . . 19 . . . Part Schematic 13 | . . . . . . . . . . . . . . 4 . 7 . . . 1 1 Robot Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . Robot Analysis 7 | . . . . . . . . . . . . . . 4 . . 1 . 1 . 1 Prototype ID Bank 16 | . 1 . 4 1 1 . . . . . . . . 4 . 2 1 . 1 1 . Open Door 3 | . . . . . 3 . . . . . . . . . . . . . . . . Level Access Points 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 . Branch Access Points 6 | . . . 1 . . 1 . . . . . . . . . 2 . . 1 1 . Emergency Access Points 4 | . . . . . . . . . . . . . . . . 1 . . 1 2 . Machine Index 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 40 | . 5 2 2 3 6 2 . . . . 3 . . . . 6 3 . 2 3 3 Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . 1 . Disarm Traps 6 | . 2 . . . 2 . . . . . . . . . . . . . . 2 . Reprogram Traps 8 | . . 2 2 . . 2 . . . . . . . . . 1 . . . . 1 Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . 2 Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . Registered Prototypes 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 Zone Layout 9 | . . . . . 1 . . . . . . . . . . 3 1 . . 1 3 Fabricator Hacks 9 | . . . . 4 . . . . . . . . . . . 2 3 . . . . Load Schematic 4 | . . . . 2 . . . . . . . . . . . 1 1 . . . . Build 5 | . . . . 2 . . . . . . . . . . . 1 2 . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . . . . . . . . . 2 . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . . . . . . . . 3 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 4 | . 1 . . . . . . . . . . . . . . 2 1 . . . . Scanalyzer 25 | . . 4 2 4 . . . . . . 8 . . . . 5 . . . 2 . Insert Component 10 | . . 2 1 1 . . . . . . 3 . . . . 2 . . . 1 . Analyze 15 | . . 2 1 3 . . . . . . 5 . . . . 3 . . . 1 . Garrison Access Hacks 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . Seal Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 96 | . 6 6 2 4 1 3 . . . . 6 . . . . 22 8 . 6 13 19 Terminals 78 | . 6 6 2 4 1 3 . . . . 5 . . . . 13 4 . 4 12 18 Track 8 | . . . . . . . . . . . . . . . . 1 . . . 4 3 Assimilate 10 | . . . . 1 . . . . . . 2 . . . . 3 . . . 2 2 Botnet 46 | . 6 5 2 3 1 3 . . . . 3 . . . . 6 2 . 3 5 7 Detonate 3 | . . . . . . . . . . . . . . . . 1 1 . . . 1 Disrupt 7 | . . 1 . . . . . . . . . . . . . 1 1 . . . 4 Operators 4 | . . . . . . . . . . . . . . . . 1 . . 1 1 1 Fabricators 12 | . . . . . . . . . . . . . . . . 8 4 . . . . Liberate 6 | . . . . . . . . . . . . . . . . 4 2 . . . . Fabnet 6 | . . . . . . . . . . . . . . . . 4 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Researchers 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . 2 . . Reprogram 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Watchers 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 7 6 3 8 8 3 . . . . 4 . . . . 10 4 . 4 5 6 Full Trace Events 7 | . . 1 . 3 1 1 . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 2 . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 263 | . . . . . . . . . . . . . . . . . 263 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . 2 1 1 . . . . 16 . 3 . . 4 . 7 . . . 2 1 Parts Built 5 | . . . . 4 . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 107 | . . . . 60 . . . . . . . . . . . 47 . . . . . Total Part Build Rating 17 | . . . . 12 . . . . . . . . . . . 5 . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 2 . . . . . Time 38 | . . . . . . . . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Parts Scanalyzed 9 | . . 2 1 1 . . . . . . 3 . . . . 1 . . . 1 . Part Schematics Acquired 9 | . . 2 1 1 . . . . . . 3 . . . . 1 . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 24 | . . . . 3 . . . . . . . . . 3 . . 1 . 3 6 8 Non-combat 5 | . . . . 2 . . . . . . . . . . . . . . 1 2 . Combat 19 | . . . . 1 . . . . . . . . . 3 . . 1 . 2 4 8 Robot Hacks Applied 14 | . . . . 