Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.27 @ 10:33:22

Player: tycho

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (61)      305
Value Destroyed (1423)     1423
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4848

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             520/700
Matter                     240/300
Energy                     240/240
System Corruption          1%
Temperature                Cool (36)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
               Nuclear Core
>              --- PROPULSION (3) ---
               Titanium Leg
>              --- UTILITY (4) ------
               Core Analyzer
         Light Armor Plating
  High-powered Tractor Beam
>              --- WEAPON (4) -------
               Ion Cannon
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
                Nuclear Core
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
          Light Armor Plating
>               --- WEAPON -----------
                Minigun
       Enhanced Autogun
                Gauss Rifle
                Rocket Launcher
>               --- INVENTORY --------
                Nuclear Core
                Titanium Leg
       Improved Titanium Leg
          Small Storage Unit
  High-capacity Matter Pod
          Light Armor Plating
   High-powered Tractor Beam
                Autogun
                Minigun
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Tractor Beam
  Storage                  High-capacity Matter Pod
  Processor                Core Analyzer
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   
Parts Attached             74   | 6   22  .   .   4   34  2   .   6   
  Power                    10   | 1   3   .   .   1   3   1   .   1   
    Engine                 7    | 1   3   .   .   1   2   .   .   .   
    Core                   3    | .   .   .   .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   6   .   .   2   12  .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    23   | 2   6   .   .   2   12  .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   6   .   .   .   5   1   .   3   
    Device                 3    | .   1   .   .   .   .   1   .   1   
    Storage                6    | .   4   .   .   .   2   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 3   7   .   .   1   14  .   .   1   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   1   .   .   .   .   .   .   1   
    Ballistic Gun          18   | 1   6   .   .   1   10  .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   
Parts Lost                 6    | .   .   .   .   .   1   .   5   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   
  Weapon                   3    | .   .   .   .   .   1   .   2   .   
  Highest Loss Streak      5    | .   .   .   .   .   1   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   91  100 100 100 99  99  63  44  
  Engine                   9    | .   13  14  14  14  6   .   .   .   
  Core                     2    | .   .   .   .   .   2   15  9   7   
  Leg                      26   | .   26  28  28  28  27  23  14  7   
  Device                   2    | .   4   .   .   .   .   6   5   7   
  Storage                  19   | .   19  28  28  28  18  15  11  .   
  Protection               4    | .   .   .   .   .   9   7   3   7   
  Energy Cannon            3    | .   9   .   .   .   .   .   .   5   
  Ballistic Gun            22   | .   15  28  28  28  27  23  14  .   
  Launcher                 3    | .   .   .   .   .   7   7   3   .   
Peak Build Rating          39   | 5   10  10  10  11  33  39  39  17  
  Average Rating           15   | 2   6   10  10  10  23  38  26  15  
  On Entrance              13   | .   4   10  10  10  11  33  39  1   
Naked Turns                14   | .   .   .   .   .   .   .   14  .   
Heaviest Build             46   | 4   23  20  20  20  38  46  46  17  
  Greatest Support         60   | 20  20  20  20  23  60  60  60  17  
  Greatest Overweight (x)  7    | .   4   .   .   .   1   .   7   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  8   8   8   10  10  10  5   
  Average Capacity         7    | 5   6   8   8   8   8   10  9   5   
  Most Carried             10   | 4   8   8   8   8   10  10  10  4   
  Average Carried          7    | 2   6   8   8   7   8   9   9   .   
  Final Capacity           10   | 5   8   8   8   8   10  10  5   5   
  Final Carried            10   | 4   8   8   8   8   10  10  5   .   

 Class Distribution 
--------------------
 55% | Mutant
 24% | Tank
 19% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials
           Tank | -7/Factory
           Tank | -7/Waste
         Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           2043 | 227  649  95   .    214  858  .    .    .    
  Remotely                 337  | .    337  .    .    .    .    .    .    .    
Salvage Created            2090 | .    633  95   .    269  1093 .    .    .    
  Parts                    127  | .    30   12   .    18   67   .    .    .    
Haulers Intercepted        4    | .    1    .    .    .    3    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  41   | .   9   6   .   9   17  .   .   .   
  Guns                     30   | .   2   6   .   9   13  .   .   .   
  Cannons                  7    | .   7   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   3   .   .   .   
Classes Destroyed          12   | .   5   .   .   1   6   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   1   .   .   .   3   .   .   .   
  Recycler                 4    | .   4   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   3   .   .   .   
  Watcher                  5    | .   2   .   .   .   3   .   .   .   
  Swarmer                  19   | .   6   6   .   4   3   .   .   .   
  Grunt                    12   | .   3   .   .   4   5   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   7   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   
Best Kill Streak           8    | .   6   3   .   4   8   .   .   .   
  Combat Bots Only         6    | .   6   3   .   4   3   .   .   .   
Max Kills in Single Turn   2    | .   1   1   .   1   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        224  | .    61   15   .    32   105  .    11   .    
  Missed                   58   | .    10   6    .    8    30   .    4    .    
