Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.02 @ 19:28:30

Player: Gobbopathe

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (84)      420
Value Destroyed (2325)     2325
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1102)               1102
              TOTAL SCORE: 6847

 Bonus
-------
High Alert Combat Kills    992
Follower Combat Kills      296
Friendly Fire              -186

 Cogmind 
---------
Core Integrity             0/700
Matter                     254/300
Energy                     8/100
System Corruption          26%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
   Armored Huge Wheel
  Improved Light Armor Plating
           System Shield

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
     Compact Wheel
     Armored Wheel
>            --- UTILITY ----------
    Advanced Heat Sink
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
  Long-range Sensor Array
    Improved Signal Interpreter
>            --- WEAPON -----------
    Improved Medium Laser
             Gauss Rifle
   Precision Assault Rifle
>            --- INVENTORY --------
       Light Nuclear Core
             Wheel
     Armored Huge Wheel
    Improved Heat Sink
    Improved Heat Sink
             Coolant Injector
    Advanced Terrain Scanner
    Advanced Terrain Scan Processor
    Improved Light Armor Plating
    Improved Light Armor Plating
             Hacking Suite
    Improved Hacking Suite
             System Shield
    Improved EM Shotgun
    Improved Medium Laser
    Improved Medium Laser
             Rocket Launcher
             Powered Hammer
[Rating: 43]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Slots Evolved              6    | .   .   .   2   .   .   4   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             75   | 7   3   .   3   14  4   44  
  Power                    10   | 1   .   .   .   3   .   6   
    Engine                 8    | 1   .   .   .   3   .   4   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   .   3   1   9   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  15   | 2   .   .   .   3   1   9   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 2   3   .   2   3   1   10  
    Device                 7    | .   .   .   .   1   .   6   
    Storage                6    | 2   3   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               2    | .   .   .   .   1   .   1   
    Protection             4    | .   .   .   1   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   .   1   5   2   19  
    Energy Gun             17   | 1   .   .   1   3   1   11  
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   .   2   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   2   
Parts Lost                 35   | .   .   .   1   8   .   26  
  Power                    6    | .   .   .   .   .   .   6   
  Propulsion               7    | .   .   .   .   2   .   5   
  Utility                  7    | .   .   .   .   2   .   5   
  Weapon                   15   | .   .   .   1   4   .   10  
  Highest Loss Streak      12   | .   .   .   1   4   .   12  
Average Slot Usage (%)     97   | .   100 100 100 96  100 96  
  Engine                   10   | .   14  14  11  11  11  9   
  Core                     1    | .   .   .   .   .   .   4   
  Wheel                    18   | .   28  28  22  21  22  14  
  Device                   4    | .   .   .   .   .   .   10  
  Storage                  27   | .   28  28  33  33  33  23  
  Processor                3    | .   .   .   .   .   .   6   
  Hackware                 1    | .   .   .   .   6   .   .   
  Protection               3    | .   .   .   11  .   11  3   
  Energy Gun               14   | .   14  14  11  10  14  16  
  Ballistic Gun            7    | .   14  14  11  10  7   4   
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             80   | 16  40  40  60  63  65  80  
  Greatest Support         28   | 26  26  26  26  26  20  28  
  Greatest Overweight (x)  7    | .   1   1   2   3   3   7   
  Average Overweight (x)   2    | .   .   1   2   2   3   2   
Largest Inventory Capacity 22   | 8   16  16  22  22  22  22  
  Average Capacity         21   | 6   15  16  21  22  22  21  
  Most Carried             22   | 4   10  12  12  22  22  22  
  Average Carried          18   | 2   7   11  10  19  21  20  
  Final Capacity           22   | 8   16  16  22  22  22  4   
  Final Carried            22   | 4   10  12  12  22  22  4   

 Class Distribution 
--------------------
 24% | Commander-Mutant
 23% | Hauler-Mutant
 16% | Commander-Gunner
 15% | Hauler-Skirmisher
 10% | Hauler-Gunner
  9% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  
Matter Collected           1567 | 277  41   1    35   410  120  683  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3953 | 73   85   11   58   1007 614  2105 
  Parts                    196  | 5    6    3    6    52   18   106  
Haulers Intercepted        6    | .    .    .    .    4    .    2    
Recyclers Shooed           4    | .    .    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  42   | .   2   .   1   9   .   30  
  Guns                     31   | .   2   .   1   9   .   19  
  AOE                      11   | .   .   .   .   .   .   11  
Classes Destroyed          14   | 2   1   1   1   4   .   5   
  Worker                   9    | .   .   1   .   2   .   6   
  Builder                  7    | .   .   .   .   1   1   5   
  Tunneler                 2    | 1   .   .   .   .   1   .   
