Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 18:53:08

Player: Gobbopathe

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (128)     640
Value Destroyed (3938)     3938
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (2897)               2897
              TOTAL SCORE: 14675

 Bonus
-------
High Alert Combat Kills    421
Follower Combat Kills      2547
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -971

 Cogmind 
---------
Core Integrity             0/1000
Matter                     253/300
Energy                     202/290
System Corruption          19%
Temperature                Cool (0)
Movement                   Rolling (135) Ox3
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (10) -----
   Experimental Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Terrain Scan Processor
                0b10 Decoder Chip [Looter]
                Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (4) -------
          Heavy Plasma Cannon
                Coil Gun
                Gravity Flail
>               --- INVENTORY (20) ---
       Improved Cooling System
       Improved Cooling System
                Huge Storage Unit
        Compact Battery (200)
                Gravity Neutralizer
       Advanced Signal Interpreter
       Advanced Melee Analysis Suite
                Point Defense Array
       Improved Grenade Launcher
       Improved Remote Datajack
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
                Cooling System
       Improved Coolant Injector
  High-capacity Storage Unit
                0b10 Decoder Chip [Looter]
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Particle Charger
                Weapon Cycler
       Hardened Medium Armor Plating
        Layered Medium Armor Plating
>               --- WEAPON -----------
      Precision Shock Rifle
         Cooled Plasma Rifle
                Neutron Cannon
                Gauss Cannon
>               --- INVENTORY --------
                F-cell Engine
        Zionite Light DM Reactor
        Armored Wheel
        Armored Wheel
        Armored Huge Wheel
       Advanced Heat Sink
                Gravity Neutralizer
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                System Shield
       Improved Grenade Launcher
       Improved Remote Datajack
                Gravity Flail
      Makeshift Sword
                Tearclaws
[Rating: 85]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Heavy Laser
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Gravity Flail
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   2   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             133  | 7   2   1   2   24  8   6   5   1   9   3   4   4   5   .   1   .   2   23  17  9   
  Power                    12   | 1   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   2   
    Engine                 10   | 1   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               16   | 2   .   1   .   3   .   .   1   .   .   1   .   .   1   .   .   .   .   2   2   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | 2   .   1   .   3   .   .   1   .   .   1   .   .   1   .   .   .   .   2   2   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | 2   2   .   1   7   6   4   2   1   7   .   3   .   1   .   1   .   1   11  5   .   
    Device                 22   | 1   .   .   1   1   1   2   1   1   4   .   2   .   .   .   1   .   .   7   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   1   1   1   .   2   .   .   .   .   .   .   .   .   1   3   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   1   .   .   6   2   1   .   .   1   .   1   .   1   .   .   .   1   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   .   .   1   9   2   2   2   .   2   2   1   4   2   .   .   .   1   8   9   4   
    Energy Gun             16   | 1   .   .   1   5   1   1   .   .   .   .   1   1   1   .   .   .   .   2   2   .   
