Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.18 @ 22:14:25 Player: Mekanikal Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (70) 350 Value Destroyed (1769) 1769 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3819 Bonus ------- None Cogmind --------- Core Integrity 536/550 Matter 256/300 Energy 185/185 System Corruption 0% Temperature Cool (72) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Heat Sink Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Ion Cannon Improved Assault Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Improved Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Improved Medium Laser Ion Cannon Ion Cannon Grenade Launcher Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Improved Medium Laser Ion Cannon Ion Cannon Grenade Launcher Mini Grenade Launcher Datajack [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 50 | 8 9 31 2 Power 11 | 1 1 9 . Engine 8 | 1 1 6 . Core 3 | . . 3 . Reactor . | . . . . Propulsion 10 | 3 3 4 . Treads 4 | 2 . 2 . Leg 2 | 1 . 1 . Wheel 4 | . 3 1 . Hover . | . . . . Flight . | . . . . Utility 11 | 2 1 7 1 Device 4 | 1 . 3 . Storage 3 | 1 1 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 18 | 2 4 11 1 Energy Gun 6 | 2 2 2 . Energy Cannon 4 | . . 4 . Ballistic Gun 5 | . . 4 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 3 | . . 3 . Parts Lost 7 | . . 6 1 Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility 3 | . . 3 . Weapon 1 | . . . 1 Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Backups 8 | 7 8 9 12 Power . | . 1 . . Propulsion 2 | 5 4 2 2 Utility 1 | . . 1 3 Weapon 3 | . 1 4 6 Tool/Special . | . . . . Unused Backups 9 | 1 . . 8 Power . | . . . . Propulsion 3 | 1 . . 2 Utility 3 | . . . 3 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 99 97 86 Engine 13 | . 14 14 9 Core 6 | . . 7 9 Treads 9 | . 12 7 18 Leg 5 | . . 7 . Wheel 6 | . 15 5 . Device 16 | . 14 17 9 Storage 11 | . 14 11 9 Protection 3 | . . 3 9 Energy Gun 6 | . 21 3 . Energy Cannon 7 | . . 9 9 Ballistic Gun 6 | . . 8 7 Launcher 1 | . 5 . . Peak Build Rating 24 | 9 12 22 24 Average Rating 15 | 7 9 17 22 On Entrance 10 | . 9 12 21 Naked Turns . | . . . . Heaviest Build 45 | 15 23 45 43 Greatest Support 44 | 40 40 44 44 Greatest Overweight (x) 13 | . 1 13 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 12 | 7 8 13 15 Most Carried 14 | 8 10 13 14 Average Carried 8 | 7 8 9 12 Final Capacity 15 | 8 10 15 15 Final Carried 13 | 8 10 13 12 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1177 | 280 90 807 . Remotely . | . . . . Salvage Created 2571 | 152 466 1865 88 Parts 168 | 10 27 125 6 Haulers Intercepted 5 | . 2 3 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 48 | . 7 40 1 Guns 27 | . 7 20 . Cannons 19 | . . 18 1 AOE 1 | . . 1 . Classes Destroyed 9 | 3 3 3 . Worker 5 | 3 1 1 . Tunneler 1 | 1 . . . Hauler 5 | . 2 3 . Recycler 2 | 1 . 1 . Operator 4 | . . 4 . Watcher 5 | . 2 2 1 Swarmer 10 | . . 10 . Grunt 27 | . 7 20 . Sentry 11 | . . 10 1 Best Kill Streak 7 | 2 4 7 2 Combat Bots Only 7 | . 3 7 1 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 219 | . 24 172 23 Missed 62 | . 9 45 8 Hits 157 | . 15 127 15 Projectile 157 | . 15 127 15 Critical Strikes 5 | . . 4 1 Damage Taken 1551 | . 152 1233 166 Core 141 | . 31 96 14 Absorbed by Shields . | . . . . Ignored by Resistances 461 | . 46 368 47 Core Remaining (%) 87 | 100 87 76 . Volleys Fired 171 | 8 25 128 10 Largest 2 | 2 2 2 2 Hottest 136 | 100 100 136 83 Shots Fired 298 | 16 40 224 18 Gun 197 | 16 39 134 8 Cannon 100 | . . 90 10 Launcher 1 | . 1 . . Special . | . . . . Kinetic 94 | . . 86 8 Thermal 172 | 16 26 120 10 Explosive 1 | . 1 . . Electromagnetic 31 | . 13 18 . Robot Hit Streak 32 | 3 20 32 9 Robot Miss Streak 3 | 3 2 2 2 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 228 | 9 31 173 15 Core Hits 96 | 6 21 65 4 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 7 | 1 2 4 . Burn 4 | 1 1 2 . Destroy 2 | . . 2 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3906 | 111 479 3021 295 Guns 2226 | 111 418 1584 113 Cannons 1588 | . . 1406 182 Explosions 92 | . 61 31 . Melee . | . . . . Ramming . | . . . . Kinetic 1011 | . . 898 113 Thermal 2353 | 111 211 1849 182 Explosive 61 | . 61 . . Electromagnetic 481 | . 207 274 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 43 | . . 43 . Message Errors 7 | . . 7 . Matter Fused 11 | . . 11 . Heat Flow Errors 8 | . . 8 . Energy Discharges 4 | . . 4 . Data Loss (minor) 6 | . . 6 . Data Loss (major) 2 | . . 2 . Misfires 2 | . . 2 . Alerts 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 30 | . . 30 . Projectiles 23 | . . 23 . Explosions 7 | . . 7 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 129 | . 10 119 . Shots 3 | . 1 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 560 | 78 195 560 78 Average Temperature 106 | 34 69 119 33 Received Heat Transfer 672 | . 105 495 72 Effects 22 | . . 22 . Shutdowns 7 | . . 7 . Energy Bleed 5 | . . 5 . Interference 2 | . . 2 . Matter Decay 2 | . . 2 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . 1 . Damage (major) 4 | . . 4 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted . | . . . . Heat Transferred 5082 | 407 703 3676 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 99 | 100 100 99 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 205 | 10 88 205 39 Initial 21 | . . . 