Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 19:05:56 Player: SovietPaperclip Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2573) 2573 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 5443 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 613/700 Matter 4/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Treading (245) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Machine Analyzer Improved Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (25) --- Light Ion Engine Compact Wheel Improved Cooling System Improved Cooling System Large Storage Unit High-capacity Matter Pod (0) Structural Scanner Advanced Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating Hardlight Generator Hacking Suite System Shield System Shield Light EM Pulse Cannon Light EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Enhanced Autogun Enhanced Autogun Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Improved Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Compact Wheel Improved Cooling System Improved Cooling System Large Storage Unit High-capacity Matter Pod Structural Scanner Advanced Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer Kinecellerator Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator Hacking Suite System Shield Light EM Pulse Cannon Light EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Enhanced Autogun Enhanced Autogun Rocket Launcher Plasma Cutter [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Autogun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 52 | 6 2 9 22 13 Power 6 | 1 . 1 3 1 Engine 5 | 1 . 1 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 . 4 7 3 Treads 16 | 2 . 4 7 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 1 4 5 Device 2 | . . 1 . 1 Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 7 | . . . 4 3 Artifact . | . . . . . Weapon 17 | 2 . 3 8 4 Energy Gun . | . . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 13 | 2 . 3 6 2 Ballistic Cannon . | . . . . . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 10 | . . 1 7 2 Power 2 | . . . 2 . Propulsion 3 | . . . 1 2 Utility 2 | . . . 2 . Weapon 3 | . . 1 2 . Highest Loss Streak 2 | . . 1 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 94 93 95 98 Engine 8 | . 14 11 7 3 Treads 34 | . 28 33 35 37 Device 3 | . . 4 3 5 Storage 9 | . 14 11 9 7 Processor 9 | . 8 11 9 8 Protection 8 | . . . 12 14 Ballistic Gun 19 | . 28 21 17 14 Naked Turns . | . . . . . Heaviest Build 108 | 10 85 98 103 108 Greatest Support 108 | 40 40 60 82 108 Greatest Overweight (x) 2 | . 2 1 1 1 Average Overweight (x) . | . 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 Most Carried 25 | . 4 17 25 25 Average Carried 15 | . 2 10 21 21 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | . 4 16 21 24 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2623 | 240 238 666 1011 468 Remotely . | . . . . . Salvage Created 3461 | . 336 864 1509 752 Parts 210 | . 12 58 85 55 Haulers Intercepted 9 | . 1 3 4 1 Recyclers Shooed 4 | . 2 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 3 17 25 17 Guns 49 | . 3 17 20 9 AOE 13 | . . . 5 8 Classes Destroyed 13 | . 5 2 3 3 Worker 5 | . . . 3 2 Builder 4 | . . . 1 3 Hauler 9 | . 1 3 4 1 Recycler 5 | . 2 2 1 . Mechanic 1 | . . . . 1 Operator 2 | . 1 1 . . Watcher 5 | . 1 1 2 1 Swarmer 16 | . . 8 4 4 Grunt 25 | . 3 5 11 6 Brawler 2 | . . . 2 . Sentry 14 | . . 4 8 2 Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Best Kill Streak 10 | . 2 6 10 8 Combat Bots Only 6 | . 2 4 6 4 Max Kills in Single Turn 5 | . 1 2 4 5 Gunslinging . | . . . . . Exploded 3 | . . . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 369 | . 17 72 155 125 Missed 114 | . 5 20 43 46 Damage Taken 3308 | . 152 481 1606 1069 Core 342 | . 28 41 186 87 Absorbed by Shields 236 | . . 72 164 . Core Remaining (%) 85 | 100 88 89 66 . Volleys Fired 268 | . 28 76 99 65 Largest 2 | . 2 2 2 2 Hottest 58 | . 40 46 56 58 Shots Fired 533 | . 56 152 195 130 Gun 521 | . 56 152 191 122 Cannon . | . . . . . Launcher 12 | . . . 4 8 Special . | . . . . . Kinetic 521 | . 56 152 191 122 Thermal . | . . . . . Explosive 12 | . . . 4 8 Electromagnetic . | . . . . . Robot Hit Streak 19 | . 10 11 19 13 Robot Miss Streak 5 | . 2 5 3 4 Penetration Max . | . . . . . Secondary Targets 6 | . . 1 4 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 354 | . 37 97 141 79 Core Hits 177 | . 18 35 67 57 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 4 | . 2 . 2 . Destroy 4 | . 2 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6935 | . 300 1369 2805 2461 Guns 5108 | . 300 1369 2161 1278 Cannons . | . . . . . Explosions 1827 | . . . 644 1183 Melee . | . . . . . Ramming . | . . . . . Kinetic 5108 | . 300 1369 2161 1278 Thermal . | . . . . . Explosive 1679 | . . . 644 1035 Electromagnetic 148 | . . . . 