    Energy Cannon          7    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   1   
    Ballistic Gun          16   | 1   .   .   .   3   1   .   1   .   .   1   .   1   .   .   .   .   .   2   5   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   6   2   .   .   .   1   .   .   1   1   .   .   .   1   2   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    System Corruption      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   15  
Parts Lost                 46   | .   .   1   .   5   1   .   1   .   1   .   .   .   .   .   .   .   .   12  12  13  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Propulsion               9    | .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Utility                  18   | .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   5   5   3   
  Weapon                   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   
  Highest Loss Streak      13   | .   .   1   .   3   1   .   1   .   1   .   .   .   .   .   .   .   .   9   10  13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     94   | .   100 98  100 99  98  98  99  100 99  93  92  93  92  93  93  93  93  89  82  81  
  Engine                   6    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   6   6   .   4   5   
  Wheel                    12   | .   28  27  22  21  18  15  14  15  15  8   6   6   5   6   6   6   6   4   10  11  
  Device                   14   | .   3   .   11  10  9   11  15  15  13  15  20  20  20  20  20  20  20  19  5   5   
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   
  Processor                16   | .   .   .   .   .   5   14  20  23  19  23  20  20  20  20  20  20  20  18  27  32  
  Hackware                 1    | .   .   .   .   .   12  7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   
  Protection               6    | .   10  14  11  11  9   9   2   .   6   7   5   6   6   6   6   6   6   10  2   3   
  Energy Gun               10   | .   14  14  22  24  17  13  13  7   7   7   13  6   6   6   6   6   6   5   3   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   3   4   2   
  Ballistic Gun            7    | .   14  14  11  8   9   7   7   15  10  1   .   1   6   6   6   6   4   2   10  7   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   .   2   13  13  13  12  13  13  13  13  5   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 14  49  49  53  68  68  71  69  61  77  76  84  85  84  79  79  76  86  105 90  85  
  Greatest Support         32   | 26  26  26  20  32  32  32  32  28  28  28  28  28  28  28  28  28  28  28  28  24  
  Greatest Overweight (x)  3    | .   1   2   2   2   2   2   3   2   2   2   2   3   2   2   2   2   3   3   3   3   
  Average Overweight (x)   2    | .   .   1   2   1   2   2   1   2   2   2   2   2   2   2   2   2   2   2   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 2   5   13  14  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 1   3   8   12  19  19  19  19  19  19  19  19  20  19  19  19  20  19  17  15  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   5   13  14  20  20  20  20  20  20  20  20  20  20  20  20  20  20  17  20  11  

 Class Distribution 
--------------------
 67% | Gunner
  9% | Mutant
  8% | Tank
  6% | Scavenger-Gunner
  4% | Commander-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Storage
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Zion
           Gunner | -6/Proximity Caves
           Gunner | -6/Factory
           Gunner | -6/Waste
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
           Gunner | -6/Data Miner
           Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
           Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  
Matter Collected           3384 | 262  12   164  .    386  131  .    136  146  112  164  .    247  135  210  145  .    299  442  349  44   
  Remotely                 150  | 150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5931 | 78   12   385  .    1527 320  .    131  259  56   220  .    383  60   253  124  .    299  1062 571  191  
  Parts                    242  | 2    1    19   .    87   14   .    1    6    .    12   .    1    4    4    5    .    7    56   17   6    
Haulers Intercepted        7    | .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      56   | .    .    .    .    .    .    .    1    2    1    22   .    .    .    7    7    .    3    .    4    9    
  Prevented                31   | .    .    .    .    .    .    .    2    .    .    6    .    .    .    6    7    .    .    .    10   .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp 
Combat Hostiles Destroyed  84   | .   .   5   .   22  5   .   1   2   1   5   .   2   1   2   3   .   4   23  4   4   
  Melee                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Guns                     50   | .   .   5   .   22  5   .   .   2   1   3   .   .   .   1   3   .   2   5   1   .   
  Cannons                  15   | .   .   .   .   .   .   .   .   .   .   2   .   1   1   1   .   .   2   5   .   3   
  AOE                      13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   12  .   .   
Classes Destroyed          22   | 2   1   3   .   7   2   .   1   2   .   1   .   1   .   .   .   .   1   1   .   .   
  Worker                   12   | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Builder                  5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   3   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   10  .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    27   | .   .   2   .   12  2   .   .   .   .   .   .   .   .   1   1   .   2   5   .   2   
  Brawler                  4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Protector                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   4   1   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
  Hunter                   7    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   3   2   .   
  Programmer               5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   1   5   .   5   3   .   1   1   1   2   .   1   1   1   2   .   3   12  2   2   
  Combat Bots Only         7    | .   .   3   .   4   3   .   1   1   1   2   .   1   1   1   2   .   3   7   2   2   
Max Kills in Single Turn   10   | 1   1   1   .   2   2   .   1   1   1   1   .   1   1   1   2   .   1   10  1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  
Damage Taken               9192  | .    .    263  .    1056 279  .    289  29   157  145  .    26   166  123  164  .    454  2682 1716 1643 
  Core                     1491  | .    .    54   .    193  28   .    65   .    47   .    .    .    59   .    20   .    22   440  258  305  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  52    | .    .    22   .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   602   | .    .    .    .    .    44   .    .    .    .    .    .    .    377  .    .    .    .    181  .    .    
