Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.19 @ 15:15:25 Player: cavemonk Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (3738) 3738 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1416) 1416 TOTAL SCORE: 9479 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 33 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 9/300 Energy 193/290 System Corruption 0% Temperature Cool (562) Movement Core (600) Ox11 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Medium Treads > --- UTILITY (6) ------ Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Improved Field Recycling Unit > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (4) ---- Hardened Heavy Armor Plating Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Humpback Spectral Analyzer Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Medium Treads Medium Treads Improved Cooling System Improved Cooling System High-capacity Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Precision Beam Rifle Precision Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Gun Advanced EMP Blaster Advanced EMP Blaster Precision Rocket Launcher Precision Rocket Launcher Scatter Rocket Array [Rating: 67] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . 2 . . 2 . . . . Weapon 2 | . . . 2 . . . . . . Parts Attached 208 | 3 14 14 28 32 57 13 12 26 9 Power 11 | . 1 . 5 . 4 . . 1 . Engine 10 | . . . 5 . 4 . . 1 . Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 1 1 6 5 4 . . 4 2 Treads 24 | 1 1 1 6 5 4 . . 4 2 Leg . | . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 82 | 1 3 9 2 4 36 8 4 11 4 Device 34 | 1 . . 2 1 21 4 2 2 1 Storage 14 | . 2 2 . 1 2 2 . 4 1 Processor 8 | . . 1 . 1 1 . . 5 . Hackware 2 | . . 2 . . . . . . . Protection 24 | . 1 4 . 1 12 2 2 . 2 Artifact . | . . . . . . . . . . Weapon 90 | . 9 4 15 23 13 5 8 10 3 Energy Gun 8 | . . . 3 5 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 51 | . 4 3 7 10 8 3 4 9 3 Ballistic Cannon 5 | . 1 . 4 . . . . . . Launcher 22 | . 1 1 1 8 5 2 4 . . Special Weapon 3 | . 3 . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 5 . . . 5 . Parts Lost 10 | . 1 . . . 1 . . . 8 Power . | . . . . . . . . . . Propulsion 4 | . 1 . . . . . . . 3 Utility 2 | . . . . . 1 . . . 1 Weapon 4 | . . . . . . . . . 4 Highest Loss Streak 8 | . 1 . . . 1 . . . 8 Average Slot Usage (%) 94 | . 99 99 99 99 99 91 92 84 90 Engine 6 | . 2 . 6 9 6 7 7 6 7 Core 2 | . 11 11 2 . . . . . . Treads 16 | . 25 22 18 18 15 15 15 13 14 Device 3 | . 6 . 2 5 5 6 6 . . Storage 15 | . 14 21 18 15 21 14 15 9 10 Processor 13 | . . 3 6 8 15 15 15 26 23 Protection 4 | . 7 15 9 5 2 . . . 3 Ballistic Gun 25 | . 22 14 26 22 29 29 29 25 29 Ballistic Cannon 2 | . . 6 9 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 151 | 12 45 83 108 108 135 151 151 141 139 Greatest Support 56 | 20 40 40 40 40 56 56 56 56 56 Greatest Overweight (x) 26 | . 2 2 2 2 2 2 2 26 2 Average Overweight (x) 1 | . . 1 2 1 1 1 2 1 1 Largest Inventory Capacity 40 | 6 12 26 20 20 28 40 32 32 32 Average Capacity 22 | 6 9 19 20 17 26 31 32 24 20 Most Carried 32 | 6 11 20 20 20 28 32 31 32 28 Average Carried 21 | 3 8 18 18 17 25 29 31 23 18 Final Capacity 32 | 6 12 20 20 20 28 32 32 32 4 Final Carried 31 | 4 11 19 20 20 28 31 31 28 4 Class Distribution -------------------- 28% | Hauler-Skirmisher 27% | Hauler-Gunner 19% | Hauler-Tank 10% | Mutant 8% | Hauler-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Gunner | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Gunner | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Matter Collected 4101 | 242 246 285 1075 925 699 265 270 94 . Remotely 71 | . . . . . 71 . . . . Salvage Created 4645 | 107 288 301 879 1500 995 133 241 . 201 Parts 280 | 9 21 16 63 76 62 7 11 . 15 Haulers Intercepted 11 | . 2 . 4 3 2 . . . . Recyclers Shooed 4 | . . . 4 . . . . . . Parts Field Recycled 43 | . . . . . 34 . . 9 . Retrieved Matter 840 | . . . . . 