4 . . . . . . . . . 3 . . 1 . 3 3 . parse_system 10 | . . . . 2 . . . . . . . . . 3 . . 1 . 3 1 . no_distress 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . find_recycling 1 | . . . . 1 . . . . . . . . . . . . . . . . . find_station 1 | . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % 15 | . . . . . . . . . . . . . . . . . . . 15 15 15 Autooverrided 13 | . . . . . . . . . . . . . . . . . . . 1 4 8 Robots Rewired 8 | . . . . . . . . . . . . . . . . . 7 . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Total Allies 40 | . . . . 1 11 . . . . . 2 . . . . 2 7 . 2 5 10 Largest Group 10 | . . . . 1 10 . . . . . 2 . . . . 1 3 . 2 3 3 Highest-Rated Group 200 | . . . . 26 173 . . . . . 36 . . . . 10 144 . 200 128 187 Highest-Rated Ally 116 | . . . . 26 100 . . . . . 26 . . . . 10 48 . 116 56 116 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 112 | . . . . . 48 . . . . . . . . . . . 25 . 20 2 17 Total Damage 3154 | . . . . . 997 . . . . . . . . . . . 824 . 831 51 451 Kills 13 | . . . . . 6 . . . . . . . . . . . 6 . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Robot Analysis Total 7 | . . . . . . . . . . . . . . 4 . . 1 . 1 . 1 Derelict Logs Recovered 11 | . . . . . . . 1 2 2 2 . 2 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Turns Passed 6754 | 5 948 523 963 552 264 219 59 131 296 79 238 137 60 84 74 497 319 251 340 203 512 Spaces Moved 12085 | 5 537 327 652 922 469 718 219 485 990 287 845 485 223 195 274 1032 640 316 859 653 952 Core 143 | . . . . . . . . . . . . . . . . . . . . . 143 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 1530 | 5 537 327 652 9 . . . . . . . . . . . . . . . . . Wheels 31 | . . . . . . . . . . . . . . . . . . . . . 31 Hover 250 | . . . . 224 . . . . . . . . . . . . . 26 . . . Flight 10131 | . . . . 689 469 718 219 485 990 287 845 485 223 195 274 1032 640 290 859 653 778 Fastest Speed 23 | 120 120 120 100 26 26 27 27 27 27 27 25 27 27 27 27 25 26 26 23 23 26 Average Speed 40 | 120 160 120 100 32 26 27 27 27 27 27 25 27 27 27 27 28 28 30 31 25 36 Slowest Speed 190 | 120 190 120 120 120 27 27 27 27 27 27 27 27 27 27 27 29 37 110 39 32 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 155 | . . . . 17 32 4 3 . . 2 11 . . . . 36 7 . 28 5 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 50 | 2 85 35 53 25 86 18 42 70 86 48 28 74 42 62 59 34 36 96 23 56 46 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 8 | . . . . . . . 1 . 3 1 . . . 3 . . . . . . . Known Exits Taken 21 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 1 1 2 1 . 3 . . . . . . . . . Spaces Dug 8 | . . . . . 1 . . . . . . . . . . 5 1 . . . 1 Terrain Destroyed 71 | . . . . . 1 . . . . . . . . . . 68 1 . . . 1 Melee 7 | . . . . . 1 . . . . . . . . . . 5 1 . . . . Projectile 1 | . . . . . . . . . . . . . . . . . . . . . 1 AOE 63 | . . . . . . . . . . . . . . . . 63 . . . . . Terrain Rammed 3 | . . . . . . . . . . . . . . . . . . 3 . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . 1 . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Total 13381 | 4 575 398 899 1102 562 740 215 484 1011 285 858 490 222 216 273 1161 762 432 901 686 1105 Wait 770 | . 4 19 167 100 70 6 . . 5 . 10 2 . . . 127 104 16 10 18 112 Move 11780 | 4 536 326 651 891 411 709 214 484 989 282 823 484 222 194 273 965 625 315 808 642 932 Hop 129 | . . . . 13 25 4 1 . . 2 10 . . . . 30 7 . 22 5 10 Pick Up 64 | . 5 4 9 7 2 6 . . 3 . 5 . . 1 . 3 . 5 6 3 5 Fast Attach 105 | . 1 3 10 11 3 3 . . 3 . 2 1 . 5 . 4 7 17 18 5 12 Attach 60 | . . 2 1 13 4 1 . . . 1 4 1 . 1 . 2 2 12 7 2 7 Detach 53 | . . 2 1 11 3 2 . . . . 1 1 . 1 . 1 . 15 8 3 4 Swap 19 | . . 3 4 4 2 3 . . . . . . . . . 1 1 1 . . . Drop 110 | . 2 8 20 16 4 6 . . 6 . 3 1 . 3 . 