  Hauler                   6    | .   .   .   .   4   .   2   
  Recycler                 7    | 1   .   .   .   3   .   3   
  Mechanic                 3    | .   .   .   .   .   .   3   
  Operator                 4    | .   .   .   .   2   .   2   
  Watcher                  4    | .   .   .   .   2   .   2   
  Swarmer                  4    | .   .   .   .   .   .   4   
  Grunt                    24   | .   2   .   .   3   .   19  
  Brawler                  2    | .   .   .   .   .   .   2   
  Protector                2    | .   .   .   .   .   .   2   
  Sentry                   8    | .   .   .   1   6   .   1   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           13   | 1   2   1   1   6   1   13  
  Combat Bots Only         9    | .   2   .   1   2   .   9   
Max Kills in Single Turn   3    | 1   1   1   1   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  
Damage Taken               4702 | .    116  .    123  799  .    3664 
  Core                     883  | .    41   .    30   97   .    715  
  Absorbed by Shields      88   | .    .    .    .    .    .    88   
Core Remaining (%)         83   | 100  .    83   .    .    68   .    
Volleys Fired              266  | 7    11   5    6    93   31   113  
  Largest                  3    | 2    2    2    2    2    2    3    
  Hottest                  166  | 70   70   70   85   90   79   166  
Shots Fired                588  | 14   22   10   12   186  59   285  
  Gun                      580  | 14   22   10   12   186  59   277  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  286  | 7    11   5    6    151  31   75   
  Thermal                  149  | 7    11   5    6    10   28   82   
  Explosive                8    | .    .    .    .    .    .    8    
  Electromagnetic          145  | .    .    .    .    25   .    120  
  Robot Hit Streak         20   | 4    6    4    4    13   13   20   
  Robot Miss Streak        3    | 1    3    1    2    3    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    1    .    3    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    1    
Shots Hit Robots           438  | 9    15   7    8    132  42   225  
  Core Hits                200  | 3    5    1    3    47   21   120  
  Critical Hits            2    | .    .    .    .    1    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    1    
Melee Attacks              8    | .    .    .    .    .    .    8    
  Impact                   8    | .    .    .    .    .    .    8    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9436 | 107  158  75   91   1633 827  6545 
  Guns                     6215 | 107  158  75   91   1483 827  3474 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               3062 | .    .    .    .    150  .    2912 
  Melee                    159  | .    .    .    .    .    .    159  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2708 | 44   46   25   27   1084 403  1079 
  Thermal                  2304 | 63   112  50   64   102  424  1489 
  Explosive                2338 | .    .    .    .    113  .    2225 
  Electromagnetic          1927 | .    .    .    .    334  .    1593 
  Impact                   159  | .    .    .    .    .    .    159  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         26   | .    .    .    .    .    .    26   
  Average Corruption       6    | .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    .    .    .    51   
    Message Errors         6    | .    .    .    .    .    .    6    
    Matter Fused           4    | .    .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    .    .    8    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    .    2    
    Targeting Errors       17   | .    .    .    .    .    .    17   
    Weapon Failures        7    | .    .    .    .    .    .    7    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            203  | .    .    .    .    .    .    203  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               203  | .    .    .    .    .    .    203  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      220  | .    .    .    .    21   .    199  
  Shots                    7    | .    .    .    .    1    .    6    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        327  | 100  220  40   130  327  280  240  
  Average Temperature      85   | 48   106  20   63   81   134  67   
  Received Heat Transfer   1579 | .    60   .    36   222  .    1261 
  Effects                  1    | .    .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              11   | .    .    .    .    1    .    10   
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    6    
  Heat Transferred         4412 | 185  333  148  185  198  907  2456 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    .    .    1    .    8    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  
Peak Influence             1520 | 10   61   28   81   454  526  1520 
  Initial                  919  | .    6    23   10   33   172  919  
  Average                  681  | 4    36   27   32   186  235  1253 
Maximum Alert Level        4    | .    .    .    .    2    2    4    
  Low Security (%)         35   | 100  100  100  100  60   51   .    
