Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.19 @ 15:15:25

Player: cavemonk

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (133)     665
Value Destroyed (3738)     3738
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1416)               1416
              TOTAL SCORE: 9479

 Bonus
-------
High Alert Combat Kills    83
Follower Combat Kills      33
Met Imprinter              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     9/300
Energy                     193/290
System Corruption          0%
Temperature                Cool (562)
Movement                   Core (600) Ox11
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
    Reinforced Deuterium Engine
>              --- PROPULSION (2) ---
        Medium Treads
>              --- UTILITY (6) ------
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
      Improved Field Recycling Unit
>              --- WEAPON (4) -------
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
>              --- INVENTORY (4) ----
      Hardened Heavy Armor Plating
      Hardened Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
                Humpback
                Spectral Analyzer
       Advanced Signal Interpreter
   Experimental Targeting Computer
   Experimental Core Analyzer
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
         Medium Treads
         Medium Treads
       Improved Cooling System
       Improved Cooling System
  High-capacity Storage Unit
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
      Precision Beam Rifle
      Precision Beam Rifle
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Flak Gun
       Advanced EMP Blaster
       Advanced EMP Blaster
      Precision Rocket Launcher
      Precision Rocket Launcher
                Scatter Rocket Array
[Rating: 67]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   
Parts Attached             208  | 3   14  14  28  32  57  13  12  26  9   
  Power                    11   | .   1   .   5   .   4   .   .   1   .   
    Engine                 10   | .   .   .   5   .   4   .   .   1   .   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   1   1   6   5   4   .   .   4   2   
    Treads                 24   | 1   1   1   6   5   4   .   .   4   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  82   | 1   3   9   2   4   36  8   4   11  4   
    Device                 34   | 1   .   .   2   1   21  4   2   2   1   
    Storage                14   | .   2   2   .   1   2   2   .   4   1   
    Processor              8    | .   .   1   .   1   1   .   .   5   .   
    Hackware               2    | .   .   2   .   .   .   .   .   .   .   
    Protection             24   | .   1   4   .   1   12  2   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | .   9   4   15  23  13  5   8   10  3   
    Energy Gun             8    | .   .   .   3   5   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          51   | .   4   3   7   10  8   3   4   9   3   
    Ballistic Cannon       5    | .   1   .   4   .   .   .   .   .   .   
    Launcher               22   | .   1   1   1   8   5   2   4   .   .   
    Special Weapon         3    | .   3   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   3   5   .   .   .   5   .   
Parts Lost                 10   | .   1   .   .   .   1   .   .   .   8   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   1   .   .   .   .   .   .   .   3   
  Utility                  2    | .   .   .   .   .   1   .   .   .   1   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      8    | .   1   .   .   .   1   .   .   .   8   
Average Slot Usage (%)     94   | .   99  99  99  99  99  91  92  84  90  
  Engine                   6    | .   2   .   6   9   6   7   7   6   7   
  Core                     2    | .   11  11  2   .   .   .   .   .   .   
  Treads                   16   | .   25  22  18  18  15  15  15  13  14  
  Device                   3    | .   6   .   2   5   5   6   6   .   .   
  Storage                  15   | .   14  21  18  15  21  14  15  9   10  
  Processor                13   | .   .   3   6   8   15  15  15  26  23  
  Protection               4    | .   7   15  9   5   2   .   .   .   3   
  Ballistic Gun            25   | .   22  14  26  22  29  29  29  25  29  
  Ballistic Cannon         2    | .   .   6   9   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             151  | 12  45  83  108 108 135 151 151 141 139 
  Greatest Support         56   | 20  40  40  40  40  56  56  56  56  56  
  Greatest Overweight (x)  26   | .   2   2   2   2   2   2   2   26  2   
  Average Overweight (x)   1    | .   .   1   2   1   1   1   2   1   1   
Largest Inventory Capacity 40   | 6   12  26  20  20  28  40  32  32  32  
  Average Capacity         22   | 6   9   19  20  17  26  31  32  24  20  
  Most Carried             32   | 6   11  20  20  20  28  32  31  32  28  
  Average Carried          21   | 3   8   18  18  17  25  29  31  23  18  
  Final Capacity           32   | 6   12  20  20  20  28  32  32  32  4   
  Final Carried            31   | 4   11  19  20  20  28  31  31  28  4   

 Class Distribution 
--------------------
 28% | Hauler-Skirmisher
 27% | Hauler-Gunner
 19% | Hauler-Tank
 10% | Mutant
  8% | Hauler-Mutant
  4% | Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Mutant | -9/Materials
       Hauler-Tank | -8/Materials
     Hauler-Gunner | -8/Storage
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Lower Caves
     Hauler-Gunner | -7/Zion
            Gunner | -7/Deep Caves

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  
Matter Collected           4101 | 242  246  285  1075 925  699  265  270  94   .    
