Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.10 @ 16:12:41 Player: Libitaboo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1740) 1740 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4910 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 83/100 System Corruption 20% Temperature Cool (0) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Machine Analyzer > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (20) --- Micro Nuclear Core Backup Propulsion I Heat Sink Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating EM Pulse Gun Heavy EM Pulse Gun Improved EM Pulse Cannon Beam Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Compact Battery Compact Matter Pod Weapon Cycler Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Advanced Treads Backup Propulsion I Heat Sink Large Storage Unit Visual Processing Unit Heavy Armor Plating Tractor Beam EM Pulse Gun EM Pulse Gun Heavy EM Pulse Gun Beamcaster Beam Cannon Ion Cannon Assault Cannon EMP Blaster Mini Grenade Launcher Improved Datajack [Rating: 35] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Machine Analyzer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 5 | . . 2 . 1 2 . . Weapon . | . . . . . . . . Parts Attached 54 | 5 5 11 . 3 3 2 25 Power 9 | 1 . 2 . 1 1 . 4 Engine 5 | 1 . 2 . 1 . . 1 Core 4 | . . . . . 1 . 3 Reactor . | . . . . . . . . Propulsion 8 | 2 . 2 . . . . 4 Treads 1 | . . . . . . . 1 Leg . | . . . . . . . . Wheel 7 | 2 . 2 . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 4 3 . 2 1 2 5 Device 4 | . . 1 . 1 1 . 1 Storage 7 | 1 3 1 . 1 . 1 . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 5 | . 1 1 . . . 1 2 Artifact . | . . . . . . . . Weapon 19 | 1 1 4 . . 1 . 12 Energy Gun 6 | 1 . 1 . . . . 4 Energy Cannon 2 | . . 1 . . . . 1 Ballistic Gun 2 | . 1 1 . . . . . Ballistic Cannon 4 | . . . . . . . 4 Launcher 4 | . . 1 . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 31 | . . 2 . . 1 . 28 Power 7 | . . . . . . . 7 Propulsion 4 | . . 1 . . . . 3 Utility 10 | . . . . . 1 . 9 Weapon 10 | . . 1 . . . . 9 Highest Loss Streak 12 | . . 2 . . 1 . 12 To Critical Strikes . | . . . . . . . . Average Backups 14 | 3 9 18 17 19 20 20 12 Power 1 | . 1 1 3 2 2 2 1 Propulsion 1 | . 1 . 1 1 2 2 1 Utility 4 | . 4 6 5 5 7 6 3 Weapon 6 | 1 3 9 8 8 8 9 6 Tool/Special . | . . . . . . . . Unused Backups 13 | . . 3 . 2 . . 8 Power 2 | . . 1 . . . . 1 Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 . 1 . . 4 Weapon 4 | . . . . 1 . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 72 | . 83 78 100 92 89 94 57 Engine 5 | . 14 11 11 11 14 7 1 Core 5 | . . . . . . 7 7 Wheel 9 | . 28 13 22 18 15 15 2 Device 7 | . . 10 11 9 14 15 4 Storage 12 | . 14 11 11 17 15 20 9 Processor 5 | . . . . . . . 10 Protection 9 | . 11 13 22 17 13 12 5 Energy Gun 4 | . 14 5 . . . . 5 Energy Cannon 1 | . . 2 11 9 4 . . Ballistic Gun 3 | . . 3 11 9 7 7 . Ballistic Cannon 1 | . . . . . . . 3 Special Melee Weapon 1 | . . . . . 3 7 . Peak Build Rating 35 | 5 10 15 15 20 27 33 35 Average Rating 20 | 2 6 12 15 18 24 31 21 On Entrance 15 | . 5 10 15 15 20 27 33 Naked Turns . | . . . . . . . . Heaviest Build 73 | 12 51 60 60 66 67 71 73 Greatest Support 26 | 26 26 26 20 20 20 20 22 Greatest Overweight (x) 23 | 2 1 5 2 3 3 3 23 Average Overweight (x) 3 | . . 3 2 2 3 3 8 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 6 13 20 20 20 20 20 20 Most Carried 20 | 5 17 20 17 20 20 20 20 Average Carried 14 | 4 9 18 17 19 20 19 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 17 17 17 20 20 20 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1190 | 223 49 158 . 149 . . 611 Remotely 56 | . . . . . . . 56 Salvage Created 1293 | . 49 308 . 149 40 . 747 Parts 74 | . 1 24 . 8 4 . 37 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 33 | . . 8 . 3 1 . 21 Guns 10 | . . 3 . 1 1 . 5 Cannons 10 | . . 1 . 2 . . 7 AOE 12 | . . 4 . . . . 8 Classes Destroyed 9 | . 1 3 . . . . 5 Builder 7 | . . 3 . . . . 4 Hauler 1 | . . . . . . . 1 Mechanic 1 | . . . . . . . 1 Watcher 4 | . 2 . . . . . 2 Swarmer 3 | . . . . . . . 3 Grunt 15 | . . 6 . 1 1 . 7 Brawler 1 | . . . . . . . 1 Sentry 10 | . . 2 . 2 . . 6 Programmer 4 | . . . . . . . 4 Best Kill Streak 8 | . 1 5 . 1 1 . 8 Combat Bots Only 6 | . . 3 . 1 1 . 