  Level 1                  11   | .    .    .    .    30   27   .    
  Level 2                  5    | .    .    .    .    9    20   .    
  Level 3                  7    | .    .    .    .    .    .    15   
  Level 4                  40   | .    .    .    .    .    .    84   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          18   | .    .    .    .    4    .    14   
  Investigation            2    | .    .    .    .    2    .    .    
  Extermination            3    | .    .    .    .    .    .    3    
  Reinforcement            6    | .    .    .    .    2    .    4    
  Assault                  4    | .    .    .    .    .    .    4    
  Garrison                 3    | .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    3    
Haulers Reinforced         1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac 
Distress Signals           3    | .   .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              104  | .   2   .   2   30  5   65  
  Peak Tracking Total      10   | .   2   .   1   4   3   10  
  Tactical Retreats        3    | .   .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac 
Machines Disabled          15   | .   .   .   .   2   .   13  
  Max in Single Turn       6    | .   .   .   .   1   .   6   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac 
Machines Accessed          39   | .   2   1   5   14  7   10  
  Terminals                27   | .   2   1   5   12  3   4   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   1   .   3   
  Recycling Units          5    | .   .   .   .   .   4   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   
Total Hacks                94   | .   6   3   15  28  16  26  
  Successful               61   | .   3   2   8   18  12  18  
  Failed                   33   | .   3   1   7   10  4   8   
    Catastrophic           9    | .   .   .   2   1   2   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   38   | .   3   3   13  6   7   6   
  Terminals                70   | .   6   3   15  25  9   12  
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          12   | .   .   .   .   2   .   10  
  Recycling Units          8    | .   .   .   .   .   7   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   
Terminal Hacks             26   | .   1   .   2   13  5   5   
  Part Schematic           2    | .   .   .   .   2   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   
  Prototype ID Bank        6    | .   .   .   .   4   .   2   
  Open Door                4    | .   .   .   .   4   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Terminal Index           3    | .   1   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   
  Locate Traps             4    | .   .   .   .   2   .   2   
  Zone Layout              2    | .   .   .   .   .   1   1   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   
Repair Station Hacks       10   | .   .   .   .   2   .   8   
  Scan Component           5    | .   .   .   .   1   .   4   
  Repair                   5    | .   .   .   .   1   .   4   
Recycling Unit Hacks       4    | .   .   .   .   .   3   1   
  Report Inventory         3    | .   .   .   .   .   3   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         19   | .   2   2   6   2   4   3   
  Terminals                15   | .   2   2   6   2   .   3   
    Track                  5    | .   .   1   3   .   .   1   
    Botnet                 8    | .   1   1   2   2   .   2   
    Operators              2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   
    Tunnel                 4    | .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         30   | .   2   1   4   10  4   9   
  Full Trace Events        4    | .   .   .   .   2   2   .   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   1   .   4   
  Time                     229  | .   .   .   .   32  .   197 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  
------------               Run  | Scr Mat Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   6   1   
Allies Hacked              1    | .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  
--------                   Run  | Scr Mat Min Mat Sto Rec Fac 
Total Allies               17   | .   .   .   .   10  6   1   
  Largest Group            13   | .   .   .   .   10  13  9   
  Highest-Rated Group      132  | .   .   .   .   88  132 85  
  Highest-Rated Ally       32   | .   .   .   .   16  24  32  
Total Orders               1    | .   .   .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   1   .   .   