Core Remaining (%)         82    | 100  .    78   .    51   94   .    .    .    .    84   .    .    .    .    .    .    88   .    .    .    
Volleys Fired              320   | 8    12   26   1    82   23   .    3    14   3    12   .    14   5    15   9    .    19   42   26   6    
  Largest                  4     | 2    2    2    3    3    3    .    3    3    3    3    .    3    4    4    4    .    4    4    4    4    
  Hottest                  264   | 70   70   70   135  177  146  .    146  114  114  161  .    151  184  184  184  .    241  241  264  204  
Shots Fired                914   | 12   24   52   3    241  69   .    9    42   9    36   .    24   20   57   36   .    76   104  84   16   
  Gun                      699   | 12   24   52   3    241  69   .    9    42   9    17   .    5    10   29   18   .    36   52   61   10   
  Cannon                   200   | .    .    .    .    .    .    .    .    .    .    19   .    10   10   28   18   .    40   46   23   6    
  Launcher                 15    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    6    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  427   | 4    12   26   1    69   23   .    3    28   6    24   .    10   15   42   27   .    55   33   39   10   
  Thermal                  354   | 8    12   26   2    172  46   .    6    14   3    12   .    .    .    .    .    .    2    38   10   3    
  Explosive                15    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    6    .    .    
  Electromagnetic          118   | .    .    .    .    .    .    .    .    .    .    .    .    5    5    15   9    .    19   27   35   3    
  Robot Hit Streak         22    | 3    4    9    2    10   9    .    5    17   5    19   .    9    6    13   3    .    22   18   19   15   
  Robot Miss Streak        6     | 2    3    2    3    4    3    .    1    3    4    1    .    1    3    2    6    .    2    3    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Secondary Targets        11    | .    .    2    .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           613   | 7    13   35   2    136  42   .    19   28   5    27   .    21   13   39   15   .    56   65   74   16   
  Core Hits                292   | 4    4    21   .    68   13   .    4    17   3    11   .    6    2    18   6    .    14   72   21   8    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Critical Strikes         41    | .    2    3    .    10   2    .    2    2    .    4    .    .    2    4    .    .    1    4    5    .    
    Burn                   22    | .    2    3    .    9    2    .    1    2    .    .    .    .    .    .    .    .    .    3    .    .    
    Destroy                4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Blast                  10    | .    .    .    .    .    .    .    .    .    .    4    .    .    2    4    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Sever                  3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    
Melee Attacks              46    | .    .    .    .    .    .    1    17   .    .    .    .    .    .    .    .    .    .    17   10   1    
  Impact                   2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Slashing                 44    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    17   10   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16834 | 74   125  409  20   2239 871  .    607  630  88   622  .    1296 321  1057 511  .    1327 4660 1539 438  
  Guns                     8279  | 74   125  409  20   2239 871  .    111  630  88   291  .    7    112  491  279  .    558  846  911  217  
  Cannons                  3753  | .    .    .    .    .    .    .    .    .    .    331  .    307  209  566  232  .    769  930  244  165  
  Explosions               3823  | .    .    .    .    .    .    .    .    .    .    .    .    982  .    .    .    .    .    2671 170  .    
  Melee                    979   | .    .    .    .    .    .    .    496  .    .    .    .    .    .    .    .    .    .    213  214  56   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5736  | 23   61   126  6    498  254  .    35   325  37   418  .    307  224  772  375  .    1017 529  507  222  
  Thermal                  5098  | 51   64   283  14   1741 617  .    76   305  51   204  .    .    .    .    .    .    75   1144 377  96   
  Explosive                2990  | .    .    .    .    .    .    .    .    .    .    .    .    982  .    .    .    .    .    2008 .    .    
  Electromagnetic          2031  | .    .    .    .    .    .    .    .    .    .    .    .    7    97   285  136  .    235  766  441  64   
  Impact                   56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   
  Slashing                 923   | .    .    .    .    .    .    .    496  .    .    .    .    .    .    .    .    .    .    213  214  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    4    4    19   
  Average Corruption       3     | .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    3    4    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    
  Effects                  38    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    8    26   2    
    Message Errors         12    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    8    .    