21 Average 42 | . 22 57 7 Influence Increases 1459 | 25 218 1178 38 Destroy 0b10 Robot/C 960 | . 140 800 20 Destroy 0b10 Robot/NC 110 | 25 25 55 5 Destroy Leader 280 | . 38 230 12 Successful Hack 5 | . 5 . . Disable Machine 27 | . . 27 . Destroy Structure 32 | . 10 21 1 Lose Combat Pursuer 45 | . . 45 . Influence Decreases 1459 | 25 218 1118 98 Entered New Map 39 | . . . 39 Time Decay 1350 | 25 218 1058 49 Lost Part 70 | . . 60 10 Squads Dispatched 10 | . 2 7 1 Investigation 6 | . 2 3 1 Extermination . | . . . . Reinforcement 4 | . . 4 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 10 57 10 Peak Tracking Total 10 | . 3 10 7 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . . 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . . 3 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 3 | . . 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 4 9 1 Terminals 12 | . 4 7 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 43 | . 12 29 2 Successful 30 | . 10 20 . Failed 13 | . 2 9 2 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 36 | . 12 22 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . . 5 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 24 | . 10 14 . Record 16 | . 7 9 . Prototype ID Bank 1 | . 1 . . Alert Level 3 | . 1 2 . Locate Traps 2 | . 1 1 . Disarm Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . . 4 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 4 7 1 Full Trace Events 4 | . 3 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter 285 | . . 285 . Retrieved Matter 285 | . . 285 . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3153 | 271 814 2068 . Sensors 1823 | . . 1823 . Terrain 1329 | 271 814 244 . T.N.C. 1 | . . 1 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4349 | 374 814 2875 286 Spaces Moved 2400 | 211 642 1374 173 Core 65 | 11 . 54 . Treads 1082 | 195 212 502 173 Legs 382 | 5 . 377 . Wheels 871 | . 430 441 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 145 Average Speed 142 | 153 110 155 145 Slowest Speed 700 | 160 160 700 145 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 11 59 97 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 26 | . 8 17 1 Melee . | . . . . Projectile 2 | . . 1 1 AOE 24 | . 8 16 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3040 | 245 710 1895 190 Wait 320 | 4 21 291 4 Move 2397 | 210 641 1373 173 Hop . | . . . . Pick Up 55 | 13 5 36 1 Fast Attach 8 | 4 4 . . Attach 34 | 4 2 26 2 Detach 2 | . . 2 . Swap 20 | . 4 16 . Drop 33 | 2 8 23 . Fire 171 | 8 25 128 10 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 375 | -11/Scrapyard | Entered Materials 376 | -10/Materials | Build established: Mutant 862 | -10/Materials | Discovered new exit (range 15) 1005 | -10/Materials | Discovered new exit (range 9) 1092 | -10/Materials | Discovered new exit (range 13) 1189 | -10/Materials | Entered another Materials area 1189 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1368 | -9/Materials | Destroyed 7 combat bots 1617 | -9/Materials | Build established: Scavenger-Mutant 2314 | -9/Materials | Build established: Mutant 2353 | -9/Materials | Discovered new exit (range 10) 3462 | -9/Materials | Discovered new exit (range 16) 3595 | -9/Materials | Discovered new exit (range 7) 3602 | -9/Materials | Discovered new exit (range 13) 4026 | -9/Materials | Discovered new exit (range 16) 4064 | -9/Materials | Entered another Materials area 4064 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4276 | -8/Materials | Discovered new exit (range 4) 4350 | -8/Materials | Self-destructed Last Messages --------------- 04086_ Hvy. Assault Rifle destroyed. 04087_ Y-45 Defender destroyed. 04089_ W-25 Informer destroyed. 04092_ U-05 Engineer builds a Wall. 04094_ R-06 Scavenger collects Lgt. Treads. 04098_ R-06 Scavenger collects Heat Sink. 04105_ R-06 Scavenger collects Beam Rifle. 04134_ Acquired Ion Cannon. 04276_ EXIT=FOUND 04285_ Connecting with Terminal... 04285_ Current location identified: Materials 04290_ K-01 Serf collects debris. 04324_ Slug penetrates Wall. 04327_ Triggered Alarm Trap. 04327_ An alarm sounds. 04327_ ALERT: Alarm triggered, dispatching investigation squad. 04331_ U-05 Engineer lays Concrete. 04339_ Terminal disabled. 04343_ Electrolysis Chamber disabled. Map ----- +----------------------------------------------------+ | ??# % #????????? | | ??# = % #????????? | | #####+####### #######+############ ??? | | ######## ##???# #???????# ?? | | # """ # #????# """ #???????# | | """"" #! 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""????????????? | | ???????????# #?????????????? ????????????? | | ???????????# #????????????????? ????????????? | | ???????????# #????????????????? ????????????? | | ???????????# #??????????????????? ????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ??????????? #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunIonicBarrier Manual? 0 Play Time 01:09:22 Cumulative 25.3 hours Start 2025.05.09 @ 22:02:51 End 2025.05.18 @ 22:14:25 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 21 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 255d1d55-fde5-4c65-9e39-f571f95f0b74