Ally Attacks               120  | .   .   .   .   37  42  41  
  Total Damage             1025 | .   .   .   .   349 327 349 
  Kills                    24   | .   .   .   .   10  10  4   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   16  .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  
Turns Passed               3552 | 74   167  94   124  930  470  1693 
Spaces Moved               2108 | 46   118  79   93   546  180  1046 
  Core                     8    | 3    .    .    .    .    .    5    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2100 | 43   118  79   93   546  180  1041 
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  110  100  110  50   
  Average Speed            108  | 87   99   100  110  105  110  112  
  Slowest Speed            150  | 90   100  100  110  110  110  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    16   23   11   84   48   30   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    .    .    4    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          132  | .    .    .    .    31   .    101  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      132  | .    .    .    .    31   .    101  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  
Total                      2840 | 63   147  85   104  734  392  1315 
  Wait                     146  | .    7    .    .    30   53   56   
  Move                     2102 | 45   117  78   92   545  179  1046 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  70   | 4    6    2    3    27   1    27   
  Fast Attach              21   | 7    .    .    .    3    .    11   
  Attach                   34   | .    .    .    3    8    1    22   
  Detach                   1    | .    .    .    .    1    .    .    
  Swap                     20   | .    3    .    .    3    3    11   
  Drop                     36   | .    3    .    .    14   1    18   
  Fire                     266  | 7    11   5    6    93   31   113  
  Melee                    8    | .    .    .    .    .    .    8    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   129  | .    .    .    .    3    123  3    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    .    7    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 7)
  242 | -10/Materials | Entered Mines
  296 | -10/Mines     | Discovered new exit (range 13)
  312 | -10/Mines     | Build established: Mutant
  336 | -10/Mines     | Entered Materials
  336 | -9/Materials  | Evolved 2 slots: Utility x2
  426 | -9/Materials  | Discovered new exit (range 10)
  460 | -9/Materials  | Entered Storage
  598 | -9/Storage    | Lost 4 parts (1n1u2w)
  631 | -9/Storage    | Build established: Hauler-Mutant
 1003 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1122 | -9/Storage    | Repaired Arm. Wheel
 1306 | -9/Storage    | Build established: Commander-Mutant
 1374 | -9/Storage    | Hacking Suite fried by hacking feedback
 1379 | -9/Storage    | Used back door to open Recycling access
 1379 | -9/Storage    | Discovered new exit (range 5)
 1390 | -9/Storage    | Entered Recycling
 1390 | -9/Recycling  | Accompanied by 7 allies
 1491 | -9/Recycling  | Spotter reported a threat
 1553 | -9/Recycling  | Spotter reported a threat
 1554 | -9/Recycling  | Spotter reported a threat
 1570 | -9/Recycling  | Spotter reported a threat
 1572 | -9/Recycling  | Spotter reported a threat
 1574 | -9/Recycling  | Spotter reported a threat
 1582 | -9/Recycling  | Spotter reported a threat
 1590 | -9/Recycling  | Spotter reported a threat
 1607 | -9/Recycling  | Spotter reported a threat
 1622 | -9/Recycling  | Spotter reported a threat
 1661 | -9/Recycling  | Spotter reported a threat
 1694 | -9/Recycling  | Spotter reported a threat
 1694 | -9/Recycling  | Spotter reported a threat
 1695 | -9/Recycling  | Spotter reported a threat
 1787 | -9/Recycling  | Spotter reported a threat
 1788 | -9/Recycling  | Discovered new exit (range 3)
 1790 | -9/Recycling  | Spotter reported a threat
 1839 | -9/Recycling  | Spotter reported a threat
 1842 | -9/Recycling  | Spotter reported a threat
 1860 | -9/Recycling  | Entered Factory
 1860 | -7/Factory    | Accompanied by 9 allies
 1860 | -7/Factory    | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 1939 | -7/Factory    | Garrison activated, responded to threat
 2171 | -7/Factory    | Build established: Commander-Gunner
 2660 | -7/Factory    | First assault squad dispatched
 2814 | -7/Factory    | Lost 7 parts (1p1n2u3w)
 2877 | -7/Factory    | Destroyed 9 combat bots
 2920 | -7/Factory    | Repaired Arm. Wheel
 2965 | -7/Factory    | Repaired Lrn. Sensor Array
 3035 | -7/Factory    | Repaired Prc. Assault Rifle
 3288 | -7/Factory    | Repaired Imp. EM Shotgun?