588 . . 252 . Parts Self-Destructed 12 | . . . . . . . 8 4 . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 93 | . 7 6 19 27 19 4 8 . 3 Guns 60 | . 2 3 18 22 11 . 1 . 3 Cannons 3 | . . 2 1 . . . . . . AOE 29 | . 5 1 . 4 8 4 7 . . Classes Destroyed 18 | 2 4 1 5 2 2 1 . . 1 Worker 10 | . 2 1 1 3 3 . . . . Builder 4 | . . . 2 . 2 . . . . Tunneler 3 | 1 1 . 1 . . . . . . Hauler 11 | . 2 . 4 3 2 . . . . Recycler 5 | 1 . 1 1 1 1 . . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . Watcher 5 | . . . 2 1 2 . . . . Swarmer 31 | . 3 . 7 6 7 4 4 . . Grunt 27 | . 4 3 3 8 6 . 3 . . Brawler 5 | . . . 1 3 . . 1 . . Duelist 4 | . . . . 4 . . . . . Protector 1 | . . . . 1 . . . . . Sentry 18 | . . 3 7 5 3 . . . . Hunter 1 | . . . 1 . . . . . . Programmer 3 | . . . . . 3 . . . . Z-Light 2 | . . . . . . . . . 2 Decomposer 1 | . . . . . . . 1 . . Samaritan 2 | . . . . . . 2 . . . Best Kill Streak 16 | 2 6 2 3 16 6 4 4 . 3 Combat Bots Only 12 | . 5 2 3 12 4 4 4 . 3 Max Kills in Single Turn 3 | 1 3 1 2 2 3 3 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 1 . 2 2 3 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Damage Taken 4668 | . 198 337 445 588 601 179 176 . 2144 Core 798 | . 53 . 28 15 16 . . . 686 Absorbed by Shields 9 | . . . 9 . . . . . . Core Remaining (%) 92 | 100 78 100 . 92 . . . . . Volleys Fired 227 | 2 20 14 44 61 47 10 13 . 16 Largest 4 | 2 2 2 4 4 4 4 3 . 4 Hottest 183 | 40 100 58 176 183 100 100 75 . 100 Shots Fired 689 | 4 31 23 170 207 154 22 19 . 59 Gun 633 | 4 22 11 165 201 146 16 9 . 59 Cannon 11 | . . 7 4 . . . . . . Launcher 42 | . 6 5 1 6 8 6 10 . . Special 3 | . 3 . . . . . . . . Kinetic 594 | 4 22 18 168 152 146 16 9 . 59 Thermal 53 | . 3 . 1 49 . . . . . Explosive 33 | . 6 5 . . 7 6 9 . . Electromagnetic 9 | . . . 1 6 1 . 1 . . Robot Hit Streak 44 | 2 7 7 7 30 29 41 44 . 4 Robot Miss Streak 11 | . 1 1 11 2 1 . 1 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 381 | 2 16 18 45 142 113 12 10 . 23 Core Hits 236 | 2 19 10 50 60 52 13 13 . 17 Critical Hits 8 | . . 2 . 2 2 . 1 . 1 Critical Kills 2 | . . 1 . . . . . . 1 Critical Parts Destroyed 6 | . . 1 . 2 2 . 1 . . Melee Attacks 46 | . . . . . . . . 46 . Impact 46 | . . . . . . . . 46 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11050 | 27 686 572 1940 2912 3163 588 691 . 471 Guns 7048 | 27 222 172 1595 2399 1859 203 100 . 471 Cannons 233 | . . 108 125 . . . . . . Explosions 3346 | . 425 244 64 408 1280 385 540 . . Melee . | . . . . . . . . . . Ramming 423 | . 39 48 156 105 24 . 51 . . Kinetic 6734 | 27 222 280 1720 1852 1859 203 100 . 471 Thermal 687 | . . . . 687 . . . . . Explosive 2874 | . 425 244 . . 1280 385 540 . . Electromagnetic 332 | . . . 64 268 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 1 . . 1 3 3 3 5 . Average Corruption 2 | . 1 . . 1 2 3 3 3 . Corruption Purged . | . . . . . . . . . . Effects 88 | . 8 . . 4 28 22 21 5 . Message Errors 30 | . 5 . . 2 5 9 5 4 . Matter Fused 20 | . . . . . 7 5 7 1 . Heat Flow Errors 8 | . . . . . 2 2 4 . . Energy Discharges 7 | . 1 . . . 2 1 3 . . Data Loss (minor) 15 | . 1 . . 1 6 5 2 . . Targeting Errors 5 | . 1 . . 1 3 . . . . Weapon Failures 3 | . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 177 | . 30 . . 19 88 . 40 . . Projectiles . | . . . . . . . . . . Explosions 147 | . 30 . . 19 88 . 10 . . Melee 30 | . . . . . . . 30 . . Knockbacks 6 | . . . 4 1 . . 1 . . Impact 6 | . . . 4 1 . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 194 | . . 22 13 42 . . 117 . . Shots 7 | . . 1 1 2 . . 3 . . Rammed 43 | . 8 4 18 9 2 . 2 . . Targets Rammed 49 | . 9 6 20 9 3 . 2 . . Kicked . | . . . . . . . . . . Crushed 6 | . 1 2 2 . 1 . . . . Highest Temperature 964 | . 40 87 114 242 268 206 266 . 964 Average Temperature 103 | . 12 28 37 75 89 86 82 . 573 Received Heat Transfer 1073 | . 69 126 131 153 123 12 9 . 450 Effects 35 | . . . . . 3 . . . 