  Remotely                 71   | .    .    .    .    .    71   .    .    .    .    
Salvage Created            4645 | 107  288  301  879  1500 995  133  241  .    201  
  Parts                    280  | 9    21   16   63   76   62   7    11   .    15   
Haulers Intercepted        11   | .    2    .    4    3    2    .    .    .    .    
Recyclers Shooed           4    | .    .    .    4    .    .    .    .    .    .    
Parts Field Recycled       43   | .    .    .    .    .    34   .    .    9    .    
  Retrieved Matter         840  | .    .    .    .    .    588  .    .    252  .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    8    4    .    
  Prevented                2    | .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  93   | .   7   6   19  27  19  4   8   .   3   
  Guns                     60   | .   2   3   18  22  11  .   1   .   3   
  Cannons                  3    | .   .   2   1   .   .   .   .   .   .   
  AOE                      29   | .   5   1   .   4   8   4   7   .   .   
Classes Destroyed          18   | 2   4   1   5   2   2   1   .   .   1   
  Worker                   10   | .   2   1   1   3   3   .   .   .   .   
  Builder                  4    | .   .   .   2   .   2   .   .   .   .   
  Tunneler                 3    | 1   1   .   1   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   4   3   2   .   .   .   .   
  Recycler                 5    | 1   .   1   1   1   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   2   1   2   .   .   .   .   
  Swarmer                  31   | .   3   .   7   6   7   4   4   .   .   
  Grunt                    27   | .   4   3   3   8   6   .   3   .   .   
  Brawler                  5    | .   .   .   1   3   .   .   1   .   .   
  Duelist                  4    | .   .   .   .   4   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   3   7   5   3   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   2   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   
  Samaritan                2    | .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           16   | 2   6   2   3   16  6   4   4   .   3   
  Combat Bots Only         12   | .   5   2   3   12  4   4   4   .   3   
Max Kills in Single Turn   3    | 1   3   1   2   2   3   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   .   2   2   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  
Damage Taken               4668  | .    198  337  445  588  601  179  176  .    2144 
  Core                     798   | .    53   .    28   15   16   .    .    .    686  
  Absorbed by Shields      9     | .    .    .    9    .    .    .    .    .    .    
Core Remaining (%)         92    | 100  78   100  .    92   .    .    .    .    .    
Volleys Fired              227   | 2    20   14   44   61   47   10   13   .    16   
  Largest                  4     | 2    2    2    4    4    4    4    3    .    4    
  Hottest                  183   | 40   100  58   176  183  100  100  75   .    100  
Shots Fired                689   | 4    31   23   170  207  154  22   19   .    59   
  Gun                      633   | 4    22   11   165  201  146  16   9    .    59   
  Cannon                   11    | .    .    7    4    .    .    .    .    .    .    
  Launcher                 42    | .    6    5    1    6    8    6    10   .    .    
  Special                  3     | .    3    .    .    .    .    .    .    .    .    
  Kinetic                  594   | 4    22   18   168  152  146  16   9    .    59   
  Thermal                  53    | .    3    .    1    49   .    .    .    .    .    
  Explosive                33    | .    6    5    .    .    7    6    9    .    .    
  Electromagnetic          9     | .    .    .    1    6    1    .    1    .    .    
  Robot Hit Streak         44    | 2    7    7    7    30   29   41   44   .    4    
  Robot Miss Streak        11    | .    1    1    11   2    1    .    1    .    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    1    .    1    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    .    
Shots Hit Robots           381   | 2    16   18   45   142  113  12   10   .    23   
  Core Hits                236   | 2    19   10   50   60   52   13   13   .    17   
  Critical Hits            8     | .    .    2    .    2    2    .    1    .    1    
  Critical Kills           2     | .    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 6     | .    .    1    .    2    2    .    1    .    .    