148 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 2 . 4 3 Average Corruption 3 | . 2 . 3 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . 3 . 29 5 Message Errors 7 | . 1 . 5 1 Matter Fused 14 | . . . 12 2 Heat Flow Errors 3 | . 2 . 1 . Energy Discharges 4 | . . . 3 1 Data Loss (minor) 4 | . . . 3 1 Alerts 2 | . . . 2 . Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 20 | . . . 8 12 Projectiles . | . . . . . Explosions 20 | . . . 8 12 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 91 | . . . 40 51 Shots 3 | . . . 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 242 | . 242 10 154 113 Average Temperature 23 | . 85 3 27 17 Received Heat Transfer 1054 | . 87 73 687 207 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 463 | . 92 388 463 449 Initial 174 | . . 38 138 174 Average 210 | . 36 249 266 210 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 39 | 100 100 15 11 60 Level 1 59 | . . 84 86 36 Level 2 1 | . . . 1 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 1 . 6 Investigation 1 | . . 1 . . Extermination 3 | . . . . 3 Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 9 25 41 23 Peak Tracking Total 7 | . 2 4 7 5 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 1 1 2 2 Terminals 6 | . 1 1 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 2 4 4 3 Successful 4 | . . 1 2 1 Failed 9 | . 2 3 2 2 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 12 | . 2 4 4 2 Terminals 13 | . 2 4 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . 1 2 1 Terminals 4 | . . 1 2 1 Botnet 4 | . . 1 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 5 | . 1 1 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4773 | 69 716 1101 1721 1166 Spaces Moved 1765 | 40 204 360 575 586 Core 3 | 3 . . . . Treads 1762 | 37 204 360 575 586 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 236 161 Average Speed 221 | 151 311 240 239 167 Slowest Speed 320 | 160 320 240 241 245 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 49 44 71 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 49 | . . . 18 31 Melee . | . . . . . Projectile . | . . . . . AOE 49 | . . . 18 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2202 | 45 241 475 753 688 Wait 52 | . 3 8 32 9 Move 1761 | 39 203 359 574 586 Hop . | . . . . . Pick Up 43 | . 4 17 14 8 Fast Attach 16 | 6 2 . 6 2 Attach 14 | . . 3 6 5 Detach 1 | . . . . 1 Swap 23 | . . 7 10 6 Drop 24 | . 1 5 12 6 Fire 268 | . 28 76 99 65 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 8) 786 | -10/Materials | Entered another Materials area 786 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1444 | -9/Materials | Build established: Scavenger-Mutant 1544 | -9/Materials | Discovered new exit (range 18) 1861 | -9/Materials | Discovered new exit (range 6) 1887 | -9/Materials | Entered another Materials area 1887 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2712 | -8/Materials | Discovered new exit (range 18) 3560 | -8/Materials | Discovered new exit (range 18) 3608 | -8/Materials | Entered Factory 3608 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4331 | -7/Factory | Discovered new exit (range 16) 4774 | -7/Factory | Self-destructed Last Messages --------------- 04743_ G-50 Soldier destroyed. 04743_ U-05 Engineer destroyed. 04744_ U-05 Engineer lays Concrete. 04748_ K-01 Serf collects debris. 04749_ U-05 Engineer lays Concrete. 04751_ K-01 Serf collects debris. 04752_ U-05 Engineer lays Concrete. 04755_ K-01 Serf collects debris. 04756_ U-05 Engineer lays Concrete. 04759_ K-01 Serf collects debris. 04759_ U-05 Engineer lays Concrete. 04762_ K-01 Serf collects debris. 04762_ U-05 Engineer lays Concrete. 04766_ Slug penetrates R-06 Scavenger. 04766_ K-01 Serf collects debris. 04767_ U-05 Engineer lays Concrete. 04769_ Slug penetrates R-06 Scavenger. 04770_ U-05 Engineer lays Concrete. 04771_ K-01 Serf collects debris. 04772_ U-05 Engineer lays Concrete. 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"""?"""??????????? | | # #???# # ?"""?"""??????????? | | # #??# # ??????????????????? | | # #??# + ??????????????????? | | # #?# k ###?????????????????? | | # ! #?# u% #??######???????????? | | #### #?## % ### #???????????? | | ####+############# % # ### ##??????????? | | ! = *[% #??????????? | | % % = #??????????? | | * #??????????? | | % ?????????? | | % #??????????? | | #??????????? | | #??????????? | | ######################/######## ###+#??????????? | | ###??????????????# #??##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowTachyonFlightbrick Manual? 0 Play Time 00:23:08 Cumulative 113.8 hours Start 2024.04.26 @ 18:40:42 End 2024.04.26 @ 19:05:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 52 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71afefa6-d21c-4e10-bf5f-20d519104af3