Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.13 @ 21:26:40 // AFD2020/Player2 Player: DanielJ Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (861) 861 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (558) 558 TOTAL SCORE: 3054 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 511 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 430/430 System Corruption 1% Temperature Cool (182) Movement Treading (180) Ox1 Location -9/Mines Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (2) ------ Cooling System Hardened Medium Armor Plating > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (4) ---- Ion Cannon Ion Cannon Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Battery > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Improved Hover Unit Particle Gun Mining Laser [Rating: 22] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 55 | 6 13 3 33 . Power 8 | 1 2 . 5 . Engine 4 | 1 . . 3 . Core 4 | . 2 . 2 . Reactor . | . . . . . Propulsion 10 | 2 2 . 6 . Treads 2 | . . . 2 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 6 | . 2 . 4 . Flight . | . . . . . Utility 13 | 1 5 1 6 . Device 6 | . 3 . 3 . Storage 2 | 1 . 1 . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 24 | 2 4 2 16 . Energy Gun 9 | 2 2 . 5 . Energy Cannon 5 | . 2 1 2 . Ballistic Gun 4 | . . . 4 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 3 | . . 1 2 . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 3 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . . 6 . Power . | . . . . . Propulsion 5 | . . . 5 . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 . Average Slot Usage (%) 89 | . 88 100 88 88 Engine 13 | . 10 . 13 22 Core 6 | . 2 14 8 . Treads 9 | . . . 9 22 Leg 1 | . 14 . . . Hover 13 | . 13 28 14 . Device 10 | . 3 14 10 11 Storage 2 | . 1 2 3 . Processor 3 | . 12 11 1 . Protection 4 | . . . 4 11 Energy Gun 5 | . 17 8 4 . Energy Cannon 14 | . 10 17 13 22 Ballistic Gun 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 42 | 13 18 18 42 42 Greatest Support 40 | 20 20 16 40 40 Greatest Overweight (x) 4 | 1 2 1 4 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 5 4 4 4 4 Most Carried 4 | 1 4 4 4 3 Average Carried 3 | . 2 4 3 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | 1 4 4 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 821 | 213 74 123 411 . Remotely . | . . . . . Salvage Created 1096 | . 31 93 776 196 Parts 69 | . 2 2 53 12 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 28 | . 1 2 18 7 Melee 1 | . . . 1 . Guns 11 | . . 1 10 . Cannons 15 | . 1 1 6 7 Classes Destroyed 11 | . 1 . 7 3 Worker 2 | . . . 2 . Builder 1 | . . . 1 . Hauler 2 | . . . 2 . Recycler 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 4 | . . . 4 . Swarmer 11 | . . . 6 5 Grunt 10 | . 1 2 7 . Sentry 5 | . . . 5 . Demolisher 1 | . . . . 1 Assembled 1 | . . . . 1 Best Kill Streak 6 | . 1 1 6 4 Combat Bots Only 3 | . 1 1 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1131 | . 12 44 795 280 Core 202 | . 6 . 166 30 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 . 79 . . Volleys Fired 93 | . 7 11 59 16 Largest 2 | . 2 2 2 2 Hottest 136 | . 136 133 136 120 Shots Fired 173 | . 14 17 110 32 Gun 89 | . 6 6 77 . Cannon 75 | . 8 7 28 32 Launcher . | . . . . . Special 9 | . . 4 5 . Kinetic 19 | . . . 19 . Thermal 148 | . 8 17 91 32 Explosive . | . . . . . Electromagnetic 6 | . 6 . . . Robot Hit Streak 20 | . 4 17 20 7 Robot Miss Streak 3 | . 2 . 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 116 | . 8 13 77 18 Core Hits 47 | . 2 4 33 8 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2337 | . 154 241 1484 458 Guns 1113 | . 37 92 984 . Cannons 1045 | . 63 125 399 458 Explosions 54 | . 54 . . . Melee 29 | . . . 29 . Ramming . | . . . . . Kinetic 178 | . . . 178 . Thermal 2093 | . 