Damage Taken               1796 | .    327  63   .    167  848  .    229  162  
  Core                     343  | .    70   8    .    24   61   .    180  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   526  | .    106  18   .    56   241  .    62   43   
  Regen/Repaired (Parts)   106  | .    106  .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    .    .    59   88   .    .    .    
Volleys Fired              127  | .    45   8    .    20   53   .    .    1    
  Largest                  4    | .    2    2    .    2    4    .    .    1    
  Hottest                  108  | .    80   46   .    46   108  .    .    60   
Shots Fired                273  | .    71   16   .    38   147  .    .    1    
  Gun                      241  | .    47   16   .    38   140  .    .    .    
  Cannon                   25   | .    24   .    .    .    .    .    .    1    
  Launcher                 7    | .    .    .    .    .    7    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  241  | .    47   16   .    38   140  .    .    .    
  Thermal                  25   | .    24   .    .    .    .    .    .    1    
  Explosive                3    | .    .    .    .    .    3    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    4    .    .    .    
  Robot Hit Streak         19   | .    13   15   .    19   17   .    .    .    
  Robot Miss Streak        3    | .    3    1    .    1    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    .    .    .    
Shots Hit Robots           190  | .    44   10   .    28   108  .    .    .    
  Core Hits                91   | .    23   6    .    15   47   .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    .    .    .    
    Smash                  1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              7    | .    .    .    .    .    7    .    .    .    
  Impact                   7    | .    .    .    .    .    7    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3493 | .    595  138  .    417  2343 .    .    .    
  Guns                     2481 | .    277  138  .    417  1649 .    .    .    
  Cannons                  317  | .    317  .    .    .    .    .    .    .    
  Explosions               382  | .    .    .    .    .    382  .    .    .    
  Melee                    221  | .    .    .    .    .    221  .    .    .    
  Ramming                  92   | .    1    .    .    .    91   .    .    .    
  Kinetic                  2481 | .    277  138  .    417  1649 .    .    .    
  Thermal                  369  | .    317  .    .    .    52   .    .    .    
  Explosive                252  | .    .    .    .    .    252  .    .    .    
  Electromagnetic          78   | .    .    .    .    .    78   .    .    .    
  Impact                   221  | .    .    .    .    .    221  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    6    1    .    .    
    Message Errors         1    | .    .    .    .    .    .    1    .    .    
    Matter Fused           2    | .    .    .    .    .    2    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            53   | .    .    .    .    .    53   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               33   | .    .    .    .    .    33   .    .    .    
  Melee                    20   | .    .    .    .    .    20   .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      197  | .    .    .    .    .    35   .    .    162  
  Shots                    6    | .    .    .    .    .    3    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             9    | .    1    .    .    .    8    .    .    .    
  Kicked                   9    | .    1    .    .    .    8    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        304  | .    304  12   .    21   211  .    .    12   
  Average Temperature      61   | .    106  6    .    7    53   .    .    9    
  Received Heat Transfer   408  | .    30   .    .    63   315  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         766  | .    666  .    .    .    100  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             392  | .   169 159 .   274 392 62  33  9   
  Initial                  90   | .   .   4   .   .   90  62  18  .   
  Average                  126  | .   30  90  .   159 238 62  15  .   
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   
  Low Security (%)         70   | 100 100 100 .   54  35  100 100 100 
  Level 1                  29   | .   .   .   .   45  64  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   4   .   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              60   | .   12  7   .   12  25  .   4   .   
  Peak Tracking Total      5    | .   5   3   .   4   4   .   4   .   
  Tactical Retreats        4    | .   .   1   .   1   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            9    | .   5   .   .   .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          7    | .   .   .   .   .   .   .   .   7   
  Max in Single Turn       7    | .   .   .   .   .   .   .   .   7   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          15   | .   6   .   .   1   8   .   .   .   
  Terminals                11   | .   5   .   .   1   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                37   | .   15  .   .   1   21  .   .   .   
  Successful               21   | .   8   .   .   1   12  .   .   .   
  Failed                   16   | .   7   .   .   .   9   .   .   .   
    Catastrophic           3    | .   .   .   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                22   | .   10  .   .   1   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   5   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   4   .   .   1   4   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              4    | .   1   .   .   1   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   8   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   4   .   .   .   7   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               3384 | 73   1093 119  146  353  1234 203  79   84   
Spaces Moved               2296 | 52   722  69   122  188  859  154  72   58   
  Core                     34   | 2    3    .    .    .    .    .    29   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2262 | 50   719  69   122  188  859  154  43   58   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  100  130  50   130  
  Average Speed            119  | 117  122  120  120  120  113  130  110  130  
  Slowest Speed            400  | 120  250  120  120  120  190  130  400  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    83   18   27   54   71   4    63   3    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          79   | .    .    .    .    .    19   .    .    60   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      79   | .    .    .    .    .    19   .    .    60   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      2742 | 63   866  92   121  286  1020 158  71   65   
  Wait                     162  | .    52   16   .    67   27   .    .    .    
  Move                     2289 | 51   721  68   121  187  858  154  71   58   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  27   | 4    11   .    .    2    8    2    .    .    
