Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.02 @ 19:28:30 Player: Gobbopathe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2325) 2325 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1102) 1102 TOTAL SCORE: 6847 Bonus ------- High Alert Combat Kills 992 Follower Combat Kills 296 Friendly Fire -186 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 8/100 System Corruption 26% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armored Huge Wheel Improved Light Armor Plating System Shield Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Long-range Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink Coolant Injector Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Improved Hacking Suite System Shield Improved EM Shotgun Improved Medium Laser Improved Medium Laser Rocket Launcher Powered Hammer [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 4 | . . . 2 . . 2 Weapon 1 | . . . . . . 1 Parts Attached 75 | 7 3 . 3 14 4 44 Power 10 | 1 . . . 3 . 6 Engine 8 | 1 . . . 3 . 4 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 15 | 2 . . . 3 1 9 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 15 | 2 . . . 3 1 9 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 3 . 2 3 1 10 Device 7 | . . . . 1 . 6 Storage 6 | 2 3 . 1 . . . Processor 2 | . . . . . . 2 Hackware 2 | . . . . 1 . 1 Protection 4 | . . . 1 1 1 1 Artifact . | . . . . . . . Weapon 29 | 2 . . 1 5 2 19 Energy Gun 17 | 1 . . 1 3 1 11 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . . . 2 1 4 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 Parts Lost 35 | . . . 1 8 . 26 Power 6 | . . . . . . 6 Propulsion 7 | . . . . 2 . 5 Utility 7 | . . . . 2 . 5 Weapon 15 | . . . 1 4 . 10 Highest Loss Streak 12 | . . . 1 4 . 12 Average Slot Usage (%) 97 | . 100 100 100 96 100 96 Engine 10 | . 14 14 11 11 11 9 Core 1 | . . . . . . 4 Wheel 18 | . 28 28 22 21 22 14 Device 4 | . . . . . . 10 Storage 27 | . 28 28 33 33 33 23 Processor 3 | . . . . . . 6 Hackware 1 | . . . . 6 . . Protection 3 | . . . 11 . 11 3 Energy Gun 14 | . 14 14 11 10 14 16 Ballistic Gun 7 | . 14 14 11 10 7 4 Naked Turns 2 | . . . . . . 2 Heaviest Build 80 | 16 40 40 60 63 65 80 Greatest Support 28 | 26 26 26 26 26 20 28 Greatest Overweight (x) 7 | . 1 1 2 3 3 7 Average Overweight (x) 2 | . . 1 2 2 3 2 Largest Inventory Capacity 22 | 8 16 16 22 22 22 22 Average Capacity 21 | 6 15 16 21 22 22 21 Most Carried 22 | 4 10 12 12 22 22 22 Average Carried 18 | 2 7 11 10 19 21 20 Final Capacity 22 | 8 16 16 22 22 22 4 Final Carried 22 | 4 10 12 12 22 22 4 Class Distribution -------------------- 24% | Commander-Mutant 23% | Hauler-Mutant 16% | Commander-Gunner 15% | Hauler-Skirmisher 10% | Hauler-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Min Mat Sto Rec Fac Matter Collected 1567 | 277 41 1 35 410 120 683 Remotely . | . . . . . . . Salvage Created 3953 | 73 85 11 58 1007 614 2105 Parts 196 | 5 6 3 6 52 18 106 Haulers Intercepted 6 | . . . . 4 . 2 Recyclers Shooed 4 | . . . . 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 42 | . 2 . 1 9 . 30 Guns 31 | . 2 . 1 9 . 19 AOE 11 | . . . . . . 11 Classes Destroyed 14 | 2 1 1 1 4 . 5 Worker 9 | . . 1 . 2 . 6 Builder 7 | . . . . 1 1 5 Tunneler 2 | 1 . . . . 1 . Hauler 6 | . . . . 4 . 2 Recycler 7 | 1 . . . 3 . 3 Mechanic 3 | . . . . . . 3 Operator 4 | . . . . 2 . 2 Watcher 4 | . . . . 2 . 2 Swarmer 4 | . . . . . . 4 Grunt 24 | . 2 . . 3 . 19 Brawler 2 | . . . . . . 2 Protector 2 | . . . . . . 2 Sentry 8 | . . . 1 6 . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 13 | 1 2 1 1 6 1 13 Combat Bots Only 9 | . 2 . 1 2 . 9 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Damage Taken 4702 | . 116 . 123 799 . 3664 Core 883 | . 41 . 30 97 . 715 Absorbed by Shields 88 | . . . . . . 88 Core Remaining (%) 83 | 100 . 83 . . 68 . Volleys Fired 266 | 7 11 5 6 93 31 113 Largest 3 | 2 2 2 2 2 2 3 Hottest 166 | 70 70 70 85 90 79 166 Shots Fired 588 | 14 22 10 12 186 59 285 Gun 580 | 14 22 10 12 186 59 277 Cannon . | . . . . . . . Launcher 8 | . . . . . . 