    Matter Fused           10    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    7    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            265   | .    .    .    .    .    .    .    6    .    .    15   .    .    4    2    6    .    26   138  68   .    
  Projectiles              138   | .    .    .    .    .    .    .    .    .    .    15   .    .    4    2    6    .    26   85   .    .    
  Explosions               112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   66   .    
  Melee                    15    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    7    2    .    
Knockbacks                 16    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    8    .    .    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    6    .    .    4    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      140   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    91   48   .    
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        392   | 80   80   219  24   392  120  .    46   28   14   84   .    36   66   66   160  .    189  195  217  48   
  Average Temperature      69    | 34   28   73   16   89   41   .    34   13   10   34   .    17   27   26   61   .    95   92   75   32   
  Received Heat Transfer   1179  | .    .    99   .    495  135  .    .    .    .    12   .    .    18   9    30   .    99   93   108  81   
  Effects                  5     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             24    | .    2    2    .    9    4    .    .    4    .    .    .    .    .    .    .    .    .    2    1    .    
  Heat Transferred         10423 | 148  333  1073 37   4605 1184 .    222  555  74   296  .    .    .    .    .    .    .    1350 446  100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp 
Peak Influence             803  | 10  44  166 79  790 338 79  .   .   .   .   51  39  244 .   .   .   .   803 .   .   
  Initial                  297  | .   6   16  64  33  297 72  .   .   .   .   51  17  15  .   .   .   .   55  .   .   
  Average                  306  | 3   28  85  64  526 208 74  .   .   .   .   51  15  81  .   .   .   .   458 .   .   
Maximum Alert Level        3    | .   .   .   .   3   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Low Security (%)         52   | 100 100 100 100 12  53  100 .   .   .   .   100 100 99  .   .   .   .   26  .   .   
  Level 1                  11   | .   .   .   .   11  46  .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   
  Level 2                  19   | .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   
  Level 3                  17   | .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   .   6   .   1   .   .   .   .   .   .   2   .   .   .   .   9   .   1   
  Investigation            4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            4    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Assault                  6    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp 
Distress Signals           7    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              197  | .   3   5   1   50  9   .   1   2   1   11  .   5   5   18  11  .   4   46  6   19  
  Peak Tracking Total      17   | .   2   3   3   10  3   .   1   1   1   3   .   4   3   10  4   .   3   10  2   17  
  Tactical Retreats        5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp 
Traps Triggered            2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp 
Machines Disabled          19   | .   .   .   .   2   .   .   1   .   .   1   .   .   1   4   .   .   .   10  .   .   
  Max in Single Turn       4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp 
Machines Accessed          31   | .   1   .   .   12  4   1   .   1   .   .   .   .   3   1   .   4   .   4   .   .   
  Terminals                20   | .   1   .   .   12  3   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                99   | .   5   .   .   22  13  2   .   1   .   .   .   .   9   5   .   31  .   11  .   .   
  Successful               77   | .   3   .   .   12  10  1   .   1   .   .   .   .   8   5   .   31  .   6   .   .   
  Failed                   22   | .   2   .   .   10  3   1   .   .   .   .   .   .   1   .   .   .   .   5   .   .   
    Catastrophic           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   5   .   .   17  6   .   .   .   .   .   .   .   2   .   .   .   .   13  .   .   
  Terminals                48   | .   5   .   .   22  11  2   .   .   .   .   .   .   1   5   .   .   .   2   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Repair Stations          13   | .   .   .   .   .   2   .   .   .   .   .   .   .   8   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             52   | .   .   .   .   7   5   1   .   1   .   .   .   .   1   5   .   31  .   1   .   .   
  Record                   17   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   11  .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                6    | .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       11   | .   .   .   .   .   2   .   .   .   .   .   .   .   7   .   .   .   .   2   .   .   
