Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 12:36:05 Player: ZK Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (2543) 2543 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (472) 472 TOTAL SCORE: 7690 Bonus ------- Follower Combat Kills 172 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 200/200 System Corruption 15% Temperature Cool (-141) Movement Treading (240) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Improved Treads Improved Titanium Leg > --- UTILITY (7) ------ Improved Cryofiber Web Medium Storage Unit Improved Terrain Scan Processor 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (10) --- Small Storage Unit Improved Trap Scanner Weapon Cycler Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Medium Storage Unit Improved Trap Scanner Improved Terrain Scan Processor 0b10 Decoder Chip [Looter] Layered Medium Armor Plating > --- WEAPON ----------- Thermic Laser Thermic Laser Heavy Flak Cannon > --- INVENTORY -------- Cold Fusion Reactor Carbon-fiber Leg Titanium Leg Titanium Leg Small Storage Unit Weapon Cycler Layered Medium Armor Plating Heavy Ion Cannon Grenade Launcher Improved Datajack [Rating: 67] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Utility Small Storage Unit Device Improved Trap Scanner Storage Small Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Layered Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . . . . 5 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 76 | 6 1 10 . 3 1 34 6 6 . 9 Power 9 | 1 . 1 . 1 . 5 . 1 . . Engine 5 | 1 . 1 . . . 3 . . . . Core 3 | . . . . 1 . 2 . . . . Reactor 1 | . . . . . . . . 1 . . Propulsion 28 | 2 1 6 . 2 . 9 1 2 . 5 Treads 1 | . . . . . . . . . . 1 Leg 27 | 2 1 6 . 2 . 9 1 2 . 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 . 1 . . 1 11 1 1 . 3 Device 8 | . . 1 . . 1 5 . . . 1 Storage 2 | 1 . . . . . 1 . . . . Processor 3 | . . . . . . 2 1 . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . . 3 . 1 . 2 Artifact . | . . . . . . . . . . . Weapon 20 | 2 . 2 . . . 9 4 2 . 1 Energy Gun 9 | 1 . 1 . . . 4 2 1 . . Energy Cannon 2 | . . . . . . 1 . 1 . . Ballistic Gun 5 | 1 . 1 . . . 2 . . . 1 Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 2 | . . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . 8 Parts Lost 35 | . . 1 . . . 15 1 5 . 13 Power 4 | . . 1 . . . 2 . 1 . . Propulsion 11 | . . . . . . 4 1 1 . 5 Utility 10 | . . . . . . 4 . 1 . 5 Weapon 10 | . . . . . . 5 . 2 . 3 Highest Loss Streak 8 | . . 1 . . . 4 1 3 . 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 85 98 100 100 100 94 99 98 100 94 Engine 3 | . 14 11 11 9 . . 6 . . . Core 3 | . . . . 1 11 5 . . . . Reactor 1 | . . . . . . . . 5 6 6 Leg 32 | . 28 43 44 44 44 25 25 26 26 24 Device 15 | . . 10 11 11 11 19 20 18 13 13 Storage 10 | . 14 11 11 11 11 11 7 6 6 6 Processor 4 | . . . . . . 3 11 13 13 13 Protection 4 | . . . . . . 6 6 6 13 10 Energy Gun 9 | . 14 11 11 11 11 4 12 12 13 10 Energy Cannon 2 | . . . . . . 3 . 6 6 5 Ballistic Gun 6 | . 14 11 11 11 11 6 . . . . Ballistic Cannon 1 | . . . . . . 3 6 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 12 12 18 16 23 23 61 57 53 53 53 Greatest Support 72 | 20 20 57 57 72 72 72 72 72 72 72 Greatest Overweight (x) 1 | . . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 9 10 10 10 10 Most Carried 10 | 6 8 8 8 8 8 10 10 9 8 9 Average Carried 7 | 3 7 7 8 7 7 7 9 7 8 7 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 Final Carried 10 | 6 8 8 8 8 8 10 9 8 8 5 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Tank 17% | Scavenger-Skirmisher 15% | Scavenger-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1925 | 219 57 170 . 42 10 1024 175 98 . 130 Remotely . | . . . . . . . . . . . Salvage Created 2759 | . 106 564 . . . 1307 174 252 . 356 Parts 110 | . 5 30 . . . 54 7 9 . 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 6 . 7 5 . 5 Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 55 | . 2 10 . . . 26 7 4 . 6 Guns 27 | . 2 10 . . . 12 . 1 . 2 Cannons 18 | . . . . . . 11 3 1 . 3 AOE 7 | . . . . . . 3 4 . . . Classes Destroyed 9 | . 1 5 . . . 3 . . . . Worker 4 | . . 1 . . . 