Melee Attacks              46    | .    .    .    .    .    .    .    .    46   .    
  Impact                   46    | .    .    .    .    .    .    .    .    46   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11050 | 27   686  572  1940 2912 3163 588  691  .    471  
  Guns                     7048  | 27   222  172  1595 2399 1859 203  100  .    471  
  Cannons                  233   | .    .    108  125  .    .    .    .    .    .    
  Explosions               3346  | .    425  244  64   408  1280 385  540  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  423   | .    39   48   156  105  24   .    51   .    .    
  Kinetic                  6734  | 27   222  280  1720 1852 1859 203  100  .    471  
  Thermal                  687   | .    .    .    .    687  .    .    .    .    .    
  Explosive                2874  | .    425  244  .    .    1280 385  540  .    .    
  Electromagnetic          332   | .    .    .    64   268  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    1    .    .    1    3    3    3    5    .    
  Average Corruption       2     | .    1    .    .    1    2    3    3    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  88    | .    8    .    .    4    28   22   21   5    .    
    Message Errors         30    | .    5    .    .    2    5    9    5    4    .    
    Matter Fused           20    | .    .    .    .    .    7    5    7    1    .    
    Heat Flow Errors       8     | .    .    .    .    .    2    2    4    .    .    
    Energy Discharges      7     | .    1    .    .    .    2    1    3    .    .    
    Data Loss (minor)      15    | .    1    .    .    1    6    5    2    .    .    
    Targeting Errors       5     | .    1    .    .    1    3    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            177   | .    30   .    .    19   88   .    40   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               147   | .    30   .    .    19   88   .    10   .    .    
  Melee                    30    | .    .    .    .    .    .    .    30   .    .    
Knockbacks                 6     | .    .    .    4    1    .    .    1    .    .    
  Impact                   6     | .    .    .    4    1    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      194   | .    .    22   13   42   .    .    117  .    .    
  Shots                    7     | .    .    1    1    2    .    .    3    .    .    
  Rammed                   43    | .    8    4    18   9    2    .    2    .    .    
Targets Rammed             49    | .    9    6    20   9    3    .    2    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    1    2    2    .    1    .    .    .    .    
Highest Temperature        964   | .    40   87   114  242  268  206  266  .    964  
  Average Temperature      103   | .    12   28   37   75   89   86   82   .    573  
  Received Heat Transfer   1073  | .    69   126  131  153  123  12   9    .    450  
  Effects                  35    | .    .    .    .    .    3    .    .    .    32   
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    4    
    Interference           10    | .    .    .    .    .    3    .    .    .    7    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    
    Damage (major)         9     | .    .    .    .    .    .    .    .    .    9    
    Damage (core)          5     | .    .    .    .    .    .    .    .    .    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    1    2    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    5    .    .    
Robots Melted              2     | .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    2    .    .    .    .    .    
  Heat Transferred         1297  | .    .    .    .    1297 .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    2    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee 
Peak Influence             570  | 10  244 158 378 570 405 .   .   .   .   
  Initial                  249  | .   6   9   33  143 249 .   .   .   .   
  Average                  193  | 8   56  50  199 328 244 .   .   .   .   
Maximum Alert Level        2    | .   1   .   1   2   2   .   .   .   .   
  Low Security (%)         49   | 100 88  100 48  18  26  .   .   .   .   
  Level 1                  45   | .   11  .   51  48  73  .   .   .   .   
  Level 2                  4    | .   .   .   .   33  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   1   .   7   4   .   .   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   .   .   
  Reinforcement            4    | .   1   1   .   1   1   .   .   .   .   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee 
Distress Signals           5    | .   .   .   3   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   18  12  41  37  33  4   5   .   3   
  Peak Tracking Total      5    | .   5   3   5   5   5   4   4   .   3   
  Tactical Retreats        13   | .   .   3   4   3   2   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee 
Traps Triggered            9    | .   1   1   .   5   2   .   .   .   .   
  Indirectly               3    | .   .   .   .   3   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee 
Machines Disabled          13   | .   .   .   3   3   5   .   .   .   2   
  Max in Single Turn       2    | .   .   .   1   2   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee 
Machines Accessed          35   | .   7   5   8   9   6   .   .   .   .   