  Scan Component           6    | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   
  Repair                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   3   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   9   3   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   38   | .   .   .   .   .   1   .   .   .   14  .   .   .   .   .   .   12  .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Time                     307  | .   .   .   .   .   51  .   .   .   .   .   .   .   212 .   .   .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  
Total Allies               48    | .    .    .    .    13   .    .    .    .    4    2    .    19   2    3    .    .    1    3    .    1    
  Largest Group            19    | .    .    .    .    13   .    .    .    .    4    5    3    19   15   14   13   7    8    3    .    1    
  Highest-Rated Group      684   | .    .    .    .    160  .    .    .    .    156  180  119  684  615  569  506  216  312  210  .    167  
  Highest-Rated Ally       167   | .    .    .    .    31   .    .    .    .    40   40   40   50   51   51   51   46   96   70   .    167  
Zionite Dispatches         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               481   | .    .    .    .    125  .    .    .    .    .    29   .    101  40   53   62   .    25   40   .    6    
  Total Damage             14040 | .    .    .    .    1496 .    .    .    .    .    1444 .    3976 1157 2190 1624 .    785  836  .    532  
  Kills                    92    | .    .    .    .    22   .    .    .    .    .    12   .    8    9    16   11   .    .    9    .    5    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   2   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         144  | .   .   .   .   .   .   .   .   .   .   .   14  16  46  .   .   .   .   68  .   .   
  Items                    144  | .   .   .   .   .   .   .   .   .   .   .   14  16  46  .   .   .   .   68  .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  
Turns Passed               11699 | 60   151  290  39   1672 494  187  494  436  1514 1120 167  300  713  809  597  113  378  983  1107 75   
Spaces Moved               7789  | 31   108  196  29   1041 291  130  351  314  1174 815  122  184  394  550  432  83   235  542  732  35   
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7788  | 30   108  196  29   1041 291  130  351  314  1174 815  122  184  394  550  432  83   235  542  732  35   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   105  110  110  130  130  115  125  125  125  130  130  130  130  130  130  130  115  120  120  
  Average Speed            127   | 90   102  105  110  124  130  130  121  125  125  128  130  139  130  130  130  130  134  139  129  129  
  Slowest Speed            145   | 100  105  110  110  130  130  130  145  125  125  130  130  145  130  130  130  130  145  145  135  135  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    22   39   6    95   29   4    43   43   90   93   3    78   12   73   71   69   45   21   86   11   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     6     | .    .    1    .    .    .    .    .    1    2    .    .    .    .    .    1    1    .    .    .    .    
  Known Exits Taken        3     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      15    | 1    1    .    1    1    1    .    1    1    1    1    .    .    1    1    1    1    1    .    1    .    
Scrap Searched             16    | .    .    .    .    .    .    .    1    1    3    3    .    .    .    1    2    .    2    .    3    .    
Spaces Dug                 5     | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    1    .    .    
Terrain Destroyed          170   | .    .    .    .    3    7    1    3    .    .    6    .    38   2    3    11   .    5    73   18   .    
  Melee                    5     | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Projectile               57    | .    .    .    .    3    7    .    .    .    .    6    .    .    2    3    11   .    5    16   4    .    
  AOE                      108   | .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    56   14   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  
Total                      8857 | 47   126  232  34   1242 357  148  381  332  1215 861  132  205  584  609  448  88   260  683  822  51   
  Wait                     340  | .    1    1    .    41   19   .    1    2    18   11   .    1    167  22   4    6    .    37   9    .    
  Move                     7770 | 30   107  195  28   1040 290  129  350  313  1173 814  122  183  393  549  431  82   234  541  731  35   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111  | 2    3    9    3    24   9    6    3    1    3    3    3    1    7    2    1    .    2    15   14   .    
  Fast Attach              45   | 7    .    .    .    12   2    1    .    .    4    1    2    1    3    .    .    .    1    6    5    .    
  Attach                   60   | .    .    1    2    6    4    3    1    1    3    1    2    .    1    .    .    .    1    16   9    9    
  Detach                   11   | .    .    .    .    2    1    .    .    .    4    1    .    .    .    .    .    .    .    3    .    .    
  Swap                     28   | .    2    .    .    6    2    2    4    .    2    1    .    3    1    .    1    .    .    1    3    .    
  Drop                     78   | .    1    .    .    26   7    6    2    1    3    5    3    2    7    2    2    .    3    5    3    .    
