Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.04 @ 16:46:26

Player: Azken Zutik

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (275)      275
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (-4)                 -4
              TOTAL SCORE: 1726

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -304

 Cogmind 
---------
Core Integrity             0/250
Matter                     208/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (126)
Movement                   Rolling (160) Ox7
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (2) ------
                Humpback
>               --- WEAPON (2) -------
                Bore Cannon
                Longsword +1
>               --- INVENTORY (24) ---
                Ion Engine
        Armored Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (77)
       Improved Signal Interpreter
                PSU Rigger
                EM Pulse Gun
                EM Pulse Gun
          Light Assault Rifle
                XL Autogun Array
       Improved Light Cannon
                Datajack
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Wheel
>               --- UTILITY ----------
                Humpback
>               --- WEAPON -----------
                Bore Cannon
                Longsword +1
>               --- INVENTORY --------
                Ion Engine
        Armored Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Signal Interpreter
                PSU Rigger
                EM Pulse Gun
                EM Pulse Gun
          Light Assault Rifle
                XL Autogun Array
       Improved Light Cannon
                Datajack
                Datajack
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 7   14  1   7   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   2   .   1   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   2   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   3   .   1   
    Device                 .    | .   .   .   .   
    Storage                6    | 2   3   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   8   1   5   
    Energy Gun             3    | .   2   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   3   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               2    | .   .   1   1   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   3    | .   2   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   1   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      4    | .   1   .   4   
Average Slot Usage (%)     98   | .   100 100 96  
  Engine                   14   | .   14  14  14  
  Wheel                    27   | .   26  28  27  
  Storage                  26   | .   28  28  25  
  Energy Gun               3    | .   1   18  4   
  Ballistic Gun            10   | .   17  .   .   
  Launcher                 2    | .   .   9   5   
  Special Weapon           1    | .   2   .   .   
  Slashing Weapon          3    | .   .   .   9   
  Special Melee Weapon     6    | .   5   .   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             89   | 15  73  74  89  
  Greatest Support         40   | 40  40  24  24  
  Greatest Overweight (x)  3    | .   3   3   3   
  Average Overweight (x)   2    | .   1   3   2   
Largest Inventory Capacity 24   | 8   20  20  24  
  Average Capacity         19   | 6   19  20  20  
  Most Carried             22   | 4   20  20  22  
  Average Carried          17   | 2   16  19  19  
  Final Capacity           24   | 8   20  20  24  
  Final Carried            20   | 4   20  20  20  