8 Special . | . . . . . . . Kinetic 286 | 7 11 5 6 151 31 75 Thermal 149 | 7 11 5 6 10 28 82 Explosive 8 | . . . . . . 8 Electromagnetic 145 | . . . . 25 . 120 Robot Hit Streak 20 | 4 6 4 4 13 13 20 Robot Miss Streak 3 | 1 3 1 2 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . . 1 . 3 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 438 | 9 15 7 8 132 42 225 Core Hits 200 | 3 5 1 3 47 21 120 Critical Hits 2 | . . . . 1 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 Melee Attacks 8 | . . . . . . 8 Impact 8 | . . . . . . 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9436 | 107 158 75 91 1633 827 6545 Guns 6215 | 107 158 75 91 1483 827 3474 Cannons . | . . . . . . . Explosions 3062 | . . . . 150 . 2912 Melee 159 | . . . . . . 159 Ramming . | . . . . . . . Kinetic 2708 | 44 46 25 27 1084 403 1079 Thermal 2304 | 63 112 50 64 102 424 1489 Explosive 2338 | . . . . 113 . 2225 Electromagnetic 1927 | . . . . 334 . 1593 Impact 159 | . . . . . . 159 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . . . 26 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Effects 51 | . . . . . . 51 Message Errors 6 | . . . . . . 6 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 8 | . . . . . . 8 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Targeting Errors 17 | . . . . . . 17 Weapon Failures 7 | . . . . . . 7 Overload Shots . | . . . . . . . Overflow Damage 203 | . . . . . . 203 Projectiles . | . . . . . . . Explosions 203 | . . . . . . 203 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 220 | . . . . 21 . 199 Shots 7 | . . . . 1 . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 327 | 100 220 40 130 327 280 240 Average Temperature 85 | 48 106 20 63 81 134 67 Received Heat Transfer 1579 | . 60 . 36 222 . 1261 Effects 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 11 | . . . . 1 . 10 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . . . 6 Heat Transferred 4412 | 185 333 148 185 198 907 2456 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . . . 1 . 8 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Peak Influence 1520 | 10 61 28 81 454 526 1520 Initial 919 | . 6 23 10 33 172 919 Average 681 | 4 36 27 32 186 235 1253 Maximum Alert Level 4 | . . . . 2 2 4 Low Security (%) 35 | 100 100 100 100 60 51 . Level 1 11 | . . . . 30 27 . Level 2 5 | . . . . 9 20 . Level 3 7 | . . . . . . 15 Level 4 40 | . . . . . . 84 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . . . . 4 . 14 Investigation 2 | . . . . 2 . . Extermination 3 | . . . . . . 3 Reinforcement 6 | . . . . 2 . 4 Assault 4 | . . . . . . 4 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Distress Signals 3 | . . . . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 2 . 2 30 5 65 Peak Tracking Total 10 | . 2 . 1 4 3 10 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Min Mat Sto Rec Fac Machines Disabled 15 | . . . . 2 . 13 Max in Single Turn 6 | . . . . 1 . 6 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Machines Accessed 39 | . 2 1 5 14 7 10 Terminals 27 | . 2 1 5 12 3 4 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . . 1 . 3 Recycling Units 5 | . . . . . 4 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 94 | . 6 3 15 28 16 26 Successful 61 | . 3 2 8 18 12 18 Failed 33 | . 3 1 7 10 4 8 Catastrophic 9 | . . . 2 1 2 4 Database Lockouts . | . . . . . . . Manual 38 | . 3 3 13 6 7 6 Terminals 70 | . 6 3 15 25 9 12 Fabricators 2 | . . . . . . 2 Repair Stations 12 | . . . . 2 . 10 Recycling Units 8 | . . . . . 7 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 26 | . 1 . 2 13 5 5 Part Schematic 2 | . . . . 2 . . Robot Schematic 1 | . . . . . 1 . Prototype ID Bank 6 | . . . . 4 . 2 Open Door 4 | . . . . 4 . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 3 | . 1 . 1 1 . . Alert Level 1 | . . . . . 1 . Unreport Threat 2 | . . . . . 2 . Locate Traps 4 | . . . . 2 . 2 Zone Layout 2 | . . . . . 1 1 Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 10 | . . . . 2 . 8 Scan Component 5 | . . . . 1 . 4 Repair 5 | . . . . 1 . 4 Recycling Unit Hacks 4 | . . . . . 3 1 Report Inventory 3 | . . . . . 