  Terminals                27   | .   6   5   6   7   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                104  | .   36  16  27  14  11  .   .   .   .   
  Successful               66   | .   28  10  14  8   6   .   .   .   .   
  Failed                   37   | .   7   6   13  6   5   .   .   .   .   
    Catastrophic           9    | .   1   .   3   4   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   59   | .   18  14  19  5   3   .   .   .   .   
  Terminals                85   | .   30  16  21  11  7   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   
  Repair Stations          11   | .   6   .   3   2   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             36   | .   18  5   6   4   3   .   .   .   .   
  Record                   4    | .   4   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   1   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   4   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   
  Terminal Index           4    | .   1   1   1   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   1   .   1   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   1   .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       10   | .   6   .   2   2   .   .   .   .   .   
  Scan Component           5    | .   3   .   1   1   .   .   .   .   .   
  Repair                   5    | .   3   .   1   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         16   | .   4   5   4   2   1   .   .   .   .   
  Terminals                15   | .   4   5   4   2   .   .   .   .   .   
    Track                  9    | .   2   2   3   2   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   1   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   
    Operators              2    | .   .   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   7   5   8   8   4   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   
    Matter                 190  | .   .   .   .   .   190 .   .   .   .   
    Time                   95   | .   .   .   .   .   95  .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   5   .   .   .   .   
Parts Repaired             5    | .   3   .   1   1   .   .   .   .   .   
  Time                     176  | .   78  .   38  60  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee 
Total Allies               5    | .   1   .   .   2   .   .   .   2   .   
  Largest Group            2    | .   1   1   .   2   .   .   .   2   2   
  Highest-Rated Group      62   | .   10  10  .   62  .   .   .   59  59  
  Highest-Rated Ally       31   | .   10  10  .   31  .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   5   .   .   .   .   9   
  Total Damage             446  | .   .   .   .   101 .   .   .   .   345 
  Kills                    3    | .   .   .   .   1   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   2   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  
Turns Passed               16159 | 39   1170 1153 3169 1339 2520 1357 1386 3358 668  
Spaces Moved               7182  | 17   662  405  993  499  1156 618  639  1931 262  
  Core                     372   | .    .    .    .    .    .    .    .    372  .    
  Treads                   6655  | 17   507  405  993  499  1156 618  639  1559 262  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   155   | .    155  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 160  90   180  200  180  180  180  200  50   152  
  Average Speed            182   | 160  147  194  200  193  190  199  200  162  182  
  Slowest Speed            1350  | 160  180  200  200  200  200  200  200  1350 192  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    86   30   61   54   27   62   64   86   25   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        5     | .    .    1    1    .    1    1    1    .    .    
  Unknown Exits Taken      4     | 1    1    .    .    1    .    .    .    1    .    
Scrap Searched             5     | .    .    .    .    .    .    2    1    2    .    
Spaces Dug                 65    | .    3    .    .    9    12   37   .    4    .    
Terrain Destroyed          264   | .    25   27   .    16   30   82   80   4    .    
  Melee                    4     | .    .    .    .    .    .    .    .    4    .    
  Projectile               3     | .    3    .    .    .    .    .    .    .    .    
  AOE                      257   | .    22   27   .    16   30   82   80   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total                      9842 | 26   812  751  2061 791  1407 729  725  2101 439  
  Wait                     1817 | .    82   272  929  145  119  59   60   14   137  
  Move                     7173 | 16   661  404  992  498  1155 617  638  1930 262  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  171  | 1    16   23   15   16   12   22   .    56   10   
  Fast Attach              59   | 2    3    3    12   8    5    2    .    22   2    
  Attach                   32   | 1    1    6    3    2    5    3    .    4    7    
  Detach                   10   | .    .    2    2    2    1    2    .    1    .    
  Swap                     118  | .    10   5    13   22   47   8    12   1    .    