4 3 8 15 5 6 Fire 180 | . 25 31 33 21 . . . . . . . . . 6 . . 11 40 7 3 3 Melee 60 | . . . . 15 9 . . . 5 . . . . 5 . 24 2 . . . . Ram 4 | . . . . . . . . . . . . . . . . . . 3 . . 1 Kick 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . 29 . . . . . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / Upp x2 / *Ext x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 6 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Evolved 1 slot: Utility x1 55 | -10/Materials | Identified exit to Mines 55 | -10/Materials | Discovered exit to Mines (range 9) 98 | -10/Materials | Identified exit to Materials 98 | -10/Materials | Discovered exit to Materials (range 7) 152 | -10/Materials | Discovered exit to Mines (range 13) 261 | -10/Materials | Discovered exit to Materials (range 10) 316 | -10/Materials | Build established: Hacker-Mutant 954 | -10/Materials | Entered another Materials area 954 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1229 | -9/Materials | Identified exit to Materials 1229 | -9/Materials | Discovered exit to Materials (range 8) 1477 | -9/Materials | Entered another Materials area 1477 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2191 | -8/Materials | Identified exit to Factory 2191 | -8/Materials | Discovered exit to Factory (range 15) 2429 | -8/Materials | Discovered exit to Factory (range 10) 2440 | -8/Materials | Entered Factory 2440 | -7/Factory | Evolved 2 slots: Utility x2 2656 | -7/Factory | Garrison activated, responded to threat 2717 | -7/Factory | Lost 4 parts (3n1u) 2735 | -7/Factory | Fabricated Surge Thruster (x2) 2845 | -7/Factory | Fabricated Surge Thruster (x2) 2987 | -7/Factory | Identified exit to Storage 2987 | -7/Factory | Discovered exit to Storage (range 7) 2992 | -7/Factory | Entered Storage 2993 | -7/Storage | Build established: Hacker-Sprinter 3131 | -7/Storage | Found Prototype Protection 3131 | -7/Storage | Identified Lgt. Regenerative Plating 3139 | -7/Storage | Met 01-MTF 3154 | -7/Storage | Identified exit to Factory 3228 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3256 | -7/Storage | Entered Factory 3256 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3286 | -6/Factory | Spotted B-75 Beast 3304 | -6/Factory | Identified exit to Lower Caves 3304 | -6/Factory | Identified exit to Factory 3475 | -6/Factory | Entered Lower Caves 3478 | -6/Lower Caves | Learned location of Zion (-6) 3531 | -6/Lower Caves | Identified exit to Lower Caves 3531 | -6/Lower Caves | Discovered exit to Lower Caves (range 13) 3534 | -6/Lower Caves | Entered another Lower Caves area 3543 | -6/Lower Caves | Discovered exit to Factory (range 13) 3568 | -6/Lower Caves | Encountered a Warlord checkpoint 3615 | -6/Lower Caves | Identified exit to Zion 3615 | -6/Lower Caves | Discovered exit to Zion (range 7) 3642 | -6/Lower Caves | Learned Factory security intel 3665 | -6/Lower Caves | Entered Zion 3676 | -6/Zion | Received a visual enhancement algorithm 3713 | -6/Zion | Identified exit to Proximity Caves 3713 | -6/Zion | Discovered exit to Proximity Caves (range 15) 3739 | -6/Zion | Learned Factory garrison access intel 3752 | -6/Zion | Found GAL Module 3762 | -6/Zion | Learned location of Quarantine (-3) 3771 | -6/Zion | Given A8's code to call for help 3819 | -6/Zion | Learned Factory garrison access intel 3853 | -6/Zion | Learned Factory emergency access door positions 3855 | -6/Zion | Found Prototype Special Weapon 3855 | -6/Zion | Identified RU-N14's Throwing Claymores 3907 | -6/Zion | Given the Hacking Drone Bay 3961 | -6/Zion | Entered Proximity Caves 3983 | -5/Proximity Caves | Learned location of Armory (-4) 4023 | -5/Proximity Caves | Spotted B-75 Beast 4028 | -5/Proximity Caves | Learned Factory garrison access intel 4038 | -5/Proximity Caves | Discovered exit to Factory (range 6) 4040 | -5/Proximity Caves | Entered Factory 4040 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4041 | -5/Factory | Identified exit to Upper Caves 4044 | -5/Factory | Loaded intel: 3 garrison access locations 4248 | -5/Factory | Discovered exit to Upper Caves (range 20) 4272 | -5/Factory | Found Prototype Processor 4278 | -5/Factory | Entered Upper Caves 4283 | -5/Upper Caves | Identified Exp. Targeting Computer 4297 | -5/Upper Caves | Learned location of 1 exit from Research 4297 | -5/Upper Caves | Learned 8 Factory zone layouts 4297 | -5/Upper Caves | Learned Research trap positions 4297 | -5/Upper Caves | Learned Armory emergency access door positions 4297 | -5/Upper Caves | Learned Research stockpile data 4297 | -5/Upper Caves | Learned Factory security intel 4297 | -5/Upper Caves | Learned Armory security intel 4297 | -5/Upper Caves | Learned Extension terminal intel 4317 | -5/Upper Caves | Learned Factory terminal intel 4320 | -5/Upper Caves | Identified exit to Upper Caves 4415 | -5/Upper Caves | Entered another Upper Caves area 4467 | -5/Upper Caves | Identified exit to Zhirov 4467 | -5/Upper Caves | Discovered exit to Zhirov (range 12) 4475 | -5/Upper Caves | Entered Zhirov 4475 | -5/Zhirov | Identified exit to Proximity Caves 4475 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 4480 | -5/Zhirov | Met Zhirov 4486 | -5/Zhirov | Learned location of Testing (-2) 4486 | -5/Zhirov | Learned location of Command (-1) 4491 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4496 | -5/Zhirov | Found Alien Artifact 4496 | -5/Zhirov | Identified Integrated Dissipator 4496 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4505 | -5/Zhirov | Found Alien Artifact 4559 | -5/Zhirov | Entered Proximity Caves 4561 | -4/Proximity Caves | Learned 8 Research zone layouts 4580 | -4/Proximity Caves | Learned 12 Research zone layouts 4583 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4631 | -4/Proximity Caves | Identified exit to Factory 4631 | -4/Proximity Caves | Discovered exit to Factory (range 8) 4633 | -4/Proximity Caves | Entered Factory 4633 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4636 | -4/Factory | Loaded intel: 28 terminal locations 4637 | -4/Factory | Loaded intel: 3 garrison access locations 4640 | -4/Factory | Identified exit to Upper Caves 4640 | -4/Factory | Identified exit to Extension 4640 | -4/Factory | Identified exit to Armory 4659 | -4/Factory | Repaired Sml. Storage Unit 4687 | -4/Factory | Repaired Power Sword 4754 | -4/Factory | Fabricated Imp. Reaction Control System (x1) 4794 | -4/Factory | Build established: Wizard-Scout 4919 | -4/Factory | Identified exit to Research 4919 | -4/Factory | Discovered exit to Research (range 12) 5080 | -4/Factory | Spotted B-86 Titan 5130 | -4/Factory | Entered Armory 5446 | -4/Armory | Identified Transdimensional Reconstructor 5446 | -4/Armory | Warped through subspace to slip node 5446 | -4/Armory | Identified exit to Lab 5446 | -4/Armory | Discovered exit to Lab (range 1) 5449 | -4/Armory | Entered Lab 5449 | -4/Lab | Discovered exit to Research (range 9) 5453 | -4/Lab | Unable to decrypt terminal 5453 | -4/Lab | Opened the door to a hidden lab 5453 | -4/Lab | Detected by scanners 5454 | -4/Lab | Gained access to the hidden lab's interior 5455 | -4/Lab | Found Alien Artifact 5455 | -4/Lab | Identified Core Reset Matrix 5455 | -4/Lab | Used Core Reset Matrix 5459 | -4/Lab | Sensed 3 artifacts in vicinity 5463 | -4/Lab | Found Prototype Energy Gun 5463 | -4/Lab | Identified Hyp. EM Gauss Rifle 5464 | -4/Lab | Assembled Modified EM Gauss 5467 | -4/Lab | Found Prototype Energy Cannon 5467 | -4/Lab | Identified Warp Cannon 5472 | -4/Lab | Found Prototype Hackware 5472 | -4/Lab | Identified Deep Network Scanner 5474 | -4/Lab | Found Prototype Device 5474 | -4/Lab | Identified AEGIS Remote Shield 5488 | -4/Lab | Confronted by A5 5581 | -4/Lab | Destroyed A5 5588 | -4/Lab | Discovered exit to Research (range 16) 5597 | -4/Lab | Found Prototype Hackware 5597 | -4/Lab | Identified Exp. System Shield 5599 | -4/Lab | Lost 7 parts (1p3n3u) 5600 | -4/Lab | Found Prototype Protection 5600 | -4/Lab | Identified Med. Regenerative Plating 5611 | -4/Lab | Found Prototype Special Weapon 5611 | -4/Lab | Identified Gui. Remote Datajack 5617 | -4/Lab | Unable to decrypt terminal 5640 | -4/Lab | Found Integrated Reactor 5640 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 5651 | -4/Lab | Found Transdimensional Reconstructor 5655 | -4/Lab | Found Core Regenerator 5674 | -4/Lab | Unable to decrypt terminal 5681 | -4/Lab | Unable to decrypt terminal 5700 | -4/Lab | Entered Research 5700 | -3/Research | Evolved 2 slots: Utility x2 5717 | -3/Research | Used Core Regenerator, restored core integrity (+0) 5752 | -3/Research | Identified exit to Research 5752 | -3/Research | Discovered exit to Research (range 3) 5823 | -3/Research | Identified exit to Quarantine 5825 | -3/Research | Intercept squad dispatched 5851 | -3/Research | Spotted Tracker 5861 | -3/Research | Rewired Tracker 5878 | -3/Research | Spotted B-86 Titan 5881 | -3/Research | Local machine network offline 5882 | -3/Research | Spotted Combat Programmer 6023 | -3/Research | Discovered exit to Research (range 14) 6040 | -3/Research | Entered Quarantine 6041 | -3/Quarantine | Detected hypermatrix surge 6041 | -3/Quarantine | Sensed 4 artifacts in vicinity 6144 | -3/Quarantine | Intercept squad dispatched 6170 | -3/Quarantine | Spotted Tracker 6171 | -3/Quarantine | Spotted Tracker 6172 | -3/Quarantine | Local machine network offline 6180 | -3/Quarantine | Spotted Combat Programmer 6190 | -3/Quarantine | Spotted Combat Programmer 6215 | -3/Quarantine | Spotted Fortress 6239 | -3/Quarantine | Lost 7 parts (1p3n3u) 6240 | -3/Quarantine | Identified exit to Section 7 6240 | -3/Quarantine | Discovered exit to Section 7 (range 6) 6241 | -3/Quarantine | Build established: Wizard-Sprinter 6243 | -3/Quarantine | Entered Section 7 6244 | -3/Section 7 | Sensed 20 artifacts in vicinity 6316 | -3/Section 7 | Spotted S7 Guard 6320 | -3/Section 7 | Spotted S7 Guard 6326 | -3/Section 7 | Found Unknown Launcher 6326 | -3/Section 7 | Identified Gamma Bomb Array 6340 | -3/Section 7 | Found Core Membrane 6340 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 6369 | -3/Section 7 | Found Core Physics Calibrator 6381 | -3/Section 7 | Spotted B-86 Titan 6386 | -3/Section 7 | Garrison activated, responded to threat 6429 | -3/Section 7 | Spotted S7 Guard 6492 | -3/Section 7 | Intercept squad dispatched 6493 | -3/Section 7 | Spotted Alpha 7 6497 | -3/Section 7 | Spotted Tracker 6527 | -3/Section 7 | Spotted Combat Programmer 6568 | -3/Section 7 | Core integrity fell below 50% 6570 | -3/Section 7 | Warped through subspace 6582 | -3/Section 7 | Lost 9 parts (1p4n4u) 6657 | -3/Section 7 | Found Integrated Reactor 6667 | -3/Section 7 | Local machine network offline 6671 | -3/Section 7 | P-80 Master assimilated allied Y-72 Warden 6723 | -3/Section 7 | Spotted S7 Guard 6738 | -3/Section 7 | Core integrity fell below 20% 6746 | -3/Section 7 | Spotted Alpha 7 6755 | -3/Section 7 | Destroyed by Alpha 7 with Multirail Last Messages --------------- 06743_ Penetrated by EMDS Slug. 06743_ Exp. Cooling System destroyed. 06743_ Core Membrane filtered system corruption (1). 06745_ Penetrated by EMDS Slug. 06747_ Chain reaction triggered in Unknown Engine. 06747_ U-05 Engineer destroyed. 