3 . . . . Tunneler 1 | . . . . . . 1 . . . . Recycler 3 | . . 2 . . . 1 . . . . Swarmer 12 | . . 3 . . . 4 4 . . 1 Grunt 29 | . 2 3 . . . 15 3 3 . 3 Duelist 2 | . . 1 . . . . . . . 1 Sentry 6 | . . 3 . . . 1 . 1 . 1 Hunter 2 | . . . . . . 2 . . . . Programmer 4 | . . . . . . 4 . . . . Best Kill Streak 6 | . 2 4 . . . 6 6 3 . 2 Combat Bots Only 6 | . 2 3 . . . 5 6 3 . 2 Max Kills in Single Turn 2 | . 1 2 . . . 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 2 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 6359 | . 91 550 . . . 2461 646 477 . 2134 Core 1009 | . . 142 . . . 185 137 63 . 482 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 100 . . . 64 . . . . . Volleys Fired 181 | . 6 31 . . . 94 15 10 . 25 Largest 3 | . 2 2 . . . 3 3 3 . 3 Hottest 235 | . 60 79 . . . 223 223 235 . 219 Shots Fired 453 | . 12 62 . . . 250 33 24 . 72 Gun 313 | . 12 62 . . . 161 18 15 . 45 Cannon 130 | . . . . . . 85 9 9 . 27 Launcher 10 | . . . . . . 4 6 . . . Special . | . . . . . . . . . . . Kinetic 186 | . 6 31 . . . 135 9 1 . 4 Thermal 257 | . 6 31 . . . 111 18 23 . 68 Explosive 10 | . . . . . . 4 6 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 13 | . 4 11 . . . 13 7 6 . 7 Robot Miss Streak 6 | . 2 1 . . . 6 3 4 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 302 | . 8 45 . . . 163 29 15 . 42 Core Hits 174 | . 5 21 . . . 107 20 7 . 14 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 15 | . . 1 . . . 7 2 3 . 2 Burn 15 | . . 1 . . . 7 2 3 . 2 Melee Attacks 6 | . . . . . . . 6 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6740 | . 78 664 . . . 3936 823 320 . 919 Guns 3717 | . 78 664 . . . 2094 198 162 . 521 Cannons 2316 | . . . . . . 1544 216 158 . 398 Explosions 701 | . . . . . . 292 409 . . . Melee . | . . . . . . . . . . . Ramming 6 | . . . . . . 6 . . . . Kinetic 2510 | . 36 269 . . . 1923 216 22 . 44 Thermal 3523 | . 42 395 . . . 1715 198 298 . 875 Explosive 701 | . . . . . . 292 409 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . 3 3 3 3 15 Average Corruption 4 | . . . . . . 2 3 3 3 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 62 | . . . . . . 21 10 4 3 24 Message Errors 11 | . . . . . . 6 4 . . 1 Matter Fused 19 | . . . . . . 6 3 2 . 8 Heat Flow Errors 11 | . . . . . . 4 . . 2 5 Energy Discharges 7 | . . . . . . 2 2 . . 3 Data Loss (minor) 5 | . . . . . . 1 1 1 . 2 Data Loss (major) 3 | . . . . . . 1 . . 1 1 Misfires 3 | . . . . . . . . . . 3 Alerts 1 | . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 28 | . . . . . . . 11 . . 17 Projectiles 17 | . . . . . . . . . . 17 Explosions 11 | . . . . . . . 11 . . . Melee . | . . . . . . . . . . . Knockbacks 30 | . . . . . . 27 3 . . . Impact . | . . . . . . . . . . . Kinetic 30 | . . . . . . 27 3 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . . 31 . . . Shots 1 | . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 642 | . 91 153 . . . 477 335 406 117 642 Average Temperature 150 | . 50 42 . . . 146 152 185 56 268 Received Heat Transfer 1679 | . 51 141 . . . 734 135 174 . 444 Effects 22 | . . . . . . 10 1 1 . 10 Shutdowns 3 | . . . . . . 3 . . . . Energy Bleed 4 | . . . . . . . 1 . . 3 Interference 8 | . . . . . . 3 . . . 5 Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 4 | . . . . . . 3 . 1 . . Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 2 . 1 Combat Hostiles 3 | . . . . . . . . 2 . 1 Parts Melted 20 | . . 2 . . . 9 . 4 . 5 Heat Transferred 8915 | . 100 1086 . . . 4271 750 935 . 1773 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 300 | . 57 300 74 . . 267 . . . . Initial 74 | . . 24 74 . . 26 . . . . Average 88 | . 30 137 74 . . 82 . . . . Maximum Alert Level 1 | . . 1 . . . 1 . . . . Low Security (%) 89 | 100 100 74 100 . . 91 . . . . Level 1 10 | . . 25 . . . 8 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . . . . 7 . . . . Investigation . | . . . . . . . . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 2 | . . . . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 3 | . . 2 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 3 13 1 . 1 40 9 4 . 16 Peak Tracking Total 7 | . 3 4 2 . 1 5 7 3 . 5 Tactical Retreats 10 | . . 