  Drop                     140  | 4    10   16   31   28   13   6    .    27   5    
  Fire                     227  | 2    20   14   44   61   47   10   13   .    16   
  Melee                    46   | .    .    .    .    .    .    .    .    46   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    49   | .    9    6    20   9    3    .    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 3)
    40 | -11/Scrapyard  | Entered Materials
   304 | -10/Materials  | Build established: Mutant
   339 | -10/Materials  | Identified exit to Mines
   361 | -10/Materials  | Central database locked down
   408 | -10/Materials  | Repaired Assault Rifle
   508 | -10/Materials  | Discovered new exit (range 16)
   931 | -10/Materials  | Discovered new exit (range 9)
  1131 | -10/Materials  | Repaired Lgt. Treads
  1158 | -10/Materials  | Repaired Lgt. Treads
  1210 | -10/Materials  | Entered another Materials area
  1210 | -9/Materials   | Accompanied by 1 ally
  1210 | -9/Materials   | Evolved 2 slots: Utility x2
  1401 | -9/Materials   | Identified exit to Materials
  1748 | -9/Materials   | Build established: Hauler-Mutant
  2363 | -9/Materials   | Entered another Materials area
  2363 | -8/Materials   | Evolved 2 slots: Weapon x2
  2409 | -8/Materials   | Identified exit to Storage
  2670 | -8/Materials   | Build established: Hauler-Tank
  3567 | -8/Materials   | Discovered new exit (range 5)
  4025 | -8/Materials   | Repaired Hpw. Shotgun
  5068 | -8/Materials   | Discovered new exit (range 16)
  5532 | -8/Materials   | Entered Storage
  5557 | -8/Storage     | Found Prototype Processor
  5557 | -8/Storage     | Identified Exp. Targeting Computer
  5756 | -8/Storage     | Found Prototype Launcher
  5756 | -8/Storage     | Identified Scatter Rocket Array
  5891 | -8/Storage     | Build established: Gunner
  6417 | -8/Storage     | Met a pair of Derelict thieves
  6451 | -8/Storage     | Garrison activated, responded to threat
  6514 | -8/Storage     | Build established: Hauler-Gunner
  6552 | -8/Storage     | Destroyed 12 combat bots
  6657 | -8/Storage     | Repaired Enh. Autogun
  6753 | -8/Storage     | Discovered new exit (range 9)
  6871 | -8/Storage     | Entered Factory
  6871 | -7/Factory     | Evolved 2 slots: Utility x2
  7174 | -7/Factory     | Build established: Hauler-Skirmisher
  8151 | -7/Factory     | Build established: Hauler-Gunner
  8779 | -7/Factory     | Fabricated Imp. Transmission Jammer (x1)
  9266 | -7/Factory     | Discovered new exit (range 13)
  9290 | -7/Factory     | Discovered new exit (range 12)
  9292 | -7/Factory     | Identified exit to Factory
  9367 | -7/Factory     | Identified exit to Lower Caves
  9391 | -7/Factory     | Entered Lower Caves
  9531 | -7/Lower Caves | Learned Factory terminal intel
  9551 | -7/Lower Caves | Build established: Hauler-Skirmisher
 10641 | -7/Lower Caves | Spotted B-75 Beast
 10733 | -7/Lower Caves | Discovered new exit (range 5)
 10741 | -7/Lower Caves | Identified exit to Lower Caves
 10748 | -7/Lower Caves | Entered another Lower Caves area
 10942 | -7/Lower Caves | Discovered exit to Factory (range 10)
 11118 | -7/Lower Caves | Learned Factory terminal intel
 11918 | -7/Lower Caves | Discovered new exit (range 6)
 11926 | -7/Lower Caves | Identified exit to Zion
 12134 | -7/Lower Caves | Entered Zion
 12238 | -7/Zion        | Discovered new exit (range 16)
 12314 | -7/Zion        | System corruption cleaned by Quarantine Array
 12392 | -7/Zion        | Found Prototype Processor
 12392 | -7/Zion        | Identified Exp. Core Analyzer
 12465 | -7/Zion        | Found Prototype Processor
 12465 | -7/Zion        | Identified Spectral Analyzer
 12469 | -7/Zion        | Found Prototype Processor
 12469 | -7/Zion        | Identified Exp. Target Analyzer
 12505 | -7/Zion        | Found Prototype Processor
 12505 | -7/Zion        | Identified Exp. Signal Interpreter
 12568 | -7/Zion        | System corruption cleaned by Quarantine Array
 12619 | -7/Zion        | Found Prototype Processor
 12619 | -7/Zion        | Identified Exp. Terrain Scan Processor
 12913 | -7/Zion        | Build established: Hauler-Gunner
 12999 | -7/Zion        | Given A8's code to call for help
 13326 | -7/Zion        | Learned location of Data Miner (-6)
 13660 | -7/Zion        | Discovered new exit (range 4)
 13662 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 14863 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 14909 | -7/Zion        | Gained Derelict followers
 15492 | -7/Zion        | Entered Deep Caves
 15492 | -7/Deep Caves  | Accompanied by 2 allies
 16061 | -7/Deep Caves  | Z-Facility disabled
 16082 | -7/Deep Caves  | Build established: Gunner
 16104 | -7/Deep Caves  | Attacked by Z-Imprinter
 16137 | -7/Deep Caves  | Destroyed Z-Imprinter
 16150 | -7/Deep Caves  | Core integrity fell below 50%
 16157 | -7/Deep Caves  | Core integrity fell below 20%
 16161 | -7/Deep Caves  | Core destroyed

 Last Messages 
---------------
16145_ Dropped Hcp. Storage Unit.