06747_ U-05 Engineer lays Concrete. 06749_ U-05 Engineer builds a Wall. 06750_ Penetrated by Slug. 06750_ Mak. Hacking Suite destroyed. 06750_ Slug penetrates Wall. 06750_ Adv. Gravity Neutralizer destroyed. 06751_ Penetrated by Slug. 06752_ EMDS Slug penetrates Alpha 7. 06753_ U-05 Engineer lays Concrete. 06753_ Penetrated by Slug. 06753_ Slug penetrates Thrusters. 06754_ U-05 Engineer lays Concrete. 06755_ P-80 Master resets Alpha 7, system corruption cleaned. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | """"" # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # ####### #?????????????????????????????????????? | | ######### #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #########+######?????????????????????????????????? | | # #?????????????????????????????????? | | # """"" !! #?????????????????????????????????? | | # ""T"" !! #???????? ????????????????????????? | | # #?????? ?????????????????????? | | #### ! !#????? ???????????????????? | | ########## ###????? ???????????????????c | | " #?????????##??????? ????????????????????? | | " #??#######????????? "????????????????????? | | #??#"""""""???????? "????????????????????? | | #??#""""!""??????#" """"?????????????????? | | #??# """???????#"" ?????????????????? | | #??# ???????#""" ???????????????????? | | #??# ????#???#""" "????????? ??????????? | | #??# ?? ??###""" "??????? ??????????? | | #######""###+##### # """""" ?????????? | | |%! c /c ?????????? | | ! A 7 ?????????? | | u / "????????????? | | s 7 / A @ "????????????? | | #####"############ # "??????????? | | #???????###""" ""???????????? | | #?????????#""" k ??????????? | | """"""" #?????????#""" ?????????? | | """"""" #?????????#"" ??????????? | | """"""" #?????????#" ??????????? | | #?????????# """""""""""" ??????????? | | ! #?????????# """""""""""????????????? | | #?????????##############????????????????? | | +####/####???????????????????????????????????????? | | #?????????????????????????????????????????? | | ####??????????????????????????????????????? | | +??????????????????????????????????????? | | ######### #??????????????????????????????????????? | | #???# #??????????????????????????????????????? | | #???# #??????????????????????????????????????? | | """ #???# #??????????????????????????????????????? | | " " ##### #??????????????????????????????????????? | | """ + #??????????????????????????????????????? | | ##### #??????????????????????????????????????? | | """ #???# #??????????????????????????????????????? | | #???# #????????????????????!!????????????????? | | #####???# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 55 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Additional Mass Support 16 Corruption Block 20 Armor Coverage 225 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Power Shielding 90 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 76 Targeting Accuracy 6 Core Analysis 6 Offensive Hacking 80 Defensive Hacking 26 Item Schematics ----------------- Adv. Sensor Array | -3/Quarantine | Hacked Adv. Gravity Neutralizer | -3/Quarantine | Scanalyzed Q-thruster | -3/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Surge Thruster | x2 | -7/Factory Surge Thruster | x2 | -7/Factory Imp. Reaction Control System | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Core Regenerator Core Membrane Core Physics Calibrator Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SpliceArmorMallet Manual? 0 Play Time 02:33:52 Cumulative 164.7 hours Start 2022.05.24 @ 14:23:15 End 2022.05.24 @ 18:27:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 50 Rogue 0 Adventurer 1 Explorer 49 Win Type - Total 11 Types 5/0/3/3/0/0/0/0/0 Lore% 78 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 857cb550-5806-4134-867f-d0b89de12504