32 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 4 | . . . . . . . . . 4 Interference 10 | . . . . . 3 . . . 7 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 9 | . . . . . . . . . 9 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 1 2 . . . . . Impact Corruptions 5 | . . . . . . . 5 . . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 1297 | . . . . 1297 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Peak Influence 570 | 10 244 158 378 570 405 . . . . Initial 249 | . 6 9 33 143 249 . . . . Average 193 | 8 56 50 199 328 244 . . . . Maximum Alert Level 2 | . 1 . 1 2 2 . . . . Low Security (%) 49 | 100 88 100 48 18 26 . . . . Level 1 45 | . 11 . 51 48 73 . . . . Level 2 4 | . . . . 33 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 1 . 7 4 . . . . Investigation 1 | . . . . 1 . . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 4 | . 1 1 . 1 1 . . . . Assault 2 | . . . . 2 . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Distress Signals 5 | . . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 153 | . 18 12 41 37 33 4 5 . 3 Peak Tracking Total 5 | . 5 3 5 5 5 4 4 . 3 Tactical Retreats 13 | . . 3 4 3 2 1 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Traps Triggered 9 | . 1 1 . 5 2 . . . . Indirectly 3 | . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Machines Disabled 13 | . . . 3 3 5 . . . 2 Max in Single Turn 2 | . . . 1 2 2 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Machines Accessed 35 | . 7 5 8 9 6 . . . . Terminals 27 | . 6 5 6 7 3 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 3 | . 1 . 1 1 . . . . . Recycling Units 2 | . . . . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 104 | . 36 16 27 14 11 . . . . Successful 66 | . 28 10 14 8 6 . . . . Failed 37 | . 7 6 13 6 5 . . . . Catastrophic 9 | . 1 . 3 4 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 59 | . 18 14 19 5 3 . . . . Terminals 85 | . 30 16 21 11 7 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 11 | . 6 . 3 2 . . . . . Recycling Units 2 | . . . . 1 1 . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 36 | . 18 5 6 4 3 . . . . Record 4 | . 4 . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . Open Door 4 | . . . . 4 . . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Terminal Index 4 | . 1 1 1 . 1 . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 3 | . 1 . 1 . 1 . . . . Locate Traps 3 | . 2 . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Patrol Status 2 | . 1 . 1 . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 10 | . 6 . 2 2 . . . . . Scan Component 5 | . 3 . 1 1 . . . . . Repair 5 | . 3 . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 16 | . 4 5 4 2 1 . . . . Terminals 15 | . 4 5 4 2 . . . . . Track 9 | . 2 2 3 2 . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 2 | . 1 1 . . . . . . . Disrupt 1 | . . 1 . . . . . . . Operators 2 | . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Reject 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 7 5 8 8 4 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 1 | . . . . . 1 . . . . Matter 190 | . . . . . 190 . . . . Time 95 | . . . . . 95 . . . . Total Part Build Rating 5 | . . . . . 5 . . . . Parts Repaired 5 | . 3 . 1 1 . . . . . Time 176 | . 78 . 38 60 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Total Allies 5 | . 1 . . 2 . . . 2 . Largest Group 2 | . 1 1 . 2 . . . 2 2 Highest-Rated Group 62 | . 10 10 . 62 . . . 59 59 Highest-Rated Ally 31 | . 10 10 . 31 . . . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . 5 . . . . 9 Total Damage 446 | . . . . 101 . . . . 345 Kills 3 | . . . . 1 . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Robot Analysis Total 3 | . 2 1 . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Turns Passed 16159 | 39 1170 1153 3169 1339 2520 1357 1386 3358 668 Spaces Moved 7182 | 17 662 405 993 499 1156 618 639 1931 262 Core 372 | . . . . . . . . 