117 241 1277 458 Explosive . | . . . . . Electromagnetic 37 | . 37 . . . Impact . | . . . . . Slashing 29 | . . . 29 . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 8 | . . . 5 3 Message Errors 3 | . . . 1 2 Energy Discharges 3 | . . . 3 . Data Loss (minor) 1 | . . . 1 . Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 31 | . . . 6 25 Projectiles 31 | . . . 6 25 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 12 | . 12 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 324 | . 310 164 324 234 Average Temperature 87 | . 139 82 83 74 Received Heat Transfer 360 | . . 33 327 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . . . 2 1 Heat Transferred 4050 | . 261 494 2555 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 572 | . 191 187 572 238 Average Influence 270 | . 105 154 341 185 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 44 | 100 100 100 29 34 Level 1 29 | . . . 29 65 Level 2 26 | . . . 41 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 4 . Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 6 3 37 14 Peak Tracking Total 6 | . 3 2 5 6 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 19 | . 3 . 16 . Terminals 13 | . 2 . 11 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 42 | . 7 . 35 . Successful 24 | . 4 . 20 . Failed 18 | . 3 . 15 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 21 | . 2 . 19 . Fabricators . | . . . . . Repair Stations 10 | . 5 . 5 . Recycling Units 7 | . . . 7 . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 14 | . 2 . 12 . Prototype ID Bank 3 | . . . 3 . Emergency Access Points 2 | . . . 2 . Repair Station Index 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Patrol Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 2 | . 1 . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 . 3 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 10 | . 1 . 9 . Full Trace Events 3 | . . . 3 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 76 | . 38 . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 65 | . 56 56 65 65 Highest-Rated Ally 65 | . 56 56 65 65 Total Orders . | . . . . . Ally Attacks 89 | . 16 10 48 15 Total Damage 1643 | . 151 195 1135 162 Kills 28 | . 7 2 18 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3078 | 54 317 259 1959 489 Spaces Moved 2190 | 39 263 336 1310 242 Core 6 | 6 . . . . Treads 746 | . . . 504 242 Legs 153 | 33 120 . . . Wheels . | . . . . . Hover 1285 | . 143 336 806 . Flight . | . . . . . Fastest Speed 50 | 50 56 56 52 180 Average Speed 117 | 115 85 60 127 180 Slowest Speed 300 | 120 180 116 300 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 3 40 78 96 41 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 1 . 1 Spaces Dug 6 | . . 3 3 . Terrain Destroyed 11 | . 3 3 3 2 Melee 1 | . . . 1 . Projectile 7 | . . 3 2 2 AOE 3 | . 3 . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2493 | 45 341 364 1480 263 Wait 104 | . 38 14 47 5 Move 2186 | 38 262 335 1309 242 Hop . | . . . . . Pick Up 13 | 1 5 . 7 . Fast Attach 39 | 6 12 1 20 . Attach 5 | . 1 . 4 . Detach 6 | . 4 . 2 . Swap 11 | . . 2 9 . Drop 34 | . 12 1 21 . Fire 93 | . 7 11 59 16 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 339 | -10/Materials | Repaired Lgt. Nuclear Core 359 | -10/Materials | Discovered new exit (range 12) 371 | -10/Materials | Identified exit to Mines 372 | -10/Materials | Entered Mines 372 | -10/Mines | Accompanied by 1 ally 477 | -10/Mines | Learned location of 1 exit from Materials 592 | -10/Mines | Discovered new exit (range 8) 613 | -10/Mines | Discovered new exit (range 7) 631 | -10/Mines | Entered Materials 631 | -9/Materials | Accompanied by 1 ally 631 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 632 | -9/Materials | Identified exit to Mines 633 | -9/Materials | Identified exit to Materials 1156 | -9/Materials | Repaired Imp. Heat Sink 1222 | -9/Materials | Core integrity fell below 50% 1786 | -9/Materials | Discovered exit to Materials (range 15) 2053 | -9/Materials | Discovered exit to Materials (range 8) 2590 | -9/Materials | Entered Mines 2590 | -9/Mines | Accompanied by 1 ally 2608 | -9/Mines | Met a Derelict bent on vengeance 2693 | -9/Mines | Discovered exit to Materials (range 3) 2741 | -9/Mines | Learned location of Zion (-6) 2940 | -9/Mines | Learned Materials terminal intel 3021 | -9/Mines | Assembled infested the area 3026 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3061 | -9/Mines | Core integrity fell below 20% 3079 | -9/Mines | Core destroyed Last Messages --------------- 03073_ as-93720 knocked back. 03074_ U-05 Engineer lays Concrete. 03074_ as-18080 destroyed. 03075_ U-05 Engineer lays Concrete. 03075_ HV Slug penetrates Earth. 03076_ The unstable cave ceiling collapses. 03076_ Player 2 system corrupted by crushing effect. 03076_ U-05 Engineer lays Concrete. 03076_ Player 2 removes Rnf. Ion Engine. 03077_ The unstable cave ceiling collapses. 03077_ Player 2 drops Lgt. Nuclear Core. 03077_ U-05 Engineer lays Concrete. 03077_ Player 2 removes Autogun. 03077_ as-93720 suffers critical hit. 03077_ as-93720 knocked back. 03078_ Player 2 removes Hvy. Assault Rifle. 03078_ U-05 Engineer lays Concrete. 03078_ Player 2 removes Lrg. Storage Unit. 03079_ K-01 Serf collects debris. 03079_ Player 2 drops Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????#??????????? | | ???????????????????????????????????# ?????????? | | ???????????????????????????????????# ?????????? | | ???###?????????????????????????????# ?????????? | | ??? #?????????????????????????????# ????????? | | ???# #?????????????????????????????# ????????? | | ???# #?????####????????????????????# ####????? | | ???# #????## ##???????????????????# %! #????? | | #### #????# ##??????????????????# ! #????? | | #???## = ##?????#########???#### #????? | | #??## u ###??## # #??????# #????? | | ### #??# k #### ######### #????? | | #?# #### """ # # ## #????? | | ??# "" %= #;## a #????? | | ??# ##### "" % ####?? | | ??# ###?### h a @ ## ## ##? | | ??# ##??## ! ####### #? | | ## #???## u%!= aaa ##???# #? | | #????#### !@ ##??# #? | | #????#### ######## # ;#?# #? | | ### ####?????????#?????????## #### ##? | | ??#####???????????????????????## #?# ##?? | | ???????????????????????????????## #?# #??? | | ????????????????????????????????## #?# #??? | | ?????????????????????????????????# ##?# #??? | | ?????????????????????????????????# ##?## #??? | | ?????????????????????????????????# #### #??? | | ?????????????????????????????????# ## ##?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????## #?? | | ??????????????????????????????????### #?? | | ????????????????????????????????????## #?? | | ?????????????????????????????????????## #?? | | ??????????????????????????????????????#######?? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Armor Integrity Analysis 33 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Rnf. Ion Engine | -9/Materials | Scanalyzed Ion Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 36 | . 8 . 25 3 Parts Lost 12 | . 1 . 4 7 Damage Taken 1394 | . 76 66 599 653 Core 268 | . . 45 110 113 Player 2/Cogmind (%) 57 | . . 100 39 79 Absorbed by Shields . | . . . . . Damage Inflicted 1643 | . 151 195 1135 162 Player 2/Cogmind (%) 41 | . 49 44 43 26 Combat Hostiles Destroyed 23 | . 5 2 15 1 Player 2/Cogmind (%) 45 | . 83 50 45 12 Game ------ Seed EnergyLightningMatrix Manual? 0 Play Time 00:37:26 Cumulative 136.1 hours Start 2020.04.13 @ 20:50:38 End 2020.04.13 @ 21:26:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 33 Gallery% 54 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5284e186-42fc-404b-93b2-0b3c2c2bef4e