3 . Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 19 | . 2 2 6 2 4 3 Terminals 15 | . 2 2 6 2 . 3 Track 5 | . . 1 3 . . 1 Botnet 8 | . 1 1 2 2 . 2 Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Tunnel 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 30 | . 2 1 4 10 4 9 Full Trace Events 4 | . . . . 2 2 . Feedback Events 1 | . . . . 1 . . Hackware Fried 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . . 1 . 4 Time 229 | . . . . 32 . 197 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . . 10 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 7 | . . . . . 6 1 Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Total Allies 17 | . . . . 10 6 1 Largest Group 13 | . . . . 10 13 9 Highest-Rated Group 132 | . . . . 88 132 85 Highest-Rated Ally 32 | . . . . 16 24 32 Total Orders 1 | . . . . 1 . . EXPLORE 1 | . . . . 1 . . Ally Attacks 120 | . . . . 37 42 41 Total Damage 1025 | . . . . 349 327 349 Kills 24 | . . . . 10 10 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Min Mat Sto Rec Fac Turns Passed 3552 | 74 167 94 124 930 470 1693 Spaces Moved 2108 | 46 118 79 93 546 180 1046 Core 8 | 3 . . . . . 5 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2100 | 43 118 79 93 546 180 1041 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 110 100 110 50 Average Speed 108 | 87 99 100 110 105 110 112 Slowest Speed 150 | 90 100 100 110 110 110 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 16 23 11 84 48 30 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . . 4 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 132 | . . . . 31 . 101 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 132 | . . . . 31 . 101 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Total 2840 | 63 147 85 104 734 392 1315 Wait 146 | . 7 . . 30 53 56 Move 2102 | 45 117 78 92 545 179 1046 Hop . | . . . . . . . Pick Up 70 | 4 6 2 3 27 1 27 Fast Attach 21 | 7 . . . 3 . 11 Attach 34 | . . . 3 8 1 22 Detach 1 | . . . . 1 . . Swap 20 | . 3 . . 3 3 11 Drop 36 | . 3 . . 14 1 18 Fire 266 | 7 11 5 6 93 31 113 Melee 8 | . . . . . . 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 129 | . . . . 3 123 3 Trap . | . . . . . . . Miscellaneous 7 | . . . . 7 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 7) 242 | -10/Materials | Entered Mines 296 | -10/Mines | Discovered new exit (range 13) 312 | -10/Mines | Build established: Mutant 336 | -10/Mines | Entered Materials 336 | -9/Materials | Evolved 2 slots: Utility x2 426 | -9/Materials | Discovered new exit (range 10) 460 | -9/Materials | Entered Storage 598 | -9/Storage | Lost 4 parts (1n1u2w) 631 | -9/Storage | Build established: Hauler-Mutant 1003 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1122 | -9/Storage | Repaired Arm. Wheel 1306 | -9/Storage | Build established: Commander-Mutant 1374 | -9/Storage | Hacking Suite fried by hacking feedback 1379 | -9/Storage | Used back door to open Recycling access 1379 | -9/Storage | Discovered new exit (range 5) 1390 | -9/Storage | Entered Recycling 1390 | -9/Recycling | Accompanied by 7 allies 1491 | -9/Recycling | Spotter reported a threat 1553 | -9/Recycling | Spotter reported a threat 1554 | -9/Recycling | Spotter reported a threat 1570 | -9/Recycling | Spotter reported a threat 1572 | -9/Recycling | Spotter reported a threat 1574 | -9/Recycling | Spotter reported a threat 1582 | -9/Recycling | Spotter reported a threat 1590 | -9/Recycling | Spotter reported a threat 1607 | -9/Recycling | Spotter reported a threat 1622 | -9/Recycling | Spotter reported a threat 1661 | -9/Recycling | Spotter reported a threat 1694 | -9/Recycling | Spotter reported a threat 1694 | -9/Recycling | Spotter reported a threat 1695 | -9/Recycling | Spotter reported a threat 1787 | -9/Recycling | Spotter reported a threat 1788 | -9/Recycling | Discovered new exit (range 3) 1790 | -9/Recycling | Spotter reported a threat 1839 | -9/Recycling | Spotter reported a threat 1842 | -9/Recycling | Spotter reported a threat 1860 | -9/Recycling | Entered Factory 1860 | -7/Factory | Accompanied by 9 allies 1860 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1939 | -7/Factory | Garrison activated, responded to threat 2171 | -7/Factory | Build established: Commander-Gunner 2660 | -7/Factory | First assault squad dispatched 2814 | -7/Factory | Lost 7 parts (1p1n2u3w) 2877 | -7/Factory | Destroyed 9 combat bots 2920 | -7/Factory | Repaired Arm. Wheel 2965 | -7/Factory | Repaired Lrn. Sensor Array 3035 | -7/Factory | Repaired Prc. Assault Rifle 3288 | -7/Factory | Repaired Imp. EM Shotgun? 