16145_ Enh. Autogun destroyed.
16146_ Overheating: System interference.
16146_ Exp. Core Analyzer temporarily disabled.
16146_ Enh. Autogun temporarily disabled.
16146_ Acquired Hrd. Heavy Armor Plating.
16149_ Hrd. Heavy Armor Plating destroyed.
16150_ Overheating: Core damaged (-140).
16151_ Overheating: Exp. Target Analyzer damaged (-5).
16152_ Power failure, Rnf. Deuterium Engine shutdown.
16152_ Overheating: Core damaged (-105).
16153_ Med. Treads permanently disabled.
16153_ Overheating: Short circuit.
16153_ Med. Treads destroyed.
16154_ M7-HIU(z) destroyed.
16157_ Overheating: Core damaged (-112).
16158_ Overheating: Matter decay (-1).
16159_ Power failure, Rnf. Deuterium Engine shutdown.
16159_ Overheating: Energy bleed (-39).
16161_ Overheating: Core damaged (-91).

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????#####?????????????????????? |
| ?????????????????????###    #????????????????????? |
| ???????????????? #####       ????????????????????? |
| ???????????????              ??????????????####### |
| ??????????????               ??????????????#       |
| ???????????                 #??????????????#       |
| ?????????                   #??????????????#  #### |
| ???????                     ##?????????????#  #??? |
| ??????                       ###############  ##?? |
| ?????                                    ##    ##? |
| ????                                     ##     #? |
| ????                      !%[                   #? |
| ???                       =!=  ######           #? |
| ???                      !*%!###?##            ### |
| ??                       *%!##???#                 |
| ??                       ![=#????#                 |
| ??                        !!##???##             ## |
| ?                            #????#                |
| ?                            #????#     ##         |
|                              #????#     ##       # |
|                          @  ##????#     ##    #### |
|                     !       #????##          ##??? |
|                     [[       #???#           #???? |
|                              #???##         ##???? |
| ?                           ##????###       ##???? |
| ?                          ##???????## ] !   ###?? |
| ??                         #?????????#  []] [  ### |
| ??                          #????????#  ]!*]       |
| ??                           #???????#  ![ ###     |
| ???                          #??????## !!! #??#    |
| ???                         ##????###      #???#   |
| ????                        #????##       ##???#   |
| ????                        #????#        #????#   |
| ??????                       ????#        #????#   |
| ????????                     ????#####   ##????#   |
| ???????????                  ????????#  ##?????### |
| ?????????????              ??????????#  #???####?? |
| ?????????????????????????????????????#  #??##  ##? |
| ?????????????????????????????????????#  #?##    ## |
| ?????????????????????????????????????#  ###        |
| ?????????????????????????????????????#  ##         |
| ?????????????????????????????????????#          ## |
| ?????????????????????????????????????#         ##? |
| ?????????????????????????????????????###########?? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       1010
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            12
Core Analysis              15
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Prc. Beam Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Transmission Jammer | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineScanCapacitor
  Manual?         0
Play Time         02:01:17
  Cumulative      231.4 hours
  Start           2021.06.19 @ 01:50:22
  End             2021.06.19 @ 15:15:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          165
  Rogue           165
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          71
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d10385b-cf27-44df-a6e4-e7e48e7e71b5