 Class Distribution 
--------------------
 93% | Hauler-Mutant
  6% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           1386 | 386 697 100 203 
  Remotely                 .    | .   .   .   .   
Salvage Created            700  | 138 422 39  101 
  Parts                    43   | 10  27  2   4   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | 1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  19   | .   11  3   5   
  Melee                    1    | .   .   .   1   
  Guns                     11   | .   11  .   .   
  Cannons                  2    | .   .   .   2   
  AOE                      5    | .   .   3   2   
Classes Destroyed          9    | 3   4   2   .   
  Worker                   2    | 2   .   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Mechanic                 1    | .   1   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    5    | .   5   .   .   
  Assembled                8    | .   .   3   5   
  Guerrilla                1    | .   .   1   .   
Best Kill Streak           5    | 2   3   3   5   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               1267 | .    529  36   702  
  Core                     264  | .    109  14   141  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              105  | 10   74   7    14   
  Largest                  2    | 2    2    1    1    
  Hottest                  100  | 40   100  30   57   
Shots Fired                169  | 20   128  7    14   
  Gun                      151  | 20   126  .    5    
  Cannon                   6    | .    .    .    6    
  Launcher                 10   | .    .    7    3    
  Special                  2    | .    2    .    .    
  Kinetic                  144  | 20   118  .    6    
  Thermal                  2    | .    2    .    .    
  Explosive                10   | .    .    7    3    
  Electromagnetic          13   | .    8    .    5    
  Robot Hit Streak         22   | 10   22   4    2    
  Robot Miss Streak        3    | 1    3    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           139  | 16   103  4    16   
  Core Hits                67   | 9    29   11   18   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              26   | .    15   .    11   
  Impact                   .    | .    .    .    .    
  Slashing                 7    | .    .    .    7    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            14   | .    10   .    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2457 | 144  789  333  1191 
  Guns                     938  | 144  760  .    34   
  Cannons                  79   | .    .    .    79   
  Explosions               689  | .    29   333  327  
  Melee                    751  | .    .    .    751  
  Ramming                  .    | .    .    .    .    
  Kinetic                  935  | 144  712  .    79   
  Thermal                  29   | .    29   .    .    
  Explosive                660  | .    .    333  327  
  Electromagnetic          82   | .    48   .    34   
  Impact                   .    | .    .    .    .    
  Slashing                 751  | .    .    .    751  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            165  | .    .    15   150  
  Projectiles              .    | .    .    .    .    
  Explosions               19   | .    .    15   4    
  Melee                    146  | .    .    .    146  
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    40   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        126  | .    36   .    126  
  Average Temperature      33   | .    14   .    68   
  Received Heat Transfer   251  | .    111  .    140  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             163  | 20  163 21  .   
  Initial                  21   | .   13  21  .   
  Average                  29   | 8   31  21  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   27  8   9   
  Peak Tracking Total      11   | .   3   7   11  
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          11   | .   10  .   1   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   25  .   1   
  Successful               14   | .   13  .   1   
  Failed                   12   | .   12  .   .   
    Catastrophic           6    | .   6   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   8   .   1   
  Terminals                23   | .   23  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   10  .   1   
  Record                   2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Unreport Threat          3    | .   3   .   .   
  Hauler Manifests         1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                1    | .   1   .   .   
    Track                  1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Reject                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              12   | .   8   .   4   
  Non-combat               11   | .   8   .   3   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        17   | .   13  .   4   
  parse_system             13   | .   9   .   4   
  no_distress              3    | .   3   .   .   
  check_alert              1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               2777 | 141  1497 180  959  
Spaces Moved               1956 | 58   1034 136  728  
  Core                     8    | 8    .    .    .    
  Treads                   82   | 50   32   .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1866 | .    1002 136  728  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   120  90   
  Average Speed            116  | 144  111  120  119  
  Slowest Speed            160  | 160  160  120  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 5    92   43   70   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 2    | .    2    .    .    
Terrain Destroyed          65   | .    5    41   19   
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    2    .    3    
  AOE                      60   | .    3    41   16   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Scr  Mat  Min  Exi  
Total                      2292 | 96   1255 146  795  
  Wait                     106  | 18   87   1    .    
  Move                     1953 | 57   1033 135  728  
  Hop                      .    | .    .    .    .    
  Pick Up                  50   | 4    21   1    24   
  Fast Attach              12   | 7    4    .    1    
  Attach                   3    | .    1    .    2    
  Detach                   .    | .    .    .    .    
  Swap                     14   | .    9    1    4    
  Drop                     23   | .    11   1    11   
  Fire                     105  | 10   74   7    14   
  Melee                    26   | .    15   .    11   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  142 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 15)
  263 | -10/Materials | Discovered new exit (range 15)
  391 | -10/Materials | Discovered new exit (range 6)
  411 | -10/Materials | Discovered new exit (range 14)
  484 | -10/Materials | Build established: Hauler-Mutant
  489 | -10/Materials | Identified exit to Mines
  779 | -10/Materials | Identified exit to Materials
 1639 | -10/Materials | Entered Mines
 1662 | -10/Mines     | Learned Materials stockpile data
 1696 | -10/Mines     | Assembled infested the area
 1701 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1815 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1815 | -10/Mines     | Discovered new exit (range 5)
 1819 | -10/Mines     | Entered Exiles
 1851 | -10/Exiles    | Met 8R-AWN
 1870 | -10/Exiles    | Met EX-HEX
 1903 | -10/Exiles    | Met EX-BIN
 1918 | -10/Exiles    | Aligned with FarCom system
 1919 | -10/Exiles    | Given EX-Vault access code
 1948 | -10/Exiles    | Opened EX-Vault
 1958 | -10/Exiles    | Found Longsword +1
 1992 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2027 | -10/Exiles    | Met EX-DEC
 2089 | -10/Exiles    | Found XL Autogun Array
 2452 | -10/Exiles    | Found PSU Rigger
 2661 | -10/Exiles    | Discovered new exit (range 14)
 2731 | -10/Exiles    | Attacked by the Exiles
 2745 | -10/Exiles    | Core integrity fell below 50%
 2750 | -10/Exiles    | Core integrity fell below 20%
 2778 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
02766_ HV Slug penetrates as-47433.
02766_ as-47433 suffers critical hit.
02766_ as-47433 destroyed.
02768_ HV Slug penetrates as-55099.
02768_ as-55099 destroyed.
02772_ Penetrated by HV Slug.
02772_ HV Slug penetrates Wall.
02772_ Penetrated by HV Slug.
02772_ Ion Engine destroyed.
02772_ HV Slug penetrates Wall.
02772_ HV Slug penetrates as-22121.
02772_ as-22121 knocked back.
02773_ The unstable cave ceiling collapses.
02774_ Penetrated by HV Slug.
02774_ HV Slug penetrates Wall.
02774_ Penetrated by HV Slug.
02774_ HV Slug penetrates Wall. <x2>
02776_ HV Slug penetrates Earth. <x3>
02776_ HV Slug penetrates Wall.
02778_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????#   """#???????#"            """##?????? |
| ??????????#"" """#???????##            """""?????? |
| ??????????#""    #????????#            """##?????? |
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| ??????????#""   "#????????#"       """    #??????? |
| ??????????#    ""#????????#"     """""""""#??????? |
| #?????????#""  ""#???????##"    ###########??????? |
| ##????????###  ###??????##""    #????????????????? |
|  ######???###  ###?######""     #????????????????? |
|    """#####X#  #"###"""""""     ##???????????????? |
|                 """""" " ""      ##???###########? |
|                 "" """   "        #####"""""""""## |
|                  "  "                  " """ """"# |
|                                          ""   "    |
| ##                                        "    """ |
| ?##                                            " " |
| ??##                                           " " |
| ???##"                                           " |
| ????#"""                """"""                     |
| ???##"                 ######"""                   |
| ???#""              ""##????#####"""               |
| ??##"""           """##?????????##"""              |
| ??#"""           """##??###??????#""""             |
| ??#"""            ""#?### #??????#""               |
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| ??#"""               ##a @   #"""                  |
| ??#""                   *=a   "                    |
| ??##""                  !%*   g                    |
| ???#""""                                           |
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| ????#""""                       """ " "  ""#"      |
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| ?????"             """"##??#    #???##""""??###### |
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| ???????"""          ##??????    ?#???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningWeaponCarapace
  Manual?         0
Play Time         00:31:51
  Cumulative      104.1 hours
  Start           2021.12.04 @ 13:36:11
  End             2021.12.04 @ 16:46:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/0/1/0/0/0/0
Lore%             36
Gallery%          59
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53f62003-32e7-4a59-90c7-c517b63eb952