372 . Treads 6655 | 17 507 405 993 499 1156 618 639 1559 262 Legs . | . . . . . . . . . . Wheels 155 | . 155 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 160 90 180 200 180 180 180 200 50 152 Average Speed 182 | 160 147 194 200 193 190 199 200 162 182 Slowest Speed 1350 | 160 180 200 200 200 200 200 200 1350 192 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 2 86 30 61 54 27 62 64 86 25 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 5 | . . 1 1 . 1 1 1 . . Unknown Exits Taken 4 | 1 1 . . 1 . . . 1 . Scrap Searched 5 | . . . . . . 2 1 2 . Spaces Dug 65 | . 3 . . 9 12 37 . 4 . Terrain Destroyed 264 | . 25 27 . 16 30 82 80 4 . Melee 4 | . . . . . . . . 4 . Projectile 3 | . 3 . . . . . . . . AOE 257 | . 22 27 . 16 30 82 80 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Total 9842 | 26 812 751 2061 791 1407 729 725 2101 439 Wait 1817 | . 82 272 929 145 119 59 60 14 137 Move 7173 | 16 661 404 992 498 1155 617 638 1930 262 Hop . | . . . . . . . . . . Pick Up 171 | 1 16 23 15 16 12 22 . 56 10 Fast Attach 59 | 2 3 3 12 8 5 2 . 22 2 Attach 32 | 1 1 6 3 2 5 3 . 4 7 Detach 10 | . . 2 2 2 1 2 . 1 . Swap 118 | . 10 5 13 22 47 8 12 1 . Drop 140 | 4 10 16 31 28 13 6 . 27 5 Fire 227 | 2 20 14 44 61 47 10 13 . 16 Melee 46 | . . . . . . . . 46 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 49 | . 9 6 20 9 3 . 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 40 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 339 | -10/Materials | Identified exit to Mines 361 | -10/Materials | Central database locked down 408 | -10/Materials | Repaired Assault Rifle 508 | -10/Materials | Discovered new exit (range 16) 931 | -10/Materials | Discovered new exit (range 9) 1131 | -10/Materials | Repaired Lgt. Treads 1158 | -10/Materials | Repaired Lgt. Treads 1210 | -10/Materials | Entered another Materials area 1210 | -9/Materials | Accompanied by 1 ally 1210 | -9/Materials | Evolved 2 slots: Utility x2 1401 | -9/Materials | Identified exit to Materials 1748 | -9/Materials | Build established: Hauler-Mutant 2363 | -9/Materials | Entered another Materials area 2363 | -8/Materials | Evolved 2 slots: Weapon x2 2409 | -8/Materials | Identified exit to Storage 2670 | -8/Materials | Build established: Hauler-Tank 3567 | -8/Materials | Discovered new exit (range 5) 4025 | -8/Materials | Repaired Hpw. Shotgun 5068 | -8/Materials | Discovered new exit (range 16) 5532 | -8/Materials | Entered Storage 5557 | -8/Storage | Found Prototype Processor 5557 | -8/Storage | Identified Exp. Targeting Computer 5756 | -8/Storage | Found Prototype Launcher 5756 | -8/Storage | Identified Scatter Rocket Array 5891 | -8/Storage | Build established: Gunner 6417 | -8/Storage | Met a pair of Derelict thieves 6451 | -8/Storage | Garrison activated, responded to threat 6514 | -8/Storage | Build established: Hauler-Gunner 6552 | -8/Storage | Destroyed 12 combat bots 6657 | -8/Storage | Repaired Enh. Autogun 6753 | -8/Storage | Discovered new exit (range 9) 6871 | -8/Storage | Entered Factory 6871 | -7/Factory | Evolved 2 slots: Utility x2 7174 | -7/Factory | Build established: Hauler-Skirmisher 8151 | -7/Factory | Build established: Hauler-Gunner 8779 | -7/Factory | Fabricated Imp. Transmission Jammer (x1) 9266 | -7/Factory | Discovered new exit (range 13) 9290 | -7/Factory | Discovered new exit (range 12) 9292 | -7/Factory | Identified exit to Factory 9367 | -7/Factory | Identified exit to Lower Caves 9391 | -7/Factory | Entered Lower Caves 9531 | -7/Lower Caves | Learned Factory terminal intel 9551 | -7/Lower Caves | Build established: Hauler-Skirmisher 10641 | -7/Lower Caves | Spotted B-75 Beast 10733 | -7/Lower Caves | Discovered new exit (range 5) 10741 | -7/Lower Caves | Identified exit to Lower Caves 10748 | -7/Lower Caves | Entered another Lower Caves area 10942 | -7/Lower Caves | Discovered exit to Factory (range 10) 11118 | -7/Lower Caves | Learned Factory terminal intel 11918 | -7/Lower