  Fire                     320  | 8    12   26   1    82   23   .    3    14   3    12   .    14   5    15   9    .    19   42   26   6    
  Melee                    46   | .    .    .    .    .    .    1    17   .    .    .    .    .    .    .    .    .    .    17   10   1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   48   | .    .    .    .    3    .    .    .    .    2    12   .    .    .    19   .    .    .    .    12   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 1 exit: [Fac])

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 15)
    61 | -11/Scrapyard      | Entered Materials
   175 | -10/Materials      | Discovered new exit (range 5)
   212 | -10/Materials      | Entered Mines
   275 | -10/Mines          | Learned location of Storage (-9)
   308 | -10/Mines          | Identified exit to Materials
   316 | -10/Mines          | Build established: Mutant
   502 | -10/Mines          | Entered Materials
   502 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   502 | -9/Materials       | Discovered new exit (range 15)
   541 | -9/Materials       | Entered Storage
   685 | -9/Storage         | Met a pair of Derelict thieves
   796 | -9/Storage         | Lost 3 parts (2n1u)
  1135 | -9/Storage         | Build established: Tank
  1232 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  1341 | -9/Storage         | First assault squad dispatched
  1653 | -9/Storage         | Build established: Commander-Tank
  2077 | -9/Storage         | Build established: Tank
  2178 | -9/Storage         | Discovered new exit (range 16)
  2213 | -9/Storage         | Entered Materials
  2213 | -8/Materials       | Evolved 2 slots: Utility x2
  2322 | -8/Materials       | Repaired Imp. Medium Laser
  2602 | -8/Materials       | Discovered new exit (range 16)
  2707 | -8/Materials       | Entered Factory
  2707 | -7/Factory         | Evolved 2 slots: Utility x2
  2748 | -7/Factory         | Build established: Gunner
  2820 | -7/Factory         | Identified exit to Lower Caves
  2894 | -7/Factory         | Entered Lower Caves
  3228 | -7/Lower Caves     | Spotted B-75 Beast
  3284 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  3306 | -7/Lower Caves     | Discovered new exit (range 13)
  3388 | -7/Lower Caves     | Entered another Lower Caves area
  3410 | -7/Lower Caves     | Discovered new exit (range 11)
  3654 | -7/Lower Caves     | Learned location of Zion (-7)
  3774 | -7/Lower Caves     | Discovered new exit (range 10)
  3824 | -7/Lower Caves     | Entered Zion
  3874 | -7/Zion            | Learned location of Warlord (-4)
  3885 | -7/Zion            | Discovered new exit (range 10)
  3989 | -7/Zion            | Found Prototype Device
  3989 | -7/Zion            | Identified Phasing AFG
  4009 | -7/Zion            | System corruption cleaned by Quarantine Array
  4627 | -7/Zion            | Learned location of Quarantine (-3)
  4834 | -7/Zion            | Imprinted
  4836 | -7/Zion            | Declared Zion's savior
  5338 | -7/Zion            | Entered Proximity Caves
  5338 | -6/Proximity Caves | Accompanied by 4 allies
  5669 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5961 | -6/Proximity Caves | Learned Factory garrison access intel
  6398 | -6/Proximity Caves | Discovered new exit (range 15)
  6458 | -6/Proximity Caves | Entered Factory
  6458 | -6/Factory         | Accompanied by 3 allies
  6458 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6459 | -6/Factory         | Loaded intel: 4 garrison access locations
  6625 | -6/Factory         | Sucked down chute
  6625 | -6/Factory         | Entered Waste
  6655 | -6/Waste           | 3 allies followed down the chute
  6663 | -6/Waste           | Spotted C-40 Crusher
  6668 | -6/Waste           | Spotted C-40 Crusher
  6674 | -6/Waste           | Spotted C-40 Crusher
  6676 | -6/Waste           | Destroyed C-40 Crusher
  6682 | -6/Waste           | Spotted C-40 Crusher
  6704 | -6/Waste           | Destroyed C-40 Crusher
  6740 | -6/Waste           | Spotted C-40 Crusher
  6776 | -6/Waste           | Warlord forces began an assault
  6784 | -6/Waste           | Allies destroyed C-40 Crusher
  6786 | -6/Waste           | Allies destroyed C-40 Crusher