 3327 | -7/Factory    | Core integrity fell below 50%
 3365 | -7/Factory    | Lost 6 parts (1p2n1u2w)
 3540 | -7/Factory    | System corruption reached 10%
 3542 | -7/Factory    | Core integrity fell below 20%
 3551 | -7/Factory    | Released all parts (5)
 3553 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03539_ System corrupted by crushing effect (+4).
03539_ System corrupted by crushing effect (+5).
03544_ System corrupted: Imp. Medium Laser failed to cycle.
03545_ Adv. Heat Sink destroyed.
03546_ Lgt. Nuclear Core destroyed.
03546_ System corrupted by crushing effect (+4).
03547_ System corrupted: Prc. Assault Rifle targeting data glitched.
03547_ B-48 Gladiator suffers critical hit.
03547_ Destroyed Lgt. Treads.
03547_ Prc. Assault Rifle destroyed.
03549_ B-48 Gladiator heat short circuits Lgt. Treads.
03549_ Imp. Signal Interpreter destroyed.
03549_ System corrupted by crushing effect (+4).
03549_ Knocked back.
03549_ Imp. Medium Laser destroyed.
03551_ U-05 Engineer lays Concrete.
03551_ Released Lrn. Sensor Array.
03551_ Released Lrg. Storage Unit. <x3>
03551_ Released Imp. Hacking Suite.
03552_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|   #       #??????????????????????????????????????? |
|   #       #??????????????????????????????????????? |
| # #       #??????????????????????????????????????? |
| # #       #??????????????????????????????????????? |
| # #       #?????????????     ????????????????????? |
| # #       #?????????????     ????????????????????? |
| # #########????????????+     #???????????????????? |
| # #????????????????  ??#     #???????????????????? |
| # #?????????????????!!?#     #???????????????????? |
| # #?????????????????!!?#     #???????????????????? |
| # #??????????????????  #    "#???????????????????? |
| #+#########??????????? #    %##??????????????????? |
|           #???????????#    !% #??????????????????? |
|           #???????????#   **  ##?????????????????? |
|           #???#########   *%   ??????????????????? |
|   !       #???#      =*   =!   ???????##########?? |
|       !!! #???#    %%   % gg  ##??????#        #?? |
| """   ! ! #???#   =      mg%   #??????# """    #?? |
| """   !   #???# """""%%  gg*b/#???????# """    #?? |
| """       #???# """""" +% !=!=######### """ "" #?? |
| """       #???# """"""%#  ![!!!       +     "" #?? |
| """      !##### """""" # u]![########## """ T" #?? |
| """       #"""#       [#   ]!#  ! ! = # """ "" #?? |
|           #"R"#!       #   !!#    !=  # """ "" #?? |
| #####+#####" "##########=    #    !=  #        #?? |
| ??#                    !%@   #        ##########?? |
| ??# ^                   =    +   !    #??????????? |
| ??#  """                     #        #??????????? |
| ??+  """    """ """    %     #  ""T"" #??????????? |
| ??#  """    """ """          #  """"" #??????????? |
| ??#   ""    """ """   ########        #??????????? |
| ??#   ""      ^       #??????##########??????????? |
| ??#  ^      """^"""   #?###????# #???????????????? |
| ??#         """ """   ### ######?###?????????????? |
| ??#         """ """   #            #?????????????? |
| ??#        ^          #     "      #?????????????? |
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| ??########  """ """   #     "      #?????????????? |
| ?????????#  ""? ?""   #     "      #?????????????? |
| ?????????#   ?? ??    #     "      #?????????????? |
| ?????????#  "?? ??"   +     "      #?????????????? |
| ??????????  "?????"   #     "      #?????????????? |
| ??????????  "?????"   #     "      #?????????????? |
| ??????????  ???????   #     "  " " #?????????????? |
| ??????????  ?????????????????????????????????????? |
| ???????????^?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          27
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Armor Integrity Analysis   33
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Deuterium Engine | -9/Storage | Hacked
            Greatsword | -9/Storage | Hacked

 Robot Schematics 
------------------
 Y-45 Defender | -9/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AerolevSignalArmor
  Manual?         0
Play Time         01:04:09
  Cumulative      173.6 hours
  Start           2021.05.02 @ 17:19:07
  End             2021.05.02 @ 19:28:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             68
Gallery%          76
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c842d036-943d-4637-8189-5eaa17a0ebb0