3327 | -7/Factory | Core integrity fell below 50% 3365 | -7/Factory | Lost 6 parts (1p2n1u2w) 3540 | -7/Factory | System corruption reached 10% 3542 | -7/Factory | Core integrity fell below 20% 3551 | -7/Factory | Released all parts (5) 3553 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03539_ System corrupted by crushing effect (+4). 03539_ System corrupted by crushing effect (+5). 03544_ System corrupted: Imp. Medium Laser failed to cycle. 03545_ Adv. Heat Sink destroyed. 03546_ Lgt. Nuclear Core destroyed. 03546_ System corrupted by crushing effect (+4). 03547_ System corrupted: Prc. Assault Rifle targeting data glitched. 03547_ B-48 Gladiator suffers critical hit. 03547_ Destroyed Lgt. Treads. 03547_ Prc. Assault Rifle destroyed. 03549_ B-48 Gladiator heat short circuits Lgt. Treads. 03549_ Imp. Signal Interpreter destroyed. 03549_ System corrupted by crushing effect (+4). 03549_ Knocked back. 03549_ Imp. Medium Laser destroyed. 03551_ U-05 Engineer lays Concrete. 03551_ Released Lrn. Sensor Array. 03551_ Released Lrg. Storage Unit. 03551_ Released Imp. Hacking Suite. 03552_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # # #??????????????????????????????????????? | | # # #??????????????????????????????????????? | | # # #????????????? ????????????????????? | | # # #????????????? ????????????????????? | | # #########????????????+ #???????????????????? | | # #???????????????? ??# #???????????????????? | | # #?????????????????!!?# #???????????????????? | | # #?????????????????!!?# #???????????????????? | | # #?????????????????? # "#???????????????????? | | #+#########??????????? # %##??????????????????? | | #???????????# !% #??????????????????? | | #???????????# ** ##?????????????????? | | #???######### *% ??????????????????? | | ! #???# =* =! ???????##########?? | | !!! #???# %% % gg ##??????# #?? | | """ ! ! #???# = mg% #??????# """ #?? | | """ ! #???# """""%% gg*b/#???????# """ #?? | | """ #???# """""" +% !=!=######### """ "" #?? | | """ #???# """"""%# ![!!! + "" #?? | | """ !##### """""" # u]![########## """ T" #?? | | """ #"""# [# ]!# ! ! = # """ "" #?? | | #"R"#! # !!# != # """ "" #?? | | #####+#####" "##########= # != # #?? | | ??# !%@ # ##########?? | | ??# ^ = + ! #??????????? | | ??# """ # #??????????? | | ??+ """ """ """ % # ""T"" #??????????? | | ??# """ """ """ # """"" #??????????? | | ??# "" """ """ ######## #??????????? | | ??# "" ^ #??????##########??????????? | | ??# ^ """^""" #?###????# #???????????????? | | ??# """ """ ### ######?###?????????????? | | ??# """ """ # #?????????????? | | ??# ^ # " #?????????????? | | ??# """ """ # " #?????????????? | | ??######## """ """ # " #?????????????? | | ?????????# ""? ?"" # " #?????????????? | | ?????????# ?? ?? # " #?????????????? | | ?????????# "?? ??" + " #?????????????? | | ?????????? "?????" # " #?????????????? | | ?????????? "?????" # " #?????????????? | | ?????????? ??????? # " " " #?????????????? | | ?????????? ?????????????????????????????????????? | | ???????????^?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Armor Integrity Analysis 33 Offensive Hacking 10 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Storage | Hacked Greatsword | -9/Storage | Hacked Robot Schematics ------------------ Y-45 Defender | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevSignalArmor Manual? 0 Play Time 01:04:09 Cumulative 173.6 hours Start 2021.05.02 @ 17:19:07 End 2021.05.02 @ 19:28:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 76 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c842d036-943d-4637-8189-5eaa17a0ebb0