6 Max Kills in Single Turn 3 | . 1 2 . 1 1 . 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 779 | . . 83 . 20 3 . 673 Missed 296 | . . 25 . 7 1 . 263 Hits 483 | . . 58 . 13 2 . 410 Melee 16 | . . . . . . . 16 Projectile 467 | . . 58 . 13 2 . 394 AOE 1 | . . . . . . . 1 Critical Strikes 12 | . . 2 . 1 . . 9 Part Disruptions 1 | . . . . . . . 1 Damage Taken 4132 | . . 540 . 153 24 . 3415 Core 806 | . . 86 . 11 . . 709 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . 14 . 2 . . 34 Ignored by Resistances 1260 | . . 159 . 44 6 . 1051 Regen/Repaired (Parts) 46 | . . 20 . . . 26 . Core Remaining (%) 94 | 100 100 . 78 98 . . . Volleys Fired 124 | . 2 27 . 12 3 . 80 Largest 2 | . 1 2 . 2 1 . 2 Hottest 112 | . 40 85 . 83 23 . 112 Shots Fired 180 | . 2 34 . 24 3 . 117 Gun 88 | . 2 23 . 12 3 . 48 Cannon 54 | . . 2 . 12 . . 40 Launcher 38 | . . 9 . . . . 29 Special . | . . . . . . . . Kinetic 54 | . . 2 . 12 3 . 37 Thermal 58 | . . 2 . 12 . . 44 Explosive 34 | . . 9 . . . . 25 Electromagnetic 34 | . 2 21 . . . . 11 Robot Hit Streak 30 | . 2 9 . 11 2 . 30 Robot Miss Streak 3 | . . 1 . 2 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 144 | . 2 27 . 18 2 1 94 Core Hits 97 | . 2 20 . 6 2 . 67 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . . . 3 Burn 1 | . . . . . . . 1 Corrupt 2 | . . . . . . . 2 Melee Attacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4713 | . 42 987 . 288 34 . 3362 Guns 1143 | . 42 253 . 114 34 . 700 Cannons 1153 | . . 34 . 174 . . 945 Explosions 2417 | . . 700 . . . . 1717 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 970 | . . 14 . 114 34 . 808 Thermal 1174 | . . 76 . 174 . . 924 Explosive 2096 | . . 658 . . . . 1438 Electromagnetic 473 | . 42 239 . . . . 192 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . . . 20 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . . . . 23 Message Errors 9 | . . . . . . . 9 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 108 | . . 38 . . . . 70 Projectiles 24 | . . . . . . . 24 Explosions 84 | . . 38 . . . . 46 Melee . | . . . . . . . . Knockbacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Kinetic 8 | . . . . . . . 8 Secondary . | . . . . . . . . Self-Inflicted Damage 129 | . . . . . . . 129 Shots 7 | . . . . . . . 7 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 248 | . . 4 . 7 . . 248 Average Temperature 61 | . . 4 . 7 . . 61 Received Heat Transfer 1368 | . . 291 . 99 18 . 960 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 8 | . . . . 1 . . 7 Heat Transferred 2050 | . . 124 . 370 . . 1556 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 100 100 92 Level 1 3 | . . . . . . . 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 249 | . 7 112 23 40 20 2 249 Initial 23 | . . . 23 7 11 2 . Average 35 | . . 69 23 5 4 . 52 Influence Increases 1168 | . 14 262 . 110 20 . 762 Destroy 0b10 Robot/C 660 | . . 160 . 60 20 . 420 Destroy 0b10 Robot/NC 65 | . 10 15 . . . . 40 Destroy Leader 200 | . 4 50 . 20 . . 126 Disable Machine 72 | . . . . . . . 72 Destroy Structure 126 | . . 37 . . . . 89 Lose Combat Pursuer 45 | . . . . 30 . . 15 Influence Decreases 1148 | . 14 190 49 103 40 10 742 Entered New Map 92 | . . . 49 16 19 8 . Time Decay 824 | . 14 170 . 87 21 2 530 Lost Part 232 | . . 20 . . . . 212 Squads Dispatched 13 | . . 3 . 1 . . 9 Investigation . | . . . . . . . . Extermination 4 | . . . . . . . 4 Reinforcement 6 | . . 3 . 1 . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 2 . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 3 | . . 1 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 2 21 1 9 2 . 29 Peak Tracking Total 11 | . 1 11 1 4 3 . 8 Tactical Retreats 2 | . . . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 3 | . . . . . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 14 | . . . . . 2 . 12 Triggered . | . . . . . . . . Disarmed 1 | . . . . . . . 1 Reprogrammed 2 | . . . . . 1 . 1 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 8 | . . . . . . . 8 Max in Single Turn 3 | . . . . . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 2 | . 1 1 . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . 1 3 . . . . . Successful 4 | . 1 3 . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . 1 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 20 | . . . . . . 