1 . . . 3 2 . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 1 | . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 18 | . 2 4 . . . 8 . . 4 . Terminals 10 | . 2 3 . . . 5 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 60 | . 6 10 . . . 17 . . 27 . Successful 41 | . 1 6 . . . 7 . . 27 . Failed 19 | . 5 4 . . . 10 . . . . Catastrophic 6 | . 1 2 . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 5 4 . . . 6 . . . . Terminals 25 | . 6 9 . . . 10 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 37 | . 1 5 . . . 4 . . 27 . Record 12 | . . . . . . 1 . . 11 . Part Schematic 9 | . . . . . . . . . 9 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 7 | . . 3 . . . 1 . . 3 . Branch Access Points 1 | . . 1 . . . . . . . . Alert Level 2 | . . 1 . . . 1 . . . . Transport Status 1 | . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Network Status 3 | . . . . . . 3 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 3 . . . 7 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 6 | . . . . 5 . . . . . 1 Largest Group 5 | . . . . 5 5 5 . . . 1 Highest-Rated Group 132 | . . . . 132 132 129 . . . 96 Highest-Rated Ally 96 | . . . . 31 31 31 . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . . . . 6 25 . . . 11 Total Damage 689 | . . . . . 103 314 . . . 272 Kills 5 | . . . . . 1 2 . . . 2 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted 2 | . . . . . . 2 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . 1 . . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 55 | . . . . . . 55 . . . . Items 55 | . . . . . . 55 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 5645 | 70 156 554 15 875 580 1849 552 263 138 593 Spaces Moved 3444 | 47 112 311 13 650 238 1034 395 178 111 355 Core 2 | 2 . . . . . . . . . . Treads 12 | . . . . . . . . . . 12 Legs 3430 | 45 112 311 13 650 238 1034 395 178 111 343 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 125 125 130 125 122 122 125 125 Average Speed 127 | 117 120 124 125 125 130 130 124 122 125 131 Slowest Speed 240 | 120 120 126 125 130 130 195 125 125 125 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 25 32 7 78 45 26 58 37 75 52 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 3 4 . . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 76 | . . . . . . 26 46 . . 4 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . . . . . 4 AOE 72 | . . . . . . 26 46 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 4331 | 59 123 417 12 711 508 1335 427 201 110 428 Wait 574 | . 2 54 . 50 268 153 6 6 . 35 Move 3434 | 46 111 310 12 649 237 1033 394 177 110 355 Hop . | . . . . . . . . . . . Pick Up 33 | 7 2 4 . 3 1 11 . 2 . 3 Fast Attach 22 | 5 . 4 . 1 . 11 . 1 . . Attach 25 | 1 . 1 . . . 12 1 4 . 6 Detach 1 | . . . . . . 1 . . . . Swap 29 | . 1 5 . 2 1 11 5 1 . 3 Drop 25 | . 1 8 . 6 1 8 . . . 1 Fire 181 | . 6 31 . . . 94 15 10 . 25 Melee 6 | . . . . . . . 6 . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Propulsion x2 227 | -9/Materials | Discovered new exit (range 10) 314 | -9/Materials | Build established: Mutant 592 | -9/Materials | Discovered new exit (range 7) 754 | -9/Materials | Identified exit to Mines 754 | -9/Materials | Identified exit to Storage 781 | -9/Materials | Entered Mines 791 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 796 | -9/Mines | Entered Zion 909 | -7/Zion | Gained Derelict followers 965 | -7/Zion | Learned location of Armory (-3) 1471 | -7/Zion | Learned Factory stockpile data 1500 | -7/Zion | Learned Factory garrison access intel 1652 | -7/Zion | Discovered new exit (range 15) 1671 | -7/Zion | Entered Proximity Caves 1671 | -6/Proximity Caves | Accompanied by 5 allies 1868 | -6/Proximity Caves | Build established: Scavenger-Mutant 1868 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2236 | -6/Proximity Caves | Discovered new exit (range 9) 2251 | -6/Proximity Caves | Entered Factory 2251 | -6/Factory | Accompanied by 5 allies 2251 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 2253 | -6/Factory | Loaded intel: 4 garrison access locations 2367 | -6/Factory | Spotted B-75 Beast 2560 | -6/Factory | Build established: Scavenger-Skirmisher 2672 | -6/Factory | Lost 4 parts (1n1u2w) 3341 | -6/Factory | Discovered new exit (range 9) 3385 | -6/Factory | Lost 3 parts (1n2u) 3583 | -6/Factory | Build established: Scavenger-Tank 3921 | -6/Factory | Lost 3 parts (2p1w) 4079 | -6/Factory | Discovered new exit (range 11) 4100 | -6/Factory | Entered Lower Caves 4467 | -6/Lower Caves | Learned Factory terminal intel 4641 | -6/Lower Caves | Discovered new exit (range 10) 4652 | -6/Lower Caves | Entered another Lower Caves area 4654 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4668 | -6/Lower Caves | Discovered new exit (range 10) 4865 | -6/Lower Caves | Discovered new exit (range 9) 4915 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4915 | -6/Lower Caves | Entered Data Miner 4915 | -6/Data Miner | Discovered new exit (range 6) 4939 | -6/Data Miner | Met Data Miner 4977 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4977 | -6/Data Miner | Learned location of Section 7 (-2) 5024 | -6/Data Miner | Received God Mode back door access code from Data Miner 5053 | -6/Data Miner | Entered Proximity Caves 5076 | -5/Proximity Caves | Learned location of 1 exit from Factory 5093 | -5/Proximity Caves | Escorted by Enhanced Grunt 5158 | -5/Proximity Caves | Core integrity fell below 50% 5164 | -5/Proximity Caves | System corruption reached 10% 5499 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5593 | -5/Proximity Caves | Learned Factory machine intel 5603 | -5/Proximity Caves | Core integrity fell below 20% 5646 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05592_ Slug penetrates Wall. 05593_ Acquired derelict log, extracted data. Data stored: Factory machine intel. 05593_ Slug penetrates Wall. 05601_ Titanium Leg destroyed. 05602_ Slug penetrates Wall. 05602_ Lyr. Medium Armor Plating destroyed. 05614_ System corrupted: Energy discharge (-68). 05615_ Carbon-fiber Leg destroyed. 05616_ Slug penetrates Wall. 05616_ Titanium Leg destroyed. 05619_ Slug penetrates Wall. 05626_ Hvy. Ion Cannon destroyed. 05627_ Slug penetrates Wall. 05635_ System corrupted: Matter fused (-5). 05644_ Searching scrap... 05644_ Found Lrg. Battery. 05644_ Found 33 Matter. 05645_ Acquired 10 matter. 05645_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???????????????????######????????????????????????? | | ??##????????????## ###??????????????????????? | | ## ??????###??# #??????????????????????? | | ??#### #??# #??????????????????????? | | ### #### ##?????????????????????? | | ??# #?????????????????????? | | ???# #?????????????????????? | | ???# ### #??????????????????????? | | ???# #?## ##??????????????????????? | | ???# ##??# ##???????????????????????? | | ???# # #???# ##???? ##????????????????? | | ???# ##### #??## ##?? #????????????????? | | ?? ????## #?## ## #????????????????? | | ????## ### ##???????????????? | | ? ????### ### #???????????????? | | ??????# ## #??????????????? | | ??????# #### #??????????????? | | ??????# #?# ##??????????????? | | #?####### ## ##?# ### ##???????????????? | | ### #### ### ##??# ##?? ###????????????????? | | ## #??##???# #???? ##??????????????????? | | #???##### ##??? #???????????????????? | | #####??## #???? #???????????????????? | | ##??????# g####?? #???????????????????? | | #????# gp !##??????????????????????? | | #?##?## @#??????????????????????? | | ### ##?##### ????????????????????? | | ### #?????# ## ?????????????????? | | ### ##????# ######### #????????????????? | | ## ##???? ?????????## ####????????????????? | | ##???# ???????????##???????????????????? | | #???### ????????????????????????????????? | | ##?????# ?????????????????????????????????? | | ######?????? ?????????????????????????????????? | | ###???????????? ?????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 150 Armor Coverage 450 Resistance: KI 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed LightningMachineRefractor Manual? 0 Play Time 00:48:08 Cumulative 55.8 hours Start 2022.05.16 @ 21:43:14 End 2022.05.18 @ 12:36:05 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 37 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd231988-a7db-4c2e-a566-aa5f73208b2d