Caves | Discovered new exit (range 6) 11926 | -7/Lower Caves | Identified exit to Zion 12134 | -7/Lower Caves | Entered Zion 12238 | -7/Zion | Discovered new exit (range 16) 12314 | -7/Zion | System corruption cleaned by Quarantine Array 12392 | -7/Zion | Found Prototype Processor 12392 | -7/Zion | Identified Exp. Core Analyzer 12465 | -7/Zion | Found Prototype Processor 12465 | -7/Zion | Identified Spectral Analyzer 12469 | -7/Zion | Found Prototype Processor 12469 | -7/Zion | Identified Exp. Target Analyzer 12505 | -7/Zion | Found Prototype Processor 12505 | -7/Zion | Identified Exp. Signal Interpreter 12568 | -7/Zion | System corruption cleaned by Quarantine Array 12619 | -7/Zion | Found Prototype Processor 12619 | -7/Zion | Identified Exp. Terrain Scan Processor 12913 | -7/Zion | Build established: Hauler-Gunner 12999 | -7/Zion | Given A8's code to call for help 13326 | -7/Zion | Learned location of Data Miner (-6) 13660 | -7/Zion | Discovered new exit (range 4) 13662 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14863 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14909 | -7/Zion | Gained Derelict followers 15492 | -7/Zion | Entered Deep Caves 15492 | -7/Deep Caves | Accompanied by 2 allies 16061 | -7/Deep Caves | Z-Facility disabled 16082 | -7/Deep Caves | Build established: Gunner 16104 | -7/Deep Caves | Attacked by Z-Imprinter 16137 | -7/Deep Caves | Destroyed Z-Imprinter 16150 | -7/Deep Caves | Core integrity fell below 50% 16157 | -7/Deep Caves | Core integrity fell below 20% 16161 | -7/Deep Caves | Core destroyed Last Messages --------------- 16145_ Dropped Hcp. Storage Unit. 16145_ Enh. Autogun destroyed. 16146_ Overheating: System interference. 16146_ Exp. Core Analyzer temporarily disabled. 16146_ Enh. Autogun temporarily disabled. 16146_ Acquired Hrd. Heavy Armor Plating. 16149_ Hrd. Heavy Armor Plating destroyed. 16150_ Overheating: Core damaged (-140). 16151_ Overheating: Exp. Target Analyzer damaged (-5). 16152_ Power failure, Rnf. Deuterium Engine shutdown. 16152_ Overheating: Core damaged (-105). 16153_ Med. Treads permanently disabled. 16153_ Overheating: Short circuit. 16153_ Med. Treads destroyed. 16154_ M7-HIU(z) destroyed. 16157_ Overheating: Core damaged (-112). 16158_ Overheating: Matter decay (-1). 16159_ Power failure, Rnf. Deuterium Engine shutdown. 16159_ Overheating: Energy bleed (-39). 16161_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????? ##### ????????????????????? | | ??????????????? ??????????????####### | | ?????????????? ??????????????# | | ??????????? #??????????????# | | ????????? #??????????????# #### | | ??????? ##?????????????# #??? | | ?????? ############### ##?? | | ????? ## ##? | | ???? ## #? | | ???? !%[ #? | | ??? =!= ###### #? | | ??? !*%!###?## ### | | ?? *%!##???# | | ?? ![=#????# | | ?? !!##???## ## | | ? #????# | | ? #????# ## | | #????# ## # | | @ ##????# ## #### | | ! #????## ##??? | | [[ #???# #???? | | #???## ##???? | | ? ##????### ##???? | | ? ##???????## ] ! ###?? | | ?? #?????????# []] [ ### | | ?? #????????# ]!*] | | ?? #???????# ![ ### | | ??? #??????## !!! #??# | | ??? ##????### #???# | | ???? #????## ##???# | | ???? #????# #????# | | ?????? ????# #????# | | ???????? ????##### ##????# | | ??????????? ????????# ##?????### | | ????????????? ??????????# #???####?? | | ?????????????????????????????????????# #??## ##? | | ?????????????????????????????????????# #?## ## | | ?????????????????????????????????????# ### | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ##? | | ?????????????????????????????????????###########?? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 12 Core Analysis 15 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineScanCapacitor Manual? 0 Play Time 02:01:17 Cumulative 231.4 hours Start 2021.06.19 @ 01:50:22 End 2021.06.19 @ 15:15:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d10385b-cf27-44df-a6e4-e7e48e7e71b5