  Fast Attach              26   | 4    14   .    .    .    7    .    .    1    
  Attach                   16   | 2    2    .    .    .    5    2    .    5    
  Detach                   3    | 2    1    .    .    .    .    .    .    .    
  Swap                     32   | .    6    .    .    4    22   .    .    .    
  Drop                     44   | .    13   .    .    6    25   .    .    .    
  Fire                     127  | .    45   8    .    20   53   .    .    1    
  Melee                    7    | .    .    .    .    .    7    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     9    | .    1    .    .    .    8    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Identified exit to Mines
  439 | -10/Materials | Repaired Aluminum Leg
  466 | -10/Materials | Repaired Aluminum Leg
  973 | -10/Materials | Discovered new exit (range 15)
 1167 | -10/Materials | Entered Mines
 1280 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1281 | -10/Mines     | Discovered new exit (range 5)
 1286 | -10/Mines     | Entered Exiles
 1319 | -10/Exiles    | Met 8R-AWN
 1339 | -10/Exiles    | Met EX-HEX
 1412 | -10/Exiles    | Discovered new exit (range 15)
 1432 | -10/Exiles    | Entered Mines
 1455 | -9/Mines      | Met a Derelict bent on vengeance
 1512 | -9/Mines      | Found DCF Scrap (13 items)
 1765 | -9/Mines      | Discovered new exit (range 4)
 1785 | -9/Mines      | Entered Materials
 1785 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 2308 | -8/Materials  | Build established: Scavenger-Tank
 2590 | -8/Materials  | Discovered new exit (range 7)
 2966 | -8/Materials  | Build established: Tank
 2998 | -8/Materials  | Discovered new exit (range 7)
 3019 | -8/Materials  | Entered Factory
 3019 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3222 | -7/Factory    | Sucked down chute
 3222 | -7/Factory    | Entered Waste
 3247 | -7/Waste      | Spotted C-40 Crusher
 3248 | -7/Waste      | Spotted C-40 Crusher
 3260 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3263 | -7/Waste      | Spotted C-40 Crusher
 3270 | -7/Waste      | Spotted C-40 Crusher
 3275 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3278 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3284 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3287 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3293 | -7/Waste      | Discovered new exit (range 16)
 3301 | -7/Waste      | Entered Factory
 3318 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 3385 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03284_ Nuclear Core crushed.
03284_ Imp. Heat Sink crushed.
03285_ Imp. Titanium Leg crushed.
03287_ Hcp. Matter Pod crushed.
03287_ Med. Storage Unit crushed.
03288_ Minigun crushed.
03288_ Hcp. Matter Pod crushed.
03290_ Imp. Titanium Leg crushed.
03293_ EXIT=FOUND
03293_ Med. Storage Unit crushed.
03293_ Imp. Heat Sink crushed.
03295_ Autogun crushed.
03295_ Sml. Storage Unit crushed.
LOCATION=UNKNOWN
GOAL=ESCAPE
03309_ Connecting with DSF Access...
03309_ Current location identified: Factory
03326_ Acquired Ion Cannon.
03385_ Fusion Modulator explodes. <x6>
03385_ Scanalyzer disabled.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????  ;;     ;;?????????????????? |
| ???????????????????##;;;         ;#??????????????? |
| ???????????????????    ;         ;##?????????????? |
| ?????????????????? ?   ;         ; #?????????????? |
| ??????????????"""? ""              #?????????????? |
| ??????????????"""   S              #?????????????? |
| ???????????????    ""              #?????????????? |
| ???????????????""  ""              #?????????????? |
| ???????????????""                 ##############?? |
| ???????????   """                 ;            #?? |
| ???????????                       ;  " " " " " #?? |
| ??????????#        t              #  " " " " " #?? |
| ??????????#                       #  " " " " " #?? |
| ??????????#            ; @       ;#  " " " " " #?? |
| ?????????????####+###;;;      ;;;;#  " " " " " #?? |
| ??????????                        #  " " " " " #?? |
| ??????????                        #  " " " " " #?? |
| ??????????                        +  " " " " " #?? |
| ???????????                       #  " " " " " #?? |
| ???????????                       #            #?? |
| ????????????######+###            #            #?? |
| ?????????????????????#            #####+########## |
| ?????????????????????#                             |
| ?????????????????????#                             |
| ?????????????????????#                             |
| ?????????????????????#                             |
| ?????????????????????#                             |
| ?????????????????????#     ################## T### |
| ?????????????????????#     ?????????????????####?? |
| ?????????????????????#     ??????????????????????? |
| ?????????????????????#     ??????????????????????? |
| ?????????????????????#     ??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ????????????????????????? ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            380
Matter Stores              500
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Matter Pod | -8/Materials | Scanalyzed
      Ion Engine | -8/Materials | Scanalyzed
         Minigun | -8/Materials | Scanalyzed
    Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CommMiningInterrupter
  Manual?         0
Play Time         00:36:01
  Cumulative      18.7 hours
  Start           2024.11.17 @ 23:07:11
  End             2025.02.27 @ 10:33:22
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          25
  Rogue           0
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 838b1990-9b80-45e1-b8ce-c3fa3cd6ac40