  6793 | -6/Waste           | Allies destroyed C-40 Crusher
  6793 | -6/Waste           | Spotted C-40 Crusher
  6882 | -6/Waste           | Discovered new exit (range 15)
  6925 | -6/Waste           | Entered Factory
  6925 | -6/Factory         | Accompanied by 15 allies
  7447 | -6/Factory         | Repaired Broken Gravity Flail
  7492 | -6/Factory         | Repaired Arm. Huge Wheel
  7536 | -6/Factory         | Repaired Adv. Assault Cannon
  7584 | -6/Factory         | Discovered new exit (range 12)
  7605 | -6/Factory         | Zion Hacker squad teleported in
  7638 | -6/Factory         | Entered Lower Caves
  7638 | -6/Lower Caves     | Accompanied by 14 allies
  7702 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  7730 | -6/Lower Caves     | Learned Factory emergency access door positions
  7730 | -6/Lower Caves     | Learned Research security intel
  7835 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8043 | -6/Lower Caves     | Learned Factory interactive machine intel
  8072 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  8400 | -6/Lower Caves     | Discovered new exit (range 15)
  8447 | -6/Lower Caves     | Entered another Lower Caves area
  8447 | -6/Lower Caves     | Accompanied by 14 allies
  8453 | -6/Lower Caves     | Discovered new exit (range 5)
  9011 | -6/Lower Caves     | Discovered new exit (range 14)
  9044 | -6/Lower Caves     | Entered Data Miner
  9044 | -6/Data Miner      | Accompanied by 7 allies
  9044 | -6/Data Miner      | Discovered new exit (range 6)
  9069 | -6/Data Miner      | Met Data Miner
  9096 | -6/Data Miner      | Learned location of Section 7 (-3)
  9096 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9120 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9157 | -6/Data Miner      | Entered Proximity Caves
  9157 | -5/Proximity Caves | Accompanied by 7 allies
  9223 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9307 | -5/Proximity Caves | Learned 12 Factory zone layouts
  9314 | -5/Proximity Caves | Learned Factory emergency access door positions
  9343 | -5/Proximity Caves | Spotted B-75 Beast
  9387 | -5/Proximity Caves | Destroyed B-75 Beast
  9531 | -5/Proximity Caves | Discovered new exit (range 2)
  9535 | -5/Proximity Caves | Entered Factory
  9535 | -5/Factory         | Accompanied by 1 ally
  9535 | -5/Factory         | Evolved 2 slots: Utility x2
  9536 | -5/Factory         | Identified exit to Upper Caves
  9539 | -5/Factory         | Loaded intel: 51 interactive machine locations
  9633 | -5/Factory         | Identified exit to DSF
  9874 | -5/Factory         | Zion Light squad teleported in
  9911 | -5/Factory         | Build established: Scavenger-Gunner
  9987 | -5/Factory         | Garrison activated, responded to threat
 10115 | -5/Factory         | Repaired Arm. Huge Wheel
 10135 | -5/Factory         | First assault squad dispatched
 10203 | -5/Factory         | Lost 9 parts (1p1n3u4w)
 10276 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 10334 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 10426 | -5/Factory         | Destroyed 7 combat bots
 10439 | -5/Factory         | Build established: Mutant
 10504 | -5/Factory         | Discovered exit to Upper Caves (range 12)
 10518 | -5/Factory         | Entered Upper Caves
 10536 | -5/Upper Caves     | Core integrity fell below 50%
 10582 | -5/Upper Caves     | Lost 10 parts (1p1n5u3w)
 10844 | -5/Upper Caves     | Build established: Gunner
 10887 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 10963 | -5/Upper Caves     | Spotted B-75 Beast
 11185 | -5/Upper Caves     | Destroyed B-75 Beast
 11413 | -5/Upper Caves     | Discovered new exit (range 5)
 11451 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11625 | -5/Upper Caves     | Entered another Upper Caves area
 11656 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11656 | -5/Upper Caves     | System corruption reached 10%
 11672 | -5/Upper Caves     | Core integrity fell below 20%
 11689 | -5/Upper Caves     | P1-3CE showed up to help
 11691 | -5/Upper Caves     | P1-3CE revealed a hidden path
 11700 | -5/Upper Caves     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
11691_ L-41 Fighter destroyed.