20 5 Highest-Rated Group 529 | . . . . . . 529 70 Highest-Rated Ally 35 | . . . . . . 35 14 Total Orders . | . . . . . . . . Ally Attacks 30 | . . . . . . . 30 Total Damage 329 | . . . . . . . 329 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Active Infowar (turns) 1402 | . . . . . . . 1402 Optics 1293 | . . . . . . . 1293 Machine Analysis 1402 | . . . . . . . 1402 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 3687 | 60 247 375 8 470 135 466 1926 Spaces Moved 1592 | 54 207 172 8 326 93 364 368 Core 166 | 21 . . . . . . 145 Treads 1 | . . . . . . . 1 Legs . | . . . . . . . . Wheels 1402 | 33 207 149 8 326 93 364 222 Hover 23 | . . 23 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 110 110 125 125 125 Average Speed 199 | 88 98 161 110 124 125 125 451 Slowest Speed 1200 | 150 105 396 110 125 125 125 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 36 27 7 34 5 96 17 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 122 | . . 37 . . . . 85 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 122 | . . 37 . . . . 85 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 1938 | 63 248 238 7 368 110 374 530 Wait 54 | . 16 1 . 14 . 7 16 Move 1586 | 53 206 171 7 325 93 363 368 Hop . | . . . . . . . . Pick Up 59 | 5 17 12 . 9 . 1 15 Fast Attach 7 | 4 . . . . 1 1 1 Attach 34 | 1 2 7 . 3 . 1 20 Detach 3 | . . 3 . . . . . Swap 24 | . 3 6 . 1 2 . 12 Drop 24 | . 2 11 . 4 1 . 6 Fire 124 | . 2 27 . 12 3 . 80 Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire . | . . . . . . . . Trap 14 | . . . . . 2 . 12 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Utility x2 331 | -9/Materials | Build established: Mutant 510 | -9/Materials | Repaired Wheel? 666 | -9/Materials | Discovered new exit (range 16) 683 | -9/Materials | Entered Mines 684 | -9/Mines | Assembled infested the area 685 | -9/Mines | Discovered new exit (range 5) 686 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 689 | -9/Mines | Assisted by a Guerilla fighting off Assembled 691 | -9/Mines | Entered Materials 691 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1153 | -8/Materials | Discovered new exit (range 8) 1161 | -8/Materials | Entered Factory 1161 | -7/Factory | Evolved 2 slots: Utility x2 1296 | -7/Factory | Sucked down chute 1296 | -7/Factory | Entered Waste 1297 | -7/Waste | Joined by Warlord forces that had cleared the area 1371 | -7/Waste | Discovered new exit (range 15) 1762 | -7/Waste | Entered Factory 1762 | -7/Factory | Accompanied by 5 allies 1910 | -7/Factory | Lost 5 allies 2127 | -7/Factory | Lost 12 parts (3p2n4u3w) 2280 | -7/Factory | Lost 5 parts (1p1n2u1w) 2545 | -7/Factory | Core integrity fell below 50% 3105 | -7/Factory | Core integrity fell below 20% 3661 | -7/Factory | System corruption reached 10% 3688 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted by crushing effect (+4). Imp. Datajack destroyed. Mic. Nuclear Core destroyed. Knocked back. System corrupted: Imp. Medium Armor Plating rejected. R-06 Scavenger collects Imp. Medium Armor Plating. [Achievement: Let's See Who's Tougher] TF Node disabled. Imp. Sensor Array tumbles out of TF Node. Imp. Signal Interpreter tumbles out of TF Node. EMP Blaster destroyed. System corrupted by crushing effect (+1). Assault Cannon destroyed. Mic. Nuclear Core destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+3). [Achievement: More Dakka Please] B-48 Gladiator destroyed. 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""" #?? ????????????????? | | ?????# #??# ! #??? ???????????????? | | ?????# #??# #???#######??????????????? | | ?????# #??# #????????????????????????? | | ?????#######??# #????????????????????????? | | ??????????????###########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 540 Matter Stores 367 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 50% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher More Dakka Please The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed NovaSmartGravjet Manual? 0 Play Time 00:39:58 Cumulative 5.6 hours Start 2025.05.10 @ 15:10:14 End 2025.05.10 @ 16:12:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 19% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 12dce854-e571-4531-9836-2ee08f5dfae9