11691_ Penetrated by Slug.
11692_ Slug penetrates G-50 Soldier.
11692_ Slug penetrates Wall.
11692_ B-60 Warrior destroyed.
11693_ P1-3CE: "Gotta help the little guy..."
11693_ Slug penetrates L-41 Fighter.
11694_ G-50 Soldier destroyed.
11695_ Penetrated by Slug.
11695_ G-50 Soldier destroyed.
11696_ System corrupted: Substantial component data lost.
11696_ G-50 Soldier knocked back.
11696_ G-50 Soldier destroyed.
11696_ G-50 Soldier knocked back.
11696_ Penetrated by Slug.
11698_ L-41 Fighter destroyed.
11699_ Y-72 Warden destroyed.
11700_ Adv. Heat Sink fries itself beyond repair.
11700_ Lgt. Angular Momentum Engine fries itself beyond repair.
11700_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #   #??????#      ##?##  #???????????????????????? |
|     ##?????# #    g###   ##??????????????????????? |
|     # ?????# #     % %   @#####??????????????????? |
|   #    ????#     i            #??????????????????? |
|   #    #####                   #?????????????????? |
|       g  [M                ##     #??????????????? |
|     ####;;= h              #??   ##??????????????? |
| ?   #####*           ###   #??? ##???????????????? |
| ??   ##   h          #?#   #????#????????????????? |
| ??#  ## #########    #?#  ##?????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          80
Energy Generation          27
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             450
Power Shielding            33
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                42
Targeting Accuracy         16
Particle Charging          25
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
                Hacking Suite | -8/Materials  | Hacked
          Transmission Jammer | -7/Zion       | Archive
               Adv. ECM Suite | -7/Zion       | Archive
                    Drone Bay | -7/Zion       | Archive
            Lgt. Fission Core | -7/Zion       | Archive
              Arm. Huge Wheel | -7/Zion       | Archive
       Field Propulsion Drive | -7/Zion       | Archive
        Imp. Particle Charger | -7/Zion       | Archive
    System Restoration Module | -7/Zion       | Archive
                 Fission Core | -7/Zion       | Archive
                Weapon Cycler | -7/Zion       | Archive
          Imp. Actuator Array | -7/Zion       | Archive
 Imp. Shock Absorption System | -7/Zion       | Archive
      Shock Absorption System | -7/Zion       | Archive
                  Arc Thrower | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
       Imp. Matter Compressor | -6/Data Miner | Free
                    Ionic Axe | -6/Data Miner | Free
             Impulse Thruster | -6/Data Miner | Free
         Lrn. Terrain Scanner | -6/Data Miner | Free
                      Railgun | -6/Data Miner | Free
           Lrn. Proton Cannon | -6/Data Miner | Free
       Field Propulsion Array | -6/Data Miner | Free
       Biometal Medium Treads | -6/Data Miner | Free
             Enh. Force Lance | -6/Data Miner | Free
          Biomechanical Wings | -5/Factory    | Z-intel
          Cold Fusion Reactor | -5/Factory    | Z-intel
         Tri-rail Accelerator | -5/Factory    | Z-intel
                F-cell Engine | -5/Factory    | Z-intel
     Cld. Cesium-ion Thruster | -5/Factory    | Z-intel
             Gui. EMP Blaster | -5/Factory    | Z-intel
   Imp. Thermal Defense Suite | -5/Factory    | Z-intel
           Hvy. Gatling Laser | -5/Factory    | Z-intel
           Imp. Lightning Gun | -5/Factory    | Z-intel
          Gravity Neutralizer | -5/Factory    | Z-intel
        Enh. Flexi-carbon Leg | -5/Factory    | Z-intel

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion       | Archive
   B-36 Bruiser | -7/Zion       | Archive
    C-35 Carver | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  H-77 Assassin | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugHardlightCutter
  Manual?         0
Play Time         02:42:18
  Cumulative      195.3 hours
  Start           2022.03.27 @ 19:21:31
  End             2022.04.10 @ 18:53:08
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             66
Gallery%          73
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3308920a-d6c3-4851-9071-bca26b2129a0